9 Commits

Author SHA1 Message Date
Frank Schwenk 3327f6e19e chore(release): 2.1.1
Refs #30

Made-with: Cursor
2026-04-16 13:20:48 +02:00
Frank Schwenk a288405ca8 fix(pwa): allow rotation and request fullscreen
Remove forced portrait orientation and request fullscreen display mode.

Made-with: Cursor
2026-04-16 13:19:27 +02:00
Frank Schwenk 5bdea62a9f feat: add pwa manifest and service worker
Wire up a production service worker and web app manifest with install metadata and icon assets.
Bump project version to 2.1.0 and register the worker from the main page for offline-ready behavior.

Made-with: Cursor
2026-04-14 15:34:10 +02:00
Frank Schwenk 55cba1495f fix: auto-advance on new-game selections
Advance the wizard immediately when selecting game type, break rule, race-to quick picks, and completed break-order choices for a consistent tap-first flow.

Made-with: Cursor
2026-04-14 15:28:52 +02:00
Frank Schwenk ed7c6232c1 refactor: streamline new-game player selection ux
Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
2026-04-14 15:22:56 +02:00
Frank Schwenk 5deb38ebb7 test: add landscape viewport matrix keyboard flow coverage
Add Playwright viewport matrix coverage for Android-tablet-like landscape sizes, including reduced-height keyboard simulation during player input steps and wizard progression checks. Refs #30.

Made-with: Cursor
2026-04-04 11:32:59 +02:00
Frank Schwenk 586e5f26bd fix: make wizard progression explicit and consistent
Require explicit Weiter confirmation after selection in game type, race-to, break rule, and break order steps to prevent accidental auto-advance and keep step behavior predictable. Refs #30.

Made-with: Cursor
2026-04-04 11:32:23 +02:00
Frank Schwenk 9bf4c20f11 fix: improve Android tablet keyboard-safe layout
Use dynamic viewport sizing and keyboard-aware spacing to keep new-game inputs and navigation reachable in PWA landscape mode on Android tablets. Refs #30.

Made-with: Cursor
2026-04-04 11:31:31 +02:00
Frank Schwenk f8d895ab21 Add Docker Compose configuration for deployment
- Add compose.yml with nginx service configuration
- Configure Traefik labels for reverse proxy routing
- Set up service to serve static files from ./dist directory
- Configure SSL/TLS with automatic certificate resolution
- Use external Traefik network for integration
- Service accessible at score.bsc-gp.de domain

Refs #30
2025-11-30 20:33:29 +01:00
33 changed files with 1100 additions and 1032 deletions
+105
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@@ -80,6 +80,111 @@ npm run test:record
npm run test:e2e
```
### Seed test matches via browser console
Copy/paste this snippet in your browser devtools console while the app is open. It inserts 10 sample matches (mix of 2/3 players, 8/9/10-ball, completed + active) into IndexedDB and reloads the page.
```js
await (async () => {
const DB_NAME = 'BSCScoreDB';
const DB_VERSION = 1;
const GAMES_STORE = 'games';
const openDb = () =>
new Promise((resolve, reject) => {
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
const now = Date.now();
const minute = 60 * 1000;
const seedGames = [
{ players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
{ players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
{ players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
{ players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
{ players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
{ players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
{ players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
{ players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
{ players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
{ players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
];
const gameRecords = seedGames.map((entry, index) => {
const createdAtMs = now - entry.minutesAgo * minute;
const updatedAtMs = createdAtMs + 15 * 1000;
const id = now + index + 1;
const isThreePlayer = entry.players.length === 3;
const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));
const game = {
id,
gameType: entry.gameType,
raceTo: entry.raceTo,
status: entry.status,
createdAt: new Date(createdAtMs).toISOString(),
updatedAt: new Date(updatedAtMs).toISOString(),
log: [
{
type: 'score_change',
timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
description: 'Seed data: score progression',
},
...(entry.status === 'completed'
? [
{
type: 'game_complete',
timestamp: new Date(updatedAtMs).toISOString(),
description: `Winner: ${entry.players[winnerIndex]}`,
},
]
: []),
],
undoStack: [],
player1: entry.players[0],
player2: entry.players[1],
...(isThreePlayer ? { player3: entry.players[2] } : {}),
score1: entry.scores[0],
score2: entry.scores[1],
...(isThreePlayer ? { score3: entry.scores[2] } : {}),
breakRule: 'winnerbreak',
breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
currentBreakerIdx: index % entry.players.length,
};
return {
id,
game,
lastModified: updatedAtMs,
syncStatus: 'local',
version: 1,
createdAt: createdAtMs,
};
});
const db = await openDb();
await new Promise((resolve, reject) => {
const tx = db.transaction([GAMES_STORE], 'readwrite');
const store = tx.objectStore(GAMES_STORE);
for (const record of gameRecords) {
store.put(record);
}
tx.oncomplete = () => resolve();
tx.onerror = () => reject(tx.error);
tx.onabort = () => reject(tx.error);
});
console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
window.location.reload();
})();
```
### Features
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
+20
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@@ -0,0 +1,20 @@
services:
scorebscgpde:
image: nginx
restart: unless-stopped
volumes:
- ./dist:/usr/share/nginx/html:ro
container_name: scorebscgpde
labels:
- "traefik.enable=true"
- "traefik.http.routers.scorebscgpde.rule=Host(`score.bsc-gp.de`)"
- "traefik.http.routers.scorebscgpde.entrypoints=websecure"
- "traefik.http.routers.scorebscgpde.tls.certresolver=myresolver"
networks:
- traefik
# Externes Traefik-Netzwerk für Reverse Proxy
networks:
traefik:
external: true
+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "growing-galaxy",
"version": "0.0.1",
"version": "2.1.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "growing-galaxy",
"version": "0.0.1",
"version": "2.1.1",
"dependencies": {
"@astrojs/preact": "^4.1.3",
"astro": "^5.15.5",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "growing-galaxy",
"type": "module",
"version": "0.0.1",
"version": "2.1.1",
"scripts": {
"dev": "astro dev --host",
"build": "astro build",
+35
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@@ -0,0 +1,35 @@
{
"name": "BSC Score",
"short_name": "BSC Score",
"description": "Professional pool and billiards scoring application",
"start_url": "/",
"scope": "/",
"display": "fullscreen",
"display_override": ["fullscreen", "standalone"],
"background_color": "#1a1a1a",
"theme_color": "#1a1a1a",
"lang": "de",
"categories": [
"sports",
"utilities",
"productivity"
],
"icons": [
{
"src": "/icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
}
]
}
+68
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@@ -0,0 +1,68 @@
const CACHE_NAME = 'bscscore-v2.1.1';
const APP_SHELL = [
'/',
'/index.html',
'/manifest.webmanifest',
'/favicon.ico',
'/icon-192.png',
'/icon-512.png',
];
self.addEventListener('install', (event) => {
event.waitUntil(
caches.open(CACHE_NAME).then((cache) => cache.addAll(APP_SHELL)),
);
self.skipWaiting();
});
self.addEventListener('activate', (event) => {
event.waitUntil(
caches.keys().then((keys) =>
Promise.all(
keys.map((key) => {
if (key !== CACHE_NAME) {
return caches.delete(key);
}
return Promise.resolve();
}),
),
),
);
self.clients.claim();
});
self.addEventListener('fetch', (event) => {
const { request } = event;
const requestUrl = new URL(request.url);
if (request.method !== 'GET' || requestUrl.origin !== self.location.origin) {
return;
}
if (request.mode === 'navigate') {
event.respondWith(
fetch(request)
.then((response) => {
const responseClone = response.clone();
caches.open(CACHE_NAME).then((cache) => cache.put(request, responseClone));
return response;
})
.catch(() => caches.match(request).then((cached) => cached || caches.match('/'))),
);
return;
}
event.respondWith(
caches.match(request).then((cachedResponse) => {
if (cachedResponse) {
return cachedResponse;
}
return fetch(request).then((networkResponse) => {
const networkClone = networkResponse.clone();
caches.open(CACHE_NAME).then((cache) => cache.put(request, networkClone));
return networkResponse;
});
}),
);
});
+29
View File
@@ -33,6 +33,35 @@ export default function App() {
const validationModal = useValidationModal();
const completionModal = useCompletionModal();
// Keep viewport height stable on Android tablets when virtual keyboard opens.
useEffect(() => {
const root = document.documentElement;
const updateViewportVars = () => {
const viewport = window.visualViewport;
const appHeight = viewport ? viewport.height : window.innerHeight;
const keyboardOffset = viewport
? Math.max(0, window.innerHeight - viewport.height - viewport.offsetTop)
: 0;
root.style.setProperty('--app-height', `${Math.round(appHeight)}px`);
root.style.setProperty('--keyboard-offset', `${Math.round(keyboardOffset)}px`);
};
updateViewportVars();
window.addEventListener('resize', updateViewportVars);
window.addEventListener('orientationchange', updateViewportVars);
window.visualViewport?.addEventListener('resize', updateViewportVars);
window.visualViewport?.addEventListener('scroll', updateViewportVars);
return () => {
window.removeEventListener('resize', updateViewportVars);
window.removeEventListener('orientationchange', updateViewportVars);
window.visualViewport?.removeEventListener('resize', updateViewportVars);
window.visualViewport?.removeEventListener('scroll', updateViewportVars);
};
}, []);
// Game lifecycle handlers
const handleCreateGame = useCallback(async (gameData: any) => {
try {
-77
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@@ -1,77 +0,0 @@
import { h } from 'preact';
import { useState, useEffect, useRef } from 'preact/hooks';
import styles from './NewGame.module.css';
import modalStyles from './PlayerSelectModal.module.css';
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
import {
UI_CONSTANTS,
WIZARD_STEPS,
GAME_TYPE_OPTIONS,
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES
} from '../utils/constants';
import { Player1Step } from './new-game/Player1Step';
import { Player2Step } from './new-game/Player2Step';
import { Player3Step } from './new-game/Player3Step';
import { GameTypeStep } from './new-game/GameTypeStep';
import { RaceToStep } from './new-game/RaceToStep';
import { BreakRuleStep } from './new-game/BreakRuleStep';
import { BreakOrderStep } from './new-game/BreakOrderStep';
import type { BreakRule } from '@lib/domain/types';
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
// Player1Step moved to ./new-game/Player1Step
// Player2Step moved to ./new-game/Player2Step
// Player3Step moved to ./new-game/Player3Step
interface GameTypeStepProps {
onNext: (type: string) => void;
onCancel: () => void;
initialValue?: string;
}
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
onCancel: () => void;
initialValue?: string | number;
gameType?: string;
}
// GameTypeStep and RaceToStep moved to ./new-game
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule | 'winnerbreak';
}
// BreakRuleStep moved to ./new-game/BreakRuleStep
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
// BreakOrderStep moved to ./new-game/BreakOrderStep
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
-113
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@@ -1,113 +0,0 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
const playerCount = players.filter(Boolean).length;
const [first, setFirst] = useState<number>(initialFirst);
const [second, setSecond] = useState<number | undefined>(initialSecond);
useEffect(() => {
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
setSecond(2);
}
}, [initialSecond, rule, playerCount]);
const handleFirst = (idx: number) => {
setFirst(idx);
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
onNext(idx);
}
};
const handleSecond = (idx: number) => {
setSecond(idx);
onNext(first, idx);
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
</div>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
>
{name}
</button>
))}
</div>
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
>
{name}
</button>
))}
</div>
</>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Weiter"
onClick={() => {
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
handleSecond(second as number);
}
} else {
if (first > 0) {
onNext(first);
}
}
}}
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};
-55
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@@ -1,55 +0,0 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule;
}
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
<div className={styles['screen-title']}>Break-Regel wählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
</div>
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
].map(opt => (
<button
key={opt.key}
type="button"
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
aria-label={`Break-Regel wählen: ${opt.label}`}
>
{opt.label}
</button>
))}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</form>
);
};
+97 -40
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@@ -1,16 +1,17 @@
import { h } from 'preact';
import type { ComponentProps } from 'preact';
import { useEffect, useMemo, useState } from 'preact/hooks';
import { Screen } from '@lib/ui/Layout';
import {
Player1Step,
Player2Step,
Player3Step,
PlayerNameStep,
GameTypeStep,
BreakRuleStep,
BreakOrderStep,
RaceToStep,
} from '@lib/features/new-game';
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
import newGameStyles from '@lib/features/new-game/NewGame.module.css';
interface NewGameScreenProps {
step: NewGameStep;
@@ -23,6 +24,10 @@ interface NewGameScreenProps {
onShowValidation: (message: string) => void;
}
type PlayerStepKey = 'player1' | 'player2' | 'player3';
type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
export default function NewGameScreen({
step,
data,
@@ -33,19 +38,29 @@ export default function NewGameScreen({
onCancel,
onShowValidation,
}: NewGameScreenProps) {
const handlePlayer1Next = (name: string) => {
onDataChange({ player1: name });
onStepChange('player2');
};
const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
const handlePlayer2Next = (name: string) => {
onDataChange({ player2: name });
onStepChange('player3');
};
useEffect(() => {
// Reset wizard-local names when a fresh wizard starts at player 1.
if (
step === 'player1' &&
!data.player1 &&
!data.player2 &&
!data.player3
) {
setTemporaryPlayerNames([]);
}
}, [step, data.player1, data.player2, data.player3]);
const handlePlayer3Next = (name: string) => {
onDataChange({ player3: name });
onStepChange('gameType');
const playerNameOptions = useMemo(
() => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
[temporaryPlayerNames, playerHistory],
);
const addTemporaryPlayerName = (name: string) => {
setTemporaryPlayerNames((prev) =>
prev.includes(name) ? prev : [name, ...prev],
);
};
const handleGameTypeNext = (type: string) => {
@@ -79,7 +94,6 @@ export default function NewGameScreen({
const handleRaceToNext = (raceTo: string | number) => {
// Convert to string, handling Infinity case explicitly
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
const finalData = { ...data, raceTo: raceToStr };
// After race to, go to break rule selection
onDataChange({ raceTo: raceToStr });
onStepChange('breakRule');
@@ -110,32 +124,75 @@ export default function NewGameScreen({
}
};
const playerStepConfig: PlayerStepConfigMap = {
player1: {
stepNumber: 1,
title: 'Name Spieler 1',
label: 'Spieler 1',
placeholder: 'Name Spieler 1',
inputId: 'player1-input',
playerInputClassName: newGameStyles['player1-input'],
initialValue: data.player1,
onNext: (name: string) => {
onDataChange({ player1: name });
onStepChange('player2');
},
onCancel,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
},
player2: {
stepNumber: 2,
title: 'Name Spieler 2',
label: 'Spieler 2',
placeholder: 'Name Spieler 2',
inputId: 'player2-input',
playerInputClassName: newGameStyles['player2-input'],
initialValue: data.player2,
onNext: (name: string) => {
onDataChange({ player2: name });
onStepChange('player3');
},
onCancel: handleStepBack,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
player3: {
stepNumber: 3,
title: 'Name Spieler 3 (optional)',
label: 'Spieler 3 (optional)',
placeholder: 'Name Spieler 3 (optional)',
inputId: 'player3-input',
playerInputClassName: newGameStyles['player3-input'],
initialValue: data.player3,
onNext: (name: string) => {
onDataChange({ player3: name });
onStepChange('gameType');
},
onCancel: handleStepBack,
required: false,
enterKeyHint: 'done',
showSkipButton: true,
skipLabel: 'Überspringen',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
};
return (
<Screen>
{step === 'player1' && (
<Player1Step
playerNameHistory={playerHistory}
onNext={handlePlayer1Next}
onCancel={onCancel}
initialValue={data.player1}
/>
)}
{step === 'player2' && (
<Player2Step
playerNameHistory={playerHistory}
onNext={handlePlayer2Next}
onCancel={handleStepBack}
initialValue={data.player2}
/>
)}
{step === 'player3' && (
<Player3Step
playerNameHistory={playerHistory}
onNext={handlePlayer3Next}
onCancel={handleStepBack}
initialValue={data.player3}
{(step === 'player1' || step === 'player2' || step === 'player3') && (
<PlayerNameStep
key={step}
{...playerStepConfig[step]}
playerNameHistory={playerNameOptions}
/>
)}
+1 -1
View File
@@ -11,7 +11,7 @@ Feature directories compose domain, data, state, and UI primitives into end-user
- `game-lifecycle`
- `GameCompletionModal` summarising winners + rematch CTA.
- `new-game`
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
- Wizard step components (`PlayerNameStep`, `BreakOrderStep`, etc.) and modal pickers.
## Usage Example
@@ -4,7 +4,7 @@
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
min-height: var(--app-height);
display: none;
opacity: 0;
transform: translateX(100%);
@@ -9,7 +9,7 @@
.screen-content {
display: flex;
flex-direction: column;
min-height: 100vh;
min-height: var(--app-height);
padding: var(--space-lg);
overflow-y: auto;
-webkit-overflow-scrolling: touch;
+93 -18
View File
@@ -4,7 +4,7 @@
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
min-height: var(--app-height);
display: none;
opacity: 0;
transform: translateX(100%);
@@ -140,13 +140,15 @@
.form-header {
flex-shrink: 0;
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
padding: clamp(0.4rem, 1.5vh, 1.25rem) var(--space-lg) clamp(0.2rem, 0.8vh, 0.75rem) var(--space-lg);
}
.form-content {
flex: 1;
overflow: hidden;
overflow-y: auto;
overscroll-behavior: contain;
padding: 0 var(--space-lg);
padding-bottom: var(--space-sm);
min-height: 0;
display: flex;
flex-direction: column;
@@ -154,7 +156,12 @@
.form-footer {
flex-shrink: 0;
padding: var(--space-lg);
position: sticky;
bottom: 0;
z-index: 2;
background: var(--color-surface);
padding: var(--space-sm) var(--space-lg) calc(var(--space-sm) + var(--keyboard-offset)) var(--space-lg);
border-top: 1px solid var(--color-border);
}
.progress-indicator {
display: flex;
@@ -188,14 +195,14 @@
.quick-pick-btn {
min-width: 60px;
min-height: 36px;
min-height: 32px;
font-size: clamp(0.75rem, 2vw, 1rem);
border-radius: var(--radius-md);
background: var(--color-secondary);
color: var(--color-text);
border: 1px solid var(--color-border);
cursor: pointer;
padding: 0.4rem 0.8rem;
padding: 0.3rem 0.7rem;
transition: all var(--transition-base);
font-weight: 500;
flex-shrink: 0;
@@ -210,14 +217,19 @@
display: flex;
justify-content: space-between;
align-items: center;
margin-top: var(--space-xxl);
margin-top: var(--space-xs);
width: 100%;
gap: var(--space-lg);
gap: var(--space-sm);
}
.arrow-nav-actions {
display: flex;
align-items: center;
gap: var(--space-md);
}
.arrow-btn {
font-size: 48px;
width: 80px;
height: 80px;
font-size: 28px;
width: 44px;
height: 44px;
border-radius: 50%;
background: var(--color-secondary);
color: var(--color-text);
@@ -230,6 +242,11 @@
transition: all var(--transition-base);
font-weight: bold;
}
.arrow-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
.arrow-btn:hover, .arrow-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
@@ -265,6 +282,44 @@
background: var(--color-secondary);
outline: none;
}
.name-input-wrapper {
position: relative;
width: 100%;
}
.character-counter {
font-size: 0.875rem;
margin-top: 4px;
text-align: right;
}
.quick-picks-row {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-top: 4px;
}
.quick-pick-action-btn {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.quick-pick-action-btn:hover,
.quick-pick-action-btn:focus {
background: var(--color-primary-hover);
border-color: var(--color-primary-hover);
}
.quick-pick-actions-separator {
width: 10px;
height: 1px;
margin: 0 4px;
}
.choice-heading {
margin-top: 24px;
margin-bottom: 16px;
font-weight: 600;
}
.choice-heading:first-child {
margin-top: 0;
}
.game-type-selection {
display: grid;
grid-template-columns: 1fr 1fr;
@@ -390,9 +445,9 @@
font-size: var(--font-size-xxxl);
}
.arrow-btn {
width: 100px;
height: 100px;
font-size: 56px;
width: 56px;
height: 56px;
font-size: 34px;
}
.game-type-btn,
.race-to-btn {
@@ -412,7 +467,7 @@
}
.new-game-form {
margin: var(--space-lg) auto 0 auto;
padding: var(--space-lg);
padding: var(--space-sm);
}
.game-type-selection {
grid-template-columns: 1fr;
@@ -424,8 +479,28 @@
gap: var(--space-md);
}
.arrow-btn {
width: 70px;
height: 70px;
font-size: 40px;
width: 40px;
height: 40px;
font-size: 24px;
}
}
@media (max-height: 560px) {
.screen-title {
margin-bottom: 0.35rem;
}
.progress-indicator {
margin-bottom: 0.35rem;
}
.player-input {
padding: var(--space-sm);
}
.form-header {
padding-top: 0.4rem;
padding-bottom: 0.3rem;
}
.form-footer {
padding-top: 0.3rem;
padding-bottom: calc(0.35rem + var(--keyboard-offset));
}
}
+13 -3
View File
@@ -4,7 +4,7 @@ Composable building blocks for the multi-step "start a new game" workflow.
## Exports
- `Player1Step`, `Player2Step`, `Player3Step` Player name capture with history + quick picks.
- `PlayerNameStep` Configurable player name capture step with history + quick picks.
- `GameTypeStep` Game type selector.
- `RaceToStep` Numeric race-to chooser with infinity support.
- `BreakRuleStep`, `BreakOrderStep` Break configuration helpers.
@@ -21,7 +21,7 @@ All exports are surfaced via `@lib/features/new-game`.
## Integrating the Wizard
```tsx
import { Player1Step, Player2Step } from '@lib/features/new-game';
import { PlayerNameStep } from '@lib/features/new-game';
import { useNewGameWizard } from '@lib/state';
const wizard = useNewGameWizard();
@@ -29,13 +29,23 @@ const wizard = useNewGameWizard();
return (
<>
{wizard.newGameStep === 'player1' && (
<Player1Step
<PlayerNameStep
stepNumber={1}
title="Name Spieler 1"
label="Spieler 1"
placeholder="Name Spieler 1"
inputId="player1-input"
playerInputClassName={styles['player1-input']}
playerNameHistory={playerHistory}
onNext={(name) => {
wizard.updateGameData({ player1: name });
wizard.nextStep('player2');
}}
onCancel={wizard.resetWizard}
required
requiredErrorMessage="Bitte Namen für Spieler 1 eingeben"
enterKeyHint="next"
showMorePlayersModal
/>
)}
{/* render subsequent steps analogously */}
@@ -0,0 +1,66 @@
.modalOverlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 16px;
}
.modalContent {
width: min(420px, 100%);
background: var(--color-surface);
border: 1px solid var(--color-border);
border-radius: var(--radius-lg);
box-shadow: var(--shadow-lg);
padding: 16px;
display: flex;
flex-direction: column;
gap: 12px;
}
.modalTitle {
margin: 0;
font-size: 1.1rem;
color: var(--color-text);
}
.modalInput {
width: 100%;
}
.modalActions {
display: flex;
justify-content: flex-end;
gap: 8px;
}
.actionButton {
border: 1px solid var(--color-border);
background: var(--color-secondary);
color: var(--color-text);
border-radius: var(--radius-md);
padding: 10px 14px;
cursor: pointer;
min-height: var(--touch-target-min);
}
.actionButton:hover,
.actionButton:focus {
border-color: var(--color-primary);
outline: none;
}
.confirmButton {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.errorText {
color: var(--color-danger);
font-size: 0.9rem;
margin: 0;
}
@@ -0,0 +1,89 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from './NameEntryModal.module.css';
import newGameStyles from '../NewGame.module.css';
interface NameEntryModalProps {
open: boolean;
title: string;
placeholder: string;
inputId: string;
initialValue?: string;
enterKeyHint?: 'next' | 'done';
onClose: () => void;
onConfirm: (name: string) => string | null;
}
export function NameEntryModal({
open,
title,
placeholder,
inputId,
initialValue = '',
enterKeyHint = 'done',
onClose,
onConfirm,
}: NameEntryModalProps) {
const [name, setName] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!open) return;
setName(initialValue);
setError(null);
window.setTimeout(() => inputRef.current?.focus(), 0);
}, [open, initialValue]);
if (!open) return null;
return (
<div className={styles.modalOverlay} onClick={onClose} role="dialog" aria-modal="true" aria-labelledby={`${inputId}-title`}>
<div className={styles.modalContent} onClick={(e) => e.stopPropagation()}>
<h3 id={`${inputId}-title`} className={styles.modalTitle}>
{title}
</h3>
<input
id={inputId}
ref={inputRef}
className={`${newGameStyles['name-input']} ${styles.modalInput}`}
value={name}
placeholder={placeholder}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint={enterKeyHint}
onInput={(e: Event) => {
setName((e.target as HTMLInputElement).value);
if (error) setError(null);
}}
onKeyDown={(e) => {
if (e.key !== 'Enter') return;
e.preventDefault();
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
/>
{error && <p className={styles.errorText}>{error}</p>}
<div className={styles.modalActions}>
<button type="button" className={styles.actionButton} onClick={onClose}>
Abbrechen
</button>
<button
type="button"
className={`${styles.actionButton} ${styles.confirmButton}`}
onClick={() => {
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
>
Übernehmen
</button>
</div>
</div>
</div>
);
}
@@ -0,0 +1,231 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
ARIA_LABELS,
ERROR_STYLES,
FORM_CONFIG,
UI_CONSTANTS,
} from '@lib/domain/constants';
import { PlayerSelectModal } from '../steps/PlayerSelectModal';
import { NameEntryModal } from './NameEntryModal';
import { WizardNav } from './WizardNav';
import { WizardStepForm } from './WizardStepForm';
interface PlayerNameStepProps {
stepNumber: number;
title: string;
label: string;
placeholder: string;
inputId: string;
playerInputClassName: string;
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
required?: boolean;
requiredErrorMessage?: string;
enterKeyHint: 'next' | 'done';
showSkipButton?: boolean;
skipLabel?: string;
showMorePlayersModal?: boolean;
prefillNameEntry?: boolean;
onCreateTemporaryName?: (name: string) => void;
}
export function PlayerNameStep({
stepNumber,
title,
label,
placeholder,
inputId,
playerInputClassName,
playerNameHistory,
onNext,
onCancel,
initialValue = '',
required = true,
requiredErrorMessage,
enterKeyHint,
showSkipButton = false,
skipLabel = 'Überspringen',
showMorePlayersModal = false,
prefillNameEntry = true,
onCreateTemporaryName,
}: PlayerNameStepProps) {
const [value, setValue] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [isPlayerListOpen, setIsPlayerListOpen] = useState(false);
const [isNameEntryOpen, setIsNameEntryOpen] = useState(false);
const validate = (name: string): string | null => {
const trimmedName = name.trim();
if (required && !trimmedName) {
return requiredErrorMessage ?? 'Bitte Namen eingeben';
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
return `Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`;
}
return null;
};
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedValue = value.trim();
const validationError = validate(trimmedValue);
if (validationError) {
setError(validationError);
return;
}
setError(null);
onNext(trimmedValue);
};
const handleQuickPick = (name: string) => {
setValue(name);
setError(null);
onNext(name);
};
const handleSkip = () => {
setValue('');
setError(null);
onNext('');
};
const handleManualNameSubmit = (name: string): string | null => {
const trimmedName = name.trim();
if (!trimmedName) {
return 'Bitte Namen eingeben';
}
const manualNameError = validate(trimmedName);
if (manualNameError) {
return manualNameError;
}
setValue(trimmedName);
setError(null);
setIsNameEntryOpen(false);
onCreateTemporaryName?.(trimmedName);
onNext(trimmedName);
return null;
};
return (
<WizardStepForm
ariaLabel={ARIA_LABELS.PLAYER_INPUT(label)}
title={title}
currentStep={stepNumber}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={!value.trim()}
middleContent={
showSkipButton ? (
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
>
{skipLabel}
</button>
) : undefined
}
/>
}
>
<div
className={`${styles['player-input']} ${playerInputClassName}`}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE }}
>
<div className={styles['quick-picks-row']}>
{showMorePlayersModal && playerNameHistory.length > 0 && (
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsPlayerListOpen(true)}
aria-label="Liste anzeigen"
>
Liste anzeigen
</button>
)}
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsNameEntryOpen(true)}
aria-label={`Name für ${label} eingeben`}
>
Name eingeben
</button>
{playerNameHistory.length > 0 && (
<span className={styles['quick-pick-actions-separator']} aria-hidden="true" />
)}
{playerNameHistory.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={`${styles['quick-pick-btn']} ${value === name ? styles['selected'] : ''}`}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
</div>
</div>
{error && (
<div
className={styles['validation-error']}
style={{ marginBottom: 16, ...ERROR_STYLES.CONTAINER }}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
{isPlayerListOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={(name) => {
setIsPlayerListOpen(false);
handleQuickPick(name);
}}
onClose={() => setIsPlayerListOpen(false)}
/>
)}
<NameEntryModal
open={isNameEntryOpen}
title={`Name für ${label}`}
placeholder={placeholder}
inputId={inputId}
initialValue={prefillNameEntry ? value : ''}
enterKeyHint={enterKeyHint}
onClose={() => setIsNameEntryOpen(false)}
onConfirm={handleManualNameSubmit}
/>
{value.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div
className={styles['character-counter']}
style={{ color: value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800' }}
>
{value.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
</WizardStepForm>
);
}
@@ -0,0 +1,45 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import styles from '../NewGame.module.css';
import { ARIA_LABELS } from '@lib/domain/constants';
interface WizardNavProps {
onBack: () => void;
nextDisabled?: boolean;
nextType?: 'submit' | 'button';
nextButtonAriaLabel?: string;
middleContent?: ComponentChildren;
}
export function WizardNav({
onBack,
nextDisabled = false,
nextType = 'submit',
nextButtonAriaLabel = ARIA_LABELS.NEXT,
middleContent,
}: WizardNavProps) {
return (
<div className={styles['arrow-nav']}>
<button
type="button"
className={styles['arrow-btn']}
aria-label={ARIA_LABELS.BACK}
onClick={onBack}
>
&#8592;
</button>
<div className={styles['arrow-nav-actions']}>
{middleContent}
<button
type={nextType}
className={styles['arrow-btn']}
aria-label={nextButtonAriaLabel}
disabled={nextDisabled}
>
&#8594;
</button>
</div>
</div>
);
}
@@ -0,0 +1,36 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import { ProgressIndicator } from '../ProgressIndicator';
import styles from '../NewGame.module.css';
import { UI_CONSTANTS } from '@lib/domain/constants';
interface WizardStepFormProps {
ariaLabel: string;
title: string;
currentStep: number;
onSubmit?: (e: Event) => void;
children: ComponentChildren;
footer: ComponentChildren;
}
export function WizardStepForm({
ariaLabel,
title,
currentStep,
onSubmit,
children,
footer,
}: WizardStepFormProps) {
return (
<form className={styles['new-game-form']} onSubmit={onSubmit} aria-label={ariaLabel} autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>{title}</div>
<ProgressIndicator currentStep={currentStep} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }} />
</div>
<div className={styles['form-content']}>{children}</div>
<div className={styles['form-footer']}>{footer}</div>
</form>
);
}
+1 -3
View File
@@ -1,7 +1,5 @@
export { PlayerSelectModal } from './steps/PlayerSelectModal';
export { Player1Step } from './steps/Player1Step';
export { Player2Step } from './steps/Player2Step';
export { Player3Step } from './steps/Player3Step';
export { PlayerNameStep } from './components/PlayerNameStep';
export { GameTypeStep } from './steps/GameTypeStep';
export { RaceToStep } from './steps/RaceToStep';
export { BreakRuleStep } from './steps/BreakRuleStep';
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakOrderStepProps {
players: string[];
@@ -26,26 +27,51 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
const handleFirst = (idx: number) => {
setFirst(idx);
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
const isImmediateFlow = rule !== 'wechselbreak' || playerCount !== 3;
if (isImmediateFlow) {
onNext(idx);
}
};
const handleSecond = (idx: number) => {
setSecond(idx);
onNext(first, idx);
if (rule === 'wechselbreak' && playerCount === 3 && first > 0) {
onNext(first, idx);
}
};
const handleSubmit = (e: Event) => {
e.preventDefault();
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
onNext(first, second);
}
return;
}
if (first > 0) {
onNext(first);
}
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<WizardStepForm
ariaLabel="Break-Reihenfolge wählen"
title="Wer hat den ersten Anstoss?"
currentStep={7}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
/>
}
>
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
@@ -53,7 +79,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -62,8 +88,8 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
@@ -71,7 +97,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -79,36 +105,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
</div>
</>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Weiter"
onClick={() => {
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
handleSecond(second as number);
}
} else if (first > 0) {
onNext(first);
}
}}
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
@@ -13,15 +14,25 @@ interface BreakRuleStepProps {
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Break-Regel wählen</div>
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
</div>
const handleSelect = (nextRule: BreakRule) => {
setRule(nextRule);
onNext(nextRule);
};
<div className={styles['form-content']}>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(rule);
};
return (
<WizardStepForm
ariaLabel="Break-Regel wählen"
title="Break-Regel wählen"
currentStep={6}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} />}
>
<div className={styles['quick-picks-row']}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
@@ -30,30 +41,15 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
key={opt.key}
type="button"
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => {
setRule(opt.key as BreakRule);
onNext(opt.key as BreakRule);
}}
onClick={() => handleSelect(opt.key as BreakRule)}
aria-label={`Break-Regel wählen: ${opt.label}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{opt.label}
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import { GAME_TYPES } from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface GameTypeStepProps {
onNext: (type: string) => void;
@@ -26,13 +27,13 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Spielart auswählen</div>
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<WizardStepForm
ariaLabel="Spielart auswählen"
title="Spielart auswählen"
currentStep={4}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
>
<div className={styles['game-type-selection']}>
{GAME_TYPES.map(({ value, label }) => (
<button
@@ -45,42 +46,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,258 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
UI_CONSTANTS,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES,
} from '@lib/domain/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<ProgressIndicator
currentStep={1}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
/>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};
@@ -1,148 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 2"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
@@ -1,154 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 3"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};
+17 -30
View File
@@ -1,12 +1,13 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import {
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
} from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
@@ -22,6 +23,11 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
initialValue !== '' ? initialValue : defaultValue
);
const toRaceToValue = (value: string | number) => {
if (value === RACE_TO_INFINITY || value === 'Infinity') return Infinity;
return parseInt(String(value), 10) || 0;
};
useEffect(() => {
if (initialValue === '' || initialValue === undefined) {
setRaceTo(defaultValue);
@@ -33,9 +39,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
setRaceTo(selected);
const raceToValue =
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
onNext(raceToValue);
onNext(toRaceToValue(selected));
};
const handleInputChange = (e: Event) => {
@@ -45,14 +49,17 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
const handleSubmit = (e: Event) => {
e.preventDefault();
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
onNext(raceToValue);
onNext(toRaceToValue(raceTo));
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Race To auswählen</div>
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
<WizardStepForm
ariaLabel="Race To auswählen"
title="Race To auswählen"
currentStep={5}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
>
<div className={styles['endlos-container']}>
<button
type="button"
@@ -88,27 +95,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
</WizardStepForm>
);
};
+1 -1
View File
@@ -1,5 +1,5 @@
.layout {
height: 100vh;
height: var(--app-height);
overflow: hidden;
background-color: var(--color-background);
color: var(--color-text);
+13 -1
View File
@@ -8,7 +8,7 @@ import App from "../components/App";
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover, interactive-widget=resizes-content">
<title>BSC Score - Pool Scoring App</title>
<meta name="description" content="Professional pool/billiards scoring application for tournaments and casual games">
@@ -19,11 +19,14 @@ import App from "../components/App";
<meta name="theme-color" content="#1a1a1a">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="mobile-web-app-capable" content="yes">
<link rel="manifest" href="/manifest.webmanifest">
<!-- Favicon -->
<link rel="icon" type="image/x-icon" href="/favicon.ico">
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png">
<link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png">
<link rel="apple-touch-icon" href="/icon-192.png">
</head>
<body>
@@ -34,5 +37,14 @@ import App from "../components/App";
-->
<App client:only="preact" slot="app-content" />
</BscScoreApp>
<script>
if (typeof window !== 'undefined' && 'serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('/sw.js').catch((error) => {
console.error('Service worker registration failed:', error);
});
});
}
</script>
</body>
</html>
+10 -7
View File
@@ -3,17 +3,13 @@
margin: 0;
padding: 0;
box-sizing: border-box;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
-webkit-tap-highlight-color: transparent;
}
/* Design system tokens */
:root {
--app-height: 100dvh;
--keyboard-offset: 0px;
/* Colors */
--color-primary: #ff9800;
--color-primary-hover: #ffa726;
@@ -87,7 +83,7 @@
html, body {
height: 100%;
overflow: hidden;
min-height: 100%;
}
body {
@@ -98,6 +94,13 @@ body {
line-height: 1.5;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
min-height: var(--app-height);
}
button, .btn, .button {
-webkit-user-select: none;
user-select: none;
-webkit-touch-callout: none;
}
/* Improved input styling for better tablet experience */
@@ -0,0 +1,48 @@
import { test, expect } from '@playwright/test';
const LANDSCAPE_VIEWPORTS = [
{ name: 'small-landscape', width: 1024, height: 600 },
{ name: 'tablet-landscape', width: 1280, height: 800 },
{ name: 'large-landscape', width: 1366, height: 768 },
];
for (const viewport of LANDSCAPE_VIEWPORTS) {
test(`viewport matrix: ${viewport.name}`, async ({ page }) => {
await page.setViewportSize({ width: viewport.width, height: viewport.height });
await page.goto('http://localhost:3000/');
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
// Step 1: ensure keyboard-sized viewport still keeps controls usable.
await page.getByLabel('Name Spieler 1').fill('Alpha');
await page.setViewportSize({
width: viewport.width,
height: Math.max(360, viewport.height - Math.floor(viewport.height * 0.35)),
});
const nextButton = page.getByRole('button', { name: 'Weiter' });
await nextButton.scrollIntoViewIfNeeded();
await expect(nextButton).toBeVisible();
await nextButton.click();
// Step 2: keep reduced height and verify progression still works.
await page.getByLabel('Name Spieler 2').fill('Beta');
await page.getByRole('button', { name: 'Weiter' }).click();
await page.getByRole('button', { name: 'Überspringen' }).click();
// Restore full landscape viewport for remaining wizard steps.
await page.setViewportSize({ width: viewport.width, height: viewport.height });
await page.getByRole('button', { name: '8-Ball' }).click();
await page.getByRole('button', { name: 'Weiter' }).click();
await page.getByRole('button', { name: '5' }).click();
await page.getByRole('button', { name: 'Weiter' }).click();
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
await page.getByRole('button', { name: 'Weiter' }).click();
await page.getByRole('button', { name: 'Zuerst: Alpha' }).click();
await page.getByRole('button', { name: 'Weiter' }).click();
await expect(page.getByRole('button', { name: /Aktueller Punktestand für Alpha/i })).toBeVisible();
await expect(page.getByRole('button', { name: /Aktueller Punktestand für Beta/i })).toBeVisible();
});
}