Merge feature/winnerbreak-wechselbreak-#28 into main (Refs #28)
This commit is contained in:
@@ -45,7 +45,17 @@ const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, o
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className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
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key={name + idx}
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>
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<span className={styles['player-name']}>{name}</span>
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<span className={styles['player-name']}>
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{name}
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{(() => {
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const order = (game as any).breakOrder as number[] | undefined;
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const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
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if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
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return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
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}
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return null;
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})()}
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</span>
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<div className={styles['progress-bar']}>
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<div
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className={styles['progress-fill']}
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@@ -72,7 +82,7 @@ const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, o
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<button
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className={styles['score-button']}
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disabled={isCompleted}
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onClick={() => handleScoreUpdate(idx+1, -1)}
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onClick={() => (onUndo ? onUndo() : undefined)}
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aria-label={`Punkt abziehen für ${name}`}
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title={`Punkt abziehen für ${name}`}
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>-</button>
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@@ -14,6 +14,7 @@ import {
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FORM_CONFIG,
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ERROR_STYLES
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} from '../utils/constants';
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import type { BreakRule } from '../types/game';
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interface PlayerSelectModalProps {
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players: string[];
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@@ -126,13 +127,15 @@ const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }:
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt {WIZARD_STEPS.PLAYER1}/{UI_CONSTANTS.TOTAL_WIZARD_STEPS}</div>
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<div className={styles['screen-title']}>Name Spieler 1</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
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<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
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@@ -353,13 +356,15 @@ const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }:
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
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<div className={styles['screen-title']}>Name Spieler 2</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
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@@ -497,13 +502,15 @@ const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }:
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 3/5</div>
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<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
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@@ -625,13 +632,15 @@ const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
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<div className={styles['screen-title']}>Spielart auswählen</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['game-type-selection']}>
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{gameTypes.map(type => (
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@@ -729,13 +738,15 @@ const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToSte
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 5/5</div>
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<div className={styles['screen-title']}>Race To auswählen</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['endlos-container']}>
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<button
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@@ -751,7 +762,7 @@ const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToSte
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<button
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key={value}
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type="button"
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className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
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className={`${styles['race-to-btn']} ${parseInt(String(raceTo), 10) === value ? styles.selected : ''}`}
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onClick={() => handleQuickPick(value)}
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>
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{value}
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@@ -782,15 +793,143 @@ const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToSte
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Fertigstellen"
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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{/* Unicode checkmark */}
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✓
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{/* Unicode right arrow */}
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→
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</button>
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</div>
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</form>
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);
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};
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export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };
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interface BreakRuleStepProps {
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onNext: (rule: BreakRule) => void;
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onCancel: () => void;
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initialValue?: BreakRule | '';
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}
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const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
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const [rule, setRule] = useState<BreakRule>(initialValue as BreakRule);
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return (
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<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
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<div className={styles['screen-title']}>Break-Regel wählen</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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</div>
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<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
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{[
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{ key: 'winnerbreak', label: 'Winnerbreak' },
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{ key: 'wechselbreak', label: 'Wechselbreak' },
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].map(opt => (
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<button
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key={opt.key}
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type="button"
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className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
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onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
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aria-label={`Break-Regel wählen: ${opt.label}`}
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>
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{opt.label}
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</button>
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))}
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</div>
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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←
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</button>
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<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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→
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</button>
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</div>
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</form>
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);
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};
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interface BreakOrderStepProps {
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players: string[];
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rule: BreakRule;
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onNext: (first: number, second?: number) => void;
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onCancel: () => void;
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initialFirst?: number;
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initialSecond?: number;
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}
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const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
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const playerCount = players.filter(Boolean).length;
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const [first, setFirst] = useState<number>(initialFirst);
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const [second, setSecond] = useState<number>(initialSecond ?? (playerCount >= 2 ? 2 : 1));
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const handleFirst = (idx: number) => {
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setFirst(idx);
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// Auto-advance cases: winnerbreak (any players) OR wechselbreak with 2 players
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if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
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onNext(idx);
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}
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};
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const handleSecond = (idx: number) => {
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setSecond(idx);
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onNext(first, idx);
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};
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return (
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<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
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<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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</div>
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<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
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<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
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{players.filter(Boolean).map((name, idx) => (
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<button key={`first-${idx}`} type="button" className={styles['quick-pick-btn']} onClick={() => handleFirst(idx + 1)} aria-label={`Zuerst: ${name}`}>{name}</button>
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))}
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</div>
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{rule === 'wechselbreak' && playerCount === 3 && (
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<>
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<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer bricht als Zweites?</div>
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<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
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{players.filter(Boolean).map((name, idx) => (
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<button key={`second-${idx}`} type="button" className={styles['quick-pick-btn']} onClick={() => handleSecond(idx + 1)} aria-label={`Zweites Break: ${name}`}>{name}</button>
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))}
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</div>
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</>
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)}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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←
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</button>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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onClick={() => {
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if (rule === 'wechselbreak' && playerCount === 3) {
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handleSecond(second);
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} else {
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onNext(first);
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}
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}}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
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>
|
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→
|
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</button>
|
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</div>
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</form>
|
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);
|
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};
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export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
|
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@@ -1,6 +1,6 @@
|
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import { h } from 'preact';
|
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import { Screen } from '../ui/Layout';
|
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import { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep } from '../NewGame';
|
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import { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep } from '../NewGame';
|
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import type { NewGameStep, NewGameData } from '../../types/game';
|
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|
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interface NewGameScreenProps {
|
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@@ -47,9 +47,27 @@ export default function NewGameScreen({
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onStepChange('raceTo');
|
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};
|
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|
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const handleBreakRuleNext = (rule: 'winnerbreak' | 'wechselbreak') => {
|
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onDataChange({ breakRule: rule });
|
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try { localStorage.setItem('lastBreakRule', rule); } catch {}
|
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onStepChange('breakOrder');
|
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};
|
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|
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const handleBreakOrderNext = (first: number, second?: number) => {
|
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const finalData = { ...data, breakFirst: first, breakSecond: second ?? '' } as any;
|
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onDataChange({ breakFirst: first, breakSecond: second ?? '' });
|
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try {
|
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localStorage.setItem('lastBreakFirst', String(first));
|
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if (second) localStorage.setItem('lastBreakSecond', String(second));
|
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} catch {}
|
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onCreateGame(finalData as any);
|
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};
|
||||
|
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const handleRaceToNext = (raceTo: string) => {
|
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const finalData = { ...data, raceTo };
|
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onCreateGame(finalData);
|
||||
// After race to, go to break rule selection
|
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onDataChange({ raceTo });
|
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onStepChange('breakRule');
|
||||
};
|
||||
|
||||
const handleStepBack = () => {
|
||||
@@ -66,6 +84,12 @@ export default function NewGameScreen({
|
||||
case 'raceTo':
|
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onStepChange('gameType');
|
||||
break;
|
||||
case 'breakRule':
|
||||
onStepChange('raceTo');
|
||||
break;
|
||||
case 'breakOrder':
|
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onStepChange('breakRule');
|
||||
break;
|
||||
default:
|
||||
onCancel();
|
||||
}
|
||||
@@ -107,6 +131,8 @@ export default function NewGameScreen({
|
||||
initialValue={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
|
||||
|
||||
{step === 'raceTo' && (
|
||||
<RaceToStep
|
||||
@@ -116,6 +142,25 @@ export default function NewGameScreen({
|
||||
gameType={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakRule' && (
|
||||
<BreakRuleStep
|
||||
onNext={handleBreakRuleNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={(data.breakRule as any) || (typeof window !== 'undefined' ? (localStorage.getItem('lastBreakRule') as any) : 'winnerbreak') || 'winnerbreak'}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakOrder' && (
|
||||
<BreakOrderStep
|
||||
players={[data.player1, data.player2, data.player3]}
|
||||
rule={(data.breakRule as any) || 'winnerbreak'}
|
||||
onNext={handleBreakOrderNext}
|
||||
onCancel={handleStepBack}
|
||||
initialFirst={(typeof window !== 'undefined' && localStorage.getItem('lastBreakFirst')) ? parseInt(localStorage.getItem('lastBreakFirst')!, 10) : 1}
|
||||
initialSecond={(typeof window !== 'undefined' && localStorage.getItem('lastBreakSecond')) ? parseInt(localStorage.getItem('lastBreakSecond')!, 10) : undefined}
|
||||
/>
|
||||
)}
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { Game, GameType, StandardGame, EndlosGame, NewGameData } from '../types/game';
|
||||
import type { Game, GameType, StandardGame, EndlosGame, NewGameData, BreakRule } from '../types/game';
|
||||
import { IndexedDBService } from './indexedDBService';
|
||||
|
||||
const LOCAL_STORAGE_KEY = 'bscscore_games';
|
||||
@@ -163,6 +163,25 @@ export class GameService {
|
||||
player2: gameData.player2,
|
||||
score1: 0,
|
||||
score2: 0,
|
||||
breakRule: (gameData.breakRule as BreakRule) || 'winnerbreak',
|
||||
breakOrder: (() => {
|
||||
// Determine break order from inputs, fallback defaults
|
||||
const players: number[] = [1, 2];
|
||||
if (gameData.player3?.trim()) players.push(3);
|
||||
const first = (typeof gameData.breakFirst === 'number' ? gameData.breakFirst : 1) as number;
|
||||
const second = (typeof gameData.breakSecond === 'number' ? gameData.breakSecond : (players.includes(2) && first !== 2 ? 2 : (players.includes(3) ? 3 : 2))) as number;
|
||||
const order = [first];
|
||||
if (players.length === 2) {
|
||||
order.push(first === 1 ? 2 : 1);
|
||||
} else {
|
||||
// 3 players: add chosen second, then the remaining third
|
||||
order.push(second);
|
||||
const third = [1,2,3].find(p => p !== first && p !== second)!;
|
||||
order.push(third);
|
||||
}
|
||||
return order;
|
||||
})(),
|
||||
currentBreakerIdx: 0,
|
||||
};
|
||||
|
||||
if (gameData.player3) {
|
||||
@@ -185,6 +204,23 @@ export class GameService {
|
||||
updated.score3 = Math.max(0, updated.score3 + change);
|
||||
}
|
||||
|
||||
// Breaker logic
|
||||
if (change > 0) {
|
||||
if ((updated.breakRule || 'winnerbreak') === 'winnerbreak') {
|
||||
// Winner keeps break: set breaker to this player
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const idx = order.findIndex(p => p === player);
|
||||
updated.currentBreakerIdx = idx >= 0 ? idx : 0;
|
||||
} else {
|
||||
// Wechselbreak: rotate to next
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const curr = typeof updated.currentBreakerIdx === 'number' ? updated.currentBreakerIdx : 0;
|
||||
updated.currentBreakerIdx = (curr + 1) % order.length;
|
||||
}
|
||||
}
|
||||
|
||||
updated.updatedAt = new Date().toISOString();
|
||||
return updated;
|
||||
}
|
||||
|
||||
@@ -33,6 +33,8 @@ export interface BaseGame {
|
||||
lastModified?: number;
|
||||
}
|
||||
|
||||
export type BreakRule = 'winnerbreak' | 'wechselbreak';
|
||||
|
||||
export interface StandardGame extends BaseGame {
|
||||
player1: string;
|
||||
player2: string;
|
||||
@@ -40,6 +42,10 @@ export interface StandardGame extends BaseGame {
|
||||
score1: number;
|
||||
score2: number;
|
||||
score3?: number;
|
||||
// Break management
|
||||
breakRule?: BreakRule; // default winnerbreak for backfill
|
||||
breakOrder?: number[]; // 1-based player indices, e.g. [1,2] or [1,2,3]
|
||||
currentBreakerIdx?: number; // index into breakOrder
|
||||
}
|
||||
|
||||
export interface EndlosGame extends BaseGame {
|
||||
@@ -58,8 +64,11 @@ export interface NewGameData {
|
||||
player3: string;
|
||||
gameType: GameType | '';
|
||||
raceTo: string;
|
||||
breakRule?: BreakRule | '';
|
||||
breakFirst?: number | '';
|
||||
breakSecond?: number | '';
|
||||
}
|
||||
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'raceTo' | null;
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'breakRule' | 'breakOrder' | 'raceTo' | null;
|
||||
|
||||
export type GameFilter = 'all' | 'active' | 'completed';
|
||||
Reference in New Issue
Block a user