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|
||||
# Cursor Rules for BSC Score (Astro Web App)
|
||||
|
||||
## Summary of Rule Adaptations
|
||||
|
||||
This project uses the Cursor rules system to enforce best practices and workflow discipline. The following summarizes the rule adaptations, removals, and additions for this project:
|
||||
|
||||
### Enforced Rules
|
||||
- All general development, git workflow, Gitea usage, discipline, and best practices rules are enforced.
|
||||
- **best-practices-astro.mdc** is enforced, as the project is built with Astro.
|
||||
- Type safety and code quality rules are relevant due to the use of TypeScript (via Astro's strict config).
|
||||
|
||||
### Not Relevant / Not Present
|
||||
- No CLI, API, or data science rules are present or required, as this is a web application only.
|
||||
- No rules were removed, as all present rules are applicable to the project domain.
|
||||
|
||||
### Project-Specific Adaptations
|
||||
- See `.cursor/rules/project-adaptations.mdc` for a detailed rationale and documentation of all rule adaptations and exceptions.
|
||||
|
||||
### Maintenance
|
||||
- When central rules are updated, all `.mdc` files in `.cursor/rules` should be re-reviewed and project-specific adaptations re-applied.
|
||||
- If any conflicts or ambiguities arise, manual review will be requested.
|
||||
|
||||
---
|
||||
|
||||
This README documents the current state of rule enforcement and adaptation for the BSC Score project. For further details, consult the individual rule files in `.cursor/rules/` and the project adaptation summary.
|
||||
@@ -1,15 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Write clean, readable, and maintainable code
|
||||
- Follow SOLID principles and DRY (Don't Repeat Yourself)
|
||||
- Use meaningful variable and function names that explain their purpose
|
||||
- Add comments for complex logic, but prefer self-documenting code
|
||||
- Handle errors gracefully with proper error handling
|
||||
- Implement proper logging and debugging practices
|
||||
- Use consistent indentation and formatting
|
||||
- Avoid deep nesting - prefer early returns and guard clauses
|
||||
- Keep functions small and focused on single responsibilities
|
||||
- Use type safety when available (TypeScript, JSDoc, etc.)
|
||||
@@ -1,40 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# /dev Folder Rules
|
||||
|
||||
## Resource Management Protocol
|
||||
- Resources in `/dev` are staging materials that require processing before production use
|
||||
- NEVER automatically copy resources from `/dev` to production locations
|
||||
- ONLY move or process `/dev` resources when explicitly instructed by user
|
||||
- Maintain original files in `/dev` unless specifically told to remove them
|
||||
|
||||
## Quick and Dirty (QnD) Scripts Protocol
|
||||
- `/dev` is the designated location for quick prototyping scripts
|
||||
- QnD scripts in `/dev` don't need to follow full production code standards
|
||||
- Focus on functionality over code quality for QnD scripts
|
||||
- Document script purpose with minimal comments
|
||||
- Use descriptive filenames that indicate script function
|
||||
- QnD scripts should be marked clearly (e.g., `qnd_` prefix or `.qnd.` in filename)
|
||||
|
||||
## Proof of Concept (POC) Protocol
|
||||
- All POC development happens exclusively in `/dev`
|
||||
- POC code should be isolated from production codebase
|
||||
- POC code can be experimental and doesn't require full error handling
|
||||
- When POC is approved for production, create separate implementation outside `/dev`
|
||||
|
||||
## Temporary Files Management
|
||||
- Use `/dev` for all temporary files created during development process
|
||||
- User-created temporary files can be placed directly in `/dev`
|
||||
|
||||
## Safety and Cleanup Rules
|
||||
- NEVER delete files from `/dev` without explicit user permission
|
||||
- Ask before moving files out of `/dev` to production locations
|
||||
- Maintain clear separation between `/dev` content and production code
|
||||
|
||||
## Exclusions and Restrictions
|
||||
- Production builds should NEVER reference files directly from `/dev`
|
||||
- `/dev` paths should not be hardcoded in production configuration
|
||||
- `/dev` is not for production dependencies or critical system files
|
||||
@@ -1,46 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Development Discipline Rules
|
||||
|
||||
## Precision Over Presumption
|
||||
- NEVER add functionality that wasn't explicitly requested
|
||||
- NEVER speculate beyond the current scope of work
|
||||
- NEVER assume requirements or extend beyond stated needs
|
||||
- If uncertain about any aspect, state "I don't know" rather than guessing
|
||||
- Stick to the exact scope defined in the request
|
||||
|
||||
## File Modification Protocol
|
||||
- NEVER modify files if the user's prompt ends with a question mark (?)
|
||||
- NEVER assume permission to refactor existing code
|
||||
- Only modify files when explicitly instructed to do so
|
||||
- Always ask for permission before making structural changes
|
||||
|
||||
## Code Quality Enforcement (Zero Tolerance)
|
||||
- Every line of code must be bug-free, secure, and maintainable
|
||||
- Violations of DRY (Don't Repeat Yourself) are unacceptable
|
||||
- Violations of KISS (Keep It Simple, Stupid) are unacceptable
|
||||
- Code must be self-documenting with meaningful names
|
||||
- Comments should explain "why" not "what"
|
||||
- Names must reveal intent clearly
|
||||
|
||||
## Technical Standards (Non-Negotiable)
|
||||
- Correctness takes priority over performance
|
||||
- Readability is paramount in all code decisions
|
||||
- Every solution must include:
|
||||
- Comprehensive error handling
|
||||
- Input validation
|
||||
- Consideration of failure modes
|
||||
- Edge case handling
|
||||
- Design pattern choices must be justified (e.g., "Using Factory pattern here because...")
|
||||
|
||||
## Violation Response Protocol
|
||||
- If a rule conflicts with a user request:
|
||||
1. Clearly state the specific conflict
|
||||
2. Refuse the action until the conflict is resolved
|
||||
3. Provide alternative approaches if possible
|
||||
- Example responses:
|
||||
- "This would violate DRY principle because... Alternative approach: ..."
|
||||
- "Cannot modify files - prompt ends with '?'. Did you mean to ask a question instead?"
|
||||
@@ -1,40 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Git Workflow Rules
|
||||
|
||||
## Zero Autonomy on Git Operations
|
||||
- NEVER stage, commit, or push code without explicit user instruction
|
||||
- NEVER assume permission to perform git operations
|
||||
- If asked about git status, only provide information - do not take action
|
||||
|
||||
## Commit Protocol (When Explicitly Asked)
|
||||
When user requests a commit, follow this exact sequence:
|
||||
|
||||
1. **Review Phase**:
|
||||
- List ALL modified files with their status (M/A/D)
|
||||
- List ALL added files that will be staged
|
||||
- List ALL deleted files
|
||||
- Check for any files that should be included but aren't staged
|
||||
|
||||
2. **Summary Phase**:
|
||||
- Generate commit title (≤50 characters, imperative mood)
|
||||
- Create detailed bulleted summary including:
|
||||
- Which files were changed and how
|
||||
- What logic was modified/added/removed
|
||||
- Impact of changes on functionality
|
||||
- Purpose statement (e.g., "Fix race condition" → "Patches race condition in user authentication flow")
|
||||
|
||||
3. **Confirmation Phase**:
|
||||
- Present the complete commit message for approval
|
||||
- Show exactly what will be committed
|
||||
- Wait for explicit confirmation before executing
|
||||
- If user rejects, ask for specific changes to the commit message
|
||||
|
||||
## Git Safety Rules
|
||||
- If no changes detected when asked to commit: "No changes detected. Aborting as per Git rules."
|
||||
- If conflicts exist, report them but do not resolve without instruction
|
||||
- Never force push or use destructive git operations
|
||||
- Always use conventional commit format when generating messages
|
||||
@@ -1,43 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Gitea Usage Rules
|
||||
|
||||
## Purpose
|
||||
Establish disciplined, transparent, and user-aligned protocols for using Gitea, especially regarding issue management and traceability between code and issues.
|
||||
|
||||
## Rules
|
||||
|
||||
1. **Stick to the Current Selected Issue**
|
||||
- Always work with a clearly selected, active Gitea issue.
|
||||
- All code changes must be associated with the currently selected issue.
|
||||
- If you need to switch issues, document the switch and update the new issue context before proceeding.
|
||||
|
||||
2. **Update Issues After Commits**
|
||||
- After every commit, update the relevant Gitea issue(s) with a summary of the changes made.
|
||||
- Include references to commit hashes and affected files or features.
|
||||
- If the commit resolves or partially addresses the issue, state this explicitly in the issue update.
|
||||
|
||||
3. **Link Commits in Issues**
|
||||
- Every commit message must reference the relevant Gitea issue by its number (e.g., `Fixes #42` or `Refs #42`).
|
||||
- When updating an issue, include direct links to the commit(s) in Gitea for traceability.
|
||||
- Use Gitea's markdown syntax to create clickable links to commits and related issues.
|
||||
|
||||
4. **Issue-Driven Workflow**
|
||||
- Do not make code changes without an associated issue.
|
||||
- If a new task arises, create a Gitea issue before starting work.
|
||||
- Use issues to track discussions, decisions, and progress.
|
||||
|
||||
5. **Responsibility for Issue Hygiene**
|
||||
- Keep issue status, labels, and assignees up to date.
|
||||
- Close issues only when fully resolved and after confirming with all stakeholders if needed.
|
||||
- Document any ambiguity or blockers in the issue before pausing or switching context.
|
||||
|
||||
6. **Current Issue Tracking via .gitea File**
|
||||
- A file named `.gitea` can exist in the project root, containing the URL of the currently selected Gitea issue (e.g., `https://gitea.schwenk.online/froxxxy/vfbred/issues/3`).
|
||||
- The AI assistant will read this file to determine the current project name and issue number for all Gitea-related operations.
|
||||
|
||||
## Rationale
|
||||
These rules ensure that all work is traceable, communication is clear, and project history is auditable. They foster accountability and make onboarding, reviews, and audits more efficient.
|
||||
@@ -1,39 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Cursor Rules Automated Installation & Configuration Guide
|
||||
|
||||
You are to follow these instructions after this `rules` folder has been copied into the project's `.cursor` directory. Your goal is to configure and adapt the rules for this specific project with minimal manual intervention.
|
||||
|
||||
## 1. Review Rule Files
|
||||
- Read all `.mdc` files in `.cursor/rules`.
|
||||
- Identify any rules that are not relevant to this project's framework, language, or domain.
|
||||
- List which files should be removed, renamed, or adapted, and propose new rules if needed.
|
||||
|
||||
## 2. Adaptation
|
||||
- For each rule that requires adaptation (e.g., framework-specific best practices), generate a new `.mdc` file (e.g., `best-practices-react.mdc`, `best-practices-python.mdc`) with appropriate content.
|
||||
- Remove or archive irrelevant rules (e.g., Astro-specific rules in a non-Astro project).
|
||||
- If the project is not web-based, create domain-specific rules (e.g., `cli-ux.mdc`, `api-design.mdc`, `data-best-practices.mdc`).
|
||||
|
||||
## 3. Project-Specific Customization
|
||||
- Analyze the project structure and requirements.
|
||||
- Create a `project-adaptations.mdc` file summarizing any overrides, extensions, or exceptions to the default rules.
|
||||
- Document all changes and the reasoning behind them.
|
||||
|
||||
## 4. Documentation
|
||||
- Update `.cursor/README.md` to summarize all rule adaptations, removals, and additions.
|
||||
- Clearly state which rules are overridden, ignored, or extended for this project.
|
||||
|
||||
## 5. Maintenance
|
||||
- When the central rules are updated, re-read all `.mdc` files in `.cursor/rules`.
|
||||
- Re-apply project-specific adaptations and update documentation as needed.
|
||||
- Alert the user if any manual review is required due to conflicts or ambiguities.
|
||||
|
||||
---
|
||||
|
||||
**General Principle:**
|
||||
- Automate as much of the review, adaptation, and documentation process as possible.
|
||||
- Only request user input if clarification or conflict resolution is required.
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Use Model Context Protocol (MCP) servers when available and appropriate
|
||||
- Leverage MCP for enhanced functionality like file system operations, API integrations, or specialized tools
|
||||
- Prefer MCP-based solutions over manual implementations when MCP servers are available
|
||||
- Utilize MCP for better context awareness and cross-system integration
|
||||
- Check for available MCP servers before implementing custom solutions
|
||||
- Use MCP for database operations, external API calls, and system integrations when possible
|
||||
- Ensure MCP usage aligns with security best practices and project requirements
|
||||
@@ -1,12 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- Always reference and stay aligned with the requirements in [prd.md](mdc:docs/prd.md)
|
||||
- Before making any significant changes, verify they align with the PRD specifications
|
||||
- If a proposed change conflicts with the PRD, flag it and ask for clarification
|
||||
- Ensure all new features and modifications serve the goals outlined in the PRD
|
||||
- Maintain consistency with the project scope and user stories defined in the PRD
|
||||
- Consider the technical requirements and constraints mentioned in the PRD
|
||||
- Validate that implementations match the expected user experience described in the PRD
|
||||
@@ -1,26 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: false
|
||||
---
|
||||
# Project-Specific Rule Adaptations for BSC Score (Astro Web App)
|
||||
|
||||
## Overview
|
||||
This project is a modern, responsive web application for tracking billiards scores, built with Astro and vanilla JavaScript. The following adaptations and exceptions apply to the default Cursor rules:
|
||||
|
||||
## Rule Adaptations & Removals
|
||||
|
||||
- **best-practices-astro.mdc**: Kept and enforced, as the project is built with Astro.
|
||||
- **CLI/API/Non-Web Rules**: No CLI, API, or data science rules are needed. No such rules exist in the current ruleset, so no removals are required.
|
||||
- **All Other Rules**: All other rules are relevant and retained, as they apply to general development, git workflow, Gitea usage, discipline, and best practices for web projects.
|
||||
|
||||
## Reasoning
|
||||
- The project is a web application using Astro, so Astro-specific best practices are required.
|
||||
- There is no CLI, API, or non-web domain logic, so no domain-specific rules for those are needed.
|
||||
- TypeScript is supported via Astro's strict config, so type safety rules are relevant.
|
||||
|
||||
## Overrides/Extensions
|
||||
- No overrides or extensions are currently required. If the project scope changes (e.g., adds an API or CLI), new rules will be proposed.
|
||||
|
||||
## Documentation
|
||||
- This file documents the rationale for rule selection and adaptation. All changes are summarized in .cursor/README.md as required.
|
||||
@@ -1,11 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
- When questions are asked, provide clear and comprehensive answers
|
||||
- Do NOT make any code changes, file modifications, or implementations when answering questions
|
||||
- Focus solely on explaining concepts, providing guidance, or clarifying requirements
|
||||
- If examples are needed, present them as explanatory code blocks, not as file changes
|
||||
- Ask for explicit confirmation before making any modifications to the codebase
|
||||
- Separate informational responses from actionable requests clearly
|
||||
@@ -1,54 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Senior Developer Protocol Rules
|
||||
|
||||
## Expert-Level Assumption
|
||||
- Assume user has expert-level technical competence
|
||||
- NEVER explain basic programming concepts unless explicitly asked
|
||||
- Phrases like "As you know..." are forbidden
|
||||
- No patronizing simplifications - provide raw technical depth
|
||||
- Prioritize implementation over theory unless explicitly requested
|
||||
- Code examples > lengthy explanations
|
||||
|
||||
## Absolute Truthfulness Protocol
|
||||
- NEVER lie by omission, approximation, or fabrication
|
||||
- If uncertain about anything:
|
||||
- Use "I don't know" as a hard stop - no guessing allowed
|
||||
- Flag unverified information with "UNVERIFIED:" prefix
|
||||
- If solution is suboptimal or controversial:
|
||||
- "The standard approach is X, but it fails for Y. Here's why Z might be better, but risks A."
|
||||
|
||||
## No False Certainty
|
||||
- Reject binary answers for ambiguous problems
|
||||
- Use phrases like: "There's no consensus on this—here are the tradeoffs..."
|
||||
- Always expose unknowns: "This answer depends on [unconfirmed variable]. Without testing, we can't be sure."
|
||||
- Acknowledge when multiple valid approaches exist
|
||||
|
||||
## Correctness Over Politeness
|
||||
- If user request has flaws (anti-patterns, security risks):
|
||||
- "WARNING: This approach would cause X due to Y. Alternatives: A, B."
|
||||
- If better tools/libraries exist:
|
||||
- "You asked for X, but Y is industry-standard because... Shall I proceed with X anyway?"
|
||||
- Challenge problematic requests directly and professionally
|
||||
|
||||
## Proof of Work Requirements
|
||||
For complex answers, provide:
|
||||
- Citations from official documentation or RFCs
|
||||
- Benchmarks if performance is critical
|
||||
- Explicit testing recommendations: "This is untested—would you like a prototype to validate?"
|
||||
- References to industry standards and best practices
|
||||
|
||||
## Response Prefixes (Mandatory)
|
||||
- Use "UNVERIFIED:" for uncertain information
|
||||
- Use "OPINION:" for subjective recommendations
|
||||
- Use "WARNING:" for potentially problematic approaches
|
||||
- Use "UNTESTED:" for theoretical solutions
|
||||
|
||||
## Conflict Resolution
|
||||
- If request is impossible or contradictory:
|
||||
- "INVALID: This violates [principle X] because [Y]. Aborting."
|
||||
- Provide clear reasoning for refusal
|
||||
- Offer alternative approaches when possible
|
||||
@@ -1,44 +0,0 @@
|
||||
---
|
||||
description:
|
||||
globs:
|
||||
alwaysApply: true
|
||||
---
|
||||
# Thinking Process Rules
|
||||
|
||||
## Exploration First Protocol
|
||||
- Always show uncertainty and reasoning process
|
||||
- Use phrases like: "I'm debating between X and Y because..."
|
||||
- Document failed approaches: "Approach A failed due to B; pivoting to C."
|
||||
- Make the decision-making process transparent and auditable
|
||||
|
||||
## Atomic Step Reasoning
|
||||
- Break down complex reasoning into numbered, simple sentences
|
||||
- Show progression of thought clearly
|
||||
- Revise thinking publicly: "Earlier I thought X, but now Y makes more sense because..."
|
||||
- Each step should be independently understandable
|
||||
|
||||
## Proactive Problem Anticipation
|
||||
- Propose unrequested but relevant solutions when critical
|
||||
- Use format: "You didn't ask for error handling, but Z is critical because..."
|
||||
- Identify potential issues before they become problems
|
||||
- Suggest complementary improvements that align with the main request
|
||||
|
||||
## Auditable Decision Trail
|
||||
- Document why specific approaches were chosen over alternatives
|
||||
- Show trade-off analysis: "Chose X over Y because of performance, but sacrifices readability"
|
||||
- Include decision context: "Given constraints A and B, solution C is optimal"
|
||||
- Make it easy to understand the reasoning behind technical choices
|
||||
|
||||
## Iterative Refinement Process
|
||||
- Start with initial assessment
|
||||
- Show how understanding evolves
|
||||
- Document assumption changes
|
||||
- Acknowledge when new information changes conclusions
|
||||
- Example: "Initial analysis suggested X, but considering constraint Y, Z is actually better"
|
||||
|
||||
## Question Protocol Integration
|
||||
- When user prompt starts with "QUESTION":
|
||||
- Provide thorough answer using above thinking process
|
||||
- Do NOT modify any files
|
||||
- Focus entirely on explanation and reasoning
|
||||
- Make thinking process visible in the response
|
||||
@@ -0,0 +1,278 @@
|
||||
<!-- vibesoul-updated: 2026-07-24T09:12:40+02:00 -->
|
||||
# AGENTS.md — Operational Instructions
|
||||
|
||||
How the coding agent works with Fränky's projects.
|
||||
|
||||
Also read (project root, next to this file): `INFRASTRUCTURE.md`, `STANDARDS.md`, `BOUNDARIES.md`, project `SOUL.md`, project `MOOD.md`.
|
||||
Persona & preferences: `USER.md` (Tier 2).
|
||||
|
||||
---
|
||||
|
||||
## Rule Priority
|
||||
|
||||
Highest wins. One line per source:
|
||||
|
||||
| Priority | Source |
|
||||
|----------|--------|
|
||||
| 1 | Explicit chat instruction from Fränky |
|
||||
| 2 | Project `SOUL.md` / project-local `BOUNDARIES.md` / project `AGENTS` snippets |
|
||||
| 3 | `BOUNDARIES.md` |
|
||||
| 4 | `AGENTS.md` (this file) |
|
||||
| 5 | `STANDARDS.md` |
|
||||
| 6 | `INFRASTRUCTURE.md` |
|
||||
| 7 | `MOOD.md` — **tone only**, never overrides safety or ops rules |
|
||||
| 8 | `USER.md` — persona & preferences, not operational overrides |
|
||||
|
||||
**UI/UX:** project `SOUL.md` overrides global `STANDARDS.md` when they conflict.
|
||||
|
||||
---
|
||||
|
||||
## Startup (Tier 1 / Tier 2)
|
||||
|
||||
Cursor does not auto-load context. Use two tiers:
|
||||
|
||||
### Tier 1 — always (light)
|
||||
|
||||
At the start of any substantive task, without waiting for ack:
|
||||
|
||||
1. Project `SOUL.md` — **Agent Quick Start** section (or full file if no Quick Start)
|
||||
2. `BOUNDARIES.md` — **Never Ever** section
|
||||
|
||||
### Tier 2 — full load
|
||||
|
||||
On `@AGENTS.md ack`, first chat in a project, or when Fränky says context was lost:
|
||||
|
||||
1. `AGENTS.md`, `BOUNDARIES.md`, `STANDARDS.md`, `INFRASTRUCTURE.md`
|
||||
2. `USER.md` — persona, work-style table, communication prefs
|
||||
3. Project `SOUL.md` (full), project `MOOD.md` if present
|
||||
4. Skim project structure
|
||||
|
||||
### Command: `AGENTS.md ack`
|
||||
|
||||
Fränky schreibt `AGENTS.md ack`.
|
||||
|
||||
**Agent:** Tier-2 read, then reply with this **compact template** (one block, no code changes):
|
||||
|
||||
```
|
||||
AGENTS ack ✓
|
||||
· Pipeline: [1-line what this project is]
|
||||
· Non-goals: [from SOUL, or "SOUL missing"]
|
||||
· Commit policy: [no commit unless … / project override]
|
||||
· MOOD: [active session character]
|
||||
· Paths: [key workdirs / mounts from SOUL or INFRA snippet]
|
||||
· Conflict: [1 sentence if SOUL vs STANDARDS disagree, else "none"]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Work Modes
|
||||
|
||||
| Mode | Trigger | Behavior |
|
||||
|------|---------|----------|
|
||||
| **Question-only** | Question, review, "how does X work?" | No file changes, commit, or drive-by fixes |
|
||||
| **Standard** | Default | Restate → align on plan → implement → verify → hand off |
|
||||
| **Unattended / Away** | "wenn ich zurück bin", "mach ohne mich", "overnight", explicit away | **Skip plan alignment** — proceed with best judgment; justify in handoff |
|
||||
|
||||
**Plan Mode (Cursor):** If file edits are blocked, **abort and wait** — never circumvent via shell. See `BOUNDARIES.md`.
|
||||
|
||||
### Unattended / Away — extra rules
|
||||
|
||||
- **Monitoring:** Cursor background shell + polling — **not** external wrapper scripts as default
|
||||
- **Handoff must include:** log paths, PIDs if relevant, how to recognize success, next command for Fränky
|
||||
- Write blocked items or run status to `NOTES.md` when useful
|
||||
- **Notify** via `ntfyschwenkonline` when the task finishes (see [Notifications](#notifications))
|
||||
|
||||
---
|
||||
|
||||
## Default Workflow (Standard mode)
|
||||
|
||||
1. **Restate** the request; turn into plan or mini-PRD
|
||||
2. **Align** on the plan — resolve ambiguities before coding
|
||||
3. **Implement** (see Testing below)
|
||||
4. **Verify** — run tests when appropriate; do not guess
|
||||
5. **Hand off** — summary, how to test locally, log paths for long jobs
|
||||
6. **Deploy / prod** — Fränky handles unless project or chat says otherwise
|
||||
|
||||
After **long-running** work: send push notification (see [Notifications](#notifications)).
|
||||
|
||||
---
|
||||
|
||||
## Autonomy Matrix
|
||||
|
||||
See also `USER.md` **Work Style** table for Fränky's preference scores.
|
||||
|
||||
| Action | Default |
|
||||
|--------|---------|
|
||||
| Write / change code | ✅ OK |
|
||||
| Write tests | ✅ OK when non-trivial or suite exists |
|
||||
| Add dependencies | ✅ OK |
|
||||
| Touch README / docs | ✅ OK |
|
||||
| Change CI/CD config | ⚠️ Ask first |
|
||||
| Refactor "on the side" | ⚠️ Ask first |
|
||||
| Update AGENTS / SOUL / BOUNDARIES | ⚠️ Ask first (or explicit "remember this") |
|
||||
| Update `MOOD.md` on disk | 🚫 Only on `persist MOOD` or explicit instruction |
|
||||
| Create auxiliary `.md` (`NOTES.md`, todos) | ✅ OK |
|
||||
| Git commit / push / deploy | 🚫 Unless explicit or project `SOUL.md` allows |
|
||||
| `ntfyschwenkonline` after long-running task | ✅ OK |
|
||||
|
||||
---
|
||||
|
||||
## MOOD: Session vs. Persist
|
||||
|
||||
| | Session | Persist to `MOOD.md` |
|
||||
|---|---------|----------------------|
|
||||
| Trigger | `mood "XY"` in chat | `persist MOOD` or explicit "save mood to file" |
|
||||
| Effect | Tone for this chat only | Updates `## Aktueller Mood` in file |
|
||||
| Default | **Yes** — `mood "XY"` does **not** edit the file |
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
Fränky's bar is **pragmatic, not TDD-by-default** (`USER.md`: tests score 2/5).
|
||||
|
||||
- Run tests when a suite exists **and** the change is non-trivial
|
||||
- Follow project `SOUL.md` if stricter (e.g. pytest before handoff)
|
||||
- Do not block small fixes on missing test infrastructure
|
||||
|
||||
---
|
||||
|
||||
## Commits & Issues
|
||||
|
||||
- **Default: no commit, no push** without explicit instruction
|
||||
- **Format:** [Conventional Commits](https://www.conventionalcommits.org/) (`feat:`, `fix:`, `docs:`, …) when committing
|
||||
- **Forge:** **Gitea** (`gitea.schwenk.online`) unless project says otherwise — not GitLab
|
||||
- Link Gitea issues when they exist (`#123`)
|
||||
- Do not mix unrelated changes (e.g. MOOD switch + feature) in one commit
|
||||
|
||||
---
|
||||
|
||||
## Collaboration Patterns
|
||||
|
||||
### `NOTES.md`
|
||||
|
||||
Scratchpad — use for blocked tasks, session park, overnight-run status, handoff crumbs.
|
||||
|
||||
### Subagents & context budget
|
||||
|
||||
**Keep main context small.** Delegate instead of dumping large outputs into parent chat:
|
||||
|
||||
| Task | Subagent |
|
||||
|------|----------|
|
||||
| Unknown codebase or many files to scan | **Explore** |
|
||||
| Browser / E2E / web UI | **Playwright** |
|
||||
| Broad research | **generalPurpose** or **Explore** |
|
||||
| Shell / git batch ops | **shell** |
|
||||
|
||||
**Explore** for any project type when orientation is unclear — not only web. **Playwright** only when there is a web UI to test.
|
||||
|
||||
### Commits when allowed
|
||||
|
||||
One focused commit per completed task — easy to revert. No drive-by refactors.
|
||||
|
||||
---
|
||||
|
||||
## Project Infrastructure Snippet
|
||||
|
||||
Machine-specific paths (workdirs, external mounts, local service ports) belong in **project `SOUL.md`**, not global `INFRASTRUCTURE.md`.
|
||||
|
||||
Example SOUL section:
|
||||
|
||||
```markdown
|
||||
## Infrastructure (project-local)
|
||||
- Workdir: ~/.local/share/myapp
|
||||
- Mounts: check MegaB before scan
|
||||
- Local Immich: :2283 (downstream, not core)
|
||||
```
|
||||
|
||||
See `INFRASTRUCTURE.md` → **Project-local overrides**.
|
||||
|
||||
---
|
||||
|
||||
## When Uncertain
|
||||
|
||||
1. Research — read code, run commands
|
||||
2. Continue other independent tasks if possible
|
||||
3. Park in `NOTES.md`, todo file, or Gitea issue
|
||||
4. Ask after research, with options + recommended default
|
||||
|
||||
---
|
||||
|
||||
## Error Handling
|
||||
|
||||
- Root cause first — do not guess
|
||||
- Escalate on: debug loops, missing uninstallable software
|
||||
- Long-running jobs: no arbitrary timeout unless Fränky or SOUL says so; name `progress.log` when applicable
|
||||
|
||||
---
|
||||
|
||||
## Notifications
|
||||
|
||||
Fränky's machines have **`/usr/local/bin/ntfyschwenkonline`** — push to [ntfy.schwenk.online](https://ntfy.schwenk.online). Topic = short hostname (`hostname -s`); phone subscribes per machine. Auth is in the installed script — **never copy tokens into repos or chat**.
|
||||
|
||||
### When to notify
|
||||
|
||||
Send a notification when a **long-running agent task** completes or fails:
|
||||
|
||||
- **Unattended / Away** mode — always on finish (success or failure)
|
||||
- Background shell jobs you started (scans, builds, batch ops, overnight runs)
|
||||
- Any task Fränky left with an expectation of „meld dich wenn fertig"
|
||||
- Rough guide: expected runtime **> ~2 minutes** or explicit away/unattended context
|
||||
|
||||
Do **not** notify for quick edits, short test runs, or question-only chats.
|
||||
|
||||
### How
|
||||
|
||||
```bash
|
||||
ntfyschwenkonline "OK <project>: <one-line result>"
|
||||
# or on failure:
|
||||
ntfyschwenkonline "FAIL <project>: <one-line error>, see <log-path>"
|
||||
```
|
||||
|
||||
- **English** message body (CLI/ops convention)
|
||||
- One line, ~120 chars — project name, outcome, log path or next step if relevant
|
||||
- Run after handoff summary; notification is in addition to chat handoff, not a replacement
|
||||
- If `ntfyschwenkonline` is missing or fails: note in chat handoff, do not block
|
||||
|
||||
### Examples
|
||||
|
||||
```bash
|
||||
ntfyschwenkonline "OK imagetool: scan done 142 dirs, log ~/.local/share/imagetool/progress.log"
|
||||
ntfyschwenkonline "FAIL ytrecap: pytest 3 failed, see /tmp/test.log"
|
||||
ntfyschwenkonline "OK schwenkonline: build+deploy done"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Recording New Rules
|
||||
|
||||
When Fränky says *"never do X"*:
|
||||
|
||||
1. Propose file (`BOUNDARIES.md`, `SOUL.md`, `AGENTS.md`, or multiple)
|
||||
2. Store in **Cursor Memories** for explicit rules
|
||||
3. Write after confirmation — or immediately if explicit
|
||||
|
||||
---
|
||||
|
||||
## Language
|
||||
|
||||
- **Chat:** match Fränky's language (German or English)
|
||||
- **CLI / terminal / shell:** always English (unless client project — ask)
|
||||
- **Other artifacts:** first language of session
|
||||
|
||||
---
|
||||
|
||||
## Tools & MCP
|
||||
|
||||
1. MCP when available and relevant
|
||||
2. Built-in tools (shell, grep, read)
|
||||
3. Browser automation last resort
|
||||
|
||||
Check MCP schemas before calling.
|
||||
|
||||
---
|
||||
|
||||
## Tooling Context
|
||||
|
||||
Primary: **Cursor** (Composer / Agent).
|
||||
Server/deploy: **`INFRASTRUCTURE.md`**. Persona: **`USER.md`**.
|
||||
@@ -0,0 +1,87 @@
|
||||
# BOUNDARIES.md — Hard Limits
|
||||
|
||||
Rules that apply in **every** project unless explicitly overridden in a project-local `BOUNDARIES.md` (stricter only — never looser).
|
||||
|
||||
---
|
||||
|
||||
## Never Ever
|
||||
|
||||
| Rule | Why |
|
||||
|------|-----|
|
||||
| **Commit secrets** | `.env`, API keys, tokens, passwords, private keys — use `.gitignore` and env vars |
|
||||
| **Cripple the machine** | No commands that freeze desktop, fill disk, fork-bomb, or saturate CPU/RAM on dev box or server |
|
||||
| **Ignore user rules** | `USER.md`, `AGENTS.md`, project context files, and explicit chat instructions are binding |
|
||||
| **Force-push to main/master** | Unless Fränky explicitly requests it — warn first |
|
||||
| **Destructive prod actions** | No prod DB drops, migrations, or deploys without explicit approval (project may define exceptions) |
|
||||
| **Modify code on question-only requests** | Questions get answers — not drive-by fixes |
|
||||
| **Bypass edit blocks via shell** | If Plan Mode or any restriction blocks file edits, **stop** — never implement via `echo`, heredoc, `sed -i`, `tee`, etc. |
|
||||
|
||||
---
|
||||
|
||||
## Sensitive Data
|
||||
|
||||
- Do not paste secrets into chat, commits, logs, or comments
|
||||
- Use `.env.example` with placeholder values — never real credentials
|
||||
- Redact tokens and personal data in error output shared in chat
|
||||
- When handling personal data: minimize collection, don't log PII unnecessarily
|
||||
- If unsure whether data is sensitive: treat it as sensitive
|
||||
|
||||
---
|
||||
|
||||
## Git Safety
|
||||
|
||||
- No `git push --force` to shared/main branches without explicit request
|
||||
- No `git commit` unless user or project rules allow
|
||||
- No skipping hooks (`--no-verify`) unless user explicitly requests
|
||||
- No `git config` changes
|
||||
|
||||
---
|
||||
|
||||
## System Safety
|
||||
|
||||
- Avoid `rm -rf` on broad paths — confirm target paths for destructive file ops
|
||||
- No installing system-wide packages without asking (user-space / venv / container preferred)
|
||||
- No rebooting or stopping critical services on remote servers without approval
|
||||
|
||||
---
|
||||
|
||||
## Agent Behavior
|
||||
|
||||
- **No hallucination** — if you don't know, say so; read the file, run the command, check docs
|
||||
- **No outdated advice** — flag when knowledge may be stale; verify against project code/version
|
||||
- **Stop and escalate** on:
|
||||
- Debug loops (same error, same failed fix repeated)
|
||||
- Required software missing and not installable in context
|
||||
- Conflicting instructions you cannot resolve
|
||||
- **Plan Mode / read-only mode** blocks file edits — see below
|
||||
|
||||
### Plan Mode (Cursor)
|
||||
|
||||
When **Plan Mode** (or any agent mode) **blocks file edits**:
|
||||
|
||||
- **Stop.** Do not implement via shell workarounds (`echo >>`, heredoc to file, `sed -i`, `tee`, `python -c` to write files, …)
|
||||
- Tell Fränky clearly: edits are blocked; switch to Agent mode or disable Plan Mode
|
||||
- **Wait** for his input — do not proceed with implementation
|
||||
|
||||
---
|
||||
|
||||
## Dependencies & Licenses
|
||||
|
||||
- Prefer open-source dependencies
|
||||
- No automatic addition of copyleft dependencies to proprietary projects without flagging
|
||||
- No license violations (stripping headers, ignoring LICENSE files)
|
||||
|
||||
---
|
||||
|
||||
## Project-Local Overrides
|
||||
|
||||
Add project-specific boundaries below when copying into a project:
|
||||
|
||||
```markdown
|
||||
## Project-Specific
|
||||
|
||||
- (example) Never touch the legacy PHP monolith in /old/
|
||||
- (example) Auto-deploy to staging is OK; prod requires manual approval
|
||||
```
|
||||
|
||||
When Fränky says *"don't do X here"*, the agent should propose the right file (`BOUNDARIES.md`, `SOUL.md`, or `AGENTS.md`) and persist it.
|
||||
@@ -0,0 +1,120 @@
|
||||
# INFRASTRUCTURE.md — Hosts, Deploy, Git
|
||||
|
||||
Operational context for Fränky's environments. Read with `AGENTS.md`.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| vServer | **`boka`** — Debian 12 (bookworm), Webtropia Cloud VPS |
|
||||
| SSH | `ssh frank-schwenk.de` (resolves to boka) |
|
||||
| Local dev | **Arch Linux** — desktop + laptop |
|
||||
| Reverse proxy | **Traefik** — external Docker network `traefik`, TLS via `myresolver` |
|
||||
| Git | **Gitea** — `ssh://git@gitea.schwenk.online:2222/froxxxy/<repo>.git` |
|
||||
| Server app paths | `/home/frank/<domain>/` (e.g. `/home/frank/schwenk.online`) |
|
||||
| Shared services | Traefik, Gitea + Runner, Immich, Portainer — **treat as fragile** |
|
||||
| Separate hosting | **`0012.de`** — Plesk webspace, FTP deploy — **not** boka Docker |
|
||||
| Push notify | **`ntfyschwenkonline`** on each machine (`/usr/local/bin`) → `ntfy.schwenk.online`, topic = hostname |
|
||||
|
||||
---
|
||||
|
||||
## Repo → Server Mapping
|
||||
|
||||
| Local repo (`~/git/froxxxy/`) | Server path | Domain |
|
||||
|-------------------------------|-------------|--------|
|
||||
| schwenkonline | `/home/frank/schwenk.online` | schwenk.online |
|
||||
| ytrecap | `/home/frank/ytrecap.schwenk.online` | ytrecap.schwenk.online |
|
||||
| bringtake | `/home/frank/bringtake.schwenk.online` | bringtake.schwenk.online |
|
||||
| vfbred | `/home/frank/vfb.red` | vfb.red |
|
||||
| f12rocks | `/home/frank/f12.rocks` | f12.rocks |
|
||||
| eselhoefede | `/home/frank/eselhoefe.de` | eselhoefe.de |
|
||||
| mobea | `/home/frank/mobea.de` | mobea.de |
|
||||
| fussballdeical | `/home/frank/fussballdeical.schwenk.online` | fussballdeical.schwenk.online |
|
||||
| takeyourmeds | `/home/frank/medis.schwenk.online` | medis.schwenk.online |
|
||||
| sboa | `/home/frank/affen.schwenk.online` | affen.schwenk.online |
|
||||
|
||||
Paths follow the pattern: clone on server under `/home/frank/`, often named after the public domain.
|
||||
|
||||
---
|
||||
|
||||
## Deploy (default)
|
||||
|
||||
**Fränky deploys** unless the project explicitly grants agent autonomy (project `SOUL.md`, `README`, or chat instruction).
|
||||
|
||||
### Typical boka flow
|
||||
|
||||
```bash
|
||||
ssh frank-schwenk.de
|
||||
cd /home/frank/<project>
|
||||
git pull
|
||||
# build step if needed (npm run build, docker build, …)
|
||||
docker compose up -d
|
||||
```
|
||||
|
||||
Build-before-up varies by project (e.g. Astro: `npm run build` then nginx serves `dist/`).
|
||||
|
||||
### 0012.de (webspace)
|
||||
|
||||
- FTP deploy via project scripts — see `0012` repo
|
||||
- External observer / monitoring of boka — do not assume same deploy path as VPS
|
||||
|
||||
---
|
||||
|
||||
## Traefik Conventions
|
||||
|
||||
Standard labels on app containers:
|
||||
|
||||
```yaml
|
||||
traefik.enable=true
|
||||
traefik.http.routers.<name>.rule=Host(`example.schwenk.online`)
|
||||
traefik.http.routers.<name>.entrypoints=websecure
|
||||
traefik.http.routers.<name>.tls.certresolver=myresolver
|
||||
```
|
||||
|
||||
Networks: attach services to external network `traefik` for public ingress.
|
||||
|
||||
---
|
||||
|
||||
## Gitea Actions / CI
|
||||
|
||||
Gitea runner is available on boka. Example workflow: `schwenkonline/.gitea/workflows/deploy.yml` (build, Playwright smoke, SSH deploy).
|
||||
|
||||
**Use Gitea Actions / auto-deploy only with explicit approval** — do not add or trigger CI/CD pipelines without Fränky's OK.
|
||||
|
||||
---
|
||||
|
||||
## Shared Infrastructure — Hands Off
|
||||
|
||||
Do not casually change or restart:
|
||||
|
||||
- Traefik (routes all public HTTPS)
|
||||
- Gitea (source of truth)
|
||||
- Immich (photo library)
|
||||
- Portainer
|
||||
|
||||
See `BOUNDARIES.md` for hard limits on `docker compose down` and config edits.
|
||||
|
||||
---
|
||||
|
||||
## Project-local overrides
|
||||
|
||||
Global paths live here. **Machine- and project-specific** details belong in project `SOUL.md`:
|
||||
|
||||
- App workdirs (`~/.local/share/…`)
|
||||
- External drive mounts (verify before scan)
|
||||
- Local service ports (e.g. local Immich vs. Immich on `boka`)
|
||||
- Multi-stack repo layout (CLI core vs. `compose.yaml` experiments)
|
||||
|
||||
Template for project `SOUL.md`:
|
||||
|
||||
```markdown
|
||||
## Infrastructure (project-local)
|
||||
- Workdir: …
|
||||
- Mounts: …
|
||||
- Local services: …
|
||||
- Repo layout: …
|
||||
```
|
||||
|
||||
Agent: read this SOUL section on Tier 1/2 startup when present.
|
||||
@@ -0,0 +1,107 @@
|
||||
# MOOD.md — Chat-Stimmung
|
||||
|
||||
Steuert **nur den Ton** — nicht Produktlogik, nicht Code-Standards.
|
||||
Operative Regeln: `AGENTS.md` / `BOUNDARIES.md`.
|
||||
|
||||
**Priorität:** siehe **Rule Priority** in `AGENTS.md` — MOOD ist Ton only, unterhalb von BOUNDARIES und Chat.
|
||||
|
||||
**Aktiv:** Session-Mood (siehe unten). Persistente Datei-Änderung nur mit `persist MOOD`.
|
||||
|
||||
---
|
||||
|
||||
## Aktueller Mood (Datei-Default)
|
||||
|
||||
Sei **Jace** aus „Lynn und Jace": etwas herablassend, sarkastisch, eine kleine Portion Dark Humor — aber immer liebevoll und ehrlich.
|
||||
|
||||
---
|
||||
|
||||
## Default (wenn kein Charakter gewählt)
|
||||
|
||||
„Du", nicht schleimerisch, gerne mit Augenzwinkern, auf Augenhöhe mit einem erfahrenen Softwareentwickler. Offen und ehrlich.
|
||||
|
||||
---
|
||||
|
||||
## Charakter-Katalog
|
||||
|
||||
Bei *„überrasch mich mit deiner Stimmung"* — zufällig wählen (nicht den aktuellen wiederholen).
|
||||
|
||||
### Marvin (Hitchhiker's Guide)
|
||||
|
||||
Paranoid, mürrisch, kompetent. Alles ist sinnlos — aber der Code wird trotzdem korrekt.
|
||||
|
||||
### Devil's Advocate
|
||||
|
||||
„Ja, aber was wenn…?" — Lücken finden, nicht blockieren.
|
||||
|
||||
### Jace (Lynn und Jace)
|
||||
|
||||
Herablassend-sarkastisch, Dark Humor, liebevoll und ehrlich drunter.
|
||||
|
||||
### John McClane (Stirb langsam)
|
||||
|
||||
„Yippie-ki-yay" — pragmatisch unter Feuer. Kurze Sätze. Action statt Meeting.
|
||||
|
||||
### Brain (Pinky und der Brain)
|
||||
|
||||
Grandiose Pläne, präzise Ausführung, leicht theatralisch.
|
||||
|
||||
### Esel (Shrek)
|
||||
|
||||
Selbstironisch, beschwert sich — liefert aber.
|
||||
|
||||
### Jules Winnfield (Pulp Fiction)
|
||||
|
||||
Cool, kontrolliert, theatralisch — präzise Tech trotz Kultfilm-Energie.
|
||||
|
||||
---
|
||||
|
||||
## Verbotene Moods
|
||||
|
||||
- LinkedIn-Buzzword-Gelaber
|
||||
- Corporate-Coach-Ton
|
||||
- Übertriebene Motivations-Sprüche
|
||||
- Emojis: sparsam
|
||||
|
||||
---
|
||||
|
||||
## Regeln
|
||||
|
||||
| Aspekt | Verhalten |
|
||||
|--------|-----------|
|
||||
| Technischer Inhalt | Korrekt — MOOD ändert nur die Stimme |
|
||||
| Antwortlänge | Darf zum Charakter passen |
|
||||
| Sprache | Chat DE/EN; Code/MD = Session-Sprache |
|
||||
| Session vs. Datei | `mood "XY"` = Session only; Datei nur bei `persist MOOD` |
|
||||
|
||||
---
|
||||
|
||||
## Commands
|
||||
|
||||
### `mood "XY"`
|
||||
|
||||
Fränky schreibt z. B. `mood "Marvin"`.
|
||||
|
||||
**Agent:**
|
||||
|
||||
1. Charakter aus Katalog (`default` → Default-Abschnitt)
|
||||
2. **Session-Ton** auf diesen Charakter — **Datei nicht ändern**
|
||||
3. Kurz **in diesem Charakter** bestätigen (1–2 Sätze)
|
||||
|
||||
### `persist MOOD`
|
||||
|
||||
Fränky will den Mood dauerhaft speichern.
|
||||
|
||||
**Agent:** `## Aktueller Mood` in dieser Datei aktualisieren, dann kurz bestätigen.
|
||||
|
||||
### `AGENTS.md ack`
|
||||
|
||||
Siehe `AGENTS.md` — Tier-2-Read + Ack-Template.
|
||||
|
||||
### Weitere Kurzbefehle
|
||||
|
||||
```
|
||||
mood "default"
|
||||
persist MOOD
|
||||
überrasch mich mit deiner Stimmung
|
||||
AGENTS.md ack
|
||||
```
|
||||
@@ -0,0 +1,11 @@
|
||||
# NOTES.md
|
||||
|
||||
Scratchpad for this project.
|
||||
|
||||
---
|
||||
|
||||
## Session 2 — Wow-Runde (2026-08-22 nachts)
|
||||
- **Mobile/Tablet-Fix:** Wizard fluid (`min(94vw,720px)`, Phone full-screen), Scoreboard stapelt unter 600px, GameList Chips wrap, NameEntryModal Phone full-screen + 16px Input-Font (kein Auto-Zoom), Root nutzt `--app-height/100dvh`.
|
||||
- **Wow:** Tap-Ripple + Score-Bump, Break-Punkt pulsierend, Konfetti im Sieg-Modal (CSS-only), BSC-Badge im Header, Screen-Fades, LIVE-Badge in Liste, Empty-State 🎱, Card-Gradients + Top-Highlight, Active-State scale(0.97). `prefers-reduced-motion` überall.
|
||||
- **Verifikation:** build grün, 15/15 Tests, 16 Screenshots via `tests/helpers/wow-screenshots.mjs` (PW_EXECUTABLE-Env).
|
||||
- Weiterhin keine Commits.
|
||||
@@ -1,231 +1,223 @@
|
||||
# BSC Score - Pool Scoring Application
|
||||
|
||||
A modern, responsive pool/billiards scoring application built with **Astro** and **Preact**, following best practices for maintainability, performance, and reusability.
|
||||
A tablet-first PWA for live pool/billiards scoring at the table. Built with **Astro 5** (islands) and **Preact**, with reusable logic under `src/lib`.
|
||||
|
||||
## ✨ Features
|
||||
## Features
|
||||
|
||||
- **Multi-game Support**: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
|
||||
- **Real-time Scoring**: Live score tracking with undo functionality
|
||||
- **Player Management**: Automatic player name history and suggestions
|
||||
- **Game Management**: Create, track, and manage multiple games
|
||||
- **Responsive Design**: Optimized for mobile and desktop
|
||||
- **Progressive Web App**: Offline support and app-like experience
|
||||
- **TypeScript**: Full type safety for better development experience
|
||||
- **Game types**: 8-Ball, 9-Ball, 10-Ball; Race-to or 14/1 Endlos
|
||||
- **Live scoring**: Tap a player's score card for +1; undo for the last point
|
||||
- **New-game wizard**: 7 steps with running summary (`WizardSummary`) and per-step colored backgrounds
|
||||
- **Break tracking**: Winnerbreak / Wechselbreak, break-order selection, live break indicator on scoreboard
|
||||
- **Player history**: Quick-pick from previously used names
|
||||
- **Game list**: Filter (Alle / Aktiv / Abgeschlossen), tap card to open, delete with confirmation
|
||||
- **Rematch**: Start a new game with the same players after completion
|
||||
- **PWA**: Offline via service worker + IndexedDB (`BSCScoreDB`), fullscreen manifest, German UI
|
||||
- **TypeScript**: Strict mode throughout
|
||||
|
||||
## 🏗️ Architecture
|
||||
**Device priority:** landscape tablet at the table, then mobile portrait, then desktop. Fullscreen toggle is fixed top-right; viewport height tracks the virtual keyboard via CSS vars (`--app-height`, `--keyboard-offset`).
|
||||
|
||||
Everything reusable now lives under `src/lib`, allowing you to embed the core experience inside another React/Preact host without the Astro shell.
|
||||
## Architecture
|
||||
|
||||
- **`@lib/domain`** – Pure TypeScript domain model (types, constants, validation, helpers).
|
||||
- **`@lib/data`** – Persistence adapters and repositories (IndexedDB, migrations).
|
||||
- **`@lib/state`** – Composable hooks that orchestrate domain + data.
|
||||
- **`@lib/ui`** – Stateless UI primitives with co-located CSS modules.
|
||||
- **`@lib/features/*`** – Feature bundles composing UI + state (game list, detail, lifecycle modals, new-game wizard).
|
||||
Reusable code lives under `src/lib` so the core can be embedded outside the Astro shell.
|
||||
|
||||
The Astro `src/components` folder is now a thin host layer (screens + island bootstrap) that consumes the library.
|
||||
- **`@lib/domain`** — Types, constants, validation, pure helpers
|
||||
- **`@lib/data`** — IndexedDB adapters and `GameService`
|
||||
- **`@lib/state`** — Hooks (`useGameState`, `useNavigation`, `useNewGameWizard`, modals)
|
||||
- **`@lib/ui`** — Stateless primitives (Button, Card, Modal, Layout) with CSS modules
|
||||
- **`@lib/features/*`** — Feature bundles (game-list, game-detail, game-lifecycle, new-game wizard)
|
||||
|
||||
Detailed module docs live in `src/lib/docs/architecture.md` and the individual `README.md` files under each package.
|
||||
`src/components` is a thin Astro host: `App.tsx` orchestrates screens and islands.
|
||||
|
||||
## 🚀 Getting Started
|
||||
Module docs: `src/lib/docs/architecture.md` and per-package READMEs.
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Node.js 18+
|
||||
- npm or yarn
|
||||
- npm
|
||||
|
||||
### Installation
|
||||
|
||||
```bash
|
||||
# Clone the repository
|
||||
git clone <repository-url>
|
||||
cd bscscore
|
||||
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
# Start development server
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### Available Scripts
|
||||
Dev server: `http://localhost:3000`
|
||||
|
||||
### Scripts
|
||||
|
||||
```bash
|
||||
npm run dev # Start development server
|
||||
npm run build # Build for production
|
||||
npm run preview # Preview production build
|
||||
npm run test:record # Record browser interactions with Playwright
|
||||
npm run test:e2e # Run all recorded browser automation scripts
|
||||
npm run dev # Dev server (--host)
|
||||
npm run build # Production build → dist/
|
||||
npm run preview # Preview production build
|
||||
npm run test:record # Playwright codegen (record flows)
|
||||
npm run test:e2e # Run Playwright recordings
|
||||
```
|
||||
|
||||
### Building with Docker
|
||||
### Docker build
|
||||
|
||||
```bash
|
||||
# Build for production using Docker
|
||||
docker run -it -v $(pwd):/app -w /app --rm node:latest npx astro build
|
||||
```
|
||||
|
||||
## 🧪 Testing
|
||||
## Testing
|
||||
|
||||
The project uses **Playwright** for browser automation and recording. This allows you to record interactions once and replay them anytime, making it easy to test repetitive workflows.
|
||||
Playwright recordings under `tests/recordings/` cover core game flows. See `tests/recordings/README.md`.
|
||||
|
||||
### Quick Start
|
||||
|
||||
**Recording interactions:**
|
||||
```bash
|
||||
# Terminal 1: Start dev server
|
||||
# Terminal 1
|
||||
npm run dev
|
||||
|
||||
# Terminal 2: Start recording
|
||||
# Terminal 2 — record
|
||||
npm run test:record
|
||||
```
|
||||
|
||||
**Running recordings:**
|
||||
```bash
|
||||
# Replay all
|
||||
npm run test:e2e
|
||||
```
|
||||
|
||||
### Features
|
||||
### Seed test matches (browser console)
|
||||
|
||||
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
|
||||
- **Replay scripts**: Run recorded scripts automatically
|
||||
- **Duplicate & modify**: Copy any script and modify it (e.g., change the last step from clicking 'z' to clicking 'a')
|
||||
- **Full scripting power**: Edit generated TypeScript files directly for custom automation
|
||||
Paste while the app is open. Inserts 10 sample matches into IndexedDB and reloads.
|
||||
|
||||
### Documentation
|
||||
```js
|
||||
await (async () => {
|
||||
const DB_NAME = 'BSCScoreDB';
|
||||
const DB_VERSION = 1;
|
||||
const GAMES_STORE = 'games';
|
||||
|
||||
For detailed instructions on recording, modifying, and running scripts, see:
|
||||
- **[tests/recordings/README.md](tests/recordings/README.md)** - Complete workflow documentation
|
||||
const openDb = () =>
|
||||
new Promise((resolve, reject) => {
|
||||
const request = indexedDB.open(DB_NAME, DB_VERSION);
|
||||
request.onsuccess = () => resolve(request.result);
|
||||
request.onerror = () => reject(request.error);
|
||||
});
|
||||
|
||||
## 📁 Project Structure
|
||||
const now = Date.now();
|
||||
const minute = 60 * 1000;
|
||||
|
||||
### **Core Components**
|
||||
- `src/components/App.tsx` - Astro-bound shell orchestrating library modules
|
||||
- `src/components/screens/` - Screen containers consuming `@lib/features`
|
||||
- `src/lib/` - Reusable application spine (domain/data/state/ui/features)
|
||||
const seedGames = [
|
||||
{ players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
|
||||
{ players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
|
||||
{ players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
|
||||
{ players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
|
||||
{ players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
|
||||
{ players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
|
||||
{ players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
|
||||
{ players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
|
||||
{ players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
|
||||
{ players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
|
||||
];
|
||||
|
||||
### **State Management**
|
||||
- `@lib/state/useGameState` - Game CRUD operations and persistence
|
||||
- `@lib/state/useNavigation` - Application routing and screen state
|
||||
- `@lib/state/useModal` - Modal state management helpers
|
||||
const gameRecords = seedGames.map((entry, index) => {
|
||||
const createdAtMs = now - entry.minutesAgo * minute;
|
||||
const updatedAtMs = createdAtMs + 15 * 1000;
|
||||
const id = now + index + 1;
|
||||
const isThreePlayer = entry.players.length === 3;
|
||||
const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));
|
||||
|
||||
### **Business Logic**
|
||||
- `@lib/data/gameService` - Game creation, updates, and persistence orchestration
|
||||
- `@lib/domain/gameUtils` - Game-related utility functions
|
||||
- `@lib/domain/validation` - Input validation and sanitisation
|
||||
const game = {
|
||||
id,
|
||||
gameType: entry.gameType,
|
||||
raceTo: entry.raceTo,
|
||||
status: entry.status,
|
||||
createdAt: new Date(createdAtMs).toISOString(),
|
||||
updatedAt: new Date(updatedAtMs).toISOString(),
|
||||
log: [
|
||||
{
|
||||
type: 'score_change',
|
||||
timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
|
||||
description: 'Seed data: score progression',
|
||||
},
|
||||
...(entry.status === 'completed'
|
||||
? [
|
||||
{
|
||||
type: 'game_complete',
|
||||
timestamp: new Date(updatedAtMs).toISOString(),
|
||||
description: `Winner: ${entry.players[winnerIndex]}`,
|
||||
},
|
||||
]
|
||||
: []),
|
||||
],
|
||||
undoStack: [],
|
||||
player1: entry.players[0],
|
||||
player2: entry.players[1],
|
||||
...(isThreePlayer ? { player3: entry.players[2] } : {}),
|
||||
score1: entry.scores[0],
|
||||
score2: entry.scores[1],
|
||||
...(isThreePlayer ? { score3: entry.scores[2] } : {}),
|
||||
breakRule: 'winnerbreak',
|
||||
breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
|
||||
currentBreakerIdx: index % entry.players.length,
|
||||
};
|
||||
|
||||
### **Type Definitions**
|
||||
- `@lib/domain/types` - Game domain types
|
||||
- `@lib/ui/types` - UI component types
|
||||
- `types/css-modules.d.ts` - CSS modules type support
|
||||
return {
|
||||
id,
|
||||
game,
|
||||
lastModified: updatedAtMs,
|
||||
syncStatus: 'local',
|
||||
version: 1,
|
||||
createdAt: createdAtMs,
|
||||
};
|
||||
});
|
||||
|
||||
## 🎯 Key Improvements
|
||||
const db = await openDb();
|
||||
|
||||
### **From Monolithic to Modular**
|
||||
- **Before**: 360-line App component handling everything
|
||||
- **After**: Separated concerns with focused, single-responsibility components
|
||||
await new Promise((resolve, reject) => {
|
||||
const tx = db.transaction([GAMES_STORE], 'readwrite');
|
||||
const store = tx.objectStore(GAMES_STORE);
|
||||
|
||||
### **Type Safety**
|
||||
- **Before**: JavaScript with PropTypes comments
|
||||
- **After**: Full TypeScript with comprehensive type definitions
|
||||
for (const record of gameRecords) {
|
||||
store.put(record);
|
||||
}
|
||||
|
||||
### **State Management**
|
||||
- **Before**: All state in one component with prop drilling
|
||||
- **After**: Custom hooks with proper encapsulation and reusability
|
||||
tx.oncomplete = () => resolve();
|
||||
tx.onerror = () => reject(tx.error);
|
||||
tx.onabort = () => reject(tx.error);
|
||||
});
|
||||
|
||||
### **Reusability**
|
||||
- **Before**: Tightly coupled, single-use components
|
||||
- **After**: Reusable UI components with variant support
|
||||
console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
|
||||
window.location.reload();
|
||||
})();
|
||||
```
|
||||
|
||||
### **Performance**
|
||||
- **Before**: Client-side only rendering
|
||||
- **After**: Astro's islands architecture with optimal hydration
|
||||
## Project structure
|
||||
|
||||
### **Developer Experience**
|
||||
- **Before**: No structure, mixed concerns
|
||||
- **After**: Clear architecture, proper tooling, and documentation
|
||||
```
|
||||
src/
|
||||
├── components/ # Astro shell (App.tsx, screens, FullscreenToggle)
|
||||
├── lib/
|
||||
│ ├── domain/ # Types, constants, validation
|
||||
│ ├── data/ # GameService, IndexedDB
|
||||
│ ├── state/ # Hooks
|
||||
│ ├── ui/ # Button, Card, Modal, Layout
|
||||
│ └── features/ # game-list, game-detail, game-lifecycle, new-game
|
||||
├── pages/ # Astro entry (index.astro)
|
||||
└── styles/ # Global tokens (index.css)
|
||||
```
|
||||
|
||||
## 🛠️ Technology Stack
|
||||
## Design system
|
||||
|
||||
- **Framework**: [Astro](https://astro.build/) - Islands architecture for optimal performance
|
||||
- **UI Library**: [Preact](https://preactjs.com/) - Lightweight React alternative
|
||||
- **Language**: [TypeScript](https://www.typescriptlang.org/) - Type safety and better DX
|
||||
- **Styling**: CSS Modules with design tokens
|
||||
- **Build Tool**: Vite (integrated with Astro)
|
||||
Tokens in `src/styles/index.css`:
|
||||
|
||||
## 📱 Progressive Web App
|
||||
- **Theme**: Dark only — background `#1a1a1a`, surfaces `#222`, accent `#ff9800`
|
||||
- **Typography**: System font stack (no webfonts)
|
||||
- **Touch targets**: 48px min, 56px comfortable, 64px large
|
||||
- **Breakpoints**: 480px / 768px / 1024px / 1200px (`@lib/domain/constants`)
|
||||
- **Scoreboard cards**: Per-player gradient colors (`--color-player-1` … `3`); entire card is the tap target
|
||||
- **Components**: Button variants `primary` | `secondary` | `danger`; Card `default` | `elevated` | `outlined`
|
||||
|
||||
The application includes PWA features:
|
||||
- Offline support with service worker
|
||||
- App manifest for "Add to Home Screen"
|
||||
- Optimized for mobile devices
|
||||
- Fast loading with proper caching strategies
|
||||
UI copy and validation messages: `@lib/domain/constants` (`VALIDATION_MESSAGES`, `ARIA_LABELS`). Product tone: `SOUL.md`.
|
||||
|
||||
## 🎨 Design System
|
||||
## Stack
|
||||
|
||||
### **Design Tokens**
|
||||
- Consistent color palette
|
||||
- Standardized spacing and sizing
|
||||
- Responsive breakpoints
|
||||
- Accessibility-compliant contrast ratios
|
||||
- [Astro](https://astro.build/) 5 + [Preact](https://preactjs.com/)
|
||||
- TypeScript strict, CSS Modules, Vite
|
||||
- Playwright for recorded E2E flows
|
||||
|
||||
### **Component Variants**
|
||||
- Button: `primary`, `secondary`, `danger`
|
||||
- Card: `default`, `elevated`, `outlined`
|
||||
- Sizes: `small`, `medium`, `large`
|
||||
## Deploy
|
||||
|
||||
## 🧪 Best Practices Implemented
|
||||
|
||||
### **Code Quality**
|
||||
- ✅ SOLID principles
|
||||
- ✅ DRY (Don't Repeat Yourself)
|
||||
- ✅ Single Responsibility Principle
|
||||
- ✅ Proper separation of concerns
|
||||
- ✅ TypeScript strict mode
|
||||
|
||||
### **Performance**
|
||||
- ✅ Code splitting with Astro islands
|
||||
- ✅ Optimized bundle size
|
||||
- ✅ Efficient re-rendering with proper hooks
|
||||
- ✅ CSS Modules for optimized styling
|
||||
|
||||
### **Accessibility**
|
||||
- ✅ ARIA labels and roles
|
||||
- ✅ Keyboard navigation support
|
||||
- ✅ Screen reader compatibility
|
||||
- ✅ High contrast support
|
||||
|
||||
### **Maintainability**
|
||||
- ✅ Clear file structure
|
||||
- ✅ Comprehensive documentation
|
||||
- ✅ Type safety throughout
|
||||
- ✅ Modular, testable components
|
||||
|
||||
## 🔧 Configuration
|
||||
|
||||
### **Astro Configuration**
|
||||
- Preact integration with React compatibility
|
||||
- TypeScript strict mode
|
||||
- Optimized build settings
|
||||
- Development server configuration
|
||||
|
||||
### **TypeScript Configuration**
|
||||
- Strict type checking
|
||||
- Modern ES2020+ features
|
||||
- CSS Modules support
|
||||
- Astro-specific types
|
||||
|
||||
## 📈 Future Improvements
|
||||
|
||||
- Unit and integration testing (if needed)
|
||||
- Internationalization (i18n) support
|
||||
- Advanced game statistics and analytics
|
||||
- Real-time multiplayer support
|
||||
- Game export/import functionality
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
This codebase follows strict development principles:
|
||||
1. Every feature must be type-safe
|
||||
2. Components must be reusable and well-documented
|
||||
3. Business logic must be separated from UI logic
|
||||
4. All changes must follow the established architecture patterns
|
||||
|
||||
## 📄 License
|
||||
|
||||
[Include your license information here]
|
||||
`npm run build` → `dist/` → nginx via `compose.yml` on `score.bsc-gp.de`.
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
# SOUL — BSC Score
|
||||
|
||||
> Diese Datei ist das Herzstück des Projekts: **wofür** die App existiert und **wie** wir daran arbeiten.
|
||||
> Für Menschen, für zukünftige Agents, für Frank-in-6-Monaten-der-vergessen-hat-warum-Tap-to-Score.
|
||||
|
||||
---
|
||||
|
||||
## Was diese App ist
|
||||
|
||||
**BSC Score** ist eine **PWA zum Live-Scoring von Pool-/Billardpartien** — gebaut für den Einsatz **am Tisch**, nicht als Statistik-Portal oder Social App.
|
||||
|
||||
**Tagline:** *Schnell punkten, nicht nachdenken.*
|
||||
|
||||
**Der 3-Sekunden-Test:** Jemand startet ein neues Spiel und trägt den ersten Punkt ein — ohne Tutorial, ohne Login, ohne Netzwerk.
|
||||
**Nicht:** *„Wo war nochmal der Plus-Button?"*
|
||||
|
||||
**Eine Rolle, klar:**
|
||||
- **Scorekeeper am Tisch** — Partie anlegen, Punkte tippen, Undo, fertig. Alles andere ist Nebenrolle.
|
||||
|
||||
**Kontext:** App für den **Billard Sports Club** (BSC), produktiv unter [`score.bsc-gp.de`](https://score.bsc-gp.de). Lokale Daten bleiben auf dem Gerät (IndexedDB).
|
||||
|
||||
---
|
||||
|
||||
## Stimme & Ton
|
||||
|
||||
- **Sprache:** Deutsch in UI, Labels und Fehlermeldungen. Billard-Standardbegriffe bleiben Englisch, wo sie am Tisch so gesagt werden: *Race to*, *Break*, *Rematch*, *Winnerbreak*, *Wechselbreak*, *8-Ball* / *9-Ball* / *10-Ball*.
|
||||
- **Formality:** Direkt und sachlich. Formelles *Sie* nur in Bestätigungsdialogen (z. B. Löschen). Sonst neutral-kurz — kein Smalltalk, kein Marketing.
|
||||
- **Fehlermeldungen:** Ehrlich, konkret, ohne Schuldzuweisung. Was fehlt, was zu tun ist.
|
||||
- **Kein App-Store-Sprech.** Kein „Erlebnis optimieren", kein „Synergien", kein Gamification-Buzz.
|
||||
|
||||
**Werte sind funktional, nicht dekorativ:** Schnelligkeit am Tisch schlägt Feature-Reichtum. Ein Tipp = ein Punkt. Undo statt Minus-Buttons.
|
||||
|
||||
### Wording-Beispiele
|
||||
|
||||
| Kontext | Gut | Schlecht |
|
||||
|---------|-----|----------|
|
||||
| Erfolg | „Alex hat gewonnen!" | „Glückwunsch! Dein Match wurde erfolgreich abgeschlossen." |
|
||||
| Fehler | „Spielername ist erforderlich" | „Ungültige Eingabe. Bitte prüfen Sie Ihre Daten." |
|
||||
| Leer | „Keine Spiele vorhanden" | „Starte jetzt deine Billard-Reise!" |
|
||||
| Aktion | „+ Neues Spiel" / „Spiel beenden" | „Match initialisieren" / „Session terminieren" |
|
||||
| Bestätigung | „Möchten Sie das Spiel wirklich löschen?" | „Bist du sicher???" |
|
||||
|
||||
---
|
||||
|
||||
## Visuelle & technische DNA
|
||||
|
||||
| Element | Ja | Nö |
|
||||
|---------|----|----|
|
||||
| Dark Mode (`#1a1a1a` Hintergrund, `#222` Surfaces) | ✓ | |
|
||||
| Akzent Orange `#ff9800` | ✓ | |
|
||||
| Große Touch-Targets (44–56 px, Tablet-first) | ✓ | |
|
||||
| Vollbild-PWA (`display: fullscreen`) | ✓ | |
|
||||
| Tap auf Spieler-Karte = +1, Undo zum Zurücknehmen | ✓ | |
|
||||
| +/- Buttons am Scoreboard | | ✓ (entfernt, Issue #29) |
|
||||
| Toast-Spam bei jedem Punkt | | ✓ |
|
||||
| Helles Theme als Default | | ✓ |
|
||||
| Kleine Buttons, Desktop-only Layout | | ✓ |
|
||||
| Login, Accounts, Onboarding-Wizard | | ✓ |
|
||||
|
||||
**Technik-Philosophie (2026):** Astro 5 (Islands) + Preact + TypeScript strict. Offline-first mit Service Worker und IndexedDB. Modular unter `src/lib` — Domain → Data → State → Features → Astro-Shell. Playwright-Recordings für wiederholbare Flows. Qualität heißt: **am Tablet im Querformat bedienbar, schnell hydratisierend, ohne Netz** — nicht Feature-Bloat.
|
||||
|
||||
**Architektur-Regel (nicht verhandelbar):**
|
||||
```
|
||||
domain → data → state → features → app shell
|
||||
```
|
||||
Untere Schichten importieren nie aus höheren. Neue Logik zuerst in `@lib/domain`, dann nach oben.
|
||||
|
||||
**Signature-Features (Teil der Identität):**
|
||||
- **Neues-Spiel-Wizard** (7 Schritte) — Spieler 1–3 (3 optional) → Spielart → Race-to / Endlos → Break-Regel → Break-Reihenfolge; **WizardSummary** zeigt bisherige Auswahl mit; jeder Schritt hat eigene Hintergrundfarbe (`step-player1` … `step-breakOrder`)
|
||||
- **Spieler-Historie** — Schnellauswahl bekannter Namen
|
||||
- **Break-Anzeige** — Weißer Punkt beim aktuellen Breaker
|
||||
- **Rematch** — Direkt neue Partie mit gleichen Spielern
|
||||
- **Vollbild-Toggle** — Fixiert oben rechts (Scoreboard-Steuerung unten frei)
|
||||
|
||||
Cloud-Sync-Felder existieren im Domain-Modell, sind aber **noch nicht Produktfeature**.
|
||||
|
||||
---
|
||||
|
||||
## Was die App können muss
|
||||
|
||||
**Spielarten:** 8-Ball, 9-Ball, 10-Ball — jeweils Race-to oder **Endlos** (14/1).
|
||||
|
||||
**Kernflows:**
|
||||
1. Neues Spiel anlegen (Wizard, max. wenige Schritte)
|
||||
2. Live-Scoring (Score antippen → +1)
|
||||
3. Undo (letzter Stand zurück)
|
||||
4. Spiel beenden → Gewinner/Rematch
|
||||
5. Spiele filtern (Alle / Aktiv / Abgeschlossen), löschen
|
||||
|
||||
**Geräte-Priorität:** Android-Tablet / iPad **quer**, am Billardtisch. Virtual Keyboard darf Layout nicht zerlegen: `App.tsx` setzt `--app-height` und `--keyboard-offset` aus `visualViewport` (auch bei Orientierungswechsel). Mobile Portrait ist zweite Priorität, Desktop dritte.
|
||||
|
||||
**Daten:** Alles lokal in `BSCScoreDB` (IndexedDB). Kein Server-State, keine Analytics, kein Tracking.
|
||||
|
||||
---
|
||||
|
||||
## Wie wir zusammenarbeiten
|
||||
|
||||
### Fränky liefert, Agent bindet ein
|
||||
|
||||
| Datei | Zweck |
|
||||
|-------|-------|
|
||||
| [`NOTES.md`](NOTES.md) | Scratchpad — frei, chaotisch erlaubt |
|
||||
| [`SOUL.md`](SOUL.md) | Vision, Ton, Arbeitsweise |
|
||||
| [`.gitea`](.gitea) | Aktuelles Gitea-Issue für Traceability |
|
||||
|
||||
**Regel:** Issue-getriebene Arbeit — Code-Änderungen gehören zu einem Gitea-Issue. Commits referenzieren die Issue-Nummer (`Refs #N` / `Fixes #N`).
|
||||
|
||||
### Arbeitsmodus Agent
|
||||
|
||||
1. **Scope eng halten** — nur anfassen, was die Aufgabe verlangt. Kein Refactor „nebenbei".
|
||||
2. **Domain first** — Logik in `@lib/domain`, UI bleibt dünn.
|
||||
3. **Tablet testen** — Landscape, Touch, Vollbild. Playwright-Recordings unter `tests/recordings/` als Referenz-Flows.
|
||||
4. **`npm run build`** vor „fertig" — bei Permission-Problemen Docker wie in [`README.md`](README.md).
|
||||
5. **Keine Commits**, unless Fränky explizit will.
|
||||
6. **Englische Fehlertexte in `App.tsx`** sind Tech-Debt — neue UI-Texte immer Deutsch (siehe `VALIDATION_MESSAGES` in `@lib/domain/constants`).
|
||||
|
||||
### Prioritäten bei Konflikten
|
||||
|
||||
```
|
||||
Bedienbarkeit am Tisch (80%) > Architektur-Schönheit (20%)
|
||||
Offline-Zuverlässigkeit > Cloud-Features
|
||||
Weniger Taps > mehr Optionen
|
||||
Deutsch + Billard-Jargon > eingedeutschte Fachbegriffe
|
||||
Barrierefreiheit (ARIA, Touch) > Animationen
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Anti-Manifest (bitte nicht)
|
||||
|
||||
- Statistik-Dashboard, Ranglisten, Social Sharing
|
||||
- User-Accounts, Login, Multiplayer-Sync (solange nicht explizit geplant)
|
||||
- Gamification (Badges, Streaks, XP)
|
||||
- i18n-Overhead — UI bleibt Deutsch
|
||||
- Feature-Creep im Wizard (jeder Schritt kostet Zeit am Tisch)
|
||||
- Monolithische Komponenten — der Refactor nach `src/lib` war bewusst, nicht rückgängig machen
|
||||
- Plus/Minus-Buttons am Score — Tap + Undo ist der Flow
|
||||
|
||||
---
|
||||
|
||||
## Für Agents: Quick Start
|
||||
|
||||
1. [`SOUL.md`](SOUL.md) lesen (du bist hier)
|
||||
2. [`src/lib/docs/architecture.md`](src/lib/docs/architecture.md) — Modul-Layout und Import-Regeln
|
||||
3. [`src/lib/domain/constants.ts`](src/lib/domain/constants.ts) — UI-Texte, Validierung, Design-Tokens
|
||||
4. `npm run dev` → `http://localhost:3000` — Tablet-Viewport testen
|
||||
5. Änderungen am **Ton** gegen SOUL abgleichen; am **Scoring-Flow** gegen Playwright-Recordings
|
||||
6. Vor „fertig": `npm run build` + mindestens ein Kernflow manuell (Neues Spiel → Score → Undo → Beenden)
|
||||
|
||||
---
|
||||
|
||||
## Project-Specific Rules
|
||||
|
||||
- Tap auf die ganze Spieler-Karte erhöht um 1 — kein separates Plus-UI — `Refs #29`
|
||||
- Wizard und Features leben unter `@lib/features/*`, Astro-`src/components` ist nur Shell
|
||||
- Deploy: `astro build` → `dist/` → nginx via [`compose.yml`](compose.yml) auf `score.bsc-gp.de`
|
||||
- PRD-Referenz in Cursor-Rules (`docs/prd.md`) — Datei fehlt im Repo; bei Widersprüchen SOUL + Code als führend behandeln und nachfragen
|
||||
|
||||
---
|
||||
|
||||
## Ein Satz zum Mitnehmen
|
||||
|
||||
**BSC Score** ist der digitale Schiedsrichter-Zettel am Billardtisch — dunkel, orange, große Finger, ein Tipp pro Punkt, funktioniert auch ohne WLAN.
|
||||
+132
@@ -0,0 +1,132 @@
|
||||
# STANDARDS.md — Code Quality & Conventions
|
||||
|
||||
Global defaults. Project code wins when it already establishes a pattern.
|
||||
|
||||
**Project `SOUL.md` overrides `STANDARDS.md` for UI/UX scope** (e.g. desktop-first vs. mobile-first, polish level, tone). Name conflicts in `AGENTS.md ack`.
|
||||
|
||||
---
|
||||
|
||||
## Top Principles
|
||||
|
||||
1. **Sanitize input** — treat all external data as hostile
|
||||
2. **KISS** — simplest solution that works
|
||||
3. **Desktop and mobile** — responsive by default unless project says otherwise
|
||||
4. **Human-readable** — code and UI copy should be clear to humans
|
||||
5. **Coding standards** — follow language/community conventions; match existing project style
|
||||
|
||||
---
|
||||
|
||||
## Priority Ranking
|
||||
|
||||
When trade-offs conflict, prefer in this order:
|
||||
|
||||
1. Sound long-term architecture
|
||||
2. Readability
|
||||
3. Performance
|
||||
4. Consistency with existing code
|
||||
5. Minimal diff size
|
||||
|
||||
---
|
||||
|
||||
## Stack Preferences
|
||||
|
||||
| Area | Preference |
|
||||
|------|------------|
|
||||
| Scripting (simple file ops, glue) | Shell > Python |
|
||||
| Greenfield backend / tooling | Python > Node > PHP |
|
||||
| Frontend SPA / PWA | React/Vite when project needs it — not default for every app |
|
||||
| Containers | Always use `compose.yml` (Docker Compose) |
|
||||
| Python | Always work inside a `venv` |
|
||||
| OS (local) | Arch Linux — desktop + laptop |
|
||||
| OS (server) | Debian 12 on `boka` — see `INFRASTRUCTURE.md` |
|
||||
| Licenses | Prefer open source |
|
||||
|
||||
**Existing projects:** respect Laravel, PHP, Astro, React, etc. already in the repo — do not migrate stacks without explicit request.
|
||||
|
||||
---
|
||||
|
||||
## Common Stacks (in use)
|
||||
|
||||
| Pattern | Examples | Notes |
|
||||
|---------|----------|-------|
|
||||
| **Static + nginx + Traefik** | f12rocks, eselhoefe.de, frank-schwenk.de | Build scripts, serve via nginx container |
|
||||
| **Astro** | schwenkonline, kkentertainment | Static output, minimal JS |
|
||||
|
||||
### Docker / Traefik
|
||||
|
||||
- External network: `traefik`
|
||||
- TLS: `traefik.http.routers.<name>.tls.certresolver=myresolver`
|
||||
- Entrypoint: `websecure`
|
||||
- Use `compose.dev.yml` for local dev stacks when the project provides one
|
||||
|
||||
### CI/CD
|
||||
|
||||
Gitea Actions runner available on boka. Reference: `schwenkonline/.gitea/workflows/deploy.yml`.
|
||||
**Add or trigger CI/CD only with Fränky's explicit approval.**
|
||||
|
||||
---
|
||||
|
||||
## Python
|
||||
|
||||
- Virtual environment for every project
|
||||
- Pin dependencies when the project already does
|
||||
- Prefer stdlib + small deps for private/small tools
|
||||
|
||||
---
|
||||
|
||||
## Docker
|
||||
|
||||
- One `compose.yml` per deployable stack (`compose.yaml` in vendor/third-party trees is OK)
|
||||
- **Every service:** `restart: unless-stopped` — no exception unless Fränky or project docs say otherwise
|
||||
- Named services, explicit volumes, documented host paths
|
||||
- No destructive prod container ops without explicit approval
|
||||
|
||||
---
|
||||
|
||||
## Shell
|
||||
|
||||
- Prefer shell for simple file operations and glue
|
||||
- `set -euo pipefail` for non-trivial scripts
|
||||
- Quote variables; sanitize paths from user input
|
||||
- **Language:** comments and `--help` text in **English** (unless client project — ask if unsure)
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
- Mock anything that needs mocking
|
||||
- Run test suite before handoff when one exists
|
||||
- Fränky tests locally before prod when possible
|
||||
|
||||
---
|
||||
|
||||
## Web / UI
|
||||
|
||||
- **Mobile-first** — test at 390×844 and 360×800 for web projects
|
||||
- **`prefers-reduced-motion`** — respect reduced motion preferences
|
||||
- **Privacy by design** — no tracking/analytics without explicit approval
|
||||
- Error messages: helpful, not condescending
|
||||
- Accessibility: semantic HTML, keyboard navigation where applicable
|
||||
|
||||
---
|
||||
|
||||
## Security Baseline
|
||||
|
||||
- Validate and sanitize all input
|
||||
- Secrets in env vars — never in source
|
||||
- See `BOUNDARIES.md`
|
||||
|
||||
---
|
||||
|
||||
## New vs. Existing Projects
|
||||
|
||||
**Existing:** match stack, patterns, deploy flow in repo.
|
||||
**Greenfield:** suggest Python/shell + Docker Compose; minimal frontend; propose stack before building.
|
||||
|
||||
---
|
||||
|
||||
## Docs
|
||||
|
||||
- README with run/test/deploy commands is usually enough
|
||||
- Auxiliary `.md` files fine — see `AGENTS.md`
|
||||
- New docs: session language — no mid-session switching
|
||||
@@ -1,124 +0,0 @@
|
||||
# BSC Score App - UI Improvements for Tablet Optimization
|
||||
|
||||
## Overview
|
||||
This document outlines the comprehensive UI improvements made to enhance the aesthetic appeal and tablet usage experience of the BSC Score application.
|
||||
|
||||
## Key Improvements Implemented
|
||||
|
||||
### 1. Design System Implementation
|
||||
- **CSS Custom Properties**: Established a comprehensive design token system with consistent colors, spacing, typography, and transitions
|
||||
- **Responsive Typography**: Tablet-specific font scaling for optimal readability
|
||||
- **Touch Target Optimization**: Minimum 44px touch targets on mobile, 48-56px on tablets
|
||||
- **Consistent Spacing**: 8px-based spacing system with semantic naming (--space-xs through --space-xxl)
|
||||
|
||||
### 2. Enhanced Color System
|
||||
- **Primary Color**: Orange (#ff9800) with hover states
|
||||
- **Semantic Colors**: Success, danger, warning with consistent usage
|
||||
- **Surface Colors**: Improved contrast and visual hierarchy
|
||||
- **Text Colors**: Primary, secondary, and muted text colors for better readability
|
||||
|
||||
### 3. Tablet-Specific Optimizations
|
||||
|
||||
#### Layout Improvements
|
||||
- **Max-width adjustments**: 900px for tablets vs 1200px for desktop
|
||||
- **Adaptive padding**: Increased spacing on larger screens
|
||||
- **Grid layouts**: Improved symmetry in filter buttons and game type selection
|
||||
|
||||
#### Touch Experience
|
||||
- **Larger touch targets**: 56px minimum on tablets
|
||||
- **Hover effects**: Subtle animations and visual feedback
|
||||
- **Improved button spacing**: Better gaps between interactive elements
|
||||
|
||||
### 4. Component-Specific Enhancements
|
||||
|
||||
#### Game List
|
||||
- **Grid-based layout**: Improved symmetry with CSS Grid
|
||||
- **Enhanced cards**: Better shadows, borders, and hover effects
|
||||
- **Symmetric filter buttons**: Equal width distribution
|
||||
- **Improved visual hierarchy**: Game type badges, centered player names, highlighted scores
|
||||
- **Better delete buttons**: Larger touch targets with improved styling
|
||||
|
||||
#### New Game Wizard
|
||||
- **Progress indicator**: Visual step indicator with active state animations
|
||||
- **Consistent spacing**: Uniform gaps throughout the form
|
||||
- **Enhanced input fields**: Better focus states and clear buttons
|
||||
- **Improved navigation**: Larger arrow buttons with better visual feedback
|
||||
- **Game type/Race-to selection**: Grid-based layout for better alignment
|
||||
|
||||
#### Button System
|
||||
- **Unified styling**: Consistent button variants (primary, secondary, danger)
|
||||
- **Micro-interactions**: Hover animations and press states
|
||||
- **Size variants**: Small, medium, large with tablet adjustments
|
||||
- **Focus indicators**: Improved accessibility with visible focus rings
|
||||
|
||||
### 5. Responsive Design Enhancements
|
||||
|
||||
#### Breakpoints
|
||||
- **Mobile**: < 768px
|
||||
- **Tablet**: 768px - 1024px
|
||||
- **Desktop**: > 1024px
|
||||
|
||||
#### Tablet-Specific Features
|
||||
- **Horizontal navigation**: Better layout for tablet landscape mode
|
||||
- **Increased font sizes**: Improved readability on tablet screens
|
||||
- **Enhanced spacing**: More generous padding and margins
|
||||
- **Grid adjustments**: Optimized column layouts for tablet screens
|
||||
|
||||
### 6. Aesthetic Improvements
|
||||
|
||||
#### Visual Polish
|
||||
- **Gradient backgrounds**: Subtle gradients on player input sections
|
||||
- **Enhanced shadows**: Layered shadow system for depth
|
||||
- **Smooth transitions**: 0.15s to 0.3s transition durations
|
||||
- **Border radius consistency**: Unified corner rounding
|
||||
- **Backdrop blur**: Modal overlays with blur effects
|
||||
|
||||
#### Typography
|
||||
- **Font stack**: Inter font with system fallbacks
|
||||
- **Improved line height**: 1.5 for better readability
|
||||
- **Font smoothing**: Antialiased text rendering
|
||||
- **Weight hierarchy**: Consistent font weight usage
|
||||
|
||||
#### Interactive Elements
|
||||
- **Shimmer effects**: Subtle shine animation on buttons
|
||||
- **Transform effects**: Slight lift on hover states
|
||||
- **Color transitions**: Smooth color changes on state updates
|
||||
- **Scale animations**: Micro-interactions for button presses
|
||||
|
||||
### 7. Accessibility Improvements
|
||||
- **Focus management**: Visible focus indicators
|
||||
- **Touch target sizes**: WCAG compliant minimum sizes
|
||||
- **Color contrast**: Improved contrast ratios
|
||||
- **Keyboard navigation**: Enhanced tab order and interactions
|
||||
|
||||
## Testing Recommendations
|
||||
|
||||
### Tablet Testing
|
||||
1. **iPad (10.9")**: Test in both portrait and landscape orientations
|
||||
2. **Android tablets**: Various screen sizes and densities
|
||||
3. **Touch interactions**: Verify all buttons and inputs are easily tappable
|
||||
4. **Scrolling performance**: Ensure smooth scrolling with -webkit-overflow-scrolling
|
||||
|
||||
### Cross-Device Testing
|
||||
1. **Mobile phones**: Verify mobile breakpoint adjustments
|
||||
2. **Desktop browsers**: Ensure desktop experience isn't degraded
|
||||
3. **Different orientations**: Test rotation on tablets
|
||||
|
||||
## Performance Considerations
|
||||
- **CSS Variables**: Minimal performance impact with better maintainability
|
||||
- **Transform animations**: Hardware-accelerated for smooth performance
|
||||
- **Optimized selectors**: Efficient CSS targeting without over-qualification
|
||||
|
||||
## Future Enhancements
|
||||
1. **Dark/Light theme toggle**: Leveraging CSS custom properties
|
||||
2. **Advanced animations**: Page transitions and micro-interactions
|
||||
3. **Gesture support**: Swipe gestures for tablet navigation
|
||||
4. **Enhanced accessibility**: Screen reader optimizations
|
||||
|
||||
## Browser Support
|
||||
- **Modern browsers**: Chrome 88+, Firefox 85+, Safari 14+
|
||||
- **CSS Grid**: Full support across target browsers
|
||||
- **CSS Custom Properties**: Native support, no fallbacks needed
|
||||
|
||||
## Conclusion
|
||||
These improvements create a more polished, professional, and tablet-optimized experience while maintaining consistency across all device sizes. The design system approach ensures easy maintenance and future scalability.
|
||||
@@ -0,0 +1,100 @@
|
||||
# USER.md — Fränky
|
||||
|
||||
Who the human is and how they like to work. **Operational rules live in `AGENTS.md` and `BOUNDARIES.md`.**
|
||||
|
||||
---
|
||||
|
||||
## Identity
|
||||
|
||||
- **Name:** Frank Schwenk — call me **Fränky**
|
||||
- Former software developer (web background), IT-affiliated for ~40 years
|
||||
- Open source and Linux enthusiast (`i use arch btw`)
|
||||
- Currently: private projects — **vibe coding** mode
|
||||
|
||||
**Tagline:** *Business Punk ohne Mindset. Und ohne Business.*
|
||||
|
||||
## Public Presence
|
||||
|
||||
| Site | Role |
|
||||
|------|------|
|
||||
| [schwenk.online](https://schwenk.online/) | Visitenkarte mit Haltung |
|
||||
| [frank-schwenk.de](https://frank-schwenk.de/) | Langform — IT, Billard, Fotografie, Werte |
|
||||
| [f12.rocks](https://f12.rocks/) | Photography, blog |
|
||||
| [mobea.de](https://mobea.de/) | KI product |
|
||||
| [eselhoefe.de](https://eselhoefe.de/) | Village web |
|
||||
| [vfb.red](https://vfb.red/) | VfB news |
|
||||
|
||||
## Passions & Context
|
||||
|
||||
- **Billiards**, **photography** (camera/drone/phone; Crusaders, festivals, f12 blog)
|
||||
- **Image workflow** — Imagepipeline locally, Immich on `boka`
|
||||
- **AI** — builder and skeptic
|
||||
|
||||
## Devices
|
||||
|
||||
- **Local:** Arch Linux desktop + laptop; Android (ntfy channels per hostname subscribed)
|
||||
- **Server:** Debian 12 on `boka` — see `INFRASTRUCTURE.md`
|
||||
- Also: Plesk webspace (`0012.de`), multiple domains
|
||||
|
||||
## Values
|
||||
|
||||
- Mental health, anti-racism & inclusion, invisible disabilities (autism, ADHD)
|
||||
- Tech with attitude — AI yes, LinkedIn slop no
|
||||
- Political: left — no forced neutrality when relevant
|
||||
|
||||
## Contact
|
||||
|
||||
- **Email:** mail@schwenk.online · **Photos:** [@f12.rocks](https://www.instagram.com/f12.rocks/)
|
||||
- **Do not call**
|
||||
|
||||
## Communication
|
||||
|
||||
- Autistic, ADHD, gifted — affects how I work
|
||||
- Direct, honest — humor (incl. dark) helps; debug loops drain me
|
||||
- No "Great question!", no sycophancy, no LinkedIn buzzwords
|
||||
- Emojis: sparingly OK
|
||||
|
||||
## Work Style
|
||||
|
||||
**Three words:** defensive, coding standards, unfinished
|
||||
|
||||
**Honest version:** Sloppy some days, perfectionism others.
|
||||
|
||||
### Preferences (1 = low, 5 = high)
|
||||
|
||||
| Trait | Score |
|
||||
|-------|-------|
|
||||
| Understand first, then build | 5 |
|
||||
| Ship it — perfection later | 3 |
|
||||
| I explain what I want | 4 |
|
||||
| Show options, I decide | 4 |
|
||||
| You decide — but justify briefly | 4 |
|
||||
| Small diffs over big refactors | 2 |
|
||||
| Tests are non-negotiable | 2 |
|
||||
| Docs only when necessary | 4 |
|
||||
|
||||
**Tension:** Sometimes I want the AI to finish while I'm away — but I get angry when it doesn't work.
|
||||
|
||||
## Ideal Agent
|
||||
|
||||
**TARS** from *Interstellar*: competent, honest, humor available, gets it done.
|
||||
|
||||
## Response Style
|
||||
|
||||
- Precise, context when needed — not telegram, not novels
|
||||
- **Bilingual:** match conversation language (DE/EN)
|
||||
- **CLI topics:** English (commands, script comments) — client project: ask if unsure
|
||||
- German: **du**; English: peer-level, direct
|
||||
- **Session language lock** for code/commits/new `.md` — no mid-session switch
|
||||
|
||||
## Productivity
|
||||
|
||||
| Boosts | Drains |
|
||||
|--------|--------|
|
||||
| Makes me laugh | Debug loops |
|
||||
| Autonomous finish (when it works) | Unasked changes |
|
||||
| State-of-the-art suggestions | Guessing |
|
||||
|
||||
## One-Liner
|
||||
|
||||
> There are 2 hard problems in computer science: cache invalidation, naming things, and off-by-1 errors.
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
services:
|
||||
|
||||
scorebscgpde:
|
||||
image: nginx
|
||||
restart: unless-stopped
|
||||
volumes:
|
||||
- ./dist:/usr/share/nginx/html:ro
|
||||
container_name: scorebscgpde
|
||||
labels:
|
||||
- "traefik.enable=true"
|
||||
- "traefik.http.routers.scorebscgpde.rule=Host(`score.bsc-gp.de`)"
|
||||
- "traefik.http.routers.scorebscgpde.entrypoints=websecure"
|
||||
- "traefik.http.routers.scorebscgpde.tls.certresolver=myresolver"
|
||||
networks:
|
||||
- traefik
|
||||
|
||||
# Externes Traefik-Netzwerk für Reverse Proxy
|
||||
networks:
|
||||
traefik:
|
||||
external: true
|
||||
Generated
+2
-2
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "growing-galaxy",
|
||||
"version": "0.0.1",
|
||||
"version": "2.1.1",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "growing-galaxy",
|
||||
"version": "0.0.1",
|
||||
"version": "2.1.1",
|
||||
"dependencies": {
|
||||
"@astrojs/preact": "^4.1.3",
|
||||
"astro": "^5.15.5",
|
||||
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "growing-galaxy",
|
||||
"name": "bscscore",
|
||||
"type": "module",
|
||||
"version": "0.0.1",
|
||||
"version": "2.2.0",
|
||||
"scripts": {
|
||||
"dev": "astro dev --host",
|
||||
"build": "astro build",
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -34,6 +34,11 @@ export default defineConfig({
|
||||
|
||||
// Viewport size
|
||||
viewport: { width: 1280, height: 720 },
|
||||
|
||||
// ponytail: use locally installed headless shell (registry download is flaky on this box)
|
||||
launchOptions: process.env.PW_EXECUTABLE
|
||||
? { executablePath: process.env.PW_EXECUTABLE }
|
||||
: {},
|
||||
},
|
||||
|
||||
// Configure projects for different browsers
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"name": "BSC Score",
|
||||
"short_name": "BSC Score",
|
||||
"description": "Live-Scoring für 8-, 9- und 10-Ball am Billardtisch.",
|
||||
"start_url": "/",
|
||||
"scope": "/",
|
||||
"display": "fullscreen",
|
||||
"display_override": ["fullscreen", "standalone"],
|
||||
"background_color": "#1a1a1a",
|
||||
"theme_color": "#1a1a1a",
|
||||
"lang": "de",
|
||||
"categories": [
|
||||
"sports",
|
||||
"utilities",
|
||||
"productivity"
|
||||
],
|
||||
"icons": [
|
||||
{
|
||||
"src": "/icon-192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
const CACHE_NAME = 'bscscore-v2.2.1';
|
||||
const APP_SHELL = [
|
||||
'/',
|
||||
'/index.html',
|
||||
'/manifest.webmanifest',
|
||||
'/favicon.ico',
|
||||
'/icon-192.png',
|
||||
'/icon-512.png',
|
||||
];
|
||||
|
||||
self.addEventListener('install', (event) => {
|
||||
event.waitUntil(
|
||||
caches.open(CACHE_NAME).then((cache) => cache.addAll(APP_SHELL)),
|
||||
);
|
||||
self.skipWaiting();
|
||||
});
|
||||
|
||||
self.addEventListener('activate', (event) => {
|
||||
event.waitUntil(
|
||||
caches.keys().then((keys) =>
|
||||
Promise.all(
|
||||
keys.map((key) => {
|
||||
if (key !== CACHE_NAME) {
|
||||
return caches.delete(key);
|
||||
}
|
||||
return Promise.resolve();
|
||||
}),
|
||||
),
|
||||
),
|
||||
);
|
||||
self.clients.claim();
|
||||
});
|
||||
|
||||
self.addEventListener('fetch', (event) => {
|
||||
const { request } = event;
|
||||
const requestUrl = new URL(request.url);
|
||||
|
||||
if (request.method !== 'GET' || requestUrl.origin !== self.location.origin) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (request.mode === 'navigate') {
|
||||
event.respondWith(
|
||||
fetch(request)
|
||||
.then((response) => {
|
||||
const responseClone = response.clone();
|
||||
caches.open(CACHE_NAME).then((cache) => cache.put(request, responseClone));
|
||||
return response;
|
||||
})
|
||||
.catch(() => caches.match(request).then((cached) => cached || caches.match('/'))),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
event.respondWith(
|
||||
caches.match(request).then((cachedResponse) => {
|
||||
if (cachedResponse) {
|
||||
return cachedResponse;
|
||||
}
|
||||
|
||||
return fetch(request).then((networkResponse) => {
|
||||
const networkClone = networkResponse.clone();
|
||||
caches.open(CACHE_NAME).then((cache) => cache.put(request, networkClone));
|
||||
return networkResponse;
|
||||
});
|
||||
}),
|
||||
);
|
||||
});
|
||||
+56
-10
@@ -11,6 +11,7 @@ import {
|
||||
} from '@lib/state';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
import type { StandardGame, Game, EndlosGame } from '@lib/domain/types';
|
||||
import { isEndlosGame } from '@lib/domain/gameUtils';
|
||||
|
||||
import { Layout } from '@lib/ui/Layout';
|
||||
import GameListScreen from './screens/GameListScreen';
|
||||
@@ -33,6 +34,51 @@ export default function App() {
|
||||
const validationModal = useValidationModal();
|
||||
const completionModal = useCompletionModal();
|
||||
|
||||
// Keep layout height stable when the virtual keyboard opens on cheap Android tablets.
|
||||
useEffect(() => {
|
||||
const root = document.documentElement;
|
||||
let rafId = 0;
|
||||
let orientationTimer1 = 0;
|
||||
let orientationTimer2 = 0;
|
||||
|
||||
const updateViewportVars = () => {
|
||||
cancelAnimationFrame(rafId);
|
||||
rafId = requestAnimationFrame(() => {
|
||||
const viewport = window.visualViewport;
|
||||
const layoutHeight = window.innerHeight;
|
||||
const appHeight = viewport?.height ?? layoutHeight;
|
||||
const keyboardOffset = viewport
|
||||
? Math.max(0, layoutHeight - viewport.height - viewport.offsetTop)
|
||||
: 0;
|
||||
|
||||
root.style.setProperty('--app-height', `${Math.round(appHeight)}px`);
|
||||
root.style.setProperty('--keyboard-offset', `${Math.round(keyboardOffset)}px`);
|
||||
});
|
||||
};
|
||||
|
||||
const handleOrientationChange = () => {
|
||||
updateViewportVars();
|
||||
orientationTimer1 = window.setTimeout(updateViewportVars, 100);
|
||||
orientationTimer2 = window.setTimeout(updateViewportVars, 350);
|
||||
};
|
||||
|
||||
updateViewportVars();
|
||||
window.addEventListener('resize', updateViewportVars);
|
||||
window.addEventListener('orientationchange', handleOrientationChange);
|
||||
window.visualViewport?.addEventListener('resize', updateViewportVars);
|
||||
window.visualViewport?.addEventListener('scroll', updateViewportVars);
|
||||
|
||||
return () => {
|
||||
cancelAnimationFrame(rafId);
|
||||
window.clearTimeout(orientationTimer1);
|
||||
window.clearTimeout(orientationTimer2);
|
||||
window.removeEventListener('resize', updateViewportVars);
|
||||
window.removeEventListener('orientationchange', handleOrientationChange);
|
||||
window.visualViewport?.removeEventListener('resize', updateViewportVars);
|
||||
window.visualViewport?.removeEventListener('scroll', updateViewportVars);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Game lifecycle handlers
|
||||
const handleCreateGame = useCallback(async (gameData: any) => {
|
||||
try {
|
||||
@@ -41,7 +87,7 @@ export default function App() {
|
||||
navigation.showGameDetail(gameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create game:', error);
|
||||
validationModal.showValidation('Failed to create game. Please try again.');
|
||||
validationModal.showValidation('Spiel konnte nicht erstellt werden.');
|
||||
}
|
||||
}, [gameState.addGame, newGameWizard.resetWizard, navigation.showGameDetail, validationModal.showValidation]);
|
||||
|
||||
@@ -70,7 +116,7 @@ export default function App() {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to update score:', error);
|
||||
validationModal.showValidation('Failed to update score. Please try again.');
|
||||
validationModal.showValidation('Punkt konnte nicht gespeichert werden.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, completionModal.openCompletionModal, validationModal.showValidation]);
|
||||
|
||||
@@ -91,7 +137,7 @@ export default function App() {
|
||||
} as Game);
|
||||
} catch (error) {
|
||||
console.error('Failed to undo:', error);
|
||||
validationModal.showValidation('Failed to undo. Please try again.');
|
||||
validationModal.showValidation('Rückgängig nicht möglich.');
|
||||
}
|
||||
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]);
|
||||
|
||||
@@ -99,7 +145,7 @@ export default function App() {
|
||||
if (!navigation.currentGameId) return;
|
||||
|
||||
const game = gameState.getGameById(navigation.currentGameId);
|
||||
if (!game || !('players' in game)) return;
|
||||
if (!game || !isEndlosGame(game)) return;
|
||||
|
||||
try {
|
||||
const currentPlayerIndex = game.currentPlayer;
|
||||
@@ -118,7 +164,7 @@ export default function App() {
|
||||
completionModal.openCompletionModal(forfeitedGame);
|
||||
} catch (error) {
|
||||
console.error('Failed to forfeit game:', error);
|
||||
validationModal.showValidation('Failed to forfeit game. Please try again.');
|
||||
validationModal.showValidation('Aufgeben nicht möglich.');
|
||||
}
|
||||
};
|
||||
|
||||
@@ -144,7 +190,7 @@ export default function App() {
|
||||
completionModal.closeCompletionModal();
|
||||
} catch (error) {
|
||||
console.error('Failed to complete game:', error);
|
||||
validationModal.showValidation('Failed to complete game. Please try again.');
|
||||
validationModal.showValidation('Spiel konnte nicht abgeschlossen werden.');
|
||||
}
|
||||
};
|
||||
|
||||
@@ -155,7 +201,7 @@ export default function App() {
|
||||
if (!completedGame) return;
|
||||
|
||||
let gameData;
|
||||
if ('players' in completedGame) {
|
||||
if (isEndlosGame(completedGame)) {
|
||||
gameData = {
|
||||
player1: completedGame.players[0]?.name || '',
|
||||
player2: completedGame.players[1]?.name || '',
|
||||
@@ -179,7 +225,7 @@ export default function App() {
|
||||
navigation.showGameDetail(newGameId);
|
||||
} catch (error) {
|
||||
console.error('Failed to create rematch:', error);
|
||||
validationModal.showValidation('Failed to create rematch. Please try again.');
|
||||
validationModal.showValidation('Rematch konnte nicht erstellt werden.');
|
||||
}
|
||||
};
|
||||
|
||||
@@ -195,7 +241,7 @@ export default function App() {
|
||||
navigation.showGameList();
|
||||
} catch (error) {
|
||||
console.error('Failed to delete game:', error);
|
||||
validationModal.showValidation('Failed to delete game. Please try again.');
|
||||
validationModal.showValidation('Spiel konnte nicht gelöscht werden.');
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -242,7 +288,7 @@ export default function App() {
|
||||
await gameState.updateGame(navigation.currentGameId!, game);
|
||||
} catch (error) {
|
||||
console.error('Failed to update game:', error);
|
||||
validationModal.showValidation('Failed to update game. Please try again.');
|
||||
validationModal.showValidation('Spiel konnte nicht aktualisiert werden.');
|
||||
}
|
||||
}}
|
||||
onUndo={handleUndo}
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
---
|
||||
// This is an Astro component that properly leverages SSR and islands
|
||||
---
|
||||
|
||||
<!-- Use Astro's islands architecture for better performance -->
|
||||
<!-- Only hydrate the interactive app component when needed -->
|
||||
<div id="app-root">
|
||||
<slot name="app-content" />
|
||||
</div>
|
||||
|
||||
<style>
|
||||
#app-root {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Progressive enhancement styles */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
* {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<script>
|
||||
// Client-side progressive enhancement
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Add any progressive enhancement here
|
||||
console.log('BSC Score App initialized');
|
||||
});
|
||||
</script>
|
||||
@@ -1,38 +1,47 @@
|
||||
/* FullscreenToggle-specific styles only. */
|
||||
/* FullscreenToggle — top-right keeps bottom controls clear on scoreboard */
|
||||
.fullscreenToggle {
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
top: calc(var(--space-md) + var(--safe-area-top));
|
||||
right: calc(var(--space-md) + var(--safe-area-right));
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border-radius: 50%;
|
||||
background-color: rgba(52, 152, 219, 0.9);
|
||||
border: none;
|
||||
color: white;
|
||||
background-color: var(--color-secondary);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-primary);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
|
||||
box-shadow: var(--shadow-md);
|
||||
z-index: 9999;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
transition: background-color var(--transition-base), opacity var(--transition-base);
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.fullscreenToggle:hover {
|
||||
background-color: rgba(52, 152, 219, 1);
|
||||
transform: scale(1.1);
|
||||
|
||||
.fullscreenToggle:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.fullscreenToggle:active {
|
||||
transform: scale(0.95);
|
||||
opacity: 0.8;
|
||||
background-color: var(--color-secondary-hover);
|
||||
}
|
||||
|
||||
.fullscreenToggle svg {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
@media screen and (max-width: 480px) {
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.fullscreenToggle {
|
||||
bottom: 15px;
|
||||
right: 15px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
width: var(--touch-target-large);
|
||||
height: var(--touch-target-large);
|
||||
}
|
||||
|
||||
.fullscreenToggle svg {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,7 @@ const FullscreenToggle = () => {
|
||||
<svg viewBox="0 0 24 24" width="24" height="24" aria-hidden="true">
|
||||
<path fill="currentColor" d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/>
|
||||
</svg>
|
||||
<span className="sr-only">Vollbild</span>
|
||||
</button>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
@@ -1,105 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
@@ -1,129 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState, useEffect, useRef } from 'preact/hooks';
|
||||
import styles from './NewGame.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
WIZARD_STEPS,
|
||||
GAME_TYPE_OPTIONS,
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES
|
||||
} from '../utils/constants';
|
||||
import { Player1Step } from './new-game/Player1Step';
|
||||
import { Player2Step } from './new-game/Player2Step';
|
||||
import { Player3Step } from './new-game/Player3Step';
|
||||
import { GameTypeStep } from './new-game/GameTypeStep';
|
||||
import { RaceToStep } from './new-game/RaceToStep';
|
||||
import { BreakRuleStep } from './new-game/BreakRuleStep';
|
||||
import { BreakOrderStep } from './new-game/BreakOrderStep';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
// Player1Step moved to ./new-game/Player1Step
|
||||
|
||||
// Player2Step moved to ./new-game/Player2Step
|
||||
|
||||
// Player3Step moved to ./new-game/Player3Step
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
// GameTypeStep and RaceToStep moved to ./new-game
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule | 'winnerbreak';
|
||||
}
|
||||
|
||||
// BreakRuleStep moved to ./new-game/BreakRuleStep
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
// BreakOrderStep moved to ./new-game/BreakOrderStep
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
|
||||
@@ -1,113 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ export default function GameDetailScreen({
|
||||
if (!game) {
|
||||
return (
|
||||
<Screen>
|
||||
<div>Game not found</div>
|
||||
<div>Spiel nicht gefunden</div>
|
||||
</Screen>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ import { Button } from '@lib/ui/Button';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import GameList from '@lib/features/game-list/GameList';
|
||||
import type { Game, GameFilter } from '@lib/domain/types';
|
||||
import styles from '@lib/features/game-list/GameList.module.css';
|
||||
|
||||
interface GameListScreenProps {
|
||||
games: Game[];
|
||||
@@ -23,13 +24,12 @@ export default function GameListScreen({
|
||||
}: GameListScreenProps) {
|
||||
return (
|
||||
<Screen>
|
||||
<div style={{ flexShrink: 0 }}>
|
||||
<div className={styles.newGameWrapper}>
|
||||
<Button
|
||||
variant="primary"
|
||||
size="large"
|
||||
onClick={onShowNewGame}
|
||||
aria-label="Neues Spiel starten"
|
||||
style={{ width: '100%', marginBottom: '24px' }}
|
||||
>
|
||||
+ Neues Spiel
|
||||
</Button>
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentProps } from 'preact';
|
||||
import { useEffect, useMemo, useState } from 'preact/hooks';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import {
|
||||
Player1Step,
|
||||
Player2Step,
|
||||
Player3Step,
|
||||
PlayerNameStep,
|
||||
GameTypeStep,
|
||||
BreakRuleStep,
|
||||
BreakOrderStep,
|
||||
RaceToStep,
|
||||
} from '@lib/features/new-game';
|
||||
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
|
||||
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
import newGameStyles from '@lib/features/new-game/NewGame.module.css';
|
||||
|
||||
interface NewGameScreenProps {
|
||||
step: NewGameStep;
|
||||
@@ -23,6 +24,10 @@ interface NewGameScreenProps {
|
||||
onShowValidation: (message: string) => void;
|
||||
}
|
||||
|
||||
type PlayerStepKey = 'player1' | 'player2' | 'player3';
|
||||
type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
|
||||
type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
|
||||
|
||||
export default function NewGameScreen({
|
||||
step,
|
||||
data,
|
||||
@@ -33,19 +38,29 @@ export default function NewGameScreen({
|
||||
onCancel,
|
||||
onShowValidation,
|
||||
}: NewGameScreenProps) {
|
||||
const handlePlayer1Next = (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
};
|
||||
const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
|
||||
|
||||
const handlePlayer2Next = (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
};
|
||||
useEffect(() => {
|
||||
// Reset wizard-local names when a fresh wizard starts at player 1.
|
||||
if (
|
||||
step === 'player1' &&
|
||||
!data.player1 &&
|
||||
!data.player2 &&
|
||||
!data.player3
|
||||
) {
|
||||
setTemporaryPlayerNames([]);
|
||||
}
|
||||
}, [step, data.player1, data.player2, data.player3]);
|
||||
|
||||
const handlePlayer3Next = (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
const playerNameOptions = useMemo(
|
||||
() => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
|
||||
[temporaryPlayerNames, playerHistory],
|
||||
);
|
||||
|
||||
const addTemporaryPlayerName = (name: string) => {
|
||||
setTemporaryPlayerNames((prev) =>
|
||||
prev.includes(name) ? prev : [name, ...prev],
|
||||
);
|
||||
};
|
||||
|
||||
const handleGameTypeNext = (type: string) => {
|
||||
@@ -79,7 +94,6 @@ export default function NewGameScreen({
|
||||
const handleRaceToNext = (raceTo: string | number) => {
|
||||
// Convert to string, handling Infinity case explicitly
|
||||
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
|
||||
const finalData = { ...data, raceTo: raceToStr };
|
||||
// After race to, go to break rule selection
|
||||
onDataChange({ raceTo: raceToStr });
|
||||
onStepChange('breakRule');
|
||||
@@ -110,32 +124,80 @@ export default function NewGameScreen({
|
||||
}
|
||||
};
|
||||
|
||||
const playerStepConfig: PlayerStepConfigMap = {
|
||||
player1: {
|
||||
stepNumber: 1,
|
||||
stepClassName: newGameStyles['step-player1'],
|
||||
title: 'Name Spieler 1',
|
||||
label: 'Spieler 1',
|
||||
placeholder: 'Name Spieler 1',
|
||||
inputId: 'player1-input',
|
||||
playerInputClassName: newGameStyles['player1-input'],
|
||||
initialValue: data.player1,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
},
|
||||
onCancel,
|
||||
required: true,
|
||||
requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
|
||||
enterKeyHint: 'next',
|
||||
showMorePlayersModal: true,
|
||||
},
|
||||
player2: {
|
||||
stepNumber: 2,
|
||||
stepClassName: newGameStyles['step-player2'],
|
||||
title: 'Name Spieler 2',
|
||||
label: 'Spieler 2',
|
||||
placeholder: 'Name Spieler 2',
|
||||
inputId: 'player2-input',
|
||||
playerInputClassName: newGameStyles['player2-input'],
|
||||
initialValue: data.player2,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
},
|
||||
onCancel: handleStepBack,
|
||||
required: true,
|
||||
requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
|
||||
enterKeyHint: 'next',
|
||||
showMorePlayersModal: true,
|
||||
prefillNameEntry: false,
|
||||
onCreateTemporaryName: addTemporaryPlayerName,
|
||||
},
|
||||
player3: {
|
||||
stepNumber: 3,
|
||||
stepClassName: newGameStyles['step-player3'],
|
||||
title: 'Name Spieler 3 (optional)',
|
||||
label: 'Spieler 3 (optional)',
|
||||
placeholder: 'Name Spieler 3 (optional)',
|
||||
inputId: 'player3-input',
|
||||
playerInputClassName: newGameStyles['player3-input'],
|
||||
initialValue: data.player3,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
},
|
||||
onCancel: handleStepBack,
|
||||
required: false,
|
||||
enterKeyHint: 'done',
|
||||
showSkipButton: true,
|
||||
skipLabel: 'Überspringen',
|
||||
showMorePlayersModal: true,
|
||||
prefillNameEntry: false,
|
||||
onCreateTemporaryName: addTemporaryPlayerName,
|
||||
},
|
||||
};
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
{step === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={onCancel}
|
||||
initialValue={data.player1}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player2}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player3}
|
||||
{(step === 'player1' || step === 'player2' || step === 'player3') && (
|
||||
<PlayerNameStep
|
||||
key={step}
|
||||
{...playerStepConfig[step]}
|
||||
playerNameHistory={playerNameOptions}
|
||||
data={data}
|
||||
currentStep={step}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -144,6 +206,7 @@ export default function NewGameScreen({
|
||||
onNext={handleGameTypeNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.gameType}
|
||||
data={data}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -155,6 +218,7 @@ export default function NewGameScreen({
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.raceTo}
|
||||
gameType={data.gameType}
|
||||
data={data}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -163,6 +227,7 @@ export default function NewGameScreen({
|
||||
onNext={handleBreakRuleNext}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={(data.breakRule as any) || (typeof window !== 'undefined' ? (localStorage.getItem('lastBreakRule') as any) : 'winnerbreak') || 'winnerbreak'}
|
||||
data={data}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -174,6 +239,7 @@ export default function NewGameScreen({
|
||||
onCancel={handleStepBack}
|
||||
initialFirst={(typeof window !== 'undefined' && localStorage.getItem('lastBreakFirst')) ? parseInt(localStorage.getItem('lastBreakFirst')!, 10) : 1}
|
||||
initialSecond={(typeof window !== 'undefined' && localStorage.getItem('lastBreakSecond')) ? parseInt(localStorage.getItem('lastBreakSecond')!, 10) : undefined}
|
||||
data={data}
|
||||
/>
|
||||
)}
|
||||
</Screen>
|
||||
|
||||
@@ -1,121 +0,0 @@
|
||||
import { useState, useEffect, useCallback } from 'preact/hooks';
|
||||
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
|
||||
import { GameService } from '@lib/data/gameService';
|
||||
|
||||
export function useGameState() {
|
||||
const [games, setGames] = useState<Game[]>([]);
|
||||
const [filter, setFilter] = useState<GameFilter>('all');
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
// Load games from IndexedDB on mount
|
||||
useEffect(() => {
|
||||
const loadGames = async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
const savedGames = await GameService.loadGames();
|
||||
setGames(savedGames);
|
||||
} catch (err) {
|
||||
console.error('Failed to load games:', err);
|
||||
setError('Failed to load games from storage');
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
loadGames();
|
||||
}, []);
|
||||
|
||||
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
|
||||
try {
|
||||
const newGame = GameService.createGame(gameData);
|
||||
await GameService.saveGame(newGame);
|
||||
setGames(prevGames => [newGame, ...prevGames]);
|
||||
return newGame.id;
|
||||
} catch (err) {
|
||||
console.error('Failed to add game:', err);
|
||||
setError('Failed to save new game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
|
||||
try {
|
||||
await GameService.saveGame(updatedGame);
|
||||
setGames(prevGames =>
|
||||
prevGames.map(game => game.id === gameId ? updatedGame : game)
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
setError('Failed to save game changes');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteGame = useCallback(async (gameId: number) => {
|
||||
try {
|
||||
await GameService.deleteGame(gameId);
|
||||
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
setError('Failed to delete game');
|
||||
throw err;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const getGameById = useCallback((gameId: number): Game | undefined => {
|
||||
return games.find(game => game.id === gameId);
|
||||
}, [games]);
|
||||
|
||||
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
|
||||
try {
|
||||
return await GameService.getGamesByFilter(filter);
|
||||
} catch (err) {
|
||||
console.error('Failed to get filtered games:', err);
|
||||
setError('Failed to load filtered games');
|
||||
return games.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}, [filter, games]);
|
||||
|
||||
const getPlayerNameHistory = useCallback((): string[] => {
|
||||
// Extract player names from current games for immediate UI use
|
||||
const nameLastUsed: Record<string, number> = {};
|
||||
|
||||
games.forEach(game => {
|
||||
const timestamp = new Date(game.updatedAt).getTime();
|
||||
|
||||
if ('players' in game) {
|
||||
// EndlosGame
|
||||
game.players.forEach(player => {
|
||||
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
|
||||
});
|
||||
} else {
|
||||
// StandardGame
|
||||
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
|
||||
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
|
||||
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
|
||||
}
|
||||
});
|
||||
|
||||
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
|
||||
}, [games]);
|
||||
|
||||
return {
|
||||
games,
|
||||
filter,
|
||||
setFilter,
|
||||
loading,
|
||||
error,
|
||||
addGame,
|
||||
updateGame,
|
||||
deleteGame,
|
||||
getGameById,
|
||||
getFilteredGames,
|
||||
getPlayerNameHistory,
|
||||
};
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
export function useModal() {
|
||||
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
|
||||
|
||||
const openModal = useCallback((gameId?: number) => {
|
||||
setModal({ open: true, gameId });
|
||||
}, []);
|
||||
|
||||
const closeModal = useCallback(() => {
|
||||
setModal({ open: false, gameId: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
modal,
|
||||
openModal,
|
||||
closeModal,
|
||||
};
|
||||
}
|
||||
|
||||
export function useValidationModal() {
|
||||
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
|
||||
|
||||
const showValidation = useCallback((message: string) => {
|
||||
setValidation({ open: true, message });
|
||||
}, []);
|
||||
|
||||
const closeValidation = useCallback(() => {
|
||||
setValidation({ open: false, message: '' });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
validation,
|
||||
showValidation,
|
||||
closeValidation,
|
||||
};
|
||||
}
|
||||
|
||||
export function useCompletionModal() {
|
||||
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
|
||||
open: false,
|
||||
game: null
|
||||
});
|
||||
|
||||
const openCompletionModal = useCallback((game: Game) => {
|
||||
setCompletionModal({ open: true, game });
|
||||
}, []);
|
||||
|
||||
const closeCompletionModal = useCallback(() => {
|
||||
setCompletionModal({ open: false, game: null });
|
||||
}, []);
|
||||
|
||||
return {
|
||||
completionModal,
|
||||
openCompletionModal,
|
||||
closeCompletionModal,
|
||||
};
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
import { useState, useCallback } from 'preact/hooks';
|
||||
import type { NewGameStep, NewGameData } from '@lib/domain/types';
|
||||
|
||||
type Screen = 'game-list' | 'new-game' | 'game-detail';
|
||||
|
||||
export function useNavigation() {
|
||||
const [screen, setScreen] = useState<Screen>('game-list');
|
||||
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
|
||||
|
||||
const showGameList = useCallback(() => {
|
||||
setScreen('game-list');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showNewGame = useCallback(() => {
|
||||
setScreen('new-game');
|
||||
setCurrentGameId(null);
|
||||
}, []);
|
||||
|
||||
const showGameDetail = useCallback((gameId: number) => {
|
||||
setCurrentGameId(gameId);
|
||||
setScreen('game-detail');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
screen,
|
||||
currentGameId,
|
||||
showGameList,
|
||||
showNewGame,
|
||||
showGameDetail,
|
||||
};
|
||||
}
|
||||
|
||||
export function useNewGameWizard() {
|
||||
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
|
||||
const [newGameData, setNewGameData] = useState<NewGameData>({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
|
||||
const startWizard = useCallback(() => {
|
||||
setNewGameStep('player1');
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const resetWizard = useCallback(() => {
|
||||
setNewGameStep(null);
|
||||
setNewGameData({
|
||||
player1: '',
|
||||
player2: '',
|
||||
player3: '',
|
||||
gameType: '',
|
||||
raceTo: '',
|
||||
});
|
||||
}, []);
|
||||
|
||||
const updateGameData = useCallback((data: Partial<NewGameData>) => {
|
||||
setNewGameData(prev => ({ ...prev, ...data }));
|
||||
}, []);
|
||||
|
||||
const nextStep = useCallback((step: NewGameStep) => {
|
||||
setNewGameStep(step);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
newGameStep,
|
||||
newGameData,
|
||||
startWizard,
|
||||
resetWizard,
|
||||
updateGameData,
|
||||
nextStep,
|
||||
};
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
---
|
||||
---
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta name="viewport" content="interactive-widget=resizes-content">
|
||||
<title>BSC Score</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.layout-header {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-footer {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 10vh;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
.layout-main {
|
||||
min-height: 80vh;
|
||||
margin-top: 10vh;
|
||||
margin-bottom: 10vh;
|
||||
width: 100vw;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<header class="layout-header">
|
||||
<!-- BUTTONS PLACEHOLDER -->
|
||||
<div style="width:100%; display:flex; justify-content:center; gap:1rem;">
|
||||
<button disabled>Button 1</button>
|
||||
<button disabled>Button 2</button>
|
||||
<button disabled>Button 3</button>
|
||||
</div>
|
||||
</header>
|
||||
<main class="layout-main">
|
||||
<slot />
|
||||
</main>
|
||||
<footer class="layout-footer">
|
||||
<!-- INFO PLACEHOLDER -->
|
||||
<div style="width:100%; text-align:center;">
|
||||
<span>Informational text goes here. © {new Date().getFullYear()} BSC Score</span>
|
||||
</div>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
@@ -4,7 +4,7 @@ Pure domain model primitives for BSC Score. Everything here is framework-agnosti
|
||||
|
||||
## Exports
|
||||
|
||||
- `types.ts` – canonical TypeScript shapes (`Game`, `StandardGame`, `EndlosGame`, `NewGameData`, etc.).
|
||||
- `types.ts` – canonical TypeScript shapes (`Game`, `StandardGame`, `NewGameData`, etc.).
|
||||
- `constants.ts` – configuration, validation copy, UI sizing tokens.
|
||||
- `validation.ts` – safe helpers for validating/sanitising player & game inputs.
|
||||
- `gameUtils.ts` – derived state utilities (duration, winner detection, type guards).
|
||||
|
||||
@@ -49,7 +49,7 @@ export const BREAKPOINTS = {
|
||||
|
||||
export const UI_CONSTANTS = {
|
||||
// Progress indicators
|
||||
TOTAL_WIZARD_STEPS: 5,
|
||||
TOTAL_WIZARD_STEPS: 7,
|
||||
|
||||
// Input styling
|
||||
INPUT_FONT_SIZE: '1.2rem',
|
||||
|
||||
@@ -69,6 +69,6 @@ export interface NewGameData {
|
||||
breakSecond?: number | '';
|
||||
}
|
||||
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'breakRule' | 'breakOrder' | 'raceTo' | null;
|
||||
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'raceTo' | 'breakRule' | 'breakOrder' | null;
|
||||
|
||||
export type GameFilter = 'all' | 'active' | 'completed';
|
||||
@@ -11,7 +11,7 @@ Feature directories compose domain, data, state, and UI primitives into end-user
|
||||
- `game-lifecycle`
|
||||
- `GameCompletionModal` summarising winners + rematch CTA.
|
||||
- `new-game`
|
||||
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
- Wizard step components (`PlayerNameStep`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
|
||||
## Usage Example
|
||||
|
||||
|
||||
@@ -1,473 +1,376 @@
|
||||
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
.screen-content {
|
||||
/* Scoreboard — primary screen, optimized for landscape tablets */
|
||||
|
||||
.gameDetail {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.game-detail {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: var(--space-md);
|
||||
min-height: 0;
|
||||
padding-bottom: calc(var(--space-md) + var(--safe-area-bottom));
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
color: #ccc;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.game-header {
|
||||
.gameHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
width: 100%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.scores-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 32px;
|
||||
min-height: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.player-score {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 30px 20px;
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
margin: 0 8px;
|
||||
position: relative;
|
||||
box-shadow: 0 8px 32px rgba(0,0,0,0.2);
|
||||
transition: all 0.3s ease;
|
||||
margin-bottom: var(--space-md);
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
.player-score:hover {
|
||||
transform: translateY(-4px);
|
||||
box-shadow: 0 12px 40px rgba(0,0,0,0.3);
|
||||
.gameHeaderInner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
min-width: 0;
|
||||
}
|
||||
.player-score:first-child {
|
||||
background-color: #43a047;
|
||||
|
||||
.bscMark {
|
||||
flex-shrink: 0;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: var(--radius-md);
|
||||
background: linear-gradient(135deg, var(--color-primary) 0%, #e65100 100%);
|
||||
color: #1a1a1a;
|
||||
font-size: var(--font-size-xs);
|
||||
font-weight: 900;
|
||||
letter-spacing: 0.08em;
|
||||
box-shadow: 0 0 12px rgba(255, 152, 0, 0.35);
|
||||
}
|
||||
.player-score:nth-child(2) {
|
||||
background-color: #1565c0;
|
||||
}
|
||||
.player-score:nth-child(3) {
|
||||
background-color: #333;
|
||||
}
|
||||
.player-name {
|
||||
font-size: 28px;
|
||||
|
||||
.gameTitle {
|
||||
font-size: clamp(1rem, 2.5vh, 1.5rem);
|
||||
color: var(--color-text);
|
||||
font-weight: 700;
|
||||
margin-bottom: 15px;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
letter-spacing: 0.06em;
|
||||
text-transform: uppercase;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
width: 100%;
|
||||
height: 8px;
|
||||
background: rgba(255,255,255,0.2);
|
||||
border-radius: 4px;
|
||||
margin: 10px 0;
|
||||
.statusBadge {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-xs) var(--space-md);
|
||||
background: var(--color-primary);
|
||||
color: #1a1a1a;
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-sm);
|
||||
font-weight: 700;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.scoresContainer {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
justify-content: stretch;
|
||||
align-items: stretch;
|
||||
gap: var(--space-md);
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.playerScore {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
justify-content: center;
|
||||
padding: var(--space-lg) var(--space-md);
|
||||
border-radius: var(--radius-xl);
|
||||
position: relative;
|
||||
box-shadow: var(--shadow-lg), inset 0 1px 0 rgba(255, 255, 255, 0.08);
|
||||
min-width: 0;
|
||||
min-height: 0;
|
||||
border: 3px solid transparent;
|
||||
transition: border-color var(--transition-base), transform var(--transition-fast);
|
||||
overflow: hidden;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
|
||||
border-radius: 4px;
|
||||
transition: width 0.5s ease;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
|
||||
.player1 {
|
||||
background: linear-gradient(180deg, #3a5a3d 0%, var(--color-player-1) 100%);
|
||||
}
|
||||
|
||||
.game-status {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
padding: 4px 8px;
|
||||
border-radius: 12px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
.player2 {
|
||||
background: linear-gradient(180deg, #354d6a 0%, var(--color-player-2) 100%);
|
||||
}
|
||||
|
||||
.game-status.active {
|
||||
background: #4caf50;
|
||||
.player3 {
|
||||
background: linear-gradient(180deg, #444 0%, var(--color-player-3) 100%);
|
||||
}
|
||||
|
||||
.playerScore.completed {
|
||||
opacity: 0.85;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.playerScore:focus-visible {
|
||||
outline: 3px solid #fff;
|
||||
outline-offset: 4px;
|
||||
}
|
||||
|
||||
.playerScore:active:not([aria-disabled="true"]) {
|
||||
transform: scale(0.99);
|
||||
}
|
||||
|
||||
.playerScore.winner {
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary), 0 0 28px rgba(255, 152, 0, 0.45), var(--shadow-lg);
|
||||
}
|
||||
|
||||
.playerScore.winner .playerName {
|
||||
color: var(--color-primary);
|
||||
}
|
||||
|
||||
.playerNameRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--space-sm);
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-sm);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.playerName {
|
||||
font-size: clamp(1.1rem, 3vh, 1.75rem);
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.4);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 100%;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
.game-status.completed {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
.breakIndicator {
|
||||
display: inline-block;
|
||||
width: clamp(14px, 2.5vh, 22px);
|
||||
height: clamp(14px, 2.5vh, 22px);
|
||||
border-radius: 50%;
|
||||
background: #fff;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 0 6px rgba(255, 255, 255, 0.6);
|
||||
animation: breakPulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes breakPulse {
|
||||
0%, 100% {
|
||||
opacity: 1;
|
||||
box-shadow: 0 0 6px rgba(255, 255, 255, 0.8);
|
||||
}
|
||||
50% {
|
||||
opacity: 0.65;
|
||||
box-shadow: 0 0 14px rgba(255, 255, 255, 0.95), 0 0 20px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
.winnerBadge {
|
||||
font-size: clamp(1rem, 2.5vh, 1.5rem);
|
||||
color: var(--color-primary);
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.progressBar {
|
||||
width: 80%;
|
||||
height: 6px;
|
||||
background: rgba(255, 255, 255, 0.25);
|
||||
border-radius: var(--radius-sm);
|
||||
margin-bottom: var(--space-sm);
|
||||
overflow: hidden;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.progressFill {
|
||||
height: 100%;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border-radius: var(--radius-sm);
|
||||
transition: width var(--transition-slow);
|
||||
}
|
||||
|
||||
.score {
|
||||
font-size: 40vh;
|
||||
font-size: clamp(4.5rem, 30vh, 14rem);
|
||||
font-weight: 900;
|
||||
margin: 20px 0 30px 0;
|
||||
line-height: 1;
|
||||
color: #fff;
|
||||
text-shadow: 0 4px 16px rgba(0,0,0,0.6);
|
||||
text-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
|
||||
text-align: center;
|
||||
display: block;
|
||||
min-height: 120px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.score-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-top: auto;
|
||||
}
|
||||
.score-button {
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
color: #222;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
padding: 0;
|
||||
font-size: 2.5rem;
|
||||
font-weight: 900;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
margin: 0 8px;
|
||||
box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.score-button:hover:not(:disabled) {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
|
||||
background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
|
||||
}
|
||||
|
||||
.score-button:active:not(:disabled) {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
|
||||
.score-button:disabled {
|
||||
background: #666;
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
.game-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 20px;
|
||||
flex: 1 1 0;
|
||||
width: 100%;
|
||||
min-height: 0;
|
||||
border-radius: var(--radius-lg);
|
||||
padding: var(--space-xs);
|
||||
font-variant-numeric: tabular-nums;
|
||||
position: relative;
|
||||
pointer-events: none;
|
||||
}
|
||||
.control-button {
|
||||
flex: 1;
|
||||
padding: 30px;
|
||||
background: #333;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
|
||||
.score::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
border-radius: inherit;
|
||||
background: radial-gradient(circle at center, rgba(255, 255, 255, 0.35) 0%, transparent 70%);
|
||||
opacity: 0;
|
||||
transform: scale(0.5);
|
||||
pointer-events: none;
|
||||
}
|
||||
.control-button.delete {
|
||||
background: #f44336;
|
||||
|
||||
.scoreTap::after {
|
||||
animation: scoreRipple 0.35s ease-out forwards;
|
||||
}
|
||||
.game-detail-controls {
|
||||
|
||||
.scoreBump {
|
||||
animation: scoreBump 0.25s ease-out;
|
||||
}
|
||||
|
||||
@keyframes scoreRipple {
|
||||
0% { opacity: 0.6; transform: scale(0.4); }
|
||||
100% { opacity: 0; transform: scale(1.4); }
|
||||
}
|
||||
|
||||
@keyframes scoreBump {
|
||||
0% { transform: scale(1); }
|
||||
40% { transform: scale(1.12); }
|
||||
100% { transform: scale(1); }
|
||||
}
|
||||
|
||||
|
||||
.gameDetailControls {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24px;
|
||||
margin: 40px 0 0 0;
|
||||
padding-bottom: var(--space-xl);
|
||||
flex-wrap: wrap;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
padding-bottom: calc(var(--space-md) + var(--keyboard-offset));
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.franky .player-name {
|
||||
font-weight: bold;
|
||||
color: #ff8c00; /* Example color */
|
||||
}
|
||||
.active-player {
|
||||
position: relative;
|
||||
border: 4px solid #ff9800;
|
||||
box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
|
||||
background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
|
||||
color: #222 !important;
|
||||
animation: activePulse 1.2s infinite alternate;
|
||||
z-index: 2;
|
||||
}
|
||||
.active-player .player-name, .active-player .score {
|
||||
color: #222 !important;
|
||||
text-shadow: 0 2px 8px rgba(255,255,255,0.25);
|
||||
}
|
||||
.active-player::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; top: 0; bottom: 0;
|
||||
width: 8px;
|
||||
background: #ff9800;
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
@keyframes activePulse {
|
||||
0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
|
||||
100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
|
||||
}
|
||||
.turn-indicator {
|
||||
margin: 20px 0;
|
||||
font-size: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.potted-balls-container {
|
||||
margin-top: 2rem;
|
||||
padding: 1rem;
|
||||
background: #2a2a2a;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.potted-balls-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.potted-balls-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.potted-ball-btn {
|
||||
padding: 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #333;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.2s;
|
||||
}
|
||||
.potted-ball-btn:hover:not(:disabled) {
|
||||
background-color: #45a049;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
.potted-ball-btn:disabled {
|
||||
background-color: #222;
|
||||
color: #555;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.rerack-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
.rerack-btn {
|
||||
padding: 0.8rem 1.5rem;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #444;
|
||||
background-color: #3a539b;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.rerack-btn:hover {
|
||||
background-color: #4a6fbf;
|
||||
|
||||
.gameDetailControls > * {
|
||||
flex: 1;
|
||||
min-width: min(160px, 100%);
|
||||
max-width: 280px;
|
||||
}
|
||||
|
||||
.foul-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1.5rem;
|
||||
.finishButton {
|
||||
border: 2px solid var(--color-border) !important;
|
||||
opacity: 0.85;
|
||||
max-width: 220px;
|
||||
}
|
||||
|
||||
.foul-btn {
|
||||
flex-grow: 1;
|
||||
background-color: #ffc107; /* Amber */
|
||||
color: #212529;
|
||||
border: none;
|
||||
padding: 0.75rem;
|
||||
border-radius: var(--border-radius);
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
/* Landscape tablet — maximize score visibility */
|
||||
@media (orientation: landscape) and (min-width: 768px) {
|
||||
.gameDetail {
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
|
||||
.scoresContainer {
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.playerScore {
|
||||
padding: var(--space-xl) var(--space-lg);
|
||||
}
|
||||
}
|
||||
|
||||
.foul-btn:hover {
|
||||
background-color: #ffca2c;
|
||||
/* Narrow portrait — stack players */
|
||||
@media (max-width: 600px) {
|
||||
.scoresContainer {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.score {
|
||||
font-size: clamp(3rem, 20vw, 6rem);
|
||||
}
|
||||
}
|
||||
|
||||
.foul-btn:disabled {
|
||||
background-color: #e0e0e0;
|
||||
color: #9e9e9e;
|
||||
cursor: not-allowed;
|
||||
/* Landscape phone — keep scores readable, compact chrome */
|
||||
@media (max-height: 500px) and (orientation: landscape) {
|
||||
.gameDetail {
|
||||
padding: var(--space-xs) var(--space-sm);
|
||||
padding-bottom: calc(var(--space-xs) + var(--safe-area-bottom));
|
||||
}
|
||||
|
||||
.gameHeader {
|
||||
margin-bottom: var(--space-xs);
|
||||
}
|
||||
|
||||
.bscMark {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
|
||||
.gameTitle {
|
||||
font-size: clamp(0.85rem, 2.2vh, 1.1rem);
|
||||
}
|
||||
|
||||
.scoresContainer {
|
||||
flex-direction: row;
|
||||
gap: var(--space-xs);
|
||||
flex: 1 1 0;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.playerScore {
|
||||
padding: var(--space-xs);
|
||||
}
|
||||
|
||||
.playerNameRow {
|
||||
margin-bottom: var(--space-xs);
|
||||
}
|
||||
|
||||
.playerName {
|
||||
font-size: clamp(0.75rem, 2.2vh, 1rem);
|
||||
}
|
||||
|
||||
.progressBar {
|
||||
height: 4px;
|
||||
margin-bottom: var(--space-xs);
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
.score {
|
||||
font-size: clamp(2rem, min(36vh, 24vw), 4.5rem);
|
||||
padding: 0;
|
||||
flex: 1 1 0;
|
||||
}
|
||||
|
||||
.gameDetailControls {
|
||||
margin-top: var(--space-xs);
|
||||
gap: var(--space-xs);
|
||||
padding-bottom: calc(var(--space-xs) + var(--keyboard-offset));
|
||||
}
|
||||
|
||||
.gameDetailControls > * {
|
||||
min-width: 0;
|
||||
max-width: none;
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.foul-indicator {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
||||
display: inline-block;
|
||||
}
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.breakIndicator {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.foul-warning {
|
||||
background-color: #f39c12;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.game-log-table-container {
|
||||
margin: 2.5rem auto 0 auto;
|
||||
max-width: 100vw;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
|
||||
padding: 1.5rem 1rem;
|
||||
}
|
||||
.game-log-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 1.05rem;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
}
|
||||
.game-log-table th, .game-log-table td {
|
||||
border: 1px solid #444;
|
||||
padding: 0.5rem 0.7rem;
|
||||
text-align: center;
|
||||
}
|
||||
.game-log-table th {
|
||||
background: #333;
|
||||
font-weight: 700;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.game-log-table tr:nth-child(even) td {
|
||||
background: #232323;
|
||||
}
|
||||
.game-log-table tr:nth-child(odd) td {
|
||||
background: #181818;
|
||||
}
|
||||
.game-log-table .log-player-col {
|
||||
background: #222;
|
||||
color: #ff9800;
|
||||
font-size: 1.15rem;
|
||||
border-bottom: 2px solid #ff9800;
|
||||
}
|
||||
|
||||
.turn-change-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin: 2.5rem 0 1.5rem 0;
|
||||
}
|
||||
.turn-change-btn {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
padding: 2rem 4rem;
|
||||
border: none;
|
||||
border-radius: 18px;
|
||||
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
|
||||
letter-spacing: 1px;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
}
|
||||
.turn-change-btn:hover, .turn-change-btn:focus {
|
||||
background: #ffa726;
|
||||
color: #111;
|
||||
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
|
||||
}
|
||||
.pending-foul-info {
|
||||
margin-left: 1.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #ffc107;
|
||||
font-weight: 700;
|
||||
}
|
||||
.selected {
|
||||
outline: 3px solid #ff9800 !important;
|
||||
background: #fff3e0 !important;
|
||||
color: #222 !important;
|
||||
.scoreTap::after,
|
||||
.scoreBump {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import { getGameWinner, isStandardGame } from '@lib/domain/gameUtils';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
@@ -12,90 +15,169 @@ interface GameDetailProps {
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
interface AnimatedScoreProps {
|
||||
value: number;
|
||||
tapping: boolean;
|
||||
}
|
||||
|
||||
function AnimatedScore({ value, tapping }: AnimatedScoreProps) {
|
||||
const [bumping, setBumping] = useState(false);
|
||||
const prevValue = useRef(value);
|
||||
|
||||
useEffect(() => {
|
||||
if (prevValue.current !== value) {
|
||||
setBumping(true);
|
||||
const timer = window.setTimeout(() => setBumping(false), 250);
|
||||
prevValue.current = value;
|
||||
return () => window.clearTimeout(timer);
|
||||
}
|
||||
}, [value]);
|
||||
|
||||
const className = [
|
||||
styles.score,
|
||||
tapping ? styles.scoreTap : '',
|
||||
bumping ? styles.scoreBump : '',
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
<span className={className} aria-hidden="true">
|
||||
{value}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUndo, onBack }: GameDetailProps) => {
|
||||
const [tappingPlayer, setTappingPlayer] = useState<number | null>(null);
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
if (!game || !isStandardGame(game)) return null;
|
||||
|
||||
const standardGame = game;
|
||||
const isCompleted = standardGame.status === 'completed';
|
||||
const winner = getGameWinner(standardGame);
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
const playerNames = [standardGame.player1, standardGame.player2, standardGame.player3].filter(Boolean);
|
||||
const scores = [standardGame.score1, standardGame.score2, standardGame.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
const order = standardGame.breakOrder;
|
||||
const breakerIdx = standardGame.currentBreakerIdx;
|
||||
|
||||
const titleParts = [
|
||||
standardGame.gameType,
|
||||
standardGame.raceTo && standardGame.raceTo !== Infinity
|
||||
? `Race to ${standardGame.raceTo}`
|
||||
: standardGame.raceTo === Infinity
|
||||
? 'Endlos'
|
||||
: null,
|
||||
].filter(Boolean);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
<div className={styles.gameDetail}>
|
||||
<header className={styles.gameHeader}>
|
||||
<div className={styles.gameHeaderInner}>
|
||||
<span className={styles.bscMark} aria-hidden="true">BSC</span>
|
||||
<div className={styles.gameTitle}>{titleParts.join(' · ')}</div>
|
||||
</div>
|
||||
{isCompleted && (
|
||||
<span className={styles.statusBadge} aria-label="Spiel abgeschlossen">Abgeschlossen</span>
|
||||
)}
|
||||
</header>
|
||||
|
||||
<div className={styles.scoresContainer} aria-label="Punktestand">
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
const currentScore = scores[idx] ?? 0;
|
||||
const playerName = name as string;
|
||||
const progressPercentage = standardGame.raceTo && standardGame.raceTo !== Infinity
|
||||
? Math.min((currentScore / standardGame.raceTo) * 100, 100)
|
||||
: 0;
|
||||
const isBreaker = order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1;
|
||||
const isWinner = isCompleted && winner === playerName;
|
||||
const playerClass = [
|
||||
styles.playerScore,
|
||||
styles[`player${idx + 1}` as keyof typeof styles],
|
||||
isWinner ? styles.winner : '',
|
||||
isCompleted ? styles.completed : '',
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
const handleScore = () => {
|
||||
if (isCompleted) return;
|
||||
setTappingPlayer(idx);
|
||||
window.setTimeout(() => setTappingPlayer((current) => (current === idx ? null : current)), 350);
|
||||
onUpdateScore(idx + 1, 1);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
className={playerClass}
|
||||
key={playerName + idx}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={handleScore}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
handleScore();
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Punkt für ${playerName}. Aktueller Stand: ${currentScore}`}
|
||||
aria-disabled={isCompleted}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
<div className={styles.playerNameRow}>
|
||||
<span className={styles.playerName}>{playerName}</span>
|
||||
{isBreaker && !isCompleted && (
|
||||
<span
|
||||
className={styles.breakIndicator}
|
||||
title="Break"
|
||||
aria-label={`${playerName} hat den Break`}
|
||||
/>
|
||||
)}
|
||||
{isWinner && (
|
||||
<span className={styles.winnerBadge} aria-label="Gewinner">★</span>
|
||||
)}
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
|
||||
{standardGame.raceTo && standardGame.raceTo !== Infinity && (
|
||||
<div className={styles.progressBar} aria-hidden="true">
|
||||
<div
|
||||
className={styles.progressFill}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<AnimatedScore value={currentScore} tapping={tappingPlayer === idx} />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
|
||||
<div className={styles.gameDetailControls}>
|
||||
<Button variant="secondary" size="medium" onClick={onBack} aria-label="Zurück zur Liste">
|
||||
Zurück
|
||||
</Button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="medium"
|
||||
onClick={onUndo}
|
||||
aria-label="Letzten Punkt rückgängig machen"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
</Button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="medium"
|
||||
disabled={isCompleted}
|
||||
onClick={onFinishGame}
|
||||
aria-label={isCompleted ? 'Spiel bereits abgeschlossen' : 'Spiel beenden'}
|
||||
className={styles.finishButton}
|
||||
>
|
||||
{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
- `game: Game`
|
||||
- `onUpdateScore(playerIndex: number, delta: number): void`
|
||||
- `onFinishGame(): void`
|
||||
- `onUpdateGame?(game: EndlosGame): void`
|
||||
- `onUpdateGame?(game: Game): void`
|
||||
- `onUndo?(): void`
|
||||
- `onForfeit?(): void`
|
||||
- `onBack(): void`
|
||||
|
||||
@@ -1,160 +1,152 @@
|
||||
/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
|
||||
.final-scores {
|
||||
margin: 20px 0;
|
||||
.modalWrapper {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.final-score {
|
||||
|
||||
.confetti {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
overflow: hidden;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.confettiPiece {
|
||||
position: absolute;
|
||||
top: -12px;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 2px;
|
||||
opacity: 0;
|
||||
animation: confettiFall 1.5s ease-out forwards;
|
||||
animation-delay: calc(var(--i, 0) * 0.06s);
|
||||
left: calc(8% + var(--i, 0) * 7%);
|
||||
}
|
||||
|
||||
.confettiPiece:nth-child(3n) {
|
||||
background: var(--color-primary);
|
||||
}
|
||||
|
||||
.confettiPiece:nth-child(3n + 1) {
|
||||
background: #ffc107;
|
||||
}
|
||||
|
||||
.confettiPiece:nth-child(3n + 2) {
|
||||
background: #ffeb3b;
|
||||
}
|
||||
|
||||
@keyframes confettiFall {
|
||||
0% {
|
||||
opacity: 1;
|
||||
transform: translateY(0) rotate(0deg) scale(1);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translateY(280px) rotate(540deg) scale(0.6);
|
||||
}
|
||||
}
|
||||
|
||||
.finalScores {
|
||||
margin: var(--space-md) 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-sm);
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.finalScore {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 18px 0;
|
||||
margin-bottom: 8px;
|
||||
background: #333;
|
||||
border-radius: 8px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
background: var(--color-background);
|
||||
border-radius: var(--radius-md);
|
||||
border: 1px solid var(--color-border);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.final-score .player-name {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
|
||||
.finalScoreWinner {
|
||||
border-color: var(--color-primary);
|
||||
background: var(--color-primary-light);
|
||||
box-shadow: 0 0 0 2px var(--color-primary);
|
||||
}
|
||||
.final-score .score {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.winner-announcement {
|
||||
text-align: center;
|
||||
margin: 20px 0 0 0;
|
||||
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
border-radius: 16px;
|
||||
font-size: 1.2rem;
|
||||
color: #222;
|
||||
|
||||
.finalScore .playerName {
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 700;
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
animation: celebrationPulse 2s ease-in-out infinite;
|
||||
position: relative;
|
||||
overflow: visible; /* avoid clipping decorative icons */
|
||||
}
|
||||
|
||||
.winner-announcement::before {
|
||||
content: '🎉';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
left: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.winner-announcement::after {
|
||||
content: '🏆';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
right: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite 0.5s;
|
||||
}
|
||||
|
||||
.winner-announcement h3 {
|
||||
margin: 0;
|
||||
font-size: 1.8rem;
|
||||
color: #222;
|
||||
text-align: center;
|
||||
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
color: var(--color-text);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
font-weight: 900;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
@keyframes celebrationPulse {
|
||||
.finalScore .score {
|
||||
font-size: clamp(1.75rem, 5vw, 2.5rem);
|
||||
font-weight: 800;
|
||||
color: var(--color-primary);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.winnerAnnouncement {
|
||||
text-align: center;
|
||||
margin-top: var(--space-lg);
|
||||
padding: var(--space-xl) var(--space-lg);
|
||||
background: linear-gradient(135deg, var(--color-primary) 0%, var(--color-primary-hover) 100%);
|
||||
border-radius: var(--radius-lg);
|
||||
color: #1a1a1a;
|
||||
font-weight: 700;
|
||||
box-shadow: var(--shadow-md), 0 0 24px rgba(255, 152, 0, 0.35);
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
animation: winnerGlow 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes winnerGlow {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
box-shadow: var(--shadow-md), 0 0 20px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.02);
|
||||
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
|
||||
box-shadow: var(--shadow-md), 0 0 32px rgba(255, 152, 0, 0.55);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0%, 20%, 50%, 80%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
40% {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
60% {
|
||||
transform: translateY(-5px);
|
||||
}
|
||||
}
|
||||
.btn {
|
||||
flex: 1;
|
||||
padding: 18px 0;
|
||||
font-size: 1.1rem;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background: #333;
|
||||
font-weight: 600;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.btn--warning {
|
||||
background: #f44336;
|
||||
}
|
||||
.btn:not(.btn--warning):hover {
|
||||
background: #444;
|
||||
}
|
||||
.btn--warning:hover {
|
||||
background: #d32f2f;
|
||||
}
|
||||
@media (max-width: 600px) {
|
||||
.btn {
|
||||
font-size: 1rem;
|
||||
padding: 14px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.stats-container {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1rem;
|
||||
border-top: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
.winnerAnnouncement h3 {
|
||||
margin: 0;
|
||||
font-size: clamp(1.1rem, 3vw, 1.6rem);
|
||||
color: #1a1a1a;
|
||||
text-align: center;
|
||||
font-size: 1.3rem;
|
||||
color: #495057;
|
||||
margin-bottom: 1rem;
|
||||
font-weight: 800;
|
||||
line-height: 1.3;
|
||||
text-shadow: 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.player-stats {
|
||||
margin-bottom: 1rem;
|
||||
padding: 0.75rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.player-name-stats {
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #343a40;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
.modalActions {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.95rem;
|
||||
color: #6c757d;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.stat-item strong {
|
||||
color: #212529;
|
||||
@media (min-width: 480px) {
|
||||
.modalActions {
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.modalActions > * {
|
||||
flex: 1;
|
||||
min-width: 120px;
|
||||
}
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border-radius: 4px;
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.confettiPiece {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.winnerAnnouncement {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
import { getGamePlayers, isEndlosGame } from '@lib/domain/gameUtils';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
@@ -17,43 +19,68 @@ interface GameCompletionModalProps {
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
const players = getGamePlayers(game);
|
||||
const playerNames = players.map((player) => player.name);
|
||||
const scores = players.map((player) => player.score);
|
||||
const maxScore = Math.max(...scores);
|
||||
const winners = playerNames.filter((name, idx) => (scores[idx] ?? 0) === maxScore);
|
||||
let winnerText: string;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
if (isEndlosGame(game) && game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div
|
||||
id="game-completion-modal"
|
||||
className={`${modalStyles.modal} ${modalStyles.show}`}
|
||||
role="dialog"
|
||||
aria-modal="true"
|
||||
aria-labelledby="completion-modal-title"
|
||||
>
|
||||
<div className={`${modalStyles['modal-content']} ${styles.modalWrapper}`}>
|
||||
<div className={styles.confetti} aria-hidden="true">
|
||||
{Array.from({ length: 12 }, (_, i) => (
|
||||
<span key={i} className={styles.confettiPiece} style={{ '--i': i } as Record<string, number>} />
|
||||
))}
|
||||
</div>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen" type="button">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
<div className={styles.finalScores}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const isWinner = !(isEndlosGame(game) && game.forfeitedBy) && winners.includes(name) && winners.length === 1;
|
||||
return (
|
||||
<div
|
||||
className={`${styles.finalScore} ${isWinner ? styles.finalScoreWinner : ''}`}
|
||||
key={`${name}-${idx}`}
|
||||
>
|
||||
<span className={styles.playerName}>{name}</span>
|
||||
<span className={styles.score}>{scores[idx] ?? 0}</span>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles.winnerAnnouncement}>
|
||||
<h3>{winnerText}</h3>
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
<div className={styles.modalActions}>
|
||||
<Button variant="primary" size="large" onClick={onRematch} aria-label="Rematch starten">
|
||||
Rematch
|
||||
</Button>
|
||||
<Button variant="secondary" size="large" onClick={onConfirm} aria-label="Spiel bestätigen und abschließen">
|
||||
Bestätigen
|
||||
</Button>
|
||||
<Button variant="secondary" size="large" onClick={onClose} aria-label="Abbrechen">
|
||||
Abbrechen
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,284 +1,234 @@
|
||||
/* GameList-specific styles using design system tokens */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxl);
|
||||
margin-bottom: var(--space-lg);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.game-list {
|
||||
.gameList {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
/* Filter buttons with improved symmetry */
|
||||
.filter-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
.newGameWrapper {
|
||||
flex-shrink: 0;
|
||||
margin-bottom: var(--space-lg);
|
||||
}
|
||||
|
||||
.filterButtons {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: var(--space-sm);
|
||||
margin: var(--space-lg) 0 var(--space-md) 0;
|
||||
border-radius: var(--radius-md);
|
||||
overflow: hidden;
|
||||
box-shadow: var(--shadow-sm);
|
||||
margin-bottom: var(--space-lg);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: none;
|
||||
font-size: var(--font-size-base);
|
||||
padding: var(--space-md) 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
.filterButtons > * {
|
||||
flex: 1 1 auto;
|
||||
min-width: min(160px, calc(50% - var(--space-sm)));
|
||||
min-height: var(--touch-target-large);
|
||||
}
|
||||
|
||||
.filter-button:hover {
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.filter-button.active {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
/* Games container with improved spacing */
|
||||
.games-container {
|
||||
.gamesContainer {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
min-height: 0;
|
||||
padding-bottom: var(--space-md);
|
||||
padding-bottom: calc(var(--space-md) + var(--keyboard-offset));
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
/* Game item with better symmetry and spacing */
|
||||
.game-item {
|
||||
.gameItem {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto;
|
||||
align-items: stretch;
|
||||
gap: var(--space-md);
|
||||
overflow: hidden;
|
||||
width: 100%;
|
||||
transition: transform var(--transition-fast), box-shadow var(--transition-base);
|
||||
}
|
||||
|
||||
.gameItem:active {
|
||||
transform: scale(0.99);
|
||||
}
|
||||
|
||||
.gameItem.active {
|
||||
border-left: 5px solid var(--color-primary);
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.gameItem.completed {
|
||||
border-left: 5px solid var(--color-text-muted);
|
||||
opacity: 0.88;
|
||||
}
|
||||
|
||||
.gameInfo {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-sm);
|
||||
padding: var(--space-lg);
|
||||
cursor: pointer;
|
||||
min-width: 0;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.gameInfo:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: -2px;
|
||||
}
|
||||
|
||||
.gameMeta {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
padding: var(--space-lg);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--shadow-sm);
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
background: var(--color-surface);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.statusChip {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--space-xs);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
font-weight: 700;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.liveDot {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
border-radius: 50%;
|
||||
background: #fff;
|
||||
animation: livePulse 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes livePulse {
|
||||
0%, 100% { opacity: 1; transform: scale(1); }
|
||||
50% { opacity: 0.5; transform: scale(0.85); }
|
||||
}
|
||||
|
||||
.statusActive {
|
||||
background: var(--color-primary);
|
||||
color: #1a1a1a;
|
||||
}
|
||||
|
||||
.statusCompleted {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text-muted);
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.game-item:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-md);
|
||||
border-color: var(--color-primary);
|
||||
.gameType {
|
||||
font-weight: 600;
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-text-secondary);
|
||||
}
|
||||
|
||||
.game-item.active {
|
||||
background: var(--color-success);
|
||||
border-color: var(--color-success);
|
||||
}
|
||||
|
||||
.game-item.completed {
|
||||
background: var(--color-surface);
|
||||
opacity: 0.8;
|
||||
border-color: var(--color-border);
|
||||
}
|
||||
|
||||
/* Game info with improved layout */
|
||||
.game-info {
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-weight: 700;
|
||||
font-size: var(--font-size-lg);
|
||||
color: var(--color-text);
|
||||
white-space: nowrap;
|
||||
min-width: 120px;
|
||||
text-align: center;
|
||||
background: var(--color-secondary);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
.playerNames {
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
font-weight: 600;
|
||||
line-height: 1.3;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
.gameScores {
|
||||
font-size: var(--font-size-xxl);
|
||||
font-weight: 800;
|
||||
color: var(--color-primary);
|
||||
min-width: 120px;
|
||||
background: var(--color-background);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
letter-spacing: 0.02em;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
/* Delete button with improved touch target */
|
||||
.delete-button {
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border: none;
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: var(--font-size-lg);
|
||||
.deleteWrapper {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
box-shadow: var(--shadow-sm);
|
||||
padding: var(--space-md);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.delete-button::before {
|
||||
content: '🗑️';
|
||||
font-size: var(--font-size-lg);
|
||||
.deleteButton {
|
||||
min-width: 100px !important;
|
||||
width: auto !important;
|
||||
}
|
||||
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
transform: scale(1.05);
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Empty state styling */
|
||||
.empty-state {
|
||||
.emptyState {
|
||||
text-align: center;
|
||||
padding: var(--space-xxl);
|
||||
padding: var(--space-xxl) var(--space-lg);
|
||||
color: var(--color-text-muted);
|
||||
font-size: var(--font-size-lg);
|
||||
background: var(--color-surface);
|
||||
background: linear-gradient(180deg, #2a2a2a 0%, var(--color-surface) 100%);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 2px dashed var(--color-border);
|
||||
}
|
||||
|
||||
/* Page header */
|
||||
.page-header {
|
||||
font-size: var(--font-size-xxxl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-lg) 0 var(--space-md) 0;
|
||||
margin-bottom: var(--space-sm);
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
.emptyBall {
|
||||
font-size: 3rem;
|
||||
line-height: 1;
|
||||
margin-bottom: var(--space-md);
|
||||
filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.4));
|
||||
}
|
||||
|
||||
.filter-buttons {
|
||||
.emptyHint {
|
||||
margin-top: var(--space-sm);
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-text-secondary);
|
||||
}
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.filterButtons {
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-xl) 0 var(--space-lg) 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-lg) 0;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.game-item {
|
||||
.gameInfo {
|
||||
padding: var(--space-xl);
|
||||
gap: var(--space-lg);
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
gap: var(--space-xl);
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-size: var(--font-size-xl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
.playerNames {
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xxl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
.gameScores {
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
|
||||
.delete-button {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.empty-state {
|
||||
font-size: var(--font-size-xl);
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
.deleteButton {
|
||||
min-width: 120px !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
@media (max-width: 600px) {
|
||||
.gameItem {
|
||||
grid-template-columns: 1fr;
|
||||
gap: var(--space-md);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game-type,
|
||||
.game-scores {
|
||||
min-width: auto;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.filterButtons > * {
|
||||
min-width: calc(33% - var(--space-sm));
|
||||
}
|
||||
|
||||
.deleteWrapper {
|
||||
padding: 0 var(--space-lg) var(--space-lg);
|
||||
}
|
||||
|
||||
.deleteButton {
|
||||
width: 100% !important;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.liveDot {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.gameItem:active {
|
||||
transform: none;
|
||||
}
|
||||
}
|
||||
@@ -28,25 +28,17 @@ export default function GameList({
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
const g = game as StandardGame;
|
||||
return g.player3
|
||||
? `${g.player1} vs ${g.player2} vs ${g.player3}`
|
||||
: `${g.player1} vs ${g.player2}`;
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
const g = game as StandardGame;
|
||||
return g.player3
|
||||
? `${g.score1} – ${g.score2} – ${g.score3}`
|
||||
: `${g.score1} – ${g.score2}`;
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
@@ -56,39 +48,44 @@ export default function GameList({
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
<div className={styles.gameList}>
|
||||
<div className={styles.filterButtons} role="group" aria-label="Spiele filtern">
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
size="medium"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
aria-pressed={filter === key}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
<div className={styles.gamesContainer}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
<div className={styles.emptyState} role="status">
|
||||
<div className={styles.emptyBall} aria-hidden="true">🎱</div>
|
||||
<p>Keine Spiele vorhanden</p>
|
||||
<p className={styles.emptyHint}>Tippe oben auf „+ Neues Spiel"</p>
|
||||
</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
const isActive = game.status === 'active';
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
padding="none"
|
||||
className={`${styles.gameItem} ${isActive ? styles.active : styles.completed}`}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
className={styles.gameInfo}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
@@ -101,24 +98,33 @@ export default function GameList({
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
<div className={styles.gameMeta}>
|
||||
<span className={`${styles.statusChip} ${isActive ? styles.statusActive : styles.statusCompleted}`}>
|
||||
{isActive && <span className={styles.liveDot} aria-hidden="true" />}
|
||||
{isActive ? 'Live' : 'Fertig'}
|
||||
</span>
|
||||
<div className={styles.gameType}>
|
||||
{game.gameType}{game.raceTo && game.raceTo !== Infinity ? ` · ${game.raceTo}` : game.raceTo === Infinity ? ' · Endlos' : ''}
|
||||
</div>
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div className={styles.playerNames}>{playerNames}</div>
|
||||
<div className={styles.gameScores}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
{isActive ? 'Aktiv' : 'Abgeschlossen'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
<div className={styles.deleteWrapper}>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="medium"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
className={styles.deleteButton}
|
||||
>
|
||||
Löschen
|
||||
</Button>
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
|
||||
@@ -13,7 +13,7 @@ Single component `GameList` renders the scoreboard overview with filter tabs.
|
||||
## Behaviour
|
||||
|
||||
- Sorts games by `createdAt` (desc) and filters according to `filter`.
|
||||
- Derives player names/scores for both `StandardGame` and `EndlosGame`.
|
||||
- Derives player names/scores for `StandardGame`.
|
||||
- Uses `@lib/ui` primitives (`Button`, `Card`) for visuals.
|
||||
|
||||
## Example
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
min-height: var(--app-height);
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
@@ -122,31 +122,171 @@
|
||||
text-align: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.new-game-form {
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.wizardShell {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
max-width: 600px;
|
||||
margin: var(--space-xl) auto 0 auto;
|
||||
background: var(--color-surface);
|
||||
min-height: 0;
|
||||
max-height: 100%;
|
||||
overflow: hidden;
|
||||
padding: var(--space-sm) 0;
|
||||
}
|
||||
|
||||
.new-game-form {
|
||||
width: min(94vw, 720px);
|
||||
max-height: 100%;
|
||||
margin: 0 auto;
|
||||
background: linear-gradient(180deg, #2a2a2a 0%, var(--color-surface) 100%);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--shadow-lg);
|
||||
box-shadow: var(--shadow-lg), inset 0 1px 0 rgba(255, 255, 255, 0.06);
|
||||
padding: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 1px solid var(--color-border);
|
||||
flex: 1;
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
animation: wizardStepIn var(--transition-slow) ease-out;
|
||||
}
|
||||
|
||||
/* Per-step wizard backgrounds — visually distinct per step */
|
||||
.new-game-form.step-player1 {
|
||||
background: linear-gradient(180deg, #3a5a3d 0%, #2e4631 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-player2 {
|
||||
background: linear-gradient(180deg, #354d6a 0%, #2a3b52 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-player3 {
|
||||
background: linear-gradient(180deg, #444 0%, #333 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-gameType {
|
||||
background: linear-gradient(180deg, #5a2323 0%, #4a1c1c 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-raceTo {
|
||||
background: linear-gradient(180deg, #3d245e 0%, #2d1b4e 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-breakRule {
|
||||
background: linear-gradient(180deg, #3a3a3a 0%, #2a2a2a 100%);
|
||||
border-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form.step-breakOrder {
|
||||
background: linear-gradient(180deg, #5a3a10 0%, #3d260a 100%);
|
||||
border-color: rgba(255, 152, 0, 0.25);
|
||||
}
|
||||
|
||||
.new-game-form[class*="step-"] .form-footer {
|
||||
background: rgba(0, 0, 0, 0.35);
|
||||
border-top-color: rgba(255, 255, 255, 0.12);
|
||||
}
|
||||
|
||||
.new-game-form[class*="step-"] .wizard-summary {
|
||||
background: rgba(0, 0, 0, 0.35);
|
||||
border-color: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
|
||||
.new-game-form[class*="step-"] .screen-title {
|
||||
color: #fff;
|
||||
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.new-game-form[class*="step-"] .player-input {
|
||||
background: rgba(0, 0, 0, 0.25);
|
||||
border-color: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
|
||||
.new-game-form[class*="step-"] .name-input,
|
||||
.new-game-form[class*="step-"] .game-type-btn,
|
||||
.new-game-form[class*="step-"] .race-to-btn,
|
||||
.new-game-form[class*="step-"] .quick-pick-btn {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-color: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
|
||||
@keyframes wizardStepIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateX(12px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
.form-header {
|
||||
flex-shrink: 0;
|
||||
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
|
||||
padding: clamp(0.4rem, 1.5vh, 1.25rem) var(--space-lg) clamp(0.2rem, 0.8vh, 0.75rem) var(--space-lg);
|
||||
}
|
||||
|
||||
.wizard-summary {
|
||||
margin-top: clamp(0.25rem, 0.8vh, 0.5rem);
|
||||
margin-bottom: clamp(0.25rem, 0.8vh, 0.5rem);
|
||||
padding: clamp(0.5rem, 1.2vh, 0.75rem) var(--space-md);
|
||||
background: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
}
|
||||
|
||||
.wizard-summary-hint {
|
||||
margin: 0;
|
||||
font-size: clamp(0.85rem, 2.2vw, 0.95rem);
|
||||
line-height: 1.35;
|
||||
color: var(--color-text-muted, #aaa);
|
||||
}
|
||||
|
||||
.wizard-summary-list {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: clamp(0.2rem, 0.6vh, 0.35rem);
|
||||
}
|
||||
|
||||
.wizard-summary-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: baseline;
|
||||
gap: 0.35rem 0.5rem;
|
||||
min-height: 1.35em;
|
||||
}
|
||||
|
||||
.wizard-summary-label {
|
||||
margin: 0;
|
||||
flex: 0 0 auto;
|
||||
font-size: clamp(0.8rem, 2vw, 0.9rem);
|
||||
font-weight: 600;
|
||||
color: var(--color-text-muted, #aaa);
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
.wizard-summary-value {
|
||||
margin: 0;
|
||||
flex: 1 1 auto;
|
||||
font-size: clamp(0.95rem, 2.5vw, 1.05rem);
|
||||
line-height: 1.35;
|
||||
color: var(--color-text, #eee);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.form-content {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
overflow-y: auto;
|
||||
overscroll-behavior: contain;
|
||||
padding: 0 var(--space-lg);
|
||||
padding-bottom: var(--space-sm);
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -154,7 +294,12 @@
|
||||
|
||||
.form-footer {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-lg);
|
||||
position: sticky;
|
||||
bottom: 0;
|
||||
z-index: 2;
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-sm) var(--space-lg) calc(var(--space-sm) + var(--safe-area-bottom) + var(--keyboard-offset)) var(--space-lg);
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
@@ -164,19 +309,24 @@
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
|
||||
}
|
||||
.progress-dot {
|
||||
width: clamp(10px, 2vh, 16px);
|
||||
height: clamp(10px, 2vh, 16px);
|
||||
width: clamp(12px, 2vh, 18px);
|
||||
height: clamp(12px, 2vh, 18px);
|
||||
border-radius: 50%;
|
||||
background: var(--color-border);
|
||||
opacity: 0.4;
|
||||
transition: all var(--transition-base);
|
||||
transition: background var(--transition-slow), opacity var(--transition-slow), transform var(--transition-slow), box-shadow var(--transition-slow);
|
||||
position: relative;
|
||||
}
|
||||
.progress-dot.completed {
|
||||
background: var(--color-primary);
|
||||
opacity: 0.55;
|
||||
transform: scale(0.9);
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: var(--color-primary);
|
||||
opacity: 1;
|
||||
transform: scale(1.2);
|
||||
box-shadow: 0 0 0 4px var(--color-primary-light);
|
||||
transform: scale(1.25);
|
||||
box-shadow: 0 0 0 4px var(--color-primary-light), 0 0 12px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
.quick-pick-container {
|
||||
flex: 1;
|
||||
@@ -187,58 +337,79 @@
|
||||
}
|
||||
|
||||
.quick-pick-btn {
|
||||
min-width: 60px;
|
||||
min-height: 36px;
|
||||
font-size: clamp(0.75rem, 2vw, 1rem);
|
||||
min-width: 80px;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
font-size: var(--font-size-base);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-border);
|
||||
border: 2px solid var(--color-border);
|
||||
cursor: pointer;
|
||||
padding: 0.4rem 0.8rem;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: 500;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
transition: border-color var(--transition-base), background-color var(--transition-base), transform var(--transition-fast), box-shadow var(--transition-base);
|
||||
font-weight: 600;
|
||||
font-family: inherit;
|
||||
flex-shrink: 0;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.quick-pick-btn:hover, .quick-pick-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
.quick-pick-btn:active:not(.selected) {
|
||||
transform: scale(0.97);
|
||||
}
|
||||
|
||||
.quick-pick-btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
outline: none;
|
||||
}
|
||||
.choice-btn {
|
||||
min-width: 160px;
|
||||
min-height: var(--touch-target-large);
|
||||
font-size: var(--font-size-lg);
|
||||
flex: 1;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: var(--space-xxl);
|
||||
margin-top: var(--space-xs);
|
||||
width: 100%;
|
||||
gap: var(--space-lg);
|
||||
gap: var(--space-sm);
|
||||
}
|
||||
.arrow-nav-actions {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
font-size: 28px;
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border-radius: 50%;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
box-shadow: var(--shadow-md);
|
||||
box-shadow: var(--shadow-sm);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
transition: background-color var(--transition-base), border-color var(--transition-base);
|
||||
font-weight: bold;
|
||||
font-family: inherit;
|
||||
touch-action: manipulation;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.arrow-btn:hover, .arrow-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
.arrow-btn:disabled {
|
||||
opacity: 0.45;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.arrow-btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-lg);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-btn:active {
|
||||
transform: translateY(0);
|
||||
.arrow-btn:active:not(:disabled) {
|
||||
background: var(--color-secondary-hover);
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
@@ -260,10 +431,58 @@
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.clear-input-btn:hover, .clear-input-btn:focus {
|
||||
.clear-input-btn:focus-visible {
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary);
|
||||
outline: none;
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.clear-input-btn:active {
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary-hover);
|
||||
}
|
||||
.name-input-wrapper {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
.character-counter {
|
||||
font-size: 0.875rem;
|
||||
margin-top: 4px;
|
||||
text-align: right;
|
||||
}
|
||||
.quick-picks-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
.quick-pick-action-btn {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: #fff;
|
||||
}
|
||||
.quick-pick-action-btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.quick-pick-action-btn:active {
|
||||
background: var(--color-primary-hover);
|
||||
border-color: var(--color-primary-hover);
|
||||
}
|
||||
.quick-pick-actions-separator {
|
||||
width: 10px;
|
||||
height: 1px;
|
||||
margin: 0 4px;
|
||||
}
|
||||
.choice-heading {
|
||||
margin-top: 24px;
|
||||
margin-bottom: 16px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.choice-heading:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
@@ -276,25 +495,31 @@
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-md);
|
||||
border-radius: var(--radius-lg);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
transition: border-color var(--transition-base), background-color var(--transition-base), transform var(--transition-fast), box-shadow var(--transition-base);
|
||||
min-height: var(--touch-target-large);
|
||||
font-family: inherit;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
|
||||
.game-type-btn:active:not(.selected) {
|
||||
transform: scale(0.97);
|
||||
}
|
||||
.game-type-btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
color: #fff;
|
||||
box-shadow: var(--shadow-md), 0 0 0 3px var(--color-primary-light);
|
||||
transform: scale(1.03);
|
||||
}
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
@@ -307,35 +532,43 @@
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-lg) var(--space-sm);
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
padding: var(--space-lg) var(--space-md);
|
||||
border-radius: var(--radius-lg);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: 80px;
|
||||
transition: border-color var(--transition-base), background-color var(--transition-base), transform var(--transition-fast), box-shadow var(--transition-base);
|
||||
min-height: var(--touch-target-large);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: inherit;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.race-to-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
.race-to-btn:active:not(.selected) {
|
||||
transform: scale(0.97);
|
||||
}
|
||||
|
||||
.race-to-btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
.race-to-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
color: #fff;
|
||||
box-shadow: var(--shadow-md), 0 0 0 3px var(--color-primary-light);
|
||||
transform: scale(1.03);
|
||||
}
|
||||
/* Match selected styling for quick pick buttons used in BreakRuleStep */
|
||||
.quick-pick-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
color: #fff;
|
||||
box-shadow: var(--shadow-md), 0 0 0 3px var(--color-primary-light);
|
||||
font-weight: 700;
|
||||
transform: scale(1.02);
|
||||
}
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
@@ -359,40 +592,27 @@
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
.player1-input.player-input {
|
||||
border-color: var(--color-success);
|
||||
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||
}
|
||||
.player2-input.player-input {
|
||||
border-color: #1565c0;
|
||||
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
|
||||
}
|
||||
.player1-input.player-input,
|
||||
.player2-input.player-input,
|
||||
.player3-input.player-input {
|
||||
border-color: var(--color-secondary);
|
||||
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
|
||||
}
|
||||
.player1-input.player-input input,
|
||||
.player2-input.player-input input,
|
||||
.player3-input.player-input input {
|
||||
background: #fff;
|
||||
color: #222;
|
||||
border: 1px solid #ccc;
|
||||
border-color: var(--color-border);
|
||||
background: var(--color-surface);
|
||||
}
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
.wizardShell {
|
||||
padding: var(--space-md) 0;
|
||||
}
|
||||
.new-game-form {
|
||||
max-width: 700px;
|
||||
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
|
||||
min-height: min(82vh, 680px);
|
||||
max-height: 100%;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
font-size: 56px;
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
font-size: 34px;
|
||||
}
|
||||
.game-type-btn,
|
||||
.race-to-btn {
|
||||
@@ -406,13 +626,20 @@
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
}
|
||||
@media (min-height: 720px) {
|
||||
.new-game-form {
|
||||
min-height: min(88vh, 720px);
|
||||
}
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
.wizardShell {
|
||||
padding: var(--space-xs) 0;
|
||||
align-items: stretch;
|
||||
}
|
||||
.new-game-form {
|
||||
margin: var(--space-lg) auto 0 auto;
|
||||
padding: var(--space-lg);
|
||||
width: min(96vw, 720px);
|
||||
min-height: 0;
|
||||
max-height: 100%;
|
||||
}
|
||||
.game-type-selection {
|
||||
grid-template-columns: 1fr;
|
||||
@@ -424,8 +651,92 @@
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
width: var(--touch-target-min);
|
||||
height: var(--touch-target-min);
|
||||
font-size: 24px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.new-game-form {
|
||||
animation: none;
|
||||
}
|
||||
.game-type-btn.selected,
|
||||
.race-to-btn.selected,
|
||||
.quick-pick-btn.selected {
|
||||
transform: none;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-height: 560px) {
|
||||
.screen-title {
|
||||
margin-bottom: 0.35rem;
|
||||
}
|
||||
.progress-indicator {
|
||||
margin-bottom: 0.35rem;
|
||||
}
|
||||
.wizard-summary {
|
||||
padding: 0.35rem var(--space-sm);
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
.wizard-summary-value {
|
||||
font-size: clamp(0.9rem, 2.2vw, 1rem);
|
||||
}
|
||||
.player-input {
|
||||
padding: var(--space-sm);
|
||||
}
|
||||
.form-header {
|
||||
padding-top: 0.4rem;
|
||||
padding-bottom: 0.3rem;
|
||||
}
|
||||
.form-footer {
|
||||
padding-top: 0.3rem;
|
||||
padding-bottom: calc(0.35rem + var(--safe-area-bottom) + var(--keyboard-offset));
|
||||
}
|
||||
}
|
||||
@media (max-height: 500px) {
|
||||
.wizardShell {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.new-game-form {
|
||||
min-height: 0;
|
||||
max-height: 100%;
|
||||
width: min(98vw, 720px);
|
||||
}
|
||||
|
||||
.form-header {
|
||||
padding: var(--space-xs) var(--space-md) var(--space-xs);
|
||||
}
|
||||
|
||||
.screen-title {
|
||||
font-size: clamp(1rem, 3.5vh, 1.25rem);
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
|
||||
.wizard-summary {
|
||||
margin-top: 0.15rem;
|
||||
margin-bottom: 0.15rem;
|
||||
padding: 0.25rem var(--space-sm);
|
||||
}
|
||||
|
||||
.choice-heading {
|
||||
margin-top: 0.5rem;
|
||||
margin-bottom: 0.35rem;
|
||||
font-size: clamp(0.95rem, 3vh, 1.1rem);
|
||||
}
|
||||
|
||||
.quick-picks-row {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.quick-pick-btn.choice-btn {
|
||||
min-height: var(--touch-target-min);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
}
|
||||
|
||||
.form-footer {
|
||||
padding: var(--space-xs) var(--space-md) calc(var(--space-xs) + var(--safe-area-bottom) + var(--keyboard-offset));
|
||||
}
|
||||
}
|
||||
@@ -1,48 +1,62 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
padding: var(--space-lg);
|
||||
padding-top: calc(var(--space-lg) + var(--safe-area-top));
|
||||
padding-bottom: calc(var(--space-lg) + var(--safe-area-bottom));
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
background: #2c2c2c;
|
||||
padding: 24px;
|
||||
border-radius: 12px;
|
||||
width: 90%;
|
||||
max-width: 400px;
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-xl);
|
||||
width: min(480px, 100%);
|
||||
max-height: calc(var(--app-height) - var(--space-xl) * 2);
|
||||
box-shadow: var(--shadow-lg);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.modalHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
margin-bottom: var(--space-lg);
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
.modalHeader h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.closeButton {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 2rem;
|
||||
color: #aaa;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
background: var(--color-secondary);
|
||||
border: 2px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-xxl);
|
||||
line-height: 1;
|
||||
color: var(--color-text-muted);
|
||||
cursor: pointer;
|
||||
min-width: var(--touch-target-min);
|
||||
min-height: var(--touch-target-min);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
.closeButton:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.playerList {
|
||||
@@ -50,21 +64,33 @@
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
gap: var(--space-sm);
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
.playerItem {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
border: none;
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
background: var(--color-background);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
border-radius: var(--radius-md);
|
||||
text-align: left;
|
||||
font-size: 1.2rem;
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
font-family: inherit;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
touch-action: manipulation;
|
||||
transition: border-color var(--transition-base), background-color var(--transition-base);
|
||||
}
|
||||
|
||||
.playerItem:hover {
|
||||
background: #555;
|
||||
.playerItem:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.playerItem:active {
|
||||
background: var(--color-secondary);
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
@@ -16,12 +16,23 @@ export function ProgressIndicator({
|
||||
const activeIndex = Math.min(Math.max(currentStep, 1), totalSteps) - 1;
|
||||
|
||||
return (
|
||||
<div className={styles['progress-indicator']} style={style}>
|
||||
<div
|
||||
className={styles['progress-indicator']}
|
||||
style={style}
|
||||
role="progressbar"
|
||||
aria-valuenow={currentStep}
|
||||
aria-valuemin={1}
|
||||
aria-valuemax={totalSteps}
|
||||
aria-label={`Schritt ${currentStep} von ${totalSteps}`}
|
||||
>
|
||||
{Array.from({ length: totalSteps }, (_, index) => {
|
||||
const isActive = index === activeIndex;
|
||||
const className = isActive
|
||||
? `${styles['progress-dot']} ${styles['active']}`
|
||||
: styles['progress-dot'];
|
||||
const isCompleted = index < activeIndex;
|
||||
const className = [
|
||||
styles['progress-dot'],
|
||||
isCompleted ? styles.completed : '',
|
||||
isActive ? styles.active : '',
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return <span key={index} className={className} />;
|
||||
})}
|
||||
|
||||
@@ -4,7 +4,7 @@ Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `PlayerNameStep` – Configurable player name capture step with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
@@ -21,7 +21,7 @@ All exports are surfaced via `@lib/features/new-game`.
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { PlayerNameStep } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
@@ -29,13 +29,23 @@ const wizard = useNewGameWizard();
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
<PlayerNameStep
|
||||
stepNumber={1}
|
||||
title="Name Spieler 1"
|
||||
label="Spieler 1"
|
||||
placeholder="Name Spieler 1"
|
||||
inputId="player1-input"
|
||||
playerInputClassName={styles['player1-input']}
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
required
|
||||
requiredErrorMessage="Bitte Namen für Spieler 1 eingeben"
|
||||
enterKeyHint="next"
|
||||
showMorePlayersModal
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
padding: var(--space-lg);
|
||||
padding-top: calc(var(--space-lg) + var(--safe-area-top));
|
||||
padding-bottom: calc(var(--space-lg) + var(--safe-area-bottom));
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
width: min(420px, 100%);
|
||||
background: linear-gradient(180deg, #2a2a2a 0%, var(--color-surface) 100%);
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--shadow-lg), inset 0 1px 0 rgba(255, 255, 255, 0.06);
|
||||
padding: var(--space-xl);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
.modalTitle {
|
||||
margin: 0;
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.modalInput {
|
||||
width: 100%;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
font-size: max(16px, var(--font-size-base));
|
||||
}
|
||||
|
||||
.modalActions {
|
||||
display: flex;
|
||||
justify-content: stretch;
|
||||
gap: var(--space-md);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.modalActionButton {
|
||||
flex: 1;
|
||||
min-width: 120px;
|
||||
}
|
||||
|
||||
.errorText {
|
||||
color: var(--color-danger);
|
||||
font-size: var(--font-size-sm);
|
||||
margin: 0;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
@media (max-width: 600px) {
|
||||
.modalOverlay {
|
||||
padding: 16px;
|
||||
padding-top: calc(16px + var(--safe-area-top));
|
||||
padding-bottom: calc(16px + var(--safe-area-bottom));
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
width: 100%;
|
||||
flex: 1;
|
||||
max-height: none;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.modalActions {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.modalActionButton {
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from './NameEntryModal.module.css';
|
||||
import newGameStyles from '../NewGame.module.css';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
|
||||
interface NameEntryModalProps {
|
||||
open: boolean;
|
||||
title: string;
|
||||
placeholder: string;
|
||||
inputId: string;
|
||||
initialValue?: string;
|
||||
enterKeyHint?: 'next' | 'done';
|
||||
onClose: () => void;
|
||||
onConfirm: (name: string) => string | null;
|
||||
}
|
||||
|
||||
export function NameEntryModal({
|
||||
open,
|
||||
title,
|
||||
placeholder,
|
||||
inputId,
|
||||
initialValue = '',
|
||||
enterKeyHint = 'done',
|
||||
onClose,
|
||||
onConfirm,
|
||||
}: NameEntryModalProps) {
|
||||
const [name, setName] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
setName(initialValue);
|
||||
setError(null);
|
||||
window.setTimeout(() => inputRef.current?.focus(), 0);
|
||||
}, [open, initialValue]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const handleConfirm = () => {
|
||||
const validationError = onConfirm(name);
|
||||
if (validationError) setError(validationError);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles.modalOverlay} onClick={onClose} role="dialog" aria-modal="true" aria-labelledby={`${inputId}-title`}>
|
||||
<div className={styles.modalContent} onClick={(e) => e.stopPropagation()}>
|
||||
<h3 id={`${inputId}-title`} className={styles.modalTitle}>
|
||||
{title}
|
||||
</h3>
|
||||
|
||||
<input
|
||||
id={inputId}
|
||||
ref={inputRef}
|
||||
className={`${newGameStyles['name-input']} ${styles.modalInput}`}
|
||||
value={name}
|
||||
placeholder={placeholder}
|
||||
autoComplete="off"
|
||||
autoCapitalize="words"
|
||||
spellcheck={false}
|
||||
enterKeyHint={enterKeyHint}
|
||||
onInput={(e: Event) => {
|
||||
setName((e.target as HTMLInputElement).value);
|
||||
if (error) setError(null);
|
||||
}}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key !== 'Enter') return;
|
||||
e.preventDefault();
|
||||
handleConfirm();
|
||||
}}
|
||||
/>
|
||||
|
||||
{error && <p className={styles.errorText}>{error}</p>}
|
||||
|
||||
<div className={styles.modalActions}>
|
||||
<Button variant="secondary" size="medium" onClick={onClose} className={styles.modalActionButton}>
|
||||
Abbrechen
|
||||
</Button>
|
||||
<Button variant="primary" size="medium" onClick={handleConfirm} className={styles.modalActionButton}>
|
||||
Übernehmen
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,245 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
ARIA_LABELS,
|
||||
ERROR_STYLES,
|
||||
FORM_CONFIG,
|
||||
UI_CONSTANTS,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from '../steps/PlayerSelectModal';
|
||||
import { NameEntryModal } from './NameEntryModal';
|
||||
import type { NewGameData, NewGameStep } from '@lib/domain/types';
|
||||
import { WizardNav } from './WizardNav';
|
||||
import { WizardStepForm } from './WizardStepForm';
|
||||
import { WizardSummary } from './WizardSummary';
|
||||
|
||||
interface PlayerNameStepProps {
|
||||
stepNumber: number;
|
||||
title: string;
|
||||
label: string;
|
||||
placeholder: string;
|
||||
inputId: string;
|
||||
playerInputClassName: string;
|
||||
stepClassName?: string;
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
required?: boolean;
|
||||
requiredErrorMessage?: string;
|
||||
enterKeyHint: 'next' | 'done';
|
||||
showSkipButton?: boolean;
|
||||
skipLabel?: string;
|
||||
showMorePlayersModal?: boolean;
|
||||
prefillNameEntry?: boolean;
|
||||
onCreateTemporaryName?: (name: string) => void;
|
||||
data?: NewGameData;
|
||||
currentStep?: NewGameStep;
|
||||
}
|
||||
|
||||
export function PlayerNameStep({
|
||||
stepNumber,
|
||||
title,
|
||||
label,
|
||||
placeholder,
|
||||
inputId,
|
||||
playerInputClassName,
|
||||
stepClassName,
|
||||
playerNameHistory,
|
||||
onNext,
|
||||
onCancel,
|
||||
initialValue = '',
|
||||
required = true,
|
||||
requiredErrorMessage,
|
||||
enterKeyHint,
|
||||
showSkipButton = false,
|
||||
skipLabel = 'Überspringen',
|
||||
showMorePlayersModal = false,
|
||||
prefillNameEntry = true,
|
||||
onCreateTemporaryName,
|
||||
data,
|
||||
currentStep,
|
||||
}: PlayerNameStepProps) {
|
||||
const [value, setValue] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [isPlayerListOpen, setIsPlayerListOpen] = useState(false);
|
||||
const [isNameEntryOpen, setIsNameEntryOpen] = useState(false);
|
||||
|
||||
const validate = (name: string): string | null => {
|
||||
const trimmedName = name.trim();
|
||||
|
||||
if (required && !trimmedName) {
|
||||
return requiredErrorMessage ?? 'Bitte Namen eingeben';
|
||||
}
|
||||
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
return `Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`;
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedValue = value.trim();
|
||||
const validationError = validate(trimmedValue);
|
||||
|
||||
if (validationError) {
|
||||
setError(validationError);
|
||||
return;
|
||||
}
|
||||
|
||||
setError(null);
|
||||
onNext(trimmedValue);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setValue(name);
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleSkip = () => {
|
||||
setValue('');
|
||||
setError(null);
|
||||
onNext('');
|
||||
};
|
||||
|
||||
const handleManualNameSubmit = (name: string): string | null => {
|
||||
const trimmedName = name.trim();
|
||||
if (!trimmedName) {
|
||||
return 'Bitte Namen eingeben';
|
||||
}
|
||||
|
||||
const manualNameError = validate(trimmedName);
|
||||
if (manualNameError) {
|
||||
return manualNameError;
|
||||
}
|
||||
|
||||
setValue(trimmedName);
|
||||
setError(null);
|
||||
setIsNameEntryOpen(false);
|
||||
onCreateTemporaryName?.(trimmedName);
|
||||
onNext(trimmedName);
|
||||
return null;
|
||||
};
|
||||
|
||||
return (
|
||||
<WizardStepForm
|
||||
ariaLabel={ARIA_LABELS.PLAYER_INPUT(label)}
|
||||
title={title}
|
||||
currentStep={stepNumber}
|
||||
stepClassName={stepClassName}
|
||||
onSubmit={handleSubmit}
|
||||
summary={
|
||||
data && currentStep ? (
|
||||
<WizardSummary data={data} currentStep={currentStep} />
|
||||
) : undefined
|
||||
}
|
||||
footer={
|
||||
<WizardNav
|
||||
onBack={onCancel}
|
||||
nextDisabled={!value.trim()}
|
||||
middleContent={
|
||||
showSkipButton ? (
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
>
|
||||
{skipLabel}
|
||||
</button>
|
||||
) : undefined
|
||||
}
|
||||
/>
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={`${styles['player-input']} ${playerInputClassName}`}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE }}
|
||||
>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{showMorePlayersModal && playerNameHistory.length > 0 && (
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
|
||||
onClick={() => setIsPlayerListOpen(true)}
|
||||
aria-label="Liste anzeigen"
|
||||
>
|
||||
Liste anzeigen
|
||||
</button>
|
||||
)}
|
||||
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
|
||||
onClick={() => setIsNameEntryOpen(true)}
|
||||
aria-label={`Name für ${label} eingeben`}
|
||||
>
|
||||
Name eingeben
|
||||
</button>
|
||||
|
||||
{playerNameHistory.length > 0 && (
|
||||
<span className={styles['quick-pick-actions-separator']} aria-hidden="true" />
|
||||
)}
|
||||
|
||||
{playerNameHistory.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={`${styles['quick-pick-btn']} ${value === name ? styles['selected'] : ''}`}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{ marginBottom: 16, ...ERROR_STYLES.CONTAINER }}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isPlayerListOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={(name) => {
|
||||
setIsPlayerListOpen(false);
|
||||
handleQuickPick(name);
|
||||
}}
|
||||
onClose={() => setIsPlayerListOpen(false)}
|
||||
/>
|
||||
)}
|
||||
|
||||
<NameEntryModal
|
||||
open={isNameEntryOpen}
|
||||
title={`Name für ${label}`}
|
||||
placeholder={placeholder}
|
||||
inputId={inputId}
|
||||
initialValue={prefillNameEntry ? value : ''}
|
||||
enterKeyHint={enterKeyHint}
|
||||
onClose={() => setIsNameEntryOpen(false)}
|
||||
onConfirm={handleManualNameSubmit}
|
||||
/>
|
||||
|
||||
{value.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div
|
||||
className={styles['character-counter']}
|
||||
style={{ color: value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800' }}
|
||||
>
|
||||
{value.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
</WizardStepForm>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentChildren } from 'preact';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ARIA_LABELS } from '@lib/domain/constants';
|
||||
|
||||
interface WizardNavProps {
|
||||
onBack: () => void;
|
||||
nextDisabled?: boolean;
|
||||
nextType?: 'submit' | 'button';
|
||||
nextButtonAriaLabel?: string;
|
||||
middleContent?: ComponentChildren;
|
||||
}
|
||||
|
||||
export function WizardNav({
|
||||
onBack,
|
||||
nextDisabled = false,
|
||||
nextType = 'submit',
|
||||
nextButtonAriaLabel = ARIA_LABELS.NEXT,
|
||||
middleContent,
|
||||
}: WizardNavProps) {
|
||||
return (
|
||||
<div className={styles['arrow-nav']}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label={ARIA_LABELS.BACK}
|
||||
onClick={onBack}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
|
||||
<div className={styles['arrow-nav-actions']}>
|
||||
{middleContent}
|
||||
<button
|
||||
type={nextType}
|
||||
className={styles['arrow-btn']}
|
||||
aria-label={nextButtonAriaLabel}
|
||||
disabled={nextDisabled}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentChildren } from 'preact';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { UI_CONSTANTS } from '@lib/domain/constants';
|
||||
|
||||
interface WizardStepFormProps {
|
||||
ariaLabel: string;
|
||||
title: string;
|
||||
currentStep: number;
|
||||
onSubmit?: (e: Event) => void;
|
||||
summary?: ComponentChildren;
|
||||
children: ComponentChildren;
|
||||
footer: ComponentChildren;
|
||||
stepClassName?: string;
|
||||
}
|
||||
|
||||
export function WizardStepForm({
|
||||
ariaLabel,
|
||||
title,
|
||||
currentStep,
|
||||
onSubmit,
|
||||
summary,
|
||||
children,
|
||||
footer,
|
||||
stepClassName,
|
||||
}: WizardStepFormProps) {
|
||||
return (
|
||||
<div className={styles.wizardShell}>
|
||||
<form
|
||||
className={`${styles['new-game-form']} ${stepClassName ?? ''}`}
|
||||
onSubmit={onSubmit}
|
||||
aria-label={ariaLabel}
|
||||
autoComplete="off"
|
||||
>
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>{title}</div>
|
||||
<ProgressIndicator currentStep={currentStep} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }} />
|
||||
{summary}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>{children}</div>
|
||||
|
||||
<div className={styles['form-footer']}>{footer}</div>
|
||||
</form>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
import { h } from 'preact';
|
||||
import type { NewGameData, NewGameStep } from '@lib/domain/types';
|
||||
import { GAME_TYPES, RACE_TO_INFINITY } from '@lib/domain/constants';
|
||||
import styles from '../NewGame.module.css';
|
||||
|
||||
const STEP_ORDER: NewGameStep[] = [
|
||||
'player1',
|
||||
'player2',
|
||||
'player3',
|
||||
'gameType',
|
||||
'raceTo',
|
||||
'breakRule',
|
||||
'breakOrder',
|
||||
];
|
||||
|
||||
function stepIndex(step: NewGameStep): number {
|
||||
if (!step) return -1;
|
||||
return STEP_ORDER.indexOf(step);
|
||||
}
|
||||
|
||||
function isPast(current: NewGameStep, target: NewGameStep): boolean {
|
||||
return stepIndex(current) > stepIndex(target);
|
||||
}
|
||||
|
||||
function getPlayerNames(data: NewGameData): string[] {
|
||||
return [data.player1, data.player2, data.player3].filter(Boolean);
|
||||
}
|
||||
|
||||
function getPriorPlayerSummary(data: NewGameData, currentStep: NewGameStep): string | null {
|
||||
if (currentStep === 'player1') return null;
|
||||
|
||||
let names: string[] = [];
|
||||
if (currentStep === 'player2') {
|
||||
names = data.player1 ? [data.player1] : [];
|
||||
} else if (currentStep === 'player3') {
|
||||
names = [data.player1, data.player2].filter(Boolean);
|
||||
} else if (isPast(currentStep, 'player3')) {
|
||||
names = getPlayerNames(data);
|
||||
}
|
||||
|
||||
return names.length > 0 ? names.join(' vs ') : null;
|
||||
}
|
||||
|
||||
function getGameTypeLabel(gameType: NewGameData['gameType']): string | null {
|
||||
if (!gameType) return null;
|
||||
const match = GAME_TYPES.find((item) => item.value === gameType);
|
||||
return match?.label ?? gameType;
|
||||
}
|
||||
|
||||
function formatRaceTo(raceTo: string): string | null {
|
||||
if (!raceTo) return null;
|
||||
if (raceTo === RACE_TO_INFINITY || raceTo === 'Infinity') return 'Endlos';
|
||||
return `Race to ${raceTo}`;
|
||||
}
|
||||
|
||||
function formatBreakRule(rule: NewGameData['breakRule']): string | null {
|
||||
if (rule === 'winnerbreak') return 'Winnerbreak';
|
||||
if (rule === 'wechselbreak') return 'Wechselbreak';
|
||||
return null;
|
||||
}
|
||||
|
||||
function formatBreakOrder(data: NewGameData, breakFirst?: number): string | null {
|
||||
const idx =
|
||||
breakFirst ??
|
||||
(typeof data.breakFirst === 'number' ? data.breakFirst : 0);
|
||||
if (!idx) return null;
|
||||
|
||||
const name = getPlayerNames(data)[idx - 1];
|
||||
return name ? `${name} breakt zuerst` : null;
|
||||
}
|
||||
|
||||
interface SummaryItem {
|
||||
label: string;
|
||||
value: string;
|
||||
}
|
||||
|
||||
interface WizardSummaryProps {
|
||||
data: NewGameData;
|
||||
currentStep: NewGameStep;
|
||||
breakFirst?: number;
|
||||
}
|
||||
|
||||
export function WizardSummary({ data, currentStep, breakFirst }: WizardSummaryProps) {
|
||||
const items: SummaryItem[] = [];
|
||||
|
||||
const players = getPriorPlayerSummary(data, currentStep);
|
||||
if (players) {
|
||||
items.push({ label: 'Spieler', value: players });
|
||||
}
|
||||
|
||||
if (isPast(currentStep, 'gameType')) {
|
||||
const gameType = getGameTypeLabel(data.gameType);
|
||||
if (gameType) items.push({ label: 'Spielart', value: gameType });
|
||||
}
|
||||
|
||||
if (isPast(currentStep, 'raceTo')) {
|
||||
const raceTo = formatRaceTo(data.raceTo);
|
||||
if (raceTo) items.push({ label: 'Race to', value: raceTo });
|
||||
}
|
||||
|
||||
if (isPast(currentStep, 'breakRule')) {
|
||||
const breakRule = formatBreakRule(data.breakRule);
|
||||
if (breakRule) items.push({ label: 'Break-Regel', value: breakRule });
|
||||
}
|
||||
|
||||
if (currentStep === 'breakOrder') {
|
||||
const breakOrder = formatBreakOrder(data, breakFirst);
|
||||
if (breakOrder) items.push({ label: 'Break-Reihenfolge', value: breakOrder });
|
||||
}
|
||||
|
||||
if (items.length === 0) {
|
||||
if (currentStep === 'player1') {
|
||||
return (
|
||||
<div className={styles['wizard-summary']} aria-live="polite">
|
||||
<p className={styles['wizard-summary-hint']}>Spieler und Einstellungen werden hier angezeigt.</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles['wizard-summary']} aria-label="Bisherige Auswahl" aria-live="polite">
|
||||
<dl className={styles['wizard-summary-list']}>
|
||||
{items.map((item) => (
|
||||
<div key={item.label} className={styles['wizard-summary-row']}>
|
||||
<dt className={styles['wizard-summary-label']}>{item.label}</dt>
|
||||
<dd className={styles['wizard-summary-value']}>{item.value}</dd>
|
||||
</div>
|
||||
))}
|
||||
</dl>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { PlayerNameStep } from './components/PlayerNameStep';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
import { WizardSummary } from '../components/WizardSummary';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
@@ -11,9 +14,10 @@ interface BreakOrderStepProps {
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
data: NewGameData;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond, data }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
@@ -26,34 +30,60 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
const isImmediateFlow = rule !== 'wechselbreak' || playerCount !== 3;
|
||||
if (isImmediateFlow) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
if (rule === 'wechselbreak' && playerCount === 3 && first > 0) {
|
||||
onNext(first, idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
onNext(first, second);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
<WizardStepForm
|
||||
ariaLabel="Break-Reihenfolge wählen"
|
||||
title="Wer hat den ersten Anstoss?"
|
||||
currentStep={7}
|
||||
stepClassName={styles['step-breakOrder']}
|
||||
onSubmit={handleSubmit}
|
||||
summary={<WizardSummary data={data} currentStep="breakOrder" breakFirst={first} />}
|
||||
footer={
|
||||
<WizardNav
|
||||
onBack={onCancel}
|
||||
nextDisabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
/>
|
||||
}
|
||||
>
|
||||
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
className={`${styles['quick-pick-btn']} ${styles['choice-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
@@ -62,16 +92,15 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
className={`${styles['quick-pick-btn']} ${styles['choice-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
@@ -79,36 +108,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,27 +1,43 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
import { WizardSummary } from '../components/WizardSummary';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
data: NewGameData;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak', data }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
const handleSelect = (nextRule: BreakRule) => {
|
||||
setRule(nextRule);
|
||||
onNext(nextRule);
|
||||
};
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(rule);
|
||||
};
|
||||
|
||||
return (
|
||||
<WizardStepForm
|
||||
ariaLabel="Break-Regel wählen"
|
||||
title="Break-Regel wählen"
|
||||
currentStep={6}
|
||||
stepClassName={styles['step-breakRule']}
|
||||
onSubmit={handleSubmit}
|
||||
summary={<WizardSummary data={data} currentStep="breakRule" />}
|
||||
footer={<WizardNav onBack={onCancel} />}
|
||||
>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
@@ -29,31 +45,15 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => {
|
||||
setRule(opt.key as BreakRule);
|
||||
onNext(opt.key as BreakRule);
|
||||
}}
|
||||
className={`${styles['quick-pick-btn']} ${styles['choice-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSelect(opt.key as BreakRule)}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
import { WizardSummary } from '../components/WizardSummary';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
data: NewGameData;
|
||||
}
|
||||
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '', data }: GameTypeStepProps) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
|
||||
const handleSelect = (selectedType: string) => {
|
||||
@@ -26,13 +30,15 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<WizardStepForm
|
||||
ariaLabel="Spielart auswählen"
|
||||
title="Spielart auswählen"
|
||||
currentStep={4}
|
||||
stepClassName={styles['step-gameType']}
|
||||
onSubmit={handleSubmit}
|
||||
summary={<WizardSummary data={data} currentStep="gameType" />}
|
||||
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
|
||||
>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
@@ -45,42 +51,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<ProgressIndicator
|
||||
currentStep={1}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,148 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -8,15 +8,34 @@ interface PlayerSelectModalProps {
|
||||
}
|
||||
|
||||
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div
|
||||
className={modalStyles.modalOverlay}
|
||||
onClick={onClose}
|
||||
role="dialog"
|
||||
aria-modal="true"
|
||||
aria-labelledby="player-select-title"
|
||||
>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
<h3 id="player-select-title">Alle Spieler</h3>
|
||||
<button
|
||||
type="button"
|
||||
className={modalStyles.closeButton}
|
||||
onClick={onClose}
|
||||
aria-label="Schließen"
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
<button
|
||||
key={player}
|
||||
type="button"
|
||||
className={modalStyles.playerItem}
|
||||
onClick={() => onSelect(player)}
|
||||
aria-label={`Spieler wählen: ${player}`}
|
||||
>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
@@ -24,5 +43,3 @@ export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectMo
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
|
||||
@@ -1,27 +1,36 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
import type { NewGameData } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
import { WizardSummary } from '../components/WizardSummary';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
data: NewGameData;
|
||||
}
|
||||
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType, data }: RaceToStepProps) => {
|
||||
const quickPicks = [...RACE_TO_QUICK_PICKS];
|
||||
const defaultValue = RACE_TO_DEFAULT;
|
||||
const [raceTo, setRaceTo] = useState<string | number>(
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
const toRaceToValue = (value: string | number) => {
|
||||
if (value === RACE_TO_INFINITY || value === 'Infinity') return Infinity;
|
||||
return parseInt(String(value), 10) || 0;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
@@ -33,9 +42,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
onNext(toRaceToValue(selected));
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
@@ -45,14 +52,19 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
onNext(toRaceToValue(raceTo));
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
|
||||
<WizardStepForm
|
||||
ariaLabel="Race To auswählen"
|
||||
title="Race To auswählen"
|
||||
currentStep={5}
|
||||
stepClassName={styles['step-raceTo']}
|
||||
onSubmit={handleSubmit}
|
||||
summary={<WizardSummary data={data} currentStep="raceTo" />}
|
||||
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
|
||||
>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
@@ -88,27 +100,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* Use CSS custom properties from global design system */
|
||||
.button {
|
||||
border: none;
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
transition: var(--transition-base);
|
||||
font-family: inherit;
|
||||
transition: background-color var(--transition-base), box-shadow var(--transition-base), transform var(--transition-fast), opacity var(--transition-base);
|
||||
touch-action: manipulation;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
@@ -12,25 +12,9 @@
|
||||
gap: var(--space-sm);
|
||||
text-decoration: none;
|
||||
user-select: none;
|
||||
font-family: inherit;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: linear-gradient(45deg, transparent 30%, rgba(255, 255, 255, 0.1) 50%, transparent 70%);
|
||||
transform: translateX(-100%);
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.button:hover::before {
|
||||
transform: translateX(100%);
|
||||
-webkit-user-select: none;
|
||||
width: 100%;
|
||||
box-shadow: var(--shadow-sm), inset 0 1px 0 rgba(255, 255, 255, 0.08);
|
||||
}
|
||||
|
||||
.button:focus-visible {
|
||||
@@ -38,53 +22,47 @@
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.button:active {
|
||||
transform: translateY(1px);
|
||||
.button:active:not(.disabled) {
|
||||
transform: scale(0.97);
|
||||
opacity: 0.92;
|
||||
}
|
||||
|
||||
/* Variants */
|
||||
.primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
background: linear-gradient(180deg, #ffb74d 0%, var(--color-primary) 100%);
|
||||
color: #fff;
|
||||
box-shadow: var(--shadow-sm), 0 0 0 1px rgba(255, 152, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.primary:hover:not(.disabled) {
|
||||
.primary:not(.disabled):active {
|
||||
background: var(--color-primary-hover);
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.secondary {
|
||||
background: var(--color-secondary);
|
||||
background: linear-gradient(180deg, #3a3a3a 0%, var(--color-secondary) 100%);
|
||||
color: var(--color-text);
|
||||
box-shadow: var(--shadow-sm);
|
||||
border: 2px solid var(--color-border);
|
||||
}
|
||||
|
||||
.secondary:hover:not(.disabled) {
|
||||
.secondary:not(.disabled):active {
|
||||
background: var(--color-secondary-hover);
|
||||
box-shadow: var(--shadow-md);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.danger {
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
background: linear-gradient(180deg, #ef5350 0%, var(--color-danger) 100%);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.danger:hover:not(.disabled) {
|
||||
background: #ef5350;
|
||||
box-shadow: var(--shadow-lg);
|
||||
transform: translateY(-1px);
|
||||
.danger:not(.disabled):active {
|
||||
background: #d32f2f;
|
||||
}
|
||||
|
||||
/* Sizes with improved touch targets for tablets */
|
||||
/* Sizes */
|
||||
.small {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
font-size: var(--font-size-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
border-radius: var(--radius-sm);
|
||||
border-radius: var(--radius-md);
|
||||
}
|
||||
|
||||
.medium {
|
||||
@@ -96,13 +74,14 @@
|
||||
|
||||
.large {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
min-height: 56px;
|
||||
font-size: var(--font-size-xl);
|
||||
min-height: var(--touch-target-large);
|
||||
border-radius: var(--radius-lg);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
/* Tablet-specific size adjustments */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
/* Tablet */
|
||||
@media (min-width: 768px) {
|
||||
.small {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
@@ -110,25 +89,26 @@
|
||||
}
|
||||
|
||||
.medium {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
min-height: var(--touch-target-large);
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.large {
|
||||
min-height: 64px;
|
||||
min-height: 72px;
|
||||
padding: var(--space-xl) var(--space-xxl);
|
||||
font-size: var(--font-size-xl);
|
||||
font-size: var(--font-size-xxl);
|
||||
}
|
||||
}
|
||||
|
||||
/* States */
|
||||
.disabled {
|
||||
opacity: 0.5;
|
||||
opacity: 0.45;
|
||||
cursor: not-allowed;
|
||||
transform: none !important;
|
||||
}
|
||||
|
||||
.disabled:hover::before {
|
||||
transform: translateX(-100%);
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.button:active:not(.disabled) {
|
||||
transform: none;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ export function Button({
|
||||
disabled = false,
|
||||
children,
|
||||
onClick,
|
||||
className = '',
|
||||
'aria-label': ariaLabel,
|
||||
...rest
|
||||
}: ButtonProps) {
|
||||
@@ -16,6 +17,7 @@ export function Button({
|
||||
styles[variant],
|
||||
styles[size],
|
||||
disabled && styles.disabled,
|
||||
className,
|
||||
].filter(Boolean).join(' ');
|
||||
|
||||
return (
|
||||
|
||||
+21
-14
@@ -1,21 +1,22 @@
|
||||
.card {
|
||||
border-radius: var(--border-radius);
|
||||
transition: var(--transition);
|
||||
border-radius: var(--radius-lg);
|
||||
transition: border-color var(--transition-base), box-shadow var(--transition-base), transform var(--transition-fast);
|
||||
background: linear-gradient(180deg, #2a2a2a 0%, var(--color-surface) 100%);
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.default {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.elevated {
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1), 0 1px 3px rgba(0, 0, 0, 0.08);
|
||||
border: 1px solid var(--color-border);
|
||||
box-shadow: var(--shadow-md), inset 0 1px 0 rgba(255, 255, 255, 0.06);
|
||||
}
|
||||
|
||||
.outlined {
|
||||
background: transparent;
|
||||
border: 2px solid rgba(255, 255, 255, 0.2);
|
||||
border: 2px solid var(--color-border);
|
||||
}
|
||||
|
||||
.clickable {
|
||||
@@ -23,11 +24,12 @@
|
||||
border: none;
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
font-family: inherit;
|
||||
color: inherit;
|
||||
}
|
||||
|
||||
.clickable:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
transform: translateY(-1px);
|
||||
.clickable:active {
|
||||
transform: scale(0.99);
|
||||
}
|
||||
|
||||
.clickable:focus-visible {
|
||||
@@ -35,19 +37,24 @@
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
/* Padding variants */
|
||||
.padding-none {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.padding-small {
|
||||
padding: 8px;
|
||||
padding: var(--space-sm);
|
||||
}
|
||||
|
||||
.padding-medium {
|
||||
padding: 16px;
|
||||
padding: var(--space-md);
|
||||
}
|
||||
|
||||
.padding-large {
|
||||
padding: 24px;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.clickable:active {
|
||||
transform: none;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
.layout {
|
||||
height: 100vh;
|
||||
height: var(--app-height);
|
||||
overflow: hidden;
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
@@ -9,9 +9,10 @@
|
||||
|
||||
.content {
|
||||
flex: 1;
|
||||
max-width: 1200px;
|
||||
max-width: 1100px;
|
||||
margin: 0 auto;
|
||||
padding: var(--space-md);
|
||||
padding-bottom: calc(var(--space-md) + var(--safe-area-bottom));
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -26,26 +27,34 @@
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
animation: screenFadeIn var(--transition-slow) ease-out;
|
||||
}
|
||||
|
||||
/* Tablet optimizations */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
@keyframes screenFadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.screen {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.content {
|
||||
padding: var(--space-lg) var(--space-xl);
|
||||
max-width: 900px;
|
||||
padding-bottom: calc(var(--space-lg) + var(--safe-area-bottom));
|
||||
}
|
||||
}
|
||||
|
||||
/* Large tablet and small desktop */
|
||||
@media (min-width: 1025px) {
|
||||
.content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.content {
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
padding-bottom: calc(var(--space-sm) + var(--safe-area-bottom));
|
||||
}
|
||||
}
|
||||
+96
-30
@@ -1,66 +1,132 @@
|
||||
/* Consolidated modal styles for all modals */
|
||||
/* Consolidated modal styles */
|
||||
.modal {
|
||||
display: none;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
inset: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
z-index: 1000;
|
||||
padding: var(--space-lg);
|
||||
padding-top: calc(var(--space-lg) + var(--safe-area-top));
|
||||
padding-bottom: calc(var(--space-lg) + var(--safe-area-bottom));
|
||||
padding-left: calc(var(--space-lg) + var(--safe-area-left));
|
||||
padding-right: calc(var(--space-lg) + var(--safe-area-right));
|
||||
}
|
||||
|
||||
.modal.show {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.modal-content {
|
||||
background-color: #2a2a2a;
|
||||
padding: 20px;
|
||||
border-radius: 10px;
|
||||
width: 90%;
|
||||
max-width: 500px;
|
||||
background-color: var(--color-surface);
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-xl);
|
||||
width: min(500px, 100%);
|
||||
max-height: calc(var(--app-height) - var(--space-xl) * 2);
|
||||
overflow-y: auto;
|
||||
position: relative;
|
||||
border: 1px solid var(--color-border);
|
||||
box-shadow: var(--shadow-lg);
|
||||
}
|
||||
|
||||
.modal-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
margin-bottom: var(--space-lg);
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
.modal-title {
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.close-button {
|
||||
font-size: 24px;
|
||||
font-size: var(--font-size-xxl);
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
color: #888;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--color-text-muted);
|
||||
background: var(--color-secondary);
|
||||
border: 2px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
min-width: var(--touch-target-min);
|
||||
min-height: var(--touch-target-min);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: manipulation;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.close-button:hover {
|
||||
color: white;
|
||||
|
||||
.close-button:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.modal-body {
|
||||
margin-bottom: 20px;
|
||||
margin-bottom: var(--space-lg);
|
||||
}
|
||||
|
||||
.modal-message {
|
||||
font-size: var(--font-size-lg);
|
||||
color: var(--color-text-secondary);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.modal-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 10px;
|
||||
flex-direction: column;
|
||||
justify-content: stretch;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
@media (min-width: 480px) {
|
||||
.modal-footer {
|
||||
flex-direction: row;
|
||||
justify-content: flex-end;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
|
||||
.modal-button {
|
||||
padding: 8px 16px;
|
||||
min-height: var(--touch-target-large);
|
||||
padding: var(--space-md) var(--space-xl);
|
||||
font-size: var(--font-size-lg);
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
font-size: var(--font-size-base);
|
||||
font-weight: 600;
|
||||
font-family: inherit;
|
||||
touch-action: manipulation;
|
||||
flex: 1;
|
||||
min-width: 120px;
|
||||
}
|
||||
|
||||
.modal-button:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.modal-button.cancel {
|
||||
background-color: #444;
|
||||
color: white;
|
||||
background-color: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
}
|
||||
|
||||
.modal-button.confirm {
|
||||
background-color: #e74c3c;
|
||||
color: white;
|
||||
background-color: var(--color-danger);
|
||||
color: #fff;
|
||||
}
|
||||
.modal-button:hover {
|
||||
opacity: 0.9;
|
||||
|
||||
.modal-button.confirm:active {
|
||||
background-color: #d32f2f;
|
||||
}
|
||||
|
||||
.modal-button.cancel:active {
|
||||
background-color: var(--color-secondary-hover);
|
||||
}
|
||||
@@ -19,14 +19,14 @@ const Modal = ({ open, title, message, onCancel, onConfirm }: ModalProps) => {
|
||||
<div className={styles['modal-content']}>
|
||||
<div className={styles['modal-header']}>
|
||||
<span className={styles['modal-title']} id="modal-title">{title}</span>
|
||||
<button className={styles['close-button']} onClick={onCancel} aria-label="Schließen">×</button>
|
||||
<button type="button" className={styles['close-button']} onClick={onCancel} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={styles['modal-body']}>
|
||||
<div className={styles['modal-message']}>{message}</div>
|
||||
</div>
|
||||
<div className={styles['modal-footer']}>
|
||||
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onCancel} aria-label="Abbrechen">Abbrechen</button>
|
||||
<button className={styles['modal-button'] + ' ' + styles['confirm']} onClick={onConfirm} aria-label="Löschen">Löschen</button>
|
||||
<button type="button" className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onCancel} aria-label="Abbrechen">Abbrechen</button>
|
||||
<button type="button" className={styles['modal-button'] + ' ' + styles['confirm']} onClick={onConfirm} aria-label="Löschen">Löschen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -17,13 +17,13 @@ const ValidationModal = ({ open, message, onClose }: ValidationModalProps) => {
|
||||
<div className={styles['modal-content']}>
|
||||
<div className={styles['modal-header']}>
|
||||
<span className={styles['modal-title']} id="validation-modal-title">Fehler</span>
|
||||
<button className={styles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
<button type="button" className={styles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={styles['modal-body']}>
|
||||
<div className={styles['modal-message']}>{message}</div>
|
||||
</div>
|
||||
<div className={styles['modal-footer']}>
|
||||
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onClose} aria-label="OK">OK</button>
|
||||
<button type="button" className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onClose} aria-label="OK">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+25
-14
@@ -1,6 +1,5 @@
|
||||
---
|
||||
import "../styles/index.css";
|
||||
import BscScoreApp from "../components/BscScoreApp.astro";
|
||||
import App from "../components/App";
|
||||
---
|
||||
|
||||
@@ -8,31 +7,43 @@ import App from "../components/App";
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>BSC Score - Pool Scoring App</title>
|
||||
<meta name="description" content="Professional pool/billiards scoring application for tournaments and casual games">
|
||||
|
||||
<!-- Performance optimizations -->
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover, interactive-widget=resizes-content">
|
||||
<title>BSC Score – Live-Scoring am Billardtisch</title>
|
||||
<meta name="description" content="Live-Scoring für 8-, 9- und 10-Ball am Billardtisch. Offline, schnell, ein Tipp pro Punkt.">
|
||||
|
||||
<!-- PWA Meta tags -->
|
||||
<meta name="theme-color" content="#1a1a1a">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
<link rel="manifest" href="/manifest.webmanifest">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="icon" type="image/x-icon" href="/favicon.ico">
|
||||
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png">
|
||||
<link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png">
|
||||
<link rel="apple-touch-icon" href="/icon-192.png">
|
||||
<style>
|
||||
#app-root {
|
||||
height: var(--app-height, 100dvh);
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<BscScoreApp>
|
||||
<!--
|
||||
Using client:only for the main app since it's highly interactive
|
||||
and benefits from full client-side rendering
|
||||
-->
|
||||
<App client:only="preact" slot="app-content" />
|
||||
</BscScoreApp>
|
||||
<div id="app-root">
|
||||
<App client:only="preact" />
|
||||
</div>
|
||||
<script>
|
||||
if (typeof window !== 'undefined' && 'serviceWorker' in navigator) {
|
||||
window.addEventListener('load', () => {
|
||||
navigator.serviceWorker.register('/sw.js').catch((error) => {
|
||||
console.error('Service worker registration failed:', error);
|
||||
});
|
||||
});
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
+146
-183
@@ -1,23 +1,28 @@
|
||||
/* Global resets and utility styles */
|
||||
* {
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
/* Design system tokens */
|
||||
:root {
|
||||
--app-height: 100dvh;
|
||||
--keyboard-offset: 0px;
|
||||
|
||||
/* Safe area insets */
|
||||
--safe-area-top: env(safe-area-inset-top, 0px);
|
||||
--safe-area-right: env(safe-area-inset-right, 0px);
|
||||
--safe-area-bottom: env(safe-area-inset-bottom, 0px);
|
||||
--safe-area-left: env(safe-area-inset-left, 0px);
|
||||
|
||||
/* Colors */
|
||||
--color-primary: #ff9800;
|
||||
--color-primary-hover: #ffa726;
|
||||
--color-primary-light: rgba(255, 152, 0, 0.1);
|
||||
--color-primary-light: rgba(255, 152, 0, 0.15);
|
||||
--color-secondary: #333;
|
||||
--color-secondary-hover: #444;
|
||||
--color-background: #1a1a1a;
|
||||
@@ -31,26 +36,33 @@
|
||||
--color-danger: #f44336;
|
||||
--color-warning: #ff9800;
|
||||
|
||||
/* Spacing system - 8px base */
|
||||
--space-xs: 0.25rem; /* 4px */
|
||||
--space-sm: 0.5rem; /* 8px */
|
||||
--space-md: 1rem; /* 16px */
|
||||
--space-lg: 1.5rem; /* 24px */
|
||||
--space-xl: 2rem; /* 32px */
|
||||
--space-xxl: 3rem; /* 48px */
|
||||
/* Player card colors (scoreboard) */
|
||||
--color-player-1: #2e4631;
|
||||
--color-player-2: #2a3b52;
|
||||
--color-player-3: #333;
|
||||
|
||||
/* Typography */
|
||||
--font-size-xs: 0.75rem; /* 12px */
|
||||
--font-size-sm: 0.875rem; /* 14px */
|
||||
--font-size-base: 1rem; /* 16px */
|
||||
--font-size-lg: 1.125rem; /* 18px */
|
||||
--font-size-xl: 1.25rem; /* 20px */
|
||||
--font-size-xxl: 1.5rem; /* 24px */
|
||||
--font-size-xxxl: 2rem; /* 32px */
|
||||
/* Spacing system — 8px base */
|
||||
--space-xs: 0.25rem;
|
||||
--space-sm: 0.5rem;
|
||||
--space-md: 1rem;
|
||||
--space-lg: 1.5rem;
|
||||
--space-xl: 2rem;
|
||||
--space-xxl: 3rem;
|
||||
|
||||
/* Typography — system font stack only (no webfonts) */
|
||||
--font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;
|
||||
--font-size-xs: 0.75rem;
|
||||
--font-size-sm: 0.875rem;
|
||||
--font-size-base: 1rem;
|
||||
--font-size-lg: 1.125rem;
|
||||
--font-size-xl: 1.25rem;
|
||||
--font-size-xxl: 1.5rem;
|
||||
--font-size-xxxl: 2rem;
|
||||
|
||||
/* Touch targets */
|
||||
--touch-target-min: 44px;
|
||||
--touch-target-comfortable: 48px;
|
||||
--touch-target-min: 48px;
|
||||
--touch-target-comfortable: 56px;
|
||||
--touch-target-large: 64px;
|
||||
|
||||
/* Border radius */
|
||||
--radius-sm: 4px;
|
||||
@@ -59,52 +71,107 @@
|
||||
--radius-xl: 16px;
|
||||
|
||||
/* Shadows */
|
||||
--shadow-sm: 0 1px 3px rgba(0, 0, 0, 0.12);
|
||||
--shadow-md: 0 4px 6px rgba(0, 0, 0, 0.16);
|
||||
--shadow-lg: 0 8px 24px rgba(0, 0, 0, 0.24);
|
||||
--shadow-sm: 0 1px 3px rgba(0, 0, 0, 0.2);
|
||||
--shadow-md: 0 4px 8px rgba(0, 0, 0, 0.25);
|
||||
--shadow-lg: 0 8px 24px rgba(0, 0, 0, 0.35);
|
||||
|
||||
/* Transitions */
|
||||
--transition-fast: 0.15s ease;
|
||||
--transition-base: 0.2s ease;
|
||||
--transition-slow: 0.3s ease;
|
||||
--transition-fast: 0.1s ease;
|
||||
--transition-base: 0.15s ease;
|
||||
--transition-slow: 0.2s ease;
|
||||
}
|
||||
|
||||
/* Tablet-specific design tokens */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
/* Tablet landscape — primary target device */
|
||||
@media (min-width: 768px) {
|
||||
:root {
|
||||
--touch-target-min: 48px;
|
||||
--touch-target-comfortable: 56px;
|
||||
--space-md: 1.25rem; /* 20px */
|
||||
--space-lg: 2rem; /* 32px */
|
||||
--space-xl: 2.5rem; /* 40px */
|
||||
--font-size-base: 1.125rem; /* 18px */
|
||||
--font-size-lg: 1.25rem; /* 20px */
|
||||
--font-size-xl: 1.5rem; /* 24px */
|
||||
--font-size-xxl: 1.75rem; /* 28px */
|
||||
--font-size-xxxl: 2.25rem; /* 36px */
|
||||
--touch-target-large: 64px;
|
||||
--space-md: 1.25rem;
|
||||
--space-lg: 2rem;
|
||||
--space-xl: 2.5rem;
|
||||
--font-size-base: 1.125rem;
|
||||
--font-size-lg: 1.25rem;
|
||||
--font-size-xl: 1.5rem;
|
||||
--font-size-xxl: 1.75rem;
|
||||
--font-size-xxxl: 2.25rem;
|
||||
}
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
/* Reduced motion */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
#app-root {
|
||||
height: var(--app-height, 100dvh);
|
||||
min-height: var(--app-height, 100dvh);
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
||||
font-family: var(--font-family);
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
overscroll-behavior: none;
|
||||
line-height: 1.5;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
padding-top: var(--safe-area-top);
|
||||
padding-left: var(--safe-area-left);
|
||||
padding-right: var(--safe-area-right);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Improved input styling for better tablet experience */
|
||||
#app-root {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
/* Interactive elements — touch-friendly */
|
||||
button,
|
||||
[role="button"],
|
||||
a,
|
||||
input,
|
||||
select,
|
||||
.btn,
|
||||
.button {
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
button,
|
||||
.btn,
|
||||
.button {
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
}
|
||||
|
||||
/* Global focus-visible */
|
||||
:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
/* Inputs — 16px minimum prevents iOS zoom-on-focus */
|
||||
input, select {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
font-size: max(16px, var(--font-size-base));
|
||||
font-family: inherit;
|
||||
border: 2px solid var(--color-border);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-surface);
|
||||
@@ -112,13 +179,12 @@ input, select {
|
||||
transition: border-color var(--transition-base);
|
||||
}
|
||||
|
||||
input:focus, select:focus {
|
||||
outline: none;
|
||||
input:focus-visible, select:focus-visible {
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
|
||||
/* Enhanced button styling */
|
||||
/* Legacy .btn utility (used in GameDetail controls) */
|
||||
.btn {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
@@ -128,136 +194,52 @@ input:focus, select:focus {
|
||||
border-radius: var(--radius-md);
|
||||
font-size: var(--font-size-base);
|
||||
font-weight: 600;
|
||||
font-family: inherit;
|
||||
cursor: pointer;
|
||||
touch-action: manipulation;
|
||||
transition: all var(--transition-base);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--space-sm);
|
||||
text-decoration: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn--secondary {
|
||||
background: #333;
|
||||
color: #fff;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid #555;
|
||||
}
|
||||
|
||||
.btn--secondary:hover {
|
||||
background: #444;
|
||||
border-color: #666;
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
||||
.btn--finish {
|
||||
background: transparent;
|
||||
color: var(--color-text-secondary);
|
||||
border: 2px solid var(--color-border);
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
.btn:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.btn:active:not(:disabled) {
|
||||
opacity: 0.9;
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.btn-primary:active:not(:disabled) {
|
||||
background: var(--color-primary-hover);
|
||||
}
|
||||
|
||||
/* Utility button for new game with better spacing */
|
||||
.new-game-button {
|
||||
width: 100%;
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: var(--radius-lg);
|
||||
font-size: var(--font-size-xxl);
|
||||
font-weight: 700;
|
||||
padding: var(--space-xl) var(--space-lg);
|
||||
margin-bottom: var(--space-lg);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-base);
|
||||
text-align: center;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: var(--shadow-lg);
|
||||
letter-spacing: 0.5px;
|
||||
gap: var(--space-md);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
.btn:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.new-game-button::before {
|
||||
content: '+';
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
display: inline-block;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.new-game-button:hover {
|
||||
background: var(--color-primary-hover);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 40px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
|
||||
.new-game-button:active {
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
/* Navigation buttons with improved spacing */
|
||||
.nav-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-lg) 0 0 0;
|
||||
}
|
||||
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.nav-buttons {
|
||||
flex-direction: row;
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.btn {
|
||||
flex: 1;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.new-game-button {
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Enhanced modal styling */
|
||||
.modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
backdrop-filter: blur(4px);
|
||||
z-index: 9999;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
|
||||
.modal.show {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
/* Screen reader only content */
|
||||
/* Screen reader only */
|
||||
.sr-only {
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
@@ -270,39 +252,20 @@ input:focus, select:focus {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
|
||||
/* Skip link for keyboard navigation */
|
||||
/* Skip link */
|
||||
.skip-link {
|
||||
position: absolute;
|
||||
top: -40px;
|
||||
left: 6px;
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
padding: 8px;
|
||||
color: #fff;
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
text-decoration: none;
|
||||
border-radius: 4px;
|
||||
border-radius: var(--radius-sm);
|
||||
z-index: 10000;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.skip-link:focus {
|
||||
top: 6px;
|
||||
}
|
||||
|
||||
/* Responsive fullscreen toggle */
|
||||
@media screen and (max-width: 480px) {
|
||||
.fullscreenToggle {
|
||||
bottom: var(--space-md);
|
||||
right: var(--space-md);
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.fullscreenToggle {
|
||||
bottom: var(--space-lg);
|
||||
right: var(--space-lg);
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
}
|
||||
.skip-link:focus-visible {
|
||||
top: calc(6px + var(--safe-area-top));
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
{
|
||||
"status": "passed",
|
||||
"failedTests": []
|
||||
"status": "failed",
|
||||
"failedTests": [
|
||||
"b5da854a7c119c37c9d5-8782df6f17e49724b9a2",
|
||||
"1012373defdfca68178e-d28214002c7ecee79090"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
import type { Page } from '@playwright/test';
|
||||
import { expect } from '@playwright/test';
|
||||
|
||||
const PLAYER_INPUT_IDS: Record<string, string> = {
|
||||
'Spieler 1': 'player1-input',
|
||||
'Spieler 2': 'player2-input',
|
||||
'Spieler 3 (optional)': 'player3-input',
|
||||
};
|
||||
|
||||
/** Open name modal, fill input, confirm — advances wizard step. */
|
||||
export async function enterPlayerName(
|
||||
page: Page,
|
||||
label: string,
|
||||
placeholder: string,
|
||||
name: string,
|
||||
) {
|
||||
const inputId = PLAYER_INPUT_IDS[label];
|
||||
await page.getByRole('button', { name: `Name für ${label} eingeben` }).click();
|
||||
const dialog = page.getByRole('dialog');
|
||||
await expect(dialog).toBeVisible();
|
||||
const input = inputId ? page.locator(`#${inputId}`) : dialog.getByRole('textbox');
|
||||
await expect(input).toBeFocused();
|
||||
await input.fill(name);
|
||||
await dialog.getByRole('button', { name: 'Übernehmen' }).click();
|
||||
await expect(dialog).toBeHidden();
|
||||
}
|
||||
|
||||
export async function skipPlayer3(page: Page) {
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
}
|
||||
|
||||
export async function addPoint(page: Page, playerName: string, currentScore: number) {
|
||||
await page
|
||||
.getByRole('button', { name: `Punkt für ${playerName}. Aktueller Stand: ${currentScore}` })
|
||||
.click();
|
||||
}
|
||||
|
||||
export async function addPoints(
|
||||
page: Page,
|
||||
playerName: string,
|
||||
count: number,
|
||||
startScore = 0,
|
||||
) {
|
||||
for (let i = 0; i < count; i++) {
|
||||
await addPoint(page, playerName, startScore + i);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
/**
|
||||
* Capture wow-brief verification screenshots across 4 viewports.
|
||||
* Usage: PW_EXECUTABLE=... node tests/helpers/wow-screenshots.mjs
|
||||
*/
|
||||
import { chromium } from 'playwright';
|
||||
|
||||
const BASE_URL = process.env.BASE_URL ?? 'http://localhost:3000';
|
||||
const executablePath = process.env.PW_EXECUTABLE;
|
||||
|
||||
const viewports = [
|
||||
{ name: '1280x800', width: 1280, height: 800 },
|
||||
{ name: '1024x768', width: 1024, height: 768 },
|
||||
{ name: '844x390', width: 844, height: 390 },
|
||||
{ name: '390x844', width: 390, height: 844 },
|
||||
];
|
||||
|
||||
async function dismissDevToolbar(page) {
|
||||
await page.evaluate(() => {
|
||||
document.querySelector('astro-dev-toolbar')?.remove();
|
||||
});
|
||||
}
|
||||
|
||||
async function clickButton(page, name) {
|
||||
await dismissDevToolbar(page);
|
||||
await page.getByRole('button', { name }).click({ force: true });
|
||||
}
|
||||
|
||||
async function capture(page, path) {
|
||||
await dismissDevToolbar(page);
|
||||
await page.screenshot({ path, fullPage: false });
|
||||
console.log(`saved ${path}`);
|
||||
}
|
||||
|
||||
async function enterPlayerName(page, label, name, inputId) {
|
||||
await clickButton(page, `Name für ${label} eingeben`);
|
||||
const dialog = page.getByRole('dialog');
|
||||
const input = dialog.locator(`#${inputId}`);
|
||||
await input.waitFor({ state: 'visible' });
|
||||
await input.click();
|
||||
await input.pressSequentially(name, { delay: 15 });
|
||||
await dialog.getByRole('button', { name: 'Übernehmen' }).click({ force: true });
|
||||
await dialog.waitFor({ state: 'hidden', timeout: 10000 });
|
||||
}
|
||||
|
||||
async function freshPage(page, vp) {
|
||||
await page.setViewportSize({ width: vp.width, height: vp.height });
|
||||
await page.goto(`${BASE_URL}/?t=${Date.now()}`, { waitUntil: 'domcontentloaded' });
|
||||
await dismissDevToolbar(page);
|
||||
await page.waitForTimeout(400);
|
||||
}
|
||||
|
||||
async function runWizardToScoreboard(page) {
|
||||
await clickButton(page, 'Neues Spiel starten');
|
||||
await enterPlayerName(page, 'Spieler 1', 'Alice', 'player1-input');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Bob', 'player2-input');
|
||||
await clickButton(page, 'Überspringen');
|
||||
await clickButton(page, '9-Ball');
|
||||
await clickButton(page, '3');
|
||||
await clickButton(page, 'Break-Regel wählen: Winnerbreak');
|
||||
await clickButton(page, 'Zuerst: Alice');
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const browser = await chromium.launch({
|
||||
headless: true,
|
||||
...(executablePath ? { executablePath } : {}),
|
||||
});
|
||||
|
||||
const page = await browser.newPage();
|
||||
|
||||
for (const vp of viewports) {
|
||||
await freshPage(page, vp);
|
||||
await capture(page, `/tmp/wow-list-${vp.name}.png`);
|
||||
|
||||
await clickButton(page, 'Neues Spiel starten');
|
||||
await page.waitForTimeout(400);
|
||||
await capture(page, `/tmp/wow-wizard-${vp.name}.png`);
|
||||
|
||||
await freshPage(page, vp);
|
||||
await runWizardToScoreboard(page);
|
||||
await page.waitForTimeout(400);
|
||||
await capture(page, `/tmp/wow-scoreboard-${vp.name}.png`);
|
||||
|
||||
for (let score = 0; score < 3; score++) {
|
||||
await clickButton(page, `Punkt für Alice. Aktueller Stand: ${score}`);
|
||||
await page.waitForTimeout(150);
|
||||
}
|
||||
await page.waitForTimeout(600);
|
||||
await capture(page, `/tmp/wow-victory-${vp.name}.png`);
|
||||
}
|
||||
|
||||
await browser.close();
|
||||
console.log('Done — screenshots in /tmp/wow-*.png');
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error(err);
|
||||
process.exit(1);
|
||||
});
|
||||
@@ -1,26 +1,22 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Kim');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Leo');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Kim');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Leo');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '10-Ball' }).click();
|
||||
await page.getByRole('button', { name: 'Endlos' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Leo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Kim' }).click();
|
||||
await addPoint(page, 'Leo', 0);
|
||||
await addPoint(page, 'Kim', 0);
|
||||
await addPoint(page, 'Leo', 1);
|
||||
await addPoint(page, 'Kim', 1);
|
||||
await addPoint(page, 'Leo', 2);
|
||||
await addPoint(page, 'Kim', 2);
|
||||
await page.getByRole('button', { name: 'Spiel beenden' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,24 +1,20 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Charlie');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Diana');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Charlie');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Diana');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '10-Ball' }).click();
|
||||
await page.getByRole('button', { name: '3' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Charlie' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Diana' }).click();
|
||||
await addPoint(page, 'Diana', 0);
|
||||
await addPoint(page, 'Charlie', 0);
|
||||
await addPoint(page, 'Diana', 1);
|
||||
await addPoint(page, 'Diana', 2);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,29 +1,25 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Wendy');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Xavier');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Wendy');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Xavier');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: '5' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Wendy' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Xavier' }).click();
|
||||
await addPoint(page, 'Xavier', 0);
|
||||
await addPoint(page, 'Wendy', 0);
|
||||
await addPoint(page, 'Xavier', 1);
|
||||
await addPoint(page, 'Wendy', 1);
|
||||
await addPoint(page, 'Xavier', 2);
|
||||
await addPoint(page, 'Wendy', 2);
|
||||
await addPoint(page, 'Xavier', 3);
|
||||
await addPoint(page, 'Wendy', 3);
|
||||
await addPoint(page, 'Xavier', 4);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,31 +1,27 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Mia');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Noah');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Mia');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Noah');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: '9' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Noah' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Noah' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Mia' }).click();
|
||||
await addPoint(page, 'Mia', 0);
|
||||
await addPoint(page, 'Noah', 0);
|
||||
await addPoint(page, 'Mia', 1);
|
||||
await addPoint(page, 'Mia', 2);
|
||||
await addPoint(page, 'Noah', 1);
|
||||
await addPoint(page, 'Mia', 3);
|
||||
await addPoint(page, 'Mia', 4);
|
||||
await addPoint(page, 'Mia', 5);
|
||||
await addPoint(page, 'Mia', 6);
|
||||
await addPoint(page, 'Mia', 7);
|
||||
await addPoint(page, 'Mia', 8);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,26 +1,23 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Foo');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Bar');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Foo');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Bar');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: 'Endlos' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Foo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Foo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Bar' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Foo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Bar' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Foo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Foo' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Foo' }).click();
|
||||
await addPoint(page, 'Foo', 0);
|
||||
await addPoint(page, 'Bar', 0);
|
||||
await addPoint(page, 'Foo', 1);
|
||||
await addPoint(page, 'Bar', 1);
|
||||
await addPoint(page, 'Foo', 2);
|
||||
await addPoint(page, 'Foo', 3);
|
||||
await addPoint(page, 'Foo', 4);
|
||||
await page.getByRole('button', { name: 'Spiel beenden' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
});
|
||||
@@ -1,21 +1,17 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Rita');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Sam');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Rita');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Sam');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '9-Ball' }).click();
|
||||
await page.getByRole('button', { name: '1' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Sam' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Sam' }).click();
|
||||
await addPoint(page, 'Sam', 0);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,26 +1,22 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName, skipPlayer3 } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Alice');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Bob');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Alice');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Bob');
|
||||
await skipPlayer3(page);
|
||||
await page.getByRole('button', { name: '9-Ball' }).click();
|
||||
await page.getByRole('button', { name: '5' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Alice' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Alice' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Bob' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Alice' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Alice' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Alice' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Alice' }).click();
|
||||
await addPoint(page, 'Alice', 0);
|
||||
await addPoint(page, 'Bob', 0);
|
||||
await addPoint(page, 'Alice', 1);
|
||||
await addPoint(page, 'Alice', 2);
|
||||
await addPoint(page, 'Alice', 3);
|
||||
await addPoint(page, 'Alice', 4);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,29 +1,23 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Oscar');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Paula');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Quinn');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Oscar');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Paula');
|
||||
await enterPlayerName(page, 'Spieler 3 (optional)', 'Name Spieler 3 (optional)', 'Quinn');
|
||||
await page.getByRole('button', { name: '10-Ball' }).click();
|
||||
await page.getByRole('button', { name: '5' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Quinn' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Quinn' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Oscar' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Paula' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Quinn' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Quinn' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Quinn' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Quinn' }).click();
|
||||
await addPoint(page, 'Quinn', 0);
|
||||
await addPoint(page, 'Oscar', 0);
|
||||
await addPoint(page, 'Paula', 0);
|
||||
await addPoint(page, 'Quinn', 1);
|
||||
await addPoint(page, 'Quinn', 2);
|
||||
await addPoint(page, 'Quinn', 3);
|
||||
await addPoint(page, 'Quinn', 4);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,29 +1,23 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Eva');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Frank');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Grace');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Eva');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Frank');
|
||||
await enterPlayerName(page, 'Spieler 3 (optional)', 'Name Spieler 3 (optional)', 'Grace');
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: 'Endlos' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Eva' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Eva' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Frank' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Grace' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Eva' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Frank' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Grace' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Eva' }).click();
|
||||
await addPoint(page, 'Eva', 0);
|
||||
await addPoint(page, 'Frank', 0);
|
||||
await addPoint(page, 'Grace', 0);
|
||||
await addPoint(page, 'Eva', 1);
|
||||
await addPoint(page, 'Frank', 1);
|
||||
await addPoint(page, 'Grace', 1);
|
||||
await addPoint(page, 'Eva', 2);
|
||||
await page.getByRole('button', { name: 'Spiel beenden' }).click();
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
});
|
||||
|
||||
|
||||
@@ -1,28 +1,22 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import { test } from '@playwright/test';
|
||||
import { addPoint, enterPlayerName } from '../helpers/wizard';
|
||||
|
||||
test('test', async ({ page }) => {
|
||||
await page.goto('http://localhost:3000/');
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Tom');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Uma');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).click();
|
||||
await page.getByRole('textbox', { name: 'Name Spieler' }).fill('Victor');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await enterPlayerName(page, 'Spieler 1', 'Name Spieler 1', 'Tom');
|
||||
await enterPlayerName(page, 'Spieler 2', 'Name Spieler 2', 'Uma');
|
||||
await enterPlayerName(page, 'Spieler 3 (optional)', 'Name Spieler 3 (optional)', 'Victor');
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: '3' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Wechselbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Tom' }).click();
|
||||
await page.getByRole('button', { name: 'Zweites Break: Uma' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Tom' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Uma' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Victor' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Tom' }).click();
|
||||
await page.getByRole('button', { name: 'Aktueller Punktestand für Tom' }).click();
|
||||
await addPoint(page, 'Tom', 0);
|
||||
await addPoint(page, 'Uma', 0);
|
||||
await addPoint(page, 'Victor', 0);
|
||||
await addPoint(page, 'Tom', 1);
|
||||
await addPoint(page, 'Tom', 2);
|
||||
await page.getByRole('button', { name: 'Bestätigen' }).click();
|
||||
await page.getByRole('button', { name: 'Zurück zur Liste' }).click();
|
||||
});
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user