Compare commits
7 Commits
01123f291d
...
2.1.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 5bdea62a9f | |||
| 55cba1495f | |||
| ed7c6232c1 | |||
| 5deb38ebb7 | |||
| 586e5f26bd | |||
| 9bf4c20f11 | |||
| f8d895ab21 |
@@ -80,6 +80,111 @@ npm run test:record
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npm run test:e2e
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```
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### Seed test matches via browser console
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Copy/paste this snippet in your browser devtools console while the app is open. It inserts 10 sample matches (mix of 2/3 players, 8/9/10-ball, completed + active) into IndexedDB and reloads the page.
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```js
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await (async () => {
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const DB_NAME = 'BSCScoreDB';
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const DB_VERSION = 1;
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const GAMES_STORE = 'games';
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const openDb = () =>
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new Promise((resolve, reject) => {
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const request = indexedDB.open(DB_NAME, DB_VERSION);
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request.onsuccess = () => resolve(request.result);
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request.onerror = () => reject(request.error);
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});
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const now = Date.now();
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const minute = 60 * 1000;
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const seedGames = [
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{ players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
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{ players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
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{ players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
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{ players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
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{ players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
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{ players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
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{ players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
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{ players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
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{ players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
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{ players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
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];
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const gameRecords = seedGames.map((entry, index) => {
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const createdAtMs = now - entry.minutesAgo * minute;
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const updatedAtMs = createdAtMs + 15 * 1000;
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const id = now + index + 1;
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const isThreePlayer = entry.players.length === 3;
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const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));
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const game = {
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id,
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gameType: entry.gameType,
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raceTo: entry.raceTo,
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status: entry.status,
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createdAt: new Date(createdAtMs).toISOString(),
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updatedAt: new Date(updatedAtMs).toISOString(),
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log: [
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{
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type: 'score_change',
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timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
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description: 'Seed data: score progression',
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},
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...(entry.status === 'completed'
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? [
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{
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type: 'game_complete',
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timestamp: new Date(updatedAtMs).toISOString(),
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description: `Winner: ${entry.players[winnerIndex]}`,
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},
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]
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: []),
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],
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undoStack: [],
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player1: entry.players[0],
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player2: entry.players[1],
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...(isThreePlayer ? { player3: entry.players[2] } : {}),
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score1: entry.scores[0],
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score2: entry.scores[1],
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...(isThreePlayer ? { score3: entry.scores[2] } : {}),
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breakRule: 'winnerbreak',
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breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
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currentBreakerIdx: index % entry.players.length,
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};
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return {
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id,
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game,
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lastModified: updatedAtMs,
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syncStatus: 'local',
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version: 1,
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createdAt: createdAtMs,
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};
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});
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const db = await openDb();
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await new Promise((resolve, reject) => {
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const tx = db.transaction([GAMES_STORE], 'readwrite');
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const store = tx.objectStore(GAMES_STORE);
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for (const record of gameRecords) {
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store.put(record);
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}
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tx.oncomplete = () => resolve();
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tx.onerror = () => reject(tx.error);
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tx.onabort = () => reject(tx.error);
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});
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console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
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window.location.reload();
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})();
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```
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### Features
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- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation
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+20
@@ -0,0 +1,20 @@
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services:
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scorebscgpde:
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image: nginx
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restart: unless-stopped
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volumes:
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- ./dist:/usr/share/nginx/html:ro
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container_name: scorebscgpde
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labels:
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- "traefik.enable=true"
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- "traefik.http.routers.scorebscgpde.rule=Host(`score.bsc-gp.de`)"
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- "traefik.http.routers.scorebscgpde.entrypoints=websecure"
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- "traefik.http.routers.scorebscgpde.tls.certresolver=myresolver"
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networks:
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- traefik
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# Externes Traefik-Netzwerk für Reverse Proxy
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networks:
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traefik:
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external: true
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "growing-galaxy",
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"version": "0.0.1",
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"version": "2.1.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "growing-galaxy",
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"version": "0.0.1",
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"version": "2.1.0",
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"dependencies": {
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"@astrojs/preact": "^4.1.3",
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"astro": "^5.15.5",
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "growing-galaxy",
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"type": "module",
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"version": "0.0.1",
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"version": "2.1.0",
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"scripts": {
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"dev": "astro dev --host",
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"build": "astro build",
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@@ -0,0 +1,35 @@
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{
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"name": "BSC Score",
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"short_name": "BSC Score",
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"description": "Professional pool and billiards scoring application",
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"start_url": "/",
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"scope": "/",
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"display": "standalone",
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"orientation": "portrait",
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"background_color": "#1a1a1a",
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"theme_color": "#1a1a1a",
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"lang": "de",
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"categories": [
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"sports",
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"utilities",
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"productivity"
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],
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"icons": [
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{
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"src": "/icon-192.png",
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"sizes": "192x192",
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"type": "image/png"
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},
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{
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"src": "/icon-512.png",
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"sizes": "512x512",
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"type": "image/png"
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},
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{
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"src": "/icon-512.png",
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"sizes": "512x512",
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"type": "image/png",
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"purpose": "maskable"
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}
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]
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}
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@@ -0,0 +1,68 @@
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const CACHE_NAME = 'bscscore-v2.1.0';
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const APP_SHELL = [
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'/',
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'/index.html',
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'/manifest.webmanifest',
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'/favicon.ico',
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'/icon-192.png',
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'/icon-512.png',
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];
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self.addEventListener('install', (event) => {
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event.waitUntil(
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caches.open(CACHE_NAME).then((cache) => cache.addAll(APP_SHELL)),
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);
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self.skipWaiting();
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});
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self.addEventListener('activate', (event) => {
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event.waitUntil(
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caches.keys().then((keys) =>
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Promise.all(
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keys.map((key) => {
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if (key !== CACHE_NAME) {
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return caches.delete(key);
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}
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return Promise.resolve();
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}),
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),
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),
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);
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self.clients.claim();
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});
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self.addEventListener('fetch', (event) => {
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const { request } = event;
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const requestUrl = new URL(request.url);
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if (request.method !== 'GET' || requestUrl.origin !== self.location.origin) {
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return;
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}
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if (request.mode === 'navigate') {
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event.respondWith(
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fetch(request)
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.then((response) => {
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const responseClone = response.clone();
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caches.open(CACHE_NAME).then((cache) => cache.put(request, responseClone));
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return response;
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})
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.catch(() => caches.match(request).then((cached) => cached || caches.match('/'))),
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);
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return;
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}
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event.respondWith(
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caches.match(request).then((cachedResponse) => {
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if (cachedResponse) {
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return cachedResponse;
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}
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return fetch(request).then((networkResponse) => {
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const networkClone = networkResponse.clone();
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caches.open(CACHE_NAME).then((cache) => cache.put(request, networkClone));
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return networkResponse;
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});
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}),
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);
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});
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@@ -33,6 +33,35 @@ export default function App() {
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const validationModal = useValidationModal();
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const completionModal = useCompletionModal();
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// Keep viewport height stable on Android tablets when virtual keyboard opens.
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useEffect(() => {
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const root = document.documentElement;
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const updateViewportVars = () => {
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const viewport = window.visualViewport;
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const appHeight = viewport ? viewport.height : window.innerHeight;
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const keyboardOffset = viewport
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? Math.max(0, window.innerHeight - viewport.height - viewport.offsetTop)
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: 0;
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root.style.setProperty('--app-height', `${Math.round(appHeight)}px`);
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root.style.setProperty('--keyboard-offset', `${Math.round(keyboardOffset)}px`);
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};
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updateViewportVars();
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window.addEventListener('resize', updateViewportVars);
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window.addEventListener('orientationchange', updateViewportVars);
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window.visualViewport?.addEventListener('resize', updateViewportVars);
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window.visualViewport?.addEventListener('scroll', updateViewportVars);
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return () => {
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window.removeEventListener('resize', updateViewportVars);
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window.removeEventListener('orientationchange', updateViewportVars);
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window.visualViewport?.removeEventListener('resize', updateViewportVars);
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window.visualViewport?.removeEventListener('scroll', updateViewportVars);
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};
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}, []);
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// Game lifecycle handlers
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const handleCreateGame = useCallback(async (gameData: any) => {
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try {
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@@ -1,77 +0,0 @@
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import { h } from 'preact';
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import { useState, useEffect, useRef } from 'preact/hooks';
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import styles from './NewGame.module.css';
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import modalStyles from './PlayerSelectModal.module.css';
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import { PlayerSelectModal } from './new-game/PlayerSelectModal';
|
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import {
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UI_CONSTANTS,
|
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WIZARD_STEPS,
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GAME_TYPE_OPTIONS,
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RACE_TO_QUICK_PICKS,
|
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RACE_TO_DEFAULT,
|
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RACE_TO_INFINITY,
|
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ERROR_MESSAGES,
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ARIA_LABELS,
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FORM_CONFIG,
|
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ERROR_STYLES
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} from '../utils/constants';
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import { Player1Step } from './new-game/Player1Step';
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import { Player2Step } from './new-game/Player2Step';
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import { Player3Step } from './new-game/Player3Step';
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import { GameTypeStep } from './new-game/GameTypeStep';
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import { RaceToStep } from './new-game/RaceToStep';
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import { BreakRuleStep } from './new-game/BreakRuleStep';
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import { BreakOrderStep } from './new-game/BreakOrderStep';
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import type { BreakRule } from '@lib/domain/types';
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|
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// PlayerSelectModal moved to ./new-game/PlayerSelectModal
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|
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interface PlayerStepProps {
|
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playerNameHistory: string[];
|
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onNext: (name: string) => void;
|
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onCancel: () => void;
|
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initialValue?: string;
|
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}
|
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|
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// Player1Step moved to ./new-game/Player1Step
|
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|
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// Player2Step moved to ./new-game/Player2Step
|
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|
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// Player3Step moved to ./new-game/Player3Step
|
||||
|
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interface GameTypeStepProps {
|
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onNext: (type: string) => void;
|
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onCancel: () => void;
|
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initialValue?: string;
|
||||
}
|
||||
|
||||
|
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interface RaceToStepProps {
|
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onNext: (raceTo: string | number) => void;
|
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onCancel: () => void;
|
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initialValue?: string | number;
|
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gameType?: string;
|
||||
}
|
||||
|
||||
// GameTypeStep and RaceToStep moved to ./new-game
|
||||
|
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interface BreakRuleStepProps {
|
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onNext: (rule: BreakRule) => void;
|
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onCancel: () => void;
|
||||
initialValue?: BreakRule | 'winnerbreak';
|
||||
}
|
||||
|
||||
// BreakRuleStep moved to ./new-game/BreakRuleStep
|
||||
|
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interface BreakOrderStepProps {
|
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players: string[];
|
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rule: BreakRule;
|
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onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
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initialFirst?: number;
|
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initialSecond?: number;
|
||||
}
|
||||
|
||||
// BreakOrderStep moved to ./new-game/BreakOrderStep
|
||||
|
||||
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
|
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@@ -1,113 +0,0 @@
|
||||
import { h } from 'preact';
|
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import { useEffect, useState } from 'preact/hooks';
|
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import styles from '../NewGame.module.css';
|
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import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
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players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentProps } from 'preact';
|
||||
import { useEffect, useMemo, useState } from 'preact/hooks';
|
||||
import { Screen } from '@lib/ui/Layout';
|
||||
import {
|
||||
Player1Step,
|
||||
Player2Step,
|
||||
Player3Step,
|
||||
PlayerNameStep,
|
||||
GameTypeStep,
|
||||
BreakRuleStep,
|
||||
BreakOrderStep,
|
||||
RaceToStep,
|
||||
} from '@lib/features/new-game';
|
||||
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
|
||||
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
|
||||
import newGameStyles from '@lib/features/new-game/NewGame.module.css';
|
||||
|
||||
interface NewGameScreenProps {
|
||||
step: NewGameStep;
|
||||
@@ -23,6 +24,10 @@ interface NewGameScreenProps {
|
||||
onShowValidation: (message: string) => void;
|
||||
}
|
||||
|
||||
type PlayerStepKey = 'player1' | 'player2' | 'player3';
|
||||
type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
|
||||
type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
|
||||
|
||||
export default function NewGameScreen({
|
||||
step,
|
||||
data,
|
||||
@@ -33,19 +38,29 @@ export default function NewGameScreen({
|
||||
onCancel,
|
||||
onShowValidation,
|
||||
}: NewGameScreenProps) {
|
||||
const handlePlayer1Next = (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
};
|
||||
const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
|
||||
|
||||
const handlePlayer2Next = (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
};
|
||||
useEffect(() => {
|
||||
// Reset wizard-local names when a fresh wizard starts at player 1.
|
||||
if (
|
||||
step === 'player1' &&
|
||||
!data.player1 &&
|
||||
!data.player2 &&
|
||||
!data.player3
|
||||
) {
|
||||
setTemporaryPlayerNames([]);
|
||||
}
|
||||
}, [step, data.player1, data.player2, data.player3]);
|
||||
|
||||
const handlePlayer3Next = (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
const playerNameOptions = useMemo(
|
||||
() => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
|
||||
[temporaryPlayerNames, playerHistory],
|
||||
);
|
||||
|
||||
const addTemporaryPlayerName = (name: string) => {
|
||||
setTemporaryPlayerNames((prev) =>
|
||||
prev.includes(name) ? prev : [name, ...prev],
|
||||
);
|
||||
};
|
||||
|
||||
const handleGameTypeNext = (type: string) => {
|
||||
@@ -79,7 +94,6 @@ export default function NewGameScreen({
|
||||
const handleRaceToNext = (raceTo: string | number) => {
|
||||
// Convert to string, handling Infinity case explicitly
|
||||
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
|
||||
const finalData = { ...data, raceTo: raceToStr };
|
||||
// After race to, go to break rule selection
|
||||
onDataChange({ raceTo: raceToStr });
|
||||
onStepChange('breakRule');
|
||||
@@ -110,32 +124,75 @@ export default function NewGameScreen({
|
||||
}
|
||||
};
|
||||
|
||||
const playerStepConfig: PlayerStepConfigMap = {
|
||||
player1: {
|
||||
stepNumber: 1,
|
||||
title: 'Name Spieler 1',
|
||||
label: 'Spieler 1',
|
||||
placeholder: 'Name Spieler 1',
|
||||
inputId: 'player1-input',
|
||||
playerInputClassName: newGameStyles['player1-input'],
|
||||
initialValue: data.player1,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player1: name });
|
||||
onStepChange('player2');
|
||||
},
|
||||
onCancel,
|
||||
required: true,
|
||||
requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
|
||||
enterKeyHint: 'next',
|
||||
showMorePlayersModal: true,
|
||||
},
|
||||
player2: {
|
||||
stepNumber: 2,
|
||||
title: 'Name Spieler 2',
|
||||
label: 'Spieler 2',
|
||||
placeholder: 'Name Spieler 2',
|
||||
inputId: 'player2-input',
|
||||
playerInputClassName: newGameStyles['player2-input'],
|
||||
initialValue: data.player2,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player2: name });
|
||||
onStepChange('player3');
|
||||
},
|
||||
onCancel: handleStepBack,
|
||||
required: true,
|
||||
requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
|
||||
enterKeyHint: 'next',
|
||||
showMorePlayersModal: true,
|
||||
prefillNameEntry: false,
|
||||
onCreateTemporaryName: addTemporaryPlayerName,
|
||||
},
|
||||
player3: {
|
||||
stepNumber: 3,
|
||||
title: 'Name Spieler 3 (optional)',
|
||||
label: 'Spieler 3 (optional)',
|
||||
placeholder: 'Name Spieler 3 (optional)',
|
||||
inputId: 'player3-input',
|
||||
playerInputClassName: newGameStyles['player3-input'],
|
||||
initialValue: data.player3,
|
||||
onNext: (name: string) => {
|
||||
onDataChange({ player3: name });
|
||||
onStepChange('gameType');
|
||||
},
|
||||
onCancel: handleStepBack,
|
||||
required: false,
|
||||
enterKeyHint: 'done',
|
||||
showSkipButton: true,
|
||||
skipLabel: 'Überspringen',
|
||||
showMorePlayersModal: true,
|
||||
prefillNameEntry: false,
|
||||
onCreateTemporaryName: addTemporaryPlayerName,
|
||||
},
|
||||
};
|
||||
|
||||
return (
|
||||
<Screen>
|
||||
{step === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer1Next}
|
||||
onCancel={onCancel}
|
||||
initialValue={data.player1}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player2' && (
|
||||
<Player2Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer2Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player2}
|
||||
/>
|
||||
)}
|
||||
|
||||
{step === 'player3' && (
|
||||
<Player3Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={handlePlayer3Next}
|
||||
onCancel={handleStepBack}
|
||||
initialValue={data.player3}
|
||||
{(step === 'player1' || step === 'player2' || step === 'player3') && (
|
||||
<PlayerNameStep
|
||||
key={step}
|
||||
{...playerStepConfig[step]}
|
||||
playerNameHistory={playerNameOptions}
|
||||
/>
|
||||
)}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ Feature directories compose domain, data, state, and UI primitives into end-user
|
||||
- `game-lifecycle`
|
||||
- `GameCompletionModal` summarising winners + rematch CTA.
|
||||
- `new-game`
|
||||
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
- Wizard step components (`PlayerNameStep`, `BreakOrderStep`, etc.) and modal pickers.
|
||||
|
||||
## Usage Example
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
min-height: var(--app-height);
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
min-height: var(--app-height);
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
min-height: var(--app-height);
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
@@ -140,13 +140,15 @@
|
||||
|
||||
.form-header {
|
||||
flex-shrink: 0;
|
||||
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
|
||||
padding: clamp(0.4rem, 1.5vh, 1.25rem) var(--space-lg) clamp(0.2rem, 0.8vh, 0.75rem) var(--space-lg);
|
||||
}
|
||||
|
||||
.form-content {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
overflow-y: auto;
|
||||
overscroll-behavior: contain;
|
||||
padding: 0 var(--space-lg);
|
||||
padding-bottom: var(--space-sm);
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -154,7 +156,12 @@
|
||||
|
||||
.form-footer {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-lg);
|
||||
position: sticky;
|
||||
bottom: 0;
|
||||
z-index: 2;
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-sm) var(--space-lg) calc(var(--space-sm) + var(--keyboard-offset)) var(--space-lg);
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
@@ -188,14 +195,14 @@
|
||||
|
||||
.quick-pick-btn {
|
||||
min-width: 60px;
|
||||
min-height: 36px;
|
||||
min-height: 32px;
|
||||
font-size: clamp(0.75rem, 2vw, 1rem);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-border);
|
||||
cursor: pointer;
|
||||
padding: 0.4rem 0.8rem;
|
||||
padding: 0.3rem 0.7rem;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: 500;
|
||||
flex-shrink: 0;
|
||||
@@ -210,14 +217,19 @@
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: var(--space-xxl);
|
||||
margin-top: var(--space-xs);
|
||||
width: 100%;
|
||||
gap: var(--space-lg);
|
||||
gap: var(--space-sm);
|
||||
}
|
||||
.arrow-nav-actions {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
font-size: 28px;
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
border-radius: 50%;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
@@ -230,6 +242,11 @@
|
||||
transition: all var(--transition-base);
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-btn:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
}
|
||||
.arrow-btn:hover, .arrow-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
@@ -265,6 +282,44 @@
|
||||
background: var(--color-secondary);
|
||||
outline: none;
|
||||
}
|
||||
.name-input-wrapper {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
.character-counter {
|
||||
font-size: 0.875rem;
|
||||
margin-top: 4px;
|
||||
text-align: right;
|
||||
}
|
||||
.quick-picks-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
.quick-pick-action-btn {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: #fff;
|
||||
}
|
||||
.quick-pick-action-btn:hover,
|
||||
.quick-pick-action-btn:focus {
|
||||
background: var(--color-primary-hover);
|
||||
border-color: var(--color-primary-hover);
|
||||
}
|
||||
.quick-pick-actions-separator {
|
||||
width: 10px;
|
||||
height: 1px;
|
||||
margin: 0 4px;
|
||||
}
|
||||
.choice-heading {
|
||||
margin-top: 24px;
|
||||
margin-bottom: 16px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.choice-heading:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
@@ -390,9 +445,9 @@
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
font-size: 56px;
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
font-size: 34px;
|
||||
}
|
||||
.game-type-btn,
|
||||
.race-to-btn {
|
||||
@@ -412,7 +467,7 @@
|
||||
}
|
||||
.new-game-form {
|
||||
margin: var(--space-lg) auto 0 auto;
|
||||
padding: var(--space-lg);
|
||||
padding: var(--space-sm);
|
||||
}
|
||||
.game-type-selection {
|
||||
grid-template-columns: 1fr;
|
||||
@@ -424,8 +479,28 @@
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
font-size: 24px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-height: 560px) {
|
||||
.screen-title {
|
||||
margin-bottom: 0.35rem;
|
||||
}
|
||||
.progress-indicator {
|
||||
margin-bottom: 0.35rem;
|
||||
}
|
||||
.player-input {
|
||||
padding: var(--space-sm);
|
||||
}
|
||||
.form-header {
|
||||
padding-top: 0.4rem;
|
||||
padding-bottom: 0.3rem;
|
||||
}
|
||||
.form-footer {
|
||||
padding-top: 0.3rem;
|
||||
padding-bottom: calc(0.35rem + var(--keyboard-offset));
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `PlayerNameStep` – Configurable player name capture step with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
@@ -21,7 +21,7 @@ All exports are surfaced via `@lib/features/new-game`.
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { PlayerNameStep } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
@@ -29,13 +29,23 @@ const wizard = useNewGameWizard();
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
<PlayerNameStep
|
||||
stepNumber={1}
|
||||
title="Name Spieler 1"
|
||||
label="Spieler 1"
|
||||
placeholder="Name Spieler 1"
|
||||
inputId="player1-input"
|
||||
playerInputClassName={styles['player1-input']}
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
required
|
||||
requiredErrorMessage="Bitte Namen für Spieler 1 eingeben"
|
||||
enterKeyHint="next"
|
||||
showMorePlayersModal
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
width: min(420px, 100%);
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--shadow-lg);
|
||||
padding: 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.modalTitle {
|
||||
margin: 0;
|
||||
font-size: 1.1rem;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.modalInput {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.modalActions {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.actionButton {
|
||||
border: 1px solid var(--color-border);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border-radius: var(--radius-md);
|
||||
padding: 10px 14px;
|
||||
cursor: pointer;
|
||||
min-height: var(--touch-target-min);
|
||||
}
|
||||
|
||||
.actionButton:hover,
|
||||
.actionButton:focus {
|
||||
border-color: var(--color-primary);
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.confirmButton {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.errorText {
|
||||
color: var(--color-danger);
|
||||
font-size: 0.9rem;
|
||||
margin: 0;
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from './NameEntryModal.module.css';
|
||||
import newGameStyles from '../NewGame.module.css';
|
||||
|
||||
interface NameEntryModalProps {
|
||||
open: boolean;
|
||||
title: string;
|
||||
placeholder: string;
|
||||
inputId: string;
|
||||
initialValue?: string;
|
||||
enterKeyHint?: 'next' | 'done';
|
||||
onClose: () => void;
|
||||
onConfirm: (name: string) => string | null;
|
||||
}
|
||||
|
||||
export function NameEntryModal({
|
||||
open,
|
||||
title,
|
||||
placeholder,
|
||||
inputId,
|
||||
initialValue = '',
|
||||
enterKeyHint = 'done',
|
||||
onClose,
|
||||
onConfirm,
|
||||
}: NameEntryModalProps) {
|
||||
const [name, setName] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
setName(initialValue);
|
||||
setError(null);
|
||||
window.setTimeout(() => inputRef.current?.focus(), 0);
|
||||
}, [open, initialValue]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
return (
|
||||
<div className={styles.modalOverlay} onClick={onClose} role="dialog" aria-modal="true" aria-labelledby={`${inputId}-title`}>
|
||||
<div className={styles.modalContent} onClick={(e) => e.stopPropagation()}>
|
||||
<h3 id={`${inputId}-title`} className={styles.modalTitle}>
|
||||
{title}
|
||||
</h3>
|
||||
|
||||
<input
|
||||
id={inputId}
|
||||
ref={inputRef}
|
||||
className={`${newGameStyles['name-input']} ${styles.modalInput}`}
|
||||
value={name}
|
||||
placeholder={placeholder}
|
||||
autoComplete="off"
|
||||
autoCapitalize="words"
|
||||
spellCheck={false}
|
||||
enterKeyHint={enterKeyHint}
|
||||
onInput={(e: Event) => {
|
||||
setName((e.target as HTMLInputElement).value);
|
||||
if (error) setError(null);
|
||||
}}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key !== 'Enter') return;
|
||||
e.preventDefault();
|
||||
const validationError = onConfirm(name);
|
||||
if (validationError) setError(validationError);
|
||||
}}
|
||||
/>
|
||||
|
||||
{error && <p className={styles.errorText}>{error}</p>}
|
||||
|
||||
<div className={styles.modalActions}>
|
||||
<button type="button" className={styles.actionButton} onClick={onClose}>
|
||||
Abbrechen
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles.actionButton} ${styles.confirmButton}`}
|
||||
onClick={() => {
|
||||
const validationError = onConfirm(name);
|
||||
if (validationError) setError(validationError);
|
||||
}}
|
||||
>
|
||||
Übernehmen
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,231 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
ARIA_LABELS,
|
||||
ERROR_STYLES,
|
||||
FORM_CONFIG,
|
||||
UI_CONSTANTS,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from '../steps/PlayerSelectModal';
|
||||
import { NameEntryModal } from './NameEntryModal';
|
||||
import { WizardNav } from './WizardNav';
|
||||
import { WizardStepForm } from './WizardStepForm';
|
||||
|
||||
interface PlayerNameStepProps {
|
||||
stepNumber: number;
|
||||
title: string;
|
||||
label: string;
|
||||
placeholder: string;
|
||||
inputId: string;
|
||||
playerInputClassName: string;
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
required?: boolean;
|
||||
requiredErrorMessage?: string;
|
||||
enterKeyHint: 'next' | 'done';
|
||||
showSkipButton?: boolean;
|
||||
skipLabel?: string;
|
||||
showMorePlayersModal?: boolean;
|
||||
prefillNameEntry?: boolean;
|
||||
onCreateTemporaryName?: (name: string) => void;
|
||||
}
|
||||
|
||||
export function PlayerNameStep({
|
||||
stepNumber,
|
||||
title,
|
||||
label,
|
||||
placeholder,
|
||||
inputId,
|
||||
playerInputClassName,
|
||||
playerNameHistory,
|
||||
onNext,
|
||||
onCancel,
|
||||
initialValue = '',
|
||||
required = true,
|
||||
requiredErrorMessage,
|
||||
enterKeyHint,
|
||||
showSkipButton = false,
|
||||
skipLabel = 'Überspringen',
|
||||
showMorePlayersModal = false,
|
||||
prefillNameEntry = true,
|
||||
onCreateTemporaryName,
|
||||
}: PlayerNameStepProps) {
|
||||
const [value, setValue] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [isPlayerListOpen, setIsPlayerListOpen] = useState(false);
|
||||
const [isNameEntryOpen, setIsNameEntryOpen] = useState(false);
|
||||
|
||||
const validate = (name: string): string | null => {
|
||||
const trimmedName = name.trim();
|
||||
|
||||
if (required && !trimmedName) {
|
||||
return requiredErrorMessage ?? 'Bitte Namen eingeben';
|
||||
}
|
||||
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
return `Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`;
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedValue = value.trim();
|
||||
const validationError = validate(trimmedValue);
|
||||
|
||||
if (validationError) {
|
||||
setError(validationError);
|
||||
return;
|
||||
}
|
||||
|
||||
setError(null);
|
||||
onNext(trimmedValue);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setValue(name);
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleSkip = () => {
|
||||
setValue('');
|
||||
setError(null);
|
||||
onNext('');
|
||||
};
|
||||
|
||||
const handleManualNameSubmit = (name: string): string | null => {
|
||||
const trimmedName = name.trim();
|
||||
if (!trimmedName) {
|
||||
return 'Bitte Namen eingeben';
|
||||
}
|
||||
|
||||
const manualNameError = validate(trimmedName);
|
||||
if (manualNameError) {
|
||||
return manualNameError;
|
||||
}
|
||||
|
||||
setValue(trimmedName);
|
||||
setError(null);
|
||||
setIsNameEntryOpen(false);
|
||||
onCreateTemporaryName?.(trimmedName);
|
||||
onNext(trimmedName);
|
||||
return null;
|
||||
};
|
||||
|
||||
return (
|
||||
<WizardStepForm
|
||||
ariaLabel={ARIA_LABELS.PLAYER_INPUT(label)}
|
||||
title={title}
|
||||
currentStep={stepNumber}
|
||||
onSubmit={handleSubmit}
|
||||
footer={
|
||||
<WizardNav
|
||||
onBack={onCancel}
|
||||
nextDisabled={!value.trim()}
|
||||
middleContent={
|
||||
showSkipButton ? (
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
>
|
||||
{skipLabel}
|
||||
</button>
|
||||
) : undefined
|
||||
}
|
||||
/>
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={`${styles['player-input']} ${playerInputClassName}`}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE }}
|
||||
>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{showMorePlayersModal && playerNameHistory.length > 0 && (
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
|
||||
onClick={() => setIsPlayerListOpen(true)}
|
||||
aria-label="Liste anzeigen"
|
||||
>
|
||||
Liste anzeigen
|
||||
</button>
|
||||
)}
|
||||
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
|
||||
onClick={() => setIsNameEntryOpen(true)}
|
||||
aria-label={`Name für ${label} eingeben`}
|
||||
>
|
||||
Name eingeben
|
||||
</button>
|
||||
|
||||
{playerNameHistory.length > 0 && (
|
||||
<span className={styles['quick-pick-actions-separator']} aria-hidden="true" />
|
||||
)}
|
||||
|
||||
{playerNameHistory.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={`${styles['quick-pick-btn']} ${value === name ? styles['selected'] : ''}`}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{ marginBottom: 16, ...ERROR_STYLES.CONTAINER }}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isPlayerListOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={(name) => {
|
||||
setIsPlayerListOpen(false);
|
||||
handleQuickPick(name);
|
||||
}}
|
||||
onClose={() => setIsPlayerListOpen(false)}
|
||||
/>
|
||||
)}
|
||||
|
||||
<NameEntryModal
|
||||
open={isNameEntryOpen}
|
||||
title={`Name für ${label}`}
|
||||
placeholder={placeholder}
|
||||
inputId={inputId}
|
||||
initialValue={prefillNameEntry ? value : ''}
|
||||
enterKeyHint={enterKeyHint}
|
||||
onClose={() => setIsNameEntryOpen(false)}
|
||||
onConfirm={handleManualNameSubmit}
|
||||
/>
|
||||
|
||||
{value.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div
|
||||
className={styles['character-counter']}
|
||||
style={{ color: value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800' }}
|
||||
>
|
||||
{value.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
</WizardStepForm>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentChildren } from 'preact';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ARIA_LABELS } from '@lib/domain/constants';
|
||||
|
||||
interface WizardNavProps {
|
||||
onBack: () => void;
|
||||
nextDisabled?: boolean;
|
||||
nextType?: 'submit' | 'button';
|
||||
nextButtonAriaLabel?: string;
|
||||
middleContent?: ComponentChildren;
|
||||
}
|
||||
|
||||
export function WizardNav({
|
||||
onBack,
|
||||
nextDisabled = false,
|
||||
nextType = 'submit',
|
||||
nextButtonAriaLabel = ARIA_LABELS.NEXT,
|
||||
middleContent,
|
||||
}: WizardNavProps) {
|
||||
return (
|
||||
<div className={styles['arrow-nav']}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label={ARIA_LABELS.BACK}
|
||||
onClick={onBack}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
|
||||
<div className={styles['arrow-nav-actions']}>
|
||||
{middleContent}
|
||||
<button
|
||||
type={nextType}
|
||||
className={styles['arrow-btn']}
|
||||
aria-label={nextButtonAriaLabel}
|
||||
disabled={nextDisabled}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
import { h } from 'preact';
|
||||
import type { ComponentChildren } from 'preact';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { UI_CONSTANTS } from '@lib/domain/constants';
|
||||
|
||||
interface WizardStepFormProps {
|
||||
ariaLabel: string;
|
||||
title: string;
|
||||
currentStep: number;
|
||||
onSubmit?: (e: Event) => void;
|
||||
children: ComponentChildren;
|
||||
footer: ComponentChildren;
|
||||
}
|
||||
|
||||
export function WizardStepForm({
|
||||
ariaLabel,
|
||||
title,
|
||||
currentStep,
|
||||
onSubmit,
|
||||
children,
|
||||
footer,
|
||||
}: WizardStepFormProps) {
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={onSubmit} aria-label={ariaLabel} autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>{title}</div>
|
||||
<ProgressIndicator currentStep={currentStep} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>{children}</div>
|
||||
|
||||
<div className={styles['form-footer']}>{footer}</div>
|
||||
</form>
|
||||
);
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { PlayerNameStep } from './components/PlayerNameStep';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
@@ -26,26 +27,51 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
const isImmediateFlow = rule !== 'wechselbreak' || playerCount !== 3;
|
||||
if (isImmediateFlow) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
if (rule === 'wechselbreak' && playerCount === 3 && first > 0) {
|
||||
onNext(first, idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
onNext(first, second);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
<WizardStepForm
|
||||
ariaLabel="Break-Reihenfolge wählen"
|
||||
title="Wer hat den ersten Anstoss?"
|
||||
currentStep={7}
|
||||
onSubmit={handleSubmit}
|
||||
footer={
|
||||
<WizardNav
|
||||
onBack={onCancel}
|
||||
nextDisabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
/>
|
||||
}
|
||||
>
|
||||
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
@@ -53,7 +79,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
style={{ minWidth: 160, minHeight: 64 }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
@@ -62,8 +88,8 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
@@ -71,7 +97,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
style={{ minWidth: 160, minHeight: 64 }}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
@@ -79,36 +105,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
@@ -13,15 +14,25 @@ interface BreakRuleStepProps {
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
const handleSelect = (nextRule: BreakRule) => {
|
||||
setRule(nextRule);
|
||||
onNext(nextRule);
|
||||
};
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(rule);
|
||||
};
|
||||
|
||||
return (
|
||||
<WizardStepForm
|
||||
ariaLabel="Break-Regel wählen"
|
||||
title="Break-Regel wählen"
|
||||
currentStep={6}
|
||||
onSubmit={handleSubmit}
|
||||
footer={<WizardNav onBack={onCancel} />}
|
||||
>
|
||||
<div className={styles['quick-picks-row']}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
@@ -30,30 +41,15 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => {
|
||||
setRule(opt.key as BreakRule);
|
||||
onNext(opt.key as BreakRule);
|
||||
}}
|
||||
onClick={() => handleSelect(opt.key as BreakRule)}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
|
||||
style={{ minWidth: 160, minHeight: 64 }}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
@@ -26,13 +27,13 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<WizardStepForm
|
||||
ariaLabel="Spielart auswählen"
|
||||
title="Spielart auswählen"
|
||||
currentStep={4}
|
||||
onSubmit={handleSubmit}
|
||||
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
|
||||
>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
@@ -45,42 +46,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<ProgressIndicator
|
||||
currentStep={1}
|
||||
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,148 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { ProgressIndicator } from '../ProgressIndicator';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
import { WizardNav } from '../components/WizardNav';
|
||||
import { WizardStepForm } from '../components/WizardStepForm';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
@@ -22,6 +23,11 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
const toRaceToValue = (value: string | number) => {
|
||||
if (value === RACE_TO_INFINITY || value === 'Infinity') return Infinity;
|
||||
return parseInt(String(value), 10) || 0;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
@@ -33,9 +39,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
onNext(toRaceToValue(selected));
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
@@ -45,14 +49,17 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
onNext(toRaceToValue(raceTo));
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
|
||||
<WizardStepForm
|
||||
ariaLabel="Race To auswählen"
|
||||
title="Race To auswählen"
|
||||
currentStep={5}
|
||||
onSubmit={handleSubmit}
|
||||
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
|
||||
>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
@@ -88,27 +95,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</WizardStepForm>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
.layout {
|
||||
height: 100vh;
|
||||
height: var(--app-height);
|
||||
overflow: hidden;
|
||||
background-color: var(--color-background);
|
||||
color: var(--color-text);
|
||||
|
||||
+13
-1
@@ -8,7 +8,7 @@ import App from "../components/App";
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover, interactive-widget=resizes-content">
|
||||
<title>BSC Score - Pool Scoring App</title>
|
||||
<meta name="description" content="Professional pool/billiards scoring application for tournaments and casual games">
|
||||
|
||||
@@ -19,11 +19,14 @@ import App from "../components/App";
|
||||
<meta name="theme-color" content="#1a1a1a">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
<link rel="manifest" href="/manifest.webmanifest">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="icon" type="image/x-icon" href="/favicon.ico">
|
||||
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png">
|
||||
<link rel="icon" type="image/png" sizes="512x512" href="/icon-512.png">
|
||||
<link rel="apple-touch-icon" href="/icon-192.png">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -34,5 +37,14 @@ import App from "../components/App";
|
||||
-->
|
||||
<App client:only="preact" slot="app-content" />
|
||||
</BscScoreApp>
|
||||
<script>
|
||||
if (typeof window !== 'undefined' && 'serviceWorker' in navigator) {
|
||||
window.addEventListener('load', () => {
|
||||
navigator.serviceWorker.register('/sw.js').catch((error) => {
|
||||
console.error('Service worker registration failed:', error);
|
||||
});
|
||||
});
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
+10
-7
@@ -3,17 +3,13 @@
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
/* Design system tokens */
|
||||
:root {
|
||||
--app-height: 100dvh;
|
||||
--keyboard-offset: 0px;
|
||||
/* Colors */
|
||||
--color-primary: #ff9800;
|
||||
--color-primary-hover: #ffa726;
|
||||
@@ -87,7 +83,7 @@
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
@@ -98,6 +94,13 @@ body {
|
||||
line-height: 1.5;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
min-height: var(--app-height);
|
||||
}
|
||||
|
||||
button, .btn, .button {
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
}
|
||||
|
||||
/* Improved input styling for better tablet experience */
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
const LANDSCAPE_VIEWPORTS = [
|
||||
{ name: 'small-landscape', width: 1024, height: 600 },
|
||||
{ name: 'tablet-landscape', width: 1280, height: 800 },
|
||||
{ name: 'large-landscape', width: 1366, height: 768 },
|
||||
];
|
||||
|
||||
for (const viewport of LANDSCAPE_VIEWPORTS) {
|
||||
test(`viewport matrix: ${viewport.name}`, async ({ page }) => {
|
||||
await page.setViewportSize({ width: viewport.width, height: viewport.height });
|
||||
await page.goto('http://localhost:3000/');
|
||||
|
||||
await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
|
||||
|
||||
// Step 1: ensure keyboard-sized viewport still keeps controls usable.
|
||||
await page.getByLabel('Name Spieler 1').fill('Alpha');
|
||||
await page.setViewportSize({
|
||||
width: viewport.width,
|
||||
height: Math.max(360, viewport.height - Math.floor(viewport.height * 0.35)),
|
||||
});
|
||||
const nextButton = page.getByRole('button', { name: 'Weiter' });
|
||||
await nextButton.scrollIntoViewIfNeeded();
|
||||
await expect(nextButton).toBeVisible();
|
||||
await nextButton.click();
|
||||
|
||||
// Step 2: keep reduced height and verify progression still works.
|
||||
await page.getByLabel('Name Spieler 2').fill('Beta');
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Überspringen' }).click();
|
||||
|
||||
// Restore full landscape viewport for remaining wizard steps.
|
||||
await page.setViewportSize({ width: viewport.width, height: viewport.height });
|
||||
|
||||
await page.getByRole('button', { name: '8-Ball' }).click();
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: '5' }).click();
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
await page.getByRole('button', { name: 'Zuerst: Alpha' }).click();
|
||||
await page.getByRole('button', { name: 'Weiter' }).click();
|
||||
|
||||
await expect(page.getByRole('button', { name: /Aktueller Punktestand für Alpha/i })).toBeVisible();
|
||||
await expect(page.getByRole('button', { name: /Aktueller Punktestand für Beta/i })).toBeVisible();
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user