- Step 4: selecting a game type immediately advances to step 5 - Step 5: selecting Endlos or a quick-pick number immediately finalizes race-to Improves flow by removing an extra click. No changes to validation. Refs #26
796 lines
27 KiB
TypeScript
796 lines
27 KiB
TypeScript
import { h } from 'preact';
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import { useState, useEffect, useRef } from 'preact/hooks';
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import styles from './NewGame.module.css';
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import modalStyles from './PlayerSelectModal.module.css';
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import {
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UI_CONSTANTS,
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WIZARD_STEPS,
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GAME_TYPE_OPTIONS,
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RACE_TO_QUICK_PICKS,
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RACE_TO_DEFAULT,
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RACE_TO_INFINITY,
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ERROR_MESSAGES,
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ARIA_LABELS,
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FORM_CONFIG,
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ERROR_STYLES
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} from '../utils/constants';
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interface PlayerSelectModalProps {
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players: string[];
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onSelect: (player: string) => void;
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onClose: () => void;
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}
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export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
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<div className={modalStyles.modalOverlay} onClick={onClose}>
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<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
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<div className={modalStyles.modalHeader}>
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<h3>Alle Spieler</h3>
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<button className={modalStyles.closeButton} onClick={onClose}>×</button>
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</div>
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<div className={modalStyles.playerList}>
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{players.map(player => (
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<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
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{player}
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</button>
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))}
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</div>
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</div>
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</div>
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);
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interface PlayerStepProps {
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playerNameHistory: string[];
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onNext: (name: string) => void;
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onCancel: () => void;
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initialValue?: string;
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}
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/**
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* Player 1 input step for multi-step game creation wizard.
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*/
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const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
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const [player1, setPlayer1] = useState(initialValue);
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const [error, setError] = useState<string | null>(null);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const [isModalOpen, setIsModalOpen] = useState(false);
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const inputRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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const el = inputRef.current;
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if (el) {
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el.focus();
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const end = el.value.length;
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try {
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el.setSelectionRange(end, end);
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} catch {}
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}
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}, []);
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useEffect(() => {
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if (!player1) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player1.toLowerCase())
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)
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);
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}
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}, [player1, playerNameHistory]);
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const handleSubmit = (e: Event) => {
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e.preventDefault();
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const trimmedName = player1.trim();
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if (!trimmedName) {
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setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
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if (inputRef.current) {
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inputRef.current.focus();
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inputRef.current.setAttribute('aria-invalid', 'true');
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}
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return;
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}
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if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
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setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
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if (inputRef.current) {
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inputRef.current.focus();
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inputRef.current.setAttribute('aria-invalid', 'true');
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}
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return;
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}
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setError(null);
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if (inputRef.current) {
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inputRef.current.setAttribute('aria-invalid', 'false');
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}
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onNext(trimmedName);
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};
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const handleQuickPick = (name: string) => {
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setError(null);
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onNext(name);
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};
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const handleModalSelect = (name: string) => {
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setIsModalOpen(false);
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handleQuickPick(name);
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};
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const handleClear = () => {
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setPlayer1('');
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setError(null);
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if (inputRef.current) inputRef.current.focus();
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt {WIZARD_STEPS.PLAYER1}/{UI_CONSTANTS.TOTAL_WIZARD_STEPS}</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
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<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player1-input"
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className={styles['name-input']}
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placeholder="Name Spieler 1"
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value={player1}
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onInput={(e: Event) => {
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const target = e.target as HTMLInputElement;
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const value = target.value;
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setPlayer1(value);
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// Real-time validation feedback
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if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
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setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
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target.setAttribute('aria-invalid', 'true');
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} else if (value.trim() && error) {
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setError(null);
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target.setAttribute('aria-invalid', 'false');
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}
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}}
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autoComplete="off"
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aria-label="Name Spieler 1"
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aria-describedby="player1-help"
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style={{
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fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
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minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
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marginTop: 12,
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marginBottom: 12,
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width: '100%',
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paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
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}}
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ref={inputRef}
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/>
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<div id="player1-help" className="sr-only">
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Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
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</div>
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{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
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<div style={{
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fontSize: '0.875rem',
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color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
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marginTop: '4px',
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textAlign: 'right'
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}}>
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{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
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</div>
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)}
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{player1 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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{/* Unicode heavy multiplication X */}
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{
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fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
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padding: UI_CONSTANTS.QUICK_PICK_PADDING,
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borderRadius: 8,
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background: '#333',
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color: '#fff',
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border: 'none',
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cursor: 'pointer'
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}}
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onClick={() => handleQuickPick(name)}
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aria-label={ARIA_LABELS.QUICK_PICK(name)}
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>
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{name}
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</button>
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))}
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{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
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<button
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type="button"
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className={styles['quick-pick-btn']}
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style={{
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fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
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padding: UI_CONSTANTS.QUICK_PICK_PADDING,
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borderRadius: 8,
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background: '#333',
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color: '#fff',
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border: 'none',
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cursor: 'pointer'
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}}
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onClick={() => setIsModalOpen(true)}
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aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
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>
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...
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</button>
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)}
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</div>
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)}
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</div>
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{error && (
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<div
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className={styles['validation-error']}
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style={{
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marginBottom: 16,
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...ERROR_STYLES.CONTAINER
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}}
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role="alert"
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aria-live="polite"
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>
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<span style={ERROR_STYLES.ICON}>⚠️</span>
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{error}
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</div>
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)}
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{isModalOpen && (
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<PlayerSelectModal
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players={playerNameHistory}
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onSelect={handleModalSelect}
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onClose={() => setIsModalOpen(false)}
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/>
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)}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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{/* Unicode left arrow */}
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←
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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{/* Unicode right arrow */}
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→
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</button>
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</div>
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</form>
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);
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};
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/**
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* Player 2 input step for multi-step game creation wizard.
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*/
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const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
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const [player2, setPlayer2] = useState(initialValue);
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const [error, setError] = useState<string | null>(null);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const inputRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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const el = inputRef.current;
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if (el) {
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el.focus();
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const end = el.value.length;
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try {
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el.setSelectionRange(end, end);
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} catch {}
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}
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}, []);
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useEffect(() => {
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if (!player2) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player2.toLowerCase())
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)
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);
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}
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}, [player2, playerNameHistory]);
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const handleSubmit = (e: Event) => {
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e.preventDefault();
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if (!player2.trim()) {
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setError('Bitte Namen für Spieler 2 eingeben');
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return;
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}
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setError(null);
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onNext(player2.trim());
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};
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const handleQuickPick = (name: string) => {
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setError(null);
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onNext(name);
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};
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const handleClear = () => {
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setPlayer2('');
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setError(null);
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if (inputRef.current) inputRef.current.focus();
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 2/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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</div>
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<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
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<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
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<div style={{ position: 'relative', width: '100%' }}>
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<input
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id="player2-input"
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className={styles['name-input']}
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placeholder="Name Spieler 2"
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value={player2}
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onInput={(e: Event) => {
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const target = e.target as HTMLInputElement;
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setPlayer2(target.value);
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}}
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autoComplete="off"
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aria-label="Name Spieler 2"
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style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
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ref={inputRef}
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/>
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{player2 && (
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<button
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type="button"
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className={styles['clear-input-btn']}
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aria-label="Feld leeren"
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onClick={handleClear}
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style={{
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position: 'absolute',
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right: 8,
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top: '50%',
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transform: 'translateY(-50%)',
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background: 'none',
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border: 'none',
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cursor: 'pointer',
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fontSize: 24,
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color: '#aaa',
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padding: 0,
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zIndex: 2
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}}
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tabIndex={0}
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>
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×
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</button>
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)}
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</div>
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{filteredNames.length > 0 && (
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
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{filteredNames.slice(0, 10).map((name, idx) => (
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<button
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type="button"
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key={name + idx}
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className={styles['quick-pick-btn']}
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style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
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onClick={() => handleQuickPick(name)}
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aria-label={`Schnellauswahl: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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)}
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</div>
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{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Zurück"
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onClick={onCancel}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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←
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</button>
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<button
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type="submit"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
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>
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→
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</button>
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</div>
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</form>
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);
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};
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|
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/**
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* Player 3 input step for multi-step game creation wizard.
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*/
|
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const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
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const [player3, setPlayer3] = useState(initialValue);
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const [filteredNames, setFilteredNames] = useState(playerNameHistory);
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const inputRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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const el = inputRef.current;
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if (el) {
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el.focus();
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const end = el.value.length;
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try {
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el.setSelectionRange(end, end);
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} catch {}
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}
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}, []);
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useEffect(() => {
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if (!player3) {
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setFilteredNames(playerNameHistory);
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} else {
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setFilteredNames(
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playerNameHistory.filter(name =>
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name.toLowerCase().includes(player3.toLowerCase())
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)
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);
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}
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}, [player3, playerNameHistory]);
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const handleSubmit = (e: Event) => {
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e.preventDefault();
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// Player 3 is optional, so always allow submission
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onNext(player3.trim());
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};
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const handleQuickPick = (name: string) => {
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onNext(name);
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};
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const handleClear = () => {
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setPlayer3('');
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if (inputRef.current) inputRef.current.focus();
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};
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const handleSkip = (e: Event) => {
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e.preventDefault();
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onNext('');
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};
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return (
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<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
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<div className={styles['screen-title']}>Neues Spiel – Schritt 3/5</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
</div>
|
||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||
<div style={{ position: 'relative', width: '100%' }}>
|
||
<input
|
||
id="player3-input"
|
||
className={styles['name-input']}
|
||
placeholder="Name Spieler 3 (optional)"
|
||
value={player3}
|
||
onInput={(e: Event) => {
|
||
const target = e.target as HTMLInputElement;
|
||
setPlayer3(target.value);
|
||
}}
|
||
autoComplete="off"
|
||
aria-label="Name Spieler 3"
|
||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||
ref={inputRef}
|
||
/>
|
||
{player3 && (
|
||
<button
|
||
type="button"
|
||
className={styles['clear-input-btn']}
|
||
aria-label="Feld leeren"
|
||
onClick={handleClear}
|
||
style={{
|
||
position: 'absolute',
|
||
right: 8,
|
||
top: '50%',
|
||
transform: 'translateY(-50%)',
|
||
background: 'none',
|
||
border: 'none',
|
||
cursor: 'pointer',
|
||
fontSize: 24,
|
||
color: '#aaa',
|
||
padding: 0,
|
||
zIndex: 2
|
||
}}
|
||
tabIndex={0}
|
||
>
|
||
×
|
||
</button>
|
||
)}
|
||
</div>
|
||
{filteredNames.length > 0 && (
|
||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||
<button
|
||
type="button"
|
||
key={name + idx}
|
||
className={styles['quick-pick-btn']}
|
||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||
onClick={() => handleQuickPick(name)}
|
||
aria-label={`Schnellauswahl: ${name}`}
|
||
>
|
||
{name}
|
||
</button>
|
||
))}
|
||
</div>
|
||
)}
|
||
</div>
|
||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||
<button
|
||
type="button"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Zurück"
|
||
onClick={onCancel}
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
←
|
||
</button>
|
||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||
<button
|
||
type="button"
|
||
onClick={handleSkip}
|
||
className={styles['quick-pick-btn']}
|
||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||
>
|
||
Überspringen
|
||
</button>
|
||
<button
|
||
type="submit"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Weiter"
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
→
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</form>
|
||
);
|
||
};
|
||
|
||
interface GameTypeStepProps {
|
||
onNext: (type: string) => void;
|
||
onCancel: () => void;
|
||
initialValue?: string;
|
||
}
|
||
|
||
/**
|
||
* Game Type selection step for multi-step game creation wizard.
|
||
*/
|
||
const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||
const [gameType, setGameType] = useState(initialValue);
|
||
const gameTypes = ['8-Ball', '9-Ball', '10-Ball'];
|
||
|
||
const handleSelect = (selectedType: string) => {
|
||
setGameType(selectedType);
|
||
// Auto-advance to next step on selection
|
||
onNext(selectedType);
|
||
};
|
||
|
||
const handleSubmit = (e: Event) => {
|
||
e.preventDefault();
|
||
if (gameType) {
|
||
onNext(gameType);
|
||
}
|
||
};
|
||
|
||
return (
|
||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||
<div className={styles['screen-title']}>Neues Spiel – Schritt 4/5</div>
|
||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||
<span className={styles['progress-dot']} />
|
||
</div>
|
||
<div className={styles['game-type-selection']}>
|
||
{gameTypes.map(type => (
|
||
<button
|
||
key={type}
|
||
type="button"
|
||
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
|
||
onClick={() => handleSelect(type)}
|
||
>
|
||
{type}
|
||
</button>
|
||
))}
|
||
</div>
|
||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||
<button
|
||
type="button"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Zurück"
|
||
onClick={onCancel}
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode left arrow */}
|
||
←
|
||
</button>
|
||
<button
|
||
type="submit"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Weiter"
|
||
disabled={!gameType}
|
||
style={{
|
||
fontSize: 48,
|
||
width: 80,
|
||
height: 80,
|
||
borderRadius: '50%',
|
||
background: '#222',
|
||
color: '#fff',
|
||
border: 'none',
|
||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||
cursor: 'pointer',
|
||
opacity: !gameType ? 0.5 : 1,
|
||
}}
|
||
>
|
||
{/* Unicode right arrow */}
|
||
→
|
||
</button>
|
||
</div>
|
||
</form>
|
||
);
|
||
};
|
||
|
||
interface RaceToStepProps {
|
||
onNext: (raceTo: string | number) => void;
|
||
onCancel: () => void;
|
||
initialValue?: string | number;
|
||
gameType?: string;
|
||
}
|
||
|
||
/**
|
||
* Race To selection step for multi-step game creation wizard.
|
||
*/
|
||
const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||
const defaultValue = 5;
|
||
const [raceTo, setRaceTo] = useState<string | number>(initialValue !== '' ? initialValue : defaultValue);
|
||
|
||
useEffect(() => {
|
||
if ((initialValue === '' || initialValue === undefined) && raceTo !== defaultValue) {
|
||
setRaceTo(defaultValue);
|
||
}
|
||
if (initialValue !== '' && initialValue !== undefined && initialValue !== raceTo) {
|
||
setRaceTo(initialValue);
|
||
}
|
||
}, [gameType, initialValue, defaultValue]);
|
||
|
||
const handleQuickPick = (value: number) => {
|
||
// For endlos (endless) games, use Infinity to prevent automatic completion
|
||
const selected = value === 0 ? 'Infinity' : value;
|
||
setRaceTo(selected);
|
||
// Auto-advance to the next step (finalize) when a quick pick is chosen
|
||
const raceToValue = selected === 'Infinity' ? Infinity : (parseInt(String(selected), 10) || 0);
|
||
onNext(raceToValue);
|
||
};
|
||
|
||
const handleInputChange = (e: Event) => {
|
||
const target = e.target as HTMLInputElement;
|
||
setRaceTo(target.value);
|
||
};
|
||
|
||
const handleSubmit = (e: Event) => {
|
||
e.preventDefault();
|
||
// Handle Infinity for endlos games, otherwise parse as integer
|
||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||
onNext(raceToValue);
|
||
};
|
||
|
||
return (
|
||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||
<div className={styles['screen-title']}>Neues Spiel – Schritt 5/5</div>
|
||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot']} />
|
||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||
</div>
|
||
<div className={styles['endlos-container']}>
|
||
<button
|
||
type="button"
|
||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 'Infinity' ? styles.selected : ''}`}
|
||
onClick={() => handleQuickPick(0)}
|
||
>
|
||
Endlos
|
||
</button>
|
||
</div>
|
||
<div className={styles['race-to-selection']}>
|
||
{quickPicks.map(value => (
|
||
<button
|
||
key={value}
|
||
type="button"
|
||
className={`${styles['race-to-btn']} ${parseInt(raceTo, 10) === value ? styles.selected : ''}`}
|
||
onClick={() => handleQuickPick(value)}
|
||
>
|
||
{value}
|
||
</button>
|
||
))}
|
||
</div>
|
||
<div className={styles['custom-race-to']}>
|
||
<input
|
||
type="number"
|
||
pattern="[0-9]*"
|
||
value={raceTo}
|
||
onInput={handleInputChange}
|
||
className={styles['name-input']}
|
||
placeholder="manuelle Eingabe"
|
||
/>
|
||
</div>
|
||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||
<button
|
||
type="button"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Zurück"
|
||
onClick={onCancel}
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode left arrow */}
|
||
←
|
||
</button>
|
||
<button
|
||
type="submit"
|
||
className={styles['arrow-btn']}
|
||
aria-label="Fertigstellen"
|
||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||
>
|
||
{/* Unicode checkmark */}
|
||
✓
|
||
</button>
|
||
</div>
|
||
</form>
|
||
);
|
||
};
|
||
|
||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep };
|