refactor: streamline new-game player selection ux

Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
This commit is contained in:
Frank Schwenk
2026-04-14 15:22:56 +02:00
parent 5deb38ebb7
commit ed7c6232c1
21 changed files with 825 additions and 1018 deletions
+86 -18
View File
@@ -140,7 +140,7 @@
.form-header {
flex-shrink: 0;
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
padding: clamp(0.4rem, 1.5vh, 1.25rem) var(--space-lg) clamp(0.2rem, 0.8vh, 0.75rem) var(--space-lg);
}
.form-content {
@@ -148,7 +148,7 @@
overflow-y: auto;
overscroll-behavior: contain;
padding: 0 var(--space-lg);
padding-bottom: var(--space-md);
padding-bottom: var(--space-sm);
min-height: 0;
display: flex;
flex-direction: column;
@@ -160,7 +160,7 @@
bottom: 0;
z-index: 2;
background: var(--color-surface);
padding: var(--space-md) var(--space-lg) calc(var(--space-lg) + var(--keyboard-offset)) var(--space-lg);
padding: var(--space-sm) var(--space-lg) calc(var(--space-sm) + var(--keyboard-offset)) var(--space-lg);
border-top: 1px solid var(--color-border);
}
.progress-indicator {
@@ -195,14 +195,14 @@
.quick-pick-btn {
min-width: 60px;
min-height: 36px;
min-height: 32px;
font-size: clamp(0.75rem, 2vw, 1rem);
border-radius: var(--radius-md);
background: var(--color-secondary);
color: var(--color-text);
border: 1px solid var(--color-border);
cursor: pointer;
padding: 0.4rem 0.8rem;
padding: 0.3rem 0.7rem;
transition: all var(--transition-base);
font-weight: 500;
flex-shrink: 0;
@@ -217,14 +217,19 @@
display: flex;
justify-content: space-between;
align-items: center;
margin-top: var(--space-lg);
margin-top: var(--space-xs);
width: 100%;
gap: var(--space-lg);
gap: var(--space-sm);
}
.arrow-nav-actions {
display: flex;
align-items: center;
gap: var(--space-md);
}
.arrow-btn {
font-size: 48px;
width: 80px;
height: 80px;
font-size: 28px;
width: 44px;
height: 44px;
border-radius: 50%;
background: var(--color-secondary);
color: var(--color-text);
@@ -237,6 +242,11 @@
transition: all var(--transition-base);
font-weight: bold;
}
.arrow-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
.arrow-btn:hover, .arrow-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
@@ -272,6 +282,44 @@
background: var(--color-secondary);
outline: none;
}
.name-input-wrapper {
position: relative;
width: 100%;
}
.character-counter {
font-size: 0.875rem;
margin-top: 4px;
text-align: right;
}
.quick-picks-row {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-top: 4px;
}
.quick-pick-action-btn {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.quick-pick-action-btn:hover,
.quick-pick-action-btn:focus {
background: var(--color-primary-hover);
border-color: var(--color-primary-hover);
}
.quick-pick-actions-separator {
width: 10px;
height: 1px;
margin: 0 4px;
}
.choice-heading {
margin-top: 24px;
margin-bottom: 16px;
font-weight: 600;
}
.choice-heading:first-child {
margin-top: 0;
}
.game-type-selection {
display: grid;
grid-template-columns: 1fr 1fr;
@@ -397,9 +445,9 @@
font-size: var(--font-size-xxxl);
}
.arrow-btn {
width: 100px;
height: 100px;
font-size: 56px;
width: 56px;
height: 56px;
font-size: 34px;
}
.game-type-btn,
.race-to-btn {
@@ -419,7 +467,7 @@
}
.new-game-form {
margin: var(--space-lg) auto 0 auto;
padding: var(--space-lg);
padding: var(--space-sm);
}
.game-type-selection {
grid-template-columns: 1fr;
@@ -431,8 +479,28 @@
gap: var(--space-md);
}
.arrow-btn {
width: 70px;
height: 70px;
font-size: 40px;
width: 40px;
height: 40px;
font-size: 24px;
}
}
}
@media (max-height: 560px) {
.screen-title {
margin-bottom: 0.35rem;
}
.progress-indicator {
margin-bottom: 0.35rem;
}
.player-input {
padding: var(--space-sm);
}
.form-header {
padding-top: 0.4rem;
padding-bottom: 0.3rem;
}
.form-footer {
padding-top: 0.3rem;
padding-bottom: calc(0.35rem + var(--keyboard-offset));
}
}
+13 -3
View File
@@ -4,7 +4,7 @@ Composable building blocks for the multi-step "start a new game" workflow.
## Exports
- `Player1Step`, `Player2Step`, `Player3Step` Player name capture with history + quick picks.
- `PlayerNameStep` Configurable player name capture step with history + quick picks.
- `GameTypeStep` Game type selector.
- `RaceToStep` Numeric race-to chooser with infinity support.
- `BreakRuleStep`, `BreakOrderStep` Break configuration helpers.
@@ -21,7 +21,7 @@ All exports are surfaced via `@lib/features/new-game`.
## Integrating the Wizard
```tsx
import { Player1Step, Player2Step } from '@lib/features/new-game';
import { PlayerNameStep } from '@lib/features/new-game';
import { useNewGameWizard } from '@lib/state';
const wizard = useNewGameWizard();
@@ -29,13 +29,23 @@ const wizard = useNewGameWizard();
return (
<>
{wizard.newGameStep === 'player1' && (
<Player1Step
<PlayerNameStep
stepNumber={1}
title="Name Spieler 1"
label="Spieler 1"
placeholder="Name Spieler 1"
inputId="player1-input"
playerInputClassName={styles['player1-input']}
playerNameHistory={playerHistory}
onNext={(name) => {
wizard.updateGameData({ player1: name });
wizard.nextStep('player2');
}}
onCancel={wizard.resetWizard}
required
requiredErrorMessage="Bitte Namen für Spieler 1 eingeben"
enterKeyHint="next"
showMorePlayersModal
/>
)}
{/* render subsequent steps analogously */}
@@ -0,0 +1,66 @@
.modalOverlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 16px;
}
.modalContent {
width: min(420px, 100%);
background: var(--color-surface);
border: 1px solid var(--color-border);
border-radius: var(--radius-lg);
box-shadow: var(--shadow-lg);
padding: 16px;
display: flex;
flex-direction: column;
gap: 12px;
}
.modalTitle {
margin: 0;
font-size: 1.1rem;
color: var(--color-text);
}
.modalInput {
width: 100%;
}
.modalActions {
display: flex;
justify-content: flex-end;
gap: 8px;
}
.actionButton {
border: 1px solid var(--color-border);
background: var(--color-secondary);
color: var(--color-text);
border-radius: var(--radius-md);
padding: 10px 14px;
cursor: pointer;
min-height: var(--touch-target-min);
}
.actionButton:hover,
.actionButton:focus {
border-color: var(--color-primary);
outline: none;
}
.confirmButton {
background: var(--color-primary);
border-color: var(--color-primary);
color: #fff;
}
.errorText {
color: var(--color-danger);
font-size: 0.9rem;
margin: 0;
}
@@ -0,0 +1,89 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from './NameEntryModal.module.css';
import newGameStyles from '../NewGame.module.css';
interface NameEntryModalProps {
open: boolean;
title: string;
placeholder: string;
inputId: string;
initialValue?: string;
enterKeyHint?: 'next' | 'done';
onClose: () => void;
onConfirm: (name: string) => string | null;
}
export function NameEntryModal({
open,
title,
placeholder,
inputId,
initialValue = '',
enterKeyHint = 'done',
onClose,
onConfirm,
}: NameEntryModalProps) {
const [name, setName] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!open) return;
setName(initialValue);
setError(null);
window.setTimeout(() => inputRef.current?.focus(), 0);
}, [open, initialValue]);
if (!open) return null;
return (
<div className={styles.modalOverlay} onClick={onClose} role="dialog" aria-modal="true" aria-labelledby={`${inputId}-title`}>
<div className={styles.modalContent} onClick={(e) => e.stopPropagation()}>
<h3 id={`${inputId}-title`} className={styles.modalTitle}>
{title}
</h3>
<input
id={inputId}
ref={inputRef}
className={`${newGameStyles['name-input']} ${styles.modalInput}`}
value={name}
placeholder={placeholder}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint={enterKeyHint}
onInput={(e: Event) => {
setName((e.target as HTMLInputElement).value);
if (error) setError(null);
}}
onKeyDown={(e) => {
if (e.key !== 'Enter') return;
e.preventDefault();
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
/>
{error && <p className={styles.errorText}>{error}</p>}
<div className={styles.modalActions}>
<button type="button" className={styles.actionButton} onClick={onClose}>
Abbrechen
</button>
<button
type="button"
className={`${styles.actionButton} ${styles.confirmButton}`}
onClick={() => {
const validationError = onConfirm(name);
if (validationError) setError(validationError);
}}
>
Übernehmen
</button>
</div>
</div>
</div>
);
}
@@ -0,0 +1,231 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
ARIA_LABELS,
ERROR_STYLES,
FORM_CONFIG,
UI_CONSTANTS,
} from '@lib/domain/constants';
import { PlayerSelectModal } from '../steps/PlayerSelectModal';
import { NameEntryModal } from './NameEntryModal';
import { WizardNav } from './WizardNav';
import { WizardStepForm } from './WizardStepForm';
interface PlayerNameStepProps {
stepNumber: number;
title: string;
label: string;
placeholder: string;
inputId: string;
playerInputClassName: string;
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
required?: boolean;
requiredErrorMessage?: string;
enterKeyHint: 'next' | 'done';
showSkipButton?: boolean;
skipLabel?: string;
showMorePlayersModal?: boolean;
prefillNameEntry?: boolean;
onCreateTemporaryName?: (name: string) => void;
}
export function PlayerNameStep({
stepNumber,
title,
label,
placeholder,
inputId,
playerInputClassName,
playerNameHistory,
onNext,
onCancel,
initialValue = '',
required = true,
requiredErrorMessage,
enterKeyHint,
showSkipButton = false,
skipLabel = 'Überspringen',
showMorePlayersModal = false,
prefillNameEntry = true,
onCreateTemporaryName,
}: PlayerNameStepProps) {
const [value, setValue] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [isPlayerListOpen, setIsPlayerListOpen] = useState(false);
const [isNameEntryOpen, setIsNameEntryOpen] = useState(false);
const validate = (name: string): string | null => {
const trimmedName = name.trim();
if (required && !trimmedName) {
return requiredErrorMessage ?? 'Bitte Namen eingeben';
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
return `Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`;
}
return null;
};
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedValue = value.trim();
const validationError = validate(trimmedValue);
if (validationError) {
setError(validationError);
return;
}
setError(null);
onNext(trimmedValue);
};
const handleQuickPick = (name: string) => {
setValue(name);
setError(null);
onNext(name);
};
const handleSkip = () => {
setValue('');
setError(null);
onNext('');
};
const handleManualNameSubmit = (name: string): string | null => {
const trimmedName = name.trim();
if (!trimmedName) {
return 'Bitte Namen eingeben';
}
const manualNameError = validate(trimmedName);
if (manualNameError) {
return manualNameError;
}
setValue(trimmedName);
setError(null);
setIsNameEntryOpen(false);
onCreateTemporaryName?.(trimmedName);
onNext(trimmedName);
return null;
};
return (
<WizardStepForm
ariaLabel={ARIA_LABELS.PLAYER_INPUT(label)}
title={title}
currentStep={stepNumber}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={!value.trim()}
middleContent={
showSkipButton ? (
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
>
{skipLabel}
</button>
) : undefined
}
/>
}
>
<div
className={`${styles['player-input']} ${playerInputClassName}`}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE }}
>
<div className={styles['quick-picks-row']}>
{showMorePlayersModal && playerNameHistory.length > 0 && (
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsPlayerListOpen(true)}
aria-label="Liste anzeigen"
>
Liste anzeigen
</button>
)}
<button
type="button"
className={`${styles['quick-pick-btn']} ${styles['quick-pick-action-btn']}`}
onClick={() => setIsNameEntryOpen(true)}
aria-label={`Name für ${label} eingeben`}
>
Name eingeben
</button>
{playerNameHistory.length > 0 && (
<span className={styles['quick-pick-actions-separator']} aria-hidden="true" />
)}
{playerNameHistory.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={`${styles['quick-pick-btn']} ${value === name ? styles['selected'] : ''}`}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
</div>
</div>
{error && (
<div
className={styles['validation-error']}
style={{ marginBottom: 16, ...ERROR_STYLES.CONTAINER }}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
{isPlayerListOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={(name) => {
setIsPlayerListOpen(false);
handleQuickPick(name);
}}
onClose={() => setIsPlayerListOpen(false)}
/>
)}
<NameEntryModal
open={isNameEntryOpen}
title={`Name für ${label}`}
placeholder={placeholder}
inputId={inputId}
initialValue={prefillNameEntry ? value : ''}
enterKeyHint={enterKeyHint}
onClose={() => setIsNameEntryOpen(false)}
onConfirm={handleManualNameSubmit}
/>
{value.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div
className={styles['character-counter']}
style={{ color: value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800' }}
>
{value.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
</WizardStepForm>
);
}
@@ -0,0 +1,45 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import styles from '../NewGame.module.css';
import { ARIA_LABELS } from '@lib/domain/constants';
interface WizardNavProps {
onBack: () => void;
nextDisabled?: boolean;
nextType?: 'submit' | 'button';
nextButtonAriaLabel?: string;
middleContent?: ComponentChildren;
}
export function WizardNav({
onBack,
nextDisabled = false,
nextType = 'submit',
nextButtonAriaLabel = ARIA_LABELS.NEXT,
middleContent,
}: WizardNavProps) {
return (
<div className={styles['arrow-nav']}>
<button
type="button"
className={styles['arrow-btn']}
aria-label={ARIA_LABELS.BACK}
onClick={onBack}
>
&#8592;
</button>
<div className={styles['arrow-nav-actions']}>
{middleContent}
<button
type={nextType}
className={styles['arrow-btn']}
aria-label={nextButtonAriaLabel}
disabled={nextDisabled}
>
&#8594;
</button>
</div>
</div>
);
}
@@ -0,0 +1,36 @@
import { h } from 'preact';
import type { ComponentChildren } from 'preact';
import { ProgressIndicator } from '../ProgressIndicator';
import styles from '../NewGame.module.css';
import { UI_CONSTANTS } from '@lib/domain/constants';
interface WizardStepFormProps {
ariaLabel: string;
title: string;
currentStep: number;
onSubmit?: (e: Event) => void;
children: ComponentChildren;
footer: ComponentChildren;
}
export function WizardStepForm({
ariaLabel,
title,
currentStep,
onSubmit,
children,
footer,
}: WizardStepFormProps) {
return (
<form className={styles['new-game-form']} onSubmit={onSubmit} aria-label={ariaLabel} autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>{title}</div>
<ProgressIndicator currentStep={currentStep} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }} />
</div>
<div className={styles['form-content']}>{children}</div>
<div className={styles['form-footer']}>{footer}</div>
</form>
);
}
+1 -3
View File
@@ -1,7 +1,5 @@
export { PlayerSelectModal } from './steps/PlayerSelectModal';
export { Player1Step } from './steps/Player1Step';
export { Player2Step } from './steps/Player2Step';
export { Player3Step } from './steps/Player3Step';
export { PlayerNameStep } from './components/PlayerNameStep';
export { GameTypeStep } from './steps/GameTypeStep';
export { RaceToStep } from './steps/RaceToStep';
export { BreakRuleStep } from './steps/BreakRuleStep';
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakOrderStepProps {
players: string[];
@@ -48,15 +49,22 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen" onSubmit={handleSubmit}>
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<ProgressIndicator currentStep={7} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<WizardStepForm
ariaLabel="Break-Reihenfolge wählen"
title="Wer hat den ersten Anstoss?"
currentStep={7}
onSubmit={handleSubmit}
footer={
<WizardNav
onBack={onCancel}
nextDisabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
/>
}
>
<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
@@ -64,7 +72,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -73,8 +81,8 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
<div className={styles['quick-picks-row']}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
@@ -82,7 +90,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{name}
</button>
@@ -90,27 +98,7 @@ export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst =
</div>
</>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
@@ -23,14 +24,14 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
};
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen" onSubmit={handleSubmit}>
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Break-Regel wählen</div>
<ProgressIndicator currentStep={6} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div style={{ display: 'flex', gap: 16, flexWrap: 'wrap' }}>
<WizardStepForm
ariaLabel="Break-Regel wählen"
title="Break-Regel wählen"
currentStep={6}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} />}
>
<div className={styles['quick-picks-row']}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
@@ -41,25 +42,13 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => handleSelect(opt.key as BreakRule)}
aria-label={`Break-Regel wählen: ${opt.label}`}
style={{ minWidth: 160, minHeight: 64, fontSize: '1.2rem', padding: '16px 32px' }}
style={{ minWidth: 160, minHeight: 64 }}
>
{opt.label}
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="submit" className={styles['arrow-btn']} aria-label="Weiter" style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,8 +1,9 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import { GAME_TYPES } from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface GameTypeStepProps {
onNext: (type: string) => void;
@@ -25,13 +26,13 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Spielart auswählen</div>
<ProgressIndicator currentStep={4} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<WizardStepForm
ariaLabel="Spielart auswählen"
title="Spielart auswählen"
currentStep={4}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={!gameType} />}
>
<div className={styles['game-type-selection']}>
{GAME_TYPES.map(({ value, label }) => (
<button
@@ -44,42 +45,7 @@ export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeSt
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
</WizardStepForm>
);
};
@@ -1,265 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
UI_CONSTANTS,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES,
} from '@lib/domain/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<ProgressIndicator
currentStep={1}
style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}
/>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};
@@ -1,155 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<ProgressIndicator currentStep={2} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="next"
aria-label="Name Spieler 2"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
@@ -1,161 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<ProgressIndicator currentStep={3} style={{ marginBottom: 24 }} />
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
autoCapitalize="words"
spellCheck={false}
enterKeyHint="done"
aria-label="Name Spieler 3"
onFocus={(e) => {
const target = e.currentTarget as HTMLInputElement;
target.scrollIntoView({ block: 'center', behavior: 'smooth' });
}}
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};
+10 -25
View File
@@ -1,12 +1,13 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { ProgressIndicator } from '../ProgressIndicator';
import {
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
} from '@lib/domain/constants';
import { WizardNav } from '../components/WizardNav';
import { WizardStepForm } from '../components/WizardStepForm';
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
@@ -47,9 +48,13 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Race To auswählen</div>
<ProgressIndicator currentStep={5} style={{ marginBottom: 24 }} />
<WizardStepForm
ariaLabel="Race To auswählen"
title="Race To auswählen"
currentStep={5}
onSubmit={handleSubmit}
footer={<WizardNav onBack={onCancel} nextDisabled={String(raceTo).trim() === ''} />}
>
<div className={styles['endlos-container']}>
<button
type="button"
@@ -85,27 +90,7 @@ export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: Ra
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
</WizardStepForm>
);
};