feat(wizard): Player 2 step and multi-step navigation

- Add Player2Step component for player 2 name input
- Implement multi-step wizard logic in App.jsx
- Player 1/2 steps now allow forward/back navigation
- Left arrow on Player 2 returns to Player 1, not abort
- Prepare placeholders for further steps

Closes #7
This commit is contained in:
Frank Schwenk
2025-06-18 20:59:05 +02:00
parent 76ef005cda
commit a2b618ce16
2 changed files with 212 additions and 12 deletions

View File

@@ -2,7 +2,7 @@ import { h } from 'preact';
import { useState, useEffect, useCallback } from 'preact/hooks';
import GameList from './GameList.jsx';
import GameDetail from './GameDetail.jsx';
import NewGame from './NewGame.jsx';
import { Player1Step, Player2Step } from './NewGame.jsx';
import Modal from './Modal.jsx';
import ValidationModal from './ValidationModal.jsx';
import GameCompletionModal from './GameCompletionModal.jsx';
@@ -23,6 +23,8 @@ const App = () => {
const [validation, setValidation] = useState({ open: false, message: '' });
const [completionModal, setCompletionModal] = useState({ open: false, game: null });
const [filter, setFilter] = useState('all');
const [newGameStep, setNewGameStep] = useState(null);
const [newGameData, setNewGameData] = useState({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
// Load games from localStorage on mount
useEffect(() => {
@@ -55,6 +57,8 @@ const App = () => {
const showNewGame = useCallback(() => {
setScreen('new-game');
setCurrentGameId(null);
setNewGameStep('player1');
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
}, []);
const showGameDetail = useCallback((id) => {
setCurrentGameId(id);
@@ -134,6 +138,39 @@ const App = () => {
setValidation({ open: false, message: '' });
}, []);
// Step handlers
const handlePlayer1Next = (name) => {
setNewGameData(data => ({ ...data, player1: name }));
setNewGameStep('player2');
};
const handlePlayer2Next = (name) => {
setNewGameData(data => ({ ...data, player2: name }));
setNewGameStep('player3');
};
// Placeholder handlers for further steps
const handlePlayer3Next = (name) => {
setNewGameData(data => ({ ...data, player3: name }));
setNewGameStep('gameType');
};
const handleGameTypeNext = (type) => {
setNewGameData(data => ({ ...data, gameType: type }));
setNewGameStep('raceTo');
};
const handleRaceToNext = (raceTo) => {
setNewGameData(data => ({ ...data, raceTo }));
// Finalize game creation here
// For now, just go back to game list
setScreen('game-list');
setNewGameStep(null);
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
};
const handleCancelNewGame = useCallback(() => {
setScreen('game-list');
setNewGameStep(null);
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
}, []);
return (
<div className="screen-container">
{screen === 'game-list' && (
@@ -153,16 +190,40 @@ const App = () => {
{screen === 'new-game' && (
<div className="screen active">
<div className="screen-content">
<NewGame
onCreateGame={handleCreateGame}
playerNameHistory={playerNameHistory}
onCancel={showGameList}
onGameCreated={id => {
setCurrentGameId(id);
setScreen('game-detail');
}}
initialValues={games[0]}
/>
{newGameStep === 'player1' && (
<Player1Step
playerNameHistory={playerNameHistory}
onNext={handlePlayer1Next}
onCancel={handleCancelNewGame}
initialValue={newGameData.player1}
/>
)}
{newGameStep === 'player2' && (
<Player2Step
playerNameHistory={playerNameHistory}
onNext={handlePlayer2Next}
onCancel={() => setNewGameStep('player1')}
initialValue={newGameData.player2}
/>
)}
{newGameStep === 'player3' && (
<div style={{ padding: 40, textAlign: 'center' }}>
<h2>Player 3 Step (TODO)</h2>
<button onClick={() => handlePlayer3Next('')}>Skip</button>
</div>
)}
{newGameStep === 'gameType' && (
<div style={{ padding: 40, textAlign: 'center' }}>
<h2>Game Type Step (TODO)</h2>
<button onClick={() => handleGameTypeNext('8-Ball')}>8-Ball</button>
</div>
)}
{newGameStep === 'raceTo' && (
<div style={{ padding: 40, textAlign: 'center' }}>
<h2>Race To Step (TODO)</h2>
<button onClick={() => handleRaceToNext(5)}>5</button>
</div>
)}
</div>
</div>
)}

View File

@@ -144,4 +144,143 @@ const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' })
);
};
export default Player1Step;
/**
* Player 2 input step for multi-step game creation wizard.
* @param {object} props
* @param {string[]} props.playerNameHistory
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string} [props.initialValue]
* @returns {import('preact').VNode}
*/
const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Neues Spiel Schritt 2/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={e => setPlayer2(e.target.value)}
autoFocus
autoComplete="off"
aria-label="Name Spieler 2"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 4).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8594;
</button>
</div>
</form>
);
};
export { Player1Step, Player2Step };