feat: Implement Game Type selection step
- Adds the 'GameTypeStep' to the new game wizard. - Features large, touch-friendly buttons for selecting game types. - Selection automatically proceeds to the next step. - Includes progress indicator and back navigation. - Closes #9
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2
.gitea
2
.gitea
@@ -1 +1 @@
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@https://gitea.schwenk.online/froxxxy/bscscore/issues/8
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@https://gitea.schwenk.online/froxxxy/bscscore/issues/9
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@@ -2,7 +2,7 @@ import { h } from 'preact';
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import { useState, useEffect, useCallback } from 'preact/hooks';
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import GameList from './GameList.jsx';
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import GameDetail from './GameDetail.jsx';
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import { Player1Step, Player2Step, Player3Step } from './NewGame.jsx';
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import { Player1Step, Player2Step, Player3Step, GameTypeStep } from './NewGame.jsx';
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import Modal from './Modal.jsx';
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import ValidationModal from './ValidationModal.jsx';
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import GameCompletionModal from './GameCompletionModal.jsx';
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@@ -214,10 +214,11 @@ const App = () => {
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/>
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)}
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{newGameStep === 'gameType' && (
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<div style={{ padding: 40, textAlign: 'center' }}>
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<h2>Game Type Step (TODO)</h2>
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<button onClick={() => handleGameTypeNext('8-Ball')}>8-Ball</button>
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</div>
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<GameTypeStep
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onNext={handleGameTypeNext}
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onCancel={() => setNewGameStep('player3')}
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initialValue={newGameData.gameType}
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/>
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)}
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{newGameStep === 'raceTo' && (
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<div style={{ padding: 40, textAlign: 'center' }}>
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@@ -429,4 +429,58 @@ const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' })
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);
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};
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export { Player1Step, Player2Step, Player3Step };
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/**
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* Game Type selection step for multi-step game creation wizard.
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* @param {object} props
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const GameTypeStep = ({ onNext, onCancel, initialValue = '' }) => {
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const gameTypes = ['8-Ball', '9-Ball', '10-Ball', '14/1 endlos'];
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const handleSelect = (gameType) => {
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onNext(gameType);
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};
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return (
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<div className={styles['new-game-form']} aria-label="Spielart auswählen">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['game-type-selection']}>
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{gameTypes.map(type => (
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<button
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key={type}
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type="button"
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className={`${styles['game-type-btn']} ${initialValue === type ? styles.selected : ''}`}
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onClick={() => handleSelect(type)}
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>
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{type}
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</button>
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))}
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</div>
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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←
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</button>
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{/* No "weiter" arrow, selection proceeds automatically */}
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<div style={{ width: 80 }} /> {/* Placeholder to balance the flex container */}
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</div>
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</div>
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);
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};
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export { Player1Step, Player2Step, Player3Step, GameTypeStep };
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@@ -188,4 +188,31 @@
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.clear-input-btn:active, .clear-input-btn:focus {
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color: #fff;
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outline: none;
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}
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.game-type-selection {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 16px;
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width: 100%;
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margin: 16px 0;
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}
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.game-type-btn {
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background: #2a2a2a;
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border: 2px solid #333;
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color: #fff;
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font-size: 1.4rem;
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font-weight: 600;
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padding: 24px;
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border-radius: 8px;
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cursor: pointer;
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text-align: center;
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transition: background 0.2s, border-color 0.2s;
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}
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.game-type-btn:hover {
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background: #333;
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border-color: #555;
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}
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.game-type-btn.selected {
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background: #4a4a4a;
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border-color: #777;
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}
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