Files
bscscore/README.md
Frank Schwenk 8a46a8a019 refactor: extract reusable library
- move reusable domain, data, state, ui code into src/lib
- update host screens to consume new library exports
- document architecture and configure path aliases
- bump astro integration dependencies for compatibility

Refs #30
2025-11-13 10:41:55 +01:00

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# BSC Score - Pool Scoring Application
A modern, responsive pool/billiards scoring application built with **Astro** and **Preact**, following best practices for maintainability, performance, and reusability.
## ✨ Features
- **Multi-game Support**: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
- **Real-time Scoring**: Live score tracking with undo functionality
- **Player Management**: Automatic player name history and suggestions
- **Game Management**: Create, track, and manage multiple games
- **Responsive Design**: Optimized for mobile and desktop
- **Progressive Web App**: Offline support and app-like experience
- **TypeScript**: Full type safety for better development experience
## 🏗️ Architecture
Everything reusable now lives under `src/lib`, allowing you to embed the core experience inside another React/Preact host without the Astro shell.
- **`@lib/domain`** Pure TypeScript domain model (types, constants, validation, helpers).
- **`@lib/data`** Persistence adapters and repositories (IndexedDB, migrations).
- **`@lib/state`** Composable hooks that orchestrate domain + data.
- **`@lib/ui`** Stateless UI primitives with co-located CSS modules.
- **`@lib/features/*`** Feature bundles composing UI + state (game list, detail, lifecycle modals, new-game wizard).
The Astro `src/components` folder is now a thin host layer (screens + island bootstrap) that consumes the library.
Detailed module docs live in `src/lib/docs/architecture.md` and the individual `README.md` files under each package.
## 🚀 Getting Started
### Prerequisites
- Node.js 18+
- npm or yarn
### Installation
```bash
# Clone the repository
git clone <repository-url>
cd bscscore
# Install dependencies
npm install
# Start development server
npm run dev
```
### Available Scripts
```bash
npm run dev # Start development server
npm run build # Build for production
npm run preview # Preview production build
npm run test:record # Record browser interactions with Playwright
npm run test:e2e # Run all recorded browser automation scripts
```
### Building with Docker
```bash
# Build for production using Docker
docker run -it -v $(pwd):/app -w /app --rm node:latest npx astro build
```
## 🧪 Testing
The project uses **Playwright** for browser automation and recording. This allows you to record interactions once and replay them anytime, making it easy to test repetitive workflows.
### Quick Start
**Recording interactions:**
```bash
# Terminal 1: Start dev server
npm run dev
# Terminal 2: Start recording
npm run test:record
```
**Running recordings:**
```bash
npm run test:e2e
```
### Features
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
- **Replay scripts**: Run recorded scripts automatically
- **Duplicate & modify**: Copy any script and modify it (e.g., change the last step from clicking 'z' to clicking 'a')
- **Full scripting power**: Edit generated TypeScript files directly for custom automation
### Documentation
For detailed instructions on recording, modifying, and running scripts, see:
- **[tests/recordings/README.md](tests/recordings/README.md)** - Complete workflow documentation
## 📁 Project Structure
### **Core Components**
- `src/components/App.tsx` - Astro-bound shell orchestrating library modules
- `src/components/screens/` - Screen containers consuming `@lib/features`
- `src/lib/` - Reusable application spine (domain/data/state/ui/features)
### **State Management**
- `@lib/state/useGameState` - Game CRUD operations and persistence
- `@lib/state/useNavigation` - Application routing and screen state
- `@lib/state/useModal` - Modal state management helpers
### **Business Logic**
- `@lib/data/gameService` - Game creation, updates, and persistence orchestration
- `@lib/domain/gameUtils` - Game-related utility functions
- `@lib/domain/validation` - Input validation and sanitisation
### **Type Definitions**
- `@lib/domain/types` - Game domain types
- `@lib/ui/types` - UI component types
- `types/css-modules.d.ts` - CSS modules type support
## 🎯 Key Improvements
### **From Monolithic to Modular**
- **Before**: 360-line App component handling everything
- **After**: Separated concerns with focused, single-responsibility components
### **Type Safety**
- **Before**: JavaScript with PropTypes comments
- **After**: Full TypeScript with comprehensive type definitions
### **State Management**
- **Before**: All state in one component with prop drilling
- **After**: Custom hooks with proper encapsulation and reusability
### **Reusability**
- **Before**: Tightly coupled, single-use components
- **After**: Reusable UI components with variant support
### **Performance**
- **Before**: Client-side only rendering
- **After**: Astro's islands architecture with optimal hydration
### **Developer Experience**
- **Before**: No structure, mixed concerns
- **After**: Clear architecture, proper tooling, and documentation
## 🛠️ Technology Stack
- **Framework**: [Astro](https://astro.build/) - Islands architecture for optimal performance
- **UI Library**: [Preact](https://preactjs.com/) - Lightweight React alternative
- **Language**: [TypeScript](https://www.typescriptlang.org/) - Type safety and better DX
- **Styling**: CSS Modules with design tokens
- **Build Tool**: Vite (integrated with Astro)
## 📱 Progressive Web App
The application includes PWA features:
- Offline support with service worker
- App manifest for "Add to Home Screen"
- Optimized for mobile devices
- Fast loading with proper caching strategies
## 🎨 Design System
### **Design Tokens**
- Consistent color palette
- Standardized spacing and sizing
- Responsive breakpoints
- Accessibility-compliant contrast ratios
### **Component Variants**
- Button: `primary`, `secondary`, `danger`
- Card: `default`, `elevated`, `outlined`
- Sizes: `small`, `medium`, `large`
## 🧪 Best Practices Implemented
### **Code Quality**
- ✅ SOLID principles
- ✅ DRY (Don't Repeat Yourself)
- ✅ Single Responsibility Principle
- ✅ Proper separation of concerns
- ✅ TypeScript strict mode
### **Performance**
- ✅ Code splitting with Astro islands
- ✅ Optimized bundle size
- ✅ Efficient re-rendering with proper hooks
- ✅ CSS Modules for optimized styling
### **Accessibility**
- ✅ ARIA labels and roles
- ✅ Keyboard navigation support
- ✅ Screen reader compatibility
- ✅ High contrast support
### **Maintainability**
- ✅ Clear file structure
- ✅ Comprehensive documentation
- ✅ Type safety throughout
- ✅ Modular, testable components
## 🔧 Configuration
### **Astro Configuration**
- Preact integration with React compatibility
- TypeScript strict mode
- Optimized build settings
- Development server configuration
### **TypeScript Configuration**
- Strict type checking
- Modern ES2020+ features
- CSS Modules support
- Astro-specific types
## 📈 Future Improvements
- Unit and integration testing (if needed)
- Internationalization (i18n) support
- Advanced game statistics and analytics
- Real-time multiplayer support
- Game export/import functionality
## 🤝 Contributing
This codebase follows strict development principles:
1. Every feature must be type-safe
2. Components must be reusable and well-documented
3. Business logic must be separated from UI logic
4. All changes must follow the established architecture patterns
## 📄 License
[Include your license information here]