Files
bscscore/src/components/NewGame.jsx
Frank Schwenk 8bbe3b9b70 refactor: consolidate game components and add toast notifications
- Remove EndlosGame support and GameDetail141.jsx component
- Add Toast notification system with CSS styling
- Refactor GameCompletionModal with enhanced styling
- Improve GameDetail component structure and styling
- Add BaseLayout.astro for consistent page structure
- Update gameService with cleaner logic
- Enhance global styles and remove unused constants
- Streamline navigation components
2025-10-28 16:30:39 +01:00

656 lines
23 KiB
JavaScript
Raw Blame History

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import { h } from 'preact';
import { useState, useEffect, useRef } from 'preact/hooks';
import styles from './NewGame.module.css';
import modalStyles from './PlayerSelectModal.module.css';
const PlayerSelectModal = ({ players, onSelect, onClose }) => (
<div className={modalStyles.modalOverlay} onClick={onClose}>
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
<div className={modalStyles.modalHeader}>
<h3>Alle Spieler</h3>
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
</div>
<div className={modalStyles.playerList}>
{players.map(player => (
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
{player}
</button>
))}
</div>
</div>
</div>
);
/**
* Player 1 input step for multi-step game creation wizard.
* @param {object} props
* @param {string[]} props.playerNameHistory
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string} [props.initialValue]
* @returns {import('preact').VNode}
*/
const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e) => {
e.preventDefault();
if (!player1.trim()) {
setError('Bitte Namen für Spieler 1 eingeben');
return;
}
setError(null);
onNext(player1.trim());
};
const handleQuickPick = (name) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Neues Spiel Schritt 1/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={e => setPlayer1(e.target.value)}
autoComplete="off"
aria-label="Name Spieler 1"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
{/* Unicode heavy multiplication X */}
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
{playerNameHistory.length > 10 && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => setIsModalOpen(true)}
aria-label="Weitere Spieler anzeigen"
>
...
</button>
)}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode left arrow */}
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode right arrow */}
&#8594;
</button>
</div>
</form>
);
};
/**
* Player 2 input step for multi-step game creation wizard.
* @param {object} props
* @param {string[]} props.playerNameHistory
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string} [props.initialValue]
* @returns {import('preact').VNode}
*/
const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Neues Spiel Schritt 2/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={e => setPlayer2(e.target.value)}
autoComplete="off"
aria-label="Name Spieler 2"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8594;
</button>
</div>
</form>
);
};
/**
* Player 3 input step for multi-step game creation wizard.
* @param {object} props
* @param {string[]} props.playerNameHistory
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string} [props.initialValue]
* @returns {import('preact').VNode}
*/
const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e) => {
e.preventDefault();
// Player 3 is optional, so always allow submission
onNext(player3.trim());
};
const handleQuickPick = (name) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['screen-title']}>Neues Spiel Schritt 3/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={e => setPlayer3(e.target.value)}
autoComplete="off"
aria-label="Name Spieler 3"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
/**
* Game Type selection step for multi-step game creation wizard.
* @param {object} props
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string} [props.initialValue]
* @returns {import('preact').VNode}
*/
const GameTypeStep = ({ onNext, onCancel, initialValue = '' }) => {
const [gameType, setGameType] = useState(initialValue);
const gameTypes = ['8-Ball', '9-Ball', '10-Ball'];
const handleSelect = (selectedType) => {
setGameType(selectedType);
};
const handleSubmit = (e) => {
e.preventDefault();
if (gameType) {
onNext(gameType);
}
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['screen-title']}>Neues Spiel Schritt 4/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['game-type-selection']}>
{gameTypes.map(type => (
<button
key={type}
type="button"
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
onClick={() => handleSelect(type)}
>
{type}
</button>
))}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode left arrow */}
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
{/* Unicode right arrow */}
&#8594;
</button>
</div>
</form>
);
};
/**
* Race To selection step for multi-step game creation wizard.
* @param {object} props
* @param {Function} props.onNext
* @param {Function} props.onCancel
* @param {string|number} [props.initialValue]
* @param {string} [props.gameType]
* @returns {import('preact').VNode}
*/
const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }) => {
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
const defaultValue = 5;
const [raceTo, setRaceTo] = useState(initialValue !== '' ? initialValue : defaultValue);
useEffect(() => {
if ((initialValue === '' || initialValue === undefined) && raceTo !== defaultValue) {
setRaceTo(defaultValue);
}
if (initialValue !== '' && initialValue !== undefined && initialValue !== raceTo) {
setRaceTo(initialValue);
}
}, [gameType, initialValue, defaultValue]);
const handleQuickPick = (value) => {
setRaceTo(value);
};
const handleInputChange = (e) => {
setRaceTo(e.target.value);
};
const handleSubmit = (e) => {
e.preventDefault();
onNext(parseInt(raceTo, 10) || 0);
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Neues Spiel Schritt 5/5</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
</div>
<div className={styles['endlos-container']}>
<button
type="button"
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 0 ? styles.selected : ''}`}
onClick={() => handleQuickPick(0)}
>
Endlos
</button>
</div>
<div className={styles['race-to-selection']}>
{quickPicks.map(value => (
<button
key={value}
type="button"
className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
onClick={() => handleQuickPick(value)}
>
{value}
</button>
))}
</div>
<div className={styles['custom-race-to']}>
<input
type="number"
pattern="[0-9]*"
value={raceTo}
onInput={handleInputChange}
className={styles['name-input']}
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode left arrow */}
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Fertigstellen"
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
{/* Unicode checkmark */}
&#10003;
</button>
</div>
</form>
);
};
export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };