feat(wizard): Player 2 step and multi-step navigation
- Add Player2Step component for player 2 name input - Implement multi-step wizard logic in App.jsx - Player 1/2 steps now allow forward/back navigation - Left arrow on Player 2 returns to Player 1, not abort - Prepare placeholders for further steps Closes #7
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@@ -2,7 +2,7 @@ import { h } from 'preact';
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import { useState, useEffect, useCallback } from 'preact/hooks';
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import GameList from './GameList.jsx';
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import GameDetail from './GameDetail.jsx';
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import NewGame from './NewGame.jsx';
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import { Player1Step, Player2Step } from './NewGame.jsx';
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import Modal from './Modal.jsx';
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import ValidationModal from './ValidationModal.jsx';
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import GameCompletionModal from './GameCompletionModal.jsx';
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@@ -23,6 +23,8 @@ const App = () => {
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const [validation, setValidation] = useState({ open: false, message: '' });
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const [completionModal, setCompletionModal] = useState({ open: false, game: null });
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const [filter, setFilter] = useState('all');
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const [newGameStep, setNewGameStep] = useState(null);
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const [newGameData, setNewGameData] = useState({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
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// Load games from localStorage on mount
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useEffect(() => {
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@@ -55,6 +57,8 @@ const App = () => {
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const showNewGame = useCallback(() => {
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setScreen('new-game');
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setCurrentGameId(null);
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setNewGameStep('player1');
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setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
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}, []);
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const showGameDetail = useCallback((id) => {
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setCurrentGameId(id);
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@@ -134,6 +138,39 @@ const App = () => {
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setValidation({ open: false, message: '' });
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}, []);
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// Step handlers
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const handlePlayer1Next = (name) => {
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setNewGameData(data => ({ ...data, player1: name }));
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setNewGameStep('player2');
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};
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const handlePlayer2Next = (name) => {
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setNewGameData(data => ({ ...data, player2: name }));
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setNewGameStep('player3');
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};
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// Placeholder handlers for further steps
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const handlePlayer3Next = (name) => {
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setNewGameData(data => ({ ...data, player3: name }));
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setNewGameStep('gameType');
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};
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const handleGameTypeNext = (type) => {
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setNewGameData(data => ({ ...data, gameType: type }));
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setNewGameStep('raceTo');
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};
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const handleRaceToNext = (raceTo) => {
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setNewGameData(data => ({ ...data, raceTo }));
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// Finalize game creation here
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// For now, just go back to game list
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setScreen('game-list');
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setNewGameStep(null);
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setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
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};
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const handleCancelNewGame = useCallback(() => {
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setScreen('game-list');
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setNewGameStep(null);
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setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
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}, []);
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return (
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<div className="screen-container">
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{screen === 'game-list' && (
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@@ -153,16 +190,40 @@ const App = () => {
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{screen === 'new-game' && (
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<div className="screen active">
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<div className="screen-content">
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<NewGame
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onCreateGame={handleCreateGame}
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playerNameHistory={playerNameHistory}
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onCancel={showGameList}
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onGameCreated={id => {
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setCurrentGameId(id);
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setScreen('game-detail');
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}}
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initialValues={games[0]}
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/>
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{newGameStep === 'player1' && (
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<Player1Step
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playerNameHistory={playerNameHistory}
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onNext={handlePlayer1Next}
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onCancel={handleCancelNewGame}
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initialValue={newGameData.player1}
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/>
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)}
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{newGameStep === 'player2' && (
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<Player2Step
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playerNameHistory={playerNameHistory}
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onNext={handlePlayer2Next}
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onCancel={() => setNewGameStep('player1')}
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initialValue={newGameData.player2}
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/>
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)}
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{newGameStep === 'player3' && (
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<div style={{ padding: 40, textAlign: 'center' }}>
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<h2>Player 3 Step (TODO)</h2>
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<button onClick={() => handlePlayer3Next('')}>Skip</button>
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</div>
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)}
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{newGameStep === 'gameType' && (
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<div style={{ padding: 40, textAlign: 'center' }}>
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<h2>Game Type Step (TODO)</h2>
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<button onClick={() => handleGameTypeNext('8-Ball')}>8-Ball</button>
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</div>
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)}
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{newGameStep === 'raceTo' && (
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<div style={{ padding: 40, textAlign: 'center' }}>
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<h2>Race To Step (TODO)</h2>
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<button onClick={() => handleRaceToNext(5)}>5</button>
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</div>
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)}
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</div>
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</div>
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)}
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@@ -144,4 +144,143 @@ const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' })
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);
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};
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export default Player1Step;
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/**
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* Player 2 input step for multi-step game creation wizard.
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* @param {object} props
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* @param {string[]} props.playerNameHistory
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
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const [player2, setPlayer2] = useState(initialValue);
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const [error, setError] = useState(null);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const inputRef = useRef(null);
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useEffect(() => {
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if (!player2) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player2.toLowerCase())
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)
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);
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}
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}, [player2, playerNameHistory]);
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const handleSubmit = (e) => {
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e.preventDefault();
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if (!player2.trim()) {
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setError('Bitte Namen für Spieler 2 eingeben');
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return;
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}
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setError(null);
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onNext(player2.trim());
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};
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const handleQuickPick = (name) => {
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setError(null);
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onNext(name);
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};
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const handleClear = () => {
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setPlayer2('');
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setError(null);
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if (inputRef.current) inputRef.current.focus();
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player2-input"
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className={styles['name-input']}
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placeholder="Name Spieler 2"
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value={player2}
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onInput={e => setPlayer2(e.target.value)}
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autoFocus
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autoComplete="off"
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aria-label="Name Spieler 2"
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style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
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ref={inputRef}
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/>
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{player2 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, 4).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => handleQuickPick(name)}
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aria-label={`Schnellauswahl: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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)}
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</div>
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{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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←
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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→
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</button>
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</div>
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</form>
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);
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};
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export { Player1Step, Player2Step };
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