refactor: streamline new-game player selection ux

Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
This commit is contained in:
Frank Schwenk
2026-04-14 15:22:56 +02:00
parent 5deb38ebb7
commit ed7c6232c1
21 changed files with 825 additions and 1018 deletions
-77
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@@ -1,77 +0,0 @@
import { h } from 'preact';
import { useState, useEffect, useRef } from 'preact/hooks';
import styles from './NewGame.module.css';
import modalStyles from './PlayerSelectModal.module.css';
import { PlayerSelectModal } from './new-game/PlayerSelectModal';
import {
UI_CONSTANTS,
WIZARD_STEPS,
GAME_TYPE_OPTIONS,
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES
} from '../utils/constants';
import { Player1Step } from './new-game/Player1Step';
import { Player2Step } from './new-game/Player2Step';
import { Player3Step } from './new-game/Player3Step';
import { GameTypeStep } from './new-game/GameTypeStep';
import { RaceToStep } from './new-game/RaceToStep';
import { BreakRuleStep } from './new-game/BreakRuleStep';
import { BreakOrderStep } from './new-game/BreakOrderStep';
import type { BreakRule } from '@lib/domain/types';
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
// Player1Step moved to ./new-game/Player1Step
// Player2Step moved to ./new-game/Player2Step
// Player3Step moved to ./new-game/Player3Step
interface GameTypeStepProps {
onNext: (type: string) => void;
onCancel: () => void;
initialValue?: string;
}
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
onCancel: () => void;
initialValue?: string | number;
gameType?: string;
}
// GameTypeStep and RaceToStep moved to ./new-game
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule | 'winnerbreak';
}
// BreakRuleStep moved to ./new-game/BreakRuleStep
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
// BreakOrderStep moved to ./new-game/BreakOrderStep
export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
-113
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@@ -1,113 +0,0 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
const playerCount = players.filter(Boolean).length;
const [first, setFirst] = useState<number>(initialFirst);
const [second, setSecond] = useState<number | undefined>(initialSecond);
useEffect(() => {
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
setSecond(2);
}
}, [initialSecond, rule, playerCount]);
const handleFirst = (idx: number) => {
setFirst(idx);
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
onNext(idx);
}
};
const handleSecond = (idx: number) => {
setSecond(idx);
onNext(first, idx);
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
</div>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
>
{name}
</button>
))}
</div>
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
>
{name}
</button>
))}
</div>
</>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Weiter"
onClick={() => {
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
handleSecond(second as number);
}
} else {
if (first > 0) {
onNext(first);
}
}
}}
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};
-55
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@@ -1,55 +0,0 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule;
}
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
<div className={styles['screen-title']}>Break-Regel wählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
</div>
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
].map(opt => (
<button
key={opt.key}
type="button"
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
aria-label={`Break-Regel wählen: ${opt.label}`}
>
{opt.label}
</button>
))}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</form>
);
};
+97 -40
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@@ -1,16 +1,17 @@
import { h } from 'preact';
import type { ComponentProps } from 'preact';
import { useEffect, useMemo, useState } from 'preact/hooks';
import { Screen } from '@lib/ui/Layout';
import {
Player1Step,
Player2Step,
Player3Step,
PlayerNameStep,
GameTypeStep,
BreakRuleStep,
BreakOrderStep,
RaceToStep,
} from '@lib/features/new-game';
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
import newGameStyles from '@lib/features/new-game/NewGame.module.css';
interface NewGameScreenProps {
step: NewGameStep;
@@ -23,6 +24,10 @@ interface NewGameScreenProps {
onShowValidation: (message: string) => void;
}
type PlayerStepKey = 'player1' | 'player2' | 'player3';
type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
export default function NewGameScreen({
step,
data,
@@ -33,19 +38,29 @@ export default function NewGameScreen({
onCancel,
onShowValidation,
}: NewGameScreenProps) {
const handlePlayer1Next = (name: string) => {
onDataChange({ player1: name });
onStepChange('player2');
};
const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
const handlePlayer2Next = (name: string) => {
onDataChange({ player2: name });
onStepChange('player3');
};
useEffect(() => {
// Reset wizard-local names when a fresh wizard starts at player 1.
if (
step === 'player1' &&
!data.player1 &&
!data.player2 &&
!data.player3
) {
setTemporaryPlayerNames([]);
}
}, [step, data.player1, data.player2, data.player3]);
const handlePlayer3Next = (name: string) => {
onDataChange({ player3: name });
onStepChange('gameType');
const playerNameOptions = useMemo(
() => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
[temporaryPlayerNames, playerHistory],
);
const addTemporaryPlayerName = (name: string) => {
setTemporaryPlayerNames((prev) =>
prev.includes(name) ? prev : [name, ...prev],
);
};
const handleGameTypeNext = (type: string) => {
@@ -79,7 +94,6 @@ export default function NewGameScreen({
const handleRaceToNext = (raceTo: string | number) => {
// Convert to string, handling Infinity case explicitly
const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
const finalData = { ...data, raceTo: raceToStr };
// After race to, go to break rule selection
onDataChange({ raceTo: raceToStr });
onStepChange('breakRule');
@@ -110,32 +124,75 @@ export default function NewGameScreen({
}
};
const playerStepConfig: PlayerStepConfigMap = {
player1: {
stepNumber: 1,
title: 'Name Spieler 1',
label: 'Spieler 1',
placeholder: 'Name Spieler 1',
inputId: 'player1-input',
playerInputClassName: newGameStyles['player1-input'],
initialValue: data.player1,
onNext: (name: string) => {
onDataChange({ player1: name });
onStepChange('player2');
},
onCancel,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
},
player2: {
stepNumber: 2,
title: 'Name Spieler 2',
label: 'Spieler 2',
placeholder: 'Name Spieler 2',
inputId: 'player2-input',
playerInputClassName: newGameStyles['player2-input'],
initialValue: data.player2,
onNext: (name: string) => {
onDataChange({ player2: name });
onStepChange('player3');
},
onCancel: handleStepBack,
required: true,
requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
enterKeyHint: 'next',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
player3: {
stepNumber: 3,
title: 'Name Spieler 3 (optional)',
label: 'Spieler 3 (optional)',
placeholder: 'Name Spieler 3 (optional)',
inputId: 'player3-input',
playerInputClassName: newGameStyles['player3-input'],
initialValue: data.player3,
onNext: (name: string) => {
onDataChange({ player3: name });
onStepChange('gameType');
},
onCancel: handleStepBack,
required: false,
enterKeyHint: 'done',
showSkipButton: true,
skipLabel: 'Überspringen',
showMorePlayersModal: true,
prefillNameEntry: false,
onCreateTemporaryName: addTemporaryPlayerName,
},
};
return (
<Screen>
{step === 'player1' && (
<Player1Step
playerNameHistory={playerHistory}
onNext={handlePlayer1Next}
onCancel={onCancel}
initialValue={data.player1}
/>
)}
{step === 'player2' && (
<Player2Step
playerNameHistory={playerHistory}
onNext={handlePlayer2Next}
onCancel={handleStepBack}
initialValue={data.player2}
/>
)}
{step === 'player3' && (
<Player3Step
playerNameHistory={playerHistory}
onNext={handlePlayer3Next}
onCancel={handleStepBack}
initialValue={data.player3}
{(step === 'player1' || step === 'player2' || step === 'player3') && (
<PlayerNameStep
key={step}
{...playerStepConfig[step]}
playerNameHistory={playerNameOptions}
/>
)}