- Remove EndlosGame support and GameDetail141.jsx component - Add Toast notification system with CSS styling - Refactor GameCompletionModal with enhanced styling - Improve GameDetail component structure and styling - Add BaseLayout.astro for consistent page structure - Update gameService with cleaner logic - Enhance global styles and remove unused constants - Streamline navigation components
656 lines
23 KiB
JavaScript
656 lines
23 KiB
JavaScript
import { h } from 'preact';
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import { useState, useEffect, useRef } from 'preact/hooks';
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import styles from './NewGame.module.css';
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import modalStyles from './PlayerSelectModal.module.css';
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const PlayerSelectModal = ({ players, onSelect, onClose }) => (
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<div className={modalStyles.modalOverlay} onClick={onClose}>
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<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
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<div className={modalStyles.modalHeader}>
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<h3>Alle Spieler</h3>
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<button className={modalStyles.closeButton} onClick={onClose}>×</button>
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</div>
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<div className={modalStyles.playerList}>
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{players.map(player => (
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<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
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{player}
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</button>
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))}
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</div>
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</div>
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</div>
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);
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/**
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* Player 1 input step for multi-step game creation wizard.
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* @param {object} props
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* @param {string[]} props.playerNameHistory
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
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const [player1, setPlayer1] = useState(initialValue);
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const [error, setError] = useState(null);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const [isModalOpen, setIsModalOpen] = useState(false);
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const inputRef = useRef(null);
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useEffect(() => {
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if (!player1) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player1.toLowerCase())
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)
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);
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}
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}, [player1, playerNameHistory]);
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const handleSubmit = (e) => {
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e.preventDefault();
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if (!player1.trim()) {
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setError('Bitte Namen für Spieler 1 eingeben');
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return;
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}
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setError(null);
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onNext(player1.trim());
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};
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const handleQuickPick = (name) => {
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setError(null);
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onNext(name);
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};
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const handleModalSelect = (name) => {
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setIsModalOpen(false);
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handleQuickPick(name);
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};
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const handleClear = () => {
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setPlayer1('');
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setError(null);
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if (inputRef.current) inputRef.current.focus();
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 1/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player1-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 1</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player1-input"
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className={styles['name-input']}
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placeholder="Name Spieler 1"
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value={player1}
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onInput={e => setPlayer1(e.target.value)}
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autoComplete="off"
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aria-label="Name Spieler 1"
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style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
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ref={inputRef}
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/>
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{player1 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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{/* Unicode heavy multiplication X */}
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, 10).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => handleQuickPick(name)}
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aria-label={`Schnellauswahl: ${name}`}
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>
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{name}
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</button>
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))}
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{playerNameHistory.length > 10 && (
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<button
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type="button"
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => setIsModalOpen(true)}
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aria-label="Weitere Spieler anzeigen"
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>
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...
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</button>
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)}
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</div>
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)}
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</div>
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{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
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{isModalOpen && (
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<PlayerSelectModal
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players={playerNameHistory}
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onSelect={handleModalSelect}
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onClose={() => setIsModalOpen(false)}
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/>
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)}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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{/* Unicode left arrow */}
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←
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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{/* Unicode right arrow */}
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→
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</button>
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</div>
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</form>
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);
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};
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/**
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* Player 2 input step for multi-step game creation wizard.
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* @param {object} props
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* @param {string[]} props.playerNameHistory
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
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const [player2, setPlayer2] = useState(initialValue);
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const [error, setError] = useState(null);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const inputRef = useRef(null);
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useEffect(() => {
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if (!player2) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player2.toLowerCase())
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)
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);
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}
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}, [player2, playerNameHistory]);
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const handleSubmit = (e) => {
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e.preventDefault();
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if (!player2.trim()) {
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setError('Bitte Namen für Spieler 2 eingeben');
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return;
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}
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setError(null);
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onNext(player2.trim());
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};
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const handleQuickPick = (name) => {
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setError(null);
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onNext(name);
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};
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const handleClear = () => {
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setPlayer2('');
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setError(null);
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if (inputRef.current) inputRef.current.focus();
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player2-input"
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className={styles['name-input']}
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placeholder="Name Spieler 2"
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value={player2}
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onInput={e => setPlayer2(e.target.value)}
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autoComplete="off"
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aria-label="Name Spieler 2"
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style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
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ref={inputRef}
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/>
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{player2 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, 10).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => handleQuickPick(name)}
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aria-label={`Schnellauswahl: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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)}
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</div>
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{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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←
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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→
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</button>
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</div>
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</form>
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);
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};
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/**
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* Player 3 input step for multi-step game creation wizard.
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* @param {object} props
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* @param {string[]} props.playerNameHistory
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }) => {
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const [player3, setPlayer3] = useState(initialValue);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const inputRef = useRef(null);
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useEffect(() => {
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if (!player3) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player3.toLowerCase())
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)
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);
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}
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}, [player3, playerNameHistory]);
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const handleSubmit = (e) => {
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e.preventDefault();
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// Player 3 is optional, so always allow submission
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onNext(player3.trim());
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};
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const handleQuickPick = (name) => {
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onNext(name);
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};
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const handleClear = () => {
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setPlayer3('');
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if (inputRef.current) inputRef.current.focus();
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};
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const handleSkip = (e) => {
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e.preventDefault();
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onNext('');
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 3/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player3-input"
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className={styles['name-input']}
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placeholder="Name Spieler 3 (optional)"
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value={player3}
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onInput={e => setPlayer3(e.target.value)}
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autoComplete="off"
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aria-label="Name Spieler 3"
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style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
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ref={inputRef}
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/>
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{player3 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, 10).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => handleQuickPick(name)}
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aria-label={`Schnellauswahl: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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)}
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</div>
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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←
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</button>
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<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
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<button
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type="button"
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onClick={handleSkip}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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>
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Überspringen
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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→
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</button>
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</div>
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</div>
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</form>
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);
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};
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/**
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* Game Type selection step for multi-step game creation wizard.
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* @param {object} props
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* @param {Function} props.onNext
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* @param {Function} props.onCancel
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* @param {string} [props.initialValue]
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* @returns {import('preact').VNode}
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*/
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const GameTypeStep = ({ onNext, onCancel, initialValue = '' }) => {
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const [gameType, setGameType] = useState(initialValue);
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const gameTypes = ['8-Ball', '9-Ball', '10-Ball'];
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const handleSelect = (selectedType) => {
|
||
setGameType(selectedType);
|
||
};
|
||
|
||
const handleSubmit = (e) => {
|
||
e.preventDefault();
|
||
if (gameType) {
|
||
onNext(gameType);
|
||
}
|
||
};
|
||
|
||
return (
|
||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||
<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
|
||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||
<span className={styles['progress-dot']} />
|
||
</div>
|
||
<div className={styles['game-type-selection']}>
|
||
{gameTypes.map(type => (
|
||
<button
|
||
key={type}
|
||
type="button"
|
||
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
|
||
onClick={() => handleSelect(type)}
|
||
>
|
||
{type}
|
||
</button>
|
||
))}
|
||
</div>
|
||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||
<button
|
||
type="button"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Zurück"
|
||
onClick={onCancel}
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode left arrow */}
|
||
←
|
||
</button>
|
||
<button
|
||
type="submit"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Weiter"
|
||
disabled={!gameType}
|
||
style={{
|
||
fontSize: 48,
|
||
width: 80,
|
||
height: 80,
|
||
borderRadius: '50%',
|
||
background: '#222',
|
||
color: '#fff',
|
||
border: 'none',
|
||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||
cursor: 'pointer',
|
||
opacity: !gameType ? 0.5 : 1,
|
||
}}
|
||
>
|
||
{/* Unicode right arrow */}
|
||
→
|
||
</button>
|
||
</div>
|
||
</form>
|
||
);
|
||
};
|
||
|
||
/**
|
||
* Race To selection step for multi-step game creation wizard.
|
||
* @param {object} props
|
||
* @param {Function} props.onNext
|
||
* @param {Function} props.onCancel
|
||
* @param {string|number} [props.initialValue]
|
||
* @param {string} [props.gameType]
|
||
* @returns {import('preact').VNode}
|
||
*/
|
||
const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }) => {
|
||
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||
const defaultValue = 5;
|
||
const [raceTo, setRaceTo] = useState(initialValue !== '' ? initialValue : defaultValue);
|
||
|
||
useEffect(() => {
|
||
if ((initialValue === '' || initialValue === undefined) && raceTo !== defaultValue) {
|
||
setRaceTo(defaultValue);
|
||
}
|
||
if (initialValue !== '' && initialValue !== undefined && initialValue !== raceTo) {
|
||
setRaceTo(initialValue);
|
||
}
|
||
}, [gameType, initialValue, defaultValue]);
|
||
|
||
const handleQuickPick = (value) => {
|
||
setRaceTo(value);
|
||
};
|
||
|
||
const handleInputChange = (e) => {
|
||
setRaceTo(e.target.value);
|
||
};
|
||
|
||
const handleSubmit = (e) => {
|
||
e.preventDefault();
|
||
onNext(parseInt(raceTo, 10) || 0);
|
||
};
|
||
|
||
return (
|
||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||
<div className={styles['screen-title']}>Neues Spiel – Schritt 5/5</div>
|
||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||
</div>
|
||
<div className={styles['endlos-container']}>
|
||
<button
|
||
type="button"
|
||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 0 ? styles.selected : ''}`}
|
||
onClick={() => handleQuickPick(0)}
|
||
>
|
||
Endlos
|
||
</button>
|
||
</div>
|
||
<div className={styles['race-to-selection']}>
|
||
{quickPicks.map(value => (
|
||
<button
|
||
key={value}
|
||
type="button"
|
||
className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
|
||
onClick={() => handleQuickPick(value)}
|
||
>
|
||
{value}
|
||
</button>
|
||
))}
|
||
</div>
|
||
<div className={styles['custom-race-to']}>
|
||
<input
|
||
type="number"
|
||
pattern="[0-9]*"
|
||
value={raceTo}
|
||
onInput={handleInputChange}
|
||
className={styles['name-input']}
|
||
placeholder="manuelle Eingabe"
|
||
/>
|
||
</div>
|
||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||
<button
|
||
type="button"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Zurück"
|
||
onClick={onCancel}
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode left arrow */}
|
||
←
|
||
</button>
|
||
<button
|
||
type="submit"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Fertigstellen"
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode checkmark */}
|
||
✓
|
||
</button>
|
||
</div>
|
||
</form>
|
||
);
|
||
};
|
||
|
||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };
|