refactor: streamline new-game player selection ux

Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
This commit is contained in:
Frank Schwenk
2026-04-14 15:22:56 +02:00
parent 5deb38ebb7
commit ed7c6232c1
21 changed files with 825 additions and 1018 deletions
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakOrderStepProps {
players: string[];
@@ -48,15 +49,22 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen" onSubmit={handleSubmit}>
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<WizardStepForm
ariaLabel="Break-Reihenfolge wählen"
title="Wer hat den ersten Anstoss?"
currentStep={7}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
/>
}
>
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
@@ -64,7 +72,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -73,8 +81,8 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
@@ -82,7 +90,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -90,27 +98,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
</div>
</>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
@@ -23,14 +24,14 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
};
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen" onSubmit={handleSubmit}>
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Break-Regel wählen</div>
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<WizardStepForm
ariaLabel="Break-Regel wählen"
title="Break-Regel wählen"
currentStep={6}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} />}
>
<div className={styles['quick-picks-row']}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
@@ -41,25 +42,13 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => handleSelect(opt.key as BreakRule)}
aria-label={`Break-Regel wählen: ${opt.label}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{opt.label}
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="submit" className={styles['arrow-btn']} aria-label="Weiter" style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import { GAME_TYPES } from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface GameTypeStepProps {
onNext: (type: string) => void;
@@ -25,13 +26,13 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Spielart auswählen</div>
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<WizardStepForm
ariaLabel="Spielart auswählen"
title="Spielart auswählen"
currentStep={4}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
>
<div className={styles['game-type-selection']}>
{GAME_TYPES.map(({ value, label }) => (
<button
@@ -44,42 +45,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,265 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
UI_CONSTANTS,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES,
} from '@lib/domain/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<ProgressIndicator
currentStep={1}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
/>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};
@@ -1,155 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 2"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
@@ -1,161 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="done"
aria-label="Name Spieler 3"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};
+10 -25
View File
@@ -1,12 +1,13 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import {
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
} from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
@@ -47,9 +48,13 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Race To auswählen</div>
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
<WizardStepForm
ariaLabel="Race To auswählen"
title="Race To auswählen"
currentStep={5}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
>
<div className={styles['endlos-container']}>
<button
type="button"
@@ -85,27 +90,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
</WizardStepForm>
);
};