Frank Schwenk ed7c6232c1 refactor: streamline new-game player selection ux
Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
2026-04-14 15:22:56 +02:00
2025-10-30 15:03:41 +01:00
2025-06-05 18:08:47 +02:00

BSC Score - Pool Scoring Application

A modern, responsive pool/billiards scoring application built with Astro and Preact, following best practices for maintainability, performance, and reusability.

Features

  • Multi-game Support: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
  • Real-time Scoring: Live score tracking with undo functionality
  • Player Management: Automatic player name history and suggestions
  • Game Management: Create, track, and manage multiple games
  • Responsive Design: Optimized for mobile and desktop
  • Progressive Web App: Offline support and app-like experience
  • TypeScript: Full type safety for better development experience

🏗️ Architecture

Everything reusable now lives under src/lib, allowing you to embed the core experience inside another React/Preact host without the Astro shell.

  • @lib/domain Pure TypeScript domain model (types, constants, validation, helpers).
  • @lib/data Persistence adapters and repositories (IndexedDB, migrations).
  • @lib/state Composable hooks that orchestrate domain + data.
  • @lib/ui Stateless UI primitives with co-located CSS modules.
  • @lib/features/* Feature bundles composing UI + state (game list, detail, lifecycle modals, new-game wizard).

The Astro src/components folder is now a thin host layer (screens + island bootstrap) that consumes the library.

Detailed module docs live in src/lib/docs/architecture.md and the individual README.md files under each package.

🚀 Getting Started

Prerequisites

  • Node.js 18+
  • npm or yarn

Installation

# Clone the repository
git clone <repository-url>
cd bscscore

# Install dependencies
npm install

# Start development server
npm run dev

Available Scripts

npm run dev      # Start development server
npm run build    # Build for production
npm run preview  # Preview production build
npm run test:record  # Record browser interactions with Playwright
npm run test:e2e    # Run all recorded browser automation scripts

Building with Docker

# Build for production using Docker
docker run -it -v $(pwd):/app -w /app --rm node:latest npx astro build

🧪 Testing

The project uses Playwright for browser automation and recording. This allows you to record interactions once and replay them anytime, making it easy to test repetitive workflows.

Quick Start

Recording interactions:

# Terminal 1: Start dev server
npm run dev

# Terminal 2: Start recording
npm run test:record

Running recordings:

npm run test:e2e

Seed test matches via browser console

Copy/paste this snippet in your browser devtools console while the app is open. It inserts 10 sample matches (mix of 2/3 players, 8/9/10-ball, completed + active) into IndexedDB and reloads the page.

await (async () => {
  const DB_NAME = 'BSCScoreDB';
  const DB_VERSION = 1;
  const GAMES_STORE = 'games';

  const openDb = () =>
    new Promise((resolve, reject) => {
      const request = indexedDB.open(DB_NAME, DB_VERSION);
      request.onsuccess = () => resolve(request.result);
      request.onerror = () => reject(request.error);
    });

  const now = Date.now();
  const minute = 60 * 1000;

  const seedGames = [
    { players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
    { players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
    { players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
    { players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
    { players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
    { players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
    { players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
    { players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
    { players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
    { players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
  ];

  const gameRecords = seedGames.map((entry, index) => {
    const createdAtMs = now - entry.minutesAgo * minute;
    const updatedAtMs = createdAtMs + 15 * 1000;
    const id = now + index + 1;
    const isThreePlayer = entry.players.length === 3;
    const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));

    const game = {
      id,
      gameType: entry.gameType,
      raceTo: entry.raceTo,
      status: entry.status,
      createdAt: new Date(createdAtMs).toISOString(),
      updatedAt: new Date(updatedAtMs).toISOString(),
      log: [
        {
          type: 'score_change',
          timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
          description: 'Seed data: score progression',
        },
        ...(entry.status === 'completed'
          ? [
              {
                type: 'game_complete',
                timestamp: new Date(updatedAtMs).toISOString(),
                description: `Winner: ${entry.players[winnerIndex]}`,
              },
            ]
          : []),
      ],
      undoStack: [],
      player1: entry.players[0],
      player2: entry.players[1],
      ...(isThreePlayer ? { player3: entry.players[2] } : {}),
      score1: entry.scores[0],
      score2: entry.scores[1],
      ...(isThreePlayer ? { score3: entry.scores[2] } : {}),
      breakRule: 'winnerbreak',
      breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
      currentBreakerIdx: index % entry.players.length,
    };

    return {
      id,
      game,
      lastModified: updatedAtMs,
      syncStatus: 'local',
      version: 1,
      createdAt: createdAtMs,
    };
  });

  const db = await openDb();

  await new Promise((resolve, reject) => {
    const tx = db.transaction([GAMES_STORE], 'readwrite');
    const store = tx.objectStore(GAMES_STORE);

    for (const record of gameRecords) {
      store.put(record);
    }

    tx.oncomplete = () => resolve();
    tx.onerror = () => reject(tx.error);
    tx.onabort = () => reject(tx.error);
  });

  console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
  window.location.reload();
})();

Features

  • Record interactions: Use Playwright codegen to capture clicks, form fills, and navigation
  • Replay scripts: Run recorded scripts automatically
  • Duplicate & modify: Copy any script and modify it (e.g., change the last step from clicking 'z' to clicking 'a')
  • Full scripting power: Edit generated TypeScript files directly for custom automation

Documentation

For detailed instructions on recording, modifying, and running scripts, see:

📁 Project Structure

Core Components

  • src/components/App.tsx - Astro-bound shell orchestrating library modules
  • src/components/screens/ - Screen containers consuming @lib/features
  • src/lib/ - Reusable application spine (domain/data/state/ui/features)

State Management

  • @lib/state/useGameState - Game CRUD operations and persistence
  • @lib/state/useNavigation - Application routing and screen state
  • @lib/state/useModal - Modal state management helpers

Business Logic

  • @lib/data/gameService - Game creation, updates, and persistence orchestration
  • @lib/domain/gameUtils - Game-related utility functions
  • @lib/domain/validation - Input validation and sanitisation

Type Definitions

  • @lib/domain/types - Game domain types
  • @lib/ui/types - UI component types
  • types/css-modules.d.ts - CSS modules type support

🎯 Key Improvements

From Monolithic to Modular

  • Before: 360-line App component handling everything
  • After: Separated concerns with focused, single-responsibility components

Type Safety

  • Before: JavaScript with PropTypes comments
  • After: Full TypeScript with comprehensive type definitions

State Management

  • Before: All state in one component with prop drilling
  • After: Custom hooks with proper encapsulation and reusability

Reusability

  • Before: Tightly coupled, single-use components
  • After: Reusable UI components with variant support

Performance

  • Before: Client-side only rendering
  • After: Astro's islands architecture with optimal hydration

Developer Experience

  • Before: No structure, mixed concerns
  • After: Clear architecture, proper tooling, and documentation

🛠️ Technology Stack

  • Framework: Astro - Islands architecture for optimal performance
  • UI Library: Preact - Lightweight React alternative
  • Language: TypeScript - Type safety and better DX
  • Styling: CSS Modules with design tokens
  • Build Tool: Vite (integrated with Astro)

📱 Progressive Web App

The application includes PWA features:

  • Offline support with service worker
  • App manifest for "Add to Home Screen"
  • Optimized for mobile devices
  • Fast loading with proper caching strategies

🎨 Design System

Design Tokens

  • Consistent color palette
  • Standardized spacing and sizing
  • Responsive breakpoints
  • Accessibility-compliant contrast ratios

Component Variants

  • Button: primary, secondary, danger
  • Card: default, elevated, outlined
  • Sizes: small, medium, large

🧪 Best Practices Implemented

Code Quality

  • SOLID principles
  • DRY (Don't Repeat Yourself)
  • Single Responsibility Principle
  • Proper separation of concerns
  • TypeScript strict mode

Performance

  • Code splitting with Astro islands
  • Optimized bundle size
  • Efficient re-rendering with proper hooks
  • CSS Modules for optimized styling

Accessibility

  • ARIA labels and roles
  • Keyboard navigation support
  • Screen reader compatibility
  • High contrast support

Maintainability

  • Clear file structure
  • Comprehensive documentation
  • Type safety throughout
  • Modular, testable components

🔧 Configuration

Astro Configuration

  • Preact integration with React compatibility
  • TypeScript strict mode
  • Optimized build settings
  • Development server configuration

TypeScript Configuration

  • Strict type checking
  • Modern ES2020+ features
  • CSS Modules support
  • Astro-specific types

📈 Future Improvements

  • Unit and integration testing (if needed)
  • Internationalization (i18n) support
  • Advanced game statistics and analytics
  • Real-time multiplayer support
  • Game export/import functionality

🤝 Contributing

This codebase follows strict development principles:

  1. Every feature must be type-safe
  2. Components must be reusable and well-documented
  3. Business logic must be separated from UI logic
  4. All changes must follow the established architecture patterns

📄 License

[Include your license information here]

S
Description
A modern, responsive web application for tracking billiards scores. Built with vanilla JavaScript and designed for mobile-first usage.
Readme 1.7 MiB
Languages
HTML 72.7%
TypeScript 19.9%
CSS 6.5%
Astro 0.6%
JavaScript 0.3%