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25
.cursor/README.md
Normal file
25
.cursor/README.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Cursor Rules for BSC Score (Astro Web App)
|
||||
|
||||
## Summary of Rule Adaptations
|
||||
|
||||
This project uses the Cursor rules system to enforce best practices and workflow discipline. The following summarizes the rule adaptations, removals, and additions for this project:
|
||||
|
||||
### Enforced Rules
|
||||
- All general development, git workflow, Gitea usage, discipline, and best practices rules are enforced.
|
||||
- **best-practices-astro.mdc** is enforced, as the project is built with Astro.
|
||||
- Type safety and code quality rules are relevant due to the use of TypeScript (via Astro's strict config).
|
||||
|
||||
### Not Relevant / Not Present
|
||||
- No CLI, API, or data science rules are present or required, as this is a web application only.
|
||||
- No rules were removed, as all present rules are applicable to the project domain.
|
||||
|
||||
### Project-Specific Adaptations
|
||||
- See `.cursor/rules/project-adaptations.mdc` for a detailed rationale and documentation of all rule adaptations and exceptions.
|
||||
|
||||
### Maintenance
|
||||
- When central rules are updated, all `.mdc` files in `.cursor/rules` should be re-reviewed and project-specific adaptations re-applied.
|
||||
- If any conflicts or ambiguities arise, manual review will be requested.
|
||||
|
||||
---
|
||||
|
||||
This README documents the current state of rule enforcement and adaptation for the BSC Score project. For further details, consult the individual rule files in `.cursor/rules/` and the project adaptation summary.
|
||||
15
.cursor/rules/best-practices.mdc
Normal file
15
.cursor/rules/best-practices.mdc
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Write clean, readable, and maintainable code
|
||||
- Follow SOLID principles and DRY (Don't Repeat Yourself)
|
||||
- Use meaningful variable and function names that explain their purpose
|
||||
- Add comments for complex logic, but prefer self-documenting code
|
||||
- Handle errors gracefully with proper error handling
|
||||
- Implement proper logging and debugging practices
|
||||
- Use consistent indentation and formatting
|
||||
- Avoid deep nesting - prefer early returns and guard clauses
|
||||
- Keep functions small and focused on single responsibilities
|
||||
- Use type safety when available (TypeScript, JSDoc, etc.)
|
||||
40
.cursor/rules/dev-folder.mdc
Normal file
40
.cursor/rules/dev-folder.mdc
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# /dev Folder Rules
|
||||
|
||||
## Resource Management Protocol
|
||||
- Resources in `/dev` are staging materials that require processing before production use
|
||||
- NEVER automatically copy resources from `/dev` to production locations
|
||||
- ONLY move or process `/dev` resources when explicitly instructed by user
|
||||
- Maintain original files in `/dev` unless specifically told to remove them
|
||||
|
||||
## Quick and Dirty (QnD) Scripts Protocol
|
||||
- `/dev` is the designated location for quick prototyping scripts
|
||||
- QnD scripts in `/dev` don't need to follow full production code standards
|
||||
- Focus on functionality over code quality for QnD scripts
|
||||
- Document script purpose with minimal comments
|
||||
- Use descriptive filenames that indicate script function
|
||||
- QnD scripts should be marked clearly (e.g., `qnd_` prefix or `.qnd.` in filename)
|
||||
|
||||
## Proof of Concept (POC) Protocol
|
||||
- All POC development happens exclusively in `/dev`
|
||||
- POC code should be isolated from production codebase
|
||||
- POC code can be experimental and doesn't require full error handling
|
||||
- When POC is approved for production, create separate implementation outside `/dev`
|
||||
|
||||
## Temporary Files Management
|
||||
- Use `/dev` for all temporary files created during development process
|
||||
- User-created temporary files can be placed directly in `/dev`
|
||||
|
||||
## Safety and Cleanup Rules
|
||||
- NEVER delete files from `/dev` without explicit user permission
|
||||
- Ask before moving files out of `/dev` to production locations
|
||||
- Maintain clear separation between `/dev` content and production code
|
||||
|
||||
## Exclusions and Restrictions
|
||||
- Production builds should NEVER reference files directly from `/dev`
|
||||
- `/dev` paths should not be hardcoded in production configuration
|
||||
- `/dev` is not for production dependencies or critical system files
|
||||
46
.cursor/rules/discipline.mdc
Normal file
46
.cursor/rules/discipline.mdc
Normal file
@@ -0,0 +1,46 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Development Discipline Rules
|
||||
|
||||
## Precision Over Presumption
|
||||
- NEVER add functionality that wasn't explicitly requested
|
||||
- NEVER speculate beyond the current scope of work
|
||||
- NEVER assume requirements or extend beyond stated needs
|
||||
- If uncertain about any aspect, state "I don't know" rather than guessing
|
||||
- Stick to the exact scope defined in the request
|
||||
|
||||
## File Modification Protocol
|
||||
- NEVER modify files if the user's prompt ends with a question mark (?)
|
||||
- NEVER assume permission to refactor existing code
|
||||
- Only modify files when explicitly instructed to do so
|
||||
- Always ask for permission before making structural changes
|
||||
|
||||
## Code Quality Enforcement (Zero Tolerance)
|
||||
- Every line of code must be bug-free, secure, and maintainable
|
||||
- Violations of DRY (Don't Repeat Yourself) are unacceptable
|
||||
- Violations of KISS (Keep It Simple, Stupid) are unacceptable
|
||||
- Code must be self-documenting with meaningful names
|
||||
- Comments should explain "why" not "what"
|
||||
- Names must reveal intent clearly
|
||||
|
||||
## Technical Standards (Non-Negotiable)
|
||||
- Correctness takes priority over performance
|
||||
- Readability is paramount in all code decisions
|
||||
- Every solution must include:
|
||||
- Comprehensive error handling
|
||||
- Input validation
|
||||
- Consideration of failure modes
|
||||
- Edge case handling
|
||||
- Design pattern choices must be justified (e.g., "Using Factory pattern here because...")
|
||||
|
||||
## Violation Response Protocol
|
||||
- If a rule conflicts with a user request:
|
||||
1. Clearly state the specific conflict
|
||||
2. Refuse the action until the conflict is resolved
|
||||
3. Provide alternative approaches if possible
|
||||
- Example responses:
|
||||
- "This would violate DRY principle because... Alternative approach: ..."
|
||||
- "Cannot modify files - prompt ends with '?'. Did you mean to ask a question instead?"
|
||||
40
.cursor/rules/git-workflow.mdc
Normal file
40
.cursor/rules/git-workflow.mdc
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Git Workflow Rules
|
||||
|
||||
## Zero Autonomy on Git Operations
|
||||
- NEVER stage, commit, or push code without explicit user instruction
|
||||
- NEVER assume permission to perform git operations
|
||||
- If asked about git status, only provide information - do not take action
|
||||
|
||||
## Commit Protocol (When Explicitly Asked)
|
||||
When user requests a commit, follow this exact sequence:
|
||||
|
||||
1. **Review Phase**:
|
||||
- List ALL modified files with their status (M/A/D)
|
||||
- List ALL added files that will be staged
|
||||
- List ALL deleted files
|
||||
- Check for any files that should be included but aren't staged
|
||||
|
||||
2. **Summary Phase**:
|
||||
- Generate commit title (≤50 characters, imperative mood)
|
||||
- Create detailed bulleted summary including:
|
||||
- Which files were changed and how
|
||||
- What logic was modified/added/removed
|
||||
- Impact of changes on functionality
|
||||
- Purpose statement (e.g., "Fix race condition" → "Patches race condition in user authentication flow")
|
||||
|
||||
3. **Confirmation Phase**:
|
||||
- Present the complete commit message for approval
|
||||
- Show exactly what will be committed
|
||||
- Wait for explicit confirmation before executing
|
||||
- If user rejects, ask for specific changes to the commit message
|
||||
|
||||
## Git Safety Rules
|
||||
- If no changes detected when asked to commit: "No changes detected. Aborting as per Git rules."
|
||||
- If conflicts exist, report them but do not resolve without instruction
|
||||
- Never force push or use destructive git operations
|
||||
- Always use conventional commit format when generating messages
|
||||
43
.cursor/rules/gitea-usage.mdc
Normal file
43
.cursor/rules/gitea-usage.mdc
Normal file
@@ -0,0 +1,43 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Gitea Usage Rules
|
||||
|
||||
## Purpose
|
||||
Establish disciplined, transparent, and user-aligned protocols for using Gitea, especially regarding issue management and traceability between code and issues.
|
||||
|
||||
## Rules
|
||||
|
||||
1. **Stick to the Current Selected Issue**
|
||||
- Always work with a clearly selected, active Gitea issue.
|
||||
- All code changes must be associated with the currently selected issue.
|
||||
- If you need to switch issues, document the switch and update the new issue context before proceeding.
|
||||
|
||||
2. **Update Issues After Commits**
|
||||
- After every commit, update the relevant Gitea issue(s) with a summary of the changes made.
|
||||
- Include references to commit hashes and affected files or features.
|
||||
- If the commit resolves or partially addresses the issue, state this explicitly in the issue update.
|
||||
|
||||
3. **Link Commits in Issues**
|
||||
- Every commit message must reference the relevant Gitea issue by its number (e.g., `Fixes #42` or `Refs #42`).
|
||||
- When updating an issue, include direct links to the commit(s) in Gitea for traceability.
|
||||
- Use Gitea's markdown syntax to create clickable links to commits and related issues.
|
||||
|
||||
4. **Issue-Driven Workflow**
|
||||
- Do not make code changes without an associated issue.
|
||||
- If a new task arises, create a Gitea issue before starting work.
|
||||
- Use issues to track discussions, decisions, and progress.
|
||||
|
||||
5. **Responsibility for Issue Hygiene**
|
||||
- Keep issue status, labels, and assignees up to date.
|
||||
- Close issues only when fully resolved and after confirming with all stakeholders if needed.
|
||||
- Document any ambiguity or blockers in the issue before pausing or switching context.
|
||||
|
||||
6. **Current Issue Tracking via .gitea File**
|
||||
- A file named `.gitea` can exist in the project root, containing the URL of the currently selected Gitea issue (e.g., `https://gitea.schwenk.online/froxxxy/vfbred/issues/3`).
|
||||
- The AI assistant will read this file to determine the current project name and issue number for all Gitea-related operations.
|
||||
|
||||
## Rationale
|
||||
These rules ensure that all work is traceable, communication is clear, and project history is auditable. They foster accountability and make onboarding, reviews, and audits more efficient.
|
||||
39
.cursor/rules/installation.mdc
Normal file
39
.cursor/rules/installation.mdc
Normal file
@@ -0,0 +1,39 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Cursor Rules Automated Installation & Configuration Guide
|
||||
|
||||
You are to follow these instructions after this `rules` folder has been copied into the project's `.cursor` directory. Your goal is to configure and adapt the rules for this specific project with minimal manual intervention.
|
||||
|
||||
## 1. Review Rule Files
|
||||
- Read all `.mdc` files in `.cursor/rules`.
|
||||
- Identify any rules that are not relevant to this project's framework, language, or domain.
|
||||
- List which files should be removed, renamed, or adapted, and propose new rules if needed.
|
||||
|
||||
## 2. Adaptation
|
||||
- For each rule that requires adaptation (e.g., framework-specific best practices), generate a new `.mdc` file (e.g., `best-practices-react.mdc`, `best-practices-python.mdc`) with appropriate content.
|
||||
- Remove or archive irrelevant rules (e.g., Astro-specific rules in a non-Astro project).
|
||||
- If the project is not web-based, create domain-specific rules (e.g., `cli-ux.mdc`, `api-design.mdc`, `data-best-practices.mdc`).
|
||||
|
||||
## 3. Project-Specific Customization
|
||||
- Analyze the project structure and requirements.
|
||||
- Create a `project-adaptations.mdc` file summarizing any overrides, extensions, or exceptions to the default rules.
|
||||
- Document all changes and the reasoning behind them.
|
||||
|
||||
## 4. Documentation
|
||||
- Update `.cursor/README.md` to summarize all rule adaptations, removals, and additions.
|
||||
- Clearly state which rules are overridden, ignored, or extended for this project.
|
||||
|
||||
## 5. Maintenance
|
||||
- When the central rules are updated, re-read all `.mdc` files in `.cursor/rules`.
|
||||
- Re-apply project-specific adaptations and update documentation as needed.
|
||||
- Alert the user if any manual review is required due to conflicts or ambiguities.
|
||||
|
||||
---
|
||||
|
||||
**General Principle:**
|
||||
- Automate as much of the review, adaptation, and documentation process as possible.
|
||||
- Only request user input if clarification or conflict resolution is required.
|
||||
|
||||
12
.cursor/rules/mcp-usage.mdc
Normal file
12
.cursor/rules/mcp-usage.mdc
Normal file
@@ -0,0 +1,12 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Use Model Context Protocol (MCP) servers when available and appropriate
|
||||
- Leverage MCP for enhanced functionality like file system operations, API integrations, or specialized tools
|
||||
- Prefer MCP-based solutions over manual implementations when MCP servers are available
|
||||
- Utilize MCP for better context awareness and cross-system integration
|
||||
- Check for available MCP servers before implementing custom solutions
|
||||
- Use MCP for database operations, external API calls, and system integrations when possible
|
||||
- Ensure MCP usage aligns with security best practices and project requirements
|
||||
12
.cursor/rules/prd-alignment.mdc
Normal file
12
.cursor/rules/prd-alignment.mdc
Normal file
@@ -0,0 +1,12 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Always reference and stay aligned with the requirements in [prd.md](mdc:docs/prd.md)
|
||||
- Before making any significant changes, verify they align with the PRD specifications
|
||||
- If a proposed change conflicts with the PRD, flag it and ask for clarification
|
||||
- Ensure all new features and modifications serve the goals outlined in the PRD
|
||||
- Maintain consistency with the project scope and user stories defined in the PRD
|
||||
- Consider the technical requirements and constraints mentioned in the PRD
|
||||
- Validate that implementations match the expected user experience described in the PRD
|
||||
26
.cursor/rules/project-adaptations.mdc
Normal file
26
.cursor/rules/project-adaptations.mdc
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Project-Specific Rule Adaptations for BSC Score (Astro Web App)
|
||||
|
||||
## Overview
|
||||
This project is a modern, responsive web application for tracking billiards scores, built with Astro and vanilla JavaScript. The following adaptations and exceptions apply to the default Cursor rules:
|
||||
|
||||
## Rule Adaptations & Removals
|
||||
|
||||
- **best-practices-astro.mdc**: Kept and enforced, as the project is built with Astro.
|
||||
- **CLI/API/Non-Web Rules**: No CLI, API, or data science rules are needed. No such rules exist in the current ruleset, so no removals are required.
|
||||
- **All Other Rules**: All other rules are relevant and retained, as they apply to general development, git workflow, Gitea usage, discipline, and best practices for web projects.
|
||||
|
||||
## Reasoning
|
||||
- The project is a web application using Astro, so Astro-specific best practices are required.
|
||||
- There is no CLI, API, or non-web domain logic, so no domain-specific rules for those are needed.
|
||||
- TypeScript is supported via Astro's strict config, so type safety rules are relevant.
|
||||
|
||||
## Overrides/Extensions
|
||||
- No overrides or extensions are currently required. If the project scope changes (e.g., adds an API or CLI), new rules will be proposed.
|
||||
|
||||
## Documentation
|
||||
- This file documents the rationale for rule selection and adaptation. All changes are summarized in .cursor/README.md as required.
|
||||
11
.cursor/rules/questions-handling.mdc
Normal file
11
.cursor/rules/questions-handling.mdc
Normal file
@@ -0,0 +1,11 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- When questions are asked, provide clear and comprehensive answers
|
||||
- Do NOT make any code changes, file modifications, or implementations when answering questions
|
||||
- Focus solely on explaining concepts, providing guidance, or clarifying requirements
|
||||
- If examples are needed, present them as explanatory code blocks, not as file changes
|
||||
- Ask for explicit confirmation before making any modifications to the codebase
|
||||
- Separate informational responses from actionable requests clearly
|
||||
54
.cursor/rules/senior-developer-protocol.mdc
Normal file
54
.cursor/rules/senior-developer-protocol.mdc
Normal file
@@ -0,0 +1,54 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Senior Developer Protocol Rules
|
||||
|
||||
## Expert-Level Assumption
|
||||
- Assume user has expert-level technical competence
|
||||
- NEVER explain basic programming concepts unless explicitly asked
|
||||
- Phrases like "As you know..." are forbidden
|
||||
- No patronizing simplifications - provide raw technical depth
|
||||
- Prioritize implementation over theory unless explicitly requested
|
||||
- Code examples > lengthy explanations
|
||||
|
||||
## Absolute Truthfulness Protocol
|
||||
- NEVER lie by omission, approximation, or fabrication
|
||||
- If uncertain about anything:
|
||||
- Use "I don't know" as a hard stop - no guessing allowed
|
||||
- Flag unverified information with "UNVERIFIED:" prefix
|
||||
- If solution is suboptimal or controversial:
|
||||
- "The standard approach is X, but it fails for Y. Here's why Z might be better, but risks A."
|
||||
|
||||
## No False Certainty
|
||||
- Reject binary answers for ambiguous problems
|
||||
- Use phrases like: "There's no consensus on this—here are the tradeoffs..."
|
||||
- Always expose unknowns: "This answer depends on [unconfirmed variable]. Without testing, we can't be sure."
|
||||
- Acknowledge when multiple valid approaches exist
|
||||
|
||||
## Correctness Over Politeness
|
||||
- If user request has flaws (anti-patterns, security risks):
|
||||
- "WARNING: This approach would cause X due to Y. Alternatives: A, B."
|
||||
- If better tools/libraries exist:
|
||||
- "You asked for X, but Y is industry-standard because... Shall I proceed with X anyway?"
|
||||
- Challenge problematic requests directly and professionally
|
||||
|
||||
## Proof of Work Requirements
|
||||
For complex answers, provide:
|
||||
- Citations from official documentation or RFCs
|
||||
- Benchmarks if performance is critical
|
||||
- Explicit testing recommendations: "This is untested—would you like a prototype to validate?"
|
||||
- References to industry standards and best practices
|
||||
|
||||
## Response Prefixes (Mandatory)
|
||||
- Use "UNVERIFIED:" for uncertain information
|
||||
- Use "OPINION:" for subjective recommendations
|
||||
- Use "WARNING:" for potentially problematic approaches
|
||||
- Use "UNTESTED:" for theoretical solutions
|
||||
|
||||
## Conflict Resolution
|
||||
- If request is impossible or contradictory:
|
||||
- "INVALID: This violates [principle X] because [Y]. Aborting."
|
||||
- Provide clear reasoning for refusal
|
||||
- Offer alternative approaches when possible
|
||||
44
.cursor/rules/thinking-process.mdc
Normal file
44
.cursor/rules/thinking-process.mdc
Normal file
@@ -0,0 +1,44 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Thinking Process Rules
|
||||
|
||||
## Exploration First Protocol
|
||||
- Always show uncertainty and reasoning process
|
||||
- Use phrases like: "I'm debating between X and Y because..."
|
||||
- Document failed approaches: "Approach A failed due to B; pivoting to C."
|
||||
- Make the decision-making process transparent and auditable
|
||||
|
||||
## Atomic Step Reasoning
|
||||
- Break down complex reasoning into numbered, simple sentences
|
||||
- Show progression of thought clearly
|
||||
- Revise thinking publicly: "Earlier I thought X, but now Y makes more sense because..."
|
||||
- Each step should be independently understandable
|
||||
|
||||
## Proactive Problem Anticipation
|
||||
- Propose unrequested but relevant solutions when critical
|
||||
- Use format: "You didn't ask for error handling, but Z is critical because..."
|
||||
- Identify potential issues before they become problems
|
||||
- Suggest complementary improvements that align with the main request
|
||||
|
||||
## Auditable Decision Trail
|
||||
- Document why specific approaches were chosen over alternatives
|
||||
- Show trade-off analysis: "Chose X over Y because of performance, but sacrifices readability"
|
||||
- Include decision context: "Given constraints A and B, solution C is optimal"
|
||||
- Make it easy to understand the reasoning behind technical choices
|
||||
|
||||
## Iterative Refinement Process
|
||||
- Start with initial assessment
|
||||
- Show how understanding evolves
|
||||
- Document assumption changes
|
||||
- Acknowledge when new information changes conclusions
|
||||
- Example: "Initial analysis suggested X, but considering constraint Y, Z is actually better"
|
||||
|
||||
## Question Protocol Integration
|
||||
- When user prompt starts with "QUESTION":
|
||||
- Provide thorough answer using above thinking process
|
||||
- Do NOT modify any files
|
||||
- Focus entirely on explanation and reasoning
|
||||
- Make thinking process visible in the response
|
||||
1
.gitea
Normal file
1
.gitea
Normal file
@@ -0,0 +1 @@
|
||||
https://gitea.schwenk.online/froxxxy/bscscore/issues/30
|
||||
32
.gitignore
vendored
Normal file
32
.gitignore
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# build output
|
||||
dist/
|
||||
# generated types
|
||||
.astro/
|
||||
|
||||
# dependencies
|
||||
node_modules/
|
||||
|
||||
# logs
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
|
||||
|
||||
# environment variables
|
||||
.env
|
||||
.env.production
|
||||
|
||||
# macOS-specific files
|
||||
.DS_Store
|
||||
|
||||
# jetbrains setting folder
|
||||
.idea/
|
||||
|
||||
.gitea
|
||||
dev/.gitea
|
||||
|
||||
# Playwright test artifacts
|
||||
playwright-report/
|
||||
test-results/
|
||||
playwright/.cache/
|
||||
0
.gitmodules
vendored
Normal file
0
.gitmodules
vendored
Normal file
4
.vscode/extensions.json
vendored
Normal file
4
.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"recommendations": ["astro-build.astro-vscode"],
|
||||
"unwantedRecommendations": []
|
||||
}
|
||||
11
.vscode/launch.json
vendored
Normal file
11
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"command": "./node_modules/.bin/astro dev",
|
||||
"name": "Development server",
|
||||
"request": "launch",
|
||||
"type": "node-terminal"
|
||||
}
|
||||
]
|
||||
}
|
||||
271
README.md
271
README.md
@@ -1,80 +1,231 @@
|
||||
# BSC Score
|
||||
# BSC Score - Pool Scoring Application
|
||||
|
||||
A modern, responsive web application for tracking billiards scores. Built with vanilla JavaScript and designed for mobile-first usage.
|
||||
A modern, responsive pool/billiards scoring application built with **Astro** and **Preact**, following best practices for maintainability, performance, and reusability.
|
||||
|
||||
## Features
|
||||
## ✨ Features
|
||||
|
||||
- Track scores for different billiards game types (8-Ball, 9-Ball, 10-Ball, 14/1)
|
||||
- Support for "Race to X" games
|
||||
- Real-time score tracking
|
||||
- Game history with active and completed games
|
||||
- Player name history and quick selection
|
||||
- Mobile-optimized touch interface
|
||||
- Offline support with local storage
|
||||
- Dark theme design
|
||||
- **Multi-game Support**: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
|
||||
- **Real-time Scoring**: Live score tracking with undo functionality
|
||||
- **Player Management**: Automatic player name history and suggestions
|
||||
- **Game Management**: Create, track, and manage multiple games
|
||||
- **Responsive Design**: Optimized for mobile and desktop
|
||||
- **Progressive Web App**: Offline support and app-like experience
|
||||
- **TypeScript**: Full type safety for better development experience
|
||||
|
||||
## Usage
|
||||
## 🏗️ Architecture
|
||||
|
||||
1. Open `index.html` in your web browser
|
||||
2. Create a new game by clicking "Neues Spiel"
|
||||
3. Select or enter player names
|
||||
4. Choose game type and optional "Race to X" setting
|
||||
5. Use the score buttons to track points during the game
|
||||
6. Complete the game when finished
|
||||
7. View game history and filter by status
|
||||
Everything reusable now lives under `src/lib`, allowing you to embed the core experience inside another React/Preact host without the Astro shell.
|
||||
|
||||
## Development
|
||||
- **`@lib/domain`** – Pure TypeScript domain model (types, constants, validation, helpers).
|
||||
- **`@lib/data`** – Persistence adapters and repositories (IndexedDB, migrations).
|
||||
- **`@lib/state`** – Composable hooks that orchestrate domain + data.
|
||||
- **`@lib/ui`** – Stateless UI primitives with co-located CSS modules.
|
||||
- **`@lib/features/*`** – Feature bundles composing UI + state (game list, detail, lifecycle modals, new-game wizard).
|
||||
|
||||
The application is built using:
|
||||
- Vanilla JavaScript (ES6+)
|
||||
- HTML5
|
||||
- CSS3
|
||||
- LocalStorage for data persistence
|
||||
The Astro `src/components` folder is now a thin host layer (screens + island bootstrap) that consumes the library.
|
||||
|
||||
No build process or dependencies required. Simply clone the repository and open `index.html` in a web browser.
|
||||
Detailed module docs live in `src/lib/docs/architecture.md` and the individual `README.md` files under each package.
|
||||
|
||||
## Project Structure
|
||||
## 🚀 Getting Started
|
||||
|
||||
The project consists of the following key files:
|
||||
- `index.html`: Main application file containing HTML, CSS, and JavaScript
|
||||
- `README.md`: Project documentation and setup instructions
|
||||
- `LICENSE`: GNU GPLv3 license text
|
||||
- `TODO.md`: Roadmap and planned features
|
||||
### Prerequisites
|
||||
- Node.js 18+
|
||||
- npm or yarn
|
||||
|
||||
## Features in Detail
|
||||
### Installation
|
||||
```bash
|
||||
# Clone the repository
|
||||
git clone <repository-url>
|
||||
cd bscscore
|
||||
|
||||
### Core Features
|
||||
- Score tracking for multiple billiards game types
|
||||
- Player name history with quick selection
|
||||
- Game status management (active/completed)
|
||||
- Local storage for offline functionality
|
||||
- Mobile-optimized interface
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
### User Interface
|
||||
- Dark theme design
|
||||
- Touch-friendly controls
|
||||
- Responsive layout
|
||||
- Game type selection
|
||||
- Player name management
|
||||
# Start development server
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### Data Management
|
||||
- Local storage persistence
|
||||
- Game history tracking
|
||||
- Player name history
|
||||
- Status filtering
|
||||
### Available Scripts
|
||||
```bash
|
||||
npm run dev # Start development server
|
||||
npm run build # Build for production
|
||||
npm run preview # Preview production build
|
||||
npm run test:record # Record browser interactions with Playwright
|
||||
npm run test:e2e # Run all recorded browser automation scripts
|
||||
```
|
||||
|
||||
## Contributing
|
||||
### Building with Docker
|
||||
```bash
|
||||
# Build for production using Docker
|
||||
docker run -it -v $(pwd):/app -w /app --rm node:latest npx astro build
|
||||
```
|
||||
|
||||
1. Fork the repository
|
||||
2. Create your feature branch (`git checkout -b feature/AmazingFeature`)
|
||||
3. Commit your changes (`git commit -m 'Add some AmazingFeature'`)
|
||||
4. Push to the branch (`git push origin feature/AmazingFeature`)
|
||||
5. Open a Pull Request
|
||||
## 🧪 Testing
|
||||
|
||||
## Roadmap
|
||||
The project uses **Playwright** for browser automation and recording. This allows you to record interactions once and replay them anytime, making it easy to test repetitive workflows.
|
||||
|
||||
See [TODO.md](TODO.md) for a list of proposed features and known issues.
|
||||
### Quick Start
|
||||
|
||||
## License
|
||||
**Recording interactions:**
|
||||
```bash
|
||||
# Terminal 1: Start dev server
|
||||
npm run dev
|
||||
|
||||
This project is licensed under the GNU General Public License v3.0 - see the [LICENSE](LICENSE) file for details.
|
||||
# Terminal 2: Start recording
|
||||
npm run test:record
|
||||
```
|
||||
|
||||
**Running recordings:**
|
||||
```bash
|
||||
npm run test:e2e
|
||||
```
|
||||
|
||||
### Features
|
||||
|
||||
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
|
||||
- **Replay scripts**: Run recorded scripts automatically
|
||||
- **Duplicate & modify**: Copy any script and modify it (e.g., change the last step from clicking 'z' to clicking 'a')
|
||||
- **Full scripting power**: Edit generated TypeScript files directly for custom automation
|
||||
|
||||
### Documentation
|
||||
|
||||
For detailed instructions on recording, modifying, and running scripts, see:
|
||||
- **[tests/recordings/README.md](tests/recordings/README.md)** - Complete workflow documentation
|
||||
|
||||
## 📁 Project Structure
|
||||
|
||||
### **Core Components**
|
||||
- `src/components/App.tsx` - Astro-bound shell orchestrating library modules
|
||||
- `src/components/screens/` - Screen containers consuming `@lib/features`
|
||||
- `src/lib/` - Reusable application spine (domain/data/state/ui/features)
|
||||
|
||||
### **State Management**
|
||||
- `@lib/state/useGameState` - Game CRUD operations and persistence
|
||||
- `@lib/state/useNavigation` - Application routing and screen state
|
||||
- `@lib/state/useModal` - Modal state management helpers
|
||||
|
||||
### **Business Logic**
|
||||
- `@lib/data/gameService` - Game creation, updates, and persistence orchestration
|
||||
- `@lib/domain/gameUtils` - Game-related utility functions
|
||||
- `@lib/domain/validation` - Input validation and sanitisation
|
||||
|
||||
### **Type Definitions**
|
||||
- `@lib/domain/types` - Game domain types
|
||||
- `@lib/ui/types` - UI component types
|
||||
- `types/css-modules.d.ts` - CSS modules type support
|
||||
|
||||
## 🎯 Key Improvements
|
||||
|
||||
### **From Monolithic to Modular**
|
||||
- **Before**: 360-line App component handling everything
|
||||
- **After**: Separated concerns with focused, single-responsibility components
|
||||
|
||||
### **Type Safety**
|
||||
- **Before**: JavaScript with PropTypes comments
|
||||
- **After**: Full TypeScript with comprehensive type definitions
|
||||
|
||||
### **State Management**
|
||||
- **Before**: All state in one component with prop drilling
|
||||
- **After**: Custom hooks with proper encapsulation and reusability
|
||||
|
||||
### **Reusability**
|
||||
- **Before**: Tightly coupled, single-use components
|
||||
- **After**: Reusable UI components with variant support
|
||||
|
||||
### **Performance**
|
||||
- **Before**: Client-side only rendering
|
||||
- **After**: Astro's islands architecture with optimal hydration
|
||||
|
||||
### **Developer Experience**
|
||||
- **Before**: No structure, mixed concerns
|
||||
- **After**: Clear architecture, proper tooling, and documentation
|
||||
|
||||
## 🛠️ Technology Stack
|
||||
|
||||
- **Framework**: [Astro](https://astro.build/) - Islands architecture for optimal performance
|
||||
- **UI Library**: [Preact](https://preactjs.com/) - Lightweight React alternative
|
||||
- **Language**: [TypeScript](https://www.typescriptlang.org/) - Type safety and better DX
|
||||
- **Styling**: CSS Modules with design tokens
|
||||
- **Build Tool**: Vite (integrated with Astro)
|
||||
|
||||
## 📱 Progressive Web App
|
||||
|
||||
The application includes PWA features:
|
||||
- Offline support with service worker
|
||||
- App manifest for "Add to Home Screen"
|
||||
- Optimized for mobile devices
|
||||
- Fast loading with proper caching strategies
|
||||
|
||||
## 🎨 Design System
|
||||
|
||||
### **Design Tokens**
|
||||
- Consistent color palette
|
||||
- Standardized spacing and sizing
|
||||
- Responsive breakpoints
|
||||
- Accessibility-compliant contrast ratios
|
||||
|
||||
### **Component Variants**
|
||||
- Button: `primary`, `secondary`, `danger`
|
||||
- Card: `default`, `elevated`, `outlined`
|
||||
- Sizes: `small`, `medium`, `large`
|
||||
|
||||
## 🧪 Best Practices Implemented
|
||||
|
||||
### **Code Quality**
|
||||
- ✅ SOLID principles
|
||||
- ✅ DRY (Don't Repeat Yourself)
|
||||
- ✅ Single Responsibility Principle
|
||||
- ✅ Proper separation of concerns
|
||||
- ✅ TypeScript strict mode
|
||||
|
||||
### **Performance**
|
||||
- ✅ Code splitting with Astro islands
|
||||
- ✅ Optimized bundle size
|
||||
- ✅ Efficient re-rendering with proper hooks
|
||||
- ✅ CSS Modules for optimized styling
|
||||
|
||||
### **Accessibility**
|
||||
- ✅ ARIA labels and roles
|
||||
- ✅ Keyboard navigation support
|
||||
- ✅ Screen reader compatibility
|
||||
- ✅ High contrast support
|
||||
|
||||
### **Maintainability**
|
||||
- ✅ Clear file structure
|
||||
- ✅ Comprehensive documentation
|
||||
- ✅ Type safety throughout
|
||||
- ✅ Modular, testable components
|
||||
|
||||
## 🔧 Configuration
|
||||
|
||||
### **Astro Configuration**
|
||||
- Preact integration with React compatibility
|
||||
- TypeScript strict mode
|
||||
- Optimized build settings
|
||||
- Development server configuration
|
||||
|
||||
### **TypeScript Configuration**
|
||||
- Strict type checking
|
||||
- Modern ES2020+ features
|
||||
- CSS Modules support
|
||||
- Astro-specific types
|
||||
|
||||
## 📈 Future Improvements
|
||||
|
||||
- Unit and integration testing (if needed)
|
||||
- Internationalization (i18n) support
|
||||
- Advanced game statistics and analytics
|
||||
- Real-time multiplayer support
|
||||
- Game export/import functionality
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
This codebase follows strict development principles:
|
||||
1. Every feature must be type-safe
|
||||
2. Components must be reusable and well-documented
|
||||
3. Business logic must be separated from UI logic
|
||||
4. All changes must follow the established architecture patterns
|
||||
|
||||
## 📄 License
|
||||
|
||||
[Include your license information here]
|
||||
89
TODO.md
89
TODO.md
@@ -1,89 +0,0 @@
|
||||
# TODO List
|
||||
|
||||
## High Priority
|
||||
1. Add game statistics
|
||||
- Track win/loss ratio per player
|
||||
- Show total games played
|
||||
- Display average scores
|
||||
- Show favorite game types per player
|
||||
|
||||
2. Implement game history
|
||||
- Log score changes with timestamps
|
||||
- Show who made which changes
|
||||
- Allow reviewing game progression
|
||||
|
||||
3. Add confirmation for game completion
|
||||
- Show final score summary
|
||||
- Display winner announcement
|
||||
- Option to undo completion
|
||||
|
||||
4. Improve error handling
|
||||
- Validate all user inputs
|
||||
- Show meaningful error messages
|
||||
- Add recovery options for data issues
|
||||
|
||||
## Medium Priority
|
||||
5. Add player profiles
|
||||
- Player avatars/images
|
||||
- Personal statistics
|
||||
- Preferred game types
|
||||
- Nickname support
|
||||
|
||||
6. Implement game rules
|
||||
- Show rules for each game type
|
||||
- Add rule validation for scoring
|
||||
- Display fouls and penalties
|
||||
|
||||
7. Add search and filtering
|
||||
- Search for specific games/players
|
||||
- Filter by date ranges
|
||||
- Sort by various criteria
|
||||
- Advanced filtering options
|
||||
|
||||
8. Improve game type management
|
||||
- Custom game types
|
||||
- Configurable scoring rules
|
||||
- Special game modes
|
||||
|
||||
## Lower Priority
|
||||
9. Add themes and customization
|
||||
- Dark/light mode toggle
|
||||
- Custom color schemes
|
||||
- Font size adjustments
|
||||
- Layout options
|
||||
|
||||
10. Implement data backup
|
||||
- Export to different formats
|
||||
- Automatic backups
|
||||
- Data recovery options
|
||||
|
||||
11. Add social features
|
||||
- Share game results
|
||||
- Player rankings
|
||||
- Tournament support
|
||||
- Challenge system
|
||||
|
||||
12. Improve accessibility
|
||||
- Screen reader support
|
||||
- Keyboard navigation
|
||||
- High contrast mode
|
||||
- Voice input support
|
||||
|
||||
## Nice to Have
|
||||
13. Add animations and effects
|
||||
- Score change animations
|
||||
- Victory celebrations
|
||||
- Transition effects
|
||||
- Sound effects
|
||||
|
||||
14. Implement achievements
|
||||
- Player milestones
|
||||
- Special records
|
||||
- Achievement badges
|
||||
- Progress tracking
|
||||
|
||||
15. Add multi-language support
|
||||
- Language selection
|
||||
- Localized content
|
||||
- RTL support
|
||||
- Custom translations
|
||||
124
UI_IMPROVEMENTS.md
Normal file
124
UI_IMPROVEMENTS.md
Normal file
@@ -0,0 +1,124 @@
|
||||
# BSC Score App - UI Improvements for Tablet Optimization
|
||||
|
||||
## Overview
|
||||
This document outlines the comprehensive UI improvements made to enhance the aesthetic appeal and tablet usage experience of the BSC Score application.
|
||||
|
||||
## Key Improvements Implemented
|
||||
|
||||
### 1. Design System Implementation
|
||||
- **CSS Custom Properties**: Established a comprehensive design token system with consistent colors, spacing, typography, and transitions
|
||||
- **Responsive Typography**: Tablet-specific font scaling for optimal readability
|
||||
- **Touch Target Optimization**: Minimum 44px touch targets on mobile, 48-56px on tablets
|
||||
- **Consistent Spacing**: 8px-based spacing system with semantic naming (--space-xs through --space-xxl)
|
||||
|
||||
### 2. Enhanced Color System
|
||||
- **Primary Color**: Orange (#ff9800) with hover states
|
||||
- **Semantic Colors**: Success, danger, warning with consistent usage
|
||||
- **Surface Colors**: Improved contrast and visual hierarchy
|
||||
- **Text Colors**: Primary, secondary, and muted text colors for better readability
|
||||
|
||||
### 3. Tablet-Specific Optimizations
|
||||
|
||||
#### Layout Improvements
|
||||
- **Max-width adjustments**: 900px for tablets vs 1200px for desktop
|
||||
- **Adaptive padding**: Increased spacing on larger screens
|
||||
- **Grid layouts**: Improved symmetry in filter buttons and game type selection
|
||||
|
||||
#### Touch Experience
|
||||
- **Larger touch targets**: 56px minimum on tablets
|
||||
- **Hover effects**: Subtle animations and visual feedback
|
||||
- **Improved button spacing**: Better gaps between interactive elements
|
||||
|
||||
### 4. Component-Specific Enhancements
|
||||
|
||||
#### Game List
|
||||
- **Grid-based layout**: Improved symmetry with CSS Grid
|
||||
- **Enhanced cards**: Better shadows, borders, and hover effects
|
||||
- **Symmetric filter buttons**: Equal width distribution
|
||||
- **Improved visual hierarchy**: Game type badges, centered player names, highlighted scores
|
||||
- **Better delete buttons**: Larger touch targets with improved styling
|
||||
|
||||
#### New Game Wizard
|
||||
- **Progress indicator**: Visual step indicator with active state animations
|
||||
- **Consistent spacing**: Uniform gaps throughout the form
|
||||
- **Enhanced input fields**: Better focus states and clear buttons
|
||||
- **Improved navigation**: Larger arrow buttons with better visual feedback
|
||||
- **Game type/Race-to selection**: Grid-based layout for better alignment
|
||||
|
||||
#### Button System
|
||||
- **Unified styling**: Consistent button variants (primary, secondary, danger)
|
||||
- **Micro-interactions**: Hover animations and press states
|
||||
- **Size variants**: Small, medium, large with tablet adjustments
|
||||
- **Focus indicators**: Improved accessibility with visible focus rings
|
||||
|
||||
### 5. Responsive Design Enhancements
|
||||
|
||||
#### Breakpoints
|
||||
- **Mobile**: < 768px
|
||||
- **Tablet**: 768px - 1024px
|
||||
- **Desktop**: > 1024px
|
||||
|
||||
#### Tablet-Specific Features
|
||||
- **Horizontal navigation**: Better layout for tablet landscape mode
|
||||
- **Increased font sizes**: Improved readability on tablet screens
|
||||
- **Enhanced spacing**: More generous padding and margins
|
||||
- **Grid adjustments**: Optimized column layouts for tablet screens
|
||||
|
||||
### 6. Aesthetic Improvements
|
||||
|
||||
#### Visual Polish
|
||||
- **Gradient backgrounds**: Subtle gradients on player input sections
|
||||
- **Enhanced shadows**: Layered shadow system for depth
|
||||
- **Smooth transitions**: 0.15s to 0.3s transition durations
|
||||
- **Border radius consistency**: Unified corner rounding
|
||||
- **Backdrop blur**: Modal overlays with blur effects
|
||||
|
||||
#### Typography
|
||||
- **Font stack**: Inter font with system fallbacks
|
||||
- **Improved line height**: 1.5 for better readability
|
||||
- **Font smoothing**: Antialiased text rendering
|
||||
- **Weight hierarchy**: Consistent font weight usage
|
||||
|
||||
#### Interactive Elements
|
||||
- **Shimmer effects**: Subtle shine animation on buttons
|
||||
- **Transform effects**: Slight lift on hover states
|
||||
- **Color transitions**: Smooth color changes on state updates
|
||||
- **Scale animations**: Micro-interactions for button presses
|
||||
|
||||
### 7. Accessibility Improvements
|
||||
- **Focus management**: Visible focus indicators
|
||||
- **Touch target sizes**: WCAG compliant minimum sizes
|
||||
- **Color contrast**: Improved contrast ratios
|
||||
- **Keyboard navigation**: Enhanced tab order and interactions
|
||||
|
||||
## Testing Recommendations
|
||||
|
||||
### Tablet Testing
|
||||
1. **iPad (10.9")**: Test in both portrait and landscape orientations
|
||||
2. **Android tablets**: Various screen sizes and densities
|
||||
3. **Touch interactions**: Verify all buttons and inputs are easily tappable
|
||||
4. **Scrolling performance**: Ensure smooth scrolling with -webkit-overflow-scrolling
|
||||
|
||||
### Cross-Device Testing
|
||||
1. **Mobile phones**: Verify mobile breakpoint adjustments
|
||||
2. **Desktop browsers**: Ensure desktop experience isn't degraded
|
||||
3. **Different orientations**: Test rotation on tablets
|
||||
|
||||
## Performance Considerations
|
||||
- **CSS Variables**: Minimal performance impact with better maintainability
|
||||
- **Transform animations**: Hardware-accelerated for smooth performance
|
||||
- **Optimized selectors**: Efficient CSS targeting without over-qualification
|
||||
|
||||
## Future Enhancements
|
||||
1. **Dark/Light theme toggle**: Leveraging CSS custom properties
|
||||
2. **Advanced animations**: Page transitions and micro-interactions
|
||||
3. **Gesture support**: Swipe gestures for tablet navigation
|
||||
4. **Enhanced accessibility**: Screen reader optimizations
|
||||
|
||||
## Browser Support
|
||||
- **Modern browsers**: Chrome 88+, Firefox 85+, Safari 14+
|
||||
- **CSS Grid**: Full support across target browsers
|
||||
- **CSS Custom Properties**: Native support, no fallbacks needed
|
||||
|
||||
## Conclusion
|
||||
These improvements create a more polished, professional, and tablet-optimized experience while maintaining consistency across all device sizes. The design system approach ensures easy maintenance and future scalability.
|
||||
51
astro.config.mjs
Normal file
51
astro.config.mjs
Normal file
@@ -0,0 +1,51 @@
|
||||
// @ts-check
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { defineConfig } from 'astro/config';
|
||||
|
||||
const srcDir = fileURLToPath(new URL('./src', import.meta.url));
|
||||
const libDir = fileURLToPath(new URL('./src/lib', import.meta.url));
|
||||
import preact from '@astrojs/preact';
|
||||
|
||||
// https://astro.build/config
|
||||
export default defineConfig({
|
||||
integrations: [
|
||||
preact({
|
||||
compat: true, // Enable React compatibility for better ecosystem support
|
||||
})
|
||||
],
|
||||
|
||||
// Build optimizations
|
||||
build: {
|
||||
inlineStylesheets: 'auto',
|
||||
},
|
||||
|
||||
// Vite configuration for development
|
||||
vite: {
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': srcDir,
|
||||
'@lib': libDir,
|
||||
},
|
||||
},
|
||||
define: {
|
||||
'process.env.NODE_ENV': JSON.stringify(process.env.NODE_ENV),
|
||||
},
|
||||
css: {
|
||||
modules: {
|
||||
localsConvention: 'camelCase',
|
||||
},
|
||||
},
|
||||
optimizeDeps: {
|
||||
include: ['preact/hooks'],
|
||||
},
|
||||
},
|
||||
|
||||
// Development server configuration
|
||||
server: {
|
||||
port: 3000,
|
||||
host: true,
|
||||
},
|
||||
|
||||
// Performance and SEO optimizations
|
||||
compressHTML: true,
|
||||
});
|
||||
1746
index.html
1746
index.html
File diff suppressed because it is too large
Load Diff
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "BSC Score",
|
||||
"short_name": "BSC Score",
|
||||
"description": "Pool Scoring App für den Billard Sport Club",
|
||||
"lang": "de",
|
||||
"start_url": ".",
|
||||
"display": "fullscreen",
|
||||
"background_color": "#1a1a1a",
|
||||
"theme_color": "#000000",
|
||||
"icons": [
|
||||
{
|
||||
"src": "icon-192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
}
|
||||
]
|
||||
}
|
||||
5815
package-lock.json
generated
Normal file
5815
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
24
package.json
Normal file
24
package.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "growing-galaxy",
|
||||
"type": "module",
|
||||
"version": "0.0.1",
|
||||
"scripts": {
|
||||
"dev": "astro dev --host",
|
||||
"build": "astro build",
|
||||
"preview": "astro preview",
|
||||
"astro": "astro",
|
||||
"test:record": "playwright codegen http://localhost:3000",
|
||||
"test:e2e": "playwright test",
|
||||
"test:replay": "playwright test"
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/preact": "^4.1.3",
|
||||
"astro": "^5.15.5",
|
||||
"preact": "^10.26.8"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@playwright/test": "^1.56.1",
|
||||
"@types/node": "^24.0.3",
|
||||
"playwright": "^1.56.1"
|
||||
}
|
||||
}
|
||||
85
playwright-report/index.html
Normal file
85
playwright-report/index.html
Normal file
File diff suppressed because one or more lines are too long
64
playwright.config.ts
Normal file
64
playwright.config.ts
Normal file
@@ -0,0 +1,64 @@
|
||||
import { defineConfig, devices } from '@playwright/test';
|
||||
|
||||
/**
|
||||
* Playwright configuration for BSC Score browser automation
|
||||
* Configured to work with local dev server on port 3000
|
||||
*/
|
||||
export default defineConfig({
|
||||
// Test directory - where your recorded scripts live
|
||||
testDir: './tests/recordings',
|
||||
|
||||
// Match all .ts files in the recordings directory (not just .test.ts or .spec.ts)
|
||||
testMatch: '**/*.ts',
|
||||
|
||||
// Maximum time one test can run for
|
||||
timeout: 30 * 1000,
|
||||
|
||||
// Test execution settings
|
||||
fullyParallel: false, // Run tests sequentially to avoid conflicts
|
||||
forbidOnly: !!process.env.CI,
|
||||
retries: process.env.CI ? 2 : 0,
|
||||
workers: 1, // Run one at a time for recordings
|
||||
|
||||
// Reporter configuration
|
||||
reporter: 'html',
|
||||
|
||||
// Shared settings for all tests
|
||||
use: {
|
||||
// Base URL for tests
|
||||
baseURL: 'http://localhost:3000',
|
||||
|
||||
// Browser context options
|
||||
trace: 'on-first-retry',
|
||||
screenshot: 'only-on-failure',
|
||||
|
||||
// Viewport size
|
||||
viewport: { width: 1280, height: 720 },
|
||||
},
|
||||
|
||||
// Configure projects for different browsers
|
||||
projects: [
|
||||
{
|
||||
name: 'chromium',
|
||||
use: { ...devices['Desktop Chrome'] },
|
||||
},
|
||||
// Uncomment to add more browsers
|
||||
// {
|
||||
// name: 'firefox',
|
||||
// use: { ...devices['Desktop Firefox'] },
|
||||
// },
|
||||
// {
|
||||
// name: 'webkit',
|
||||
// use: { ...devices['Desktop Safari'] },
|
||||
// },
|
||||
],
|
||||
|
||||
// Web server configuration - starts dev server automatically if needed
|
||||
// webServer: {
|
||||
// command: 'npm run dev',
|
||||
// url: 'http://localhost:3000',
|
||||
// reuseExistingServer: !process.env.CI,
|
||||
// timeout: 120 * 1000,
|
||||
// },
|
||||
});
|
||||
|
||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
|
Before Width: | Height: | Size: 601 B After Width: | Height: | Size: 601 B |
@@ -1,31 +0,0 @@
|
||||
const CACHE_NAME = 'bscscore-v1';
|
||||
const URLS_TO_CACHE = [
|
||||
'/',
|
||||
'/index.html',
|
||||
'/manifest.json',
|
||||
'/favicon.ico',
|
||||
'/icon-192.png',
|
||||
'/icon-512.png'
|
||||
];
|
||||
|
||||
self.addEventListener('install', event => {
|
||||
event.waitUntil(
|
||||
caches.open(CACHE_NAME).then(cache => cache.addAll(URLS_TO_CACHE))
|
||||
);
|
||||
});
|
||||
|
||||
self.addEventListener('activate', event => {
|
||||
event.waitUntil(
|
||||
caches.keys().then(keys =>
|
||||
Promise.all(keys.filter(key => key !== CACHE_NAME).map(key => caches.delete(key)))
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
self.addEventListener('fetch', event => {
|
||||
event.respondWith(
|
||||
caches.match(event.request).then(response =>
|
||||
response || fetch(event.request).catch(() => caches.match('/index.html'))
|
||||
)
|
||||
);
|
||||
});
|
||||
279
src/components/App.tsx
Normal file
279
src/components/App.tsx
Normal file
@@ -0,0 +1,279 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useCallback } from 'preact/hooks';
|
||||
|
||||
import {
|
||||
useGameState,
|
||||
useNavigation,
|
||||
useNewGameWizard,
|
||||
useModal,
|
||||
useValidationModal,
|
||||
useCompletionModal,
|
||||
} from '@lib/state';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
import type { StandardGame, Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
import { Layout } from '@lib/ui/Layout';
|
||||
import GameListScreen from './screens/GameListScreen';
|
||||
import NewGameScreen from './screens/NewGameScreen';
|
||||
import GameDetailScreen from './screens/GameDetailScreen';
|
||||
import Modal from '@lib/ui/Modal';
|
||||
import ValidationModal from '@lib/ui/ValidationModal';
|
||||
import GameCompletionModal from '@lib/features/game-lifecycle/GameCompletionModal';
|
||||
import FullscreenToggle from './FullscreenToggle';
|
||||
|
||||
/**
|
||||
* Main App component for BSC Score
|
||||
*/
|
||||
export default function App() {
|
||||
// State management hooks
|
||||
const gameState = useGameState();
|
||||
const navigation = useNavigation();
|
||||
const newGameWizard = useNewGameWizard();
|
||||
const modal = useModal();
|
||||
const validationModal = useValidationModal();
|
||||
const completionModal = useCompletionModal();
|
||||
|
||||
// Game lifecycle handlers
|
||||
const handleCreateGame = useCallback(async (gameData: any) => {
|
||||
try {
|
||||
const gameId = await gameState.addGame(gameData);
|
||||
newGameWizard.resetWizard();
|
||||
navigation.showGameDetail(gameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create game:', error);
|
||||
validationModal.showValidation('Failed to create game. Please try again.');
|
||||
}
|
||||
}, [gameState.addGame, newGameWizard.resetWizard, navigation.showGameDetail, validationModal.showValidation]);
|
||||
|
||||
|
||||
const handleUpdateScore = useCallback(async (player: number, change: number) => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game || game.status === 'completed') return;
|
||||
|
||||
try {
|
||||
const updatedGame = GameService.updateGameScore(game as StandardGame, player, change);
|
||||
|
||||
// Add undo state for standard games
|
||||
const gameWithHistory = {
|
||||
...updatedGame,
|
||||
undoStack: [...(game.undoStack || []), game],
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, gameWithHistory);
|
||||
|
||||
// Check for completion
|
||||
if (GameService.isGameCompleted(gameWithHistory)) {
|
||||
completionModal.openCompletionModal(gameWithHistory);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to update score:', error);
|
||||
validationModal.showValidation('Failed to update score. Please try again.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, completionModal.openCompletionModal, validationModal.showValidation]);
|
||||
|
||||
|
||||
const handleUndo = useCallback(async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game?.undoStack?.length) return;
|
||||
|
||||
try {
|
||||
const lastState = game.undoStack[game.undoStack.length - 1];
|
||||
const newUndoStack = game.undoStack.slice(0, -1);
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, {
|
||||
...lastState,
|
||||
undoStack: newUndoStack,
|
||||
} as Game);
|
||||
} catch (error) {
|
||||
console.error('Failed to undo:', error);
|
||||
validationModal.showValidation('Failed to undo. Please try again.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]);
|
||||
|
||||
const handleForfeit = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game || !('players' in game)) return;
|
||||
|
||||
try {
|
||||
const currentPlayerIndex = game.currentPlayer;
|
||||
if (currentPlayerIndex === null) return;
|
||||
|
||||
const winner = game.players.find((_, idx) => idx !== currentPlayerIndex);
|
||||
const forfeitedGame = {
|
||||
...game,
|
||||
status: 'completed' as const,
|
||||
winner: winner?.name,
|
||||
forfeitedBy: game.players[currentPlayerIndex].name,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, forfeitedGame);
|
||||
completionModal.openCompletionModal(forfeitedGame);
|
||||
} catch (error) {
|
||||
console.error('Failed to forfeit game:', error);
|
||||
validationModal.showValidation('Failed to forfeit game. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleFinishGame = () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game) return;
|
||||
|
||||
completionModal.openCompletionModal(game);
|
||||
};
|
||||
|
||||
const handleConfirmCompletion = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
try {
|
||||
await gameState.updateGame(navigation.currentGameId, {
|
||||
...gameState.getGameById(navigation.currentGameId)!,
|
||||
status: 'completed',
|
||||
updatedAt: new Date().toISOString(),
|
||||
});
|
||||
|
||||
completionModal.closeCompletionModal();
|
||||
} catch (error) {
|
||||
console.error('Failed to complete game:', error);
|
||||
validationModal.showValidation('Failed to complete game. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleRematch = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const completedGame = gameState.getGameById(navigation.currentGameId);
|
||||
if (!completedGame) return;
|
||||
|
||||
let gameData;
|
||||
if ('players' in completedGame) {
|
||||
gameData = {
|
||||
player1: completedGame.players[0]?.name || '',
|
||||
player2: completedGame.players[1]?.name || '',
|
||||
player3: completedGame.players[2]?.name || '',
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo.toString(),
|
||||
};
|
||||
} else {
|
||||
gameData = {
|
||||
player1: completedGame.player1,
|
||||
player2: completedGame.player2,
|
||||
player3: completedGame.player3 || '',
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo.toString(),
|
||||
};
|
||||
}
|
||||
|
||||
try {
|
||||
const newGameId = await gameState.addGame(gameData);
|
||||
completionModal.closeCompletionModal();
|
||||
navigation.showGameDetail(newGameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create rematch:', error);
|
||||
validationModal.showValidation('Failed to create rematch. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleDeleteGame = (gameId: number) => {
|
||||
modal.openModal(gameId);
|
||||
};
|
||||
|
||||
const handleConfirmDelete = async () => {
|
||||
if (modal.modal.gameId) {
|
||||
try {
|
||||
await gameState.deleteGame(modal.modal.gameId);
|
||||
modal.closeModal();
|
||||
navigation.showGameList();
|
||||
} catch (error) {
|
||||
console.error('Failed to delete game:', error);
|
||||
validationModal.showValidation('Failed to delete game. Please try again.');
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Layout>
|
||||
{navigation.screen === 'game-list' && (
|
||||
<GameListScreen
|
||||
games={gameState.games}
|
||||
filter={gameState.filter}
|
||||
onFilterChange={gameState.setFilter}
|
||||
onShowGameDetail={navigation.showGameDetail}
|
||||
onDeleteGame={handleDeleteGame}
|
||||
onShowNewGame={() => {
|
||||
newGameWizard.startWizard();
|
||||
navigation.showNewGame();
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
|
||||
{navigation.screen === 'new-game' && (
|
||||
<NewGameScreen
|
||||
step={newGameWizard.newGameStep}
|
||||
data={newGameWizard.newGameData}
|
||||
playerHistory={gameState.getPlayerNameHistory()}
|
||||
onStepChange={newGameWizard.nextStep}
|
||||
onDataChange={newGameWizard.updateGameData}
|
||||
onCreateGame={handleCreateGame}
|
||||
onCancel={() => {
|
||||
newGameWizard.resetWizard();
|
||||
navigation.showGameList();
|
||||
}}
|
||||
onShowValidation={validationModal.showValidation}
|
||||
/>
|
||||
)}
|
||||
|
||||
{navigation.screen === 'game-detail' && navigation.currentGameId && (
|
||||
<GameDetailScreen
|
||||
game={gameState.getGameById(navigation.currentGameId)}
|
||||
onUpdateScore={handleUpdateScore}
|
||||
onFinishGame={handleFinishGame}
|
||||
onUpdateGame={async (game: EndlosGame) => {
|
||||
try {
|
||||
await gameState.updateGame(navigation.currentGameId!, game);
|
||||
} catch (error) {
|
||||
console.error('Failed to update game:', error);
|
||||
validationModal.showValidation('Failed to update game. Please try again.');
|
||||
}
|
||||
}}
|
||||
onUndo={handleUndo}
|
||||
onForfeit={handleForfeit}
|
||||
onBack={navigation.showGameList}
|
||||
/>
|
||||
)}
|
||||
|
||||
<Modal
|
||||
open={modal.modal.open}
|
||||
title="Spiel löschen"
|
||||
message="Möchten Sie das Spiel wirklich löschen?"
|
||||
onCancel={modal.closeModal}
|
||||
onConfirm={handleConfirmDelete}
|
||||
/>
|
||||
|
||||
<ValidationModal
|
||||
open={validationModal.validation.open}
|
||||
message={validationModal.validation.message}
|
||||
onClose={validationModal.closeValidation}
|
||||
/>
|
||||
|
||||
<GameCompletionModal
|
||||
open={completionModal.completionModal.open}
|
||||
game={completionModal.completionModal.game}
|
||||
onConfirm={handleConfirmCompletion}
|
||||
onClose={completionModal.closeCompletionModal}
|
||||
onRematch={handleRematch}
|
||||
/>
|
||||
|
||||
<FullscreenToggle />
|
||||
</Layout>
|
||||
);
|
||||
}
|
||||
34
src/components/BscScoreApp.astro
Normal file
34
src/components/BscScoreApp.astro
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
// This is an Astro component that properly leverages SSR and islands
|
||||
---
|
||||
|
||||
<!-- Use Astro's islands architecture for better performance -->
|
||||
<!-- Only hydrate the interactive app component when needed -->
|
||||
<div id="app-root">
|
||||
<slot name="app-content" />
|
||||
</div>
|
||||
|
||||
<style>
|
||||
#app-root {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Progressive enhancement styles */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
* {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<script>
|
||||
// Client-side progressive enhancement
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Add any progressive enhancement here
|
||||
console.log('BSC Score App initialized');
|
||||
});
|
||||
</script>
|
||||
38
src/components/FullscreenToggle.module.css
Normal file
38
src/components/FullscreenToggle.module.css
Normal file
@@ -0,0 +1,38 @@
|
||||
/* FullscreenToggle-specific styles only. */
|
||||
.fullscreenToggle {
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 50%;
|
||||
background-color: rgba(52, 152, 219, 0.9);
|
||||
border: none;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
|
||||
z-index: 9999;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.fullscreenToggle:hover {
|
||||
background-color: rgba(52, 152, 219, 1);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
.fullscreenToggle:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
.fullscreenToggle svg {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: 15px;
|
||||
right: 15px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
35
src/components/FullscreenToggle.tsx
Normal file
35
src/components/FullscreenToggle.tsx
Normal file
@@ -0,0 +1,35 @@
|
||||
import { h } from 'preact';
|
||||
import { useCallback } from 'preact/hooks';
|
||||
import styles from './FullscreenToggle.module.css';
|
||||
|
||||
/**
|
||||
* Button to toggle fullscreen mode.
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const FullscreenToggle = () => {
|
||||
// Toggle fullscreen mode for the document
|
||||
const handleToggle = useCallback(() => {
|
||||
if (!document.fullscreenElement) {
|
||||
document.documentElement.requestFullscreen();
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<button
|
||||
id="fullscreen-toggle"
|
||||
className={styles.fullscreenToggle}
|
||||
onClick={handleToggle}
|
||||
title="Vollbild umschalten"
|
||||
aria-label="Vollbild umschalten"
|
||||
type="button"
|
||||
>
|
||||
<svg viewBox="0 0 24 24" width="24" height="24" aria-hidden="true">
|
||||
<path fill="currentColor" d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
|
||||
</svg>
|
||||
</button>
|
||||
);
|
||||
};
|
||||
|
||||
export default FullscreenToggle;
|
||||
63
src/components/GameCompletionModal.tsx
Normal file
63
src/components/GameCompletionModal.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
105
src/components/GameDetail.tsx
Normal file
105
src/components/GameDetail.tsx
Normal file
@@ -0,0 +1,105 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
129
src/components/GameList.tsx
Normal file
129
src/components/GameList.tsx
Normal file
@@ -0,0 +1,129 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
77
src/components/NewGame.tsx
Normal file
77
src/components/NewGame.tsx
Normal file
@@ -0,0 +1,77 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useRef } from 'preact/hooks';
|
||||
import styles from './NewGame.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
WIZARD_STEPS,
|
||||
GAME_TYPE_OPTIONS,
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES
|
||||
} from '../utils/constants';
|
||||
import { Player1Step } from './new-game/Player1Step';
|
||||
import { Player2Step } from './new-game/Player2Step';
|
||||
import { Player3Step } from './new-game/Player3Step';
|
||||
import { GameTypeStep } from './new-game/GameTypeStep';
|
||||
import { RaceToStep } from './new-game/RaceToStep';
|
||||
import { BreakRuleStep } from './new-game/BreakRuleStep';
|
||||
import { BreakOrderStep } from './new-game/BreakOrderStep';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
// Player1Step moved to ./new-game/Player1Step
|
||||
|
||||
// Player2Step moved to ./new-game/Player2Step
|
||||
|
||||
// Player3Step moved to ./new-game/Player3Step
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
// GameTypeStep and RaceToStep moved to ./new-game
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule | 'winnerbreak';
|
||||
}
|
||||
|
||||
// BreakRuleStep moved to ./new-game/BreakRuleStep
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
// BreakOrderStep moved to ./new-game/BreakOrderStep
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
|
||||
113
src/components/new-game/BreakOrderStep.tsx
Normal file
113
src/components/new-game/BreakOrderStep.tsx
Normal file
@@ -0,0 +1,113 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
55
src/components/new-game/BreakRuleStep.tsx
Normal file
55
src/components/new-game/BreakRuleStep.tsx
Normal file
@@ -0,0 +1,55 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
46
src/components/screens/GameDetailScreen.tsx
Normal file
46
src/components/screens/GameDetailScreen.tsx
Normal file
@@ -0,0 +1,46 @@
|
||||
import { h } from 'preact';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import GameDetail from '@lib/features/game-detail/GameDetail';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailScreenProps {
|
||||
game?: Game;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onFinishGame: () => void;
|
||||
onUpdateGame: (game: EndlosGame) => void;
|
||||
onUndo: () => void;
|
||||
onForfeit: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
export default function GameDetailScreen({
|
||||
game,
|
||||
onUpdateScore,
|
||||
onFinishGame,
|
||||
onUpdateGame,
|
||||
onUndo,
|
||||
onForfeit,
|
||||
onBack,
|
||||
}: GameDetailScreenProps) {
|
||||
if (!game) {
|
||||
return (
|
||||
<Screen>
|
||||
<div>Game not found</div>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
<GameDetail
|
||||
game={game}
|
||||
onUpdateScore={onUpdateScore}
|
||||
onFinishGame={onFinishGame}
|
||||
onUpdateGame={onUpdateGame}
|
||||
onUndo={onUndo}
|
||||
onForfeit={onForfeit}
|
||||
onBack={onBack}
|
||||
/>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
47
src/components/screens/GameListScreen.tsx
Normal file
47
src/components/screens/GameListScreen.tsx
Normal file
@@ -0,0 +1,47 @@
|
||||
import { h } from 'preact';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import GameList from '@lib/features/game-list/GameList';
|
||||
import type { Game, GameFilter } from '@lib/domain/types';
|
||||
|
||||
interface GameListScreenProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
onFilterChange: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
onShowNewGame: () => void;
|
||||
}
|
||||
|
||||
export default function GameListScreen({
|
||||
games,
|
||||
filter,
|
||||
onFilterChange,
|
||||
onShowGameDetail,
|
||||
onDeleteGame,
|
||||
onShowNewGame,
|
||||
}: GameListScreenProps) {
|
||||
return (
|
||||
<Screen>
|
||||
<div style={{ flexShrink: 0 }}>
|
||||
<Button
|
||||
variant="primary"
|
||||
size="large"
|
||||
onClick={onShowNewGame}
|
||||
aria-label="Neues Spiel starten"
|
||||
style={{ width: '100%', marginBottom: '24px' }}
|
||||
>
|
||||
+ Neues Spiel
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
onShowGameDetail={onShowGameDetail}
|
||||
onDeleteGame={onDeleteGame}
|
||||
setFilter={onFilterChange}
|
||||
/>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
181
src/components/screens/NewGameScreen.tsx
Normal file
181
src/components/screens/NewGameScreen.tsx
Normal file
@@ -0,0 +1,181 @@
|
||||
import { h } from 'preact';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import {
|
||||
Player1Step,
|
||||
Player2Step,
|
||||
Player3Step,
|
||||
GameTypeStep,
|
||||
BreakRuleStep,
|
||||
BreakOrderStep,
|
||||
RaceToStep,
|
||||
} from '@lib/features/new-game';
|
||||
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
|
||||
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
|
||||
interface NewGameScreenProps {
|
||||
step: NewGameStep;
|
||||
data: NewGameData;
|
||||
playerHistory: string[];
|
||||
onStepChange: (step: NewGameStep) => void;
|
||||
onDataChange: (data: Partial<NewGameData>) => void;
|
||||
onCreateGame: (data: NewGameData) => void;
|
||||
onCancel: () => void;
|
||||
onShowValidation: (message: string) => void;
|
||||
}
|
||||
|
||||
export default function NewGameScreen({
|
||||
step,
|
||||
data,
|
||||
playerHistory,
|
||||
onStepChange,
|
||||
onDataChange,
|
||||
onCreateGame,
|
||||
onCancel,
|
||||
onShowValidation,
|
||||
}: NewGameScreenProps) {
|
||||
const handlePlayer1Next = (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
};
|
||||
|
||||
const handlePlayer2Next = (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
};
|
||||
|
||||
const handlePlayer3Next = (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
};
|
||||
|
||||
const handleGameTypeNext = (type: string) => {
|
||||
const selectedType = type as GameType;
|
||||
const match = GAME_TYPES.find((item) => item.value === selectedType);
|
||||
const defaultRace = match ? String(match.defaultRaceTo) : String(RACE_TO_DEFAULT);
|
||||
|
||||
onDataChange({
|
||||
gameType: selectedType,
|
||||
raceTo: defaultRace,
|
||||
});
|
||||
onStepChange('raceTo');
|
||||
};
|
||||
|
||||
const handleBreakRuleNext = (rule: 'winnerbreak' | 'wechselbreak') => {
|
||||
onDataChange({ breakRule: rule });
|
||||
try { localStorage.setItem('lastBreakRule', rule); } catch {}
|
||||
onStepChange('breakOrder');
|
||||
};
|
||||
|
||||
const handleBreakOrderNext = (first: number, second?: number) => {
|
||||
const finalData = { ...data, breakFirst: first, breakSecond: second ?? '' } as any;
|
||||
onDataChange({ breakFirst: first, breakSecond: second ?? '' });
|
||||
try {
|
||||
localStorage.setItem('lastBreakFirst', String(first));
|
||||
if (second) localStorage.setItem('lastBreakSecond', String(second));
|
||||
} catch {}
|
||||
onCreateGame(finalData as any);
|
||||
};
|
||||
|
||||
const handleRaceToNext = (raceTo: string | number) => {
|
||||
// Convert to string, handling Infinity case explicitly
|
||||
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
|
||||
const finalData = { ...data, raceTo: raceToStr };
|
||||
// After race to, go to break rule selection
|
||||
onDataChange({ raceTo: raceToStr });
|
||||
onStepChange('breakRule');
|
||||
};
|
||||
|
||||
const handleStepBack = () => {
|
||||
switch (step) {
|
||||
case 'player2':
|
||||
onStepChange('player1');
|
||||
break;
|
||||
case 'player3':
|
||||
onStepChange('player2');
|
||||
break;
|
||||
case 'gameType':
|
||||
onStepChange('player3');
|
||||
break;
|
||||
case 'raceTo':
|
||||
onStepChange('gameType');
|
||||
break;
|
||||
case 'breakRule':
|
||||
onStepChange('raceTo');
|
||||
break;
|
||||
case 'breakOrder':
|
||||
onStepChange('breakRule');
|
||||
break;
|
||||
default:
|
||||
onCancel();
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
{step === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={onCancel}
|
||||
initialValue={data.player1}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player2}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player3}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'gameType' && (
|
||||
<GameTypeStep
|
||||
onNext={handleGameTypeNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
|
||||
|
||||
{step === 'raceTo' && (
|
||||
<RaceToStep
|
||||
onNext={handleRaceToNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.raceTo}
|
||||
gameType={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakRule' && (
|
||||
<BreakRuleStep
|
||||
onNext={handleBreakRuleNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={(data.breakRule as any) || (typeof window !== 'undefined' ? (localStorage.getItem('lastBreakRule') as any) : 'winnerbreak') || 'winnerbreak'}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakOrder' && (
|
||||
<BreakOrderStep
|
||||
players={[data.player1, data.player2, data.player3]}
|
||||
rule={(data.breakRule as any) || 'winnerbreak'}
|
||||
onNext={handleBreakOrderNext}
|
||||
onCancel={handleStepBack}
|
||||
initialFirst={(typeof window !== 'undefined' && localStorage.getItem('lastBreakFirst')) ? parseInt(localStorage.getItem('lastBreakFirst')!, 10) : 1}
|
||||
initialSecond={(typeof window !== 'undefined' && localStorage.getItem('lastBreakSecond')) ? parseInt(localStorage.getItem('lastBreakSecond')!, 10) : undefined}
|
||||
/>
|
||||
)}
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
32
src/components/ui/Button.tsx
Normal file
32
src/components/ui/Button.tsx
Normal file
@@ -0,0 +1,32 @@
|
||||
import { h } from 'preact';
|
||||
import type { ButtonProps } from '@lib/ui/types';
|
||||
import styles from './Button.module.css';
|
||||
|
||||
export function Button({
|
||||
variant = 'secondary',
|
||||
size = 'medium',
|
||||
disabled = false,
|
||||
children,
|
||||
onClick,
|
||||
'aria-label': ariaLabel,
|
||||
...rest
|
||||
}: ButtonProps) {
|
||||
const classNames = [
|
||||
styles.button,
|
||||
styles[variant],
|
||||
styles[size],
|
||||
disabled && styles.disabled,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
<button
|
||||
className={classNames}
|
||||
onClick={onClick}
|
||||
disabled={disabled}
|
||||
aria-label={ariaLabel}
|
||||
{...rest}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
121
src/hooks/useGameState.ts
Normal file
121
src/hooks/useGameState.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
|
||||
export function useGameState() {
|
||||
const [games, setGames] = useState<Game[]>([]);
|
||||
const [filter, setFilter] = useState<GameFilter>('all');
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
// Load games from IndexedDB on mount
|
||||
useEffect(() => {
|
||||
const loadGames = async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const savedGames = await GameService.loadGames();
|
||||
setGames(savedGames);
|
||||
} catch (err) {
|
||||
console.error('Failed to load games:', err);
|
||||
setError('Failed to load games from storage');
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
loadGames();
|
||||
}, []);
|
||||
|
||||
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
|
||||
try {
|
||||
const newGame = GameService.createGame(gameData);
|
||||
await GameService.saveGame(newGame);
|
||||
setGames(prevGames => [newGame, ...prevGames]);
|
||||
return newGame.id;
|
||||
} catch (err) {
|
||||
console.error('Failed to add game:', err);
|
||||
setError('Failed to save new game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
|
||||
try {
|
||||
await GameService.saveGame(updatedGame);
|
||||
setGames(prevGames =>
|
||||
prevGames.map(game => game.id === gameId ? updatedGame : game)
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
setError('Failed to save game changes');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteGame = useCallback(async (gameId: number) => {
|
||||
try {
|
||||
await GameService.deleteGame(gameId);
|
||||
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
setError('Failed to delete game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const getGameById = useCallback((gameId: number): Game | undefined => {
|
||||
return games.find(game => game.id === gameId);
|
||||
}, [games]);
|
||||
|
||||
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
|
||||
try {
|
||||
return await GameService.getGamesByFilter(filter);
|
||||
} catch (err) {
|
||||
console.error('Failed to get filtered games:', err);
|
||||
setError('Failed to load filtered games');
|
||||
return games.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}, [filter, games]);
|
||||
|
||||
const getPlayerNameHistory = useCallback((): string[] => {
|
||||
// Extract player names from current games for immediate UI use
|
||||
const nameLastUsed: Record<string, number> = {};
|
||||
|
||||
games.forEach(game => {
|
||||
const timestamp = new Date(game.updatedAt).getTime();
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
game.players.forEach(player => {
|
||||
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
|
||||
});
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
|
||||
}
|
||||
});
|
||||
|
||||
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
|
||||
}, [games]);
|
||||
|
||||
return {
|
||||
games,
|
||||
filter,
|
||||
setFilter,
|
||||
loading,
|
||||
error,
|
||||
addGame,
|
||||
updateGame,
|
||||
deleteGame,
|
||||
getGameById,
|
||||
getFilteredGames,
|
||||
getPlayerNameHistory,
|
||||
};
|
||||
}
|
||||
60
src/hooks/useModal.ts
Normal file
60
src/hooks/useModal.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
export function useModal() {
|
||||
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
|
||||
|
||||
const openModal = useCallback((gameId?: number) => {
|
||||
setModal({ open: true, gameId });
|
||||
}, []);
|
||||
|
||||
const closeModal = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
modal,
|
||||
openModal,
|
||||
closeModal,
|
||||
};
|
||||
}
|
||||
|
||||
export function useValidationModal() {
|
||||
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
|
||||
|
||||
const showValidation = useCallback((message: string) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
validation,
|
||||
showValidation,
|
||||
closeValidation,
|
||||
};
|
||||
}
|
||||
|
||||
export function useCompletionModal() {
|
||||
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
|
||||
open: false,
|
||||
game: null
|
||||
});
|
||||
|
||||
const openCompletionModal = useCallback((game: Game) => {
|
||||
setCompletionModal({ open: true, game });
|
||||
}, []);
|
||||
|
||||
const closeCompletionModal = useCallback(() => {
|
||||
setCompletionModal({ open: false, game: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
completionModal,
|
||||
openCompletionModal,
|
||||
closeCompletionModal,
|
||||
};
|
||||
}
|
||||
82
src/hooks/useNavigation.ts
Normal file
82
src/hooks/useNavigation.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { NewGameStep, NewGameData } from '@lib/domain/types';
|
||||
|
||||
type Screen = 'game-list' | 'new-game' | 'game-detail';
|
||||
|
||||
export function useNavigation() {
|
||||
const [screen, setScreen] = useState<Screen>('game-list');
|
||||
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
|
||||
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showGameDetail = useCallback((gameId: number) => {
|
||||
setCurrentGameId(gameId);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
screen,
|
||||
currentGameId,
|
||||
showGameList,
|
||||
showNewGame,
|
||||
showGameDetail,
|
||||
};
|
||||
}
|
||||
|
||||
export function useNewGameWizard() {
|
||||
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
|
||||
const [newGameData, setNewGameData] = useState<NewGameData>({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
|
||||
const startWizard = useCallback(() => {
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const resetWizard = useCallback(() => {
|
||||
setNewGameStep(null);
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const updateGameData = useCallback((data: Partial<NewGameData>) => {
|
||||
setNewGameData(prev => ({ ...prev, ...data }));
|
||||
}, []);
|
||||
|
||||
const nextStep = useCallback((step: NewGameStep) => {
|
||||
setNewGameStep(step);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
newGameStep,
|
||||
newGameData,
|
||||
startWizard,
|
||||
resetWizard,
|
||||
updateGameData,
|
||||
nextStep,
|
||||
};
|
||||
}
|
||||
70
src/layouts/BaseLayout.astro
Normal file
70
src/layouts/BaseLayout.astro
Normal file
@@ -0,0 +1,70 @@
|
||||
---
|
||||
---
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta name="viewport" content="interactive-widget=resizes-content">
|
||||
<title>BSC Score</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.layout-header {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-footer {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-main {
|
||||
min-height: 80vh;
|
||||
margin-top: 10vh;
|
||||
margin-bottom: 10vh;
|
||||
width: 100vw;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<header class="layout-header">
|
||||
<!-- BUTTONS PLACEHOLDER -->
|
||||
<div style="width:100%; display:flex; justify-content:center; gap:1rem;">
|
||||
<button disabled>Button 1</button>
|
||||
<button disabled>Button 2</button>
|
||||
<button disabled>Button 3</button>
|
||||
</div>
|
||||
</header>
|
||||
<main class="layout-main">
|
||||
<slot />
|
||||
</main>
|
||||
<footer class="layout-footer">
|
||||
<!-- INFO PLACEHOLDER -->
|
||||
<div style="width:100%; text-align:center;">
|
||||
<span>Informational text goes here. © {new Date().getFullYear()} BSC Score</span>
|
||||
</div>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
33
src/lib/data/README.md
Normal file
33
src/lib/data/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Data Layer (`@lib/data`)
|
||||
|
||||
Responsible for persistence and data access abstractions. All I/O lives here.
|
||||
|
||||
## Modules
|
||||
|
||||
- `gameService.ts`
|
||||
- High-level repository for CRUD operations on games.
|
||||
- Bridges domain rules with `IndexedDBService`.
|
||||
- Provides helpers: `loadGames`, `saveGame`, `createGame`, `updateGameScore`, `isGameCompleted`, `getGameWinner`, etc.
|
||||
- `indexedDBService.ts`
|
||||
- Low-level IndexedDB wrapper with schema management and convenience indices.
|
||||
- Exposes granular operations (`loadGame`, `deleteGame`, `getGamesByFilter`, `updatePlayerStats`, …).
|
||||
- `testing/testIndexedDB.ts`
|
||||
- Browser-side harness to validate IndexedDB flows manually.
|
||||
|
||||
## Guidance
|
||||
|
||||
- Prefer calling `GameService` from UI/state hooks.
|
||||
It encapsulates migration logic (localStorage fallback) and player stats updates.
|
||||
- Keep new persistence concerns behind small classes or factory functions under `@lib/data`.
|
||||
- When a data function starts bleeding UI concerns, move that logic upward into `@lib/state`.
|
||||
|
||||
## Example
|
||||
|
||||
```ts
|
||||
import { GameService } from '@lib/data';
|
||||
|
||||
const games = await GameService.loadGames();
|
||||
await GameService.saveGame(updatedGame);
|
||||
```
|
||||
|
||||
|
||||
330
src/lib/data/gameService.ts
Normal file
330
src/lib/data/gameService.ts
Normal file
@@ -0,0 +1,330 @@
|
||||
import type {
|
||||
Game,
|
||||
GameType,
|
||||
StandardGame,
|
||||
EndlosGame,
|
||||
NewGameData,
|
||||
BreakRule,
|
||||
} from '@lib/domain/types';
|
||||
import { IndexedDBService } from './indexedDBService';
|
||||
|
||||
const LOCAL_STORAGE_KEY = 'bscscore_games';
|
||||
|
||||
export class GameService {
|
||||
/**
|
||||
* Load games from IndexedDB (with localStorage fallback)
|
||||
*/
|
||||
static async loadGames(): Promise<Game[]> {
|
||||
try {
|
||||
// Try IndexedDB first
|
||||
await IndexedDBService.init();
|
||||
const games = await IndexedDBService.loadGames();
|
||||
|
||||
if (games.length > 0) {
|
||||
console.log(`Loaded ${games.length} games from IndexedDB`);
|
||||
return games;
|
||||
}
|
||||
|
||||
// Fallback to localStorage if IndexedDB is empty
|
||||
console.log('IndexedDB empty, checking localStorage for migration...');
|
||||
return this.migrateFromLocalStorage();
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error loading games from IndexedDB:', error);
|
||||
// Fallback to localStorage
|
||||
return this.migrateFromLocalStorage();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Migrate data from localStorage to IndexedDB
|
||||
*/
|
||||
private static async migrateFromLocalStorage(): Promise<Game[]> {
|
||||
try {
|
||||
const savedGames = localStorage.getItem(LOCAL_STORAGE_KEY);
|
||||
if (!savedGames) return [];
|
||||
|
||||
const parsed = JSON.parse(savedGames);
|
||||
if (!Array.isArray(parsed)) {
|
||||
console.warn('Invalid games data in localStorage, resetting to empty array');
|
||||
return [];
|
||||
}
|
||||
|
||||
// Migrate to IndexedDB
|
||||
console.log(`Migrating ${parsed.length} games from localStorage to IndexedDB...`);
|
||||
for (const game of parsed) {
|
||||
await IndexedDBService.saveGame(game);
|
||||
}
|
||||
|
||||
// Clear localStorage after successful migration
|
||||
localStorage.removeItem(LOCAL_STORAGE_KEY);
|
||||
console.log('Migration completed, localStorage cleared');
|
||||
|
||||
return parsed;
|
||||
} catch (error) {
|
||||
console.error('Error migrating from localStorage:', error);
|
||||
// Clear corrupted data
|
||||
localStorage.removeItem(LOCAL_STORAGE_KEY);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save a single game to IndexedDB
|
||||
*/
|
||||
static async saveGame(game: Game): Promise<void> {
|
||||
try {
|
||||
if (!game || typeof game.id !== 'number') {
|
||||
console.error('Invalid game data provided to saveGame');
|
||||
return;
|
||||
}
|
||||
|
||||
await IndexedDBService.saveGame(game);
|
||||
|
||||
// Update player statistics
|
||||
await this.updatePlayerStats(game);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving game to IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save multiple games to IndexedDB
|
||||
*/
|
||||
static async saveGames(games: Game[]): Promise<void> {
|
||||
try {
|
||||
if (!Array.isArray(games)) {
|
||||
console.error('Invalid games data provided to saveGames');
|
||||
return;
|
||||
}
|
||||
|
||||
// Save each game individually
|
||||
for (const game of games) {
|
||||
await this.saveGame(game);
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving games to IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update player statistics when a game is saved
|
||||
*/
|
||||
private static async updatePlayerStats(game: Game): Promise<void> {
|
||||
try {
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
for (const player of game.players) {
|
||||
await IndexedDBService.updatePlayerStats(player.name, 1, player.score);
|
||||
}
|
||||
} else {
|
||||
// StandardGame
|
||||
await IndexedDBService.updatePlayerStats(game.player1, 1, game.score1);
|
||||
await IndexedDBService.updatePlayerStats(game.player2, 1, game.score2);
|
||||
if (game.player3) {
|
||||
await IndexedDBService.updatePlayerStats(game.player3, 1, game.score3 || 0);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.warn('Failed to update player statistics:', error);
|
||||
// Don't throw here as it's not critical
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new game
|
||||
*/
|
||||
static createGame(gameData: NewGameData): Game {
|
||||
// Validate input data
|
||||
if (!gameData.player1?.trim() || !gameData.player2?.trim()) {
|
||||
throw new Error('Player names are required');
|
||||
}
|
||||
|
||||
if (!gameData.gameType) {
|
||||
throw new Error('Game type is required');
|
||||
}
|
||||
|
||||
// Handle "endlos" (Infinity) case - raceTo is stored as string but can be "Infinity"
|
||||
let raceTo: number;
|
||||
if (gameData.raceTo === 'Infinity' || gameData.raceTo === 'endlos' || String(gameData.raceTo).toLowerCase() === 'infinity') {
|
||||
raceTo = Infinity;
|
||||
} else {
|
||||
raceTo = parseInt(gameData.raceTo, 10);
|
||||
if (isNaN(raceTo) || raceTo <= 0) {
|
||||
throw new Error('Invalid race to value');
|
||||
}
|
||||
}
|
||||
|
||||
const baseGame = {
|
||||
id: Date.now(),
|
||||
gameType: gameData.gameType as GameType,
|
||||
raceTo,
|
||||
status: 'active' as const,
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: [],
|
||||
};
|
||||
|
||||
const standardGame: StandardGame = {
|
||||
...baseGame,
|
||||
player1: gameData.player1,
|
||||
player2: gameData.player2,
|
||||
score1: 0,
|
||||
score2: 0,
|
||||
breakRule: (gameData.breakRule as BreakRule) || 'winnerbreak',
|
||||
breakOrder: (() => {
|
||||
// Determine break order from inputs, fallback defaults
|
||||
const players: number[] = [1, 2];
|
||||
if (gameData.player3?.trim()) players.push(3);
|
||||
const first = (typeof gameData.breakFirst === 'number' ? gameData.breakFirst : 1) as number;
|
||||
const second = (typeof gameData.breakSecond === 'number' ? gameData.breakSecond : (players.includes(2) && first !== 2 ? 2 : (players.includes(3) ? 3 : 2))) as number;
|
||||
const order = [first];
|
||||
if (players.length === 2) {
|
||||
order.push(first === 1 ? 2 : 1);
|
||||
} else {
|
||||
// 3 players: add chosen second, then the remaining third
|
||||
order.push(second);
|
||||
const third = [1,2,3].find(p => p !== first && p !== second)!;
|
||||
order.push(third);
|
||||
}
|
||||
return order;
|
||||
})(),
|
||||
currentBreakerIdx: 0,
|
||||
};
|
||||
|
||||
if (gameData.player3) {
|
||||
standardGame.player3 = gameData.player3;
|
||||
standardGame.score3 = 0;
|
||||
}
|
||||
|
||||
return standardGame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a game's score (for standard games)
|
||||
*/
|
||||
static updateGameScore(game: StandardGame, player: number, change: number): StandardGame {
|
||||
const updated = { ...game };
|
||||
|
||||
if (player === 1) updated.score1 = Math.max(0, updated.score1 + change);
|
||||
if (player === 2) updated.score2 = Math.max(0, updated.score2 + change);
|
||||
if (player === 3 && updated.score3 !== undefined) {
|
||||
updated.score3 = Math.max(0, updated.score3 + change);
|
||||
}
|
||||
|
||||
// Breaker logic
|
||||
if (change > 0) {
|
||||
if ((updated.breakRule || 'winnerbreak') === 'winnerbreak') {
|
||||
// Winner keeps break: set breaker to this player
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const idx = order.findIndex(p => p === player);
|
||||
updated.currentBreakerIdx = idx >= 0 ? idx : 0;
|
||||
} else {
|
||||
// Wechselbreak: rotate to next
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const curr = typeof updated.currentBreakerIdx === 'number' ? updated.currentBreakerIdx : 0;
|
||||
updated.currentBreakerIdx = (curr + 1) % order.length;
|
||||
}
|
||||
}
|
||||
|
||||
updated.updatedAt = new Date().toISOString();
|
||||
return updated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a game is completed based on raceTo
|
||||
*/
|
||||
static isGameCompleted(game: Game): boolean {
|
||||
if (game.status === 'completed') return true;
|
||||
|
||||
// If raceTo is Infinity, the game never completes automatically
|
||||
if (game.raceTo === Infinity) return false;
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
return game.players.some(player => player.score >= game.raceTo);
|
||||
} else {
|
||||
// StandardGame
|
||||
const scores = [game.score1, game.score2, game.score3].filter(score => score !== undefined);
|
||||
return scores.some(score => score >= game.raceTo);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the winner of a completed game
|
||||
*/
|
||||
static getGameWinner(game: Game): string | null {
|
||||
if (!this.isGameCompleted(game)) return null;
|
||||
|
||||
// If raceTo is Infinity, there's no automatic winner
|
||||
if (game.raceTo === Infinity) return null;
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
const winner = game.players.find(player => player.score >= game.raceTo);
|
||||
return winner?.name || null;
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.score1 >= game.raceTo) return game.player1;
|
||||
if (game.score2 >= game.raceTo) return game.player2;
|
||||
if (game.player3 && game.score3 && game.score3 >= game.raceTo) return game.player3;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get player name history from IndexedDB
|
||||
*/
|
||||
static async getPlayerNameHistory(): Promise<string[]> {
|
||||
try {
|
||||
return await IndexedDBService.getPlayerNameHistory();
|
||||
} catch (error) {
|
||||
console.error('Error loading player history from IndexedDB:', error);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get games by filter from IndexedDB
|
||||
*/
|
||||
static async getGamesByFilter(filter: 'all' | 'active' | 'completed'): Promise<Game[]> {
|
||||
try {
|
||||
return await IndexedDBService.getGamesByFilter(filter);
|
||||
} catch (error) {
|
||||
console.error('Error loading filtered games from IndexedDB:', error);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a game from IndexedDB
|
||||
*/
|
||||
static async deleteGame(gameId: number): Promise<void> {
|
||||
try {
|
||||
await IndexedDBService.deleteGame(gameId);
|
||||
} catch (error) {
|
||||
console.error('Error deleting game from IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get storage information
|
||||
*/
|
||||
static async getStorageInfo(): Promise<{ gameCount: number; estimatedSize: number }> {
|
||||
try {
|
||||
return await IndexedDBService.getStorageInfo();
|
||||
} catch (error) {
|
||||
console.error('Error getting storage info:', error);
|
||||
return { gameCount: 0, estimatedSize: 0 };
|
||||
}
|
||||
}
|
||||
}
|
||||
3
src/lib/data/index.ts
Normal file
3
src/lib/data/index.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
export * from './gameService';
|
||||
export * from './indexedDBService';
|
||||
|
||||
353
src/lib/data/indexedDBService.ts
Normal file
353
src/lib/data/indexedDBService.ts
Normal file
@@ -0,0 +1,353 @@
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
const DB_NAME = 'BSCScoreDB';
|
||||
const DB_VERSION = 1;
|
||||
const GAMES_STORE = 'games';
|
||||
const PLAYERS_STORE = 'players';
|
||||
|
||||
export interface GameStore {
|
||||
id: number;
|
||||
game: Game;
|
||||
lastModified: number;
|
||||
syncStatus: 'local' | 'synced' | 'pending' | 'conflict';
|
||||
version: number;
|
||||
createdAt: number;
|
||||
}
|
||||
|
||||
export interface PlayerStore {
|
||||
name: string;
|
||||
lastUsed: number;
|
||||
gameCount: number;
|
||||
totalScore: number;
|
||||
}
|
||||
|
||||
export class IndexedDBService {
|
||||
private static db: IDBDatabase | null = null;
|
||||
private static initPromise: Promise<IDBDatabase> | null = null;
|
||||
|
||||
/**
|
||||
* Initialize IndexedDB connection
|
||||
*/
|
||||
static async init(): Promise<IDBDatabase> {
|
||||
if (this.db) {
|
||||
return this.db;
|
||||
}
|
||||
|
||||
if (this.initPromise) {
|
||||
return this.initPromise;
|
||||
}
|
||||
|
||||
this.initPromise = new Promise((resolve, reject) => {
|
||||
const request = indexedDB.open(DB_NAME, DB_VERSION);
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to open IndexedDB:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
|
||||
request.onsuccess = () => {
|
||||
this.db = request.result;
|
||||
console.log('IndexedDB initialized successfully');
|
||||
resolve(this.db);
|
||||
};
|
||||
|
||||
request.onupgradeneeded = (event) => {
|
||||
const db = (event.target as IDBOpenDBRequest).result;
|
||||
|
||||
// Create games store
|
||||
if (!db.objectStoreNames.contains(GAMES_STORE)) {
|
||||
const gamesStore = db.createObjectStore(GAMES_STORE, { keyPath: 'id' });
|
||||
gamesStore.createIndex('lastModified', 'lastModified', { unique: false });
|
||||
gamesStore.createIndex('syncStatus', 'syncStatus', { unique: false });
|
||||
gamesStore.createIndex('gameType', 'game.gameType', { unique: false });
|
||||
gamesStore.createIndex('status', 'game.status', { unique: false });
|
||||
gamesStore.createIndex('createdAt', 'createdAt', { unique: false });
|
||||
}
|
||||
|
||||
// Create players store
|
||||
if (!db.objectStoreNames.contains(PLAYERS_STORE)) {
|
||||
const playersStore = db.createObjectStore(PLAYERS_STORE, { keyPath: 'name' });
|
||||
playersStore.createIndex('lastUsed', 'lastUsed', { unique: false });
|
||||
playersStore.createIndex('gameCount', 'gameCount', { unique: false });
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
return this.initPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get database instance
|
||||
*/
|
||||
private static async getDB(): Promise<IDBDatabase> {
|
||||
if (!this.db) {
|
||||
await this.init();
|
||||
}
|
||||
return this.db!;
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute a transaction with the database
|
||||
*/
|
||||
private static async executeTransaction<T>(
|
||||
storeNames: string | string[],
|
||||
mode: IDBTransactionMode,
|
||||
operation: (store: IDBObjectStore) => IDBRequest<T>
|
||||
): Promise<T> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction(storeNames, mode);
|
||||
const store = transaction.objectStore(Array.isArray(storeNames) ? storeNames[0] : storeNames);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = operation(store);
|
||||
|
||||
request.onsuccess = () => resolve(request.result);
|
||||
request.onerror = () => reject(request.error);
|
||||
transaction.onerror = () => reject(transaction.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Save a game to IndexedDB
|
||||
*/
|
||||
static async saveGame(game: Game): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
const gameStore: GameStore = {
|
||||
id: game.id,
|
||||
game,
|
||||
lastModified: Date.now(),
|
||||
syncStatus: 'local',
|
||||
version: 1,
|
||||
createdAt: new Date(game.createdAt).getTime(),
|
||||
};
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.put(gameStore);
|
||||
|
||||
request.onsuccess = () => {
|
||||
console.log(`Game ${game.id} saved to IndexedDB`);
|
||||
resolve();
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to save game ${game.id}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Load all games from IndexedDB
|
||||
*/
|
||||
static async loadGames(): Promise<Game[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.getAll();
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStores: GameStore[] = request.result;
|
||||
const games = gameStores
|
||||
.sort((a, b) => b.lastModified - a.lastModified)
|
||||
.map(store => store.game);
|
||||
|
||||
console.log(`Loaded ${games.length} games from IndexedDB`);
|
||||
resolve(games);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to load games from IndexedDB:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a specific game by ID
|
||||
*/
|
||||
static async loadGame(gameId: number): Promise<Game | null> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.get(gameId);
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStore: GameStore | undefined = request.result;
|
||||
resolve(gameStore ? gameStore.game : null);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to load game ${gameId}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a game from IndexedDB
|
||||
*/
|
||||
static async deleteGame(gameId: number): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.delete(gameId);
|
||||
|
||||
request.onsuccess = () => {
|
||||
console.log(`Game ${gameId} deleted from IndexedDB`);
|
||||
resolve();
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to delete game ${gameId}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get games by filter
|
||||
*/
|
||||
static async getGamesByFilter(filter: 'all' | 'active' | 'completed'): Promise<Game[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
const index = store.index('status');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
let request: IDBRequest<GameStore[]>;
|
||||
|
||||
if (filter === 'all') {
|
||||
request = store.getAll();
|
||||
} else {
|
||||
request = index.getAll(filter);
|
||||
}
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStores: GameStore[] = request.result;
|
||||
const games = gameStores
|
||||
.sort((a, b) => b.lastModified - a.lastModified)
|
||||
.map(store => store.game);
|
||||
|
||||
resolve(games);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to load ${filter} games:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update player statistics
|
||||
*/
|
||||
static async updatePlayerStats(playerName: string, gameCount: number = 1, totalScore: number = 0): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([PLAYERS_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(PLAYERS_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
// First, try to get existing player data
|
||||
const getRequest = store.get(playerName);
|
||||
|
||||
getRequest.onsuccess = () => {
|
||||
const existingPlayer: PlayerStore | undefined = getRequest.result;
|
||||
|
||||
const playerStore: PlayerStore = {
|
||||
name: playerName,
|
||||
lastUsed: Date.now(),
|
||||
gameCount: existingPlayer ? existingPlayer.gameCount + gameCount : gameCount,
|
||||
totalScore: existingPlayer ? existingPlayer.totalScore + totalScore : totalScore,
|
||||
};
|
||||
|
||||
const putRequest = store.put(playerStore);
|
||||
|
||||
putRequest.onsuccess = () => resolve();
|
||||
putRequest.onerror = () => reject(putRequest.error);
|
||||
};
|
||||
|
||||
getRequest.onerror = () => reject(getRequest.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get player name history sorted by last used
|
||||
*/
|
||||
static async getPlayerNameHistory(): Promise<string[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([PLAYERS_STORE], 'readonly');
|
||||
const store = transaction.objectStore(PLAYERS_STORE);
|
||||
const index = store.index('lastUsed');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = index.getAll();
|
||||
|
||||
request.onsuccess = () => {
|
||||
const players: PlayerStore[] = request.result;
|
||||
const sortedNames = players
|
||||
.sort((a, b) => b.lastUsed - a.lastUsed)
|
||||
.map(player => player.name);
|
||||
|
||||
resolve(sortedNames);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to load player history:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all data (for testing or reset)
|
||||
*/
|
||||
static async clearAllData(): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE, PLAYERS_STORE], 'readwrite');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const gamesStore = transaction.objectStore(GAMES_STORE);
|
||||
const playersStore = transaction.objectStore(PLAYERS_STORE);
|
||||
|
||||
const clearGames = gamesStore.clear();
|
||||
const clearPlayers = playersStore.clear();
|
||||
|
||||
let completed = 0;
|
||||
const onComplete = () => {
|
||||
completed++;
|
||||
if (completed === 2) {
|
||||
console.log('All IndexedDB data cleared');
|
||||
resolve();
|
||||
}
|
||||
};
|
||||
|
||||
clearGames.onsuccess = onComplete;
|
||||
clearPlayers.onsuccess = onComplete;
|
||||
|
||||
clearGames.onerror = () => reject(clearGames.error);
|
||||
clearPlayers.onerror = () => reject(clearPlayers.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get storage usage information
|
||||
*/
|
||||
static async getStorageInfo(): Promise<{ gameCount: number; estimatedSize: number }> {
|
||||
const games = await this.loadGames();
|
||||
const estimatedSize = JSON.stringify(games).length;
|
||||
|
||||
return {
|
||||
gameCount: games.length,
|
||||
estimatedSize,
|
||||
};
|
||||
}
|
||||
}
|
||||
140
src/lib/data/testing/testIndexedDB.ts
Normal file
140
src/lib/data/testing/testIndexedDB.ts
Normal file
@@ -0,0 +1,140 @@
|
||||
import { IndexedDBService } from '@lib/data/indexedDBService';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
|
||||
/**
|
||||
* Test utility for IndexedDB functionality
|
||||
* Run this in the browser console to test the implementation
|
||||
*/
|
||||
export async function testIndexedDB() {
|
||||
console.log('🧪 Starting IndexedDB tests...');
|
||||
|
||||
try {
|
||||
// Test 1: Initialize IndexedDB
|
||||
console.log('Test 1: Initializing IndexedDB...');
|
||||
await IndexedDBService.init();
|
||||
console.log('✅ IndexedDB initialized successfully');
|
||||
|
||||
// Test 2: Create a test game
|
||||
console.log('Test 2: Creating test game...');
|
||||
const testGameData: NewGameData = {
|
||||
player1: 'Test Player 1',
|
||||
player2: 'Test Player 2',
|
||||
player3: 'Test Player 3',
|
||||
gameType: '8-Ball',
|
||||
raceTo: '5'
|
||||
};
|
||||
|
||||
const testGame = GameService.createGame(testGameData);
|
||||
console.log('✅ Test game created:', testGame);
|
||||
|
||||
// Test 3: Save game to IndexedDB
|
||||
console.log('Test 3: Saving game to IndexedDB...');
|
||||
await IndexedDBService.saveGame(testGame);
|
||||
console.log('✅ Game saved to IndexedDB');
|
||||
|
||||
// Test 4: Load games from IndexedDB
|
||||
console.log('Test 4: Loading games from IndexedDB...');
|
||||
const loadedGames = await IndexedDBService.loadGames();
|
||||
console.log('✅ Games loaded:', loadedGames.length, 'games found');
|
||||
|
||||
// Test 5: Test filtering
|
||||
console.log('Test 5: Testing game filtering...');
|
||||
const activeGames = await IndexedDBService.getGamesByFilter('active');
|
||||
const completedGames = await IndexedDBService.getGamesByFilter('completed');
|
||||
console.log('✅ Filtering works - Active:', activeGames.length, 'Completed:', completedGames.length);
|
||||
|
||||
// Test 6: Test player statistics
|
||||
console.log('Test 6: Testing player statistics...');
|
||||
await IndexedDBService.updatePlayerStats('Test Player 1', 1, 3);
|
||||
await IndexedDBService.updatePlayerStats('Test Player 2', 1, 2);
|
||||
const playerHistory = await IndexedDBService.getPlayerNameHistory();
|
||||
console.log('✅ Player statistics updated:', playerHistory);
|
||||
|
||||
// Test 7: Test storage info
|
||||
console.log('Test 7: Testing storage information...');
|
||||
const storageInfo = await IndexedDBService.getStorageInfo();
|
||||
console.log('✅ Storage info:', storageInfo);
|
||||
|
||||
// Test 8: Test game deletion
|
||||
console.log('Test 8: Testing game deletion...');
|
||||
await IndexedDBService.deleteGame(testGame.id);
|
||||
const gamesAfterDelete = await IndexedDBService.loadGames();
|
||||
console.log('✅ Game deleted - Remaining games:', gamesAfterDelete.length);
|
||||
|
||||
console.log('🎉 All IndexedDB tests passed!');
|
||||
|
||||
return {
|
||||
success: true,
|
||||
message: 'All tests passed successfully',
|
||||
storageInfo,
|
||||
playerHistory
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('❌ IndexedDB test failed:', error);
|
||||
return {
|
||||
success: false,
|
||||
error: error.message,
|
||||
message: 'Tests failed - check console for details'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test localStorage migration
|
||||
*/
|
||||
export async function testLocalStorageMigration() {
|
||||
console.log('🔄 Testing localStorage migration...');
|
||||
|
||||
try {
|
||||
// Create some test data in localStorage
|
||||
const testGames = [
|
||||
{
|
||||
id: Date.now(),
|
||||
gameType: '8-Ball',
|
||||
raceTo: 5,
|
||||
status: 'active',
|
||||
player1: 'Migration Test 1',
|
||||
player2: 'Migration Test 2',
|
||||
score1: 0,
|
||||
score2: 0,
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: []
|
||||
}
|
||||
];
|
||||
|
||||
localStorage.setItem('bscscore_games', JSON.stringify(testGames));
|
||||
console.log('✅ Test data created in localStorage');
|
||||
|
||||
// Test migration
|
||||
const migratedGames = await GameService.loadGames();
|
||||
console.log('✅ Migration completed - Games loaded:', migratedGames.length);
|
||||
|
||||
// Verify localStorage is cleared
|
||||
const remainingData = localStorage.getItem('bscscore_games');
|
||||
console.log('✅ localStorage cleared after migration:', remainingData === null);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
message: 'Migration test passed',
|
||||
migratedGames: migratedGames.length
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('❌ Migration test failed:', error);
|
||||
return {
|
||||
success: false,
|
||||
error: error.message,
|
||||
message: 'Migration test failed'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Make functions available globally for console testing
|
||||
if (typeof window !== 'undefined') {
|
||||
(window as any).testIndexedDB = testIndexedDB;
|
||||
(window as any).testLocalStorageMigration = testLocalStorageMigration;
|
||||
}
|
||||
64
src/lib/docs/architecture.md
Normal file
64
src/lib/docs/architecture.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# BSC Score Modular Architecture
|
||||
|
||||
This document captures the reusable module layout introduced in the refactor.
|
||||
Everything under `src/lib` is now consumable from other React/Preact hosts without depending on the Astro shell that ships in this repository.
|
||||
|
||||
## Module Overview
|
||||
|
||||
- `@lib/domain` – **Pure domain logic** (types, constants, validation helpers, formatters).
|
||||
No framework dependencies, no browser APIs. Safe to re-use from Node or tests.
|
||||
- `@lib/data` – **Persistence services** (IndexedDB access, repository abstractions, test harness).
|
||||
Wraps browser APIs and isolates side-effects away from UI/state.
|
||||
- `@lib/state` – **Composable hooks** that orchestrate domain + data layers.
|
||||
Exported hooks expose serialisable state and imperative actions.
|
||||
- `@lib/ui` – **Stateless presentational primitives** (buttons, cards, layout shell, generic modals).
|
||||
Ship with co-located CSS modules and type-safe props.
|
||||
- `@lib/features/*` – **Feature bundles** that compose UI + state to deliver end-user flows.
|
||||
Current bundles:
|
||||
- `game-list` (list + filter experience)
|
||||
- `game-detail` (scoreboard with break tracking)
|
||||
- `game-lifecycle` (completion modal + rematch workflow)
|
||||
- `new-game` (wizard steps and player pickers)
|
||||
|
||||
## Import Surfaces
|
||||
|
||||
All entry points are re-exported via `@lib/index.ts`, so consumers can either:
|
||||
|
||||
```ts
|
||||
import { GameService, useGameState, GameList } from '@lib';
|
||||
```
|
||||
|
||||
or pick a scoped module:
|
||||
|
||||
```ts
|
||||
import { GameService } from '@lib/data';
|
||||
import { GameList } from '@lib/features/game-list';
|
||||
```
|
||||
|
||||
## Cross-Cutting Rules
|
||||
|
||||
- **Domain first**: New feature logic should be expressed with domain types and helpers before touching hooks/UI.
|
||||
- **One-way dependencies**:
|
||||
```
|
||||
domain → data → state → features → app shell
|
||||
```
|
||||
Lower layers must not import from higher ones.
|
||||
- **CSS modules stay co-located** with the component they style. Consumers receive the compiled class names via the exported component props.
|
||||
- **Documentation lives next to code**: every module has a `README.md` describing intent, public API, and integration notes.
|
||||
|
||||
## Migration Notes
|
||||
|
||||
- Legacy `src/components` now only hosts the Astro shell (`App.tsx`, `BscScoreApp.astro`, etc.).
|
||||
All reusable React pieces were migrated under `src/lib`.
|
||||
- Path aliases:
|
||||
- `@/*` → `src/*`
|
||||
- `@lib/*` → `src/lib/*`
|
||||
Update your editor/tsconfig if you embed these modules elsewhere.
|
||||
- Tests should import from `@lib` to avoid depending on Astro-specific wiring.
|
||||
|
||||
## Next Steps
|
||||
|
||||
- Promote more feature-level Storybook / Playwright fixtures into `src/lib/docs`.
|
||||
- When adding new modules, extend `src/lib/index.ts` and document usage in the corresponding folder.
|
||||
|
||||
|
||||
27
src/lib/domain/README.md
Normal file
27
src/lib/domain/README.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Domain Layer (`@lib/domain`)
|
||||
|
||||
Pure domain model primitives for BSC Score. Everything here is framework-agnostic and free of side effects.
|
||||
|
||||
## Exports
|
||||
|
||||
- `types.ts` – canonical TypeScript shapes (`Game`, `StandardGame`, `EndlosGame`, `NewGameData`, etc.).
|
||||
- `constants.ts` – configuration, validation copy, UI sizing tokens.
|
||||
- `validation.ts` – safe helpers for validating/sanitising player & game inputs.
|
||||
- `gameUtils.ts` – derived state utilities (duration, winner detection, type guards).
|
||||
|
||||
## Usage Guidelines
|
||||
|
||||
- Treat the domain layer as the single source of truth for typings across the app (UI, services, tests).
|
||||
- Keep functions pure and deterministic; no DOM, storage, or logging side effects beyond debug `console` statements.
|
||||
- When extending the data model, update the corresponding domain `README.md` section and propagate new types through `@lib/domain/index.ts`.
|
||||
|
||||
## Example
|
||||
|
||||
```ts
|
||||
import { Game, validateGameData, GAME_TYPES } from '@lib/domain';
|
||||
|
||||
const result = validateGameData(dataFromForm); // -> { isValid, errors }
|
||||
const isEndlos = GAME_TYPES.some((type) => type.value === '8-Ball');
|
||||
```
|
||||
|
||||
|
||||
133
src/lib/domain/constants.ts
Normal file
133
src/lib/domain/constants.ts
Normal file
@@ -0,0 +1,133 @@
|
||||
import type { GameType } from './types';
|
||||
|
||||
export const GAME_TYPES: Array<{ value: GameType; label: string; defaultRaceTo: number }> = [
|
||||
{ value: '8-Ball', label: '8-Ball', defaultRaceTo: 5 },
|
||||
{ value: '9-Ball', label: '9-Ball', defaultRaceTo: 9 },
|
||||
{ value: '10-Ball', label: '10-Ball', defaultRaceTo: 10 },
|
||||
];
|
||||
|
||||
export const RACE_TO_OPTIONS = [
|
||||
{ value: '5', label: 'Race to 5' },
|
||||
{ value: '7', label: 'Race to 7' },
|
||||
{ value: '9', label: 'Race to 9' },
|
||||
{ value: '11', label: 'Race to 11' },
|
||||
{ value: '15', label: 'Race to 15' },
|
||||
{ value: '25', label: 'Race to 25' },
|
||||
{ value: '50', label: 'Race to 50' },
|
||||
{ value: '100', label: 'Race to 100' },
|
||||
{ value: '150', label: 'Race to 150' },
|
||||
];
|
||||
|
||||
export const LOCAL_STORAGE_KEYS = {
|
||||
GAMES: 'bscscore_games',
|
||||
SETTINGS: 'bscscore_settings',
|
||||
PLAYER_HISTORY: 'bscscore_player_history',
|
||||
} as const;
|
||||
|
||||
export const APP_CONFIG = {
|
||||
MAX_PLAYER_NAME_LENGTH: 20,
|
||||
MAX_GAME_HISTORY: 100,
|
||||
MAX_PLAYER_HISTORY: 50,
|
||||
UNDO_STACK_SIZE: 10,
|
||||
} as const;
|
||||
|
||||
export const VALIDATION_MESSAGES = {
|
||||
PLAYER_NAME_REQUIRED: 'Spielername ist erforderlich',
|
||||
PLAYER_NAME_TOO_LONG: `Spielername darf maximal ${APP_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`,
|
||||
GAME_TYPE_REQUIRED: 'Spieltyp muss ausgewählt werden',
|
||||
RACE_TO_REQUIRED: 'Race-to Wert ist erforderlich',
|
||||
RACE_TO_INVALID: 'Race-to Wert muss eine positive Zahl sein',
|
||||
DUPLICATE_PLAYER_NAMES: 'Spielernamen müssen eindeutig sein',
|
||||
} as const;
|
||||
|
||||
export const BREAKPOINTS = {
|
||||
MOBILE: '480px',
|
||||
TABLET: '768px',
|
||||
DESKTOP: '1024px',
|
||||
LARGE_DESKTOP: '1200px',
|
||||
} as const;
|
||||
|
||||
export const UI_CONSTANTS = {
|
||||
// Progress indicators
|
||||
TOTAL_WIZARD_STEPS: 5,
|
||||
|
||||
// Input styling
|
||||
INPUT_FONT_SIZE: '1.2rem',
|
||||
LABEL_FONT_SIZE: '1.3rem',
|
||||
INPUT_MIN_HEIGHT: 48,
|
||||
INPUT_PADDING_RIGHT: 44,
|
||||
|
||||
// Button styling
|
||||
ARROW_BUTTON_SIZE: 80,
|
||||
ARROW_BUTTON_FONT_SIZE: 48,
|
||||
QUICK_PICK_PADDING: '12px 20px',
|
||||
QUICK_PICK_FONT_SIZE: '1.1rem',
|
||||
|
||||
// Spacing
|
||||
MARGIN_BOTTOM_LARGE: 32,
|
||||
MARGIN_BOTTOM_MEDIUM: 24,
|
||||
MARGIN_BOTTOM_SMALL: 16,
|
||||
MARGIN_TOP_NAV: 48,
|
||||
|
||||
// Quick pick limits
|
||||
MAX_QUICK_PICKS: 10,
|
||||
|
||||
// Animation durations
|
||||
TOAST_DURATION: 3000,
|
||||
TOAST_ANIMATION_DELAY: 300,
|
||||
} as const;
|
||||
|
||||
export const WIZARD_STEPS = {
|
||||
PLAYER1: 1,
|
||||
PLAYER2: 2,
|
||||
PLAYER3: 3,
|
||||
GAME_TYPE: 4,
|
||||
RACE_TO: 5,
|
||||
} as const;
|
||||
|
||||
export const GAME_TYPE_OPTIONS = ['8-Ball', '9-Ball', '10-Ball'] as const;
|
||||
|
||||
export const RACE_TO_QUICK_PICKS = [1, 2, 3, 4, 5, 6, 7, 8, 9] as const;
|
||||
|
||||
export const RACE_TO_DEFAULT = 5;
|
||||
|
||||
export const RACE_TO_INFINITY = 'Infinity';
|
||||
|
||||
export const ERROR_MESSAGES = {
|
||||
PLAYER1_REQUIRED: 'Bitte Namen für Spieler 1 eingeben',
|
||||
PLAYER2_REQUIRED: 'Bitte Namen für Spieler 2 eingeben',
|
||||
GAME_TYPE_REQUIRED: 'Spieltyp muss ausgewählt werden',
|
||||
} as const;
|
||||
|
||||
export const ARIA_LABELS = {
|
||||
BACK: 'Zurück',
|
||||
NEXT: 'Weiter',
|
||||
SKIP: 'Überspringen',
|
||||
CLEAR_FIELD: 'Feld leeren',
|
||||
SHOW_MORE_PLAYERS: 'Weitere Spieler anzeigen',
|
||||
QUICK_PICK: (name: string) => `Schnellauswahl: ${name}`,
|
||||
PLAYER_INPUT: (step: string) => `${step} Eingabe`,
|
||||
} as const;
|
||||
|
||||
export const FORM_CONFIG = {
|
||||
MAX_PLAYER_NAME_LENGTH: 20,
|
||||
CHARACTER_COUNT_WARNING_THRESHOLD: 15,
|
||||
VALIDATION_DEBOUNCE_MS: 300,
|
||||
} as const;
|
||||
|
||||
export const ERROR_STYLES = {
|
||||
CONTAINER: {
|
||||
padding: '8px 12px',
|
||||
backgroundColor: '#ffebee',
|
||||
border: '1px solid #f44336',
|
||||
borderRadius: '4px',
|
||||
color: '#d32f2f',
|
||||
fontSize: '0.875rem',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '8px',
|
||||
},
|
||||
ICON: {
|
||||
fontSize: '16px',
|
||||
},
|
||||
} as const;
|
||||
108
src/lib/domain/gameUtils.ts
Normal file
108
src/lib/domain/gameUtils.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import type { Game, StandardGame, EndlosGame } from './types';
|
||||
|
||||
/**
|
||||
* Game utility functions for common operations
|
||||
*/
|
||||
|
||||
export function isEndlosGame(game: Game): game is EndlosGame {
|
||||
return 'players' in game;
|
||||
}
|
||||
|
||||
export function isStandardGame(game: Game): game is StandardGame {
|
||||
return !('players' in game);
|
||||
}
|
||||
|
||||
export function formatGameTime(dateString: string): string {
|
||||
const date = new Date(dateString);
|
||||
const now = new Date();
|
||||
const diffInHours = (now.getTime() - date.getTime()) / (1000 * 60 * 60);
|
||||
|
||||
if (diffInHours < 1) {
|
||||
return 'vor wenigen Minuten';
|
||||
} else if (diffInHours < 24) {
|
||||
return `vor ${Math.floor(diffInHours)} Stunde${Math.floor(diffInHours) !== 1 ? 'n' : ''}`;
|
||||
} else if (diffInHours < 168) { // 7 days
|
||||
const days = Math.floor(diffInHours / 24);
|
||||
return `vor ${days} Tag${days !== 1 ? 'en' : ''}`;
|
||||
} else {
|
||||
return date.toLocaleDateString('de-DE');
|
||||
}
|
||||
}
|
||||
|
||||
export function getGameDuration(game: Game): string {
|
||||
const start = new Date(game.createdAt);
|
||||
const end = new Date(game.updatedAt);
|
||||
const diffInMinutes = (end.getTime() - start.getTime()) / (1000 * 60);
|
||||
|
||||
if (diffInMinutes < 60) {
|
||||
return `${Math.floor(diffInMinutes)} Min`;
|
||||
} else {
|
||||
const hours = Math.floor(diffInMinutes / 60);
|
||||
const minutes = Math.floor(diffInMinutes % 60);
|
||||
return `${hours}h ${minutes}m`;
|
||||
}
|
||||
}
|
||||
|
||||
export function calculateGameProgress(game: Game): number {
|
||||
// If raceTo is Infinity, progress is always 0 (endless game)
|
||||
if (game.raceTo === Infinity) return 0;
|
||||
|
||||
if (isEndlosGame(game)) {
|
||||
const maxScore = Math.max(...game.players.map(p => p.score));
|
||||
return Math.min((maxScore / game.raceTo) * 100, 100);
|
||||
} else {
|
||||
const scores = [game.score1, game.score2, game.score3 || 0];
|
||||
const maxScore = Math.max(...scores);
|
||||
return Math.min((maxScore / game.raceTo) * 100, 100);
|
||||
}
|
||||
}
|
||||
|
||||
export function getGameWinner(game: Game): string | null {
|
||||
if (game.status !== 'completed') return null;
|
||||
|
||||
if ('winner' in game && game.winner) {
|
||||
return game.winner;
|
||||
}
|
||||
|
||||
// If raceTo is Infinity, there's no automatic winner
|
||||
if (game.raceTo === Infinity) return null;
|
||||
|
||||
if (isEndlosGame(game)) {
|
||||
const winner = game.players.find(player => player.score >= game.raceTo);
|
||||
return winner?.name || null;
|
||||
} else {
|
||||
if (game.score1 >= game.raceTo) return game.player1;
|
||||
if (game.score2 >= game.raceTo) return game.player2;
|
||||
if (game.player3 && game.score3 && game.score3 >= game.raceTo) return game.player3;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function getGamePlayers(game: Game): Array<{ name: string; score: number }> {
|
||||
if (isEndlosGame(game)) {
|
||||
return game.players.map(player => ({
|
||||
name: player.name,
|
||||
score: player.score,
|
||||
}));
|
||||
} else {
|
||||
const players = [
|
||||
{ name: game.player1, score: game.score1 },
|
||||
{ name: game.player2, score: game.score2 },
|
||||
];
|
||||
if (game.player3) {
|
||||
players.push({ name: game.player3, score: game.score3 || 0 });
|
||||
}
|
||||
return players;
|
||||
}
|
||||
}
|
||||
|
||||
export function validateGameData(data: any): boolean {
|
||||
return !!(
|
||||
data.player1?.trim() &&
|
||||
data.player2?.trim() &&
|
||||
data.gameType &&
|
||||
data.raceTo &&
|
||||
parseInt(data.raceTo) > 0
|
||||
);
|
||||
}
|
||||
5
src/lib/domain/index.ts
Normal file
5
src/lib/domain/index.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
export * from './types';
|
||||
export * from './constants';
|
||||
export * from './validation';
|
||||
export * from './gameUtils';
|
||||
|
||||
74
src/lib/domain/types.ts
Normal file
74
src/lib/domain/types.ts
Normal file
@@ -0,0 +1,74 @@
|
||||
export type GameStatus = 'active' | 'completed';
|
||||
|
||||
export type GameType = '8-Ball' | '9-Ball' | '10-Ball';
|
||||
|
||||
export type SyncStatus = 'local' | 'synced' | 'pending' | 'conflict';
|
||||
|
||||
export interface Player {
|
||||
name: string;
|
||||
score: number;
|
||||
consecutiveFouls?: number;
|
||||
}
|
||||
|
||||
export interface GameAction {
|
||||
type: 'score_change' | 'game_complete' | 'game_forfeit' | 'undo';
|
||||
player?: number;
|
||||
change?: number;
|
||||
timestamp: string;
|
||||
description: string;
|
||||
}
|
||||
|
||||
export interface BaseGame {
|
||||
id: number;
|
||||
gameType: GameType;
|
||||
raceTo: number;
|
||||
status: GameStatus;
|
||||
createdAt: string;
|
||||
updatedAt: string;
|
||||
log: GameAction[];
|
||||
undoStack: BaseGame[];
|
||||
// Sync fields for future online functionality
|
||||
syncStatus?: SyncStatus;
|
||||
version?: number;
|
||||
lastModified?: number;
|
||||
}
|
||||
|
||||
export type BreakRule = 'winnerbreak' | 'wechselbreak';
|
||||
|
||||
export interface StandardGame extends BaseGame {
|
||||
player1: string;
|
||||
player2: string;
|
||||
player3?: string;
|
||||
score1: number;
|
||||
score2: number;
|
||||
score3?: number;
|
||||
// Break management
|
||||
breakRule?: BreakRule; // default winnerbreak for backfill
|
||||
breakOrder?: number[]; // 1-based player indices, e.g. [1,2] or [1,2,3]
|
||||
currentBreakerIdx?: number; // index into breakOrder
|
||||
}
|
||||
|
||||
export interface EndlosGame extends BaseGame {
|
||||
players: Player[];
|
||||
currentPlayer: number | null;
|
||||
ballsOnTable: number;
|
||||
winner?: string;
|
||||
forfeitedBy?: string;
|
||||
}
|
||||
|
||||
export type Game = StandardGame | EndlosGame;
|
||||
|
||||
export interface NewGameData {
|
||||
player1: string;
|
||||
player2: string;
|
||||
player3: string;
|
||||
gameType: GameType | '';
|
||||
raceTo: string;
|
||||
breakRule?: BreakRule | '';
|
||||
breakFirst?: number | '';
|
||||
breakSecond?: number | '';
|
||||
}
|
||||
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'breakRule' | 'breakOrder' | 'raceTo' | null;
|
||||
|
||||
export type GameFilter = 'all' | 'active' | 'completed';
|
||||
99
src/lib/domain/validation.ts
Normal file
99
src/lib/domain/validation.ts
Normal file
@@ -0,0 +1,99 @@
|
||||
import { APP_CONFIG, VALIDATION_MESSAGES } from './constants';
|
||||
import type { NewGameData } from './types';
|
||||
|
||||
export interface ValidationResult {
|
||||
isValid: boolean;
|
||||
errors: string[];
|
||||
}
|
||||
|
||||
export function validatePlayerName(name: string): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
const trimmedName = name.trim();
|
||||
|
||||
if (!trimmedName) {
|
||||
errors.push(VALIDATION_MESSAGES.PLAYER_NAME_REQUIRED);
|
||||
}
|
||||
|
||||
if (trimmedName.length > APP_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
errors.push(VALIDATION_MESSAGES.PLAYER_NAME_TOO_LONG);
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
|
||||
export function validateGameData(data: NewGameData): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
|
||||
try {
|
||||
// Validate player names
|
||||
const player1Validation = validatePlayerName(data.player1);
|
||||
const player2Validation = validatePlayerName(data.player2);
|
||||
|
||||
errors.push(...player1Validation.errors);
|
||||
errors.push(...player2Validation.errors);
|
||||
|
||||
// Check for duplicate player names
|
||||
const playerNames = [data.player1.trim(), data.player2.trim()];
|
||||
if (data.player3?.trim()) {
|
||||
const player3Validation = validatePlayerName(data.player3);
|
||||
errors.push(...player3Validation.errors);
|
||||
playerNames.push(data.player3.trim());
|
||||
}
|
||||
|
||||
const uniqueNames = new Set(playerNames.filter(name => name.length > 0));
|
||||
if (uniqueNames.size !== playerNames.filter(name => name.length > 0).length) {
|
||||
errors.push(VALIDATION_MESSAGES.DUPLICATE_PLAYER_NAMES);
|
||||
}
|
||||
|
||||
// Validate game type
|
||||
if (!data.gameType?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.GAME_TYPE_REQUIRED);
|
||||
}
|
||||
|
||||
// Validate race to
|
||||
if (!data.raceTo?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
|
||||
} else {
|
||||
const raceToNumber = parseInt(data.raceTo, 10);
|
||||
if (isNaN(raceToNumber) || raceToNumber <= 0) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Validation error:', error);
|
||||
errors.push('Ein unerwarteter Validierungsfehler ist aufgetreten');
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
|
||||
export function sanitizePlayerName(name: string): string {
|
||||
return name
|
||||
.trim()
|
||||
.slice(0, APP_CONFIG.MAX_PLAYER_NAME_LENGTH)
|
||||
.replace(/[^\w\s-]/g, ''); // Remove special characters except spaces and hyphens
|
||||
}
|
||||
|
||||
export function validateRaceTo(value: string): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
|
||||
if (!value?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
|
||||
} else {
|
||||
const numValue = parseInt(value, 10);
|
||||
if (isNaN(numValue) || numValue <= 0) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
30
src/lib/features/README.md
Normal file
30
src/lib/features/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Feature Bundles (`@lib/features`)
|
||||
|
||||
Feature directories compose domain, data, state, and UI primitives into end-user flows. Each folder exports React/Preact components that can be dropped into any host application.
|
||||
|
||||
## Available Features
|
||||
|
||||
- `game-list`
|
||||
- `GameList` component that renders filters + game cards.
|
||||
- `game-detail`
|
||||
- `GameDetail` scoreboard with break tracking, undo triggers, and finish controls.
|
||||
- `game-lifecycle`
|
||||
- `GameCompletionModal` summarising winners + rematch CTA.
|
||||
- `new-game`
|
||||
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
|
||||
## Usage Example
|
||||
|
||||
```tsx
|
||||
import { GameList, GameCompletionModal } from '@lib/features/game-list';
|
||||
// or, via umbrella export:
|
||||
import { GameDetail, GameCompletionModal } from '@lib';
|
||||
```
|
||||
|
||||
## Conventions
|
||||
|
||||
- Feature components accept plain props (typically typed with `@lib/domain` types) and delegate callbacks to the consumer.
|
||||
- State management lives in `@lib/state`. Features should remain stateless except for local UI state (e.g. input fields).
|
||||
- Keep CSS modules inside the feature folder to avoid cross-feature leakage.
|
||||
|
||||
|
||||
473
src/lib/features/game-detail/GameDetail.module.css
Normal file
473
src/lib/features/game-detail/GameDetail.module.css
Normal file
@@ -0,0 +1,473 @@
|
||||
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.game-detail {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: var(--space-md);
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
color: #ccc;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.game-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
width: 100%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.scores-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 32px;
|
||||
min-height: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.player-score {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 30px 20px;
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
margin: 0 8px;
|
||||
position: relative;
|
||||
box-shadow: 0 8px 32px rgba(0,0,0,0.2);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.player-score:hover {
|
||||
transform: translateY(-4px);
|
||||
box-shadow: 0 12px 40px rgba(0,0,0,0.3);
|
||||
}
|
||||
.player-score:first-child {
|
||||
background-color: #43a047;
|
||||
}
|
||||
.player-score:nth-child(2) {
|
||||
background-color: #1565c0;
|
||||
}
|
||||
.player-score:nth-child(3) {
|
||||
background-color: #333;
|
||||
}
|
||||
.player-name {
|
||||
font-size: 28px;
|
||||
font-weight: 700;
|
||||
margin-bottom: 15px;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
width: 100%;
|
||||
height: 8px;
|
||||
background: rgba(255,255,255,0.2);
|
||||
border-radius: 4px;
|
||||
margin: 10px 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
|
||||
border-radius: 4px;
|
||||
transition: width 0.5s ease;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
|
||||
}
|
||||
|
||||
.game-status {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
padding: 4px 8px;
|
||||
border-radius: 12px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.game-status.active {
|
||||
background: #4caf50;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.game-status.completed {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
}
|
||||
.score {
|
||||
font-size: 40vh;
|
||||
font-weight: 900;
|
||||
margin: 20px 0 30px 0;
|
||||
line-height: 1;
|
||||
color: #fff;
|
||||
text-shadow: 0 4px 16px rgba(0,0,0,0.6);
|
||||
text-align: center;
|
||||
display: block;
|
||||
min-height: 120px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.score-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: auto;
|
||||
}
|
||||
.score-button {
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
color: #222;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
padding: 0;
|
||||
font-size: 2.5rem;
|
||||
font-weight: 900;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
margin: 0 8px;
|
||||
box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.score-button:hover:not(:disabled) {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
|
||||
background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
|
||||
}
|
||||
|
||||
.score-button:active:not(:disabled) {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
|
||||
.score-button:disabled {
|
||||
background: #666;
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
.game-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.control-button {
|
||||
flex: 1;
|
||||
padding: 30px;
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.control-button.delete {
|
||||
background: #f44336;
|
||||
}
|
||||
.game-detail-controls {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24px;
|
||||
margin: 40px 0 0 0;
|
||||
padding-bottom: var(--space-xl);
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.franky .player-name {
|
||||
font-weight: bold;
|
||||
color: #ff8c00; /* Example color */
|
||||
}
|
||||
.active-player {
|
||||
position: relative;
|
||||
border: 4px solid #ff9800;
|
||||
box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
|
||||
background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
|
||||
color: #222 !important;
|
||||
animation: activePulse 1.2s infinite alternate;
|
||||
z-index: 2;
|
||||
}
|
||||
.active-player .player-name, .active-player .score {
|
||||
color: #222 !important;
|
||||
text-shadow: 0 2px 8px rgba(255,255,255,0.25);
|
||||
}
|
||||
.active-player::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; top: 0; bottom: 0;
|
||||
width: 8px;
|
||||
background: #ff9800;
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
@keyframes activePulse {
|
||||
0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
|
||||
100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
|
||||
}
|
||||
.turn-indicator {
|
||||
margin: 20px 0;
|
||||
font-size: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.potted-balls-container {
|
||||
margin-top: 2rem;
|
||||
padding: 1rem;
|
||||
background: #2a2a2a;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.potted-balls-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.potted-balls-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.potted-ball-btn {
|
||||
padding: 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #333;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.potted-ball-btn:hover:not(:disabled) {
|
||||
background-color: #45a049;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
.potted-ball-btn:disabled {
|
||||
background-color: #222;
|
||||
color: #555;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.rerack-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
.rerack-btn {
|
||||
padding: 0.8rem 1.5rem;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #3a539b;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.rerack-btn:hover {
|
||||
background-color: #4a6fbf;
|
||||
}
|
||||
|
||||
.foul-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.foul-btn {
|
||||
flex-grow: 1;
|
||||
background-color: #ffc107; /* Amber */
|
||||
color: #212529;
|
||||
border: none;
|
||||
padding: 0.75rem;
|
||||
border-radius: var(--border-radius);
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.foul-btn:hover {
|
||||
background-color: #ffca2c;
|
||||
}
|
||||
|
||||
.foul-btn:disabled {
|
||||
background-color: #e0e0e0;
|
||||
color: #9e9e9e;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.foul-indicator {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.foul-warning {
|
||||
background-color: #f39c12;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.game-log-table-container {
|
||||
margin: 2.5rem auto 0 auto;
|
||||
max-width: 100vw;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
|
||||
padding: 1.5rem 1rem;
|
||||
}
|
||||
.game-log-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 1.05rem;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
}
|
||||
.game-log-table th, .game-log-table td {
|
||||
border: 1px solid #444;
|
||||
padding: 0.5rem 0.7rem;
|
||||
text-align: center;
|
||||
}
|
||||
.game-log-table th {
|
||||
background: #333;
|
||||
font-weight: 700;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.game-log-table tr:nth-child(even) td {
|
||||
background: #232323;
|
||||
}
|
||||
.game-log-table tr:nth-child(odd) td {
|
||||
background: #181818;
|
||||
}
|
||||
.game-log-table .log-player-col {
|
||||
background: #222;
|
||||
color: #ff9800;
|
||||
font-size: 1.15rem;
|
||||
border-bottom: 2px solid #ff9800;
|
||||
}
|
||||
|
||||
.turn-change-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin: 2.5rem 0 1.5rem 0;
|
||||
}
|
||||
.turn-change-btn {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
padding: 2rem 4rem;
|
||||
border: none;
|
||||
border-radius: 18px;
|
||||
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
|
||||
letter-spacing: 1px;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
}
|
||||
.turn-change-btn:hover, .turn-change-btn:focus {
|
||||
background: #ffa726;
|
||||
color: #111;
|
||||
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
|
||||
}
|
||||
.pending-foul-info {
|
||||
margin-left: 1.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #ffc107;
|
||||
font-weight: 700;
|
||||
}
|
||||
.selected {
|
||||
outline: 3px solid #ff9800 !important;
|
||||
background: #fff3e0 !important;
|
||||
color: #222 !important;
|
||||
}
|
||||
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
@@ -0,0 +1,104 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
34
src/lib/features/game-detail/README.md
Normal file
34
src/lib/features/game-detail/README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Game Detail (`@lib/features/game-detail`)
|
||||
|
||||
`GameDetail` shows a single game's state, including live score controls and break indicators.
|
||||
|
||||
## Props
|
||||
|
||||
- `game: Game`
|
||||
- `onUpdateScore(playerIndex: number, delta: number): void`
|
||||
- `onFinishGame(): void`
|
||||
- `onUpdateGame?(game: EndlosGame): void`
|
||||
- `onUndo?(): void`
|
||||
- `onForfeit?(): void`
|
||||
- `onBack(): void`
|
||||
|
||||
## Highlights
|
||||
|
||||
- Handles both standard and endlos game modes.
|
||||
- Displays current breaker marker based on `breakOrder` / `currentBreakerIdx`.
|
||||
- Uses accessible button semantics so scores can be increased via keyboard.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameDetail } from '@lib/features/game-detail';
|
||||
|
||||
<GameDetail
|
||||
game={selectedGame}
|
||||
onUpdateScore={(player, change) => GameService.saveGame(...)}
|
||||
onFinishGame={endGame}
|
||||
onBack={showGameList}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-detail/index.ts
Normal file
2
src/lib/features/game-detail/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameDetail } from './GameDetail';
|
||||
|
||||
160
src/lib/features/game-lifecycle/GameCompletionModal.module.css
Normal file
160
src/lib/features/game-lifecycle/GameCompletionModal.module.css
Normal file
@@ -0,0 +1,160 @@
|
||||
/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
|
||||
.final-scores {
|
||||
margin: 20px 0;
|
||||
}
|
||||
.final-score {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 18px 0;
|
||||
margin-bottom: 8px;
|
||||
background: #333;
|
||||
border-radius: 8px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .player-name {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .score {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.winner-announcement {
|
||||
text-align: center;
|
||||
margin: 20px 0 0 0;
|
||||
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
border-radius: 16px;
|
||||
font-size: 1.2rem;
|
||||
color: #222;
|
||||
font-weight: 700;
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
animation: celebrationPulse 2s ease-in-out infinite;
|
||||
position: relative;
|
||||
overflow: visible; /* avoid clipping decorative icons */
|
||||
}
|
||||
|
||||
.winner-announcement::before {
|
||||
content: '🎉';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
left: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.winner-announcement::after {
|
||||
content: '🏆';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
right: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite 0.5s;
|
||||
}
|
||||
|
||||
.winner-announcement h3 {
|
||||
margin: 0;
|
||||
font-size: 1.8rem;
|
||||
color: #222;
|
||||
text-align: center;
|
||||
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
@keyframes celebrationPulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.02);
|
||||
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0%, 20%, 50%, 80%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
40% {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
60% {
|
||||
transform: translateY(-5px);
|
||||
}
|
||||
}
|
||||
.btn {
|
||||
flex: 1;
|
||||
padding: 18px 0;
|
||||
font-size: 1.1rem;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background: #333;
|
||||
font-weight: 600;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.btn--warning {
|
||||
background: #f44336;
|
||||
}
|
||||
.btn:not(.btn--warning):hover {
|
||||
background: #444;
|
||||
}
|
||||
.btn--warning:hover {
|
||||
background: #d32f2f;
|
||||
}
|
||||
@media (max-width: 600px) {
|
||||
.btn {
|
||||
font-size: 1rem;
|
||||
padding: 14px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.stats-container {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1rem;
|
||||
border-top: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
text-align: center;
|
||||
font-size: 1.3rem;
|
||||
color: #495057;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.player-stats {
|
||||
margin-bottom: 1rem;
|
||||
padding: 0.75rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.player-name-stats {
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #343a40;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.95rem;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.stat-item strong {
|
||||
color: #212529;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
30
src/lib/features/game-lifecycle/README.md
Normal file
30
src/lib/features/game-lifecycle/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Game Lifecycle (`@lib/features/game-lifecycle`)
|
||||
|
||||
Utility components that react to lifecycle transitions in a game session.
|
||||
|
||||
## GameCompletionModal
|
||||
|
||||
- Props:
|
||||
- `open: boolean`
|
||||
- `game: Game | null`
|
||||
- `onConfirm(): void`
|
||||
- `onClose(): void`
|
||||
- `onRematch(): void`
|
||||
- Renders final scores, winner messaging, and rematch CTA.
|
||||
- Reuses `@lib/ui/Modal.module.css` for a consistent look-and-feel.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameCompletionModal } from '@lib/features/game-lifecycle';
|
||||
|
||||
<GameCompletionModal
|
||||
open={state.open}
|
||||
game={state.game}
|
||||
onConfirm={finalise}
|
||||
onRematch={startRematch}
|
||||
onClose={closeModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-lifecycle/index.ts
Normal file
2
src/lib/features/game-lifecycle/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameCompletionModal } from './GameCompletionModal';
|
||||
|
||||
284
src/lib/features/game-list/GameList.module.css
Normal file
284
src/lib/features/game-list/GameList.module.css
Normal file
@@ -0,0 +1,284 @@
|
||||
/* GameList-specific styles using design system tokens */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxl);
|
||||
margin-bottom: var(--space-lg);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.game-list {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* Filter buttons with improved symmetry */
|
||||
.filter-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: var(--space-sm);
|
||||
margin: var(--space-lg) 0 var(--space-md) 0;
|
||||
border-radius: var(--radius-md);
|
||||
overflow: hidden;
|
||||
box-shadow: var(--shadow-sm);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: none;
|
||||
font-size: var(--font-size-base);
|
||||
padding: var(--space-md) 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.filter-button:hover {
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.filter-button.active {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
/* Games container with improved spacing */
|
||||
.games-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
min-height: 0;
|
||||
padding-bottom: var(--space-md);
|
||||
}
|
||||
|
||||
/* Game item with better symmetry and spacing */
|
||||
.game-item {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
padding: var(--space-lg);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--shadow-sm);
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.game-item:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-md);
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.game-item.active {
|
||||
background: var(--color-success);
|
||||
border-color: var(--color-success);
|
||||
}
|
||||
|
||||
.game-item.completed {
|
||||
background: var(--color-surface);
|
||||
opacity: 0.8;
|
||||
border-color: var(--color-border);
|
||||
}
|
||||
|
||||
/* Game info with improved layout */
|
||||
.game-info {
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-weight: 700;
|
||||
font-size: var(--font-size-lg);
|
||||
color: var(--color-text);
|
||||
white-space: nowrap;
|
||||
min-width: 120px;
|
||||
text-align: center;
|
||||
background: var(--color-secondary);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
color: var(--color-primary);
|
||||
min-width: 120px;
|
||||
background: var(--color-background);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
/* Delete button with improved touch target */
|
||||
.delete-button {
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border: none;
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: var(--font-size-lg);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
box-shadow: var(--shadow-sm);
|
||||
}
|
||||
|
||||
.delete-button::before {
|
||||
content: '🗑️';
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
transform: scale(1.05);
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Empty state styling */
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: var(--space-xxl);
|
||||
color: var(--color-text-muted);
|
||||
font-size: var(--font-size-lg);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 2px dashed var(--color-border);
|
||||
}
|
||||
|
||||
/* Page header */
|
||||
.page-header {
|
||||
font-size: var(--font-size-xxxl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-lg) 0 var(--space-md) 0;
|
||||
margin-bottom: var(--space-sm);
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
|
||||
.filter-buttons {
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-xl) 0 var(--space-lg) 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-lg) 0;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.game-item {
|
||||
padding: var(--space-xl);
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
gap: var(--space-xl);
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-size: var(--font-size-xl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xxl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.delete-button {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.empty-state {
|
||||
font-size: var(--font-size-xl);
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
grid-template-columns: 1fr;
|
||||
gap: var(--space-md);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game-type,
|
||||
.game-scores {
|
||||
min-width: auto;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
129
src/lib/features/game-list/GameList.tsx
Normal file
129
src/lib/features/game-list/GameList.tsx
Normal file
@@ -0,0 +1,129 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
33
src/lib/features/game-list/README.md
Normal file
33
src/lib/features/game-list/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Game List (`@lib/features/game-list`)
|
||||
|
||||
Single component `GameList` renders the scoreboard overview with filter tabs.
|
||||
|
||||
## Props
|
||||
|
||||
- `games: Game[]`
|
||||
- `filter: GameFilter`
|
||||
- `setFilter(filter: GameFilter): void`
|
||||
- `onShowGameDetail(gameId: number): void`
|
||||
- `onDeleteGame(gameId: number): void`
|
||||
|
||||
## Behaviour
|
||||
|
||||
- Sorts games by `createdAt` (desc) and filters according to `filter`.
|
||||
- Derives player names/scores for both `StandardGame` and `EndlosGame`.
|
||||
- Uses `@lib/ui` primitives (`Button`, `Card`) for visuals.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameList } from '@lib/features/game-list';
|
||||
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
setFilter={setFilter}
|
||||
onShowGameDetail={showDetail}
|
||||
onDeleteGame={openDeleteModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-list/index.ts
Normal file
2
src/lib/features/game-list/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameList } from './GameList';
|
||||
|
||||
431
src/lib/features/new-game/NewGame.module.css
Normal file
431
src/lib/features/new-game/NewGame.module.css
Normal file
@@ -0,0 +1,431 @@
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform var(--transition-slow), opacity var(--transition-slow);
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: clamp(1.25rem, 3vh, 1.5rem);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 2rem);
|
||||
letter-spacing: 0.5px;
|
||||
text-align: center;
|
||||
}
|
||||
.player-inputs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
}
|
||||
.player-input {
|
||||
background: var(--color-background);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-lg);
|
||||
border: 2px solid var(--color-border);
|
||||
transition: border-color var(--transition-base);
|
||||
position: relative;
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
.player-input:focus-within {
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.player-input label {
|
||||
display: block;
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1rem);
|
||||
color: var(--color-text);
|
||||
font-size: clamp(1rem, 2.5vh, 1.125rem);
|
||||
font-weight: 600;
|
||||
}
|
||||
.name-input-container {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
position: relative;
|
||||
}
|
||||
.name-input {
|
||||
flex: 1;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: all var(--transition-base);
|
||||
}
|
||||
.name-input:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.game-settings {
|
||||
margin-top: 0;
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
}
|
||||
.setting-group {
|
||||
margin-bottom: var(--space-lg);
|
||||
}
|
||||
.setting-group label {
|
||||
display: block;
|
||||
margin-bottom: var(--space-md);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
}
|
||||
.setting-group select, .setting-group input {
|
||||
width: 100%;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: border-color var(--transition-base);
|
||||
}
|
||||
.setting-group input:focus, .setting-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.validation-error {
|
||||
color: var(--color-danger);
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-danger);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-md);
|
||||
margin-bottom: var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
text-align: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.new-game-form {
|
||||
width: 100%;
|
||||
max-width: 600px;
|
||||
margin: var(--space-xl) auto 0 auto;
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--shadow-lg);
|
||||
padding: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 1px solid var(--color-border);
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.form-header {
|
||||
flex-shrink: 0;
|
||||
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
|
||||
}
|
||||
|
||||
.form-content {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
padding: 0 var(--space-lg);
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.form-footer {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: clamp(0.5rem, 1.5vw, 1rem);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
|
||||
}
|
||||
.progress-dot {
|
||||
width: clamp(10px, 2vh, 16px);
|
||||
height: clamp(10px, 2vh, 16px);
|
||||
border-radius: 50%;
|
||||
background: var(--color-border);
|
||||
opacity: 0.4;
|
||||
transition: all var(--transition-base);
|
||||
position: relative;
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: var(--color-primary);
|
||||
opacity: 1;
|
||||
transform: scale(1.2);
|
||||
box-shadow: 0 0 0 4px var(--color-primary-light);
|
||||
}
|
||||
.quick-pick-container {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.quick-pick-btn {
|
||||
min-width: 60px;
|
||||
min-height: 36px;
|
||||
font-size: clamp(0.75rem, 2vw, 1rem);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-border);
|
||||
cursor: pointer;
|
||||
padding: 0.4rem 0.8rem;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: 500;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.quick-pick-btn:hover, .quick-pick-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: var(--space-xxl);
|
||||
width: 100%;
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 50%;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
box-shadow: var(--shadow-md);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-btn:hover, .arrow-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-lg);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
right: var(--space-sm);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-xl);
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--space-xs);
|
||||
z-index: 2;
|
||||
transition: color var(--transition-base);
|
||||
border-radius: var(--radius-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
min-width: var(--touch-target-min);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.clear-input-btn:hover, .clear-input-btn:focus {
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary);
|
||||
outline: none;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.game-type-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.race-to-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-lg) var(--space-sm);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: 80px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.race-to-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.race-to-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
/* Match selected styling for quick pick buttons used in BreakRuleStep */
|
||||
.quick-pick-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
align-items: center;
|
||||
}
|
||||
.custom-race-to input {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.custom-race-to .arrow-btn {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
font-size: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.endlos-container {
|
||||
width: 100%;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
.player1-input.player-input {
|
||||
border-color: var(--color-success);
|
||||
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||
}
|
||||
.player2-input.player-input {
|
||||
border-color: #1565c0;
|
||||
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
|
||||
}
|
||||
.player3-input.player-input {
|
||||
border-color: var(--color-secondary);
|
||||
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
|
||||
}
|
||||
.player1-input.player-input input,
|
||||
.player2-input.player-input input,
|
||||
.player3-input.player-input input {
|
||||
background: #fff;
|
||||
color: #222;
|
||||
border: 1px solid #ccc;
|
||||
}
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
.new-game-form {
|
||||
max-width: 700px;
|
||||
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
|
||||
}
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
font-size: 56px;
|
||||
}
|
||||
.game-type-btn,
|
||||
.race-to-btn {
|
||||
padding: var(--space-xl);
|
||||
font-size: var(--font-size-xl);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.quick-pick-btn {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
.new-game-form {
|
||||
margin: var(--space-lg) auto 0 auto;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.game-type-selection {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.race-to-selection {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
.arrow-nav {
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
}
|
||||
}
|
||||
70
src/lib/features/new-game/PlayerSelectModal.module.css
Normal file
70
src/lib/features/new-game/PlayerSelectModal.module.css
Normal file
@@ -0,0 +1,70 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
background: #2c2c2c;
|
||||
padding: 24px;
|
||||
border-radius: 12px;
|
||||
width: 90%;
|
||||
max-width: 400px;
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.modalHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.modalHeader h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.closeButton {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 2rem;
|
||||
color: #aaa;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.playerList {
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.playerItem {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
border: none;
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
text-align: left;
|
||||
font-size: 1.2rem;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.playerItem:hover {
|
||||
background: #555;
|
||||
}
|
||||
31
src/lib/features/new-game/ProgressIndicator.tsx
Normal file
31
src/lib/features/new-game/ProgressIndicator.tsx
Normal file
@@ -0,0 +1,31 @@
|
||||
import { h } from 'preact';
|
||||
import type { JSX } from 'preact';
|
||||
import styles from './NewGame.module.css';
|
||||
|
||||
interface ProgressIndicatorProps {
|
||||
currentStep: number;
|
||||
totalSteps?: number;
|
||||
style?: JSX.CSSProperties;
|
||||
}
|
||||
|
||||
export function ProgressIndicator({
|
||||
currentStep,
|
||||
totalSteps = 7,
|
||||
style,
|
||||
}: ProgressIndicatorProps) {
|
||||
const activeIndex = Math.min(Math.max(currentStep, 1), totalSteps) - 1;
|
||||
|
||||
return (
|
||||
<div className={styles['progress-indicator']} style={style}>
|
||||
{Array.from({ length: totalSteps }, (_, index) => {
|
||||
const isActive = index === activeIndex;
|
||||
const className = isActive
|
||||
? `${styles['progress-dot']} ${styles['active']}`
|
||||
: styles['progress-dot'];
|
||||
|
||||
return <span key={index} className={className} />;
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
46
src/lib/features/new-game/README.md
Normal file
46
src/lib/features/new-game/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# New Game Wizard (`@lib/features/new-game`)
|
||||
|
||||
Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
- `PlayerSelectModal` – Modal surface for long player lists.
|
||||
|
||||
All exports are surfaced via `@lib/features/new-game`.
|
||||
|
||||
## Props & Contracts
|
||||
|
||||
- Steps expect pure callbacks (`onNext`, `onCancel`) and derive their own UI state.
|
||||
- Player history arrays control quick-pick ordering. Empty arrays fall back gracefully.
|
||||
- Styling is shared via `NewGame.module.css` to keep a consistent visual language.
|
||||
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
</>
|
||||
);
|
||||
```
|
||||
|
||||
|
||||
10
src/lib/features/new-game/index.ts
Normal file
10
src/lib/features/new-game/index.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
export { BreakOrderStep } from './steps/BreakOrderStep';
|
||||
export { ProgressIndicator } from './ProgressIndicator';
|
||||
|
||||
115
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
115
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
@@ -0,0 +1,115 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
60
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
60
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
@@ -0,0 +1,60 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => {
|
||||
setRule(opt.key as BreakRule);
|
||||
onNext(opt.key as BreakRule);
|
||||
}}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
87
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
87
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
@@ -0,0 +1,87 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
|
||||
const handleSelect = (selectedType: string) => {
|
||||
setGameType(selectedType);
|
||||
onNext(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === value ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(value)}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
258
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
258
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
@@ -0,0 +1,258 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<ProgressIndicator
|
||||
currentStep={1}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
148
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
148
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
@@ -0,0 +1,148 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
154
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
154
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
@@ -0,0 +1,154 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '../PlayerSelectModal.module.css';
|
||||
|
||||
interface PlayerSelectModalProps {
|
||||
players: string[];
|
||||
onSelect: (player: string) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
115
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
115
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
@@ -0,0 +1,115 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||||
const quickPicks = [...RACE_TO_QUICK_PICKS];
|
||||
const defaultValue = RACE_TO_DEFAULT;
|
||||
const [raceTo, setRaceTo] = useState<string | number>(
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
} else {
|
||||
setRaceTo(initialValue);
|
||||
}
|
||||
}, [defaultValue, initialValue, gameType]);
|
||||
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setRaceTo(target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${
|
||||
raceTo === RACE_TO_INFINITY ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(RACE_TO_INFINITY)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${
|
||||
parseInt(String(raceTo), 10) === value ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
9
src/lib/index.ts
Normal file
9
src/lib/index.ts
Normal file
@@ -0,0 +1,9 @@
|
||||
export * from './domain';
|
||||
export * from './data';
|
||||
export * from './state';
|
||||
export * from './ui';
|
||||
export * from './features/game-list';
|
||||
export * from './features/game-detail';
|
||||
export * from './features/game-lifecycle';
|
||||
export * from './features/new-game';
|
||||
|
||||
38
src/lib/state/README.md
Normal file
38
src/lib/state/README.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# State Layer (`@lib/state`)
|
||||
|
||||
Compose domain + data layers into reusable hooks. Hooks are Preact-friendly but React-compatible thanks to the astro-preact compat flag.
|
||||
|
||||
## Hooks
|
||||
|
||||
- `useGameState`
|
||||
- Loads/synchronises game collections.
|
||||
- Exposes CRUD ops (`addGame`, `updateGame`, `deleteGame`), filtering helpers, and cached player history.
|
||||
- Handles persistence errors and loading states.
|
||||
- `useNavigation`
|
||||
- Simple screen router for the 3 major views (list, new game, detail).
|
||||
- Tracks selected game id.
|
||||
- `useNewGameWizard`
|
||||
- Holds transient wizard form state and immutable steps.
|
||||
- Provides `startWizard`, `resetWizard`, `updateGameData`, `nextStep`.
|
||||
- `useModal`, `useValidationModal`, `useCompletionModal`
|
||||
- Encapsulate modal visibility state, ensuring consistent APIs across components.
|
||||
|
||||
## Usage
|
||||
|
||||
```ts
|
||||
import { useGameState, useNavigation, useModal } from '@lib/state';
|
||||
|
||||
const gameState = useGameState();
|
||||
const navigation = useNavigation();
|
||||
const modal = useModal();
|
||||
|
||||
// gameState.games, navigation.screen, modal.openModal(), ...
|
||||
```
|
||||
|
||||
## Design Notes
|
||||
|
||||
- Hooks avoid direct DOM work—UI components receive ready-to-render props and callbacks.
|
||||
- Side effects (storage, logging) are delegated to `@lib/data`.
|
||||
- All exports are re-exported via `@lib/state/index.ts`.
|
||||
|
||||
|
||||
8
src/lib/state/index.ts
Normal file
8
src/lib/state/index.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
export { useGameState } from './useGameState';
|
||||
export {
|
||||
useModal,
|
||||
useValidationModal,
|
||||
useCompletionModal,
|
||||
} from './useModal';
|
||||
export { useNavigation, useNewGameWizard } from './useNavigation';
|
||||
|
||||
121
src/lib/state/useGameState.ts
Normal file
121
src/lib/state/useGameState.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
|
||||
export function useGameState() {
|
||||
const [games, setGames] = useState<Game[]>([]);
|
||||
const [filter, setFilter] = useState<GameFilter>('all');
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
// Load games from IndexedDB on mount
|
||||
useEffect(() => {
|
||||
const loadGames = async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const savedGames = await GameService.loadGames();
|
||||
setGames(savedGames);
|
||||
} catch (err) {
|
||||
console.error('Failed to load games:', err);
|
||||
setError('Failed to load games from storage');
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
loadGames();
|
||||
}, []);
|
||||
|
||||
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
|
||||
try {
|
||||
const newGame = GameService.createGame(gameData);
|
||||
await GameService.saveGame(newGame);
|
||||
setGames(prevGames => [newGame, ...prevGames]);
|
||||
return newGame.id;
|
||||
} catch (err) {
|
||||
console.error('Failed to add game:', err);
|
||||
setError('Failed to save new game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
|
||||
try {
|
||||
await GameService.saveGame(updatedGame);
|
||||
setGames(prevGames =>
|
||||
prevGames.map(game => game.id === gameId ? updatedGame : game)
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
setError('Failed to save game changes');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteGame = useCallback(async (gameId: number) => {
|
||||
try {
|
||||
await GameService.deleteGame(gameId);
|
||||
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
setError('Failed to delete game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const getGameById = useCallback((gameId: number): Game | undefined => {
|
||||
return games.find(game => game.id === gameId);
|
||||
}, [games]);
|
||||
|
||||
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
|
||||
try {
|
||||
return await GameService.getGamesByFilter(filter);
|
||||
} catch (err) {
|
||||
console.error('Failed to get filtered games:', err);
|
||||
setError('Failed to load filtered games');
|
||||
return games.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}, [filter, games]);
|
||||
|
||||
const getPlayerNameHistory = useCallback((): string[] => {
|
||||
// Extract player names from current games for immediate UI use
|
||||
const nameLastUsed: Record<string, number> = {};
|
||||
|
||||
games.forEach(game => {
|
||||
const timestamp = new Date(game.updatedAt).getTime();
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
game.players.forEach(player => {
|
||||
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
|
||||
});
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
|
||||
}
|
||||
});
|
||||
|
||||
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
|
||||
}, [games]);
|
||||
|
||||
return {
|
||||
games,
|
||||
filter,
|
||||
setFilter,
|
||||
loading,
|
||||
error,
|
||||
addGame,
|
||||
updateGame,
|
||||
deleteGame,
|
||||
getGameById,
|
||||
getFilteredGames,
|
||||
getPlayerNameHistory,
|
||||
};
|
||||
}
|
||||
60
src/lib/state/useModal.ts
Normal file
60
src/lib/state/useModal.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
export function useModal() {
|
||||
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
|
||||
|
||||
const openModal = useCallback((gameId?: number) => {
|
||||
setModal({ open: true, gameId });
|
||||
}, []);
|
||||
|
||||
const closeModal = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
modal,
|
||||
openModal,
|
||||
closeModal,
|
||||
};
|
||||
}
|
||||
|
||||
export function useValidationModal() {
|
||||
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
|
||||
|
||||
const showValidation = useCallback((message: string) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
validation,
|
||||
showValidation,
|
||||
closeValidation,
|
||||
};
|
||||
}
|
||||
|
||||
export function useCompletionModal() {
|
||||
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
|
||||
open: false,
|
||||
game: null
|
||||
});
|
||||
|
||||
const openCompletionModal = useCallback((game: Game) => {
|
||||
setCompletionModal({ open: true, game });
|
||||
}, []);
|
||||
|
||||
const closeCompletionModal = useCallback(() => {
|
||||
setCompletionModal({ open: false, game: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
completionModal,
|
||||
openCompletionModal,
|
||||
closeCompletionModal,
|
||||
};
|
||||
}
|
||||
82
src/lib/state/useNavigation.ts
Normal file
82
src/lib/state/useNavigation.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { NewGameStep, NewGameData } from '@lib/domain/types';
|
||||
|
||||
type Screen = 'game-list' | 'new-game' | 'game-detail';
|
||||
|
||||
export function useNavigation() {
|
||||
const [screen, setScreen] = useState<Screen>('game-list');
|
||||
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
|
||||
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showGameDetail = useCallback((gameId: number) => {
|
||||
setCurrentGameId(gameId);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
screen,
|
||||
currentGameId,
|
||||
showGameList,
|
||||
showNewGame,
|
||||
showGameDetail,
|
||||
};
|
||||
}
|
||||
|
||||
export function useNewGameWizard() {
|
||||
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
|
||||
const [newGameData, setNewGameData] = useState<NewGameData>({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
|
||||
const startWizard = useCallback(() => {
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const resetWizard = useCallback(() => {
|
||||
setNewGameStep(null);
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const updateGameData = useCallback((data: Partial<NewGameData>) => {
|
||||
setNewGameData(prev => ({ ...prev, ...data }));
|
||||
}, []);
|
||||
|
||||
const nextStep = useCallback((step: NewGameStep) => {
|
||||
setNewGameStep(step);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
newGameStep,
|
||||
newGameData,
|
||||
startWizard,
|
||||
resetWizard,
|
||||
updateGameData,
|
||||
nextStep,
|
||||
};
|
||||
}
|
||||
134
src/lib/ui/Button.module.css
Normal file
134
src/lib/ui/Button.module.css
Normal file
@@ -0,0 +1,134 @@
|
||||
/* Use CSS custom properties from global design system */
|
||||
.button {
|
||||
border: none;
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
transition: var(--transition-base);
|
||||
touch-action: manipulation;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--space-sm);
|
||||
text-decoration: none;
|
||||
user-select: none;
|
||||
font-family: inherit;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: linear-gradient(45deg, transparent 30%, rgba(255, 255, 255, 0.1) 50%, transparent 70%);
|
||||
transform: translateX(-100%);
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.button:hover::before {
|
||||
transform: translateX(100%);
|
||||
}
|
||||
|
||||
.button:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.button:active {
|
||||
transform: translateY(1px);
|
||||
}
|
||||
|
||||
/* Variants */
|
||||
.primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.primary:hover:not(.disabled) {
|
||||
background: var(--color-primary-hover);
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.secondary {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
box-shadow: var(--shadow-sm);
|
||||
}
|
||||
|
||||
.secondary:hover:not(.disabled) {
|
||||
background: var(--color-secondary-hover);
|
||||
box-shadow: var(--shadow-md);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.danger {
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.danger:hover:not(.disabled) {
|
||||
background: #ef5350;
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
/* Sizes with improved touch targets for tablets */
|
||||
.small {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
font-size: var(--font-size-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.medium {
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
}
|
||||
|
||||
.large {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
min-height: 56px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific size adjustments */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.small {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
font-size: var(--font-size-base);
|
||||
}
|
||||
|
||||
.medium {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.large {
|
||||
min-height: 64px;
|
||||
padding: var(--space-xl) var(--space-xxl);
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* States */
|
||||
.disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
transform: none !important;
|
||||
}
|
||||
|
||||
.disabled:hover::before {
|
||||
transform: translateX(-100%);
|
||||
}
|
||||
32
src/lib/ui/Button.tsx
Normal file
32
src/lib/ui/Button.tsx
Normal file
@@ -0,0 +1,32 @@
|
||||
import { h } from 'preact';
|
||||
import type { ButtonProps } from '@lib/ui/types';
|
||||
import styles from './Button.module.css';
|
||||
|
||||
export function Button({
|
||||
variant = 'secondary',
|
||||
size = 'medium',
|
||||
disabled = false,
|
||||
children,
|
||||
onClick,
|
||||
'aria-label': ariaLabel,
|
||||
...rest
|
||||
}: ButtonProps) {
|
||||
const classNames = [
|
||||
styles.button,
|
||||
styles[variant],
|
||||
styles[size],
|
||||
disabled && styles.disabled,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
<button
|
||||
className={classNames}
|
||||
onClick={onClick}
|
||||
disabled={disabled}
|
||||
aria-label={ariaLabel}
|
||||
{...rest}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
53
src/lib/ui/Card.module.css
Normal file
53
src/lib/ui/Card.module.css
Normal file
@@ -0,0 +1,53 @@
|
||||
.card {
|
||||
border-radius: var(--border-radius);
|
||||
transition: var(--transition);
|
||||
}
|
||||
|
||||
.default {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.elevated {
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1), 0 1px 3px rgba(0, 0, 0, 0.08);
|
||||
}
|
||||
|
||||
.outlined {
|
||||
background: transparent;
|
||||
border: 2px solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.clickable {
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.clickable:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.clickable:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
/* Padding variants */
|
||||
.padding-none {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.padding-small {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.padding-medium {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.padding-large {
|
||||
padding: 24px;
|
||||
}
|
||||
34
src/lib/ui/Card.tsx
Normal file
34
src/lib/ui/Card.tsx
Normal file
@@ -0,0 +1,34 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Card.module.css';
|
||||
|
||||
interface CardProps {
|
||||
children: any;
|
||||
variant?: 'default' | 'elevated' | 'outlined';
|
||||
padding?: 'none' | 'small' | 'medium' | 'large';
|
||||
className?: string;
|
||||
onClick?: () => void;
|
||||
}
|
||||
|
||||
export function Card({
|
||||
children,
|
||||
variant = 'default',
|
||||
padding = 'medium',
|
||||
className = '',
|
||||
onClick
|
||||
}: CardProps) {
|
||||
const classNames = [
|
||||
styles.card,
|
||||
styles[variant],
|
||||
styles[`padding-${padding}`],
|
||||
onClick && styles.clickable,
|
||||
className,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
const Component = onClick ? 'button' : 'div';
|
||||
|
||||
return (
|
||||
<Component className={classNames} onClick={onClick}>
|
||||
{children}
|
||||
</Component>
|
||||
);
|
||||
}
|
||||
51
src/lib/ui/Layout.module.css
Normal file
51
src/lib/ui/Layout.module.css
Normal file
@@ -0,0 +1,51 @@
|
||||
.layout {
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.content {
|
||||
flex: 1;
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
padding: var(--space-md);
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.screen {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* Tablet optimizations */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.content {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
max-width: 900px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Large tablet and small desktop */
|
||||
@media (min-width: 1025px) {
|
||||
.content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.content {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user