refactor(new-game): extract Player1Step into separate module

Refs #30

- Add src/components/new-game/Player1Step.tsx
- Replace inline Player1Step with import in NewGame.tsx
- Preserve behavior; no UI or logic changes
This commit is contained in:
Frank Schwenk
2025-10-30 15:09:02 +01:00
parent 8aac1d476a
commit f8b461e189
2 changed files with 260 additions and 254 deletions

View File

@@ -15,6 +15,7 @@ import {
FORM_CONFIG,
ERROR_STYLES
} from '../utils/constants';
import { Player1Step } from './new-game/Player1Step';
import type { BreakRule } from '../types/game';
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
@@ -26,260 +27,7 @@ interface PlayerStepProps {
initialValue?: string;
}
/**
* Player 1 input step for multi-step game creation wizard.
*/
const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
const el = inputRef.current;
if (el) {
el.focus();
const end = el.value.length;
try {
el.setSelectionRange(end, end);
} catch {}
}
}, []);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Name Spieler 1</div>
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
// Real-time validation feedback
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
{/* Unicode heavy multiplication X */}
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode left arrow */}
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
{/* Unicode right arrow */}
&#8594;
</button>
</div>
</form>
);
};
// Player1Step moved to ./new-game/Player1Step
/**
* Player 2 input step for multi-step game creation wizard.

View File

@@ -0,0 +1,258 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { UI_CONSTANTS, ERROR_MESSAGES, ARIA_LABELS, FORM_CONFIG, ERROR_STYLES } from '../../utils/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
const el = inputRef.current;
if (el) {
el.focus();
const end = el.value.length;
try {
el.setSelectionRange(end, end);
} catch {}
}
}, []);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Name Spieler 1</div>
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};