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2
.gitea
2
.gitea
@@ -1 +1 @@
|
||||
@https://gitea.schwenk.online/froxxxy/bscscore/issues/10
|
||||
https://gitea.schwenk.online/froxxxy/bscscore/issues/30
|
||||
5
.gitignore
vendored
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.gitignore
vendored
@@ -25,3 +25,8 @@ pnpm-debug.log*
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||||
|
||||
.gitea
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||||
dev/.gitea
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# Playwright test artifacts
|
||||
playwright-report/
|
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test-results/
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playwright/.cache/
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|
||||
271
README.md
271
README.md
@@ -1,80 +1,231 @@
|
||||
# BSC Score
|
||||
# BSC Score - Pool Scoring Application
|
||||
|
||||
A modern, responsive web application for tracking billiards scores. Built with vanilla JavaScript and designed for mobile-first usage.
|
||||
A modern, responsive pool/billiards scoring application built with **Astro** and **Preact**, following best practices for maintainability, performance, and reusability.
|
||||
|
||||
## Features
|
||||
## ✨ Features
|
||||
|
||||
- Track scores for different billiards game types (8-Ball, 9-Ball, 10-Ball, 14/1)
|
||||
- Support for "Race to X" games
|
||||
- Real-time score tracking
|
||||
- Game history with active and completed games
|
||||
- Player name history and quick selection
|
||||
- Mobile-optimized touch interface
|
||||
- Offline support with local storage
|
||||
- Dark theme design
|
||||
- **Multi-game Support**: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
|
||||
- **Real-time Scoring**: Live score tracking with undo functionality
|
||||
- **Player Management**: Automatic player name history and suggestions
|
||||
- **Game Management**: Create, track, and manage multiple games
|
||||
- **Responsive Design**: Optimized for mobile and desktop
|
||||
- **Progressive Web App**: Offline support and app-like experience
|
||||
- **TypeScript**: Full type safety for better development experience
|
||||
|
||||
## Usage
|
||||
## 🏗️ Architecture
|
||||
|
||||
1. Open `index.html` in your web browser
|
||||
2. Create a new game by clicking "Neues Spiel"
|
||||
3. Select or enter player names
|
||||
4. Choose game type and optional "Race to X" setting
|
||||
5. Use the score buttons to track points during the game
|
||||
6. Complete the game when finished
|
||||
7. View game history and filter by status
|
||||
Everything reusable now lives under `src/lib`, allowing you to embed the core experience inside another React/Preact host without the Astro shell.
|
||||
|
||||
## Development
|
||||
- **`@lib/domain`** – Pure TypeScript domain model (types, constants, validation, helpers).
|
||||
- **`@lib/data`** – Persistence adapters and repositories (IndexedDB, migrations).
|
||||
- **`@lib/state`** – Composable hooks that orchestrate domain + data.
|
||||
- **`@lib/ui`** – Stateless UI primitives with co-located CSS modules.
|
||||
- **`@lib/features/*`** – Feature bundles composing UI + state (game list, detail, lifecycle modals, new-game wizard).
|
||||
|
||||
The application is built using:
|
||||
- Vanilla JavaScript (ES6+)
|
||||
- HTML5
|
||||
- CSS3
|
||||
- LocalStorage for data persistence
|
||||
The Astro `src/components` folder is now a thin host layer (screens + island bootstrap) that consumes the library.
|
||||
|
||||
No build process or dependencies required. Simply clone the repository and open `index.html` in a web browser.
|
||||
Detailed module docs live in `src/lib/docs/architecture.md` and the individual `README.md` files under each package.
|
||||
|
||||
## Project Structure
|
||||
## 🚀 Getting Started
|
||||
|
||||
The project consists of the following key files:
|
||||
- `index.html`: Main application file containing HTML, CSS, and JavaScript
|
||||
- `README.md`: Project documentation and setup instructions
|
||||
- `LICENSE`: GNU GPLv3 license text
|
||||
- `TODO.md`: Roadmap and planned features
|
||||
### Prerequisites
|
||||
- Node.js 18+
|
||||
- npm or yarn
|
||||
|
||||
## Features in Detail
|
||||
### Installation
|
||||
```bash
|
||||
# Clone the repository
|
||||
git clone <repository-url>
|
||||
cd bscscore
|
||||
|
||||
### Core Features
|
||||
- Score tracking for multiple billiards game types
|
||||
- Player name history with quick selection
|
||||
- Game status management (active/completed)
|
||||
- Local storage for offline functionality
|
||||
- Mobile-optimized interface
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
### User Interface
|
||||
- Dark theme design
|
||||
- Touch-friendly controls
|
||||
- Responsive layout
|
||||
- Game type selection
|
||||
- Player name management
|
||||
# Start development server
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### Data Management
|
||||
- Local storage persistence
|
||||
- Game history tracking
|
||||
- Player name history
|
||||
- Status filtering
|
||||
### Available Scripts
|
||||
```bash
|
||||
npm run dev # Start development server
|
||||
npm run build # Build for production
|
||||
npm run preview # Preview production build
|
||||
npm run test:record # Record browser interactions with Playwright
|
||||
npm run test:e2e # Run all recorded browser automation scripts
|
||||
```
|
||||
|
||||
## Contributing
|
||||
### Building with Docker
|
||||
```bash
|
||||
# Build for production using Docker
|
||||
docker run -it -v $(pwd):/app -w /app --rm node:latest npx astro build
|
||||
```
|
||||
|
||||
1. Fork the repository
|
||||
2. Create your feature branch (`git checkout -b feature/AmazingFeature`)
|
||||
3. Commit your changes (`git commit -m 'Add some AmazingFeature'`)
|
||||
4. Push to the branch (`git push origin feature/AmazingFeature`)
|
||||
5. Open a Pull Request
|
||||
## 🧪 Testing
|
||||
|
||||
## Roadmap
|
||||
The project uses **Playwright** for browser automation and recording. This allows you to record interactions once and replay them anytime, making it easy to test repetitive workflows.
|
||||
|
||||
See [TODO.md](TODO.md) for a list of proposed features and known issues.
|
||||
### Quick Start
|
||||
|
||||
## License
|
||||
**Recording interactions:**
|
||||
```bash
|
||||
# Terminal 1: Start dev server
|
||||
npm run dev
|
||||
|
||||
This project is licensed under the GNU General Public License v3.0 - see the [LICENSE](LICENSE) file for details.
|
||||
# Terminal 2: Start recording
|
||||
npm run test:record
|
||||
```
|
||||
|
||||
**Running recordings:**
|
||||
```bash
|
||||
npm run test:e2e
|
||||
```
|
||||
|
||||
### Features
|
||||
|
||||
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
|
||||
- **Replay scripts**: Run recorded scripts automatically
|
||||
- **Duplicate & modify**: Copy any script and modify it (e.g., change the last step from clicking 'z' to clicking 'a')
|
||||
- **Full scripting power**: Edit generated TypeScript files directly for custom automation
|
||||
|
||||
### Documentation
|
||||
|
||||
For detailed instructions on recording, modifying, and running scripts, see:
|
||||
- **[tests/recordings/README.md](tests/recordings/README.md)** - Complete workflow documentation
|
||||
|
||||
## 📁 Project Structure
|
||||
|
||||
### **Core Components**
|
||||
- `src/components/App.tsx` - Astro-bound shell orchestrating library modules
|
||||
- `src/components/screens/` - Screen containers consuming `@lib/features`
|
||||
- `src/lib/` - Reusable application spine (domain/data/state/ui/features)
|
||||
|
||||
### **State Management**
|
||||
- `@lib/state/useGameState` - Game CRUD operations and persistence
|
||||
- `@lib/state/useNavigation` - Application routing and screen state
|
||||
- `@lib/state/useModal` - Modal state management helpers
|
||||
|
||||
### **Business Logic**
|
||||
- `@lib/data/gameService` - Game creation, updates, and persistence orchestration
|
||||
- `@lib/domain/gameUtils` - Game-related utility functions
|
||||
- `@lib/domain/validation` - Input validation and sanitisation
|
||||
|
||||
### **Type Definitions**
|
||||
- `@lib/domain/types` - Game domain types
|
||||
- `@lib/ui/types` - UI component types
|
||||
- `types/css-modules.d.ts` - CSS modules type support
|
||||
|
||||
## 🎯 Key Improvements
|
||||
|
||||
### **From Monolithic to Modular**
|
||||
- **Before**: 360-line App component handling everything
|
||||
- **After**: Separated concerns with focused, single-responsibility components
|
||||
|
||||
### **Type Safety**
|
||||
- **Before**: JavaScript with PropTypes comments
|
||||
- **After**: Full TypeScript with comprehensive type definitions
|
||||
|
||||
### **State Management**
|
||||
- **Before**: All state in one component with prop drilling
|
||||
- **After**: Custom hooks with proper encapsulation and reusability
|
||||
|
||||
### **Reusability**
|
||||
- **Before**: Tightly coupled, single-use components
|
||||
- **After**: Reusable UI components with variant support
|
||||
|
||||
### **Performance**
|
||||
- **Before**: Client-side only rendering
|
||||
- **After**: Astro's islands architecture with optimal hydration
|
||||
|
||||
### **Developer Experience**
|
||||
- **Before**: No structure, mixed concerns
|
||||
- **After**: Clear architecture, proper tooling, and documentation
|
||||
|
||||
## 🛠️ Technology Stack
|
||||
|
||||
- **Framework**: [Astro](https://astro.build/) - Islands architecture for optimal performance
|
||||
- **UI Library**: [Preact](https://preactjs.com/) - Lightweight React alternative
|
||||
- **Language**: [TypeScript](https://www.typescriptlang.org/) - Type safety and better DX
|
||||
- **Styling**: CSS Modules with design tokens
|
||||
- **Build Tool**: Vite (integrated with Astro)
|
||||
|
||||
## 📱 Progressive Web App
|
||||
|
||||
The application includes PWA features:
|
||||
- Offline support with service worker
|
||||
- App manifest for "Add to Home Screen"
|
||||
- Optimized for mobile devices
|
||||
- Fast loading with proper caching strategies
|
||||
|
||||
## 🎨 Design System
|
||||
|
||||
### **Design Tokens**
|
||||
- Consistent color palette
|
||||
- Standardized spacing and sizing
|
||||
- Responsive breakpoints
|
||||
- Accessibility-compliant contrast ratios
|
||||
|
||||
### **Component Variants**
|
||||
- Button: `primary`, `secondary`, `danger`
|
||||
- Card: `default`, `elevated`, `outlined`
|
||||
- Sizes: `small`, `medium`, `large`
|
||||
|
||||
## 🧪 Best Practices Implemented
|
||||
|
||||
### **Code Quality**
|
||||
- ✅ SOLID principles
|
||||
- ✅ DRY (Don't Repeat Yourself)
|
||||
- ✅ Single Responsibility Principle
|
||||
- ✅ Proper separation of concerns
|
||||
- ✅ TypeScript strict mode
|
||||
|
||||
### **Performance**
|
||||
- ✅ Code splitting with Astro islands
|
||||
- ✅ Optimized bundle size
|
||||
- ✅ Efficient re-rendering with proper hooks
|
||||
- ✅ CSS Modules for optimized styling
|
||||
|
||||
### **Accessibility**
|
||||
- ✅ ARIA labels and roles
|
||||
- ✅ Keyboard navigation support
|
||||
- ✅ Screen reader compatibility
|
||||
- ✅ High contrast support
|
||||
|
||||
### **Maintainability**
|
||||
- ✅ Clear file structure
|
||||
- ✅ Comprehensive documentation
|
||||
- ✅ Type safety throughout
|
||||
- ✅ Modular, testable components
|
||||
|
||||
## 🔧 Configuration
|
||||
|
||||
### **Astro Configuration**
|
||||
- Preact integration with React compatibility
|
||||
- TypeScript strict mode
|
||||
- Optimized build settings
|
||||
- Development server configuration
|
||||
|
||||
### **TypeScript Configuration**
|
||||
- Strict type checking
|
||||
- Modern ES2020+ features
|
||||
- CSS Modules support
|
||||
- Astro-specific types
|
||||
|
||||
## 📈 Future Improvements
|
||||
|
||||
- Unit and integration testing (if needed)
|
||||
- Internationalization (i18n) support
|
||||
- Advanced game statistics and analytics
|
||||
- Real-time multiplayer support
|
||||
- Game export/import functionality
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
This codebase follows strict development principles:
|
||||
1. Every feature must be type-safe
|
||||
2. Components must be reusable and well-documented
|
||||
3. Business logic must be separated from UI logic
|
||||
4. All changes must follow the established architecture patterns
|
||||
|
||||
## 📄 License
|
||||
|
||||
[Include your license information here]
|
||||
124
UI_IMPROVEMENTS.md
Normal file
124
UI_IMPROVEMENTS.md
Normal file
@@ -0,0 +1,124 @@
|
||||
# BSC Score App - UI Improvements for Tablet Optimization
|
||||
|
||||
## Overview
|
||||
This document outlines the comprehensive UI improvements made to enhance the aesthetic appeal and tablet usage experience of the BSC Score application.
|
||||
|
||||
## Key Improvements Implemented
|
||||
|
||||
### 1. Design System Implementation
|
||||
- **CSS Custom Properties**: Established a comprehensive design token system with consistent colors, spacing, typography, and transitions
|
||||
- **Responsive Typography**: Tablet-specific font scaling for optimal readability
|
||||
- **Touch Target Optimization**: Minimum 44px touch targets on mobile, 48-56px on tablets
|
||||
- **Consistent Spacing**: 8px-based spacing system with semantic naming (--space-xs through --space-xxl)
|
||||
|
||||
### 2. Enhanced Color System
|
||||
- **Primary Color**: Orange (#ff9800) with hover states
|
||||
- **Semantic Colors**: Success, danger, warning with consistent usage
|
||||
- **Surface Colors**: Improved contrast and visual hierarchy
|
||||
- **Text Colors**: Primary, secondary, and muted text colors for better readability
|
||||
|
||||
### 3. Tablet-Specific Optimizations
|
||||
|
||||
#### Layout Improvements
|
||||
- **Max-width adjustments**: 900px for tablets vs 1200px for desktop
|
||||
- **Adaptive padding**: Increased spacing on larger screens
|
||||
- **Grid layouts**: Improved symmetry in filter buttons and game type selection
|
||||
|
||||
#### Touch Experience
|
||||
- **Larger touch targets**: 56px minimum on tablets
|
||||
- **Hover effects**: Subtle animations and visual feedback
|
||||
- **Improved button spacing**: Better gaps between interactive elements
|
||||
|
||||
### 4. Component-Specific Enhancements
|
||||
|
||||
#### Game List
|
||||
- **Grid-based layout**: Improved symmetry with CSS Grid
|
||||
- **Enhanced cards**: Better shadows, borders, and hover effects
|
||||
- **Symmetric filter buttons**: Equal width distribution
|
||||
- **Improved visual hierarchy**: Game type badges, centered player names, highlighted scores
|
||||
- **Better delete buttons**: Larger touch targets with improved styling
|
||||
|
||||
#### New Game Wizard
|
||||
- **Progress indicator**: Visual step indicator with active state animations
|
||||
- **Consistent spacing**: Uniform gaps throughout the form
|
||||
- **Enhanced input fields**: Better focus states and clear buttons
|
||||
- **Improved navigation**: Larger arrow buttons with better visual feedback
|
||||
- **Game type/Race-to selection**: Grid-based layout for better alignment
|
||||
|
||||
#### Button System
|
||||
- **Unified styling**: Consistent button variants (primary, secondary, danger)
|
||||
- **Micro-interactions**: Hover animations and press states
|
||||
- **Size variants**: Small, medium, large with tablet adjustments
|
||||
- **Focus indicators**: Improved accessibility with visible focus rings
|
||||
|
||||
### 5. Responsive Design Enhancements
|
||||
|
||||
#### Breakpoints
|
||||
- **Mobile**: < 768px
|
||||
- **Tablet**: 768px - 1024px
|
||||
- **Desktop**: > 1024px
|
||||
|
||||
#### Tablet-Specific Features
|
||||
- **Horizontal navigation**: Better layout for tablet landscape mode
|
||||
- **Increased font sizes**: Improved readability on tablet screens
|
||||
- **Enhanced spacing**: More generous padding and margins
|
||||
- **Grid adjustments**: Optimized column layouts for tablet screens
|
||||
|
||||
### 6. Aesthetic Improvements
|
||||
|
||||
#### Visual Polish
|
||||
- **Gradient backgrounds**: Subtle gradients on player input sections
|
||||
- **Enhanced shadows**: Layered shadow system for depth
|
||||
- **Smooth transitions**: 0.15s to 0.3s transition durations
|
||||
- **Border radius consistency**: Unified corner rounding
|
||||
- **Backdrop blur**: Modal overlays with blur effects
|
||||
|
||||
#### Typography
|
||||
- **Font stack**: Inter font with system fallbacks
|
||||
- **Improved line height**: 1.5 for better readability
|
||||
- **Font smoothing**: Antialiased text rendering
|
||||
- **Weight hierarchy**: Consistent font weight usage
|
||||
|
||||
#### Interactive Elements
|
||||
- **Shimmer effects**: Subtle shine animation on buttons
|
||||
- **Transform effects**: Slight lift on hover states
|
||||
- **Color transitions**: Smooth color changes on state updates
|
||||
- **Scale animations**: Micro-interactions for button presses
|
||||
|
||||
### 7. Accessibility Improvements
|
||||
- **Focus management**: Visible focus indicators
|
||||
- **Touch target sizes**: WCAG compliant minimum sizes
|
||||
- **Color contrast**: Improved contrast ratios
|
||||
- **Keyboard navigation**: Enhanced tab order and interactions
|
||||
|
||||
## Testing Recommendations
|
||||
|
||||
### Tablet Testing
|
||||
1. **iPad (10.9")**: Test in both portrait and landscape orientations
|
||||
2. **Android tablets**: Various screen sizes and densities
|
||||
3. **Touch interactions**: Verify all buttons and inputs are easily tappable
|
||||
4. **Scrolling performance**: Ensure smooth scrolling with -webkit-overflow-scrolling
|
||||
|
||||
### Cross-Device Testing
|
||||
1. **Mobile phones**: Verify mobile breakpoint adjustments
|
||||
2. **Desktop browsers**: Ensure desktop experience isn't degraded
|
||||
3. **Different orientations**: Test rotation on tablets
|
||||
|
||||
## Performance Considerations
|
||||
- **CSS Variables**: Minimal performance impact with better maintainability
|
||||
- **Transform animations**: Hardware-accelerated for smooth performance
|
||||
- **Optimized selectors**: Efficient CSS targeting without over-qualification
|
||||
|
||||
## Future Enhancements
|
||||
1. **Dark/Light theme toggle**: Leveraging CSS custom properties
|
||||
2. **Advanced animations**: Page transitions and micro-interactions
|
||||
3. **Gesture support**: Swipe gestures for tablet navigation
|
||||
4. **Enhanced accessibility**: Screen reader optimizations
|
||||
|
||||
## Browser Support
|
||||
- **Modern browsers**: Chrome 88+, Firefox 85+, Safari 14+
|
||||
- **CSS Grid**: Full support across target browsers
|
||||
- **CSS Custom Properties**: Native support, no fallbacks needed
|
||||
|
||||
## Conclusion
|
||||
These improvements create a more polished, professional, and tablet-optimized experience while maintaining consistency across all device sizes. The design system approach ensures easy maintenance and future scalability.
|
||||
@@ -1,9 +1,51 @@
|
||||
// @ts-check
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { defineConfig } from 'astro/config';
|
||||
|
||||
const srcDir = fileURLToPath(new URL('./src', import.meta.url));
|
||||
const libDir = fileURLToPath(new URL('./src/lib', import.meta.url));
|
||||
import preact from '@astrojs/preact';
|
||||
|
||||
// https://astro.build/config
|
||||
export default defineConfig({
|
||||
integrations: [preact()]
|
||||
integrations: [
|
||||
preact({
|
||||
compat: true, // Enable React compatibility for better ecosystem support
|
||||
})
|
||||
],
|
||||
|
||||
// Build optimizations
|
||||
build: {
|
||||
inlineStylesheets: 'auto',
|
||||
},
|
||||
|
||||
// Vite configuration for development
|
||||
vite: {
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': srcDir,
|
||||
'@lib': libDir,
|
||||
},
|
||||
},
|
||||
define: {
|
||||
'process.env.NODE_ENV': JSON.stringify(process.env.NODE_ENV),
|
||||
},
|
||||
css: {
|
||||
modules: {
|
||||
localsConvention: 'camelCase',
|
||||
},
|
||||
},
|
||||
optimizeDeps: {
|
||||
include: ['preact/hooks'],
|
||||
},
|
||||
},
|
||||
|
||||
// Development server configuration
|
||||
server: {
|
||||
port: 3000,
|
||||
host: true,
|
||||
},
|
||||
|
||||
// Performance and SEO optimizations
|
||||
compressHTML: true,
|
||||
});
|
||||
1893
package-lock.json
generated
1893
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
14
package.json
14
package.json
@@ -6,11 +6,19 @@
|
||||
"dev": "astro dev --host",
|
||||
"build": "astro build",
|
||||
"preview": "astro preview",
|
||||
"astro": "astro"
|
||||
"astro": "astro",
|
||||
"test:record": "playwright codegen http://localhost:3000",
|
||||
"test:e2e": "playwright test",
|
||||
"test:replay": "playwright test"
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/preact": "^4.1.0",
|
||||
"astro": "^5.9.0",
|
||||
"@astrojs/preact": "^4.1.3",
|
||||
"astro": "^5.15.5",
|
||||
"preact": "^10.26.8"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@playwright/test": "^1.56.1",
|
||||
"@types/node": "^24.0.3",
|
||||
"playwright": "^1.56.1"
|
||||
}
|
||||
}
|
||||
|
||||
85
playwright-report/index.html
Normal file
85
playwright-report/index.html
Normal file
File diff suppressed because one or more lines are too long
64
playwright.config.ts
Normal file
64
playwright.config.ts
Normal file
@@ -0,0 +1,64 @@
|
||||
import { defineConfig, devices } from '@playwright/test';
|
||||
|
||||
/**
|
||||
* Playwright configuration for BSC Score browser automation
|
||||
* Configured to work with local dev server on port 3000
|
||||
*/
|
||||
export default defineConfig({
|
||||
// Test directory - where your recorded scripts live
|
||||
testDir: './tests/recordings',
|
||||
|
||||
// Match all .ts files in the recordings directory (not just .test.ts or .spec.ts)
|
||||
testMatch: '**/*.ts',
|
||||
|
||||
// Maximum time one test can run for
|
||||
timeout: 30 * 1000,
|
||||
|
||||
// Test execution settings
|
||||
fullyParallel: false, // Run tests sequentially to avoid conflicts
|
||||
forbidOnly: !!process.env.CI,
|
||||
retries: process.env.CI ? 2 : 0,
|
||||
workers: 1, // Run one at a time for recordings
|
||||
|
||||
// Reporter configuration
|
||||
reporter: 'html',
|
||||
|
||||
// Shared settings for all tests
|
||||
use: {
|
||||
// Base URL for tests
|
||||
baseURL: 'http://localhost:3000',
|
||||
|
||||
// Browser context options
|
||||
trace: 'on-first-retry',
|
||||
screenshot: 'only-on-failure',
|
||||
|
||||
// Viewport size
|
||||
viewport: { width: 1280, height: 720 },
|
||||
},
|
||||
|
||||
// Configure projects for different browsers
|
||||
projects: [
|
||||
{
|
||||
name: 'chromium',
|
||||
use: { ...devices['Desktop Chrome'] },
|
||||
},
|
||||
// Uncomment to add more browsers
|
||||
// {
|
||||
// name: 'firefox',
|
||||
// use: { ...devices['Desktop Firefox'] },
|
||||
// },
|
||||
// {
|
||||
// name: 'webkit',
|
||||
// use: { ...devices['Desktop Safari'] },
|
||||
// },
|
||||
],
|
||||
|
||||
// Web server configuration - starts dev server automatically if needed
|
||||
// webServer: {
|
||||
// command: 'npm run dev',
|
||||
// url: 'http://localhost:3000',
|
||||
// reuseExistingServer: !process.env.CI,
|
||||
// timeout: 120 * 1000,
|
||||
// },
|
||||
});
|
||||
|
||||
@@ -1,359 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import GameList from './GameList.jsx';
|
||||
import GameDetail from './GameDetail.jsx';
|
||||
import { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep } from './NewGame.jsx';
|
||||
import Modal from './Modal.jsx';
|
||||
import ValidationModal from './ValidationModal.jsx';
|
||||
import GameCompletionModal from './GameCompletionModal.jsx';
|
||||
import FullscreenToggle from './FullscreenToggle.jsx';
|
||||
|
||||
const LOCAL_STORAGE_KEY = 'bscscore_games';
|
||||
|
||||
/**
|
||||
* Main App component for BSC Score
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const App = () => {
|
||||
const [games, setGames] = useState([]);
|
||||
const [currentGameId, setCurrentGameId] = useState(null);
|
||||
const [playerNameHistory, setPlayerNameHistory] = useState([]);
|
||||
const [screen, setScreen] = useState('game-list');
|
||||
const [modal, setModal] = useState({ open: false, gameId: null });
|
||||
const [validation, setValidation] = useState({ open: false, message: '' });
|
||||
const [completionModal, setCompletionModal] = useState({ open: false, game: null });
|
||||
const [filter, setFilter] = useState('all');
|
||||
const [newGameStep, setNewGameStep] = useState(null);
|
||||
const [newGameData, setNewGameData] = useState({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
|
||||
// Load games from localStorage on mount
|
||||
useEffect(() => {
|
||||
const savedGames = localStorage.getItem(LOCAL_STORAGE_KEY);
|
||||
if (savedGames) {
|
||||
setGames(JSON.parse(savedGames));
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Save games to localStorage whenever games change
|
||||
useEffect(() => {
|
||||
localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(games));
|
||||
// Update player name history
|
||||
const nameLastUsed = {};
|
||||
games.forEach(game => {
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, new Date(game.updatedAt).getTime());
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, new Date(game.updatedAt).getTime());
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, new Date(game.updatedAt).getTime());
|
||||
});
|
||||
setPlayerNameHistory(
|
||||
[...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a])
|
||||
);
|
||||
}, [games]);
|
||||
|
||||
// Navigation handlers
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
}, []);
|
||||
const showGameDetail = useCallback((id) => {
|
||||
setCurrentGameId(id);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
// Game creation
|
||||
const handleCreateGame = useCallback(({ player1, player2, player3, gameType, raceTo }) => {
|
||||
const newGame = {
|
||||
id: Date.now(),
|
||||
gameType,
|
||||
raceTo: parseInt(raceTo, 10),
|
||||
status: 'active',
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: [],
|
||||
};
|
||||
|
||||
if (gameType === '14/1 endlos') {
|
||||
const players = [{ name: player1, score: 0, consecutiveFouls: 0 }, { name: player2, score: 0, consecutiveFouls: 0 }];
|
||||
if (player3) {
|
||||
players.push({ name: player3, score: 0, consecutiveFouls: 0 });
|
||||
}
|
||||
newGame.players = players;
|
||||
newGame.currentPlayer = null; // Set to null, will be chosen in GameDetail141
|
||||
newGame.ballsOnTable = 15;
|
||||
} else {
|
||||
newGame.player1 = player1;
|
||||
newGame.player2 = player2;
|
||||
newGame.score1 = 0;
|
||||
newGame.score2 = 0;
|
||||
if (player3) {
|
||||
newGame.player3 = player3;
|
||||
newGame.score3 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
setGames(g => [newGame, ...g]);
|
||||
return newGame.id;
|
||||
}, []);
|
||||
|
||||
// Game update for 14.1
|
||||
const handleGameAction = useCallback((updatedGame) => {
|
||||
const originalGame = games.find(game => game.id === currentGameId);
|
||||
if (!originalGame) return;
|
||||
|
||||
// Add the original state to the undo stack before updating
|
||||
const newUndoStack = [...(originalGame.undoStack || []), originalGame];
|
||||
|
||||
const gameWithHistory = {
|
||||
...updatedGame,
|
||||
undoStack: newUndoStack,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
setGames(games => games.map(game => (game.id === currentGameId ? gameWithHistory : game)));
|
||||
|
||||
// Check for raceTo completion
|
||||
if (gameWithHistory.raceTo) {
|
||||
const winner = gameWithHistory.players.find(p => p.score >= gameWithHistory.raceTo);
|
||||
if (winner) {
|
||||
setCompletionModal({ open: true, game: gameWithHistory });
|
||||
}
|
||||
}
|
||||
}, [games, currentGameId]);
|
||||
|
||||
const handleUndo = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game || !game.undoStack || game.undoStack.length === 0) return;
|
||||
|
||||
const lastState = game.undoStack[game.undoStack.length - 1];
|
||||
const newUndoStack = game.undoStack.slice(0, -1);
|
||||
|
||||
setGames(g => g.map(gme => (gme.id === currentGameId ? { ...lastState, undoStack: newUndoStack } : gme)));
|
||||
}, [games, currentGameId]);
|
||||
|
||||
const handleForfeit = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game) return;
|
||||
|
||||
const winner = game.players.find((p, idx) => idx !== game.currentPlayer);
|
||||
// In a 2 player game, this is simple. For >2, we need a winner selection.
|
||||
// For now, assume the *other* player wins. This is fine for 2 players.
|
||||
// We'll mark the game as complete with a note about the forfeit.
|
||||
const forfeitedGame = {
|
||||
...game,
|
||||
status: 'completed',
|
||||
winner: winner.name,
|
||||
forfeitedBy: game.players[game.currentPlayer].name,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
setGames(g => g.map(gme => (gme.id === currentGameId ? forfeitedGame : gme)));
|
||||
setCompletionModal({ open: true, game: forfeitedGame });
|
||||
}, [games, currentGameId]);
|
||||
|
||||
// Score update
|
||||
const handleUpdateScore = useCallback((player, change) => {
|
||||
setGames(games => games.map(game => {
|
||||
if (game.id !== currentGameId || game.status === 'completed') return game;
|
||||
const updated = { ...game };
|
||||
if (player === 1) updated.score1 = Math.max(0, updated.score1 + change);
|
||||
if (player === 2) updated.score2 = Math.max(0, updated.score2 + change);
|
||||
if (player === 3) updated.score3 = Math.max(0, updated.score3 + change);
|
||||
updated.updatedAt = new Date().toISOString();
|
||||
// Check for raceTo completion
|
||||
if (updated.raceTo && (updated.score1 >= updated.raceTo || updated.score2 >= updated.raceTo || (updated.player3 && updated.score3 >= updated.raceTo))) {
|
||||
setCompletionModal({ open: true, game: updated });
|
||||
}
|
||||
return updated;
|
||||
}));
|
||||
setCompletionModal({ open: false, game: null });
|
||||
setScreen('game-detail');
|
||||
}, [currentGameId]);
|
||||
|
||||
// Finish game
|
||||
const handleFinishGame = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game) return;
|
||||
setCompletionModal({ open: true, game });
|
||||
}, [games, currentGameId]);
|
||||
const handleConfirmCompletion = useCallback(() => {
|
||||
setGames(games => games.map(game => {
|
||||
if (game.id !== currentGameId) return game;
|
||||
return { ...game, status: 'completed', updatedAt: new Date().toISOString() };
|
||||
}));
|
||||
setCompletionModal({ open: false, game: null });
|
||||
setScreen('game-detail');
|
||||
}, [currentGameId]);
|
||||
|
||||
const handleRematch = useCallback(() => {
|
||||
const completedGame = games.find(g => g.id === currentGameId);
|
||||
if (!completedGame) return;
|
||||
|
||||
const newId = handleCreateGame({
|
||||
player1: completedGame.player1,
|
||||
player2: completedGame.player2,
|
||||
player3: completedGame.player3,
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo,
|
||||
});
|
||||
|
||||
setCompletionModal({ open: false, game: null });
|
||||
showGameDetail(newId);
|
||||
}, [games, currentGameId, handleCreateGame, showGameDetail]);
|
||||
|
||||
// Delete game
|
||||
const handleDeleteGame = useCallback((id) => {
|
||||
setModal({ open: true, gameId: id });
|
||||
}, []);
|
||||
const handleConfirmDelete = useCallback(() => {
|
||||
setGames(games => games.filter(g => g.id !== modal.gameId));
|
||||
setModal({ open: false, gameId: null });
|
||||
setScreen('game-list');
|
||||
}, [modal.gameId]);
|
||||
const handleCancelDelete = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
// Validation modal
|
||||
const showValidation = useCallback((message) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
// Step handlers
|
||||
const handlePlayer1Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player1: name }));
|
||||
setNewGameStep('player2');
|
||||
};
|
||||
const handlePlayer2Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player2: name }));
|
||||
setNewGameStep('player3');
|
||||
};
|
||||
const handlePlayer3Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player3: name }));
|
||||
setNewGameStep('gameType');
|
||||
};
|
||||
const handleGameTypeNext = (type) => {
|
||||
setNewGameData(data => ({ ...data, gameType: type, raceTo: type === '14/1 endlos' ? '150' : '50' }));
|
||||
setNewGameStep('raceTo');
|
||||
};
|
||||
const handleRaceToNext = (raceTo) => {
|
||||
const finalData = { ...newGameData, raceTo };
|
||||
const newId = handleCreateGame(finalData);
|
||||
showGameDetail(newId);
|
||||
setNewGameStep(null);
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
};
|
||||
|
||||
const handleCancelNewGame = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setNewGameStep(null);
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="screen-container">
|
||||
{screen === 'game-list' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
<button className="nav-button new-game-button" onClick={showNewGame} aria-label="Neues Spiel starten">Neues Spiel</button>
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
onShowGameDetail={showGameDetail}
|
||||
onDeleteGame={handleDeleteGame}
|
||||
setFilter={setFilter}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{screen === 'new-game' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
{newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={handleCancelNewGame}
|
||||
initialValue={newGameData.player1}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={() => setNewGameStep('player1')}
|
||||
initialValue={newGameData.player2}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={() => setNewGameStep('player2')}
|
||||
initialValue={newGameData.player3}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'gameType' && (
|
||||
<GameTypeStep
|
||||
onNext={handleGameTypeNext}
|
||||
onCancel={() => setNewGameStep('player3')}
|
||||
initialValue={newGameData.gameType}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'raceTo' && (
|
||||
<RaceToStep
|
||||
onNext={handleRaceToNext}
|
||||
onCancel={() => setNewGameStep('gameType')}
|
||||
initialValue={newGameData.raceTo}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{screen === 'game-detail' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
<GameDetail
|
||||
game={games.find(g => g.id === currentGameId)}
|
||||
onUpdateScore={handleUpdateScore}
|
||||
onFinishGame={handleFinishGame}
|
||||
onUpdateGame={handleGameAction}
|
||||
onUndo={handleUndo}
|
||||
onForfeit={handleForfeit}
|
||||
onBack={showGameList}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<Modal
|
||||
open={modal.open}
|
||||
title="Spiel löschen"
|
||||
message="Möchten Sie das Spiel wirklich löschen?"
|
||||
onCancel={handleCancelDelete}
|
||||
onConfirm={handleConfirmDelete}
|
||||
/>
|
||||
<ValidationModal
|
||||
open={validation.open}
|
||||
message={validation.message}
|
||||
onClose={closeValidation}
|
||||
/>
|
||||
<GameCompletionModal
|
||||
open={completionModal.open}
|
||||
game={completionModal.game}
|
||||
onConfirm={handleConfirmCompletion}
|
||||
onClose={() => setCompletionModal({ open: false, game: null })}
|
||||
onRematch={handleRematch}
|
||||
/>
|
||||
<FullscreenToggle />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default App;
|
||||
279
src/components/App.tsx
Normal file
279
src/components/App.tsx
Normal file
@@ -0,0 +1,279 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useCallback } from 'preact/hooks';
|
||||
|
||||
import {
|
||||
useGameState,
|
||||
useNavigation,
|
||||
useNewGameWizard,
|
||||
useModal,
|
||||
useValidationModal,
|
||||
useCompletionModal,
|
||||
} from '@lib/state';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
import type { StandardGame, Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
import { Layout } from '@lib/ui/Layout';
|
||||
import GameListScreen from './screens/GameListScreen';
|
||||
import NewGameScreen from './screens/NewGameScreen';
|
||||
import GameDetailScreen from './screens/GameDetailScreen';
|
||||
import Modal from '@lib/ui/Modal';
|
||||
import ValidationModal from '@lib/ui/ValidationModal';
|
||||
import GameCompletionModal from '@lib/features/game-lifecycle/GameCompletionModal';
|
||||
import FullscreenToggle from './FullscreenToggle';
|
||||
|
||||
/**
|
||||
* Main App component for BSC Score
|
||||
*/
|
||||
export default function App() {
|
||||
// State management hooks
|
||||
const gameState = useGameState();
|
||||
const navigation = useNavigation();
|
||||
const newGameWizard = useNewGameWizard();
|
||||
const modal = useModal();
|
||||
const validationModal = useValidationModal();
|
||||
const completionModal = useCompletionModal();
|
||||
|
||||
// Game lifecycle handlers
|
||||
const handleCreateGame = useCallback(async (gameData: any) => {
|
||||
try {
|
||||
const gameId = await gameState.addGame(gameData);
|
||||
newGameWizard.resetWizard();
|
||||
navigation.showGameDetail(gameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create game:', error);
|
||||
validationModal.showValidation('Failed to create game. Please try again.');
|
||||
}
|
||||
}, [gameState.addGame, newGameWizard.resetWizard, navigation.showGameDetail, validationModal.showValidation]);
|
||||
|
||||
|
||||
const handleUpdateScore = useCallback(async (player: number, change: number) => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game || game.status === 'completed') return;
|
||||
|
||||
try {
|
||||
const updatedGame = GameService.updateGameScore(game as StandardGame, player, change);
|
||||
|
||||
// Add undo state for standard games
|
||||
const gameWithHistory = {
|
||||
...updatedGame,
|
||||
undoStack: [...(game.undoStack || []), game],
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, gameWithHistory);
|
||||
|
||||
// Check for completion
|
||||
if (GameService.isGameCompleted(gameWithHistory)) {
|
||||
completionModal.openCompletionModal(gameWithHistory);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to update score:', error);
|
||||
validationModal.showValidation('Failed to update score. Please try again.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, completionModal.openCompletionModal, validationModal.showValidation]);
|
||||
|
||||
|
||||
const handleUndo = useCallback(async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game?.undoStack?.length) return;
|
||||
|
||||
try {
|
||||
const lastState = game.undoStack[game.undoStack.length - 1];
|
||||
const newUndoStack = game.undoStack.slice(0, -1);
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, {
|
||||
...lastState,
|
||||
undoStack: newUndoStack,
|
||||
} as Game);
|
||||
} catch (error) {
|
||||
console.error('Failed to undo:', error);
|
||||
validationModal.showValidation('Failed to undo. Please try again.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]);
|
||||
|
||||
const handleForfeit = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game || !('players' in game)) return;
|
||||
|
||||
try {
|
||||
const currentPlayerIndex = game.currentPlayer;
|
||||
if (currentPlayerIndex === null) return;
|
||||
|
||||
const winner = game.players.find((_, idx) => idx !== currentPlayerIndex);
|
||||
const forfeitedGame = {
|
||||
...game,
|
||||
status: 'completed' as const,
|
||||
winner: winner?.name,
|
||||
forfeitedBy: game.players[currentPlayerIndex].name,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await gameState.updateGame(navigation.currentGameId, forfeitedGame);
|
||||
completionModal.openCompletionModal(forfeitedGame);
|
||||
} catch (error) {
|
||||
console.error('Failed to forfeit game:', error);
|
||||
validationModal.showValidation('Failed to forfeit game. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleFinishGame = () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game) return;
|
||||
|
||||
completionModal.openCompletionModal(game);
|
||||
};
|
||||
|
||||
const handleConfirmCompletion = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
try {
|
||||
await gameState.updateGame(navigation.currentGameId, {
|
||||
...gameState.getGameById(navigation.currentGameId)!,
|
||||
status: 'completed',
|
||||
updatedAt: new Date().toISOString(),
|
||||
});
|
||||
|
||||
completionModal.closeCompletionModal();
|
||||
} catch (error) {
|
||||
console.error('Failed to complete game:', error);
|
||||
validationModal.showValidation('Failed to complete game. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleRematch = async () => {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const completedGame = gameState.getGameById(navigation.currentGameId);
|
||||
if (!completedGame) return;
|
||||
|
||||
let gameData;
|
||||
if ('players' in completedGame) {
|
||||
gameData = {
|
||||
player1: completedGame.players[0]?.name || '',
|
||||
player2: completedGame.players[1]?.name || '',
|
||||
player3: completedGame.players[2]?.name || '',
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo.toString(),
|
||||
};
|
||||
} else {
|
||||
gameData = {
|
||||
player1: completedGame.player1,
|
||||
player2: completedGame.player2,
|
||||
player3: completedGame.player3 || '',
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo.toString(),
|
||||
};
|
||||
}
|
||||
|
||||
try {
|
||||
const newGameId = await gameState.addGame(gameData);
|
||||
completionModal.closeCompletionModal();
|
||||
navigation.showGameDetail(newGameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create rematch:', error);
|
||||
validationModal.showValidation('Failed to create rematch. Please try again.');
|
||||
}
|
||||
};
|
||||
|
||||
const handleDeleteGame = (gameId: number) => {
|
||||
modal.openModal(gameId);
|
||||
};
|
||||
|
||||
const handleConfirmDelete = async () => {
|
||||
if (modal.modal.gameId) {
|
||||
try {
|
||||
await gameState.deleteGame(modal.modal.gameId);
|
||||
modal.closeModal();
|
||||
navigation.showGameList();
|
||||
} catch (error) {
|
||||
console.error('Failed to delete game:', error);
|
||||
validationModal.showValidation('Failed to delete game. Please try again.');
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Layout>
|
||||
{navigation.screen === 'game-list' && (
|
||||
<GameListScreen
|
||||
games={gameState.games}
|
||||
filter={gameState.filter}
|
||||
onFilterChange={gameState.setFilter}
|
||||
onShowGameDetail={navigation.showGameDetail}
|
||||
onDeleteGame={handleDeleteGame}
|
||||
onShowNewGame={() => {
|
||||
newGameWizard.startWizard();
|
||||
navigation.showNewGame();
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
|
||||
{navigation.screen === 'new-game' && (
|
||||
<NewGameScreen
|
||||
step={newGameWizard.newGameStep}
|
||||
data={newGameWizard.newGameData}
|
||||
playerHistory={gameState.getPlayerNameHistory()}
|
||||
onStepChange={newGameWizard.nextStep}
|
||||
onDataChange={newGameWizard.updateGameData}
|
||||
onCreateGame={handleCreateGame}
|
||||
onCancel={() => {
|
||||
newGameWizard.resetWizard();
|
||||
navigation.showGameList();
|
||||
}}
|
||||
onShowValidation={validationModal.showValidation}
|
||||
/>
|
||||
)}
|
||||
|
||||
{navigation.screen === 'game-detail' && navigation.currentGameId && (
|
||||
<GameDetailScreen
|
||||
game={gameState.getGameById(navigation.currentGameId)}
|
||||
onUpdateScore={handleUpdateScore}
|
||||
onFinishGame={handleFinishGame}
|
||||
onUpdateGame={async (game: EndlosGame) => {
|
||||
try {
|
||||
await gameState.updateGame(navigation.currentGameId!, game);
|
||||
} catch (error) {
|
||||
console.error('Failed to update game:', error);
|
||||
validationModal.showValidation('Failed to update game. Please try again.');
|
||||
}
|
||||
}}
|
||||
onUndo={handleUndo}
|
||||
onForfeit={handleForfeit}
|
||||
onBack={navigation.showGameList}
|
||||
/>
|
||||
)}
|
||||
|
||||
<Modal
|
||||
open={modal.modal.open}
|
||||
title="Spiel löschen"
|
||||
message="Möchten Sie das Spiel wirklich löschen?"
|
||||
onCancel={modal.closeModal}
|
||||
onConfirm={handleConfirmDelete}
|
||||
/>
|
||||
|
||||
<ValidationModal
|
||||
open={validationModal.validation.open}
|
||||
message={validationModal.validation.message}
|
||||
onClose={validationModal.closeValidation}
|
||||
/>
|
||||
|
||||
<GameCompletionModal
|
||||
open={completionModal.completionModal.open}
|
||||
game={completionModal.completionModal.game}
|
||||
onConfirm={handleConfirmCompletion}
|
||||
onClose={completionModal.closeCompletionModal}
|
||||
onRematch={handleRematch}
|
||||
/>
|
||||
|
||||
<FullscreenToggle />
|
||||
</Layout>
|
||||
);
|
||||
}
|
||||
34
src/components/BscScoreApp.astro
Normal file
34
src/components/BscScoreApp.astro
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
// This is an Astro component that properly leverages SSR and islands
|
||||
---
|
||||
|
||||
<!-- Use Astro's islands architecture for better performance -->
|
||||
<!-- Only hydrate the interactive app component when needed -->
|
||||
<div id="app-root">
|
||||
<slot name="app-content" />
|
||||
</div>
|
||||
|
||||
<style>
|
||||
#app-root {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Progressive enhancement styles */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
* {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<script>
|
||||
// Client-side progressive enhancement
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Add any progressive enhancement here
|
||||
console.log('BSC Score App initialized');
|
||||
});
|
||||
</script>
|
||||
@@ -1,132 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from './Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
|
||||
const calculateStats = (game) => {
|
||||
if (game.gameType !== '14/1 endlos' || !game.log) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const stats = {};
|
||||
game.players.forEach(p => {
|
||||
stats[p.name] = {
|
||||
totalPots: 0,
|
||||
turnCount: 0,
|
||||
highestRun: 0,
|
||||
currentRun: 0,
|
||||
};
|
||||
});
|
||||
|
||||
for (const entry of game.log) {
|
||||
if (entry.type === 'turn') {
|
||||
const playerStats = stats[entry.player];
|
||||
playerStats.turnCount += 1;
|
||||
|
||||
if (entry.ballsPotted > 0) {
|
||||
playerStats.totalPots += entry.ballsPotted;
|
||||
playerStats.currentRun += entry.ballsPotted;
|
||||
} else {
|
||||
// Run ends on a 0-pot turn
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
playerStats.currentRun = 0;
|
||||
}
|
||||
} else if (entry.type === 'foul') {
|
||||
const playerStats = stats[entry.player];
|
||||
playerStats.turnCount += 1;
|
||||
// Run ends on a foul
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
playerStats.currentRun = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Final check for runs that extend to the end of the game
|
||||
Object.values(stats).forEach(playerStats => {
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
});
|
||||
|
||||
// Calculate averages
|
||||
Object.keys(stats).forEach(playerName => {
|
||||
const ps = stats[playerName];
|
||||
ps.avgPots = ps.turnCount > 0 ? (ps.totalPots / ps.turnCount).toFixed(2) : 0;
|
||||
});
|
||||
|
||||
return stats;
|
||||
};
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {object} props.game
|
||||
* @param {Function} props.onConfirm
|
||||
* @param {Function} props.onClose
|
||||
* @param {Function} props.onRematch
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
let playerNames, scores, maxScore, winners, winnerText, gameStats;
|
||||
|
||||
if (game.gameType === '14/1 endlos') {
|
||||
playerNames = game.players.map(p => p.name);
|
||||
scores = game.players.map(p => p.score);
|
||||
gameStats = calculateStats(game);
|
||||
} else {
|
||||
playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
}
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
{gameStats && (
|
||||
<div className={styles['stats-container']}>
|
||||
<h4 className={styles['stats-title']}>Statistiken</h4>
|
||||
{playerNames.map(name => (
|
||||
<div key={name} className={styles['player-stats']}>
|
||||
<div className={styles['player-name-stats']}>{name}</div>
|
||||
<div className={styles['stat-item']}>Höchste Serie: <strong>{gameStats[name].highestRun}</strong></div>
|
||||
<div className={styles['stat-item']}>Punkte / Aufnahme: <strong>{gameStats[name].avgPots}</strong></div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
63
src/components/GameCompletionModal.tsx
Normal file
63
src/components/GameCompletionModal.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
@@ -1,71 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameDetail.module.css';
|
||||
import GameDetail141 from './GameDetail141.jsx';
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
* @param {object} props
|
||||
* @param {object} props.game
|
||||
* @param {Function} props.onFinishGame
|
||||
* @param {Function} props.onUpdateScore
|
||||
* @param {Function} props.onUpdateGame
|
||||
* @param {Function} props.onUndo
|
||||
* @param {Function} props.onForfeit
|
||||
* @param {Function} props.onBack
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }) => {
|
||||
if (!game) return null;
|
||||
|
||||
if (game.gameType === '14/1 endlos') {
|
||||
return <GameDetail141 game={game} onUpdate={onUpdateGame} onUndo={onUndo} onForfeit={onForfeit} onBack={onBack} />;
|
||||
}
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
<button
|
||||
className={styles['score-button']}
|
||||
disabled={isCompleted}
|
||||
onClick={() => onUpdateScore(idx+1, -1)}
|
||||
aria-label={`Punkt abziehen für ${name}`}
|
||||
>-</button>
|
||||
<button
|
||||
className={styles['score-button']}
|
||||
disabled={isCompleted}
|
||||
onClick={() => onUpdateScore(idx+1, 1)}
|
||||
aria-label={`Punkt hinzufügen für ${name}`}
|
||||
>+</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
@@ -1,276 +0,0 @@
|
||||
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
color: #ccc;
|
||||
}
|
||||
.game-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.scores-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 32px;
|
||||
min-height: 0;
|
||||
}
|
||||
.player-score {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
border-radius: 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
margin: 0 8px;
|
||||
}
|
||||
.player-score:first-child {
|
||||
background-color: #43a047;
|
||||
}
|
||||
.player-score:nth-child(2) {
|
||||
background-color: #1565c0;
|
||||
}
|
||||
.player-score:nth-child(3) {
|
||||
background-color: #333;
|
||||
}
|
||||
.player-name {
|
||||
font-size: 24px;
|
||||
margin-bottom: 10px;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.score {
|
||||
font-size: 16vh;
|
||||
font-weight: bold;
|
||||
margin: 10px 0 20px 0;
|
||||
line-height: 1;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
}
|
||||
.score-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: auto;
|
||||
}
|
||||
.score-button {
|
||||
background-color: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
padding: 10px 20px;
|
||||
font-size: 18px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
min-width: 80px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.game-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.control-button {
|
||||
flex: 1;
|
||||
padding: 30px;
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.control-button.delete {
|
||||
background: #f44336;
|
||||
}
|
||||
.game-detail-controls {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24px;
|
||||
margin: 40px 0 0 0;
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
}
|
||||
.franky .player-name {
|
||||
font-weight: bold;
|
||||
color: #ff8c00; /* Example color */
|
||||
}
|
||||
.active-player {
|
||||
border: 2px solid #4caf50;
|
||||
box-shadow: 0 0 10px #4caf50;
|
||||
}
|
||||
.turn-indicator {
|
||||
margin: 20px 0;
|
||||
font-size: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.potted-balls-container {
|
||||
margin-top: 2rem;
|
||||
padding: 1rem;
|
||||
background: #2a2a2a;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.potted-balls-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.potted-balls-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.potted-ball-btn {
|
||||
padding: 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #333;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.potted-ball-btn:hover:not(:disabled) {
|
||||
background-color: #45a049;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
.potted-ball-btn:disabled {
|
||||
background-color: #222;
|
||||
color: #555;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.rerack-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
.rerack-btn {
|
||||
padding: 0.8rem 1.5rem;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #3a539b;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.rerack-btn:hover {
|
||||
background-color: #4a6fbf;
|
||||
}
|
||||
|
||||
.foul-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.foul-btn {
|
||||
flex-grow: 1;
|
||||
background-color: #ffc107; /* Amber */
|
||||
color: #212529;
|
||||
border: none;
|
||||
padding: 0.75rem;
|
||||
border-radius: var(--border-radius);
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.foul-btn:hover {
|
||||
background-color: #ffca2c;
|
||||
}
|
||||
|
||||
.foul-btn:disabled {
|
||||
background-color: #e0e0e0;
|
||||
color: #9e9e9e;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.foul-indicator {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.foul-warning {
|
||||
background-color: #f39c12;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
105
src/components/GameDetail.tsx
Normal file
105
src/components/GameDetail.tsx
Normal file
@@ -0,0 +1,105 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
@@ -1,208 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
|
||||
const StartingPlayerModal = ({ players, onSelect, onCancel }) => (
|
||||
<div className={modalStyles.modalOverlay}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Welcher Spieler fängt an?</h3>
|
||||
{/* A cancel button isn't strictly needed if a choice is mandatory */}
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map((player, index) => (
|
||||
<button key={player.name} className={modalStyles.playerItem} onClick={() => onSelect(index)}>
|
||||
{player.name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
const GameLog = ({ log }) => {
|
||||
if (!log || log.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles['game-log']}>
|
||||
<h4 className={styles['log-title']}>Game Log</h4>
|
||||
<ul className={styles['log-list']}>
|
||||
{log.slice().reverse().map((entry, index) => (
|
||||
<li key={index} className={styles['log-entry']}>
|
||||
{entry.type === 'rerack' && `Re-Rack (+${entry.ballsAdded} balls).`}
|
||||
{entry.foul && `Foul by ${entry.player}: ${entry.foul} (${entry.totalDeduction} pts).`}
|
||||
{entry.ballsPotted !== undefined && `${entry.player}: ${entry.ballsPotted} balls potted. Score: ${entry.newScore}`}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const GameDetail141 = ({ game, onUpdate, onUndo, onForfeit, onBack }) => {
|
||||
const handleSelectStartingPlayer = (playerIndex) => {
|
||||
onUpdate({
|
||||
...game,
|
||||
currentPlayer: playerIndex,
|
||||
});
|
||||
};
|
||||
|
||||
// If no player is selected yet, show the modal
|
||||
if (game.currentPlayer === null || game.currentPlayer === undefined) {
|
||||
return <StartingPlayerModal players={game.players} onSelect={handleSelectStartingPlayer} />;
|
||||
}
|
||||
|
||||
const currentPlayer = game.players[game.currentPlayer];
|
||||
|
||||
const handleTurnEnd = (remainingBalls, foulPoints = 0) => {
|
||||
if (remainingBalls > game.ballsOnTable) {
|
||||
console.error("Cannot leave more balls than are on the table.");
|
||||
return;
|
||||
}
|
||||
|
||||
const ballsPotted = game.ballsOnTable - remainingBalls;
|
||||
const newScore = currentPlayer.score + ballsPotted - foulPoints;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) =>
|
||||
index === game.currentPlayer ? { ...p, score: newScore, consecutiveFouls: 0 } : p
|
||||
);
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
ballsOnTable: remainingBalls,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [...(game.log || []), { type: 'turn', player: currentPlayer.name, ballsPotted, foulPoints, newScore, ballsOnTable: remainingBalls }],
|
||||
});
|
||||
};
|
||||
|
||||
const handleFoul = (foulType) => {
|
||||
let foulPoints = 0;
|
||||
let penalty = 0;
|
||||
const newConsecutiveFouls = (currentPlayer.consecutiveFouls || 0) + 1;
|
||||
|
||||
if (foulType === 'standard') {
|
||||
foulPoints = 1;
|
||||
} else if (foulType === 'break') {
|
||||
foulPoints = 2;
|
||||
}
|
||||
|
||||
if (newConsecutiveFouls === 3) {
|
||||
penalty = 15;
|
||||
}
|
||||
|
||||
const totalDeduction = foulPoints + penalty;
|
||||
const newScore = currentPlayer.score - totalDeduction;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) => {
|
||||
if (index === game.currentPlayer) {
|
||||
return {
|
||||
...p,
|
||||
score: newScore,
|
||||
consecutiveFouls: newConsecutiveFouls === 3 ? 0 : newConsecutiveFouls,
|
||||
};
|
||||
}
|
||||
return p;
|
||||
});
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [
|
||||
...(game.log || []),
|
||||
{
|
||||
type: 'foul',
|
||||
player: currentPlayer.name,
|
||||
foul: foulType,
|
||||
foulPoints,
|
||||
penalty,
|
||||
totalDeduction,
|
||||
newScore,
|
||||
consecutiveFouls: newConsecutiveFouls
|
||||
},
|
||||
],
|
||||
});
|
||||
};
|
||||
|
||||
const handleReRack = (ballsToAdd) => {
|
||||
const newBallsOnTable = game.ballsOnTable + ballsToAdd;
|
||||
onUpdate({
|
||||
...game,
|
||||
ballsOnTable: newBallsOnTable,
|
||||
log: [...(game.log || []), { type: 'rerack', player: currentPlayer.name, ballsAdded: ballsToAdd, ballsOnTable: newBallsOnTable }],
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
14/1 endlos | Race to {game.raceTo}
|
||||
</div>
|
||||
|
||||
<div className={styles['scores-container']}>
|
||||
{game.players.map((p, idx) => (
|
||||
<div
|
||||
className={`${styles['player-score']} ${idx === game.currentPlayer ? styles['active-player'] : ''}`}
|
||||
key={p.name}
|
||||
>
|
||||
<span className={styles['player-name']}>{p.name}</span>
|
||||
<span className={styles['score']}>{p.score}</span>
|
||||
{p.consecutiveFouls > 0 && (
|
||||
<span className={`${styles['foul-indicator']} ${p.consecutiveFouls === 2 ? styles['foul-warning'] : ''}`}>
|
||||
Fouls: {p.consecutiveFouls}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['turn-indicator']}>
|
||||
Aktueller Spieler: <strong>{currentPlayer.name}</strong> ({game.ballsOnTable} Bälle auf dem Tisch)
|
||||
</div>
|
||||
|
||||
<div className={styles['potted-balls-container']}>
|
||||
<p className={styles['potted-balls-header']}>Bälle am Ende der Aufnahme:</p>
|
||||
<div className={styles['potted-balls-grid']}>
|
||||
{Array.from({ length: 16 }, (_, i) => i).map(num => (
|
||||
<button
|
||||
key={num}
|
||||
onClick={() => handleTurnEnd(num)}
|
||||
disabled={num > game.ballsOnTable}
|
||||
className={styles['potted-ball-btn']}
|
||||
>
|
||||
{num}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['rerack-controls']}>
|
||||
<button onClick={() => handleReRack(14)} className={styles['rerack-btn']}>+14 Re-Rack</button>
|
||||
<button onClick={() => handleReRack(15)} className={styles['rerack-btn']}>+15 Re-Rack</button>
|
||||
</div>
|
||||
|
||||
<div className={styles['foul-controls']}>
|
||||
<button onClick={() => handleFoul('standard')} className={styles['foul-btn']}>Standard Foul (-1)</button>
|
||||
<button onClick={() => handleFoul('break')} className={styles['foul-btn']}>Break Foul (-2)</button>
|
||||
</div>
|
||||
|
||||
<GameLog log={game.log} />
|
||||
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onUndo} disabled={!game.undoStack || game.undoStack.length === 0}>Undo</button>
|
||||
<button className="btn btn-danger" onClick={onForfeit}>Forfeit</button>
|
||||
<button className="btn" onClick={onBack}>Zurück zur Liste</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail141;
|
||||
@@ -1,24 +0,0 @@
|
||||
/* GameHistory-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 24px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameList.module.css';
|
||||
|
||||
/**
|
||||
* List of games with filter and delete options.
|
||||
* @param {object} props
|
||||
* @param {object[]} props.games
|
||||
* @param {string} props.filter
|
||||
* @param {Function} props.setFilter
|
||||
* @param {Function} props.onShowGameDetail
|
||||
* @param {Function} props.onDeleteGame
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const GameList = ({ games, filter = 'all', setFilter, onShowGameDetail, onDeleteGame }) => {
|
||||
// Filter and sort games
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt) - new Date(a.createdAt));
|
||||
|
||||
return (
|
||||
<div className={styles['game-list'] + ' ' + styles['games-container']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
<button className={styles['filter-button'] + (filter === 'all' ? ' ' + styles['active'] : '')} onClick={() => setFilter('all')} aria-label="Alle Spiele anzeigen">Alle</button>
|
||||
<button className={styles['filter-button'] + (filter === 'active' ? ' ' + styles['active'] : '')} onClick={() => setFilter('active')} aria-label="Nur aktive Spiele anzeigen">Aktiv</button>
|
||||
<button className={styles['filter-button'] + (filter === 'completed' ? ' ' + styles['active'] : '')} onClick={() => setFilter('completed')} aria-label="Nur abgeschlossene Spiele anzeigen">Abgeschlossen</button>
|
||||
</div>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = game.player3
|
||||
? `${game.player1} vs ${game.player2} vs ${game.player3}`
|
||||
: `${game.player1} vs ${game.player2}`;
|
||||
const scores = game.player3
|
||||
? `${game.score1} - ${game.score2} - ${game.score3}`
|
||||
: `${game.score1} - ${game.score2}`;
|
||||
return (
|
||||
<div
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
key={game.id}
|
||||
>
|
||||
<div className={styles['game-info']} onClick={() => onShowGameDetail(game.id)} role="button" tabIndex={0} aria-label={`Details für Spiel ${playerNames}`}>
|
||||
<div className={styles['game-type']}>{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
</div>
|
||||
<button className={styles['delete-button']} onClick={() => onDeleteGame(game.id)} aria-label={`Spiel löschen: ${playerNames}`}></button>
|
||||
</div>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameList;
|
||||
@@ -1,135 +0,0 @@
|
||||
/* GameList-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 24px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.game-list {
|
||||
width: 100%;
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.filter-buttons {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin: 24px 0 16px 0;
|
||||
}
|
||||
.filter-button {
|
||||
flex: 1;
|
||||
background: #333;
|
||||
color: #fff;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 1.2rem;
|
||||
padding: 18px 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
.filter-button.active {
|
||||
background: #4CAF50;
|
||||
color: #fff;
|
||||
}
|
||||
.games-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
margin-top: 24px;
|
||||
}
|
||||
.game-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 1.5rem;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
transition: transform 0.1s ease, background-color 0.2s ease;
|
||||
cursor: pointer;
|
||||
}
|
||||
.game-item.active {
|
||||
background: #1e4620;
|
||||
}
|
||||
.game-item.completed {
|
||||
background: #333;
|
||||
opacity: 0.85;
|
||||
}
|
||||
.game-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 2rem;
|
||||
}
|
||||
.game-type {
|
||||
font-weight: bold;
|
||||
font-size: 1.5rem;
|
||||
min-width: 8rem;
|
||||
color: #fff;
|
||||
}
|
||||
.player-names {
|
||||
color: #fff;
|
||||
font-size: 1.5rem;
|
||||
min-width: 16rem;
|
||||
}
|
||||
.game-scores {
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
min-width: 6rem;
|
||||
text-align: center;
|
||||
color: #fff;
|
||||
}
|
||||
.delete-button {
|
||||
width: 3rem;
|
||||
height: 3rem;
|
||||
border: none;
|
||||
background: #ff4444;
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: 1.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-left: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
position: relative;
|
||||
}
|
||||
.delete-button::before {
|
||||
content: '\1F5D1'; /* 🗑️ */
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
}
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: 2rem;
|
||||
color: #666;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
.page-header {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
background: #181818;
|
||||
padding: 24px 0 16px 0;
|
||||
margin-bottom: 8px;
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
129
src/components/GameList.tsx
Normal file
129
src/components/GameList.tsx
Normal file
@@ -0,0 +1,129 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,648 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useRef } from 'preact/hooks';
|
||||
import styles from './NewGame.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
|
||||
const PlayerSelectModal = ({ players, onSelect, onClose }) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* Player 1 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (!player1.trim()) {
|
||||
setError('Bitte Namen für Spieler 1 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player1.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 1/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={e => setPlayer1(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
{/* Unicode heavy multiplication X */}
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > 10 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label="Weitere Spieler anzeigen"
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode right arrow */}
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Player 2 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={e => setPlayer2(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Player 3 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
// Player 3 is optional, so always allow submission
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 3/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={e => setPlayer3(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Game Type selection step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const GameTypeStep = ({ onNext, onCancel, initialValue = '' }) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
const gameTypes = ['8-Ball', '9-Ball', '10-Ball', '14/1 endlos'];
|
||||
|
||||
const handleSelect = (selectedType) => {
|
||||
setGameType(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{gameTypes.map(type => (
|
||||
<button
|
||||
key={type}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(type)}
|
||||
>
|
||||
{type}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
{/* Unicode right arrow */}
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Race To selection step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string|number} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const RaceToStep = ({ onNext, onCancel, initialValue = '' }) => {
|
||||
const [raceTo, setRaceTo] = useState(initialValue);
|
||||
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
|
||||
const handleQuickPick = (value) => {
|
||||
setRaceTo(value);
|
||||
};
|
||||
|
||||
const handleInputChange = (e) => {
|
||||
setRaceTo(e.target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
onNext(parseInt(raceTo, 10) || 0);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 5/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 0 ? styles.selected : ''}`}
|
||||
onClick={() => handleQuickPick(0)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Fertigstellen"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode checkmark */}
|
||||
✓
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };
|
||||
@@ -1,277 +0,0 @@
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
margin-bottom: 32px;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
.player-inputs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 24px;
|
||||
width: 100%;
|
||||
margin-bottom: 32px;
|
||||
}
|
||||
.player-input {
|
||||
background: #222;
|
||||
border-radius: 8px;
|
||||
padding: 20px 16px 16px 16px;
|
||||
margin-bottom: 0;
|
||||
box-shadow: 0 1px 4px rgba(0,0,0,0.12);
|
||||
}
|
||||
.player-input label {
|
||||
display: block;
|
||||
margin-bottom: 12px;
|
||||
color: #ccc;
|
||||
font-size: 1.2rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.name-input-container {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
}
|
||||
.name-input {
|
||||
flex: 2;
|
||||
padding: 14px 12px;
|
||||
border: 2px solid #333;
|
||||
background: #2a2a2a;
|
||||
color: white;
|
||||
font-size: 1.1rem;
|
||||
min-height: 44px;
|
||||
border-radius: 0 6px 6px 0;
|
||||
}
|
||||
.game-settings {
|
||||
margin-top: 0;
|
||||
width: 100%;
|
||||
margin-bottom: 32px;
|
||||
}
|
||||
.setting-group {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.setting-group label {
|
||||
display: block;
|
||||
margin-bottom: 10px;
|
||||
color: #ccc;
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.setting-group select, .setting-group input {
|
||||
width: 100%;
|
||||
padding: 14px 12px;
|
||||
border: 2px solid #333;
|
||||
background: #2a2a2a;
|
||||
color: white;
|
||||
font-size: 1.1rem;
|
||||
min-height: 44px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
.setting-group input:focus, .setting-group select:focus {
|
||||
outline: none;
|
||||
border-color: #666;
|
||||
}
|
||||
.validation-error {
|
||||
color: #f44336;
|
||||
background: #2a2a2a;
|
||||
border-radius: 6px;
|
||||
padding: 12px;
|
||||
margin-bottom: 16px;
|
||||
font-size: 1.1rem;
|
||||
text-align: center;
|
||||
}
|
||||
.new-game-form {
|
||||
width: 100%;
|
||||
max-width: 700px;
|
||||
margin: 32px auto 0 auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.4);
|
||||
padding: 32px 24px 24px 24px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0;
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
.progress-dot {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
border-radius: 50%;
|
||||
background: #444;
|
||||
opacity: 0.4;
|
||||
transition: background 0.2s, opacity 0.2s;
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: #fff;
|
||||
opacity: 1;
|
||||
}
|
||||
.quick-pick-btn {
|
||||
min-width: 80px;
|
||||
min-height: 44px;
|
||||
font-size: 1.1rem;
|
||||
border-radius: 8px;
|
||||
background: #333;
|
||||
color: #fff;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
margin-bottom: 8px;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.quick-pick-btn:active, .quick-pick-btn:focus {
|
||||
background: #555;
|
||||
outline: none;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: 48px;
|
||||
width: 100%;
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 50%;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
border: none;
|
||||
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
.arrow-btn:active, .arrow-btn:focus {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
outline: none;
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
right: 8px;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: 24px;
|
||||
color: #aaa;
|
||||
padding: 0;
|
||||
z-index: 2;
|
||||
}
|
||||
.clear-input-btn:active, .clear-input-btn:focus {
|
||||
color: #fff;
|
||||
outline: none;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 16px;
|
||||
width: 100%;
|
||||
margin: 16px 0;
|
||||
}
|
||||
.game-type-btn {
|
||||
background: #2a2a2a;
|
||||
border: 2px solid #333;
|
||||
color: #fff;
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
padding: 24px;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: background 0.2s, border-color 0.2s;
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: #333;
|
||||
border-color: #555;
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: #4a4a4a;
|
||||
border-color: #777;
|
||||
}
|
||||
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 12px;
|
||||
width: 100%;
|
||||
margin: 16px 0;
|
||||
}
|
||||
|
||||
.race-to-btn {
|
||||
background: #2a2a2a;
|
||||
border: 2px solid #333;
|
||||
color: #fff;
|
||||
font-size: 1.3rem;
|
||||
font-weight: 600;
|
||||
padding: 16px 8px;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: background 0.2s, border-color 0.2s;
|
||||
min-height: 70px;
|
||||
}
|
||||
|
||||
.race-to-btn:hover {
|
||||
background: #333;
|
||||
border-color: #555;
|
||||
}
|
||||
|
||||
.race-to-btn.selected {
|
||||
background: #4a4a4a;
|
||||
border-color: #777;
|
||||
}
|
||||
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
margin-top: 24px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.custom-race-to input {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.custom-race-to .arrow-btn {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
font-size: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.endlos-container {
|
||||
width: 100%;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
77
src/components/NewGame.tsx
Normal file
77
src/components/NewGame.tsx
Normal file
@@ -0,0 +1,77 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useRef } from 'preact/hooks';
|
||||
import styles from './NewGame.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
WIZARD_STEPS,
|
||||
GAME_TYPE_OPTIONS,
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES
|
||||
} from '../utils/constants';
|
||||
import { Player1Step } from './new-game/Player1Step';
|
||||
import { Player2Step } from './new-game/Player2Step';
|
||||
import { Player3Step } from './new-game/Player3Step';
|
||||
import { GameTypeStep } from './new-game/GameTypeStep';
|
||||
import { RaceToStep } from './new-game/RaceToStep';
|
||||
import { BreakRuleStep } from './new-game/BreakRuleStep';
|
||||
import { BreakOrderStep } from './new-game/BreakOrderStep';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
// Player1Step moved to ./new-game/Player1Step
|
||||
|
||||
// Player2Step moved to ./new-game/Player2Step
|
||||
|
||||
// Player3Step moved to ./new-game/Player3Step
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
// GameTypeStep and RaceToStep moved to ./new-game
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule | 'winnerbreak';
|
||||
}
|
||||
|
||||
// BreakRuleStep moved to ./new-game/BreakRuleStep
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
// BreakOrderStep moved to ./new-game/BreakOrderStep
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
|
||||
113
src/components/new-game/BreakOrderStep.tsx
Normal file
113
src/components/new-game/BreakOrderStep.tsx
Normal file
@@ -0,0 +1,113 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
55
src/components/new-game/BreakRuleStep.tsx
Normal file
55
src/components/new-game/BreakRuleStep.tsx
Normal file
@@ -0,0 +1,55 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
46
src/components/screens/GameDetailScreen.tsx
Normal file
46
src/components/screens/GameDetailScreen.tsx
Normal file
@@ -0,0 +1,46 @@
|
||||
import { h } from 'preact';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import GameDetail from '@lib/features/game-detail/GameDetail';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailScreenProps {
|
||||
game?: Game;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onFinishGame: () => void;
|
||||
onUpdateGame: (game: EndlosGame) => void;
|
||||
onUndo: () => void;
|
||||
onForfeit: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
export default function GameDetailScreen({
|
||||
game,
|
||||
onUpdateScore,
|
||||
onFinishGame,
|
||||
onUpdateGame,
|
||||
onUndo,
|
||||
onForfeit,
|
||||
onBack,
|
||||
}: GameDetailScreenProps) {
|
||||
if (!game) {
|
||||
return (
|
||||
<Screen>
|
||||
<div>Game not found</div>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
<GameDetail
|
||||
game={game}
|
||||
onUpdateScore={onUpdateScore}
|
||||
onFinishGame={onFinishGame}
|
||||
onUpdateGame={onUpdateGame}
|
||||
onUndo={onUndo}
|
||||
onForfeit={onForfeit}
|
||||
onBack={onBack}
|
||||
/>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
47
src/components/screens/GameListScreen.tsx
Normal file
47
src/components/screens/GameListScreen.tsx
Normal file
@@ -0,0 +1,47 @@
|
||||
import { h } from 'preact';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import GameList from '@lib/features/game-list/GameList';
|
||||
import type { Game, GameFilter } from '@lib/domain/types';
|
||||
|
||||
interface GameListScreenProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
onFilterChange: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
onShowNewGame: () => void;
|
||||
}
|
||||
|
||||
export default function GameListScreen({
|
||||
games,
|
||||
filter,
|
||||
onFilterChange,
|
||||
onShowGameDetail,
|
||||
onDeleteGame,
|
||||
onShowNewGame,
|
||||
}: GameListScreenProps) {
|
||||
return (
|
||||
<Screen>
|
||||
<div style={{ flexShrink: 0 }}>
|
||||
<Button
|
||||
variant="primary"
|
||||
size="large"
|
||||
onClick={onShowNewGame}
|
||||
aria-label="Neues Spiel starten"
|
||||
style={{ width: '100%', marginBottom: '24px' }}
|
||||
>
|
||||
+ Neues Spiel
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
onShowGameDetail={onShowGameDetail}
|
||||
onDeleteGame={onDeleteGame}
|
||||
setFilter={onFilterChange}
|
||||
/>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
181
src/components/screens/NewGameScreen.tsx
Normal file
181
src/components/screens/NewGameScreen.tsx
Normal file
@@ -0,0 +1,181 @@
|
||||
import { h } from 'preact';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import {
|
||||
Player1Step,
|
||||
Player2Step,
|
||||
Player3Step,
|
||||
GameTypeStep,
|
||||
BreakRuleStep,
|
||||
BreakOrderStep,
|
||||
RaceToStep,
|
||||
} from '@lib/features/new-game';
|
||||
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
|
||||
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
|
||||
interface NewGameScreenProps {
|
||||
step: NewGameStep;
|
||||
data: NewGameData;
|
||||
playerHistory: string[];
|
||||
onStepChange: (step: NewGameStep) => void;
|
||||
onDataChange: (data: Partial<NewGameData>) => void;
|
||||
onCreateGame: (data: NewGameData) => void;
|
||||
onCancel: () => void;
|
||||
onShowValidation: (message: string) => void;
|
||||
}
|
||||
|
||||
export default function NewGameScreen({
|
||||
step,
|
||||
data,
|
||||
playerHistory,
|
||||
onStepChange,
|
||||
onDataChange,
|
||||
onCreateGame,
|
||||
onCancel,
|
||||
onShowValidation,
|
||||
}: NewGameScreenProps) {
|
||||
const handlePlayer1Next = (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
};
|
||||
|
||||
const handlePlayer2Next = (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
};
|
||||
|
||||
const handlePlayer3Next = (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
};
|
||||
|
||||
const handleGameTypeNext = (type: string) => {
|
||||
const selectedType = type as GameType;
|
||||
const match = GAME_TYPES.find((item) => item.value === selectedType);
|
||||
const defaultRace = match ? String(match.defaultRaceTo) : String(RACE_TO_DEFAULT);
|
||||
|
||||
onDataChange({
|
||||
gameType: selectedType,
|
||||
raceTo: defaultRace,
|
||||
});
|
||||
onStepChange('raceTo');
|
||||
};
|
||||
|
||||
const handleBreakRuleNext = (rule: 'winnerbreak' | 'wechselbreak') => {
|
||||
onDataChange({ breakRule: rule });
|
||||
try { localStorage.setItem('lastBreakRule', rule); } catch {}
|
||||
onStepChange('breakOrder');
|
||||
};
|
||||
|
||||
const handleBreakOrderNext = (first: number, second?: number) => {
|
||||
const finalData = { ...data, breakFirst: first, breakSecond: second ?? '' } as any;
|
||||
onDataChange({ breakFirst: first, breakSecond: second ?? '' });
|
||||
try {
|
||||
localStorage.setItem('lastBreakFirst', String(first));
|
||||
if (second) localStorage.setItem('lastBreakSecond', String(second));
|
||||
} catch {}
|
||||
onCreateGame(finalData as any);
|
||||
};
|
||||
|
||||
const handleRaceToNext = (raceTo: string | number) => {
|
||||
// Convert to string, handling Infinity case explicitly
|
||||
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
|
||||
const finalData = { ...data, raceTo: raceToStr };
|
||||
// After race to, go to break rule selection
|
||||
onDataChange({ raceTo: raceToStr });
|
||||
onStepChange('breakRule');
|
||||
};
|
||||
|
||||
const handleStepBack = () => {
|
||||
switch (step) {
|
||||
case 'player2':
|
||||
onStepChange('player1');
|
||||
break;
|
||||
case 'player3':
|
||||
onStepChange('player2');
|
||||
break;
|
||||
case 'gameType':
|
||||
onStepChange('player3');
|
||||
break;
|
||||
case 'raceTo':
|
||||
onStepChange('gameType');
|
||||
break;
|
||||
case 'breakRule':
|
||||
onStepChange('raceTo');
|
||||
break;
|
||||
case 'breakOrder':
|
||||
onStepChange('breakRule');
|
||||
break;
|
||||
default:
|
||||
onCancel();
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
{step === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={onCancel}
|
||||
initialValue={data.player1}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player2}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player3}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'gameType' && (
|
||||
<GameTypeStep
|
||||
onNext={handleGameTypeNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
|
||||
|
||||
{step === 'raceTo' && (
|
||||
<RaceToStep
|
||||
onNext={handleRaceToNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.raceTo}
|
||||
gameType={data.gameType}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakRule' && (
|
||||
<BreakRuleStep
|
||||
onNext={handleBreakRuleNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={(data.breakRule as any) || (typeof window !== 'undefined' ? (localStorage.getItem('lastBreakRule') as any) : 'winnerbreak') || 'winnerbreak'}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'breakOrder' && (
|
||||
<BreakOrderStep
|
||||
players={[data.player1, data.player2, data.player3]}
|
||||
rule={(data.breakRule as any) || 'winnerbreak'}
|
||||
onNext={handleBreakOrderNext}
|
||||
onCancel={handleStepBack}
|
||||
initialFirst={(typeof window !== 'undefined' && localStorage.getItem('lastBreakFirst')) ? parseInt(localStorage.getItem('lastBreakFirst')!, 10) : 1}
|
||||
initialSecond={(typeof window !== 'undefined' && localStorage.getItem('lastBreakSecond')) ? parseInt(localStorage.getItem('lastBreakSecond')!, 10) : undefined}
|
||||
/>
|
||||
)}
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
32
src/components/ui/Button.tsx
Normal file
32
src/components/ui/Button.tsx
Normal file
@@ -0,0 +1,32 @@
|
||||
import { h } from 'preact';
|
||||
import type { ButtonProps } from '@lib/ui/types';
|
||||
import styles from './Button.module.css';
|
||||
|
||||
export function Button({
|
||||
variant = 'secondary',
|
||||
size = 'medium',
|
||||
disabled = false,
|
||||
children,
|
||||
onClick,
|
||||
'aria-label': ariaLabel,
|
||||
...rest
|
||||
}: ButtonProps) {
|
||||
const classNames = [
|
||||
styles.button,
|
||||
styles[variant],
|
||||
styles[size],
|
||||
disabled && styles.disabled,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
<button
|
||||
className={classNames}
|
||||
onClick={onClick}
|
||||
disabled={disabled}
|
||||
aria-label={ariaLabel}
|
||||
{...rest}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
121
src/hooks/useGameState.ts
Normal file
121
src/hooks/useGameState.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
|
||||
export function useGameState() {
|
||||
const [games, setGames] = useState<Game[]>([]);
|
||||
const [filter, setFilter] = useState<GameFilter>('all');
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
// Load games from IndexedDB on mount
|
||||
useEffect(() => {
|
||||
const loadGames = async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const savedGames = await GameService.loadGames();
|
||||
setGames(savedGames);
|
||||
} catch (err) {
|
||||
console.error('Failed to load games:', err);
|
||||
setError('Failed to load games from storage');
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
loadGames();
|
||||
}, []);
|
||||
|
||||
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
|
||||
try {
|
||||
const newGame = GameService.createGame(gameData);
|
||||
await GameService.saveGame(newGame);
|
||||
setGames(prevGames => [newGame, ...prevGames]);
|
||||
return newGame.id;
|
||||
} catch (err) {
|
||||
console.error('Failed to add game:', err);
|
||||
setError('Failed to save new game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
|
||||
try {
|
||||
await GameService.saveGame(updatedGame);
|
||||
setGames(prevGames =>
|
||||
prevGames.map(game => game.id === gameId ? updatedGame : game)
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
setError('Failed to save game changes');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteGame = useCallback(async (gameId: number) => {
|
||||
try {
|
||||
await GameService.deleteGame(gameId);
|
||||
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
setError('Failed to delete game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const getGameById = useCallback((gameId: number): Game | undefined => {
|
||||
return games.find(game => game.id === gameId);
|
||||
}, [games]);
|
||||
|
||||
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
|
||||
try {
|
||||
return await GameService.getGamesByFilter(filter);
|
||||
} catch (err) {
|
||||
console.error('Failed to get filtered games:', err);
|
||||
setError('Failed to load filtered games');
|
||||
return games.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}, [filter, games]);
|
||||
|
||||
const getPlayerNameHistory = useCallback((): string[] => {
|
||||
// Extract player names from current games for immediate UI use
|
||||
const nameLastUsed: Record<string, number> = {};
|
||||
|
||||
games.forEach(game => {
|
||||
const timestamp = new Date(game.updatedAt).getTime();
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
game.players.forEach(player => {
|
||||
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
|
||||
});
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
|
||||
}
|
||||
});
|
||||
|
||||
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
|
||||
}, [games]);
|
||||
|
||||
return {
|
||||
games,
|
||||
filter,
|
||||
setFilter,
|
||||
loading,
|
||||
error,
|
||||
addGame,
|
||||
updateGame,
|
||||
deleteGame,
|
||||
getGameById,
|
||||
getFilteredGames,
|
||||
getPlayerNameHistory,
|
||||
};
|
||||
}
|
||||
60
src/hooks/useModal.ts
Normal file
60
src/hooks/useModal.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
export function useModal() {
|
||||
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
|
||||
|
||||
const openModal = useCallback((gameId?: number) => {
|
||||
setModal({ open: true, gameId });
|
||||
}, []);
|
||||
|
||||
const closeModal = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
modal,
|
||||
openModal,
|
||||
closeModal,
|
||||
};
|
||||
}
|
||||
|
||||
export function useValidationModal() {
|
||||
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
|
||||
|
||||
const showValidation = useCallback((message: string) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
validation,
|
||||
showValidation,
|
||||
closeValidation,
|
||||
};
|
||||
}
|
||||
|
||||
export function useCompletionModal() {
|
||||
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
|
||||
open: false,
|
||||
game: null
|
||||
});
|
||||
|
||||
const openCompletionModal = useCallback((game: Game) => {
|
||||
setCompletionModal({ open: true, game });
|
||||
}, []);
|
||||
|
||||
const closeCompletionModal = useCallback(() => {
|
||||
setCompletionModal({ open: false, game: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
completionModal,
|
||||
openCompletionModal,
|
||||
closeCompletionModal,
|
||||
};
|
||||
}
|
||||
82
src/hooks/useNavigation.ts
Normal file
82
src/hooks/useNavigation.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { NewGameStep, NewGameData } from '@lib/domain/types';
|
||||
|
||||
type Screen = 'game-list' | 'new-game' | 'game-detail';
|
||||
|
||||
export function useNavigation() {
|
||||
const [screen, setScreen] = useState<Screen>('game-list');
|
||||
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
|
||||
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showGameDetail = useCallback((gameId: number) => {
|
||||
setCurrentGameId(gameId);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
screen,
|
||||
currentGameId,
|
||||
showGameList,
|
||||
showNewGame,
|
||||
showGameDetail,
|
||||
};
|
||||
}
|
||||
|
||||
export function useNewGameWizard() {
|
||||
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
|
||||
const [newGameData, setNewGameData] = useState<NewGameData>({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
|
||||
const startWizard = useCallback(() => {
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const resetWizard = useCallback(() => {
|
||||
setNewGameStep(null);
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const updateGameData = useCallback((data: Partial<NewGameData>) => {
|
||||
setNewGameData(prev => ({ ...prev, ...data }));
|
||||
}, []);
|
||||
|
||||
const nextStep = useCallback((step: NewGameStep) => {
|
||||
setNewGameStep(step);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
newGameStep,
|
||||
newGameData,
|
||||
startWizard,
|
||||
resetWizard,
|
||||
updateGameData,
|
||||
nextStep,
|
||||
};
|
||||
}
|
||||
70
src/layouts/BaseLayout.astro
Normal file
70
src/layouts/BaseLayout.astro
Normal file
@@ -0,0 +1,70 @@
|
||||
---
|
||||
---
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta name="viewport" content="interactive-widget=resizes-content">
|
||||
<title>BSC Score</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.layout-header {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-footer {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-main {
|
||||
min-height: 80vh;
|
||||
margin-top: 10vh;
|
||||
margin-bottom: 10vh;
|
||||
width: 100vw;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<header class="layout-header">
|
||||
<!-- BUTTONS PLACEHOLDER -->
|
||||
<div style="width:100%; display:flex; justify-content:center; gap:1rem;">
|
||||
<button disabled>Button 1</button>
|
||||
<button disabled>Button 2</button>
|
||||
<button disabled>Button 3</button>
|
||||
</div>
|
||||
</header>
|
||||
<main class="layout-main">
|
||||
<slot />
|
||||
</main>
|
||||
<footer class="layout-footer">
|
||||
<!-- INFO PLACEHOLDER -->
|
||||
<div style="width:100%; text-align:center;">
|
||||
<span>Informational text goes here. © {new Date().getFullYear()} BSC Score</span>
|
||||
</div>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
33
src/lib/data/README.md
Normal file
33
src/lib/data/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Data Layer (`@lib/data`)
|
||||
|
||||
Responsible for persistence and data access abstractions. All I/O lives here.
|
||||
|
||||
## Modules
|
||||
|
||||
- `gameService.ts`
|
||||
- High-level repository for CRUD operations on games.
|
||||
- Bridges domain rules with `IndexedDBService`.
|
||||
- Provides helpers: `loadGames`, `saveGame`, `createGame`, `updateGameScore`, `isGameCompleted`, `getGameWinner`, etc.
|
||||
- `indexedDBService.ts`
|
||||
- Low-level IndexedDB wrapper with schema management and convenience indices.
|
||||
- Exposes granular operations (`loadGame`, `deleteGame`, `getGamesByFilter`, `updatePlayerStats`, …).
|
||||
- `testing/testIndexedDB.ts`
|
||||
- Browser-side harness to validate IndexedDB flows manually.
|
||||
|
||||
## Guidance
|
||||
|
||||
- Prefer calling `GameService` from UI/state hooks.
|
||||
It encapsulates migration logic (localStorage fallback) and player stats updates.
|
||||
- Keep new persistence concerns behind small classes or factory functions under `@lib/data`.
|
||||
- When a data function starts bleeding UI concerns, move that logic upward into `@lib/state`.
|
||||
|
||||
## Example
|
||||
|
||||
```ts
|
||||
import { GameService } from '@lib/data';
|
||||
|
||||
const games = await GameService.loadGames();
|
||||
await GameService.saveGame(updatedGame);
|
||||
```
|
||||
|
||||
|
||||
330
src/lib/data/gameService.ts
Normal file
330
src/lib/data/gameService.ts
Normal file
@@ -0,0 +1,330 @@
|
||||
import type {
|
||||
Game,
|
||||
GameType,
|
||||
StandardGame,
|
||||
EndlosGame,
|
||||
NewGameData,
|
||||
BreakRule,
|
||||
} from '@lib/domain/types';
|
||||
import { IndexedDBService } from './indexedDBService';
|
||||
|
||||
const LOCAL_STORAGE_KEY = 'bscscore_games';
|
||||
|
||||
export class GameService {
|
||||
/**
|
||||
* Load games from IndexedDB (with localStorage fallback)
|
||||
*/
|
||||
static async loadGames(): Promise<Game[]> {
|
||||
try {
|
||||
// Try IndexedDB first
|
||||
await IndexedDBService.init();
|
||||
const games = await IndexedDBService.loadGames();
|
||||
|
||||
if (games.length > 0) {
|
||||
console.log(`Loaded ${games.length} games from IndexedDB`);
|
||||
return games;
|
||||
}
|
||||
|
||||
// Fallback to localStorage if IndexedDB is empty
|
||||
console.log('IndexedDB empty, checking localStorage for migration...');
|
||||
return this.migrateFromLocalStorage();
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error loading games from IndexedDB:', error);
|
||||
// Fallback to localStorage
|
||||
return this.migrateFromLocalStorage();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Migrate data from localStorage to IndexedDB
|
||||
*/
|
||||
private static async migrateFromLocalStorage(): Promise<Game[]> {
|
||||
try {
|
||||
const savedGames = localStorage.getItem(LOCAL_STORAGE_KEY);
|
||||
if (!savedGames) return [];
|
||||
|
||||
const parsed = JSON.parse(savedGames);
|
||||
if (!Array.isArray(parsed)) {
|
||||
console.warn('Invalid games data in localStorage, resetting to empty array');
|
||||
return [];
|
||||
}
|
||||
|
||||
// Migrate to IndexedDB
|
||||
console.log(`Migrating ${parsed.length} games from localStorage to IndexedDB...`);
|
||||
for (const game of parsed) {
|
||||
await IndexedDBService.saveGame(game);
|
||||
}
|
||||
|
||||
// Clear localStorage after successful migration
|
||||
localStorage.removeItem(LOCAL_STORAGE_KEY);
|
||||
console.log('Migration completed, localStorage cleared');
|
||||
|
||||
return parsed;
|
||||
} catch (error) {
|
||||
console.error('Error migrating from localStorage:', error);
|
||||
// Clear corrupted data
|
||||
localStorage.removeItem(LOCAL_STORAGE_KEY);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save a single game to IndexedDB
|
||||
*/
|
||||
static async saveGame(game: Game): Promise<void> {
|
||||
try {
|
||||
if (!game || typeof game.id !== 'number') {
|
||||
console.error('Invalid game data provided to saveGame');
|
||||
return;
|
||||
}
|
||||
|
||||
await IndexedDBService.saveGame(game);
|
||||
|
||||
// Update player statistics
|
||||
await this.updatePlayerStats(game);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving game to IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save multiple games to IndexedDB
|
||||
*/
|
||||
static async saveGames(games: Game[]): Promise<void> {
|
||||
try {
|
||||
if (!Array.isArray(games)) {
|
||||
console.error('Invalid games data provided to saveGames');
|
||||
return;
|
||||
}
|
||||
|
||||
// Save each game individually
|
||||
for (const game of games) {
|
||||
await this.saveGame(game);
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving games to IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update player statistics when a game is saved
|
||||
*/
|
||||
private static async updatePlayerStats(game: Game): Promise<void> {
|
||||
try {
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
for (const player of game.players) {
|
||||
await IndexedDBService.updatePlayerStats(player.name, 1, player.score);
|
||||
}
|
||||
} else {
|
||||
// StandardGame
|
||||
await IndexedDBService.updatePlayerStats(game.player1, 1, game.score1);
|
||||
await IndexedDBService.updatePlayerStats(game.player2, 1, game.score2);
|
||||
if (game.player3) {
|
||||
await IndexedDBService.updatePlayerStats(game.player3, 1, game.score3 || 0);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.warn('Failed to update player statistics:', error);
|
||||
// Don't throw here as it's not critical
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new game
|
||||
*/
|
||||
static createGame(gameData: NewGameData): Game {
|
||||
// Validate input data
|
||||
if (!gameData.player1?.trim() || !gameData.player2?.trim()) {
|
||||
throw new Error('Player names are required');
|
||||
}
|
||||
|
||||
if (!gameData.gameType) {
|
||||
throw new Error('Game type is required');
|
||||
}
|
||||
|
||||
// Handle "endlos" (Infinity) case - raceTo is stored as string but can be "Infinity"
|
||||
let raceTo: number;
|
||||
if (gameData.raceTo === 'Infinity' || gameData.raceTo === 'endlos' || String(gameData.raceTo).toLowerCase() === 'infinity') {
|
||||
raceTo = Infinity;
|
||||
} else {
|
||||
raceTo = parseInt(gameData.raceTo, 10);
|
||||
if (isNaN(raceTo) || raceTo <= 0) {
|
||||
throw new Error('Invalid race to value');
|
||||
}
|
||||
}
|
||||
|
||||
const baseGame = {
|
||||
id: Date.now(),
|
||||
gameType: gameData.gameType as GameType,
|
||||
raceTo,
|
||||
status: 'active' as const,
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: [],
|
||||
};
|
||||
|
||||
const standardGame: StandardGame = {
|
||||
...baseGame,
|
||||
player1: gameData.player1,
|
||||
player2: gameData.player2,
|
||||
score1: 0,
|
||||
score2: 0,
|
||||
breakRule: (gameData.breakRule as BreakRule) || 'winnerbreak',
|
||||
breakOrder: (() => {
|
||||
// Determine break order from inputs, fallback defaults
|
||||
const players: number[] = [1, 2];
|
||||
if (gameData.player3?.trim()) players.push(3);
|
||||
const first = (typeof gameData.breakFirst === 'number' ? gameData.breakFirst : 1) as number;
|
||||
const second = (typeof gameData.breakSecond === 'number' ? gameData.breakSecond : (players.includes(2) && first !== 2 ? 2 : (players.includes(3) ? 3 : 2))) as number;
|
||||
const order = [first];
|
||||
if (players.length === 2) {
|
||||
order.push(first === 1 ? 2 : 1);
|
||||
} else {
|
||||
// 3 players: add chosen second, then the remaining third
|
||||
order.push(second);
|
||||
const third = [1,2,3].find(p => p !== first && p !== second)!;
|
||||
order.push(third);
|
||||
}
|
||||
return order;
|
||||
})(),
|
||||
currentBreakerIdx: 0,
|
||||
};
|
||||
|
||||
if (gameData.player3) {
|
||||
standardGame.player3 = gameData.player3;
|
||||
standardGame.score3 = 0;
|
||||
}
|
||||
|
||||
return standardGame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a game's score (for standard games)
|
||||
*/
|
||||
static updateGameScore(game: StandardGame, player: number, change: number): StandardGame {
|
||||
const updated = { ...game };
|
||||
|
||||
if (player === 1) updated.score1 = Math.max(0, updated.score1 + change);
|
||||
if (player === 2) updated.score2 = Math.max(0, updated.score2 + change);
|
||||
if (player === 3 && updated.score3 !== undefined) {
|
||||
updated.score3 = Math.max(0, updated.score3 + change);
|
||||
}
|
||||
|
||||
// Breaker logic
|
||||
if (change > 0) {
|
||||
if ((updated.breakRule || 'winnerbreak') === 'winnerbreak') {
|
||||
// Winner keeps break: set breaker to this player
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const idx = order.findIndex(p => p === player);
|
||||
updated.currentBreakerIdx = idx >= 0 ? idx : 0;
|
||||
} else {
|
||||
// Wechselbreak: rotate to next
|
||||
const order = updated.breakOrder || [1,2].concat(updated.score3 !== undefined ? [3] : []);
|
||||
updated.breakOrder = order;
|
||||
const curr = typeof updated.currentBreakerIdx === 'number' ? updated.currentBreakerIdx : 0;
|
||||
updated.currentBreakerIdx = (curr + 1) % order.length;
|
||||
}
|
||||
}
|
||||
|
||||
updated.updatedAt = new Date().toISOString();
|
||||
return updated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a game is completed based on raceTo
|
||||
*/
|
||||
static isGameCompleted(game: Game): boolean {
|
||||
if (game.status === 'completed') return true;
|
||||
|
||||
// If raceTo is Infinity, the game never completes automatically
|
||||
if (game.raceTo === Infinity) return false;
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
return game.players.some(player => player.score >= game.raceTo);
|
||||
} else {
|
||||
// StandardGame
|
||||
const scores = [game.score1, game.score2, game.score3].filter(score => score !== undefined);
|
||||
return scores.some(score => score >= game.raceTo);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the winner of a completed game
|
||||
*/
|
||||
static getGameWinner(game: Game): string | null {
|
||||
if (!this.isGameCompleted(game)) return null;
|
||||
|
||||
// If raceTo is Infinity, there's no automatic winner
|
||||
if (game.raceTo === Infinity) return null;
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
const winner = game.players.find(player => player.score >= game.raceTo);
|
||||
return winner?.name || null;
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.score1 >= game.raceTo) return game.player1;
|
||||
if (game.score2 >= game.raceTo) return game.player2;
|
||||
if (game.player3 && game.score3 && game.score3 >= game.raceTo) return game.player3;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get player name history from IndexedDB
|
||||
*/
|
||||
static async getPlayerNameHistory(): Promise<string[]> {
|
||||
try {
|
||||
return await IndexedDBService.getPlayerNameHistory();
|
||||
} catch (error) {
|
||||
console.error('Error loading player history from IndexedDB:', error);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get games by filter from IndexedDB
|
||||
*/
|
||||
static async getGamesByFilter(filter: 'all' | 'active' | 'completed'): Promise<Game[]> {
|
||||
try {
|
||||
return await IndexedDBService.getGamesByFilter(filter);
|
||||
} catch (error) {
|
||||
console.error('Error loading filtered games from IndexedDB:', error);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a game from IndexedDB
|
||||
*/
|
||||
static async deleteGame(gameId: number): Promise<void> {
|
||||
try {
|
||||
await IndexedDBService.deleteGame(gameId);
|
||||
} catch (error) {
|
||||
console.error('Error deleting game from IndexedDB:', error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get storage information
|
||||
*/
|
||||
static async getStorageInfo(): Promise<{ gameCount: number; estimatedSize: number }> {
|
||||
try {
|
||||
return await IndexedDBService.getStorageInfo();
|
||||
} catch (error) {
|
||||
console.error('Error getting storage info:', error);
|
||||
return { gameCount: 0, estimatedSize: 0 };
|
||||
}
|
||||
}
|
||||
}
|
||||
3
src/lib/data/index.ts
Normal file
3
src/lib/data/index.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
export * from './gameService';
|
||||
export * from './indexedDBService';
|
||||
|
||||
353
src/lib/data/indexedDBService.ts
Normal file
353
src/lib/data/indexedDBService.ts
Normal file
@@ -0,0 +1,353 @@
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
const DB_NAME = 'BSCScoreDB';
|
||||
const DB_VERSION = 1;
|
||||
const GAMES_STORE = 'games';
|
||||
const PLAYERS_STORE = 'players';
|
||||
|
||||
export interface GameStore {
|
||||
id: number;
|
||||
game: Game;
|
||||
lastModified: number;
|
||||
syncStatus: 'local' | 'synced' | 'pending' | 'conflict';
|
||||
version: number;
|
||||
createdAt: number;
|
||||
}
|
||||
|
||||
export interface PlayerStore {
|
||||
name: string;
|
||||
lastUsed: number;
|
||||
gameCount: number;
|
||||
totalScore: number;
|
||||
}
|
||||
|
||||
export class IndexedDBService {
|
||||
private static db: IDBDatabase | null = null;
|
||||
private static initPromise: Promise<IDBDatabase> | null = null;
|
||||
|
||||
/**
|
||||
* Initialize IndexedDB connection
|
||||
*/
|
||||
static async init(): Promise<IDBDatabase> {
|
||||
if (this.db) {
|
||||
return this.db;
|
||||
}
|
||||
|
||||
if (this.initPromise) {
|
||||
return this.initPromise;
|
||||
}
|
||||
|
||||
this.initPromise = new Promise((resolve, reject) => {
|
||||
const request = indexedDB.open(DB_NAME, DB_VERSION);
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to open IndexedDB:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
|
||||
request.onsuccess = () => {
|
||||
this.db = request.result;
|
||||
console.log('IndexedDB initialized successfully');
|
||||
resolve(this.db);
|
||||
};
|
||||
|
||||
request.onupgradeneeded = (event) => {
|
||||
const db = (event.target as IDBOpenDBRequest).result;
|
||||
|
||||
// Create games store
|
||||
if (!db.objectStoreNames.contains(GAMES_STORE)) {
|
||||
const gamesStore = db.createObjectStore(GAMES_STORE, { keyPath: 'id' });
|
||||
gamesStore.createIndex('lastModified', 'lastModified', { unique: false });
|
||||
gamesStore.createIndex('syncStatus', 'syncStatus', { unique: false });
|
||||
gamesStore.createIndex('gameType', 'game.gameType', { unique: false });
|
||||
gamesStore.createIndex('status', 'game.status', { unique: false });
|
||||
gamesStore.createIndex('createdAt', 'createdAt', { unique: false });
|
||||
}
|
||||
|
||||
// Create players store
|
||||
if (!db.objectStoreNames.contains(PLAYERS_STORE)) {
|
||||
const playersStore = db.createObjectStore(PLAYERS_STORE, { keyPath: 'name' });
|
||||
playersStore.createIndex('lastUsed', 'lastUsed', { unique: false });
|
||||
playersStore.createIndex('gameCount', 'gameCount', { unique: false });
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
return this.initPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get database instance
|
||||
*/
|
||||
private static async getDB(): Promise<IDBDatabase> {
|
||||
if (!this.db) {
|
||||
await this.init();
|
||||
}
|
||||
return this.db!;
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute a transaction with the database
|
||||
*/
|
||||
private static async executeTransaction<T>(
|
||||
storeNames: string | string[],
|
||||
mode: IDBTransactionMode,
|
||||
operation: (store: IDBObjectStore) => IDBRequest<T>
|
||||
): Promise<T> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction(storeNames, mode);
|
||||
const store = transaction.objectStore(Array.isArray(storeNames) ? storeNames[0] : storeNames);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = operation(store);
|
||||
|
||||
request.onsuccess = () => resolve(request.result);
|
||||
request.onerror = () => reject(request.error);
|
||||
transaction.onerror = () => reject(transaction.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Save a game to IndexedDB
|
||||
*/
|
||||
static async saveGame(game: Game): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
const gameStore: GameStore = {
|
||||
id: game.id,
|
||||
game,
|
||||
lastModified: Date.now(),
|
||||
syncStatus: 'local',
|
||||
version: 1,
|
||||
createdAt: new Date(game.createdAt).getTime(),
|
||||
};
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.put(gameStore);
|
||||
|
||||
request.onsuccess = () => {
|
||||
console.log(`Game ${game.id} saved to IndexedDB`);
|
||||
resolve();
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to save game ${game.id}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Load all games from IndexedDB
|
||||
*/
|
||||
static async loadGames(): Promise<Game[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.getAll();
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStores: GameStore[] = request.result;
|
||||
const games = gameStores
|
||||
.sort((a, b) => b.lastModified - a.lastModified)
|
||||
.map(store => store.game);
|
||||
|
||||
console.log(`Loaded ${games.length} games from IndexedDB`);
|
||||
resolve(games);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to load games from IndexedDB:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a specific game by ID
|
||||
*/
|
||||
static async loadGame(gameId: number): Promise<Game | null> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.get(gameId);
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStore: GameStore | undefined = request.result;
|
||||
resolve(gameStore ? gameStore.game : null);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to load game ${gameId}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a game from IndexedDB
|
||||
*/
|
||||
static async deleteGame(gameId: number): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = store.delete(gameId);
|
||||
|
||||
request.onsuccess = () => {
|
||||
console.log(`Game ${gameId} deleted from IndexedDB`);
|
||||
resolve();
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to delete game ${gameId}:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get games by filter
|
||||
*/
|
||||
static async getGamesByFilter(filter: 'all' | 'active' | 'completed'): Promise<Game[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE], 'readonly');
|
||||
const store = transaction.objectStore(GAMES_STORE);
|
||||
const index = store.index('status');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
let request: IDBRequest<GameStore[]>;
|
||||
|
||||
if (filter === 'all') {
|
||||
request = store.getAll();
|
||||
} else {
|
||||
request = index.getAll(filter);
|
||||
}
|
||||
|
||||
request.onsuccess = () => {
|
||||
const gameStores: GameStore[] = request.result;
|
||||
const games = gameStores
|
||||
.sort((a, b) => b.lastModified - a.lastModified)
|
||||
.map(store => store.game);
|
||||
|
||||
resolve(games);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error(`Failed to load ${filter} games:`, request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update player statistics
|
||||
*/
|
||||
static async updatePlayerStats(playerName: string, gameCount: number = 1, totalScore: number = 0): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([PLAYERS_STORE], 'readwrite');
|
||||
const store = transaction.objectStore(PLAYERS_STORE);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
// First, try to get existing player data
|
||||
const getRequest = store.get(playerName);
|
||||
|
||||
getRequest.onsuccess = () => {
|
||||
const existingPlayer: PlayerStore | undefined = getRequest.result;
|
||||
|
||||
const playerStore: PlayerStore = {
|
||||
name: playerName,
|
||||
lastUsed: Date.now(),
|
||||
gameCount: existingPlayer ? existingPlayer.gameCount + gameCount : gameCount,
|
||||
totalScore: existingPlayer ? existingPlayer.totalScore + totalScore : totalScore,
|
||||
};
|
||||
|
||||
const putRequest = store.put(playerStore);
|
||||
|
||||
putRequest.onsuccess = () => resolve();
|
||||
putRequest.onerror = () => reject(putRequest.error);
|
||||
};
|
||||
|
||||
getRequest.onerror = () => reject(getRequest.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get player name history sorted by last used
|
||||
*/
|
||||
static async getPlayerNameHistory(): Promise<string[]> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([PLAYERS_STORE], 'readonly');
|
||||
const store = transaction.objectStore(PLAYERS_STORE);
|
||||
const index = store.index('lastUsed');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = index.getAll();
|
||||
|
||||
request.onsuccess = () => {
|
||||
const players: PlayerStore[] = request.result;
|
||||
const sortedNames = players
|
||||
.sort((a, b) => b.lastUsed - a.lastUsed)
|
||||
.map(player => player.name);
|
||||
|
||||
resolve(sortedNames);
|
||||
};
|
||||
|
||||
request.onerror = () => {
|
||||
console.error('Failed to load player history:', request.error);
|
||||
reject(request.error);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all data (for testing or reset)
|
||||
*/
|
||||
static async clearAllData(): Promise<void> {
|
||||
const db = await this.getDB();
|
||||
const transaction = db.transaction([GAMES_STORE, PLAYERS_STORE], 'readwrite');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const gamesStore = transaction.objectStore(GAMES_STORE);
|
||||
const playersStore = transaction.objectStore(PLAYERS_STORE);
|
||||
|
||||
const clearGames = gamesStore.clear();
|
||||
const clearPlayers = playersStore.clear();
|
||||
|
||||
let completed = 0;
|
||||
const onComplete = () => {
|
||||
completed++;
|
||||
if (completed === 2) {
|
||||
console.log('All IndexedDB data cleared');
|
||||
resolve();
|
||||
}
|
||||
};
|
||||
|
||||
clearGames.onsuccess = onComplete;
|
||||
clearPlayers.onsuccess = onComplete;
|
||||
|
||||
clearGames.onerror = () => reject(clearGames.error);
|
||||
clearPlayers.onerror = () => reject(clearPlayers.error);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get storage usage information
|
||||
*/
|
||||
static async getStorageInfo(): Promise<{ gameCount: number; estimatedSize: number }> {
|
||||
const games = await this.loadGames();
|
||||
const estimatedSize = JSON.stringify(games).length;
|
||||
|
||||
return {
|
||||
gameCount: games.length,
|
||||
estimatedSize,
|
||||
};
|
||||
}
|
||||
}
|
||||
140
src/lib/data/testing/testIndexedDB.ts
Normal file
140
src/lib/data/testing/testIndexedDB.ts
Normal file
@@ -0,0 +1,140 @@
|
||||
import { IndexedDBService } from '@lib/data/indexedDBService';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
|
||||
/**
|
||||
* Test utility for IndexedDB functionality
|
||||
* Run this in the browser console to test the implementation
|
||||
*/
|
||||
export async function testIndexedDB() {
|
||||
console.log('🧪 Starting IndexedDB tests...');
|
||||
|
||||
try {
|
||||
// Test 1: Initialize IndexedDB
|
||||
console.log('Test 1: Initializing IndexedDB...');
|
||||
await IndexedDBService.init();
|
||||
console.log('✅ IndexedDB initialized successfully');
|
||||
|
||||
// Test 2: Create a test game
|
||||
console.log('Test 2: Creating test game...');
|
||||
const testGameData: NewGameData = {
|
||||
player1: 'Test Player 1',
|
||||
player2: 'Test Player 2',
|
||||
player3: 'Test Player 3',
|
||||
gameType: '8-Ball',
|
||||
raceTo: '5'
|
||||
};
|
||||
|
||||
const testGame = GameService.createGame(testGameData);
|
||||
console.log('✅ Test game created:', testGame);
|
||||
|
||||
// Test 3: Save game to IndexedDB
|
||||
console.log('Test 3: Saving game to IndexedDB...');
|
||||
await IndexedDBService.saveGame(testGame);
|
||||
console.log('✅ Game saved to IndexedDB');
|
||||
|
||||
// Test 4: Load games from IndexedDB
|
||||
console.log('Test 4: Loading games from IndexedDB...');
|
||||
const loadedGames = await IndexedDBService.loadGames();
|
||||
console.log('✅ Games loaded:', loadedGames.length, 'games found');
|
||||
|
||||
// Test 5: Test filtering
|
||||
console.log('Test 5: Testing game filtering...');
|
||||
const activeGames = await IndexedDBService.getGamesByFilter('active');
|
||||
const completedGames = await IndexedDBService.getGamesByFilter('completed');
|
||||
console.log('✅ Filtering works - Active:', activeGames.length, 'Completed:', completedGames.length);
|
||||
|
||||
// Test 6: Test player statistics
|
||||
console.log('Test 6: Testing player statistics...');
|
||||
await IndexedDBService.updatePlayerStats('Test Player 1', 1, 3);
|
||||
await IndexedDBService.updatePlayerStats('Test Player 2', 1, 2);
|
||||
const playerHistory = await IndexedDBService.getPlayerNameHistory();
|
||||
console.log('✅ Player statistics updated:', playerHistory);
|
||||
|
||||
// Test 7: Test storage info
|
||||
console.log('Test 7: Testing storage information...');
|
||||
const storageInfo = await IndexedDBService.getStorageInfo();
|
||||
console.log('✅ Storage info:', storageInfo);
|
||||
|
||||
// Test 8: Test game deletion
|
||||
console.log('Test 8: Testing game deletion...');
|
||||
await IndexedDBService.deleteGame(testGame.id);
|
||||
const gamesAfterDelete = await IndexedDBService.loadGames();
|
||||
console.log('✅ Game deleted - Remaining games:', gamesAfterDelete.length);
|
||||
|
||||
console.log('🎉 All IndexedDB tests passed!');
|
||||
|
||||
return {
|
||||
success: true,
|
||||
message: 'All tests passed successfully',
|
||||
storageInfo,
|
||||
playerHistory
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('❌ IndexedDB test failed:', error);
|
||||
return {
|
||||
success: false,
|
||||
error: error.message,
|
||||
message: 'Tests failed - check console for details'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test localStorage migration
|
||||
*/
|
||||
export async function testLocalStorageMigration() {
|
||||
console.log('🔄 Testing localStorage migration...');
|
||||
|
||||
try {
|
||||
// Create some test data in localStorage
|
||||
const testGames = [
|
||||
{
|
||||
id: Date.now(),
|
||||
gameType: '8-Ball',
|
||||
raceTo: 5,
|
||||
status: 'active',
|
||||
player1: 'Migration Test 1',
|
||||
player2: 'Migration Test 2',
|
||||
score1: 0,
|
||||
score2: 0,
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: []
|
||||
}
|
||||
];
|
||||
|
||||
localStorage.setItem('bscscore_games', JSON.stringify(testGames));
|
||||
console.log('✅ Test data created in localStorage');
|
||||
|
||||
// Test migration
|
||||
const migratedGames = await GameService.loadGames();
|
||||
console.log('✅ Migration completed - Games loaded:', migratedGames.length);
|
||||
|
||||
// Verify localStorage is cleared
|
||||
const remainingData = localStorage.getItem('bscscore_games');
|
||||
console.log('✅ localStorage cleared after migration:', remainingData === null);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
message: 'Migration test passed',
|
||||
migratedGames: migratedGames.length
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('❌ Migration test failed:', error);
|
||||
return {
|
||||
success: false,
|
||||
error: error.message,
|
||||
message: 'Migration test failed'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Make functions available globally for console testing
|
||||
if (typeof window !== 'undefined') {
|
||||
(window as any).testIndexedDB = testIndexedDB;
|
||||
(window as any).testLocalStorageMigration = testLocalStorageMigration;
|
||||
}
|
||||
64
src/lib/docs/architecture.md
Normal file
64
src/lib/docs/architecture.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# BSC Score Modular Architecture
|
||||
|
||||
This document captures the reusable module layout introduced in the refactor.
|
||||
Everything under `src/lib` is now consumable from other React/Preact hosts without depending on the Astro shell that ships in this repository.
|
||||
|
||||
## Module Overview
|
||||
|
||||
- `@lib/domain` – **Pure domain logic** (types, constants, validation helpers, formatters).
|
||||
No framework dependencies, no browser APIs. Safe to re-use from Node or tests.
|
||||
- `@lib/data` – **Persistence services** (IndexedDB access, repository abstractions, test harness).
|
||||
Wraps browser APIs and isolates side-effects away from UI/state.
|
||||
- `@lib/state` – **Composable hooks** that orchestrate domain + data layers.
|
||||
Exported hooks expose serialisable state and imperative actions.
|
||||
- `@lib/ui` – **Stateless presentational primitives** (buttons, cards, layout shell, generic modals).
|
||||
Ship with co-located CSS modules and type-safe props.
|
||||
- `@lib/features/*` – **Feature bundles** that compose UI + state to deliver end-user flows.
|
||||
Current bundles:
|
||||
- `game-list` (list + filter experience)
|
||||
- `game-detail` (scoreboard with break tracking)
|
||||
- `game-lifecycle` (completion modal + rematch workflow)
|
||||
- `new-game` (wizard steps and player pickers)
|
||||
|
||||
## Import Surfaces
|
||||
|
||||
All entry points are re-exported via `@lib/index.ts`, so consumers can either:
|
||||
|
||||
```ts
|
||||
import { GameService, useGameState, GameList } from '@lib';
|
||||
```
|
||||
|
||||
or pick a scoped module:
|
||||
|
||||
```ts
|
||||
import { GameService } from '@lib/data';
|
||||
import { GameList } from '@lib/features/game-list';
|
||||
```
|
||||
|
||||
## Cross-Cutting Rules
|
||||
|
||||
- **Domain first**: New feature logic should be expressed with domain types and helpers before touching hooks/UI.
|
||||
- **One-way dependencies**:
|
||||
```
|
||||
domain → data → state → features → app shell
|
||||
```
|
||||
Lower layers must not import from higher ones.
|
||||
- **CSS modules stay co-located** with the component they style. Consumers receive the compiled class names via the exported component props.
|
||||
- **Documentation lives next to code**: every module has a `README.md` describing intent, public API, and integration notes.
|
||||
|
||||
## Migration Notes
|
||||
|
||||
- Legacy `src/components` now only hosts the Astro shell (`App.tsx`, `BscScoreApp.astro`, etc.).
|
||||
All reusable React pieces were migrated under `src/lib`.
|
||||
- Path aliases:
|
||||
- `@/*` → `src/*`
|
||||
- `@lib/*` → `src/lib/*`
|
||||
Update your editor/tsconfig if you embed these modules elsewhere.
|
||||
- Tests should import from `@lib` to avoid depending on Astro-specific wiring.
|
||||
|
||||
## Next Steps
|
||||
|
||||
- Promote more feature-level Storybook / Playwright fixtures into `src/lib/docs`.
|
||||
- When adding new modules, extend `src/lib/index.ts` and document usage in the corresponding folder.
|
||||
|
||||
|
||||
27
src/lib/domain/README.md
Normal file
27
src/lib/domain/README.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Domain Layer (`@lib/domain`)
|
||||
|
||||
Pure domain model primitives for BSC Score. Everything here is framework-agnostic and free of side effects.
|
||||
|
||||
## Exports
|
||||
|
||||
- `types.ts` – canonical TypeScript shapes (`Game`, `StandardGame`, `EndlosGame`, `NewGameData`, etc.).
|
||||
- `constants.ts` – configuration, validation copy, UI sizing tokens.
|
||||
- `validation.ts` – safe helpers for validating/sanitising player & game inputs.
|
||||
- `gameUtils.ts` – derived state utilities (duration, winner detection, type guards).
|
||||
|
||||
## Usage Guidelines
|
||||
|
||||
- Treat the domain layer as the single source of truth for typings across the app (UI, services, tests).
|
||||
- Keep functions pure and deterministic; no DOM, storage, or logging side effects beyond debug `console` statements.
|
||||
- When extending the data model, update the corresponding domain `README.md` section and propagate new types through `@lib/domain/index.ts`.
|
||||
|
||||
## Example
|
||||
|
||||
```ts
|
||||
import { Game, validateGameData, GAME_TYPES } from '@lib/domain';
|
||||
|
||||
const result = validateGameData(dataFromForm); // -> { isValid, errors }
|
||||
const isEndlos = GAME_TYPES.some((type) => type.value === '8-Ball');
|
||||
```
|
||||
|
||||
|
||||
133
src/lib/domain/constants.ts
Normal file
133
src/lib/domain/constants.ts
Normal file
@@ -0,0 +1,133 @@
|
||||
import type { GameType } from './types';
|
||||
|
||||
export const GAME_TYPES: Array<{ value: GameType; label: string; defaultRaceTo: number }> = [
|
||||
{ value: '8-Ball', label: '8-Ball', defaultRaceTo: 5 },
|
||||
{ value: '9-Ball', label: '9-Ball', defaultRaceTo: 9 },
|
||||
{ value: '10-Ball', label: '10-Ball', defaultRaceTo: 10 },
|
||||
];
|
||||
|
||||
export const RACE_TO_OPTIONS = [
|
||||
{ value: '5', label: 'Race to 5' },
|
||||
{ value: '7', label: 'Race to 7' },
|
||||
{ value: '9', label: 'Race to 9' },
|
||||
{ value: '11', label: 'Race to 11' },
|
||||
{ value: '15', label: 'Race to 15' },
|
||||
{ value: '25', label: 'Race to 25' },
|
||||
{ value: '50', label: 'Race to 50' },
|
||||
{ value: '100', label: 'Race to 100' },
|
||||
{ value: '150', label: 'Race to 150' },
|
||||
];
|
||||
|
||||
export const LOCAL_STORAGE_KEYS = {
|
||||
GAMES: 'bscscore_games',
|
||||
SETTINGS: 'bscscore_settings',
|
||||
PLAYER_HISTORY: 'bscscore_player_history',
|
||||
} as const;
|
||||
|
||||
export const APP_CONFIG = {
|
||||
MAX_PLAYER_NAME_LENGTH: 20,
|
||||
MAX_GAME_HISTORY: 100,
|
||||
MAX_PLAYER_HISTORY: 50,
|
||||
UNDO_STACK_SIZE: 10,
|
||||
} as const;
|
||||
|
||||
export const VALIDATION_MESSAGES = {
|
||||
PLAYER_NAME_REQUIRED: 'Spielername ist erforderlich',
|
||||
PLAYER_NAME_TOO_LONG: `Spielername darf maximal ${APP_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`,
|
||||
GAME_TYPE_REQUIRED: 'Spieltyp muss ausgewählt werden',
|
||||
RACE_TO_REQUIRED: 'Race-to Wert ist erforderlich',
|
||||
RACE_TO_INVALID: 'Race-to Wert muss eine positive Zahl sein',
|
||||
DUPLICATE_PLAYER_NAMES: 'Spielernamen müssen eindeutig sein',
|
||||
} as const;
|
||||
|
||||
export const BREAKPOINTS = {
|
||||
MOBILE: '480px',
|
||||
TABLET: '768px',
|
||||
DESKTOP: '1024px',
|
||||
LARGE_DESKTOP: '1200px',
|
||||
} as const;
|
||||
|
||||
export const UI_CONSTANTS = {
|
||||
// Progress indicators
|
||||
TOTAL_WIZARD_STEPS: 5,
|
||||
|
||||
// Input styling
|
||||
INPUT_FONT_SIZE: '1.2rem',
|
||||
LABEL_FONT_SIZE: '1.3rem',
|
||||
INPUT_MIN_HEIGHT: 48,
|
||||
INPUT_PADDING_RIGHT: 44,
|
||||
|
||||
// Button styling
|
||||
ARROW_BUTTON_SIZE: 80,
|
||||
ARROW_BUTTON_FONT_SIZE: 48,
|
||||
QUICK_PICK_PADDING: '12px 20px',
|
||||
QUICK_PICK_FONT_SIZE: '1.1rem',
|
||||
|
||||
// Spacing
|
||||
MARGIN_BOTTOM_LARGE: 32,
|
||||
MARGIN_BOTTOM_MEDIUM: 24,
|
||||
MARGIN_BOTTOM_SMALL: 16,
|
||||
MARGIN_TOP_NAV: 48,
|
||||
|
||||
// Quick pick limits
|
||||
MAX_QUICK_PICKS: 10,
|
||||
|
||||
// Animation durations
|
||||
TOAST_DURATION: 3000,
|
||||
TOAST_ANIMATION_DELAY: 300,
|
||||
} as const;
|
||||
|
||||
export const WIZARD_STEPS = {
|
||||
PLAYER1: 1,
|
||||
PLAYER2: 2,
|
||||
PLAYER3: 3,
|
||||
GAME_TYPE: 4,
|
||||
RACE_TO: 5,
|
||||
} as const;
|
||||
|
||||
export const GAME_TYPE_OPTIONS = ['8-Ball', '9-Ball', '10-Ball'] as const;
|
||||
|
||||
export const RACE_TO_QUICK_PICKS = [1, 2, 3, 4, 5, 6, 7, 8, 9] as const;
|
||||
|
||||
export const RACE_TO_DEFAULT = 5;
|
||||
|
||||
export const RACE_TO_INFINITY = 'Infinity';
|
||||
|
||||
export const ERROR_MESSAGES = {
|
||||
PLAYER1_REQUIRED: 'Bitte Namen für Spieler 1 eingeben',
|
||||
PLAYER2_REQUIRED: 'Bitte Namen für Spieler 2 eingeben',
|
||||
GAME_TYPE_REQUIRED: 'Spieltyp muss ausgewählt werden',
|
||||
} as const;
|
||||
|
||||
export const ARIA_LABELS = {
|
||||
BACK: 'Zurück',
|
||||
NEXT: 'Weiter',
|
||||
SKIP: 'Überspringen',
|
||||
CLEAR_FIELD: 'Feld leeren',
|
||||
SHOW_MORE_PLAYERS: 'Weitere Spieler anzeigen',
|
||||
QUICK_PICK: (name: string) => `Schnellauswahl: ${name}`,
|
||||
PLAYER_INPUT: (step: string) => `${step} Eingabe`,
|
||||
} as const;
|
||||
|
||||
export const FORM_CONFIG = {
|
||||
MAX_PLAYER_NAME_LENGTH: 20,
|
||||
CHARACTER_COUNT_WARNING_THRESHOLD: 15,
|
||||
VALIDATION_DEBOUNCE_MS: 300,
|
||||
} as const;
|
||||
|
||||
export const ERROR_STYLES = {
|
||||
CONTAINER: {
|
||||
padding: '8px 12px',
|
||||
backgroundColor: '#ffebee',
|
||||
border: '1px solid #f44336',
|
||||
borderRadius: '4px',
|
||||
color: '#d32f2f',
|
||||
fontSize: '0.875rem',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '8px',
|
||||
},
|
||||
ICON: {
|
||||
fontSize: '16px',
|
||||
},
|
||||
} as const;
|
||||
108
src/lib/domain/gameUtils.ts
Normal file
108
src/lib/domain/gameUtils.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import type { Game, StandardGame, EndlosGame } from './types';
|
||||
|
||||
/**
|
||||
* Game utility functions for common operations
|
||||
*/
|
||||
|
||||
export function isEndlosGame(game: Game): game is EndlosGame {
|
||||
return 'players' in game;
|
||||
}
|
||||
|
||||
export function isStandardGame(game: Game): game is StandardGame {
|
||||
return !('players' in game);
|
||||
}
|
||||
|
||||
export function formatGameTime(dateString: string): string {
|
||||
const date = new Date(dateString);
|
||||
const now = new Date();
|
||||
const diffInHours = (now.getTime() - date.getTime()) / (1000 * 60 * 60);
|
||||
|
||||
if (diffInHours < 1) {
|
||||
return 'vor wenigen Minuten';
|
||||
} else if (diffInHours < 24) {
|
||||
return `vor ${Math.floor(diffInHours)} Stunde${Math.floor(diffInHours) !== 1 ? 'n' : ''}`;
|
||||
} else if (diffInHours < 168) { // 7 days
|
||||
const days = Math.floor(diffInHours / 24);
|
||||
return `vor ${days} Tag${days !== 1 ? 'en' : ''}`;
|
||||
} else {
|
||||
return date.toLocaleDateString('de-DE');
|
||||
}
|
||||
}
|
||||
|
||||
export function getGameDuration(game: Game): string {
|
||||
const start = new Date(game.createdAt);
|
||||
const end = new Date(game.updatedAt);
|
||||
const diffInMinutes = (end.getTime() - start.getTime()) / (1000 * 60);
|
||||
|
||||
if (diffInMinutes < 60) {
|
||||
return `${Math.floor(diffInMinutes)} Min`;
|
||||
} else {
|
||||
const hours = Math.floor(diffInMinutes / 60);
|
||||
const minutes = Math.floor(diffInMinutes % 60);
|
||||
return `${hours}h ${minutes}m`;
|
||||
}
|
||||
}
|
||||
|
||||
export function calculateGameProgress(game: Game): number {
|
||||
// If raceTo is Infinity, progress is always 0 (endless game)
|
||||
if (game.raceTo === Infinity) return 0;
|
||||
|
||||
if (isEndlosGame(game)) {
|
||||
const maxScore = Math.max(...game.players.map(p => p.score));
|
||||
return Math.min((maxScore / game.raceTo) * 100, 100);
|
||||
} else {
|
||||
const scores = [game.score1, game.score2, game.score3 || 0];
|
||||
const maxScore = Math.max(...scores);
|
||||
return Math.min((maxScore / game.raceTo) * 100, 100);
|
||||
}
|
||||
}
|
||||
|
||||
export function getGameWinner(game: Game): string | null {
|
||||
if (game.status !== 'completed') return null;
|
||||
|
||||
if ('winner' in game && game.winner) {
|
||||
return game.winner;
|
||||
}
|
||||
|
||||
// If raceTo is Infinity, there's no automatic winner
|
||||
if (game.raceTo === Infinity) return null;
|
||||
|
||||
if (isEndlosGame(game)) {
|
||||
const winner = game.players.find(player => player.score >= game.raceTo);
|
||||
return winner?.name || null;
|
||||
} else {
|
||||
if (game.score1 >= game.raceTo) return game.player1;
|
||||
if (game.score2 >= game.raceTo) return game.player2;
|
||||
if (game.player3 && game.score3 && game.score3 >= game.raceTo) return game.player3;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function getGamePlayers(game: Game): Array<{ name: string; score: number }> {
|
||||
if (isEndlosGame(game)) {
|
||||
return game.players.map(player => ({
|
||||
name: player.name,
|
||||
score: player.score,
|
||||
}));
|
||||
} else {
|
||||
const players = [
|
||||
{ name: game.player1, score: game.score1 },
|
||||
{ name: game.player2, score: game.score2 },
|
||||
];
|
||||
if (game.player3) {
|
||||
players.push({ name: game.player3, score: game.score3 || 0 });
|
||||
}
|
||||
return players;
|
||||
}
|
||||
}
|
||||
|
||||
export function validateGameData(data: any): boolean {
|
||||
return !!(
|
||||
data.player1?.trim() &&
|
||||
data.player2?.trim() &&
|
||||
data.gameType &&
|
||||
data.raceTo &&
|
||||
parseInt(data.raceTo) > 0
|
||||
);
|
||||
}
|
||||
5
src/lib/domain/index.ts
Normal file
5
src/lib/domain/index.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
export * from './types';
|
||||
export * from './constants';
|
||||
export * from './validation';
|
||||
export * from './gameUtils';
|
||||
|
||||
74
src/lib/domain/types.ts
Normal file
74
src/lib/domain/types.ts
Normal file
@@ -0,0 +1,74 @@
|
||||
export type GameStatus = 'active' | 'completed';
|
||||
|
||||
export type GameType = '8-Ball' | '9-Ball' | '10-Ball';
|
||||
|
||||
export type SyncStatus = 'local' | 'synced' | 'pending' | 'conflict';
|
||||
|
||||
export interface Player {
|
||||
name: string;
|
||||
score: number;
|
||||
consecutiveFouls?: number;
|
||||
}
|
||||
|
||||
export interface GameAction {
|
||||
type: 'score_change' | 'game_complete' | 'game_forfeit' | 'undo';
|
||||
player?: number;
|
||||
change?: number;
|
||||
timestamp: string;
|
||||
description: string;
|
||||
}
|
||||
|
||||
export interface BaseGame {
|
||||
id: number;
|
||||
gameType: GameType;
|
||||
raceTo: number;
|
||||
status: GameStatus;
|
||||
createdAt: string;
|
||||
updatedAt: string;
|
||||
log: GameAction[];
|
||||
undoStack: BaseGame[];
|
||||
// Sync fields for future online functionality
|
||||
syncStatus?: SyncStatus;
|
||||
version?: number;
|
||||
lastModified?: number;
|
||||
}
|
||||
|
||||
export type BreakRule = 'winnerbreak' | 'wechselbreak';
|
||||
|
||||
export interface StandardGame extends BaseGame {
|
||||
player1: string;
|
||||
player2: string;
|
||||
player3?: string;
|
||||
score1: number;
|
||||
score2: number;
|
||||
score3?: number;
|
||||
// Break management
|
||||
breakRule?: BreakRule; // default winnerbreak for backfill
|
||||
breakOrder?: number[]; // 1-based player indices, e.g. [1,2] or [1,2,3]
|
||||
currentBreakerIdx?: number; // index into breakOrder
|
||||
}
|
||||
|
||||
export interface EndlosGame extends BaseGame {
|
||||
players: Player[];
|
||||
currentPlayer: number | null;
|
||||
ballsOnTable: number;
|
||||
winner?: string;
|
||||
forfeitedBy?: string;
|
||||
}
|
||||
|
||||
export type Game = StandardGame | EndlosGame;
|
||||
|
||||
export interface NewGameData {
|
||||
player1: string;
|
||||
player2: string;
|
||||
player3: string;
|
||||
gameType: GameType | '';
|
||||
raceTo: string;
|
||||
breakRule?: BreakRule | '';
|
||||
breakFirst?: number | '';
|
||||
breakSecond?: number | '';
|
||||
}
|
||||
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'breakRule' | 'breakOrder' | 'raceTo' | null;
|
||||
|
||||
export type GameFilter = 'all' | 'active' | 'completed';
|
||||
99
src/lib/domain/validation.ts
Normal file
99
src/lib/domain/validation.ts
Normal file
@@ -0,0 +1,99 @@
|
||||
import { APP_CONFIG, VALIDATION_MESSAGES } from './constants';
|
||||
import type { NewGameData } from './types';
|
||||
|
||||
export interface ValidationResult {
|
||||
isValid: boolean;
|
||||
errors: string[];
|
||||
}
|
||||
|
||||
export function validatePlayerName(name: string): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
const trimmedName = name.trim();
|
||||
|
||||
if (!trimmedName) {
|
||||
errors.push(VALIDATION_MESSAGES.PLAYER_NAME_REQUIRED);
|
||||
}
|
||||
|
||||
if (trimmedName.length > APP_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
errors.push(VALIDATION_MESSAGES.PLAYER_NAME_TOO_LONG);
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
|
||||
export function validateGameData(data: NewGameData): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
|
||||
try {
|
||||
// Validate player names
|
||||
const player1Validation = validatePlayerName(data.player1);
|
||||
const player2Validation = validatePlayerName(data.player2);
|
||||
|
||||
errors.push(...player1Validation.errors);
|
||||
errors.push(...player2Validation.errors);
|
||||
|
||||
// Check for duplicate player names
|
||||
const playerNames = [data.player1.trim(), data.player2.trim()];
|
||||
if (data.player3?.trim()) {
|
||||
const player3Validation = validatePlayerName(data.player3);
|
||||
errors.push(...player3Validation.errors);
|
||||
playerNames.push(data.player3.trim());
|
||||
}
|
||||
|
||||
const uniqueNames = new Set(playerNames.filter(name => name.length > 0));
|
||||
if (uniqueNames.size !== playerNames.filter(name => name.length > 0).length) {
|
||||
errors.push(VALIDATION_MESSAGES.DUPLICATE_PLAYER_NAMES);
|
||||
}
|
||||
|
||||
// Validate game type
|
||||
if (!data.gameType?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.GAME_TYPE_REQUIRED);
|
||||
}
|
||||
|
||||
// Validate race to
|
||||
if (!data.raceTo?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
|
||||
} else {
|
||||
const raceToNumber = parseInt(data.raceTo, 10);
|
||||
if (isNaN(raceToNumber) || raceToNumber <= 0) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Validation error:', error);
|
||||
errors.push('Ein unerwarteter Validierungsfehler ist aufgetreten');
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
|
||||
export function sanitizePlayerName(name: string): string {
|
||||
return name
|
||||
.trim()
|
||||
.slice(0, APP_CONFIG.MAX_PLAYER_NAME_LENGTH)
|
||||
.replace(/[^\w\s-]/g, ''); // Remove special characters except spaces and hyphens
|
||||
}
|
||||
|
||||
export function validateRaceTo(value: string): ValidationResult {
|
||||
const errors: string[] = [];
|
||||
|
||||
if (!value?.trim()) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
|
||||
} else {
|
||||
const numValue = parseInt(value, 10);
|
||||
if (isNaN(numValue) || numValue <= 0) {
|
||||
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
isValid: errors.length === 0,
|
||||
errors,
|
||||
};
|
||||
}
|
||||
30
src/lib/features/README.md
Normal file
30
src/lib/features/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Feature Bundles (`@lib/features`)
|
||||
|
||||
Feature directories compose domain, data, state, and UI primitives into end-user flows. Each folder exports React/Preact components that can be dropped into any host application.
|
||||
|
||||
## Available Features
|
||||
|
||||
- `game-list`
|
||||
- `GameList` component that renders filters + game cards.
|
||||
- `game-detail`
|
||||
- `GameDetail` scoreboard with break tracking, undo triggers, and finish controls.
|
||||
- `game-lifecycle`
|
||||
- `GameCompletionModal` summarising winners + rematch CTA.
|
||||
- `new-game`
|
||||
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
|
||||
## Usage Example
|
||||
|
||||
```tsx
|
||||
import { GameList, GameCompletionModal } from '@lib/features/game-list';
|
||||
// or, via umbrella export:
|
||||
import { GameDetail, GameCompletionModal } from '@lib';
|
||||
```
|
||||
|
||||
## Conventions
|
||||
|
||||
- Feature components accept plain props (typically typed with `@lib/domain` types) and delegate callbacks to the consumer.
|
||||
- State management lives in `@lib/state`. Features should remain stateless except for local UI state (e.g. input fields).
|
||||
- Keep CSS modules inside the feature folder to avoid cross-feature leakage.
|
||||
|
||||
|
||||
473
src/lib/features/game-detail/GameDetail.module.css
Normal file
473
src/lib/features/game-detail/GameDetail.module.css
Normal file
@@ -0,0 +1,473 @@
|
||||
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.game-detail {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: var(--space-md);
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
color: #ccc;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.game-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
width: 100%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.scores-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 32px;
|
||||
min-height: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.player-score {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 30px 20px;
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
margin: 0 8px;
|
||||
position: relative;
|
||||
box-shadow: 0 8px 32px rgba(0,0,0,0.2);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.player-score:hover {
|
||||
transform: translateY(-4px);
|
||||
box-shadow: 0 12px 40px rgba(0,0,0,0.3);
|
||||
}
|
||||
.player-score:first-child {
|
||||
background-color: #43a047;
|
||||
}
|
||||
.player-score:nth-child(2) {
|
||||
background-color: #1565c0;
|
||||
}
|
||||
.player-score:nth-child(3) {
|
||||
background-color: #333;
|
||||
}
|
||||
.player-name {
|
||||
font-size: 28px;
|
||||
font-weight: 700;
|
||||
margin-bottom: 15px;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
width: 100%;
|
||||
height: 8px;
|
||||
background: rgba(255,255,255,0.2);
|
||||
border-radius: 4px;
|
||||
margin: 10px 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
|
||||
border-radius: 4px;
|
||||
transition: width 0.5s ease;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
|
||||
}
|
||||
|
||||
.game-status {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
padding: 4px 8px;
|
||||
border-radius: 12px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.game-status.active {
|
||||
background: #4caf50;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.game-status.completed {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
}
|
||||
.score {
|
||||
font-size: 40vh;
|
||||
font-weight: 900;
|
||||
margin: 20px 0 30px 0;
|
||||
line-height: 1;
|
||||
color: #fff;
|
||||
text-shadow: 0 4px 16px rgba(0,0,0,0.6);
|
||||
text-align: center;
|
||||
display: block;
|
||||
min-height: 120px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.score-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: auto;
|
||||
}
|
||||
.score-button {
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
color: #222;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
padding: 0;
|
||||
font-size: 2.5rem;
|
||||
font-weight: 900;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
margin: 0 8px;
|
||||
box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.score-button:hover:not(:disabled) {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
|
||||
background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
|
||||
}
|
||||
|
||||
.score-button:active:not(:disabled) {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
|
||||
.score-button:disabled {
|
||||
background: #666;
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
.game-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.control-button {
|
||||
flex: 1;
|
||||
padding: 30px;
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.control-button.delete {
|
||||
background: #f44336;
|
||||
}
|
||||
.game-detail-controls {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24px;
|
||||
margin: 40px 0 0 0;
|
||||
padding-bottom: var(--space-xl);
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.franky .player-name {
|
||||
font-weight: bold;
|
||||
color: #ff8c00; /* Example color */
|
||||
}
|
||||
.active-player {
|
||||
position: relative;
|
||||
border: 4px solid #ff9800;
|
||||
box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
|
||||
background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
|
||||
color: #222 !important;
|
||||
animation: activePulse 1.2s infinite alternate;
|
||||
z-index: 2;
|
||||
}
|
||||
.active-player .player-name, .active-player .score {
|
||||
color: #222 !important;
|
||||
text-shadow: 0 2px 8px rgba(255,255,255,0.25);
|
||||
}
|
||||
.active-player::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; top: 0; bottom: 0;
|
||||
width: 8px;
|
||||
background: #ff9800;
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
@keyframes activePulse {
|
||||
0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
|
||||
100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
|
||||
}
|
||||
.turn-indicator {
|
||||
margin: 20px 0;
|
||||
font-size: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.potted-balls-container {
|
||||
margin-top: 2rem;
|
||||
padding: 1rem;
|
||||
background: #2a2a2a;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.potted-balls-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.potted-balls-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.potted-ball-btn {
|
||||
padding: 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #333;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.potted-ball-btn:hover:not(:disabled) {
|
||||
background-color: #45a049;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
.potted-ball-btn:disabled {
|
||||
background-color: #222;
|
||||
color: #555;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.rerack-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
.rerack-btn {
|
||||
padding: 0.8rem 1.5rem;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #3a539b;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.rerack-btn:hover {
|
||||
background-color: #4a6fbf;
|
||||
}
|
||||
|
||||
.foul-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.foul-btn {
|
||||
flex-grow: 1;
|
||||
background-color: #ffc107; /* Amber */
|
||||
color: #212529;
|
||||
border: none;
|
||||
padding: 0.75rem;
|
||||
border-radius: var(--border-radius);
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.foul-btn:hover {
|
||||
background-color: #ffca2c;
|
||||
}
|
||||
|
||||
.foul-btn:disabled {
|
||||
background-color: #e0e0e0;
|
||||
color: #9e9e9e;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.foul-indicator {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.foul-warning {
|
||||
background-color: #f39c12;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.game-log-table-container {
|
||||
margin: 2.5rem auto 0 auto;
|
||||
max-width: 100vw;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
|
||||
padding: 1.5rem 1rem;
|
||||
}
|
||||
.game-log-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 1.05rem;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
}
|
||||
.game-log-table th, .game-log-table td {
|
||||
border: 1px solid #444;
|
||||
padding: 0.5rem 0.7rem;
|
||||
text-align: center;
|
||||
}
|
||||
.game-log-table th {
|
||||
background: #333;
|
||||
font-weight: 700;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.game-log-table tr:nth-child(even) td {
|
||||
background: #232323;
|
||||
}
|
||||
.game-log-table tr:nth-child(odd) td {
|
||||
background: #181818;
|
||||
}
|
||||
.game-log-table .log-player-col {
|
||||
background: #222;
|
||||
color: #ff9800;
|
||||
font-size: 1.15rem;
|
||||
border-bottom: 2px solid #ff9800;
|
||||
}
|
||||
|
||||
.turn-change-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin: 2.5rem 0 1.5rem 0;
|
||||
}
|
||||
.turn-change-btn {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
padding: 2rem 4rem;
|
||||
border: none;
|
||||
border-radius: 18px;
|
||||
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
|
||||
letter-spacing: 1px;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
}
|
||||
.turn-change-btn:hover, .turn-change-btn:focus {
|
||||
background: #ffa726;
|
||||
color: #111;
|
||||
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
|
||||
}
|
||||
.pending-foul-info {
|
||||
margin-left: 1.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #ffc107;
|
||||
font-weight: 700;
|
||||
}
|
||||
.selected {
|
||||
outline: 3px solid #ff9800 !important;
|
||||
background: #fff3e0 !important;
|
||||
color: #222 !important;
|
||||
}
|
||||
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
@@ -0,0 +1,104 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
34
src/lib/features/game-detail/README.md
Normal file
34
src/lib/features/game-detail/README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Game Detail (`@lib/features/game-detail`)
|
||||
|
||||
`GameDetail` shows a single game's state, including live score controls and break indicators.
|
||||
|
||||
## Props
|
||||
|
||||
- `game: Game`
|
||||
- `onUpdateScore(playerIndex: number, delta: number): void`
|
||||
- `onFinishGame(): void`
|
||||
- `onUpdateGame?(game: EndlosGame): void`
|
||||
- `onUndo?(): void`
|
||||
- `onForfeit?(): void`
|
||||
- `onBack(): void`
|
||||
|
||||
## Highlights
|
||||
|
||||
- Handles both standard and endlos game modes.
|
||||
- Displays current breaker marker based on `breakOrder` / `currentBreakerIdx`.
|
||||
- Uses accessible button semantics so scores can be increased via keyboard.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameDetail } from '@lib/features/game-detail';
|
||||
|
||||
<GameDetail
|
||||
game={selectedGame}
|
||||
onUpdateScore={(player, change) => GameService.saveGame(...)}
|
||||
onFinishGame={endGame}
|
||||
onBack={showGameList}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-detail/index.ts
Normal file
2
src/lib/features/game-detail/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameDetail } from './GameDetail';
|
||||
|
||||
@@ -26,18 +26,68 @@
|
||||
.winner-announcement {
|
||||
text-align: center;
|
||||
margin: 20px 0 0 0;
|
||||
padding: 18px 8px;
|
||||
background: #43a047;
|
||||
border-radius: 8px;
|
||||
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
border-radius: 16px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
color: #222;
|
||||
font-weight: 700;
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
animation: celebrationPulse 2s ease-in-out infinite;
|
||||
position: relative;
|
||||
overflow: visible; /* avoid clipping decorative icons */
|
||||
}
|
||||
|
||||
.winner-announcement::before {
|
||||
content: '🎉';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
left: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.winner-announcement::after {
|
||||
content: '🏆';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
right: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite 0.5s;
|
||||
}
|
||||
|
||||
.winner-announcement h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #2c3e50;
|
||||
font-size: 1.8rem;
|
||||
color: #222;
|
||||
text-align: center;
|
||||
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
@keyframes celebrationPulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.02);
|
||||
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0%, 20%, 50%, 80%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
40% {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
60% {
|
||||
transform: translateY(-5px);
|
||||
}
|
||||
}
|
||||
.btn {
|
||||
flex: 1;
|
||||
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
30
src/lib/features/game-lifecycle/README.md
Normal file
30
src/lib/features/game-lifecycle/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Game Lifecycle (`@lib/features/game-lifecycle`)
|
||||
|
||||
Utility components that react to lifecycle transitions in a game session.
|
||||
|
||||
## GameCompletionModal
|
||||
|
||||
- Props:
|
||||
- `open: boolean`
|
||||
- `game: Game | null`
|
||||
- `onConfirm(): void`
|
||||
- `onClose(): void`
|
||||
- `onRematch(): void`
|
||||
- Renders final scores, winner messaging, and rematch CTA.
|
||||
- Reuses `@lib/ui/Modal.module.css` for a consistent look-and-feel.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameCompletionModal } from '@lib/features/game-lifecycle';
|
||||
|
||||
<GameCompletionModal
|
||||
open={state.open}
|
||||
game={state.game}
|
||||
onConfirm={finalise}
|
||||
onRematch={startRematch}
|
||||
onClose={closeModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-lifecycle/index.ts
Normal file
2
src/lib/features/game-lifecycle/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameCompletionModal } from './GameCompletionModal';
|
||||
|
||||
284
src/lib/features/game-list/GameList.module.css
Normal file
284
src/lib/features/game-list/GameList.module.css
Normal file
@@ -0,0 +1,284 @@
|
||||
/* GameList-specific styles using design system tokens */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxl);
|
||||
margin-bottom: var(--space-lg);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.game-list {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* Filter buttons with improved symmetry */
|
||||
.filter-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: var(--space-sm);
|
||||
margin: var(--space-lg) 0 var(--space-md) 0;
|
||||
border-radius: var(--radius-md);
|
||||
overflow: hidden;
|
||||
box-shadow: var(--shadow-sm);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: none;
|
||||
font-size: var(--font-size-base);
|
||||
padding: var(--space-md) 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.filter-button:hover {
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.filter-button.active {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
/* Games container with improved spacing */
|
||||
.games-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
min-height: 0;
|
||||
padding-bottom: var(--space-md);
|
||||
}
|
||||
|
||||
/* Game item with better symmetry and spacing */
|
||||
.game-item {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
padding: var(--space-lg);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--shadow-sm);
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.game-item:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-md);
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.game-item.active {
|
||||
background: var(--color-success);
|
||||
border-color: var(--color-success);
|
||||
}
|
||||
|
||||
.game-item.completed {
|
||||
background: var(--color-surface);
|
||||
opacity: 0.8;
|
||||
border-color: var(--color-border);
|
||||
}
|
||||
|
||||
/* Game info with improved layout */
|
||||
.game-info {
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-weight: 700;
|
||||
font-size: var(--font-size-lg);
|
||||
color: var(--color-text);
|
||||
white-space: nowrap;
|
||||
min-width: 120px;
|
||||
text-align: center;
|
||||
background: var(--color-secondary);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
color: var(--color-primary);
|
||||
min-width: 120px;
|
||||
background: var(--color-background);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
/* Delete button with improved touch target */
|
||||
.delete-button {
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border: none;
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: var(--font-size-lg);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
box-shadow: var(--shadow-sm);
|
||||
}
|
||||
|
||||
.delete-button::before {
|
||||
content: '🗑️';
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
transform: scale(1.05);
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Empty state styling */
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: var(--space-xxl);
|
||||
color: var(--color-text-muted);
|
||||
font-size: var(--font-size-lg);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 2px dashed var(--color-border);
|
||||
}
|
||||
|
||||
/* Page header */
|
||||
.page-header {
|
||||
font-size: var(--font-size-xxxl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-lg) 0 var(--space-md) 0;
|
||||
margin-bottom: var(--space-sm);
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
|
||||
.filter-buttons {
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-xl) 0 var(--space-lg) 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-lg) 0;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.game-item {
|
||||
padding: var(--space-xl);
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
gap: var(--space-xl);
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-size: var(--font-size-xl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xxl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.delete-button {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.empty-state {
|
||||
font-size: var(--font-size-xl);
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
grid-template-columns: 1fr;
|
||||
gap: var(--space-md);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game-type,
|
||||
.game-scores {
|
||||
min-width: auto;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
129
src/lib/features/game-list/GameList.tsx
Normal file
129
src/lib/features/game-list/GameList.tsx
Normal file
@@ -0,0 +1,129 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
33
src/lib/features/game-list/README.md
Normal file
33
src/lib/features/game-list/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Game List (`@lib/features/game-list`)
|
||||
|
||||
Single component `GameList` renders the scoreboard overview with filter tabs.
|
||||
|
||||
## Props
|
||||
|
||||
- `games: Game[]`
|
||||
- `filter: GameFilter`
|
||||
- `setFilter(filter: GameFilter): void`
|
||||
- `onShowGameDetail(gameId: number): void`
|
||||
- `onDeleteGame(gameId: number): void`
|
||||
|
||||
## Behaviour
|
||||
|
||||
- Sorts games by `createdAt` (desc) and filters according to `filter`.
|
||||
- Derives player names/scores for both `StandardGame` and `EndlosGame`.
|
||||
- Uses `@lib/ui` primitives (`Button`, `Card`) for visuals.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameList } from '@lib/features/game-list';
|
||||
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
setFilter={setFilter}
|
||||
onShowGameDetail={showDetail}
|
||||
onDeleteGame={openDeleteModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-list/index.ts
Normal file
2
src/lib/features/game-list/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameList } from './GameList';
|
||||
|
||||
431
src/lib/features/new-game/NewGame.module.css
Normal file
431
src/lib/features/new-game/NewGame.module.css
Normal file
@@ -0,0 +1,431 @@
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform var(--transition-slow), opacity var(--transition-slow);
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: clamp(1.25rem, 3vh, 1.5rem);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 2rem);
|
||||
letter-spacing: 0.5px;
|
||||
text-align: center;
|
||||
}
|
||||
.player-inputs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
}
|
||||
.player-input {
|
||||
background: var(--color-background);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-lg);
|
||||
border: 2px solid var(--color-border);
|
||||
transition: border-color var(--transition-base);
|
||||
position: relative;
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
.player-input:focus-within {
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.player-input label {
|
||||
display: block;
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1rem);
|
||||
color: var(--color-text);
|
||||
font-size: clamp(1rem, 2.5vh, 1.125rem);
|
||||
font-weight: 600;
|
||||
}
|
||||
.name-input-container {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
position: relative;
|
||||
}
|
||||
.name-input {
|
||||
flex: 1;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: all var(--transition-base);
|
||||
}
|
||||
.name-input:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.game-settings {
|
||||
margin-top: 0;
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
}
|
||||
.setting-group {
|
||||
margin-bottom: var(--space-lg);
|
||||
}
|
||||
.setting-group label {
|
||||
display: block;
|
||||
margin-bottom: var(--space-md);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
}
|
||||
.setting-group select, .setting-group input {
|
||||
width: 100%;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: border-color var(--transition-base);
|
||||
}
|
||||
.setting-group input:focus, .setting-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.validation-error {
|
||||
color: var(--color-danger);
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-danger);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-md);
|
||||
margin-bottom: var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
text-align: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.new-game-form {
|
||||
width: 100%;
|
||||
max-width: 600px;
|
||||
margin: var(--space-xl) auto 0 auto;
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--shadow-lg);
|
||||
padding: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 1px solid var(--color-border);
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.form-header {
|
||||
flex-shrink: 0;
|
||||
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
|
||||
}
|
||||
|
||||
.form-content {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
padding: 0 var(--space-lg);
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.form-footer {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: clamp(0.5rem, 1.5vw, 1rem);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
|
||||
}
|
||||
.progress-dot {
|
||||
width: clamp(10px, 2vh, 16px);
|
||||
height: clamp(10px, 2vh, 16px);
|
||||
border-radius: 50%;
|
||||
background: var(--color-border);
|
||||
opacity: 0.4;
|
||||
transition: all var(--transition-base);
|
||||
position: relative;
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: var(--color-primary);
|
||||
opacity: 1;
|
||||
transform: scale(1.2);
|
||||
box-shadow: 0 0 0 4px var(--color-primary-light);
|
||||
}
|
||||
.quick-pick-container {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.quick-pick-btn {
|
||||
min-width: 60px;
|
||||
min-height: 36px;
|
||||
font-size: clamp(0.75rem, 2vw, 1rem);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-border);
|
||||
cursor: pointer;
|
||||
padding: 0.4rem 0.8rem;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: 500;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.quick-pick-btn:hover, .quick-pick-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: var(--space-xxl);
|
||||
width: 100%;
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 50%;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
box-shadow: var(--shadow-md);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-btn:hover, .arrow-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-lg);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
right: var(--space-sm);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-xl);
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--space-xs);
|
||||
z-index: 2;
|
||||
transition: color var(--transition-base);
|
||||
border-radius: var(--radius-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
min-width: var(--touch-target-min);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.clear-input-btn:hover, .clear-input-btn:focus {
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary);
|
||||
outline: none;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.game-type-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.race-to-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-lg) var(--space-sm);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: 80px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.race-to-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.race-to-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
/* Match selected styling for quick pick buttons used in BreakRuleStep */
|
||||
.quick-pick-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
align-items: center;
|
||||
}
|
||||
.custom-race-to input {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.custom-race-to .arrow-btn {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
font-size: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.endlos-container {
|
||||
width: 100%;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
.player1-input.player-input {
|
||||
border-color: var(--color-success);
|
||||
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||
}
|
||||
.player2-input.player-input {
|
||||
border-color: #1565c0;
|
||||
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
|
||||
}
|
||||
.player3-input.player-input {
|
||||
border-color: var(--color-secondary);
|
||||
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
|
||||
}
|
||||
.player1-input.player-input input,
|
||||
.player2-input.player-input input,
|
||||
.player3-input.player-input input {
|
||||
background: #fff;
|
||||
color: #222;
|
||||
border: 1px solid #ccc;
|
||||
}
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
.new-game-form {
|
||||
max-width: 700px;
|
||||
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
|
||||
}
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
font-size: 56px;
|
||||
}
|
||||
.game-type-btn,
|
||||
.race-to-btn {
|
||||
padding: var(--space-xl);
|
||||
font-size: var(--font-size-xl);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.quick-pick-btn {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
.new-game-form {
|
||||
margin: var(--space-lg) auto 0 auto;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.game-type-selection {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.race-to-selection {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
.arrow-nav {
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
}
|
||||
}
|
||||
31
src/lib/features/new-game/ProgressIndicator.tsx
Normal file
31
src/lib/features/new-game/ProgressIndicator.tsx
Normal file
@@ -0,0 +1,31 @@
|
||||
import { h } from 'preact';
|
||||
import type { JSX } from 'preact';
|
||||
import styles from './NewGame.module.css';
|
||||
|
||||
interface ProgressIndicatorProps {
|
||||
currentStep: number;
|
||||
totalSteps?: number;
|
||||
style?: JSX.CSSProperties;
|
||||
}
|
||||
|
||||
export function ProgressIndicator({
|
||||
currentStep,
|
||||
totalSteps = 7,
|
||||
style,
|
||||
}: ProgressIndicatorProps) {
|
||||
const activeIndex = Math.min(Math.max(currentStep, 1), totalSteps) - 1;
|
||||
|
||||
return (
|
||||
<div className={styles['progress-indicator']} style={style}>
|
||||
{Array.from({ length: totalSteps }, (_, index) => {
|
||||
const isActive = index === activeIndex;
|
||||
const className = isActive
|
||||
? `${styles['progress-dot']} ${styles['active']}`
|
||||
: styles['progress-dot'];
|
||||
|
||||
return <span key={index} className={className} />;
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
46
src/lib/features/new-game/README.md
Normal file
46
src/lib/features/new-game/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# New Game Wizard (`@lib/features/new-game`)
|
||||
|
||||
Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
- `PlayerSelectModal` – Modal surface for long player lists.
|
||||
|
||||
All exports are surfaced via `@lib/features/new-game`.
|
||||
|
||||
## Props & Contracts
|
||||
|
||||
- Steps expect pure callbacks (`onNext`, `onCancel`) and derive their own UI state.
|
||||
- Player history arrays control quick-pick ordering. Empty arrays fall back gracefully.
|
||||
- Styling is shared via `NewGame.module.css` to keep a consistent visual language.
|
||||
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
</>
|
||||
);
|
||||
```
|
||||
|
||||
|
||||
10
src/lib/features/new-game/index.ts
Normal file
10
src/lib/features/new-game/index.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
export { BreakOrderStep } from './steps/BreakOrderStep';
|
||||
export { ProgressIndicator } from './ProgressIndicator';
|
||||
|
||||
115
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
115
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
@@ -0,0 +1,115 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
60
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
60
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
@@ -0,0 +1,60 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => {
|
||||
setRule(opt.key as BreakRule);
|
||||
onNext(opt.key as BreakRule);
|
||||
}}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
87
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
87
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
@@ -0,0 +1,87 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
|
||||
const handleSelect = (selectedType: string) => {
|
||||
setGameType(selectedType);
|
||||
onNext(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === value ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(value)}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
258
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
258
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
@@ -0,0 +1,258 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<ProgressIndicator
|
||||
currentStep={1}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
148
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
148
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
@@ -0,0 +1,148 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
154
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
154
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
@@ -0,0 +1,154 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '../PlayerSelectModal.module.css';
|
||||
|
||||
interface PlayerSelectModalProps {
|
||||
players: string[];
|
||||
onSelect: (player: string) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
115
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
115
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
@@ -0,0 +1,115 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||||
const quickPicks = [...RACE_TO_QUICK_PICKS];
|
||||
const defaultValue = RACE_TO_DEFAULT;
|
||||
const [raceTo, setRaceTo] = useState<string | number>(
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
} else {
|
||||
setRaceTo(initialValue);
|
||||
}
|
||||
}, [defaultValue, initialValue, gameType]);
|
||||
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setRaceTo(target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${
|
||||
raceTo === RACE_TO_INFINITY ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(RACE_TO_INFINITY)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${
|
||||
parseInt(String(raceTo), 10) === value ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
9
src/lib/index.ts
Normal file
9
src/lib/index.ts
Normal file
@@ -0,0 +1,9 @@
|
||||
export * from './domain';
|
||||
export * from './data';
|
||||
export * from './state';
|
||||
export * from './ui';
|
||||
export * from './features/game-list';
|
||||
export * from './features/game-detail';
|
||||
export * from './features/game-lifecycle';
|
||||
export * from './features/new-game';
|
||||
|
||||
38
src/lib/state/README.md
Normal file
38
src/lib/state/README.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# State Layer (`@lib/state`)
|
||||
|
||||
Compose domain + data layers into reusable hooks. Hooks are Preact-friendly but React-compatible thanks to the astro-preact compat flag.
|
||||
|
||||
## Hooks
|
||||
|
||||
- `useGameState`
|
||||
- Loads/synchronises game collections.
|
||||
- Exposes CRUD ops (`addGame`, `updateGame`, `deleteGame`), filtering helpers, and cached player history.
|
||||
- Handles persistence errors and loading states.
|
||||
- `useNavigation`
|
||||
- Simple screen router for the 3 major views (list, new game, detail).
|
||||
- Tracks selected game id.
|
||||
- `useNewGameWizard`
|
||||
- Holds transient wizard form state and immutable steps.
|
||||
- Provides `startWizard`, `resetWizard`, `updateGameData`, `nextStep`.
|
||||
- `useModal`, `useValidationModal`, `useCompletionModal`
|
||||
- Encapsulate modal visibility state, ensuring consistent APIs across components.
|
||||
|
||||
## Usage
|
||||
|
||||
```ts
|
||||
import { useGameState, useNavigation, useModal } from '@lib/state';
|
||||
|
||||
const gameState = useGameState();
|
||||
const navigation = useNavigation();
|
||||
const modal = useModal();
|
||||
|
||||
// gameState.games, navigation.screen, modal.openModal(), ...
|
||||
```
|
||||
|
||||
## Design Notes
|
||||
|
||||
- Hooks avoid direct DOM work—UI components receive ready-to-render props and callbacks.
|
||||
- Side effects (storage, logging) are delegated to `@lib/data`.
|
||||
- All exports are re-exported via `@lib/state/index.ts`.
|
||||
|
||||
|
||||
8
src/lib/state/index.ts
Normal file
8
src/lib/state/index.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
export { useGameState } from './useGameState';
|
||||
export {
|
||||
useModal,
|
||||
useValidationModal,
|
||||
useCompletionModal,
|
||||
} from './useModal';
|
||||
export { useNavigation, useNewGameWizard } from './useNavigation';
|
||||
|
||||
121
src/lib/state/useGameState.ts
Normal file
121
src/lib/state/useGameState.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
|
||||
export function useGameState() {
|
||||
const [games, setGames] = useState<Game[]>([]);
|
||||
const [filter, setFilter] = useState<GameFilter>('all');
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
// Load games from IndexedDB on mount
|
||||
useEffect(() => {
|
||||
const loadGames = async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const savedGames = await GameService.loadGames();
|
||||
setGames(savedGames);
|
||||
} catch (err) {
|
||||
console.error('Failed to load games:', err);
|
||||
setError('Failed to load games from storage');
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
loadGames();
|
||||
}, []);
|
||||
|
||||
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
|
||||
try {
|
||||
const newGame = GameService.createGame(gameData);
|
||||
await GameService.saveGame(newGame);
|
||||
setGames(prevGames => [newGame, ...prevGames]);
|
||||
return newGame.id;
|
||||
} catch (err) {
|
||||
console.error('Failed to add game:', err);
|
||||
setError('Failed to save new game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
|
||||
try {
|
||||
await GameService.saveGame(updatedGame);
|
||||
setGames(prevGames =>
|
||||
prevGames.map(game => game.id === gameId ? updatedGame : game)
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
setError('Failed to save game changes');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteGame = useCallback(async (gameId: number) => {
|
||||
try {
|
||||
await GameService.deleteGame(gameId);
|
||||
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
setError('Failed to delete game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const getGameById = useCallback((gameId: number): Game | undefined => {
|
||||
return games.find(game => game.id === gameId);
|
||||
}, [games]);
|
||||
|
||||
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
|
||||
try {
|
||||
return await GameService.getGamesByFilter(filter);
|
||||
} catch (err) {
|
||||
console.error('Failed to get filtered games:', err);
|
||||
setError('Failed to load filtered games');
|
||||
return games.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}, [filter, games]);
|
||||
|
||||
const getPlayerNameHistory = useCallback((): string[] => {
|
||||
// Extract player names from current games for immediate UI use
|
||||
const nameLastUsed: Record<string, number> = {};
|
||||
|
||||
games.forEach(game => {
|
||||
const timestamp = new Date(game.updatedAt).getTime();
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
game.players.forEach(player => {
|
||||
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
|
||||
});
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
|
||||
}
|
||||
});
|
||||
|
||||
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
|
||||
}, [games]);
|
||||
|
||||
return {
|
||||
games,
|
||||
filter,
|
||||
setFilter,
|
||||
loading,
|
||||
error,
|
||||
addGame,
|
||||
updateGame,
|
||||
deleteGame,
|
||||
getGameById,
|
||||
getFilteredGames,
|
||||
getPlayerNameHistory,
|
||||
};
|
||||
}
|
||||
60
src/lib/state/useModal.ts
Normal file
60
src/lib/state/useModal.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
export function useModal() {
|
||||
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
|
||||
|
||||
const openModal = useCallback((gameId?: number) => {
|
||||
setModal({ open: true, gameId });
|
||||
}, []);
|
||||
|
||||
const closeModal = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
modal,
|
||||
openModal,
|
||||
closeModal,
|
||||
};
|
||||
}
|
||||
|
||||
export function useValidationModal() {
|
||||
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
|
||||
|
||||
const showValidation = useCallback((message: string) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
validation,
|
||||
showValidation,
|
||||
closeValidation,
|
||||
};
|
||||
}
|
||||
|
||||
export function useCompletionModal() {
|
||||
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
|
||||
open: false,
|
||||
game: null
|
||||
});
|
||||
|
||||
const openCompletionModal = useCallback((game: Game) => {
|
||||
setCompletionModal({ open: true, game });
|
||||
}, []);
|
||||
|
||||
const closeCompletionModal = useCallback(() => {
|
||||
setCompletionModal({ open: false, game: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
completionModal,
|
||||
openCompletionModal,
|
||||
closeCompletionModal,
|
||||
};
|
||||
}
|
||||
82
src/lib/state/useNavigation.ts
Normal file
82
src/lib/state/useNavigation.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { NewGameStep, NewGameData } from '@lib/domain/types';
|
||||
|
||||
type Screen = 'game-list' | 'new-game' | 'game-detail';
|
||||
|
||||
export function useNavigation() {
|
||||
const [screen, setScreen] = useState<Screen>('game-list');
|
||||
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
|
||||
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showGameDetail = useCallback((gameId: number) => {
|
||||
setCurrentGameId(gameId);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
screen,
|
||||
currentGameId,
|
||||
showGameList,
|
||||
showNewGame,
|
||||
showGameDetail,
|
||||
};
|
||||
}
|
||||
|
||||
export function useNewGameWizard() {
|
||||
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
|
||||
const [newGameData, setNewGameData] = useState<NewGameData>({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
|
||||
const startWizard = useCallback(() => {
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const resetWizard = useCallback(() => {
|
||||
setNewGameStep(null);
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const updateGameData = useCallback((data: Partial<NewGameData>) => {
|
||||
setNewGameData(prev => ({ ...prev, ...data }));
|
||||
}, []);
|
||||
|
||||
const nextStep = useCallback((step: NewGameStep) => {
|
||||
setNewGameStep(step);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
newGameStep,
|
||||
newGameData,
|
||||
startWizard,
|
||||
resetWizard,
|
||||
updateGameData,
|
||||
nextStep,
|
||||
};
|
||||
}
|
||||
134
src/lib/ui/Button.module.css
Normal file
134
src/lib/ui/Button.module.css
Normal file
@@ -0,0 +1,134 @@
|
||||
/* Use CSS custom properties from global design system */
|
||||
.button {
|
||||
border: none;
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
transition: var(--transition-base);
|
||||
touch-action: manipulation;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--space-sm);
|
||||
text-decoration: none;
|
||||
user-select: none;
|
||||
font-family: inherit;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: linear-gradient(45deg, transparent 30%, rgba(255, 255, 255, 0.1) 50%, transparent 70%);
|
||||
transform: translateX(-100%);
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.button:hover::before {
|
||||
transform: translateX(100%);
|
||||
}
|
||||
|
||||
.button:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.button:active {
|
||||
transform: translateY(1px);
|
||||
}
|
||||
|
||||
/* Variants */
|
||||
.primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.primary:hover:not(.disabled) {
|
||||
background: var(--color-primary-hover);
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.secondary {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
box-shadow: var(--shadow-sm);
|
||||
}
|
||||
|
||||
.secondary:hover:not(.disabled) {
|
||||
background: var(--color-secondary-hover);
|
||||
box-shadow: var(--shadow-md);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.danger {
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.danger:hover:not(.disabled) {
|
||||
background: #ef5350;
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
/* Sizes with improved touch targets for tablets */
|
||||
.small {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
font-size: var(--font-size-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.medium {
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
}
|
||||
|
||||
.large {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
min-height: 56px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific size adjustments */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.small {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
font-size: var(--font-size-base);
|
||||
}
|
||||
|
||||
.medium {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.large {
|
||||
min-height: 64px;
|
||||
padding: var(--space-xl) var(--space-xxl);
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* States */
|
||||
.disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
transform: none !important;
|
||||
}
|
||||
|
||||
.disabled:hover::before {
|
||||
transform: translateX(-100%);
|
||||
}
|
||||
32
src/lib/ui/Button.tsx
Normal file
32
src/lib/ui/Button.tsx
Normal file
@@ -0,0 +1,32 @@
|
||||
import { h } from 'preact';
|
||||
import type { ButtonProps } from '@lib/ui/types';
|
||||
import styles from './Button.module.css';
|
||||
|
||||
export function Button({
|
||||
variant = 'secondary',
|
||||
size = 'medium',
|
||||
disabled = false,
|
||||
children,
|
||||
onClick,
|
||||
'aria-label': ariaLabel,
|
||||
...rest
|
||||
}: ButtonProps) {
|
||||
const classNames = [
|
||||
styles.button,
|
||||
styles[variant],
|
||||
styles[size],
|
||||
disabled && styles.disabled,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
<button
|
||||
className={classNames}
|
||||
onClick={onClick}
|
||||
disabled={disabled}
|
||||
aria-label={ariaLabel}
|
||||
{...rest}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
53
src/lib/ui/Card.module.css
Normal file
53
src/lib/ui/Card.module.css
Normal file
@@ -0,0 +1,53 @@
|
||||
.card {
|
||||
border-radius: var(--border-radius);
|
||||
transition: var(--transition);
|
||||
}
|
||||
|
||||
.default {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.elevated {
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1), 0 1px 3px rgba(0, 0, 0, 0.08);
|
||||
}
|
||||
|
||||
.outlined {
|
||||
background: transparent;
|
||||
border: 2px solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.clickable {
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.clickable:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.clickable:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
/* Padding variants */
|
||||
.padding-none {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.padding-small {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.padding-medium {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.padding-large {
|
||||
padding: 24px;
|
||||
}
|
||||
34
src/lib/ui/Card.tsx
Normal file
34
src/lib/ui/Card.tsx
Normal file
@@ -0,0 +1,34 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Card.module.css';
|
||||
|
||||
interface CardProps {
|
||||
children: any;
|
||||
variant?: 'default' | 'elevated' | 'outlined';
|
||||
padding?: 'none' | 'small' | 'medium' | 'large';
|
||||
className?: string;
|
||||
onClick?: () => void;
|
||||
}
|
||||
|
||||
export function Card({
|
||||
children,
|
||||
variant = 'default',
|
||||
padding = 'medium',
|
||||
className = '',
|
||||
onClick
|
||||
}: CardProps) {
|
||||
const classNames = [
|
||||
styles.card,
|
||||
styles[variant],
|
||||
styles[`padding-${padding}`],
|
||||
onClick && styles.clickable,
|
||||
className,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
const Component = onClick ? 'button' : 'div';
|
||||
|
||||
return (
|
||||
<Component className={classNames} onClick={onClick}>
|
||||
{children}
|
||||
</Component>
|
||||
);
|
||||
}
|
||||
51
src/lib/ui/Layout.module.css
Normal file
51
src/lib/ui/Layout.module.css
Normal file
@@ -0,0 +1,51 @@
|
||||
.layout {
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.content {
|
||||
flex: 1;
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
padding: var(--space-md);
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.screen {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* Tablet optimizations */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.content {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
max-width: 900px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Large tablet and small desktop */
|
||||
@media (min-width: 1025px) {
|
||||
.content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.content {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
}
|
||||
}
|
||||
33
src/lib/ui/Layout.tsx
Normal file
33
src/lib/ui/Layout.tsx
Normal file
@@ -0,0 +1,33 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Layout.module.css';
|
||||
|
||||
interface LayoutProps {
|
||||
children: any;
|
||||
className?: string;
|
||||
}
|
||||
|
||||
export function Layout({ children, className = '' }: LayoutProps) {
|
||||
return (
|
||||
<div className={`${styles.layout} ${className}`}>
|
||||
<a href="#main-content" className="skip-link">
|
||||
Zum Hauptinhalt springen
|
||||
</a>
|
||||
<div className={styles.content} id="main-content">
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface ScreenProps {
|
||||
children: any;
|
||||
className?: string;
|
||||
}
|
||||
|
||||
export function Screen({ children, className = '' }: ScreenProps) {
|
||||
return (
|
||||
<div className={`${styles.screen} ${className}`}>
|
||||
{children}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,17 +1,18 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Modal.module.css';
|
||||
|
||||
interface ModalProps {
|
||||
open: boolean;
|
||||
title: string;
|
||||
message: string;
|
||||
onCancel: () => void;
|
||||
onConfirm: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generic modal dialog for confirmation.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {string} props.title
|
||||
* @param {string} props.message
|
||||
* @param {Function} props.onCancel
|
||||
* @param {Function} props.onConfirm
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const Modal = ({ open, title, message, onCancel, onConfirm }) => {
|
||||
const Modal = ({ open, title, message, onCancel, onConfirm }: ModalProps) => {
|
||||
if (!open) return null;
|
||||
return (
|
||||
<div className={styles['modal'] + ' ' + styles['show']} role="dialog" aria-modal="true" aria-labelledby="modal-title">
|
||||
35
src/lib/ui/README.md
Normal file
35
src/lib/ui/README.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# UI Primitives (`@lib/ui`)
|
||||
|
||||
Reusable presentation components with co-located CSS modules. No business logic; just view concerns.
|
||||
|
||||
## Components
|
||||
|
||||
- `Button` – Variant + size aware button with shared styling.
|
||||
- `Card` – Basic container with optional elevated/outlined variants.
|
||||
- `Layout` / `Screen` – Page chrome primitives used by the Astro shell.
|
||||
- `Modal` – Generic confirmation modal (title, message, confirm/cancel).
|
||||
- `ValidationModal` – Specialized modal for validation feedback.
|
||||
|
||||
## Types
|
||||
|
||||
- `types.ts` defines `ButtonProps`, modal state types, etc. Re-exported via `@lib/ui`.
|
||||
|
||||
## Usage
|
||||
|
||||
```tsx
|
||||
import { Button, Card, Layout } from '@lib/ui';
|
||||
|
||||
<Layout>
|
||||
<Card variant="elevated">
|
||||
<Button variant="primary">Start</Button>
|
||||
</Card>
|
||||
</Layout>
|
||||
```
|
||||
|
||||
## Styling
|
||||
|
||||
- Each component ships with a `.module.css` file.
|
||||
Astro/Vite handles module scoping automatically—consumers simply import the component.
|
||||
- Custom class names can be injected through the exposed `className` props when required.
|
||||
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Modal.module.css';
|
||||
|
||||
interface ValidationModalProps {
|
||||
open: boolean;
|
||||
message: string;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal for displaying validation errors.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {string} props.message
|
||||
* @param {Function} props.onClose
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const ValidationModal = ({ open, message, onClose }) => {
|
||||
const ValidationModal = ({ open, message, onClose }: ValidationModalProps) => {
|
||||
if (!open) return null;
|
||||
return (
|
||||
<div className={styles['modal'] + ' ' + styles['show']} id="validation-modal" role="alertdialog" aria-modal="true" aria-labelledby="validation-modal-title">
|
||||
7
src/lib/ui/index.ts
Normal file
7
src/lib/ui/index.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
export * from './types';
|
||||
export { Button } from './Button';
|
||||
export { Card } from './Card';
|
||||
export { Layout, Screen } from './Layout';
|
||||
export { default as Modal } from './Modal';
|
||||
export { default as ValidationModal } from './ValidationModal';
|
||||
|
||||
33
src/lib/ui/types.ts
Normal file
33
src/lib/ui/types.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
export interface ModalState {
|
||||
open: boolean;
|
||||
gameId?: number | null;
|
||||
}
|
||||
|
||||
export interface ValidationState {
|
||||
open: boolean;
|
||||
message: string;
|
||||
}
|
||||
|
||||
import type { Game } from './game';
|
||||
|
||||
export interface CompletionModalState {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
}
|
||||
|
||||
export interface AppScreen {
|
||||
current: 'game-list' | 'new-game' | 'game-detail';
|
||||
}
|
||||
|
||||
export interface ButtonProps {
|
||||
variant?: 'primary' | 'secondary' | 'danger';
|
||||
size?: 'small' | 'medium' | 'large';
|
||||
disabled?: boolean;
|
||||
children?: React.ReactNode;
|
||||
onClick?: () => void;
|
||||
'aria-label'?: string;
|
||||
style?: React.CSSProperties;
|
||||
className?: string;
|
||||
type?: 'button' | 'submit' | 'reset';
|
||||
[key: string]: unknown; // Allow additional props
|
||||
}
|
||||
@@ -1,9 +1,38 @@
|
||||
---
|
||||
import "../styles/index.css";
|
||||
import App from "../components/App.jsx";
|
||||
import BscScoreApp from "../components/BscScoreApp.astro";
|
||||
import App from "../components/App";
|
||||
---
|
||||
|
||||
<!-- Main entry point for the Pool Scoring App -->
|
||||
<main class="screen-container">
|
||||
<App client:only="preact" />
|
||||
</main>
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>BSC Score - Pool Scoring App</title>
|
||||
<meta name="description" content="Professional pool/billiards scoring application for tournaments and casual games">
|
||||
|
||||
<!-- Performance optimizations -->
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
|
||||
<!-- PWA Meta tags -->
|
||||
<meta name="theme-color" content="#1a1a1a">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="icon" type="image/x-icon" href="/favicon.ico">
|
||||
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png">
|
||||
<link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<BscScoreApp>
|
||||
<!--
|
||||
Using client:only for the main app since it's highly interactive
|
||||
and benefits from full client-side rendering
|
||||
-->
|
||||
<App client:only="preact" slot="app-content" />
|
||||
</BscScoreApp>
|
||||
</body>
|
||||
</html>
|
||||
@@ -11,76 +11,233 @@
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
/* Design system tokens */
|
||||
:root {
|
||||
/* Colors */
|
||||
--color-primary: #ff9800;
|
||||
--color-primary-hover: #ffa726;
|
||||
--color-primary-light: rgba(255, 152, 0, 0.1);
|
||||
--color-secondary: #333;
|
||||
--color-secondary-hover: #444;
|
||||
--color-background: #1a1a1a;
|
||||
--color-surface: #222;
|
||||
--color-surface-hover: #2a2a2a;
|
||||
--color-text: #fff;
|
||||
--color-text-secondary: #ccc;
|
||||
--color-text-muted: #999;
|
||||
--color-border: #333;
|
||||
--color-success: #4caf50;
|
||||
--color-danger: #f44336;
|
||||
--color-warning: #ff9800;
|
||||
|
||||
/* Spacing system - 8px base */
|
||||
--space-xs: 0.25rem; /* 4px */
|
||||
--space-sm: 0.5rem; /* 8px */
|
||||
--space-md: 1rem; /* 16px */
|
||||
--space-lg: 1.5rem; /* 24px */
|
||||
--space-xl: 2rem; /* 32px */
|
||||
--space-xxl: 3rem; /* 48px */
|
||||
|
||||
/* Typography */
|
||||
--font-size-xs: 0.75rem; /* 12px */
|
||||
--font-size-sm: 0.875rem; /* 14px */
|
||||
--font-size-base: 1rem; /* 16px */
|
||||
--font-size-lg: 1.125rem; /* 18px */
|
||||
--font-size-xl: 1.25rem; /* 20px */
|
||||
--font-size-xxl: 1.5rem; /* 24px */
|
||||
--font-size-xxxl: 2rem; /* 32px */
|
||||
|
||||
/* Touch targets */
|
||||
--touch-target-min: 44px;
|
||||
--touch-target-comfortable: 48px;
|
||||
|
||||
/* Border radius */
|
||||
--radius-sm: 4px;
|
||||
--radius-md: 8px;
|
||||
--radius-lg: 12px;
|
||||
--radius-xl: 16px;
|
||||
|
||||
/* Shadows */
|
||||
--shadow-sm: 0 1px 3px rgba(0, 0, 0, 0.12);
|
||||
--shadow-md: 0 4px 6px rgba(0, 0, 0, 0.16);
|
||||
--shadow-lg: 0 8px 24px rgba(0, 0, 0, 0.24);
|
||||
|
||||
/* Transitions */
|
||||
--transition-fast: 0.15s ease;
|
||||
--transition-base: 0.2s ease;
|
||||
--transition-slow: 0.3s ease;
|
||||
}
|
||||
|
||||
/* Tablet-specific design tokens */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
:root {
|
||||
--touch-target-min: 48px;
|
||||
--touch-target-comfortable: 56px;
|
||||
--space-md: 1.25rem; /* 20px */
|
||||
--space-lg: 2rem; /* 32px */
|
||||
--space-xl: 2.5rem; /* 40px */
|
||||
--font-size-base: 1.125rem; /* 18px */
|
||||
--font-size-lg: 1.25rem; /* 20px */
|
||||
--font-size-xl: 1.5rem; /* 24px */
|
||||
--font-size-xxl: 1.75rem; /* 28px */
|
||||
--font-size-xxxl: 2.25rem; /* 36px */
|
||||
}
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background-color: #1a1a1a;
|
||||
color: white;
|
||||
min-height: 100vh;
|
||||
font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
overscroll-behavior: none;
|
||||
line-height: 1.5;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
|
||||
/* Improved input styling for better tablet experience */
|
||||
input, select {
|
||||
min-height: 44px;
|
||||
padding: 12px;
|
||||
font-size: 1.2rem;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
border: 2px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
transition: border-color var(--transition-base);
|
||||
}
|
||||
|
||||
/* Responsive adjustments for fullscreen toggle button */
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: 15px;
|
||||
right: 15px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
input:focus, select:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
|
||||
/* Utility button for new game (global, not component-specific) */
|
||||
.new-game-button {
|
||||
width: 100%;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
padding: 20px 0;
|
||||
margin-bottom: 16px;
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
text-align: center;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.new-game-button:hover {
|
||||
background: #333;
|
||||
}
|
||||
|
||||
/* Shared utility classes for buttons and layout */
|
||||
/* Enhanced button styling */
|
||||
.btn {
|
||||
flex: 1;
|
||||
min-width: 100px;
|
||||
padding: 18px;
|
||||
color: white;
|
||||
background: #333;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary);
|
||||
border: none;
|
||||
border-radius: 6px;
|
||||
font-size: 1.2rem;
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-base);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
transition: all var(--transition-base);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--space-sm);
|
||||
text-decoration: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #444;
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn--secondary {
|
||||
background: #333;
|
||||
color: #fff;
|
||||
border: 2px solid #555;
|
||||
}
|
||||
|
||||
.btn--secondary:hover {
|
||||
background: #444;
|
||||
border-color: #666;
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background: var(--color-primary-hover);
|
||||
}
|
||||
|
||||
/* Utility button for new game with better spacing */
|
||||
.new-game-button {
|
||||
width: 100%;
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: var(--radius-lg);
|
||||
font-size: var(--font-size-xxl);
|
||||
font-weight: 700;
|
||||
padding: var(--space-xl) var(--space-lg);
|
||||
margin-bottom: var(--space-lg);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-base);
|
||||
text-align: center;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: var(--shadow-lg);
|
||||
letter-spacing: 0.5px;
|
||||
gap: var(--space-md);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.new-game-button::before {
|
||||
content: '+';
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
display: inline-block;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.new-game-button:hover {
|
||||
background: var(--color-primary-hover);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 40px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
|
||||
.new-game-button:active {
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
/* Navigation buttons with improved spacing */
|
||||
.nav-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
margin: 16px 0 0 0;
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-lg) 0 0 0;
|
||||
}
|
||||
|
||||
/* Modal overlay (global, not component-specific) */
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.nav-buttons {
|
||||
flex-direction: row;
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.btn {
|
||||
flex: 1;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.new-game-button {
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Enhanced modal styling */
|
||||
.modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
@@ -88,12 +245,64 @@ input, select {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
backdrop-filter: blur(4px);
|
||||
z-index: 9999;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
|
||||
.modal.show {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
/* Screen reader only content */
|
||||
.sr-only {
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
padding: 0;
|
||||
margin: -1px;
|
||||
overflow: hidden;
|
||||
clip: rect(0, 0, 0, 0);
|
||||
white-space: nowrap;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
|
||||
/* Skip link for keyboard navigation */
|
||||
.skip-link {
|
||||
position: absolute;
|
||||
top: -40px;
|
||||
left: 6px;
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
padding: 8px;
|
||||
text-decoration: none;
|
||||
border-radius: 4px;
|
||||
z-index: 10000;
|
||||
}
|
||||
|
||||
.skip-link:focus {
|
||||
top: 6px;
|
||||
}
|
||||
|
||||
/* Responsive fullscreen toggle */
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: var(--space-md);
|
||||
right: var(--space-md);
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.fullscreenToggle {
|
||||
bottom: var(--space-lg);
|
||||
right: var(--space-lg);
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
}
|
||||
}
|
||||
9
src/types/css-modules.d.ts
vendored
Normal file
9
src/types/css-modules.d.ts
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
declare module '*.module.css' {
|
||||
const classes: { [key: string]: string };
|
||||
export default classes;
|
||||
}
|
||||
|
||||
declare module '*.css' {
|
||||
const content: string;
|
||||
export default content;
|
||||
}
|
||||
4
test-results/.last-run.json
Normal file
4
test-results/.last-run.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"status": "passed",
|
||||
"failedTests": []
|
||||
}
|
||||
26
tests/recordings/2-10-ball-endlos-wechsel.ts
Normal file
26
tests/recordings/2-10-ball-endlos-wechsel.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Kim');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Leo');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await page.getByRole('button', { name: '10-Ball' }).click();
|
||||
await page.getByRole('button', { name: 'Endlos' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await page.getByRole('button', { name: 'Spiel beenden' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
});
|
||||
|
||||
24
tests/recordings/2-10-ball-race3-wechsel.ts
Normal file
24
tests/recordings/2-10-ball-race3-wechsel.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Charlie');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Diana');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await page.getByRole('button', { name: '10-Ball' }).click();
|
||||
await page.getByRole('button', { name: '3' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Charlie' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
29
tests/recordings/2-8-ball-race5-wechsel.ts
Normal file
29
tests/recordings/2-8-ball-race5-wechsel.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Wendy');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Xavier');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: '5' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
31
tests/recordings/2-8-ball-race9-winner.ts
Normal file
31
tests/recordings/2-8-ball-race9-winner.ts
Normal file
@@ -0,0 +1,31 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Mia');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Noah');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: '9' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Noah' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Noah' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user