refactor: streamline new-game player selection ux
Consolidate new-game wizard steps into reusable components and remove legacy duplicate files. Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior. Made-with: Cursor
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.modalOverlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.7);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 1000;
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padding: 16px;
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}
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.modalContent {
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width: min(420px, 100%);
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background: var(--color-surface);
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border: 1px solid var(--color-border);
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border-radius: var(--radius-lg);
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box-shadow: var(--shadow-lg);
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padding: 16px;
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display: flex;
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flex-direction: column;
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gap: 12px;
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}
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.modalTitle {
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margin: 0;
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font-size: 1.1rem;
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color: var(--color-text);
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}
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.modalInput {
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width: 100%;
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}
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.modalActions {
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display: flex;
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justify-content: flex-end;
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gap: 8px;
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}
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.actionButton {
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border: 1px solid var(--color-border);
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background: var(--color-secondary);
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color: var(--color-text);
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border-radius: var(--radius-md);
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padding: 10px 14px;
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cursor: pointer;
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min-height: var(--touch-target-min);
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}
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.actionButton:hover,
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.actionButton:focus {
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border-color: var(--color-primary);
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outline: none;
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}
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.confirmButton {
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background: var(--color-primary);
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border-color: var(--color-primary);
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color: #fff;
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}
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.errorText {
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color: var(--color-danger);
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font-size: 0.9rem;
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margin: 0;
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}
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