Implementation complete: 14/1 now uses a big, prominent button to change turns. All actions (balls left, fouls, re-rack) are accumulated in local state and only finalized when the user presses the…
Task: Change 14/1 logic so that turns are never changed automatically. Add a new, big, prominent button for changing turns. Players can make multiple inputs (e.g., balls left, fouls) before…
Committed:
feat(14-1): show sum of foul points per player per round in log table
- Table now groups turns into rounds (Aufnahmen) and displays sum of all foul points (including penalties) for…
Implementation complete: The move log in the 14/1 game view is now displayed as a table below the game-detail-controls. Each player has a main column with sub-columns for turn number, balls…
Task: Move the 14/1 move log below the game-detail-controls and display it as a table. Each turn should create a new row. The table should have main columns for each player, with sub-columns for…
Committed:
fix(14-1): remove '0' ball button from end-of-turn grid
- The '0' button is no longer shown in the 'Bälle am Ende der Aufnahme' grid
- Only buttons for 1–15 balls are now…
Implementation complete: The '0' ball button has been removed from the 'Bälle am Ende der Aufnahme' grid in the 14/1 game view. Only buttons for 1–15 balls are now shown. See commit for details.
Task: Remove the '0' ball button from the 'Bälle am Ende der Aufnahme' (balls at end of turn) grid in the 14/1 game view, as this case never occurs in practice.
Committed:
style(14-1): make active player highly visible in game view
- Active player card now features thick, glowing orange border, strong background highlight, left accent bar, and animated…
Implementation complete: The active player in the 14/1 game view is now much more visually prominent. The active player card features a thick, glowing orange border, a strong background highlight,…
Task: In the 14/1 game view, make the active player much more visually prominent. This could include stronger color, background highlight, border, or icon to ensure the current player is…
Committed:
fix(14-1): correct re-rack scoring and table reset
- Player score incremented by (balls on table before re-rack + balls added - 15)
- Balls on table always set to 15 after re-rack -…
Implementation complete: The re-rack action in 14/1 now adds the points directly to the current player's score, sets balls on table to 15, and does not add to balls on table. The log reflects the…
Task: In 14/1, the re-rack action should not add to "balls on table". Instead, it should add the appropriate points directly to the current player's score and always show "15 balls on table" after…
Committed:
style(new-game): restrict player color backgrounds to player input steps
- Only player input containers use the new color backgrounds, borders, and shadows
- Game type selection and…
Implementation complete: The player selection steps in new game creation are now visually distinct. Each step uses the same color as the corresponding player in the game detail screen (green for…
Task: Make the player selection steps (1/2/3) in new game creation visually distinct. Use the same colors for each player as are later used for players in the game detail screen, so the association…
Committed:
fix(ui): prevent auto keyboard popup on player select
- Removed autoFocus from player input fields in new game creation
- Prevents on-screen keyboard from opening automatically on…
Implementation complete: The input fields for all three player select steps in new game creation no longer use autoFocus. This prevents the on-screen keyboard from popping up automatically on…
Task: When entering the new game player select step (for each of the three players), the input field should NOT be auto-focused. This is to prevent the on-screen keyboard from popping up…