3 Commits

Author SHA1 Message Date
Frank Schwenk 5bdea62a9f feat: add pwa manifest and service worker
Wire up a production service worker and web app manifest with install metadata and icon assets.
Bump project version to 2.1.0 and register the worker from the main page for offline-ready behavior.

Made-with: Cursor
2026-04-14 15:34:10 +02:00
Frank Schwenk 55cba1495f fix: auto-advance on new-game selections
Advance the wizard immediately when selecting game type, break rule, race-to quick picks, and completed break-order choices for a consistent tap-first flow.

Made-with: Cursor
2026-04-14 15:28:52 +02:00
Frank Schwenk ed7c6232c1 refactor: streamline new-game player selection ux
Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
2026-04-14 15:22:56 +02:00
26 changed files with 959 additions and 1023 deletions
+105
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@@ -80,6 +80,111 @@ npm run test:record
npm run test:e2e npm run test:e2e
``` ```
### Seed test matches via browser console
Copy/paste this snippet in your browser devtools console while the app is open. It inserts 10 sample matches (mix of 2/3 players, 8/9/10-ball, completed + active) into IndexedDB and reloads the page.
```js
await (async () => {
const DB_NAME = 'BSCScoreDB';
const DB_VERSION = 1;
const GAMES_STORE = 'games';
const openDb = () =>
new Promise((resolve, reject) => {
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
const now = Date.now();
const minute = 60 * 1000;
const seedGames = [
{ players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
{ players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
{ players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
{ players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
{ players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
{ players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
{ players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
{ players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
{ players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
{ players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
];
const gameRecords = seedGames.map((entry, index) => {
const createdAtMs = now - entry.minutesAgo * minute;
const updatedAtMs = createdAtMs + 15 * 1000;
const id = now + index + 1;
const isThreePlayer = entry.players.length === 3;
const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));
const game = {
id,
gameType: entry.gameType,
raceTo: entry.raceTo,
status: entry.status,
createdAt: new Date(createdAtMs).toISOString(),
updatedAt: new Date(updatedAtMs).toISOString(),
log: [
{
type: 'score_change',
timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
description: 'Seed data: score progression',
},
...(entry.status === 'completed'
? [
{
type: 'game_complete',
timestamp: new Date(updatedAtMs).toISOString(),
description: `Winner: ${entry.players[winnerIndex]}`,
},
]
: []),
],
undoStack: [],
player1: entry.players[0],
player2: entry.players[1],
...(isThreePlayer ? { player3: entry.players[2] } : {}),
score1: entry.scores[0],
score2: entry.scores[1],
...(isThreePlayer ? { score3: entry.scores[2] } : {}),
breakRule: 'winnerbreak',
breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
currentBreakerIdx: index % entry.players.length,
};
return {
id,
game,
lastModified: updatedAtMs,
syncStatus: 'local',
version: 1,
createdAt: createdAtMs,
};
});
const db = await openDb();
await new Promise((resolve, reject) => {
const tx = db.transaction([GAMES_STORE], 'readwrite');
const store = tx.objectStore(GAMES_STORE);
for (const record of gameRecords) {
store.put(record);
}
tx.oncomplete = () => resolve();
tx.onerror = () => reject(tx.error);
tx.onabort = () => reject(tx.error);
});
console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
window.location.reload();
})();
```
### Features ### Features
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation - **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
+2 -2
View File
@@ -1,12 +1,12 @@
{ {
"name": "growing-galaxy", "name": "growing-galaxy",
"version": "0.0.1", "version": "2.1.0",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "growing-galaxy", "name": "growing-galaxy",
"version": "0.0.1", "version": "2.1.0",
"dependencies": { "dependencies": {
"@astrojs/preact": "^4.1.3", "@astrojs/preact": "^4.1.3",
"astro": "^5.15.5", "astro": "^5.15.5",
+1 -1
View File
@@ -1,7 +1,7 @@
{ {
"name": "growing-galaxy", "name": "growing-galaxy",
"type": "module", "type": "module",
"version": "0.0.1", "version": "2.1.0",
"scripts": { "scripts": {
"dev": "astro dev --host", "dev": "astro dev --host",
"build": "astro build", "build": "astro build",
+35
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@@ -0,0 +1,35 @@
{
"name": "BSC Score",
"short_name": "BSC Score",
"description": "Professional pool and billiards scoring application",
"start_url": "/",
"scope": "/",
"display": "standalone",
"orientation": "portrait",
"background_color": "#1a1a1a",
"theme_color": "#1a1a1a",
"lang": "de",
"categories": [
"sports",
"utilities",
"productivity"
],
"icons": [
{
"src": "/icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
}
]
}
+68
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@@ -0,0 +1,68 @@
const CACHE_NAME = 'bscscore-v2.1.0';
const APP_SHELL = [
'/',
'/index.html',
'/manifest.webmanifest',
'/favicon.ico',
'/icon-192.png',
'/icon-512.png',
];
self.addEventListener('install', (event) => {
event.waitUntil(
caches.open(CACHE_NAME).then((cache) => cache.addAll(APP_SHELL)),
);
self.skipWaiting();
});
self.addEventListener('activate', (event) => {
event.waitUntil(
caches.keys().then((keys) =>
Promise.all(
keys.map((key) => {
if (key !== CACHE_NAME) {
return caches.delete(key);
}
return Promise.resolve();
}),
),
),
);
self.clients.claim();
});
self.addEventListener('fetch', (event) => {
const { request } = event;
const requestUrl = new URL(request.url);
if (request.method !== 'GET' || requestUrl.origin !== self.location.origin) {
return;
}
if (request.mode === 'navigate') {
event.respondWith(
fetch(request)
.then((response) => {
const responseClone = response.clone();
caches.open(CACHE_NAME).then((cache) => cache.put(request, responseClone));
return response;
})
.catch(() => caches.match(request).then((cached) => cached || caches.match('/'))),
);
return;
}
event.respondWith(
caches.match(request).then((cachedResponse) => {
if (cachedResponse) {
return cachedResponse;
}
return fetch(request).then((networkResponse) => {
const networkClone = networkResponse.clone();
caches.open(CACHE_NAME).then((cache) => cache.put(request, networkClone));
return networkResponse;
});
}),
);
});
-77
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@@ -1,77 +0,0 @@
import { h } from 'preact';
import { useState, useEffect, useRef } from 'preact/hooks';
import styles from './NewGame.module.css';
import modalStyles from './PlayerSelectModal.module.css';
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
import {
UI_CONSTANTS,
WIZARD_STEPS,
GAME_TYPE_OPTIONS,
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES
} from '../utils/constants';
import { Player1Step } from './new-game/Player1Step';
import { Player2Step } from './new-game/Player2Step';
import { Player3Step } from './new-game/Player3Step';
import { GameTypeStep } from './new-game/GameTypeStep';
import { RaceToStep } from './new-game/RaceToStep';
import { BreakRuleStep } from './new-game/BreakRuleStep';
import { BreakOrderStep } from './new-game/BreakOrderStep';
import type { BreakRule } from '@lib/domain/types';
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
// Player1Step moved to ./new-game/Player1Step
// Player2Step moved to ./new-game/Player2Step
// Player3Step moved to ./new-game/Player3Step
interface GameTypeStepProps {
onNext: (type: string) => void;
onCancel: () => void;
initialValue?: string;
}
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
onCancel: () => void;
initialValue?: string | number;
gameType?: string;
}
// GameTypeStep and RaceToStep moved to ./new-game
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule | 'winnerbreak';
}
// BreakRuleStep moved to ./new-game/BreakRuleStep
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
// BreakOrderStep moved to ./new-game/BreakOrderStep
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
-113
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@@ -1,113 +0,0 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
const playerCount = players.filter(Boolean).length;
const [first, setFirst] = useState<number>(initialFirst);
const [second, setSecond] = useState<number | undefined>(initialSecond);
useEffect(() => {
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
setSecond(2);
}
}, [initialSecond, rule, playerCount]);
const handleFirst = (idx: number) => {
setFirst(idx);
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
onNext(idx);
}
};
const handleSecond = (idx: number) => {
setSecond(idx);
onNext(first, idx);
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
</div>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
>
{name}
</button>
))}
</div>
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
>
{name}
</button>
))}
</div>
</>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Weiter"
onClick={() => {
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
handleSecond(second as number);
}
} else {
if (first > 0) {
onNext(first);
}
}
}}
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};
-55
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@@ -1,55 +0,0 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule;
}
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
<div className={styles['screen-title']}>Break-Regel wählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
</div>
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
].map(opt => (
<button
key={opt.key}
type="button"
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
aria-label={`Break-Regel wählen: ${opt.label}`}
>
{opt.label}
</button>
))}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</form>
);
};
+97 -40
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@@ -1,16 +1,17 @@
import { h } from 'preact'; import { h } from 'preact';
import type { ComponentProps } from 'preact';
import { useEffect, useMemo, useState } from 'preact/hooks';
import { Screen } from '@lib/ui/Layout'; import { Screen } from '@lib/ui/Layout';
import { import {
Player1Step, PlayerNameStep,
Player2Step,
Player3Step,
GameTypeStep, GameTypeStep,
BreakRuleStep, BreakRuleStep,
BreakOrderStep, BreakOrderStep,
RaceToStep, RaceToStep,
} from '@lib/features/new-game'; } from '@lib/features/new-game';
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types'; import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants'; import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
import newGameStyles from '@lib/features/new-game/NewGame.module.css';
interface NewGameScreenProps { interface NewGameScreenProps {
step: NewGameStep; step: NewGameStep;
@@ -23,6 +24,10 @@ interface NewGameScreenProps {
onShowValidation: (message: string) => void; onShowValidation: (message: string) => void;
} }
type PlayerStepKey = 'player1' | 'player2' | 'player3';
type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
export default function NewGameScreen({ export default function NewGameScreen({
step, step,
data, data,
@@ -33,19 +38,29 @@ export default function NewGameScreen({
onCancel, onCancel,
onShowValidation, onShowValidation,
}: NewGameScreenProps) { }: NewGameScreenProps) {
const handlePlayer1Next = (name: string) => { const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
onDataChange({ player1: name });
onStepChange('player2');
};
const handlePlayer2Next = (name: string) => { useEffect(() => {
onDataChange({ player2: name }); // Reset wizard-local names when a fresh wizard starts at player 1.
onStepChange('player3'); if (
}; step === 'player1' &&
!data.player1 &&
!data.player2 &&
!data.player3
) {
setTemporaryPlayerNames([]);
}
}, [step, data.player1, data.player2, data.player3]);
const handlePlayer3Next = (name: string) => { const playerNameOptions = useMemo(
onDataChange({ player3: name }); () => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
onStepChange('gameType'); [temporaryPlayerNames, playerHistory],
);
const addTemporaryPlayerName = (name: string) => {
setTemporaryPlayerNames((prev) =>
prev.includes(name) ? prev : [name, ...prev],
);
}; };
const handleGameTypeNext = (type: string) => { const handleGameTypeNext = (type: string) => {
@@ -79,7 +94,6 @@ export default function NewGameScreen({
const handleRaceToNext = (raceTo: string | number) => { const handleRaceToNext = (raceTo: string | number) => {
// Convert to string, handling Infinity case explicitly // Convert to string, handling Infinity case explicitly
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo); const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
const finalData = { ...data, raceTo: raceToStr };
// After race to, go to break rule selection // After race to, go to break rule selection
onDataChange({ raceTo: raceToStr }); onDataChange({ raceTo: raceToStr });
onStepChange('breakRule'); onStepChange('breakRule');
@@ -110,32 +124,75 @@ export default function NewGameScreen({
} }
}; };
const playerStepConfig: PlayerStepConfigMap = {
player1: {
stepNumber: 1,
title: 'Name Spieler 1',
label: 'Spieler 1',
placeholder: 'Name Spieler 1',
inputId: 'player1-input',
playerInputClassName: newGameStyles['player1-input'],
initialValue: data.player1,
onNext: (name: string) => {
onDataChange({ player1: name });
onStepChange('player2');
},
onCancel,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
},
player2: {
stepNumber: 2,
title: 'Name Spieler 2',
label: 'Spieler 2',
placeholder: 'Name Spieler 2',
inputId: 'player2-input',
playerInputClassName: newGameStyles['player2-input'],
initialValue: data.player2,
onNext: (name: string) => {
onDataChange({ player2: name });
onStepChange('player3');
},
onCancel: handleStepBack,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
player3: {
stepNumber: 3,
title: 'Name Spieler 3 (optional)',
label: 'Spieler 3 (optional)',
placeholder: 'Name Spieler 3 (optional)',
inputId: 'player3-input',
playerInputClassName: newGameStyles['player3-input'],
initialValue: data.player3,
onNext: (name: string) => {
onDataChange({ player3: name });
onStepChange('gameType');
},
onCancel: handleStepBack,
required: false,
enterKeyHint: 'done',
showSkipButton: true,
skipLabel: 'Überspringen',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
};
return ( return (
<Screen> <Screen>
{step === 'player1' && ( {(step === 'player1' || step === 'player2' || step === 'player3') && (
<Player1Step <PlayerNameStep
playerNameHistory={playerHistory} key={step}
onNext={handlePlayer1Next} {...playerStepConfig[step]}
onCancel={onCancel} playerNameHistory={playerNameOptions}
initialValue={data.player1}
/>
)}
{step === 'player2' && (
<Player2Step
playerNameHistory={playerHistory}
onNext={handlePlayer2Next}
onCancel={handleStepBack}
initialValue={data.player2}
/>
)}
{step === 'player3' && (
<Player3Step
playerNameHistory={playerHistory}
onNext={handlePlayer3Next}
onCancel={handleStepBack}
initialValue={data.player3}
/> />
)} )}
+1 -1
View File
@@ -11,7 +11,7 @@ Feature directories compose domain, data, state, and UI primitives into end-user
- `game-lifecycle` - `game-lifecycle`
- `GameCompletionModal` summarising winners + rematch CTA. - `GameCompletionModal` summarising winners + rematch CTA.
- `new-game` - `new-game`
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers. - Wizard step components (`PlayerNameStep`, `BreakOrderStep`, etc.) and modal pickers.
## Usage Example ## Usage Example
+86 -18
View File
@@ -140,7 +140,7 @@
.form-header { .form-header {
flex-shrink: 0; flex-shrink: 0;
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg); padding: clamp(0.4rem, 1.5vh, 1.25rem) var(--space-lg) clamp(0.2rem, 0.8vh, 0.75rem) var(--space-lg);
} }
.form-content { .form-content {
@@ -148,7 +148,7 @@
overflow-y: auto; overflow-y: auto;
overscroll-behavior: contain; overscroll-behavior: contain;
padding: 0 var(--space-lg); padding: 0 var(--space-lg);
padding-bottom: var(--space-md); padding-bottom: var(--space-sm);
min-height: 0; min-height: 0;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -160,7 +160,7 @@
bottom: 0; bottom: 0;
z-index: 2; z-index: 2;
background: var(--color-surface); background: var(--color-surface);
padding: var(--space-md) var(--space-lg) calc(var(--space-lg) + var(--keyboard-offset)) var(--space-lg); padding: var(--space-sm) var(--space-lg) calc(var(--space-sm) + var(--keyboard-offset)) var(--space-lg);
border-top: 1px solid var(--color-border); border-top: 1px solid var(--color-border);
} }
.progress-indicator { .progress-indicator {
@@ -195,14 +195,14 @@
.quick-pick-btn { .quick-pick-btn {
min-width: 60px; min-width: 60px;
min-height: 36px; min-height: 32px;
font-size: clamp(0.75rem, 2vw, 1rem); font-size: clamp(0.75rem, 2vw, 1rem);
border-radius: var(--radius-md); border-radius: var(--radius-md);
background: var(--color-secondary); background: var(--color-secondary);
color: var(--color-text); color: var(--color-text);
border: 1px solid var(--color-border); border: 1px solid var(--color-border);
cursor: pointer; cursor: pointer;
padding: 0.4rem 0.8rem; padding: 0.3rem 0.7rem;
transition: all var(--transition-base); transition: all var(--transition-base);
font-weight: 500; font-weight: 500;
flex-shrink: 0; flex-shrink: 0;
@@ -217,14 +217,19 @@
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
align-items: center; align-items: center;
margin-top: var(--space-lg); margin-top: var(--space-xs);
width: 100%; width: 100%;
gap: var(--space-lg); gap: var(--space-sm);
}
.arrow-nav-actions {
display: flex;
align-items: center;
gap: var(--space-md);
} }
.arrow-btn { .arrow-btn {
font-size: 48px; font-size: 28px;
width: 80px; width: 44px;
height: 80px; height: 44px;
border-radius: 50%; border-radius: 50%;
background: var(--color-secondary); background: var(--color-secondary);
color: var(--color-text); color: var(--color-text);
@@ -237,6 +242,11 @@
transition: all var(--transition-base); transition: all var(--transition-base);
font-weight: bold; font-weight: bold;
} }
.arrow-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
.arrow-btn:hover, .arrow-btn:focus { .arrow-btn:hover, .arrow-btn:focus {
background: var(--color-secondary-hover); background: var(--color-secondary-hover);
border-color: var(--color-primary); border-color: var(--color-primary);
@@ -272,6 +282,44 @@
background: var(--color-secondary); background: var(--color-secondary);
outline: none; outline: none;
} }
.name-input-wrapper {
position: relative;
width: 100%;
}
.character-counter {
font-size: 0.875rem;
margin-top: 4px;
text-align: right;
}
.quick-picks-row {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-top: 4px;
}
.quick-pick-action-btn {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.quick-pick-action-btn:hover,
.quick-pick-action-btn:focus {
background: var(--color-primary-hover);
border-color: var(--color-primary-hover);
}
.quick-pick-actions-separator {
width: 10px;
height: 1px;
margin: 0 4px;
}
.choice-heading {
margin-top: 24px;
margin-bottom: 16px;
font-weight: 600;
}
.choice-heading:first-child {
margin-top: 0;
}
.game-type-selection { .game-type-selection {
display: grid; display: grid;
grid-template-columns: 1fr 1fr; grid-template-columns: 1fr 1fr;
@@ -397,9 +445,9 @@
font-size: var(--font-size-xxxl); font-size: var(--font-size-xxxl);
} }
.arrow-btn { .arrow-btn {
width: 100px; width: 56px;
height: 100px; height: 56px;
font-size: 56px; font-size: 34px;
} }
.game-type-btn, .game-type-btn,
.race-to-btn { .race-to-btn {
@@ -419,7 +467,7 @@
} }
.new-game-form { .new-game-form {
margin: var(--space-lg) auto 0 auto; margin: var(--space-lg) auto 0 auto;
padding: var(--space-lg); padding: var(--space-sm);
} }
.game-type-selection { .game-type-selection {
grid-template-columns: 1fr; grid-template-columns: 1fr;
@@ -431,8 +479,28 @@
gap: var(--space-md); gap: var(--space-md);
} }
.arrow-btn { .arrow-btn {
width: 70px; width: 40px;
height: 70px; height: 40px;
font-size: 40px; font-size: 24px;
} }
} }
@media (max-height: 560px) {
.screen-title {
margin-bottom: 0.35rem;
}
.progress-indicator {
margin-bottom: 0.35rem;
}
.player-input {
padding: var(--space-sm);
}
.form-header {
padding-top: 0.4rem;
padding-bottom: 0.3rem;
}
.form-footer {
padding-top: 0.3rem;
padding-bottom: calc(0.35rem + var(--keyboard-offset));
}
}
+13 -3
View File
@@ -4,7 +4,7 @@ Composable building blocks for the multi-step "start a new game" workflow.
## Exports ## Exports
- `Player1Step`, `Player2Step`, `Player3Step` Player name capture with history + quick picks. - `PlayerNameStep` Configurable player name capture step with history + quick picks.
- `GameTypeStep` Game type selector. - `GameTypeStep` Game type selector.
- `RaceToStep` Numeric race-to chooser with infinity support. - `RaceToStep` Numeric race-to chooser with infinity support.
- `BreakRuleStep`, `BreakOrderStep` Break configuration helpers. - `BreakRuleStep`, `BreakOrderStep` Break configuration helpers.
@@ -21,7 +21,7 @@ All exports are surfaced via `@lib/features/new-game`.
## Integrating the Wizard ## Integrating the Wizard
```tsx ```tsx
import { Player1Step, Player2Step } from '@lib/features/new-game'; import { PlayerNameStep } from '@lib/features/new-game';
import { useNewGameWizard } from '@lib/state'; import { useNewGameWizard } from '@lib/state';
const wizard = useNewGameWizard(); const wizard = useNewGameWizard();
@@ -29,13 +29,23 @@ const wizard = useNewGameWizard();
return ( return (
<> <>
{wizard.newGameStep === 'player1' && ( {wizard.newGameStep === 'player1' && (
<Player1Step <PlayerNameStep
stepNumber={1}
title="Name Spieler 1"
label="Spieler 1"
placeholder="Name Spieler 1"
inputId="player1-input"
playerInputClassName={styles['player1-input']}
playerNameHistory={playerHistory} playerNameHistory={playerHistory}
onNext={(name) => { onNext={(name) => {
wizard.updateGameData({ player1: name }); wizard.updateGameData({ player1: name });
wizard.nextStep('player2'); wizard.nextStep('player2');
}} }}
onCancel={wizard.resetWizard} onCancel={wizard.resetWizard}
required
requiredErrorMessage="Bitte Namen für Spieler 1 eingeben"
enterKeyHint="next"
showMorePlayersModal
/> />
)} )}
{/* render subsequent steps analogously */} {/* render subsequent steps analogously */}
@@ -0,0 +1,66 @@
.modalOverlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 16px;
}
.modalContent {
width: min(420px, 100%);
background: var(--color-surface);
border: 1px solid var(--color-border);
border-radius: var(--radius-lg);
box-shadow: var(--shadow-lg);
padding: 16px;
display: flex;
flex-direction: column;
gap: 12px;
}
.modalTitle {
margin: 0;
font-size: 1.1rem;
color: var(--color-text);
}
.modalInput {
width: 100%;
}
.modalActions {
display: flex;
justify-content: flex-end;
gap: 8px;
}
.actionButton {
border: 1px solid var(--color-border);
background: var(--color-secondary);
color: var(--color-text);
border-radius: var(--radius-md);
padding: 10px 14px;
cursor: pointer;
min-height: var(--touch-target-min);
}
.actionButton:hover,
.actionButton:focus {
border-color: var(--color-primary);
outline: none;
}
.confirmButton {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.errorText {
color: var(--color-danger);
font-size: 0.9rem;
margin: 0;
}
@@ -0,0 +1,89 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from './NameEntryModal.module.css';
import newGameStyles from '../NewGame.module.css';
interface NameEntryModalProps {
open: boolean;
title: string;
placeholder: string;
inputId: string;
initialValue?: string;
enterKeyHint?: 'next' | 'done';
onClose: () => void;
onConfirm: (name: string) => string | null;
}
export function NameEntryModal({
open,
title,
placeholder,
inputId,
initialValue = '',
enterKeyHint = 'done',
onClose,
onConfirm,
}: NameEntryModalProps) {
const [name, setName] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!open) return;
setName(initialValue);
setError(null);
window.setTimeout(() => inputRef.current?.focus(), 0);
}, [open, initialValue]);
if (!open) return null;
return (
<div className={styles.modalOverlay} onClick={onClose} role="dialog" aria-modal="true" aria-labelledby={`${inputId}-title`}>
<div className={styles.modalContent} onClick={(e) => e.stopPropagation()}>
<h3 id={`${inputId}-title`} className={styles.modalTitle}>
{title}
</h3>
<input
id={inputId}
ref={inputRef}
className={`${newGameStyles['name-input']} ${styles.modalInput}`}
value={name}
placeholder={placeholder}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint={enterKeyHint}
onInput={(e: Event) => {
setName((e.target as HTMLInputElement).value);
if (error) setError(null);
}}
onKeyDown={(e) => {
if (e.key !== 'Enter') return;
e.preventDefault();
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
/>
{error && <p className={styles.errorText}>{error}</p>}
<div className={styles.modalActions}>
<button type="button" className={styles.actionButton} onClick={onClose}>
Abbrechen
</button>
<button
type="button"
className={`${styles.actionButton} ${styles.confirmButton}`}
onClick={() => {
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
>
Übernehmen
</button>
</div>
</div>
</div>
);
}
@@ -0,0 +1,231 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
ARIA_LABELS,
ERROR_STYLES,
FORM_CONFIG,
UI_CONSTANTS,
} from '@lib/domain/constants';
import { PlayerSelectModal } from '../steps/PlayerSelectModal';
import { NameEntryModal } from './NameEntryModal';
import { WizardNav } from './WizardNav';
import { WizardStepForm } from './WizardStepForm';
interface PlayerNameStepProps {
stepNumber: number;
title: string;
label: string;
placeholder: string;
inputId: string;
playerInputClassName: string;
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
required?: boolean;
requiredErrorMessage?: string;
enterKeyHint: 'next' | 'done';
showSkipButton?: boolean;
skipLabel?: string;
showMorePlayersModal?: boolean;
prefillNameEntry?: boolean;
onCreateTemporaryName?: (name: string) => void;
}
export function PlayerNameStep({
stepNumber,
title,
label,
placeholder,
inputId,
playerInputClassName,
playerNameHistory,
onNext,
onCancel,
initialValue = '',
required = true,
requiredErrorMessage,
enterKeyHint,
showSkipButton = false,
skipLabel = 'Überspringen',
showMorePlayersModal = false,
prefillNameEntry = true,
onCreateTemporaryName,
}: PlayerNameStepProps) {
const [value, setValue] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [isPlayerListOpen, setIsPlayerListOpen] = useState(false);
const [isNameEntryOpen, setIsNameEntryOpen] = useState(false);
const validate = (name: string): string | null => {
const trimmedName = name.trim();
if (required && !trimmedName) {
return requiredErrorMessage ?? 'Bitte Namen eingeben';
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
return `Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`;
}
return null;
};
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedValue = value.trim();
const validationError = validate(trimmedValue);
if (validationError) {
setError(validationError);
return;
}
setError(null);
onNext(trimmedValue);
};
const handleQuickPick = (name: string) => {
setValue(name);
setError(null);
onNext(name);
};
const handleSkip = () => {
setValue('');
setError(null);
onNext('');
};
const handleManualNameSubmit = (name: string): string | null => {
const trimmedName = name.trim();
if (!trimmedName) {
return 'Bitte Namen eingeben';
}
const manualNameError = validate(trimmedName);
if (manualNameError) {
return manualNameError;
}
setValue(trimmedName);
setError(null);
setIsNameEntryOpen(false);
onCreateTemporaryName?.(trimmedName);
onNext(trimmedName);
return null;
};
return (
<WizardStepForm
ariaLabel={ARIA_LABELS.PLAYER_INPUT(label)}
title={title}
currentStep={stepNumber}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={!value.trim()}
middleContent={
showSkipButton ? (
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
>
{skipLabel}
</button>
) : undefined
}
/>
}
>
<div
className={`${styles['player-input']} ${playerInputClassName}`}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE }}
>
<div className={styles['quick-picks-row']}>
{showMorePlayersModal && playerNameHistory.length > 0 && (
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsPlayerListOpen(true)}
aria-label="Liste anzeigen"
>
Liste anzeigen
</button>
)}
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsNameEntryOpen(true)}
aria-label={`Name für ${label} eingeben`}
>
Name eingeben
</button>
{playerNameHistory.length > 0 && (
<span className={styles['quick-pick-actions-separator']} aria-hidden="true" />
)}
{playerNameHistory.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={`${styles['quick-pick-btn']} ${value === name ? styles['selected'] : ''}`}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
</div>
</div>
{error && (
<div
className={styles['validation-error']}
style={{ marginBottom: 16, ...ERROR_STYLES.CONTAINER }}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
{isPlayerListOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={(name) => {
setIsPlayerListOpen(false);
handleQuickPick(name);
}}
onClose={() => setIsPlayerListOpen(false)}
/>
)}
<NameEntryModal
open={isNameEntryOpen}
title={`Name für ${label}`}
placeholder={placeholder}
inputId={inputId}
initialValue={prefillNameEntry ? value : ''}
enterKeyHint={enterKeyHint}
onClose={() => setIsNameEntryOpen(false)}
onConfirm={handleManualNameSubmit}
/>
{value.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div
className={styles['character-counter']}
style={{ color: value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800' }}
>
{value.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
</WizardStepForm>
);
}
@@ -0,0 +1,45 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import styles from '../NewGame.module.css';
import { ARIA_LABELS } from '@lib/domain/constants';
interface WizardNavProps {
onBack: () => void;
nextDisabled?: boolean;
nextType?: 'submit' | 'button';
nextButtonAriaLabel?: string;
middleContent?: ComponentChildren;
}
export function WizardNav({
onBack,
nextDisabled = false,
nextType = 'submit',
nextButtonAriaLabel = ARIA_LABELS.NEXT,
middleContent,
}: WizardNavProps) {
return (
<div className={styles['arrow-nav']}>
<button
type="button"
className={styles['arrow-btn']}
aria-label={ARIA_LABELS.BACK}
onClick={onBack}
>
&#8592;
</button>
<div className={styles['arrow-nav-actions']}>
{middleContent}
<button
type={nextType}
className={styles['arrow-btn']}
aria-label={nextButtonAriaLabel}
disabled={nextDisabled}
>
&#8594;
</button>
</div>
</div>
);
}
@@ -0,0 +1,36 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import { ProgressIndicator } from '../ProgressIndicator';
import styles from '../NewGame.module.css';
import { UI_CONSTANTS } from '@lib/domain/constants';
interface WizardStepFormProps {
ariaLabel: string;
title: string;
currentStep: number;
onSubmit?: (e: Event) => void;
children: ComponentChildren;
footer: ComponentChildren;
}
export function WizardStepForm({
ariaLabel,
title,
currentStep,
onSubmit,
children,
footer,
}: WizardStepFormProps) {
return (
<form className={styles['new-game-form']} onSubmit={onSubmit} aria-label={ariaLabel} autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>{title}</div>
<ProgressIndicator currentStep={currentStep} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }} />
</div>
<div className={styles['form-content']}>{children}</div>
<div className={styles['form-footer']}>{footer}</div>
</form>
);
}
+1 -3
View File
@@ -1,7 +1,5 @@
export { PlayerSelectModal } from './steps/PlayerSelectModal'; export { PlayerSelectModal } from './steps/PlayerSelectModal';
export { Player1Step } from './steps/Player1Step'; export { PlayerNameStep } from './components/PlayerNameStep';
export { Player2Step } from './steps/Player2Step';
export { Player3Step } from './steps/Player3Step';
export { GameTypeStep } from './steps/GameTypeStep'; export { GameTypeStep } from './steps/GameTypeStep';
export { RaceToStep } from './steps/RaceToStep'; export { RaceToStep } from './steps/RaceToStep';
export { BreakRuleStep } from './steps/BreakRuleStep'; export { BreakRuleStep } from './steps/BreakRuleStep';
@@ -1,8 +1,9 @@
import { h } from 'preact'; import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks'; import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css'; import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types'; import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakOrderStepProps { interface BreakOrderStepProps {
players: string[]; players: string[];
@@ -26,10 +27,17 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
const handleFirst = (idx: number) => { const handleFirst = (idx: number) => {
setFirst(idx); setFirst(idx);
const isImmediateFlow = rule !== 'wechselbreak' || playerCount !== 3;
if (isImmediateFlow) {
onNext(idx);
}
}; };
const handleSecond = (idx: number) => { const handleSecond = (idx: number) => {
setSecond(idx); setSecond(idx);
if (rule === 'wechselbreak' && playerCount === 3 && first > 0) {
onNext(first, idx);
}
}; };
const handleSubmit = (e: Event) => { const handleSubmit = (e: Event) => {
@@ -48,15 +56,22 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
}; };
return ( return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen" onSubmit={handleSubmit}> <WizardStepForm
<div className={styles['form-header']}> ariaLabel="Break-Reihenfolge wählen"
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div> title="Wer hat den ersten Anstoss?"
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} /> currentStep={7}
</div> onSubmit={handleSubmit}
footer={
<div className={styles['form-content']}> <WizardNav
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div> onBack={onCancel}
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}> nextDisabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
/>
}
>
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => ( {players.filter(Boolean).map((name, idx) => (
<button <button
key={`first-${idx}`} key={`first-${idx}`}
@@ -64,7 +79,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`} className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)} onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`} aria-label={`Zuerst: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }} style={{ minWidth: 160, minHeight: 64 }}
> >
{name} {name}
</button> </button>
@@ -73,8 +88,8 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
{rule === 'wechselbreak' && playerCount === 3 && ( {rule === 'wechselbreak' && playerCount === 3 && (
<> <>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div> <div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}> <div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => ( {players.filter(Boolean).map((name, idx) => (
<button <button
key={`second-${idx}`} key={`second-${idx}`}
@@ -82,7 +97,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`} className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)} onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`} aria-label={`Zweites Break: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }} style={{ minWidth: 160, minHeight: 64 }}
> >
{name} {name}
</button> </button>
@@ -90,27 +105,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
</div> </div>
</> </>
)} )}
</div> </WizardStepForm>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
); );
}; };
@@ -1,8 +1,9 @@
import { h } from 'preact'; import { h } from 'preact';
import { useState } from 'preact/hooks'; import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css'; import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types'; import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakRuleStepProps { interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void; onNext: (rule: BreakRule) => void;
@@ -15,6 +16,7 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
const handleSelect = (nextRule: BreakRule) => { const handleSelect = (nextRule: BreakRule) => {
setRule(nextRule); setRule(nextRule);
onNext(nextRule);
}; };
const handleSubmit = (e: Event) => { const handleSubmit = (e: Event) => {
@@ -23,14 +25,14 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
}; };
return ( return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen" onSubmit={handleSubmit}> <WizardStepForm
<div className={styles['form-header']}> ariaLabel="Break-Regel wählen"
<div className={styles['screen-title']}>Break-Regel wählen</div> title="Break-Regel wählen"
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} /> currentStep={6}
</div> onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} />}
<div className={styles['form-content']}> >
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}> <div className={styles['quick-picks-row']}>
{[ {[
{ key: 'winnerbreak', label: 'Winnerbreak' }, { key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' }, { key: 'wechselbreak', label: 'Wechselbreak' },
@@ -41,25 +43,13 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`} className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => handleSelect(opt.key as BreakRule)} onClick={() => handleSelect(opt.key as BreakRule)}
aria-label={`Break-Regel wählen: ${opt.label}`} aria-label={`Break-Regel wählen: ${opt.label}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }} style={{ minWidth: 160, minHeight: 64 }}
> >
{opt.label} {opt.label}
</button> </button>
))} ))}
</div> </div>
</div> </WizardStepForm>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="submit" className={styles['arrow-btn']} aria-label="Weiter" style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</div>
</form>
); );
}; };
@@ -1,8 +1,9 @@
import { h } from 'preact'; import { h } from 'preact';
import { useState } from 'preact/hooks'; import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css'; import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import { GAME_TYPES } from '@lib/domain/constants'; import { GAME_TYPES } from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface GameTypeStepProps { interface GameTypeStepProps {
onNext: (type: string) => void; onNext: (type: string) => void;
@@ -15,6 +16,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
const handleSelect = (selectedType: string) => { const handleSelect = (selectedType: string) => {
setGameType(selectedType); setGameType(selectedType);
onNext(selectedType);
}; };
const handleSubmit = (e: Event) => { const handleSubmit = (e: Event) => {
@@ -25,13 +27,13 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
}; };
return ( return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen"> <WizardStepForm
<div className={styles['form-header']}> ariaLabel="Spielart auswählen"
<div className={styles['screen-title']}>Spielart auswählen</div> title="Spielart auswählen"
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} /> currentStep={4}
</div> onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
<div className={styles['form-content']}> >
<div className={styles['game-type-selection']}> <div className={styles['game-type-selection']}>
{GAME_TYPES.map(({ value, label }) => ( {GAME_TYPES.map(({ value, label }) => (
<button <button
@@ -44,42 +46,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
</button> </button>
))} ))}
</div> </div>
</div> </WizardStepForm>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
); );
}; };
@@ -1,265 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
UI_CONSTANTS,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES,
} from '@lib/domain/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<ProgressIndicator
currentStep={1}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
/>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};
@@ -1,155 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 2"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
@@ -1,161 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="done"
aria-label="Name Spieler 3"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};
+17 -27
View File
@@ -1,12 +1,13 @@
import { h } from 'preact'; import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks'; import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css'; import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import { import {
RACE_TO_QUICK_PICKS, RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT, RACE_TO_DEFAULT,
RACE_TO_INFINITY, RACE_TO_INFINITY,
} from '@lib/domain/constants'; } from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface RaceToStepProps { interface RaceToStepProps {
onNext: (raceTo: string | number) => void; onNext: (raceTo: string | number) => void;
@@ -22,6 +23,11 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
initialValue !== '' ? initialValue : defaultValue initialValue !== '' ? initialValue : defaultValue
); );
const toRaceToValue = (value: string | number) => {
if (value === RACE_TO_INFINITY || value === 'Infinity') return Infinity;
return parseInt(String(value), 10) || 0;
};
useEffect(() => { useEffect(() => {
if (initialValue === '' || initialValue === undefined) { if (initialValue === '' || initialValue === undefined) {
setRaceTo(defaultValue); setRaceTo(defaultValue);
@@ -33,6 +39,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => { const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value; const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
setRaceTo(selected); setRaceTo(selected);
onNext(toRaceToValue(selected));
}; };
const handleInputChange = (e: Event) => { const handleInputChange = (e: Event) => {
@@ -42,14 +49,17 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
const handleSubmit = (e: Event) => { const handleSubmit = (e: Event) => {
e.preventDefault(); e.preventDefault();
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0); onNext(toRaceToValue(raceTo));
onNext(raceToValue);
}; };
return ( return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen"> <WizardStepForm
<div className={styles['screen-title']}>Race To auswählen</div> ariaLabel="Race To auswählen"
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} /> title="Race To auswählen"
currentStep={5}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
>
<div className={styles['endlos-container']}> <div className={styles['endlos-container']}>
<button <button
type="button" type="button"
@@ -85,27 +95,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
placeholder="manuelle Eingabe" placeholder="manuelle Eingabe"
/> />
</div> </div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}> </WizardStepForm>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
); );
}; };
+12
View File
@@ -19,11 +19,14 @@ import App from "../components/App";
<meta name="theme-color" content="#1a1a1a"> <meta name="theme-color" content="#1a1a1a">
<meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="mobile-web-app-capable" content="yes">
<link rel="manifest" href="/manifest.webmanifest">
<!-- Favicon --> <!-- Favicon -->
<link rel="icon" type="image/x-icon" href="/favicon.ico"> <link rel="icon" type="image/x-icon" href="/favicon.ico">
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png"> <link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png">
<link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png"> <link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png">
<link rel="apple-touch-icon" href="/icon-192.png">
</head> </head>
<body> <body>
@@ -34,5 +37,14 @@ import App from "../components/App";
--> -->
<App client:only="preact" slot="app-content" /> <App client:only="preact" slot="app-content" />
</BscScoreApp> </BscScoreApp>
<script>
if (typeof window !== 'undefined' && 'serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('/sw.js').catch((error) => {
console.error('Service worker registration failed:', error);
});
});
}
</script>
</body> </body>
</html> </html>