Committed:
style(14-1): make active player highly visible in game view
- Active player card now features thick, glowing orange border, strong background highlight, left accent bar, and animated…
Implementation complete: The active player in the 14/1 game view is now much more visually prominent. The active player card features a thick, glowing orange border, a strong background highlight,…
Task: In the 14/1 game view, make the active player much more visually prominent. This could include stronger color, background highlight, border, or icon to ensure the current player is…
Committed:
fix(14-1): correct re-rack scoring and table reset
- Player score incremented by (balls on table before re-rack + balls added - 15)
- Balls on table always set to 15 after re-rack -…
Implementation complete: The re-rack action in 14/1 now adds the points directly to the current player's score, sets balls on table to 15, and does not add to balls on table. The log reflects the…
Task: In 14/1, the re-rack action should not add to "balls on table". Instead, it should add the appropriate points directly to the current player's score and always show "15 balls on table" after…
Committed:
style(new-game): restrict player color backgrounds to player input steps
- Only player input containers use the new color backgrounds, borders, and shadows
- Game type selection and…
Implementation complete: The player selection steps in new game creation are now visually distinct. Each step uses the same color as the corresponding player in the game detail screen (green for…
Task: Make the player selection steps (1/2/3) in new game creation visually distinct. Use the same colors for each player as are later used for players in the game detail screen, so the association…
Committed:
fix(ui): prevent auto keyboard popup on player select
- Removed autoFocus from player input fields in new game creation
- Prevents on-screen keyboard from opening automatically on…
Implementation complete: The input fields for all three player select steps in new game creation no longer use autoFocus. This prevents the on-screen keyboard from popping up automatically on…
Task: When entering the new game player select step (for each of the three players), the input field should NOT be auto-focused. This is to prevent the on-screen keyboard from popping up…
Committed:
style(ui): make 'Neues Spiel' button visually prominent
- Increased size, padding, and border radius of the button
- Changed background to bold orange with white text
- Added a plus…
Implementation complete: The "Neues Spiel" button on the game list is now much more visually prominent. It features a bold orange color, larger font, a plus icon, increased padding, rounded…
Task: On the game list screen, make the "Neues Spiel" (New Game) button more visually prominent and easier to spot at first glance. This may include changes to color, size, placement, or adding an…
Committed:
feat(new-game): dynamic race-to quick picks and defaults for 14/1
- Passes selected game type to RaceToStep in App.jsx
- RaceToStep now shows quick pick values 60, 70, 80, 90, 100…
Implementation complete: The Race To step in game creation now shows quick pick values 60, 70, 80, 90, 100 (default 80) when 14/1 is selected. For other game types, the previous quick picks…
Task: In the game creation flow, when the "race to" step is reached and the selected game is 14/1, update the default buttons to show values 60, 70, 80, 90, and 100. The default selected value…