Files
bscscore/index.html

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53 KiB
HTML

<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="BSC Score">
<meta name="description" content="BSC Score - Pool Scoring App für den Billard Sport Club">
<meta name="theme-color" content="#000000">
<link rel="icon" type="image/x-icon" href="favicon.ico" />
<link rel="manifest" href="manifest.json" />
<link rel="apple-touch-icon" href="icon-192.png" />
<title>Pool Scoring</title>
<style>
/* Base styles */
* {
margin: 0;
padding: 0;
box-sizing: border-box;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
-webkit-tap-highlight-color: transparent;
}
body {
font-family: Arial, sans-serif;
background-color: #1a1a1a;
color: white;
min-height: 100vh;
overscroll-behavior: none;
}
/* Screen container */
.screen-container {
position: relative;
width: 100%;
min-height: 100vh;
}
/* Individual screens */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform 0.3s ease, opacity 0.3s ease;
}
.screen.active {
display: block;
opacity: 1;
transform: translateX(0);
position: relative;
}
.screen.slide-out {
transform: translateX(-100%);
}
.screen.slide-in {
transform: translateX(0);
}
/* Screen content */
.screen-content {
display: flex;
flex-direction: column;
min-height: 100vh;
padding: 20px;
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
.screen-title {
font-size: 24px;
margin-bottom: 20px;
}
/* Game List Screen specific styles */
.game-list {
width: 100%;
flex: 1;
overflow-y: auto;
}
.game-filters {
display: flex;
gap: 10px;
margin-bottom: 20px;
flex-wrap: wrap;
}
.data-actions {
display: flex;
gap: 10px;
margin-bottom: 20px;
flex-wrap: wrap;
}
.btn {
flex: 1;
min-width: 100px;
padding: 20px;
color: white;
border: none;
border-radius: 0;
font-size: 20px;
cursor: pointer;
touch-action: manipulation;
}
.filter-button {
background: #333;
}
.filter-button.active {
background: #4CAF50;
}
.filter-button[onclick="filterGames('active')"] {
background: #1e4620;
}
.filter-button[onclick="filterGames('active')"].active {
background: #4CAF50;
}
.filter-button[onclick="filterGames('completed')"] {
background: #3a3a3a;
}
.filter-button[onclick="filterGames('completed')"].active {
background: #4CAF50;
}
.data-button {
background: #333;
}
.data-button.export {
background: #1e4620;
}
.data-button.import {
background: #3a3a3a;
}
.file-input {
display: none;
}
.game-item {
display: flex;
align-items: center;
justify-content: space-between;
padding: 1.5rem;
margin-bottom: 0.75rem;
background: #fff;
border-radius: 0.5rem;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
transition: transform 0.1s ease, background-color 0.2s ease;
}
.game-item.active {
background: #1e4620;
}
.game-item.completed {
background: #3a3a3a;
}
.game-item:active {
transform: scale(0.98);
}
.game-info {
flex: 1;
cursor: pointer;
display: flex;
align-items: center;
gap: 2rem;
}
.game-type {
font-weight: bold;
font-size: 1.5rem;
min-width: 8rem;
}
.player-names {
color: #fff;
font-size: 1.5rem;
min-width: 20rem;
}
.game-scores {
font-size: 2rem;
font-weight: bold;
min-width: 6rem;
text-align: center;
}
.delete-button {
width: 3rem;
height: 3rem;
border: none;
background: #ff4444;
color: white;
border-radius: 50%;
font-size: 1.5rem;
line-height: 1;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
margin-left: 1rem;
transition: background-color 0.2s;
position: relative;
}
.delete-button::before {
content: '🗑️';
font-size: 1.5rem;
}
.delete-button:hover {
background: #cc0000;
}
.delete-button:active {
transform: scale(0.95);
}
.game-item.completed {
opacity: 0.7;
}
.empty-state {
text-align: center;
padding: 2rem;
color: #666;
font-size: 1.5rem;
}
.game-players {
font-size: 24px;
margin-bottom: 10px;
}
.game-details {
color: #ccc;
font-size: 18px;
}
.game-actions {
display: flex;
gap: 10px;
}
.action-button {
padding: 20px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 20px;
cursor: pointer;
touch-action: manipulation;
}
/* Game Detail Screen specific styles */
.game-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
width: 100%;
}
.game-title {
font-size: 24px;
color: #ccc;
}
.score-display {
display: flex;
justify-content: space-between;
width: 100%;
margin-bottom: 20px;
flex: 1;
}
.player-score {
flex: 1;
text-align: center;
padding: 20px;
margin: 0 5px;
display: flex;
flex-direction: column;
justify-content: center;
}
.player-score:first-child {
background: #4CAF50; /* Bright green */
}
.player-score:nth-child(2) {
background: #1f21f2; /* Bright blue */
}
.player-score:last-child {
background: #f44336; /* Bright red */
}
.player-score.franky {
background: #ffffff !important; /* Special background for Fränky */
}
.player-score.franky .player-name,
.player-score.franky .score {
color: #f12f12 !important; /* Special red text for Fränky */
}
.player-name {
font-size: 24px;
margin-bottom: 20px;
}
.score {
font-size: 15rem;
font-weight: bold;
margin: 20px 0;
}
.score-buttons {
display: flex;
justify-content: center;
gap: 10px;
margin-top: 20px;
}
.score-button {
flex: 1;
padding: 30px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 36px;
cursor: pointer;
touch-action: manipulation;
}
.score-button:active {
transform: scale(0.95);
}
.game-controls {
display: flex;
gap: 10px;
margin-top: 20px;
width: 100%;
}
.control-button {
flex: 1;
padding: 30px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 24px;
cursor: pointer;
touch-action: manipulation;
}
.control-button.warning {
background: #f44336;
}
/* Navigation buttons */
.nav-buttons {
display: flex;
flex-direction: column;
gap: 10px;
margin: 20px 0 40px 0; /* Increased bottom margin */
}
.nav-button {
padding: 30px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 24px;
cursor: pointer;
touch-action: manipulation;
}
/* New Game Screen specific styles */
.player-inputs {
display: flex;
flex-direction: column;
gap: 20px;
width: 100%;
flex: 1;
}
.player-input {
margin-bottom: 20px;
}
.player-input label {
display: block;
margin-bottom: 10px;
color: #ccc;
font-size: 24px;
}
.name-input-container {
display: flex;
gap: 10px;
}
.name-select {
flex: 1;
padding: 30px;
border: 2px solid #333;
background: #2a2a2a;
color: white;
font-size: 24px;
min-height: 44px;
}
.name-input {
flex: 2;
padding: 30px;
border: 2px solid #333;
background: #2a2a2a;
color: white;
font-size: 24px;
min-height: 44px;
}
.name-select:focus, .name-input:focus {
outline: none;
border-color: #666;
}
.game-settings {
margin-top: 20px;
width: 100%;
}
.setting-group {
margin-bottom: 20px;
}
.setting-group select {
width: 100%;
padding: 30px;
border: 2px solid #333;
background: #2a2a2a;
color: white;
font-size: 24px;
min-height: 44px;
padding: 12px;
}
.setting-group input {
width: 100%;
padding: 30px;
border: 2px solid #333;
background: #2a2a2a;
color: white;
font-size: 24px;
}
.setting-group input:focus {
outline: none;
border-color: #666;
}
.start-game-button {
margin-top: 20px;
padding: 30px;
background: #4CAF50;
color: white;
border: none;
border-radius: 0;
font-size: 24px;
cursor: pointer;
touch-action: manipulation;
}
/* Disabled states */
.player-score.completed {
opacity: 0.7;
}
.score-button:disabled,
.control-button:disabled,
.action-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Loading overlay */
.loading-overlay {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
justify-content: center;
align-items: center;
}
.loading-indicator {
width: 50px;
height: 50px;
border: 5px solid #f3f3f3;
border-top: 5px solid #3498db;
border-radius: 50%;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
/* Modal styles */
.modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
}
.modal.show {
display: flex;
justify-content: center;
align-items: center;
}
.modal-content {
background-color: #2a2a2a;
padding: 20px;
border-radius: 10px;
width: 90%;
max-width: 500px;
position: relative;
}
.modal-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
}
.close-button {
font-size: 24px;
cursor: pointer;
color: #888;
}
.close-button:hover {
color: white;
}
.modal-body {
margin-bottom: 20px;
}
.modal-footer {
display: flex;
justify-content: flex-end;
gap: 10px;
}
.modal-button {
padding: 8px 16px;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
}
.modal-button.cancel {
background-color: #444;
color: white;
}
.modal-button.confirm {
background-color: #e74c3c;
color: white;
}
.modal-button:hover {
opacity: 0.9;
}
/* Touch feedback animations */
.button, .control-button, .score-button, .delete-button, .filter-button, .nav-button {
transition: transform 0.1s ease, background-color 0.2s ease;
}
.button:active, .control-button:active, .score-button:active, .delete-button:active, .filter-button:active, .nav-button:active {
transform: scale(0.95);
}
/* Ensure minimum touch target size */
.button, .control-button, .score-button, .delete-button, .filter-button, .nav-button {
min-height: 44px;
min-width: 44px;
padding: 12px 24px;
}
/* Touch feedback for game items */
.game-item {
transition: transform 0.1s ease, background-color 0.2s ease;
}
.game-item:active {
transform: scale(0.98);
}
/* Input fields touch optimization */
input {
min-height: 44px;
padding: 12px;
font-size: 1.2rem;
}
/* Select fields touch optimization */
select {
min-height: 44px;
padding: 12px;
font-size: 1.2rem;
}
/* Responsive styles */
@media screen and (max-width: 480px) {
.game-detail {
padding: 15px;
}
.scores-container {
flex-direction: column;
gap: 15px;
}
.player-score {
padding: 15px;
}
.player-name {
font-size: 20px;
}
.score {
font-size: 36px;
}
.score-buttons {
flex-wrap: wrap;
}
.score-button {
padding: 8px 16px;
font-size: 16px;
}
.game-actions {
flex-direction: column;
gap: 10px;
}
.action-button {
padding: 8px;
font-size: 16px;
}
.new-game-form {
padding: 15px;
}
.form-group input,
.form-group select {
padding: 8px;
font-size: 14px;
}
.form-button {
padding: 8px 16px;
font-size: 14px;
}
.filter-buttons {
flex-wrap: wrap;
}
.filter-button {
padding: 6px 12px;
font-size: 14px;
}
}
@media screen and (min-width: 481px) and (max-width: 768px) {
.game-detail {
padding: 20px;
}
.scores-container {
gap: 15px;
}
.player-score {
padding: 15px;
}
.player-name {
font-size: 22px;
}
.score {
font-size: 42px;
}
.score-button {
padding: 8px 16px;
font-size: 16px;
}
.new-game-form {
padding: 20px;
}
.form-group input,
.form-group select {
padding: 8px;
font-size: 16px;
}
.form-button {
padding: 8px 16px;
font-size: 16px;
}
.filter-button {
padding: 6px 12px;
font-size: 14px;
}
}
/* Game detail styles */
.game-detail {
display: flex;
flex-direction: column;
gap: 20px;
padding: 20px;
background-color: #2a2a2a;
border-radius: 10px;
margin-top: 20px;
min-height: 0; /* Allow content to shrink */
}
.scores-container {
display: flex;
justify-content: space-between;
gap: 20px;
min-height: 0; /* Allow content to shrink */
}
.player-score {
flex: 1;
text-align: center;
padding: 20px;
background-color: #333;
border-radius: 10px;
display: flex;
flex-direction: column;
min-height: 0; /* Allow content to shrink */
}
.player-name {
font-size: 24px;
margin-bottom: 10px;
color: #fff;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.score {
font-size: 50vh;
font-weight: bold;
margin: 10px 0;
line-height: 1;
}
.score-buttons {
display: flex;
justify-content: center;
gap: 10px;
margin-top: auto; /* Push buttons to bottom */
}
.score-button {
background-color: #333;
color: white;
border: none;
border-radius: 5px;
padding: 10px 20px;
font-size: 18px;
cursor: pointer;
transition: background-color 0.2s;
min-width: 80px; /* Ensure buttons have minimum width */
}
/* Responsive styles */
@media screen and (max-width: 480px) {
.game-detail {
padding: 15px;
margin-top: 10px;
}
.scores-container {
flex-direction: column;
gap: 15px;
}
.player-score {
padding: 15px;
min-height: 200px; /* Ensure minimum height for score display */
}
.player-name {
font-size: 20px;
}
.score {
font-size: 25vh;
}
.score-buttons {
flex-wrap: wrap;
justify-content: center;
}
.score-button {
padding: 8px 16px;
font-size: 16px;
min-width: 70px;
}
}
@media screen and (min-width: 481px) and (max-width: 768px) {
.game-detail {
padding: 20px;
}
.scores-container {
gap: 15px;
}
.player-score {
padding: 15px;
min-height: 180px; /* Ensure minimum height for score display */
}
.player-name {
font-size: 22px;
}
.score {
font-size: 25vh;
}
.score-button {
padding: 8px 16px;
font-size: 16px;
min-width: 70px;
}
}
/* Fullscreen toggle button */
.fullscreen-toggle {
position: fixed;
bottom: 20px;
right: 20px;
width: 48px;
height: 48px;
border-radius: 50%;
background-color: rgba(52, 152, 219, 0.9);
border: none;
color: white;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
z-index: 9999;
transition: background-color 0.2s, transform 0.2s;
}
.fullscreen-toggle:hover {
background-color: rgba(52, 152, 219, 1);
transform: scale(1.1);
}
.fullscreen-toggle:active {
transform: scale(0.95);
}
.fullscreen-toggle svg {
width: 24px;
height: 24px;
}
@media screen and (max-width: 480px) {
.fullscreen-toggle {
bottom: 15px;
right: 15px;
width: 40px;
height: 40px;
}
}
.optional-player {
margin-top: 1rem;
padding-top: 1rem;
border-top: 1px solid #eee;
}
.optional-player label {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.5rem;
}
.optional-player input[type="checkbox"] {
margin: 0;
}
.scores-container {
display: flex;
flex-wrap: wrap;
gap: 1rem;
justify-content: center;
padding: 1rem;
}
.player-score {
flex: 1;
min-width: 200px;
}
@media (max-width: 768px) {
.player-score {
min-width: 150px;
}
}
/* Game completion modal styles */
#game-completion-modal {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
display: none;
justify-content: center;
align-items: center;
}
#game-completion-modal.show {
display: flex;
}
#game-completion-modal .modal-content {
background-color: #2a2a2a;
padding: 30px;
border-radius: 10px;
width: 90%;
max-width: 500px;
position: relative;
margin: auto;
transform: translateY(0);
}
.final-scores {
margin: 20px 0;
}
.final-score {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px;
margin-bottom: 10px;
background: #333;
border-radius: 5px;
font-size: 24px;
}
.final-score .player-name {
font-size: 24px;
font-weight: bold;
color: white;
}
.final-score .score {
font-size: 24px;
font-weight: bold;
color: white;
}
.winner-announcement {
text-align: center;
margin: 20px 0;
padding: 20px;
background: #4CAF50;
border-radius: 5px;
}
.winner-announcement h3 {
font-size: 24px;
margin: 0;
color: white;
}
.modal-buttons {
display: flex;
gap: 10px;
margin-top: 20px;
}
.modal-buttons .btn {
flex: 1;
padding: 20px;
font-size: 20px;
border: none;
border-radius: 0;
cursor: pointer;
color: white;
}
.modal-buttons .btn--warning {
background: #f44336;
}
.modal-buttons .btn:not(.btn--warning) {
background: #333;
}
#game-completion-modal h2 {
font-size: 24px;
margin-bottom: 20px;
color: white;
}
</style>
</head>
<body>
<div class="screen-container">
<!-- New Game Screen -->
<div class="screen" id="new-game-screen">
<div class="screen-content">
<h1 class="screen-title">Neues Spiel</h1>
<div class="player-inputs">
<div class="player-input">
<label for="player1">Spieler 1</label>
<div class="name-input-container">
<select id="player1-select" class="name-select" onchange="updatePlayerInput('player1')">
<option value="">Vorherige Spieler...</option>
</select>
<input type="text" id="player1" placeholder="Name Spieler 1" class="name-input">
</div>
</div>
<div class="player-input">
<label for="player2">Spieler 2</label>
<div class="name-input-container">
<select id="player2-select" class="name-select" onchange="updatePlayerInput('player2')">
<option value="">Vorherige Spieler...</option>
</select>
<input type="text" id="player2" placeholder="Name Spieler 2" class="name-input">
</div>
</div>
<div class="player-input">
<label for="player3">Spieler 3 (optional)</label>
<div class="name-input-container">
<select id="player3-select" class="name-select" onchange="updatePlayerInput('player3')">
<option value="">Vorherige Spieler...</option>
</select>
<input type="text" id="player3" placeholder="Name Spieler 3" class="name-input">
</div>
</div>
</div>
<div class="game-settings">
<div class="setting-group">
<label for="game-type">Spieltyp</label>
<select id="game-type">
<option value="8-Ball">8-Ball</option>
<option value="9-Ball">9-Ball</option>
<option value="10-Ball">10-Ball</option>
<option value="14/1">14/1 endlos</option>
</select>
</div>
<div class="setting-group">
<label for="race-to">Race to X (optional)</label>
<input type="number" id="race-to" placeholder="0" min="0" max="99">
</div>
</div>
<div class="nav-buttons">
<button class="btn nav-button" onclick="createNewGame()">Spiel starten</button>
<button class="btn nav-button" onclick="showScreen('game-list-screen')">Abbrechen</button>
</div>
</div>
</div>
<!-- Game List Screen -->
<div class="screen active" id="game-list-screen">
<div class="screen-content">
<h1 class="screen-title">Spiele</h1>
<div class="game-list">
<div class="nav-buttons">
<button class="btn nav-button" onclick="showScreen('new-game-screen')">Neues Spiel</button>
</div>
<div class="game-filters">
<button class="btn filter-button active" onclick="filterGames('all')">Alle</button>
<button class="btn filter-button" onclick="filterGames('active')">Aktiv</button>
<button class="btn filter-button" onclick="filterGames('completed')">Abgeschlossen</button>
</div>
<div id="games-container">
<!-- Games will be added dynamically -->
</div>
</div>
</div>
</div>
<!-- Game Detail Screen -->
<div class="screen" id="game-detail-screen">
<div class="screen-content">
<div class="game-title" id="game-title">8-Ball | Race to 5</div>
<div class="game-header">
<button class="btn nav-button" onclick="showScreen('game-list-screen')">Zurück zur Liste</button>
</div>
<div class="scores-container">
<div class="player-score">
<div class="player-name" id="player1-name">Spieler 1</div>
<div class="score" id="score1" onclick="updateScore(currentGameId, 1, 1)">0</div>
<div class="score-buttons">
<button class="score-button" onclick="updateScore(currentGameId, 1, -1)">-</button>
<button class="score-button" onclick="updateScore(currentGameId, 1, 1)">+</button>
</div>
</div>
<div class="player-score">
<div class="player-name" id="player2-name">Spieler 2</div>
<div class="score" id="score2" onclick="updateScore(currentGameId, 2, 1)">0</div>
<div class="score-buttons">
<button class="score-button" onclick="updateScore(currentGameId, 2, -1)">-</button>
<button class="score-button" onclick="updateScore(currentGameId, 2, 1)">+</button>
</div>
</div>
<div class="player-score" id="player3-score" style="display: none;">
<div class="player-name" id="player3-name">Spieler 3</div>
<div class="score" id="score3" onclick="updateScore(currentGameId, 3, 1)">0</div>
<div class="score-buttons">
<button class="score-button" onclick="updateScore(currentGameId, 3, -1)">-</button>
<button class="score-button" onclick="updateScore(currentGameId, 3, 1)">+</button>
</div>
</div>
</div>
<div class="game-controls">
<button id="game-control" class="control-button" onclick="finishGame()">Spiel beenden</button>
<button id="delete-game" class="control-button delete" onclick="deleteGame(currentGameId)">Spiel löschen</button>
</div>
</div>
</div>
<!-- Game History Screen -->
<div class="screen" id="game-history-screen">
<div class="screen-content">
<h1 class="screen-title">Spielhistorie</h1>
<div class="nav-buttons">
<button class="btn nav-button" onclick="showScreen('game-list-screen')">Zurück zur Liste</button>
</div>
</div>
</div>
</div>
<div class="loading-overlay">
<div class="loading-indicator"></div>
</div>
<button id="fullscreen-toggle" class="fullscreen-toggle" onclick="toggleFullscreen()">
<svg viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
</svg>
</button>
<div id="modal" class="modal">
<div class="modal-content">
<div class="modal-header">
<span class="close-button" onclick="closeModal()">&times;</span>
<h2 id="modal-title">Spiel löschen</h2>
</div>
<div class="modal-body">
<p id="modal-message">Möchten Sie das Spiel zwischen Spieler 1 und Spieler 2 wirklich löschen?</p>
</div>
<div class="modal-footer">
<button class="modal-button cancel" onclick="closeModal()">Abbrechen</button>
<button class="modal-button confirm" onclick="confirmDeleteGame(currentGameId)">Löschen</button>
</div>
</div>
</div>
<div id="validation-modal" class="modal">
<div class="modal-content">
<div class="modal-header">
<span class="close-button" onclick="closeValidationModal()">&times;</span>
<h2 id="validation-modal-title">Fehler</h2>
</div>
<div class="modal-body">
<p id="validation-modal-message"></p>
</div>
<div class="modal-footer">
<button class="modal-button cancel" onclick="closeValidationModal()">OK</button>
</div>
</div>
</div>
<!-- Game completion modal -->
<div id="game-completion-modal" class="modal">
<div class="modal-content">
<h2>Spiel beenden</h2>
<div id="game-summary">
<div class="final-scores"></div>
<div class="winner-announcement"></div>
</div>
<div class="modal-buttons">
<button class="btn btn--warning" onclick="confirmGameCompletion()">Bestätigen</button>
<button class="btn" onclick="closeGameCompletionModal()">Abbrechen</button>
</div>
</div>
</div>
<script>
// Screen management
const screens = {
'new-game-screen': document.getElementById('new-game-screen'),
'game-list-screen': document.getElementById('game-list-screen'),
'game-detail-screen': document.getElementById('game-detail-screen'),
'game-history-screen': document.getElementById('game-history-screen')
};
function showScreen(screenId) {
const currentScreen = document.querySelector('.screen.active');
const newScreen = document.getElementById(screenId);
if (currentScreen) {
currentScreen.classList.remove('active');
currentScreen.classList.add('slide-out');
setTimeout(() => {
currentScreen.classList.remove('slide-out');
newScreen.classList.add('active');
newScreen.classList.add('slide-in');
setTimeout(() => {
newScreen.classList.remove('slide-in');
}, 300);
}, 300);
} else {
newScreen.classList.add('active');
}
// Update name history when showing new game screen
if (screenId === 'new-game-screen') {
updateNameHistory();
}
}
function showLoading() {
document.querySelector('.loading-overlay').style.display = 'block';
document.querySelector('.loading-indicator').style.display = 'block';
}
function hideLoading() {
document.querySelector('.loading-overlay').style.display = 'none';
document.querySelector('.loading-indicator').style.display = 'none';
}
// Game data management
let games = [];
let currentGameId = null;
// Load games from localStorage on startup
function loadGames() {
const savedGames = localStorage.getItem('bscscore_games');
if (savedGames) {
games = JSON.parse(savedGames);
renderGames();
}
}
// Save games to localStorage
function saveGames() {
localStorage.setItem('bscscore_games', JSON.stringify(games));
}
// Initialize game list
loadGames();
// Track player name history
let playerNameHistory = [];
function updateNameHistory() {
// Collect all player names from games
const allNames = games.flatMap(game => [game.player1, game.player2, game.player3].filter(Boolean));
// Create a map of names to their latest usage
const nameLastUsed = {};
games.forEach(game => {
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, new Date(game.updatedAt).getTime());
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, new Date(game.updatedAt).getTime());
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, new Date(game.updatedAt).getTime());
});
// Sort names by latest usage and remove duplicates
playerNameHistory = [...new Set(Object.keys(nameLastUsed))]
.sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
// Update select dropdowns
updateNameSelects();
}
function updateNameSelects() {
const player1Select = document.getElementById('player1-select');
const player2Select = document.getElementById('player2-select');
const player3Select = document.getElementById('player3-select');
// Clear existing options except the first one
while (player1Select.options.length > 1) player1Select.remove(1);
while (player2Select.options.length > 1) player2Select.remove(1);
while (player3Select.options.length > 1) player3Select.remove(1);
// Add player names to dropdowns
playerNameHistory.forEach(name => {
const option1 = new Option(name, name);
const option2 = new Option(name, name);
const option3 = new Option(name, name);
player1Select.add(option1);
player2Select.add(option2);
player3Select.add(option3);
});
}
function updatePlayerInput(playerId) {
const select = document.getElementById(`${playerId}-select`);
const input = document.getElementById(playerId);
if (select.value) {
input.value = select.value;
}
}
function showValidationModal(message) {
const modal = document.getElementById('validation-modal');
const modalMessage = document.getElementById('validation-modal-message');
modalMessage.textContent = message;
modal.classList.add('show');
}
function closeValidationModal() {
const modal = document.getElementById('validation-modal');
modal.classList.remove('show');
}
function createNewGame() {
const player1Name = document.getElementById('player1').value.trim();
const player2Name = document.getElementById('player2').value.trim();
const player3Name = document.getElementById('player3').value.trim();
const gameType = document.getElementById('game-type').value;
const raceTo = document.getElementById('race-to').value;
if (!player1Name || !player2Name) {
showValidationModal('Bitte Namen für beide Spieler eingeben');
return;
}
const newGame = {
id: Date.now(),
player1: player1Name,
player2: player2Name,
player3: player3Name || null,
score1: 0,
score2: 0,
score3: 0,
gameType: gameType,
raceTo: raceTo ? parseInt(raceTo) : null,
status: 'active',
createdAt: new Date().toISOString(),
updatedAt: new Date().toISOString()
};
games.push(newGame);
saveGames();
updateNameHistory();
renderGames();
showGameDetail(newGame.id);
}
function updateScore(gameId, player, change) {
const game = games.find(g => g.id === gameId);
if (!game || game.status === 'completed') return;
if (player === 1) {
game.score1 = Math.max(0, game.score1 + change);
} else if (player === 2) {
game.score2 = Math.max(0, game.score2 + change);
} else if (player === 3) {
game.score3 = Math.max(0, game.score3 + change);
}
game.updatedAt = new Date().toISOString();
// Check for game completion
if (game.raceTo && (game.score1 >= game.raceTo || game.score2 >= game.raceTo || (game.player3 && game.score3 >= game.raceTo))) {
showGameCompletionModal();
}
saveGames();
renderGames();
// Update the game detail view scores directly if we're on it
if (document.getElementById('game-detail-screen').classList.contains('active')) {
document.getElementById('score1').textContent = game.score1;
document.getElementById('score2').textContent = game.score2;
document.getElementById('score3').textContent = game.score3;
}
}
function handleGameOver(gameId) {
const game = games.find(g => g.id === gameId);
if (!game) return;
game.status = 'completed';
game.updatedAt = new Date().toISOString();
saveGames();
renderGames();
showScreen('game-list-screen');
}
function deleteGame(gameId) {
const game = games.find(g => g.id === gameId);
if (!game) return;
currentGameId = gameId; // Set the currentGameId for the modal
const modal = document.getElementById('modal');
const modalTitle = document.getElementById('modal-title');
const modalMessage = document.getElementById('modal-message');
modalTitle.textContent = 'Spiel löschen';
modalMessage.textContent = `Möchten Sie das Spiel zwischen ${game.player1} und ${game.player2} wirklich löschen?`;
modal.classList.add('show');
}
function closeModal() {
const modal = document.getElementById('modal');
modal.classList.remove('show');
currentGameId = null; // Clear the currentGameId when closing the modal
}
function confirmDeleteGame(gameId) {
if (!gameId) return; // Guard against missing gameId
showLoading();
setTimeout(() => {
const gameIndex = games.findIndex(g => g.id === gameId);
if (gameIndex !== -1) {
games.splice(gameIndex, 1);
saveGames();
renderGames();
if (currentGameId === gameId) {
showScreen('game-list-screen');
}
}
hideLoading();
closeModal();
}, 500);
}
function renderGames(filter = 'all') {
const gamesContainer = document.getElementById('games-container');
const filteredGames = games
.filter(game => {
if (filter === 'active') return game.status === 'active';
if (filter === 'completed') return game.status === 'completed';
return true;
})
.sort((a, b) => new Date(b.createdAt) - new Date(a.createdAt));
if (filteredGames.length === 0) {
gamesContainer.innerHTML = '<div class="empty-state">Keine Spiele vorhanden</div>';
return;
}
gamesContainer.innerHTML = filteredGames.map(game => {
const playerNames = game.player3
? `${game.player1} vs ${game.player2} vs ${game.player3}`
: `${game.player1} vs ${game.player2}`;
const scores = game.player3
? `${game.score1} - ${game.score2} - ${game.score3}`
: `${game.score1} - ${game.score2}`;
return `
<div class="game-item ${game.status === 'completed' ? 'completed' : 'active'}">
<div class="game-info" onclick="showGameDetail(${game.id})">
<div class="game-type">${game.gameType}${game.raceTo ? ` | ${game.raceTo}` : ''}</div>
<div class="player-names">${playerNames}</div>
<div class="game-scores">${scores}</div>
</div>
<button class="delete-button" onclick="deleteGame(${game.id})"></button>
</div>
`;
}).join('');
}
function showGameDetail(gameId) {
const game = games.find(g => g.id === gameId);
if (!game) return;
currentGameId = gameId;
// Update game title
document.getElementById('game-title').textContent =
`${game.gameType}${game.raceTo ? ` | Race to ${game.raceTo}` : ''}`;
// Update player names
document.getElementById('player1-name').textContent = game.player1;
document.getElementById('player2-name').textContent = game.player2;
// Handle player 3
const player3Score = document.getElementById('player3-score');
if (game.player3) {
document.getElementById('player3-name').textContent = game.player3;
document.getElementById('score3').textContent = game.score3;
player3Score.style.display = 'flex';
} else {
player3Score.style.display = 'none';
}
// Update scores
document.getElementById('score1').textContent = game.score1;
document.getElementById('score2').textContent = game.score2;
// Add or remove franky class based on player names
const player1Container = document.querySelector('.player-score:first-child');
const player2Container = document.querySelector('.player-score:nth-child(2)');
const player3Container = document.getElementById('player3-score');
player1Container.classList.toggle('franky', game.player1 === 'Fränky');
player2Container.classList.toggle('franky', game.player2 === 'Fränky');
player3Container.classList.toggle('franky', game.player3 === 'Fränky');
// Update control button
const controlButton = document.getElementById('game-control');
if (game.status === 'completed') {
controlButton.textContent = 'Zurück zur Liste';
controlButton.onclick = () => showScreen('game-list-screen');
controlButton.classList.add('disabled');
} else {
controlButton.textContent = 'Spiel beenden';
controlButton.onclick = () => finishGame();
controlButton.classList.remove('disabled');
}
// Disable score buttons for completed games
const scoreButtons = document.querySelectorAll('.score-button');
scoreButtons.forEach(button => {
button.disabled = game.status === 'completed';
});
showScreen('game-detail-screen');
}
function finishGame() {
const game = games.find(g => g.id === currentGameId);
if (!game) return;
showGameCompletionModal();
}
// Initialize with game list screen
showScreen('game-list-screen');
function filterGames(filter) {
// Update active state of filter buttons
document.querySelectorAll('.filter-button').forEach(button => {
button.classList.remove('active');
});
document.querySelector(`.filter-button[onclick="filterGames('${filter}')"]`).classList.add('active');
// Render games with the selected filter
renderGames(filter);
}
// Fullscreen functionality
function toggleFullscreen() {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen().catch(err => {
console.log(`Error attempting to enable fullscreen: ${err.message}`);
});
} else {
document.exitFullscreen();
}
}
// Update fullscreen button icon when fullscreen changes
document.addEventListener('fullscreenchange', () => {
const button = document.getElementById('fullscreen-toggle');
if (document.fullscreenElement) {
button.innerHTML = `<svg viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M5 16h3v3h2v-5H5v2zm3-8H5v2h5V5H8v3zm6 11h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
</svg>`;
} else {
button.innerHTML = `<svg viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
</svg>`;
}
});
// Game completion functions
function showGameCompletionModal() {
const game = games.find(g => g.id === currentGameId);
if (!game) return;
const modal = document.getElementById('game-completion-modal');
const finalScores = modal.querySelector('.final-scores');
const winnerAnnouncement = modal.querySelector('.winner-announcement');
// Create score summary
let scoreHtml = '';
// Add player 1
scoreHtml += `
<div class="final-score">
<span class="player-name">${game.player1}</span>
<span class="score">${game.score1}</span>
</div>
`;
// Add player 2
scoreHtml += `
<div class="final-score">
<span class="player-name">${game.player2}</span>
<span class="score">${game.score2}</span>
</div>
`;
// Add player 3 if exists
if (game.player3) {
scoreHtml += `
<div class="final-score">
<span class="player-name">${game.player3}</span>
<span class="score">${game.score3}</span>
</div>
`;
}
finalScores.innerHTML = scoreHtml;
// Determine winner
const scores = [game.score1, game.score2];
if (game.player3) scores.push(game.score3);
const maxScore = Math.max(...scores);
const winners = [];
if (game.score1 === maxScore) winners.push(game.player1);
if (game.score2 === maxScore) winners.push(game.player2);
if (game.player3 && game.score3 === maxScore) winners.push(game.player3);
const winnerText = winners.length > 1
? `Unentschieden zwischen ${winners.join(' und ')}`
: `${winners[0]} hat gewonnen!`;
winnerAnnouncement.innerHTML = `<h3>${winnerText}</h3>`;
// Show modal
modal.classList.add('show');
}
function closeGameCompletionModal() {
document.getElementById('game-completion-modal').classList.remove('show');
}
function confirmGameCompletion() {
const game = games.find(g => g.id === currentGameId);
if (!game) return;
game.status = 'completed';
game.updatedAt = new Date().toISOString();
saveGames();
renderGames();
showGameDetail(currentGameId);
closeGameCompletionModal();
}
</script>
<script>
if ('serviceWorker' in navigator) {
window.addEventListener('load', function() {
navigator.serviceWorker.register('service-worker.js');
});
}
</script>
</body>
</html>