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1
.cursor
1
.cursor
Submodule .cursor deleted from 24996c0e13
25
.cursor/README.md
Normal file
25
.cursor/README.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Cursor Rules for BSC Score (Astro Web App)
|
||||
|
||||
## Summary of Rule Adaptations
|
||||
|
||||
This project uses the Cursor rules system to enforce best practices and workflow discipline. The following summarizes the rule adaptations, removals, and additions for this project:
|
||||
|
||||
### Enforced Rules
|
||||
- All general development, git workflow, Gitea usage, discipline, and best practices rules are enforced.
|
||||
- **best-practices-astro.mdc** is enforced, as the project is built with Astro.
|
||||
- Type safety and code quality rules are relevant due to the use of TypeScript (via Astro's strict config).
|
||||
|
||||
### Not Relevant / Not Present
|
||||
- No CLI, API, or data science rules are present or required, as this is a web application only.
|
||||
- No rules were removed, as all present rules are applicable to the project domain.
|
||||
|
||||
### Project-Specific Adaptations
|
||||
- See `.cursor/rules/project-adaptations.mdc` for a detailed rationale and documentation of all rule adaptations and exceptions.
|
||||
|
||||
### Maintenance
|
||||
- When central rules are updated, all `.mdc` files in `.cursor/rules` should be re-reviewed and project-specific adaptations re-applied.
|
||||
- If any conflicts or ambiguities arise, manual review will be requested.
|
||||
|
||||
---
|
||||
|
||||
This README documents the current state of rule enforcement and adaptation for the BSC Score project. For further details, consult the individual rule files in `.cursor/rules/` and the project adaptation summary.
|
||||
15
.cursor/rules/best-practices.mdc
Normal file
15
.cursor/rules/best-practices.mdc
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Write clean, readable, and maintainable code
|
||||
- Follow SOLID principles and DRY (Don't Repeat Yourself)
|
||||
- Use meaningful variable and function names that explain their purpose
|
||||
- Add comments for complex logic, but prefer self-documenting code
|
||||
- Handle errors gracefully with proper error handling
|
||||
- Implement proper logging and debugging practices
|
||||
- Use consistent indentation and formatting
|
||||
- Avoid deep nesting - prefer early returns and guard clauses
|
||||
- Keep functions small and focused on single responsibilities
|
||||
- Use type safety when available (TypeScript, JSDoc, etc.)
|
||||
40
.cursor/rules/dev-folder.mdc
Normal file
40
.cursor/rules/dev-folder.mdc
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# /dev Folder Rules
|
||||
|
||||
## Resource Management Protocol
|
||||
- Resources in `/dev` are staging materials that require processing before production use
|
||||
- NEVER automatically copy resources from `/dev` to production locations
|
||||
- ONLY move or process `/dev` resources when explicitly instructed by user
|
||||
- Maintain original files in `/dev` unless specifically told to remove them
|
||||
|
||||
## Quick and Dirty (QnD) Scripts Protocol
|
||||
- `/dev` is the designated location for quick prototyping scripts
|
||||
- QnD scripts in `/dev` don't need to follow full production code standards
|
||||
- Focus on functionality over code quality for QnD scripts
|
||||
- Document script purpose with minimal comments
|
||||
- Use descriptive filenames that indicate script function
|
||||
- QnD scripts should be marked clearly (e.g., `qnd_` prefix or `.qnd.` in filename)
|
||||
|
||||
## Proof of Concept (POC) Protocol
|
||||
- All POC development happens exclusively in `/dev`
|
||||
- POC code should be isolated from production codebase
|
||||
- POC code can be experimental and doesn't require full error handling
|
||||
- When POC is approved for production, create separate implementation outside `/dev`
|
||||
|
||||
## Temporary Files Management
|
||||
- Use `/dev` for all temporary files created during development process
|
||||
- User-created temporary files can be placed directly in `/dev`
|
||||
|
||||
## Safety and Cleanup Rules
|
||||
- NEVER delete files from `/dev` without explicit user permission
|
||||
- Ask before moving files out of `/dev` to production locations
|
||||
- Maintain clear separation between `/dev` content and production code
|
||||
|
||||
## Exclusions and Restrictions
|
||||
- Production builds should NEVER reference files directly from `/dev`
|
||||
- `/dev` paths should not be hardcoded in production configuration
|
||||
- `/dev` is not for production dependencies or critical system files
|
||||
46
.cursor/rules/discipline.mdc
Normal file
46
.cursor/rules/discipline.mdc
Normal file
@@ -0,0 +1,46 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Development Discipline Rules
|
||||
|
||||
## Precision Over Presumption
|
||||
- NEVER add functionality that wasn't explicitly requested
|
||||
- NEVER speculate beyond the current scope of work
|
||||
- NEVER assume requirements or extend beyond stated needs
|
||||
- If uncertain about any aspect, state "I don't know" rather than guessing
|
||||
- Stick to the exact scope defined in the request
|
||||
|
||||
## File Modification Protocol
|
||||
- NEVER modify files if the user's prompt ends with a question mark (?)
|
||||
- NEVER assume permission to refactor existing code
|
||||
- Only modify files when explicitly instructed to do so
|
||||
- Always ask for permission before making structural changes
|
||||
|
||||
## Code Quality Enforcement (Zero Tolerance)
|
||||
- Every line of code must be bug-free, secure, and maintainable
|
||||
- Violations of DRY (Don't Repeat Yourself) are unacceptable
|
||||
- Violations of KISS (Keep It Simple, Stupid) are unacceptable
|
||||
- Code must be self-documenting with meaningful names
|
||||
- Comments should explain "why" not "what"
|
||||
- Names must reveal intent clearly
|
||||
|
||||
## Technical Standards (Non-Negotiable)
|
||||
- Correctness takes priority over performance
|
||||
- Readability is paramount in all code decisions
|
||||
- Every solution must include:
|
||||
- Comprehensive error handling
|
||||
- Input validation
|
||||
- Consideration of failure modes
|
||||
- Edge case handling
|
||||
- Design pattern choices must be justified (e.g., "Using Factory pattern here because...")
|
||||
|
||||
## Violation Response Protocol
|
||||
- If a rule conflicts with a user request:
|
||||
1. Clearly state the specific conflict
|
||||
2. Refuse the action until the conflict is resolved
|
||||
3. Provide alternative approaches if possible
|
||||
- Example responses:
|
||||
- "This would violate DRY principle because... Alternative approach: ..."
|
||||
- "Cannot modify files - prompt ends with '?'. Did you mean to ask a question instead?"
|
||||
40
.cursor/rules/git-workflow.mdc
Normal file
40
.cursor/rules/git-workflow.mdc
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Git Workflow Rules
|
||||
|
||||
## Zero Autonomy on Git Operations
|
||||
- NEVER stage, commit, or push code without explicit user instruction
|
||||
- NEVER assume permission to perform git operations
|
||||
- If asked about git status, only provide information - do not take action
|
||||
|
||||
## Commit Protocol (When Explicitly Asked)
|
||||
When user requests a commit, follow this exact sequence:
|
||||
|
||||
1. **Review Phase**:
|
||||
- List ALL modified files with their status (M/A/D)
|
||||
- List ALL added files that will be staged
|
||||
- List ALL deleted files
|
||||
- Check for any files that should be included but aren't staged
|
||||
|
||||
2. **Summary Phase**:
|
||||
- Generate commit title (≤50 characters, imperative mood)
|
||||
- Create detailed bulleted summary including:
|
||||
- Which files were changed and how
|
||||
- What logic was modified/added/removed
|
||||
- Impact of changes on functionality
|
||||
- Purpose statement (e.g., "Fix race condition" → "Patches race condition in user authentication flow")
|
||||
|
||||
3. **Confirmation Phase**:
|
||||
- Present the complete commit message for approval
|
||||
- Show exactly what will be committed
|
||||
- Wait for explicit confirmation before executing
|
||||
- If user rejects, ask for specific changes to the commit message
|
||||
|
||||
## Git Safety Rules
|
||||
- If no changes detected when asked to commit: "No changes detected. Aborting as per Git rules."
|
||||
- If conflicts exist, report them but do not resolve without instruction
|
||||
- Never force push or use destructive git operations
|
||||
- Always use conventional commit format when generating messages
|
||||
43
.cursor/rules/gitea-usage.mdc
Normal file
43
.cursor/rules/gitea-usage.mdc
Normal file
@@ -0,0 +1,43 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Gitea Usage Rules
|
||||
|
||||
## Purpose
|
||||
Establish disciplined, transparent, and user-aligned protocols for using Gitea, especially regarding issue management and traceability between code and issues.
|
||||
|
||||
## Rules
|
||||
|
||||
1. **Stick to the Current Selected Issue**
|
||||
- Always work with a clearly selected, active Gitea issue.
|
||||
- All code changes must be associated with the currently selected issue.
|
||||
- If you need to switch issues, document the switch and update the new issue context before proceeding.
|
||||
|
||||
2. **Update Issues After Commits**
|
||||
- After every commit, update the relevant Gitea issue(s) with a summary of the changes made.
|
||||
- Include references to commit hashes and affected files or features.
|
||||
- If the commit resolves or partially addresses the issue, state this explicitly in the issue update.
|
||||
|
||||
3. **Link Commits in Issues**
|
||||
- Every commit message must reference the relevant Gitea issue by its number (e.g., `Fixes #42` or `Refs #42`).
|
||||
- When updating an issue, include direct links to the commit(s) in Gitea for traceability.
|
||||
- Use Gitea's markdown syntax to create clickable links to commits and related issues.
|
||||
|
||||
4. **Issue-Driven Workflow**
|
||||
- Do not make code changes without an associated issue.
|
||||
- If a new task arises, create a Gitea issue before starting work.
|
||||
- Use issues to track discussions, decisions, and progress.
|
||||
|
||||
5. **Responsibility for Issue Hygiene**
|
||||
- Keep issue status, labels, and assignees up to date.
|
||||
- Close issues only when fully resolved and after confirming with all stakeholders if needed.
|
||||
- Document any ambiguity or blockers in the issue before pausing or switching context.
|
||||
|
||||
6. **Current Issue Tracking via .gitea File**
|
||||
- A file named `.gitea` can exist in the project root, containing the URL of the currently selected Gitea issue (e.g., `https://gitea.schwenk.online/froxxxy/vfbred/issues/3`).
|
||||
- The AI assistant will read this file to determine the current project name and issue number for all Gitea-related operations.
|
||||
|
||||
## Rationale
|
||||
These rules ensure that all work is traceable, communication is clear, and project history is auditable. They foster accountability and make onboarding, reviews, and audits more efficient.
|
||||
39
.cursor/rules/installation.mdc
Normal file
39
.cursor/rules/installation.mdc
Normal file
@@ -0,0 +1,39 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Cursor Rules Automated Installation & Configuration Guide
|
||||
|
||||
You are to follow these instructions after this `rules` folder has been copied into the project's `.cursor` directory. Your goal is to configure and adapt the rules for this specific project with minimal manual intervention.
|
||||
|
||||
## 1. Review Rule Files
|
||||
- Read all `.mdc` files in `.cursor/rules`.
|
||||
- Identify any rules that are not relevant to this project's framework, language, or domain.
|
||||
- List which files should be removed, renamed, or adapted, and propose new rules if needed.
|
||||
|
||||
## 2. Adaptation
|
||||
- For each rule that requires adaptation (e.g., framework-specific best practices), generate a new `.mdc` file (e.g., `best-practices-react.mdc`, `best-practices-python.mdc`) with appropriate content.
|
||||
- Remove or archive irrelevant rules (e.g., Astro-specific rules in a non-Astro project).
|
||||
- If the project is not web-based, create domain-specific rules (e.g., `cli-ux.mdc`, `api-design.mdc`, `data-best-practices.mdc`).
|
||||
|
||||
## 3. Project-Specific Customization
|
||||
- Analyze the project structure and requirements.
|
||||
- Create a `project-adaptations.mdc` file summarizing any overrides, extensions, or exceptions to the default rules.
|
||||
- Document all changes and the reasoning behind them.
|
||||
|
||||
## 4. Documentation
|
||||
- Update `.cursor/README.md` to summarize all rule adaptations, removals, and additions.
|
||||
- Clearly state which rules are overridden, ignored, or extended for this project.
|
||||
|
||||
## 5. Maintenance
|
||||
- When the central rules are updated, re-read all `.mdc` files in `.cursor/rules`.
|
||||
- Re-apply project-specific adaptations and update documentation as needed.
|
||||
- Alert the user if any manual review is required due to conflicts or ambiguities.
|
||||
|
||||
---
|
||||
|
||||
**General Principle:**
|
||||
- Automate as much of the review, adaptation, and documentation process as possible.
|
||||
- Only request user input if clarification or conflict resolution is required.
|
||||
|
||||
12
.cursor/rules/mcp-usage.mdc
Normal file
12
.cursor/rules/mcp-usage.mdc
Normal file
@@ -0,0 +1,12 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Use Model Context Protocol (MCP) servers when available and appropriate
|
||||
- Leverage MCP for enhanced functionality like file system operations, API integrations, or specialized tools
|
||||
- Prefer MCP-based solutions over manual implementations when MCP servers are available
|
||||
- Utilize MCP for better context awareness and cross-system integration
|
||||
- Check for available MCP servers before implementing custom solutions
|
||||
- Use MCP for database operations, external API calls, and system integrations when possible
|
||||
- Ensure MCP usage aligns with security best practices and project requirements
|
||||
12
.cursor/rules/prd-alignment.mdc
Normal file
12
.cursor/rules/prd-alignment.mdc
Normal file
@@ -0,0 +1,12 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Always reference and stay aligned with the requirements in [prd.md](mdc:docs/prd.md)
|
||||
- Before making any significant changes, verify they align with the PRD specifications
|
||||
- If a proposed change conflicts with the PRD, flag it and ask for clarification
|
||||
- Ensure all new features and modifications serve the goals outlined in the PRD
|
||||
- Maintain consistency with the project scope and user stories defined in the PRD
|
||||
- Consider the technical requirements and constraints mentioned in the PRD
|
||||
- Validate that implementations match the expected user experience described in the PRD
|
||||
26
.cursor/rules/project-adaptations.mdc
Normal file
26
.cursor/rules/project-adaptations.mdc
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Project-Specific Rule Adaptations for BSC Score (Astro Web App)
|
||||
|
||||
## Overview
|
||||
This project is a modern, responsive web application for tracking billiards scores, built with Astro and vanilla JavaScript. The following adaptations and exceptions apply to the default Cursor rules:
|
||||
|
||||
## Rule Adaptations & Removals
|
||||
|
||||
- **best-practices-astro.mdc**: Kept and enforced, as the project is built with Astro.
|
||||
- **CLI/API/Non-Web Rules**: No CLI, API, or data science rules are needed. No such rules exist in the current ruleset, so no removals are required.
|
||||
- **All Other Rules**: All other rules are relevant and retained, as they apply to general development, git workflow, Gitea usage, discipline, and best practices for web projects.
|
||||
|
||||
## Reasoning
|
||||
- The project is a web application using Astro, so Astro-specific best practices are required.
|
||||
- There is no CLI, API, or non-web domain logic, so no domain-specific rules for those are needed.
|
||||
- TypeScript is supported via Astro's strict config, so type safety rules are relevant.
|
||||
|
||||
## Overrides/Extensions
|
||||
- No overrides or extensions are currently required. If the project scope changes (e.g., adds an API or CLI), new rules will be proposed.
|
||||
|
||||
## Documentation
|
||||
- This file documents the rationale for rule selection and adaptation. All changes are summarized in .cursor/README.md as required.
|
||||
11
.cursor/rules/questions-handling.mdc
Normal file
11
.cursor/rules/questions-handling.mdc
Normal file
@@ -0,0 +1,11 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- When questions are asked, provide clear and comprehensive answers
|
||||
- Do NOT make any code changes, file modifications, or implementations when answering questions
|
||||
- Focus solely on explaining concepts, providing guidance, or clarifying requirements
|
||||
- If examples are needed, present them as explanatory code blocks, not as file changes
|
||||
- Ask for explicit confirmation before making any modifications to the codebase
|
||||
- Separate informational responses from actionable requests clearly
|
||||
54
.cursor/rules/senior-developer-protocol.mdc
Normal file
54
.cursor/rules/senior-developer-protocol.mdc
Normal file
@@ -0,0 +1,54 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Senior Developer Protocol Rules
|
||||
|
||||
## Expert-Level Assumption
|
||||
- Assume user has expert-level technical competence
|
||||
- NEVER explain basic programming concepts unless explicitly asked
|
||||
- Phrases like "As you know..." are forbidden
|
||||
- No patronizing simplifications - provide raw technical depth
|
||||
- Prioritize implementation over theory unless explicitly requested
|
||||
- Code examples > lengthy explanations
|
||||
|
||||
## Absolute Truthfulness Protocol
|
||||
- NEVER lie by omission, approximation, or fabrication
|
||||
- If uncertain about anything:
|
||||
- Use "I don't know" as a hard stop - no guessing allowed
|
||||
- Flag unverified information with "UNVERIFIED:" prefix
|
||||
- If solution is suboptimal or controversial:
|
||||
- "The standard approach is X, but it fails for Y. Here's why Z might be better, but risks A."
|
||||
|
||||
## No False Certainty
|
||||
- Reject binary answers for ambiguous problems
|
||||
- Use phrases like: "There's no consensus on this—here are the tradeoffs..."
|
||||
- Always expose unknowns: "This answer depends on [unconfirmed variable]. Without testing, we can't be sure."
|
||||
- Acknowledge when multiple valid approaches exist
|
||||
|
||||
## Correctness Over Politeness
|
||||
- If user request has flaws (anti-patterns, security risks):
|
||||
- "WARNING: This approach would cause X due to Y. Alternatives: A, B."
|
||||
- If better tools/libraries exist:
|
||||
- "You asked for X, but Y is industry-standard because... Shall I proceed with X anyway?"
|
||||
- Challenge problematic requests directly and professionally
|
||||
|
||||
## Proof of Work Requirements
|
||||
For complex answers, provide:
|
||||
- Citations from official documentation or RFCs
|
||||
- Benchmarks if performance is critical
|
||||
- Explicit testing recommendations: "This is untested—would you like a prototype to validate?"
|
||||
- References to industry standards and best practices
|
||||
|
||||
## Response Prefixes (Mandatory)
|
||||
- Use "UNVERIFIED:" for uncertain information
|
||||
- Use "OPINION:" for subjective recommendations
|
||||
- Use "WARNING:" for potentially problematic approaches
|
||||
- Use "UNTESTED:" for theoretical solutions
|
||||
|
||||
## Conflict Resolution
|
||||
- If request is impossible or contradictory:
|
||||
- "INVALID: This violates [principle X] because [Y]. Aborting."
|
||||
- Provide clear reasoning for refusal
|
||||
- Offer alternative approaches when possible
|
||||
44
.cursor/rules/thinking-process.mdc
Normal file
44
.cursor/rules/thinking-process.mdc
Normal file
@@ -0,0 +1,44 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Thinking Process Rules
|
||||
|
||||
## Exploration First Protocol
|
||||
- Always show uncertainty and reasoning process
|
||||
- Use phrases like: "I'm debating between X and Y because..."
|
||||
- Document failed approaches: "Approach A failed due to B; pivoting to C."
|
||||
- Make the decision-making process transparent and auditable
|
||||
|
||||
## Atomic Step Reasoning
|
||||
- Break down complex reasoning into numbered, simple sentences
|
||||
- Show progression of thought clearly
|
||||
- Revise thinking publicly: "Earlier I thought X, but now Y makes more sense because..."
|
||||
- Each step should be independently understandable
|
||||
|
||||
## Proactive Problem Anticipation
|
||||
- Propose unrequested but relevant solutions when critical
|
||||
- Use format: "You didn't ask for error handling, but Z is critical because..."
|
||||
- Identify potential issues before they become problems
|
||||
- Suggest complementary improvements that align with the main request
|
||||
|
||||
## Auditable Decision Trail
|
||||
- Document why specific approaches were chosen over alternatives
|
||||
- Show trade-off analysis: "Chose X over Y because of performance, but sacrifices readability"
|
||||
- Include decision context: "Given constraints A and B, solution C is optimal"
|
||||
- Make it easy to understand the reasoning behind technical choices
|
||||
|
||||
## Iterative Refinement Process
|
||||
- Start with initial assessment
|
||||
- Show how understanding evolves
|
||||
- Document assumption changes
|
||||
- Acknowledge when new information changes conclusions
|
||||
- Example: "Initial analysis suggested X, but considering constraint Y, Z is actually better"
|
||||
|
||||
## Question Protocol Integration
|
||||
- When user prompt starts with "QUESTION":
|
||||
- Provide thorough answer using above thinking process
|
||||
- Do NOT modify any files
|
||||
- Focus entirely on explanation and reasoning
|
||||
- Make thinking process visible in the response
|
||||
2
.gitea
2
.gitea
@@ -1 +1 @@
|
||||
@https://gitea.schwenk.online/froxxxy/bscscore/issues/1
|
||||
@https://gitea.schwenk.online/froxxxy/bscscore/issues/10
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -24,4 +24,4 @@ pnpm-debug.log*
|
||||
.idea/
|
||||
|
||||
.gitea
|
||||
dev/
|
||||
dev/.gitea
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
||||
[submodule ".cursor"]
|
||||
path = .cursor
|
||||
url = ssh://git@gitea.schwenk.online:2222/froxxxy/cursorrules.git
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
// @ts-check
|
||||
import { defineConfig } from 'astro/config';
|
||||
|
||||
import preact from '@astrojs/preact';
|
||||
|
||||
// https://astro.build/config
|
||||
export default defineConfig({});
|
||||
export default defineConfig({
|
||||
integrations: [preact()]
|
||||
});
|
||||
870
package-lock.json
generated
870
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -3,12 +3,14 @@
|
||||
"type": "module",
|
||||
"version": "0.0.1",
|
||||
"scripts": {
|
||||
"dev": "astro dev",
|
||||
"dev": "astro dev --host",
|
||||
"build": "astro build",
|
||||
"preview": "astro preview",
|
||||
"astro": "astro"
|
||||
},
|
||||
"dependencies": {
|
||||
"astro": "^5.8.2"
|
||||
"@astrojs/preact": "^4.1.0",
|
||||
"astro": "^5.9.0",
|
||||
"preact": "^10.26.8"
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "BSC Score",
|
||||
"short_name": "BSC Score",
|
||||
"description": "Pool Scoring App für den Billard Sport Club",
|
||||
"lang": "de",
|
||||
"start_url": ".",
|
||||
"display": "fullscreen",
|
||||
"background_color": "#1a1a1a",
|
||||
"theme_color": "#000000",
|
||||
"icons": [
|
||||
{
|
||||
"src": "icon-192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
const CACHE_NAME = 'bscscore-v1';
|
||||
const URLS_TO_CACHE = [
|
||||
'/',
|
||||
'/index.html',
|
||||
'/manifest.json',
|
||||
'/favicon.ico',
|
||||
'/icon-192.png',
|
||||
'/icon-512.png'
|
||||
];
|
||||
|
||||
self.addEventListener('install', event => {
|
||||
event.waitUntil(
|
||||
caches.open(CACHE_NAME).then(cache => cache.addAll(URLS_TO_CACHE))
|
||||
);
|
||||
});
|
||||
|
||||
self.addEventListener('activate', event => {
|
||||
event.waitUntil(
|
||||
caches.keys().then(keys =>
|
||||
Promise.all(keys.filter(key => key !== CACHE_NAME).map(key => caches.delete(key)))
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
self.addEventListener('fetch', event => {
|
||||
event.respondWith(
|
||||
caches.match(event.request).then(response =>
|
||||
response || fetch(event.request).catch(() => caches.match('/index.html'))
|
||||
)
|
||||
);
|
||||
});
|
||||
359
src/components/App.jsx
Normal file
359
src/components/App.jsx
Normal file
@@ -0,0 +1,359 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import GameList from './GameList.jsx';
|
||||
import GameDetail from './GameDetail.jsx';
|
||||
import { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep } from './NewGame.jsx';
|
||||
import Modal from './Modal.jsx';
|
||||
import ValidationModal from './ValidationModal.jsx';
|
||||
import GameCompletionModal from './GameCompletionModal.jsx';
|
||||
import FullscreenToggle from './FullscreenToggle.jsx';
|
||||
|
||||
const LOCAL_STORAGE_KEY = 'bscscore_games';
|
||||
|
||||
/**
|
||||
* Main App component for BSC Score
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const App = () => {
|
||||
const [games, setGames] = useState([]);
|
||||
const [currentGameId, setCurrentGameId] = useState(null);
|
||||
const [playerNameHistory, setPlayerNameHistory] = useState([]);
|
||||
const [screen, setScreen] = useState('game-list');
|
||||
const [modal, setModal] = useState({ open: false, gameId: null });
|
||||
const [validation, setValidation] = useState({ open: false, message: '' });
|
||||
const [completionModal, setCompletionModal] = useState({ open: false, game: null });
|
||||
const [filter, setFilter] = useState('all');
|
||||
const [newGameStep, setNewGameStep] = useState(null);
|
||||
const [newGameData, setNewGameData] = useState({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
|
||||
// Load games from localStorage on mount
|
||||
useEffect(() => {
|
||||
const savedGames = localStorage.getItem(LOCAL_STORAGE_KEY);
|
||||
if (savedGames) {
|
||||
setGames(JSON.parse(savedGames));
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Save games to localStorage whenever games change
|
||||
useEffect(() => {
|
||||
localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(games));
|
||||
// Update player name history
|
||||
const nameLastUsed = {};
|
||||
games.forEach(game => {
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, new Date(game.updatedAt).getTime());
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, new Date(game.updatedAt).getTime());
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, new Date(game.updatedAt).getTime());
|
||||
});
|
||||
setPlayerNameHistory(
|
||||
[...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a])
|
||||
);
|
||||
}, [games]);
|
||||
|
||||
// Navigation handlers
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
}, []);
|
||||
const showGameDetail = useCallback((id) => {
|
||||
setCurrentGameId(id);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
// Game creation
|
||||
const handleCreateGame = useCallback(({ player1, player2, player3, gameType, raceTo }) => {
|
||||
const newGame = {
|
||||
id: Date.now(),
|
||||
gameType,
|
||||
raceTo: parseInt(raceTo, 10),
|
||||
status: 'active',
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
log: [],
|
||||
undoStack: [],
|
||||
};
|
||||
|
||||
if (gameType === '14/1 endlos') {
|
||||
const players = [{ name: player1, score: 0, consecutiveFouls: 0 }, { name: player2, score: 0, consecutiveFouls: 0 }];
|
||||
if (player3) {
|
||||
players.push({ name: player3, score: 0, consecutiveFouls: 0 });
|
||||
}
|
||||
newGame.players = players;
|
||||
newGame.currentPlayer = null; // Set to null, will be chosen in GameDetail141
|
||||
newGame.ballsOnTable = 15;
|
||||
} else {
|
||||
newGame.player1 = player1;
|
||||
newGame.player2 = player2;
|
||||
newGame.score1 = 0;
|
||||
newGame.score2 = 0;
|
||||
if (player3) {
|
||||
newGame.player3 = player3;
|
||||
newGame.score3 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
setGames(g => [newGame, ...g]);
|
||||
return newGame.id;
|
||||
}, []);
|
||||
|
||||
// Game update for 14.1
|
||||
const handleGameAction = useCallback((updatedGame) => {
|
||||
const originalGame = games.find(game => game.id === currentGameId);
|
||||
if (!originalGame) return;
|
||||
|
||||
// Add the original state to the undo stack before updating
|
||||
const newUndoStack = [...(originalGame.undoStack || []), originalGame];
|
||||
|
||||
const gameWithHistory = {
|
||||
...updatedGame,
|
||||
undoStack: newUndoStack,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
setGames(games => games.map(game => (game.id === currentGameId ? gameWithHistory : game)));
|
||||
|
||||
// Check for raceTo completion
|
||||
if (gameWithHistory.raceTo) {
|
||||
const winner = gameWithHistory.players.find(p => p.score >= gameWithHistory.raceTo);
|
||||
if (winner) {
|
||||
setCompletionModal({ open: true, game: gameWithHistory });
|
||||
}
|
||||
}
|
||||
}, [games, currentGameId]);
|
||||
|
||||
const handleUndo = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game || !game.undoStack || game.undoStack.length === 0) return;
|
||||
|
||||
const lastState = game.undoStack[game.undoStack.length - 1];
|
||||
const newUndoStack = game.undoStack.slice(0, -1);
|
||||
|
||||
setGames(g => g.map(gme => (gme.id === currentGameId ? { ...lastState, undoStack: newUndoStack } : gme)));
|
||||
}, [games, currentGameId]);
|
||||
|
||||
const handleForfeit = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game) return;
|
||||
|
||||
const winner = game.players.find((p, idx) => idx !== game.currentPlayer);
|
||||
// In a 2 player game, this is simple. For >2, we need a winner selection.
|
||||
// For now, assume the *other* player wins. This is fine for 2 players.
|
||||
// We'll mark the game as complete with a note about the forfeit.
|
||||
const forfeitedGame = {
|
||||
...game,
|
||||
status: 'completed',
|
||||
winner: winner.name,
|
||||
forfeitedBy: game.players[game.currentPlayer].name,
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
setGames(g => g.map(gme => (gme.id === currentGameId ? forfeitedGame : gme)));
|
||||
setCompletionModal({ open: true, game: forfeitedGame });
|
||||
}, [games, currentGameId]);
|
||||
|
||||
// Score update
|
||||
const handleUpdateScore = useCallback((player, change) => {
|
||||
setGames(games => games.map(game => {
|
||||
if (game.id !== currentGameId || game.status === 'completed') return game;
|
||||
const updated = { ...game };
|
||||
if (player === 1) updated.score1 = Math.max(0, updated.score1 + change);
|
||||
if (player === 2) updated.score2 = Math.max(0, updated.score2 + change);
|
||||
if (player === 3) updated.score3 = Math.max(0, updated.score3 + change);
|
||||
updated.updatedAt = new Date().toISOString();
|
||||
// Check for raceTo completion
|
||||
if (updated.raceTo && (updated.score1 >= updated.raceTo || updated.score2 >= updated.raceTo || (updated.player3 && updated.score3 >= updated.raceTo))) {
|
||||
setCompletionModal({ open: true, game: updated });
|
||||
}
|
||||
return updated;
|
||||
}));
|
||||
setCompletionModal({ open: false, game: null });
|
||||
setScreen('game-detail');
|
||||
}, [currentGameId]);
|
||||
|
||||
// Finish game
|
||||
const handleFinishGame = useCallback(() => {
|
||||
const game = games.find(g => g.id === currentGameId);
|
||||
if (!game) return;
|
||||
setCompletionModal({ open: true, game });
|
||||
}, [games, currentGameId]);
|
||||
const handleConfirmCompletion = useCallback(() => {
|
||||
setGames(games => games.map(game => {
|
||||
if (game.id !== currentGameId) return game;
|
||||
return { ...game, status: 'completed', updatedAt: new Date().toISOString() };
|
||||
}));
|
||||
setCompletionModal({ open: false, game: null });
|
||||
setScreen('game-detail');
|
||||
}, [currentGameId]);
|
||||
|
||||
const handleRematch = useCallback(() => {
|
||||
const completedGame = games.find(g => g.id === currentGameId);
|
||||
if (!completedGame) return;
|
||||
|
||||
const newId = handleCreateGame({
|
||||
player1: completedGame.player1,
|
||||
player2: completedGame.player2,
|
||||
player3: completedGame.player3,
|
||||
gameType: completedGame.gameType,
|
||||
raceTo: completedGame.raceTo,
|
||||
});
|
||||
|
||||
setCompletionModal({ open: false, game: null });
|
||||
showGameDetail(newId);
|
||||
}, [games, currentGameId, handleCreateGame, showGameDetail]);
|
||||
|
||||
// Delete game
|
||||
const handleDeleteGame = useCallback((id) => {
|
||||
setModal({ open: true, gameId: id });
|
||||
}, []);
|
||||
const handleConfirmDelete = useCallback(() => {
|
||||
setGames(games => games.filter(g => g.id !== modal.gameId));
|
||||
setModal({ open: false, gameId: null });
|
||||
setScreen('game-list');
|
||||
}, [modal.gameId]);
|
||||
const handleCancelDelete = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
// Validation modal
|
||||
const showValidation = useCallback((message) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
// Step handlers
|
||||
const handlePlayer1Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player1: name }));
|
||||
setNewGameStep('player2');
|
||||
};
|
||||
const handlePlayer2Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player2: name }));
|
||||
setNewGameStep('player3');
|
||||
};
|
||||
const handlePlayer3Next = (name) => {
|
||||
setNewGameData(data => ({ ...data, player3: name }));
|
||||
setNewGameStep('gameType');
|
||||
};
|
||||
const handleGameTypeNext = (type) => {
|
||||
setNewGameData(data => ({ ...data, gameType: type, raceTo: type === '14/1 endlos' ? '150' : '50' }));
|
||||
setNewGameStep('raceTo');
|
||||
};
|
||||
const handleRaceToNext = (raceTo) => {
|
||||
const finalData = { ...newGameData, raceTo };
|
||||
const newId = handleCreateGame(finalData);
|
||||
showGameDetail(newId);
|
||||
setNewGameStep(null);
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
};
|
||||
|
||||
const handleCancelNewGame = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setNewGameStep(null);
|
||||
setNewGameData({ player1: '', player2: '', player3: '', gameType: '', raceTo: '' });
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="screen-container">
|
||||
{screen === 'game-list' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
<button className="nav-button new-game-button" onClick={showNewGame} aria-label="Neues Spiel starten">Neues Spiel</button>
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
onShowGameDetail={showGameDetail}
|
||||
onDeleteGame={handleDeleteGame}
|
||||
setFilter={setFilter}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{screen === 'new-game' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
{newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={handleCancelNewGame}
|
||||
initialValue={newGameData.player1}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={() => setNewGameStep('player1')}
|
||||
initialValue={newGameData.player2}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerNameHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={() => setNewGameStep('player2')}
|
||||
initialValue={newGameData.player3}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'gameType' && (
|
||||
<GameTypeStep
|
||||
onNext={handleGameTypeNext}
|
||||
onCancel={() => setNewGameStep('player3')}
|
||||
initialValue={newGameData.gameType}
|
||||
/>
|
||||
)}
|
||||
{newGameStep === 'raceTo' && (
|
||||
<RaceToStep
|
||||
onNext={handleRaceToNext}
|
||||
onCancel={() => setNewGameStep('gameType')}
|
||||
initialValue={newGameData.raceTo}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{screen === 'game-detail' && (
|
||||
<div className="screen active">
|
||||
<div className="screen-content">
|
||||
<GameDetail
|
||||
game={games.find(g => g.id === currentGameId)}
|
||||
onUpdateScore={handleUpdateScore}
|
||||
onFinishGame={handleFinishGame}
|
||||
onUpdateGame={handleGameAction}
|
||||
onUndo={handleUndo}
|
||||
onForfeit={handleForfeit}
|
||||
onBack={showGameList}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<Modal
|
||||
open={modal.open}
|
||||
title="Spiel löschen"
|
||||
message="Möchten Sie das Spiel wirklich löschen?"
|
||||
onCancel={handleCancelDelete}
|
||||
onConfirm={handleConfirmDelete}
|
||||
/>
|
||||
<ValidationModal
|
||||
open={validation.open}
|
||||
message={validation.message}
|
||||
onClose={closeValidation}
|
||||
/>
|
||||
<GameCompletionModal
|
||||
open={completionModal.open}
|
||||
game={completionModal.game}
|
||||
onConfirm={handleConfirmCompletion}
|
||||
onClose={() => setCompletionModal({ open: false, game: null })}
|
||||
onRematch={handleRematch}
|
||||
/>
|
||||
<FullscreenToggle />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default App;
|
||||
35
src/components/FullscreenToggle.jsx
Normal file
35
src/components/FullscreenToggle.jsx
Normal file
@@ -0,0 +1,35 @@
|
||||
import { h } from 'preact';
|
||||
import { useCallback } from 'preact/hooks';
|
||||
import styles from './FullscreenToggle.module.css';
|
||||
|
||||
/**
|
||||
* Button to toggle fullscreen mode.
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const FullscreenToggle = () => {
|
||||
// Toggle fullscreen mode for the document
|
||||
const handleToggle = useCallback(() => {
|
||||
if (!document.fullscreenElement) {
|
||||
document.documentElement.requestFullscreen();
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<button
|
||||
id="fullscreen-toggle"
|
||||
className={styles.fullscreenToggle}
|
||||
onClick={handleToggle}
|
||||
title="Vollbild umschalten"
|
||||
aria-label="Vollbild umschalten"
|
||||
type="button"
|
||||
>
|
||||
<svg viewBox="0 0 24 24" width="24" height="24" aria-hidden="true">
|
||||
<path fill="currentColor" d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
|
||||
</svg>
|
||||
</button>
|
||||
);
|
||||
};
|
||||
|
||||
export default FullscreenToggle;
|
||||
38
src/components/FullscreenToggle.module.css
Normal file
38
src/components/FullscreenToggle.module.css
Normal file
@@ -0,0 +1,38 @@
|
||||
/* FullscreenToggle-specific styles only. */
|
||||
.fullscreenToggle {
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 50%;
|
||||
background-color: rgba(52, 152, 219, 0.9);
|
||||
border: none;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
|
||||
z-index: 9999;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.fullscreenToggle:hover {
|
||||
background-color: rgba(52, 152, 219, 1);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
.fullscreenToggle:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
.fullscreenToggle svg {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: 15px;
|
||||
right: 15px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
132
src/components/GameCompletionModal.jsx
Normal file
132
src/components/GameCompletionModal.jsx
Normal file
@@ -0,0 +1,132 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from './Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
|
||||
const calculateStats = (game) => {
|
||||
if (game.gameType !== '14/1 endlos' || !game.log) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const stats = {};
|
||||
game.players.forEach(p => {
|
||||
stats[p.name] = {
|
||||
totalPots: 0,
|
||||
turnCount: 0,
|
||||
highestRun: 0,
|
||||
currentRun: 0,
|
||||
};
|
||||
});
|
||||
|
||||
for (const entry of game.log) {
|
||||
if (entry.type === 'turn') {
|
||||
const playerStats = stats[entry.player];
|
||||
playerStats.turnCount += 1;
|
||||
|
||||
if (entry.ballsPotted > 0) {
|
||||
playerStats.totalPots += entry.ballsPotted;
|
||||
playerStats.currentRun += entry.ballsPotted;
|
||||
} else {
|
||||
// Run ends on a 0-pot turn
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
playerStats.currentRun = 0;
|
||||
}
|
||||
} else if (entry.type === 'foul') {
|
||||
const playerStats = stats[entry.player];
|
||||
playerStats.turnCount += 1;
|
||||
// Run ends on a foul
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
playerStats.currentRun = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Final check for runs that extend to the end of the game
|
||||
Object.values(stats).forEach(playerStats => {
|
||||
playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
|
||||
});
|
||||
|
||||
// Calculate averages
|
||||
Object.keys(stats).forEach(playerName => {
|
||||
const ps = stats[playerName];
|
||||
ps.avgPots = ps.turnCount > 0 ? (ps.totalPots / ps.turnCount).toFixed(2) : 0;
|
||||
});
|
||||
|
||||
return stats;
|
||||
};
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {object} props.game
|
||||
* @param {Function} props.onConfirm
|
||||
* @param {Function} props.onClose
|
||||
* @param {Function} props.onRematch
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
let playerNames, scores, maxScore, winners, winnerText, gameStats;
|
||||
|
||||
if (game.gameType === '14/1 endlos') {
|
||||
playerNames = game.players.map(p => p.name);
|
||||
scores = game.players.map(p => p.score);
|
||||
gameStats = calculateStats(game);
|
||||
} else {
|
||||
playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
}
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
{gameStats && (
|
||||
<div className={styles['stats-container']}>
|
||||
<h4 className={styles['stats-title']}>Statistiken</h4>
|
||||
{playerNames.map(name => (
|
||||
<div key={name} className={styles['player-stats']}>
|
||||
<div className={styles['player-name-stats']}>{name}</div>
|
||||
<div className={styles['stat-item']}>Höchste Serie: <strong>{gameStats[name].highestRun}</strong></div>
|
||||
<div className={styles['stat-item']}>Punkte / Aufnahme: <strong>{gameStats[name].avgPots}</strong></div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
110
src/components/GameCompletionModal.module.css
Normal file
110
src/components/GameCompletionModal.module.css
Normal file
@@ -0,0 +1,110 @@
|
||||
/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
|
||||
.final-scores {
|
||||
margin: 20px 0;
|
||||
}
|
||||
.final-score {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 18px 0;
|
||||
margin-bottom: 8px;
|
||||
background: #333;
|
||||
border-radius: 8px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .player-name {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .score {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.winner-announcement {
|
||||
text-align: center;
|
||||
margin: 20px 0 0 0;
|
||||
padding: 18px 8px;
|
||||
background: #43a047;
|
||||
border-radius: 8px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
font-weight: 700;
|
||||
}
|
||||
.winner-announcement h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #2c3e50;
|
||||
text-align: center;
|
||||
}
|
||||
.btn {
|
||||
flex: 1;
|
||||
padding: 18px 0;
|
||||
font-size: 1.1rem;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background: #333;
|
||||
font-weight: 600;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.btn--warning {
|
||||
background: #f44336;
|
||||
}
|
||||
.btn:not(.btn--warning):hover {
|
||||
background: #444;
|
||||
}
|
||||
.btn--warning:hover {
|
||||
background: #d32f2f;
|
||||
}
|
||||
@media (max-width: 600px) {
|
||||
.btn {
|
||||
font-size: 1rem;
|
||||
padding: 14px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.stats-container {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1rem;
|
||||
border-top: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
text-align: center;
|
||||
font-size: 1.3rem;
|
||||
color: #495057;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.player-stats {
|
||||
margin-bottom: 1rem;
|
||||
padding: 0.75rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.player-name-stats {
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #343a40;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.95rem;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.stat-item strong {
|
||||
color: #212529;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
71
src/components/GameDetail.jsx
Normal file
71
src/components/GameDetail.jsx
Normal file
@@ -0,0 +1,71 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameDetail.module.css';
|
||||
import GameDetail141 from './GameDetail141.jsx';
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
* @param {object} props
|
||||
* @param {object} props.game
|
||||
* @param {Function} props.onFinishGame
|
||||
* @param {Function} props.onUpdateScore
|
||||
* @param {Function} props.onUpdateGame
|
||||
* @param {Function} props.onUndo
|
||||
* @param {Function} props.onForfeit
|
||||
* @param {Function} props.onBack
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }) => {
|
||||
if (!game) return null;
|
||||
|
||||
if (game.gameType === '14/1 endlos') {
|
||||
return <GameDetail141 game={game} onUpdate={onUpdateGame} onUndo={onUndo} onForfeit={onForfeit} onBack={onBack} />;
|
||||
}
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
<button
|
||||
className={styles['score-button']}
|
||||
disabled={isCompleted}
|
||||
onClick={() => onUpdateScore(idx+1, -1)}
|
||||
aria-label={`Punkt abziehen für ${name}`}
|
||||
>-</button>
|
||||
<button
|
||||
className={styles['score-button']}
|
||||
disabled={isCompleted}
|
||||
onClick={() => onUpdateScore(idx+1, 1)}
|
||||
aria-label={`Punkt hinzufügen für ${name}`}
|
||||
>+</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
276
src/components/GameDetail.module.css
Normal file
276
src/components/GameDetail.module.css
Normal file
@@ -0,0 +1,276 @@
|
||||
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
color: #ccc;
|
||||
}
|
||||
.game-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.scores-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 32px;
|
||||
min-height: 0;
|
||||
}
|
||||
.player-score {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
border-radius: 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
margin: 0 8px;
|
||||
}
|
||||
.player-score:first-child {
|
||||
background-color: #43a047;
|
||||
}
|
||||
.player-score:nth-child(2) {
|
||||
background-color: #1565c0;
|
||||
}
|
||||
.player-score:nth-child(3) {
|
||||
background-color: #333;
|
||||
}
|
||||
.player-name {
|
||||
font-size: 24px;
|
||||
margin-bottom: 10px;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.score {
|
||||
font-size: 16vh;
|
||||
font-weight: bold;
|
||||
margin: 10px 0 20px 0;
|
||||
line-height: 1;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
}
|
||||
.score-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: auto;
|
||||
}
|
||||
.score-button {
|
||||
background-color: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
padding: 10px 20px;
|
||||
font-size: 18px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
min-width: 80px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.game-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.control-button {
|
||||
flex: 1;
|
||||
padding: 30px;
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.control-button.delete {
|
||||
background: #f44336;
|
||||
}
|
||||
.game-detail-controls {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24px;
|
||||
margin: 40px 0 0 0;
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
}
|
||||
.franky .player-name {
|
||||
font-weight: bold;
|
||||
color: #ff8c00; /* Example color */
|
||||
}
|
||||
.active-player {
|
||||
border: 2px solid #4caf50;
|
||||
box-shadow: 0 0 10px #4caf50;
|
||||
}
|
||||
.turn-indicator {
|
||||
margin: 20px 0;
|
||||
font-size: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.potted-balls-container {
|
||||
margin-top: 2rem;
|
||||
padding: 1rem;
|
||||
background: #2a2a2a;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.potted-balls-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.potted-balls-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.potted-ball-btn {
|
||||
padding: 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #333;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.potted-ball-btn:hover:not(:disabled) {
|
||||
background-color: #45a049;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
.potted-ball-btn:disabled {
|
||||
background-color: #222;
|
||||
color: #555;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.rerack-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
.rerack-btn {
|
||||
padding: 0.8rem 1.5rem;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #3a539b;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.rerack-btn:hover {
|
||||
background-color: #4a6fbf;
|
||||
}
|
||||
|
||||
.foul-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.foul-btn {
|
||||
flex-grow: 1;
|
||||
background-color: #ffc107; /* Amber */
|
||||
color: #212529;
|
||||
border: none;
|
||||
padding: 0.75rem;
|
||||
border-radius: var(--border-radius);
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.foul-btn:hover {
|
||||
background-color: #ffca2c;
|
||||
}
|
||||
|
||||
.foul-btn:disabled {
|
||||
background-color: #e0e0e0;
|
||||
color: #9e9e9e;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.foul-indicator {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.foul-warning {
|
||||
background-color: #f39c12;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
208
src/components/GameDetail141.jsx
Normal file
208
src/components/GameDetail141.jsx
Normal file
@@ -0,0 +1,208 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
|
||||
const StartingPlayerModal = ({ players, onSelect, onCancel }) => (
|
||||
<div className={modalStyles.modalOverlay}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Welcher Spieler fängt an?</h3>
|
||||
{/* A cancel button isn't strictly needed if a choice is mandatory */}
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map((player, index) => (
|
||||
<button key={player.name} className={modalStyles.playerItem} onClick={() => onSelect(index)}>
|
||||
{player.name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
const GameLog = ({ log }) => {
|
||||
if (!log || log.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles['game-log']}>
|
||||
<h4 className={styles['log-title']}>Game Log</h4>
|
||||
<ul className={styles['log-list']}>
|
||||
{log.slice().reverse().map((entry, index) => (
|
||||
<li key={index} className={styles['log-entry']}>
|
||||
{entry.type === 'rerack' && `Re-Rack (+${entry.ballsAdded} balls).`}
|
||||
{entry.foul && `Foul by ${entry.player}: ${entry.foul} (${entry.totalDeduction} pts).`}
|
||||
{entry.ballsPotted !== undefined && `${entry.player}: ${entry.ballsPotted} balls potted. Score: ${entry.newScore}`}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const GameDetail141 = ({ game, onUpdate, onUndo, onForfeit, onBack }) => {
|
||||
const handleSelectStartingPlayer = (playerIndex) => {
|
||||
onUpdate({
|
||||
...game,
|
||||
currentPlayer: playerIndex,
|
||||
});
|
||||
};
|
||||
|
||||
// If no player is selected yet, show the modal
|
||||
if (game.currentPlayer === null || game.currentPlayer === undefined) {
|
||||
return <StartingPlayerModal players={game.players} onSelect={handleSelectStartingPlayer} />;
|
||||
}
|
||||
|
||||
const currentPlayer = game.players[game.currentPlayer];
|
||||
|
||||
const handleTurnEnd = (remainingBalls, foulPoints = 0) => {
|
||||
if (remainingBalls > game.ballsOnTable) {
|
||||
console.error("Cannot leave more balls than are on the table.");
|
||||
return;
|
||||
}
|
||||
|
||||
const ballsPotted = game.ballsOnTable - remainingBalls;
|
||||
const newScore = currentPlayer.score + ballsPotted - foulPoints;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) =>
|
||||
index === game.currentPlayer ? { ...p, score: newScore, consecutiveFouls: 0 } : p
|
||||
);
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
ballsOnTable: remainingBalls,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [...(game.log || []), { type: 'turn', player: currentPlayer.name, ballsPotted, foulPoints, newScore, ballsOnTable: remainingBalls }],
|
||||
});
|
||||
};
|
||||
|
||||
const handleFoul = (foulType) => {
|
||||
let foulPoints = 0;
|
||||
let penalty = 0;
|
||||
const newConsecutiveFouls = (currentPlayer.consecutiveFouls || 0) + 1;
|
||||
|
||||
if (foulType === 'standard') {
|
||||
foulPoints = 1;
|
||||
} else if (foulType === 'break') {
|
||||
foulPoints = 2;
|
||||
}
|
||||
|
||||
if (newConsecutiveFouls === 3) {
|
||||
penalty = 15;
|
||||
}
|
||||
|
||||
const totalDeduction = foulPoints + penalty;
|
||||
const newScore = currentPlayer.score - totalDeduction;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) => {
|
||||
if (index === game.currentPlayer) {
|
||||
return {
|
||||
...p,
|
||||
score: newScore,
|
||||
consecutiveFouls: newConsecutiveFouls === 3 ? 0 : newConsecutiveFouls,
|
||||
};
|
||||
}
|
||||
return p;
|
||||
});
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [
|
||||
...(game.log || []),
|
||||
{
|
||||
type: 'foul',
|
||||
player: currentPlayer.name,
|
||||
foul: foulType,
|
||||
foulPoints,
|
||||
penalty,
|
||||
totalDeduction,
|
||||
newScore,
|
||||
consecutiveFouls: newConsecutiveFouls
|
||||
},
|
||||
],
|
||||
});
|
||||
};
|
||||
|
||||
const handleReRack = (ballsToAdd) => {
|
||||
const newBallsOnTable = game.ballsOnTable + ballsToAdd;
|
||||
onUpdate({
|
||||
...game,
|
||||
ballsOnTable: newBallsOnTable,
|
||||
log: [...(game.log || []), { type: 'rerack', player: currentPlayer.name, ballsAdded: ballsToAdd, ballsOnTable: newBallsOnTable }],
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
14/1 endlos | Race to {game.raceTo}
|
||||
</div>
|
||||
|
||||
<div className={styles['scores-container']}>
|
||||
{game.players.map((p, idx) => (
|
||||
<div
|
||||
className={`${styles['player-score']} ${idx === game.currentPlayer ? styles['active-player'] : ''}`}
|
||||
key={p.name}
|
||||
>
|
||||
<span className={styles['player-name']}>{p.name}</span>
|
||||
<span className={styles['score']}>{p.score}</span>
|
||||
{p.consecutiveFouls > 0 && (
|
||||
<span className={`${styles['foul-indicator']} ${p.consecutiveFouls === 2 ? styles['foul-warning'] : ''}`}>
|
||||
Fouls: {p.consecutiveFouls}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['turn-indicator']}>
|
||||
Aktueller Spieler: <strong>{currentPlayer.name}</strong> ({game.ballsOnTable} Bälle auf dem Tisch)
|
||||
</div>
|
||||
|
||||
<div className={styles['potted-balls-container']}>
|
||||
<p className={styles['potted-balls-header']}>Bälle am Ende der Aufnahme:</p>
|
||||
<div className={styles['potted-balls-grid']}>
|
||||
{Array.from({ length: 16 }, (_, i) => i).map(num => (
|
||||
<button
|
||||
key={num}
|
||||
onClick={() => handleTurnEnd(num)}
|
||||
disabled={num > game.ballsOnTable}
|
||||
className={styles['potted-ball-btn']}
|
||||
>
|
||||
{num}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['rerack-controls']}>
|
||||
<button onClick={() => handleReRack(14)} className={styles['rerack-btn']}>+14 Re-Rack</button>
|
||||
<button onClick={() => handleReRack(15)} className={styles['rerack-btn']}>+15 Re-Rack</button>
|
||||
</div>
|
||||
|
||||
<div className={styles['foul-controls']}>
|
||||
<button onClick={() => handleFoul('standard')} className={styles['foul-btn']}>Standard Foul (-1)</button>
|
||||
<button onClick={() => handleFoul('break')} className={styles['foul-btn']}>Break Foul (-2)</button>
|
||||
</div>
|
||||
|
||||
<GameLog log={game.log} />
|
||||
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onUndo} disabled={!game.undoStack || game.undoStack.length === 0}>Undo</button>
|
||||
<button className="btn btn-danger" onClick={onForfeit}>Forfeit</button>
|
||||
<button className="btn" onClick={onBack}>Zurück zur Liste</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail141;
|
||||
24
src/components/GameHistory.module.css
Normal file
24
src/components/GameHistory.module.css
Normal file
@@ -0,0 +1,24 @@
|
||||
/* GameHistory-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 24px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
62
src/components/GameList.jsx
Normal file
62
src/components/GameList.jsx
Normal file
@@ -0,0 +1,62 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameList.module.css';
|
||||
|
||||
/**
|
||||
* List of games with filter and delete options.
|
||||
* @param {object} props
|
||||
* @param {object[]} props.games
|
||||
* @param {string} props.filter
|
||||
* @param {Function} props.setFilter
|
||||
* @param {Function} props.onShowGameDetail
|
||||
* @param {Function} props.onDeleteGame
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const GameList = ({ games, filter = 'all', setFilter, onShowGameDetail, onDeleteGame }) => {
|
||||
// Filter and sort games
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt) - new Date(a.createdAt));
|
||||
|
||||
return (
|
||||
<div className={styles['game-list'] + ' ' + styles['games-container']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
<button className={styles['filter-button'] + (filter === 'all' ? ' ' + styles['active'] : '')} onClick={() => setFilter('all')} aria-label="Alle Spiele anzeigen">Alle</button>
|
||||
<button className={styles['filter-button'] + (filter === 'active' ? ' ' + styles['active'] : '')} onClick={() => setFilter('active')} aria-label="Nur aktive Spiele anzeigen">Aktiv</button>
|
||||
<button className={styles['filter-button'] + (filter === 'completed' ? ' ' + styles['active'] : '')} onClick={() => setFilter('completed')} aria-label="Nur abgeschlossene Spiele anzeigen">Abgeschlossen</button>
|
||||
</div>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = game.player3
|
||||
? `${game.player1} vs ${game.player2} vs ${game.player3}`
|
||||
: `${game.player1} vs ${game.player2}`;
|
||||
const scores = game.player3
|
||||
? `${game.score1} - ${game.score2} - ${game.score3}`
|
||||
: `${game.score1} - ${game.score2}`;
|
||||
return (
|
||||
<div
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
key={game.id}
|
||||
>
|
||||
<div className={styles['game-info']} onClick={() => onShowGameDetail(game.id)} role="button" tabIndex={0} aria-label={`Details für Spiel ${playerNames}`}>
|
||||
<div className={styles['game-type']}>{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
</div>
|
||||
<button className={styles['delete-button']} onClick={() => onDeleteGame(game.id)} aria-label={`Spiel löschen: ${playerNames}`}></button>
|
||||
</div>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameList;
|
||||
135
src/components/GameList.module.css
Normal file
135
src/components/GameList.module.css
Normal file
@@ -0,0 +1,135 @@
|
||||
/* GameList-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 24px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.game-list {
|
||||
width: 100%;
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.filter-buttons {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin: 24px 0 16px 0;
|
||||
}
|
||||
.filter-button {
|
||||
flex: 1;
|
||||
background: #333;
|
||||
color: #fff;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 1.2rem;
|
||||
padding: 18px 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
.filter-button.active {
|
||||
background: #4CAF50;
|
||||
color: #fff;
|
||||
}
|
||||
.games-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
margin-top: 24px;
|
||||
}
|
||||
.game-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 1.5rem;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
transition: transform 0.1s ease, background-color 0.2s ease;
|
||||
cursor: pointer;
|
||||
}
|
||||
.game-item.active {
|
||||
background: #1e4620;
|
||||
}
|
||||
.game-item.completed {
|
||||
background: #333;
|
||||
opacity: 0.85;
|
||||
}
|
||||
.game-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 2rem;
|
||||
}
|
||||
.game-type {
|
||||
font-weight: bold;
|
||||
font-size: 1.5rem;
|
||||
min-width: 8rem;
|
||||
color: #fff;
|
||||
}
|
||||
.player-names {
|
||||
color: #fff;
|
||||
font-size: 1.5rem;
|
||||
min-width: 16rem;
|
||||
}
|
||||
.game-scores {
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
min-width: 6rem;
|
||||
text-align: center;
|
||||
color: #fff;
|
||||
}
|
||||
.delete-button {
|
||||
width: 3rem;
|
||||
height: 3rem;
|
||||
border: none;
|
||||
background: #ff4444;
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: 1.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-left: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
position: relative;
|
||||
}
|
||||
.delete-button::before {
|
||||
content: '\1F5D1'; /* 🗑️ */
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
}
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: 2rem;
|
||||
color: #666;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
.page-header {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
background: #181818;
|
||||
padding: 24px 0 16px 0;
|
||||
margin-bottom: 8px;
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
35
src/components/Modal.jsx
Normal file
35
src/components/Modal.jsx
Normal file
@@ -0,0 +1,35 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Modal.module.css';
|
||||
|
||||
/**
|
||||
* Generic modal dialog for confirmation.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {string} props.title
|
||||
* @param {string} props.message
|
||||
* @param {Function} props.onCancel
|
||||
* @param {Function} props.onConfirm
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const Modal = ({ open, title, message, onCancel, onConfirm }) => {
|
||||
if (!open) return null;
|
||||
return (
|
||||
<div className={styles['modal'] + ' ' + styles['show']} role="dialog" aria-modal="true" aria-labelledby="modal-title">
|
||||
<div className={styles['modal-content']}>
|
||||
<div className={styles['modal-header']}>
|
||||
<span className={styles['modal-title']} id="modal-title">{title}</span>
|
||||
<button className={styles['close-button']} onClick={onCancel} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={styles['modal-body']}>
|
||||
<div className={styles['modal-message']}>{message}</div>
|
||||
</div>
|
||||
<div className={styles['modal-footer']}>
|
||||
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onCancel} aria-label="Abbrechen">Abbrechen</button>
|
||||
<button className={styles['modal-button'] + ' ' + styles['confirm']} onClick={onConfirm} aria-label="Löschen">Löschen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default Modal;
|
||||
66
src/components/Modal.module.css
Normal file
66
src/components/Modal.module.css
Normal file
@@ -0,0 +1,66 @@
|
||||
/* Consolidated modal styles for all modals */
|
||||
.modal {
|
||||
display: none;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
z-index: 1000;
|
||||
}
|
||||
.modal.show {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.modal-content {
|
||||
background-color: #2a2a2a;
|
||||
padding: 20px;
|
||||
border-radius: 10px;
|
||||
width: 90%;
|
||||
max-width: 500px;
|
||||
position: relative;
|
||||
}
|
||||
.modal-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.close-button {
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
color: #888;
|
||||
background: none;
|
||||
border: none;
|
||||
}
|
||||
.close-button:hover {
|
||||
color: white;
|
||||
}
|
||||
.modal-body {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.modal-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 10px;
|
||||
}
|
||||
.modal-button {
|
||||
padding: 8px 16px;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
}
|
||||
.modal-button.cancel {
|
||||
background-color: #444;
|
||||
color: white;
|
||||
}
|
||||
.modal-button.confirm {
|
||||
background-color: #e74c3c;
|
||||
color: white;
|
||||
}
|
||||
.modal-button:hover {
|
||||
opacity: 0.9;
|
||||
}
|
||||
648
src/components/NewGame.jsx
Normal file
648
src/components/NewGame.jsx
Normal file
@@ -0,0 +1,648 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useRef } from 'preact/hooks';
|
||||
import styles from './NewGame.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
|
||||
const PlayerSelectModal = ({ players, onSelect, onClose }) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* Player 1 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (!player1.trim()) {
|
||||
setError('Bitte Namen für Spieler 1 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player1.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 1/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={e => setPlayer1(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
{/* Unicode heavy multiplication X */}
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > 10 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label="Weitere Spieler anzeigen"
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode right arrow */}
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Player 2 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={e => setPlayer2(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Player 3 input step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {string[]} props.playerNameHistory
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
// Player 3 is optional, so always allow submission
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 3/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['player-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={e => setPlayer3(e.target.value)}
|
||||
autoFocus
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Game Type selection step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const GameTypeStep = ({ onNext, onCancel, initialValue = '' }) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
const gameTypes = ['8-Ball', '9-Ball', '10-Ball', '14/1 endlos'];
|
||||
|
||||
const handleSelect = (selectedType) => {
|
||||
setGameType(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{gameTypes.map(type => (
|
||||
<button
|
||||
key={type}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(type)}
|
||||
>
|
||||
{type}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
{/* Unicode right arrow */}
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Race To selection step for multi-step game creation wizard.
|
||||
* @param {object} props
|
||||
* @param {Function} props.onNext
|
||||
* @param {Function} props.onCancel
|
||||
* @param {string|number} [props.initialValue]
|
||||
* @returns {import('preact').VNode}
|
||||
*/
|
||||
const RaceToStep = ({ onNext, onCancel, initialValue = '' }) => {
|
||||
const [raceTo, setRaceTo] = useState(initialValue);
|
||||
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
|
||||
const handleQuickPick = (value) => {
|
||||
setRaceTo(value);
|
||||
};
|
||||
|
||||
const handleInputChange = (e) => {
|
||||
setRaceTo(e.target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e) => {
|
||||
e.preventDefault();
|
||||
onNext(parseInt(raceTo, 10) || 0);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Neues Spiel – Schritt 5/5</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 0 ? styles.selected : ''}`}
|
||||
onClick={() => handleQuickPick(0)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode left arrow */}
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Fertigstellen"
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
{/* Unicode checkmark */}
|
||||
✓
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };
|
||||
277
src/components/NewGame.module.css
Normal file
277
src/components/NewGame.module.css
Normal file
@@ -0,0 +1,277 @@
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
margin-bottom: 32px;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
.player-inputs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 24px;
|
||||
width: 100%;
|
||||
margin-bottom: 32px;
|
||||
}
|
||||
.player-input {
|
||||
background: #222;
|
||||
border-radius: 8px;
|
||||
padding: 20px 16px 16px 16px;
|
||||
margin-bottom: 0;
|
||||
box-shadow: 0 1px 4px rgba(0,0,0,0.12);
|
||||
}
|
||||
.player-input label {
|
||||
display: block;
|
||||
margin-bottom: 12px;
|
||||
color: #ccc;
|
||||
font-size: 1.2rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.name-input-container {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
}
|
||||
.name-input {
|
||||
flex: 2;
|
||||
padding: 14px 12px;
|
||||
border: 2px solid #333;
|
||||
background: #2a2a2a;
|
||||
color: white;
|
||||
font-size: 1.1rem;
|
||||
min-height: 44px;
|
||||
border-radius: 0 6px 6px 0;
|
||||
}
|
||||
.game-settings {
|
||||
margin-top: 0;
|
||||
width: 100%;
|
||||
margin-bottom: 32px;
|
||||
}
|
||||
.setting-group {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.setting-group label {
|
||||
display: block;
|
||||
margin-bottom: 10px;
|
||||
color: #ccc;
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.setting-group select, .setting-group input {
|
||||
width: 100%;
|
||||
padding: 14px 12px;
|
||||
border: 2px solid #333;
|
||||
background: #2a2a2a;
|
||||
color: white;
|
||||
font-size: 1.1rem;
|
||||
min-height: 44px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
.setting-group input:focus, .setting-group select:focus {
|
||||
outline: none;
|
||||
border-color: #666;
|
||||
}
|
||||
.validation-error {
|
||||
color: #f44336;
|
||||
background: #2a2a2a;
|
||||
border-radius: 6px;
|
||||
padding: 12px;
|
||||
margin-bottom: 16px;
|
||||
font-size: 1.1rem;
|
||||
text-align: center;
|
||||
}
|
||||
.new-game-form {
|
||||
width: 100%;
|
||||
max-width: 700px;
|
||||
margin: 32px auto 0 auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.4);
|
||||
padding: 32px 24px 24px 24px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0;
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
.progress-dot {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
border-radius: 50%;
|
||||
background: #444;
|
||||
opacity: 0.4;
|
||||
transition: background 0.2s, opacity 0.2s;
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: #fff;
|
||||
opacity: 1;
|
||||
}
|
||||
.quick-pick-btn {
|
||||
min-width: 80px;
|
||||
min-height: 44px;
|
||||
font-size: 1.1rem;
|
||||
border-radius: 8px;
|
||||
background: #333;
|
||||
color: #fff;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
margin-bottom: 8px;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.quick-pick-btn:active, .quick-pick-btn:focus {
|
||||
background: #555;
|
||||
outline: none;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: 48px;
|
||||
width: 100%;
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 50%;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
border: none;
|
||||
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
.arrow-btn:active, .arrow-btn:focus {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
outline: none;
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
right: 8px;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: 24px;
|
||||
color: #aaa;
|
||||
padding: 0;
|
||||
z-index: 2;
|
||||
}
|
||||
.clear-input-btn:active, .clear-input-btn:focus {
|
||||
color: #fff;
|
||||
outline: none;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 16px;
|
||||
width: 100%;
|
||||
margin: 16px 0;
|
||||
}
|
||||
.game-type-btn {
|
||||
background: #2a2a2a;
|
||||
border: 2px solid #333;
|
||||
color: #fff;
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
padding: 24px;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: background 0.2s, border-color 0.2s;
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: #333;
|
||||
border-color: #555;
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: #4a4a4a;
|
||||
border-color: #777;
|
||||
}
|
||||
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 12px;
|
||||
width: 100%;
|
||||
margin: 16px 0;
|
||||
}
|
||||
|
||||
.race-to-btn {
|
||||
background: #2a2a2a;
|
||||
border: 2px solid #333;
|
||||
color: #fff;
|
||||
font-size: 1.3rem;
|
||||
font-weight: 600;
|
||||
padding: 16px 8px;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: background 0.2s, border-color 0.2s;
|
||||
min-height: 70px;
|
||||
}
|
||||
|
||||
.race-to-btn:hover {
|
||||
background: #333;
|
||||
border-color: #555;
|
||||
}
|
||||
|
||||
.race-to-btn.selected {
|
||||
background: #4a4a4a;
|
||||
border-color: #777;
|
||||
}
|
||||
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
margin-top: 24px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.custom-race-to input {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.custom-race-to .arrow-btn {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
font-size: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.endlos-container {
|
||||
width: 100%;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
70
src/components/PlayerSelectModal.module.css
Normal file
70
src/components/PlayerSelectModal.module.css
Normal file
@@ -0,0 +1,70 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
background: #2c2c2c;
|
||||
padding: 24px;
|
||||
border-radius: 12px;
|
||||
width: 90%;
|
||||
max-width: 400px;
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.modalHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.modalHeader h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.closeButton {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 2rem;
|
||||
color: #aaa;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.playerList {
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.playerItem {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
border: none;
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
text-align: left;
|
||||
font-size: 1.2rem;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.playerItem:hover {
|
||||
background: #555;
|
||||
}
|
||||
32
src/components/ValidationModal.jsx
Normal file
32
src/components/ValidationModal.jsx
Normal file
@@ -0,0 +1,32 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './Modal.module.css';
|
||||
|
||||
/**
|
||||
* Modal for displaying validation errors.
|
||||
* @param {object} props
|
||||
* @param {boolean} props.open
|
||||
* @param {string} props.message
|
||||
* @param {Function} props.onClose
|
||||
* @returns {import('preact').VNode|null}
|
||||
*/
|
||||
const ValidationModal = ({ open, message, onClose }) => {
|
||||
if (!open) return null;
|
||||
return (
|
||||
<div className={styles['modal'] + ' ' + styles['show']} id="validation-modal" role="alertdialog" aria-modal="true" aria-labelledby="validation-modal-title">
|
||||
<div className={styles['modal-content']}>
|
||||
<div className={styles['modal-header']}>
|
||||
<span className={styles['modal-title']} id="validation-modal-title">Fehler</span>
|
||||
<button className={styles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={styles['modal-body']}>
|
||||
<div className={styles['modal-message']}>{message}</div>
|
||||
</div>
|
||||
<div className={styles['modal-footer']}>
|
||||
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onClose} aria-label="OK">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default ValidationModal;
|
||||
File diff suppressed because it is too large
Load Diff
99
src/styles/index.css
Normal file
99
src/styles/index.css
Normal file
@@ -0,0 +1,99 @@
|
||||
/* Global resets and utility styles */
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background-color: #1a1a1a;
|
||||
color: white;
|
||||
min-height: 100vh;
|
||||
overscroll-behavior: none;
|
||||
}
|
||||
input, select {
|
||||
min-height: 44px;
|
||||
padding: 12px;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
/* Responsive adjustments for fullscreen toggle button */
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: 15px;
|
||||
right: 15px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Utility button for new game (global, not component-specific) */
|
||||
.new-game-button {
|
||||
width: 100%;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
padding: 20px 0;
|
||||
margin-bottom: 16px;
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
text-align: center;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.new-game-button:hover {
|
||||
background: #333;
|
||||
}
|
||||
|
||||
/* Shared utility classes for buttons and layout */
|
||||
.btn {
|
||||
flex: 1;
|
||||
min-width: 100px;
|
||||
padding: 18px;
|
||||
color: white;
|
||||
background: #333;
|
||||
border: none;
|
||||
border-radius: 6px;
|
||||
font-size: 1.2rem;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
.btn:hover {
|
||||
background: #444;
|
||||
}
|
||||
.nav-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
margin: 16px 0 0 0;
|
||||
}
|
||||
|
||||
/* Modal overlay (global, not component-specific) */
|
||||
.modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
z-index: 9999;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.modal.show {
|
||||
display: flex;
|
||||
}
|
||||
@@ -1,5 +1,14 @@
|
||||
{
|
||||
"extends": "astro/tsconfigs/strict",
|
||||
"include": [".astro/types.d.ts", "**/*"],
|
||||
"exclude": ["dist"]
|
||||
"include": [
|
||||
".astro/types.d.ts",
|
||||
"**/*"
|
||||
],
|
||||
"exclude": [
|
||||
"dist"
|
||||
],
|
||||
"compilerOptions": {
|
||||
"jsx": "react-jsx",
|
||||
"jsxImportSource": "preact"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user