refactor: streamline new-game player selection ux
Consolidate new-game wizard steps into reusable components and remove legacy duplicate files. Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior. Made-with: Cursor
This commit is contained in:
@@ -1,77 +0,0 @@
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import { h } from 'preact';
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import { useState, useEffect, useRef } from 'preact/hooks';
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import styles from './NewGame.module.css';
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import modalStyles from './PlayerSelectModal.module.css';
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import { PlayerSelectModal } from './new-game/PlayerSelectModal';
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import {
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UI_CONSTANTS,
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WIZARD_STEPS,
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GAME_TYPE_OPTIONS,
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RACE_TO_QUICK_PICKS,
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RACE_TO_DEFAULT,
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RACE_TO_INFINITY,
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ERROR_MESSAGES,
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ARIA_LABELS,
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FORM_CONFIG,
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ERROR_STYLES
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} from '../utils/constants';
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import { Player1Step } from './new-game/Player1Step';
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import { Player2Step } from './new-game/Player2Step';
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import { Player3Step } from './new-game/Player3Step';
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import { GameTypeStep } from './new-game/GameTypeStep';
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import { RaceToStep } from './new-game/RaceToStep';
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import { BreakRuleStep } from './new-game/BreakRuleStep';
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import { BreakOrderStep } from './new-game/BreakOrderStep';
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import type { BreakRule } from '@lib/domain/types';
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// PlayerSelectModal moved to ./new-game/PlayerSelectModal
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interface PlayerStepProps {
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playerNameHistory: string[];
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onNext: (name: string) => void;
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onCancel: () => void;
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initialValue?: string;
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}
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// Player1Step moved to ./new-game/Player1Step
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// Player2Step moved to ./new-game/Player2Step
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// Player3Step moved to ./new-game/Player3Step
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interface GameTypeStepProps {
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onNext: (type: string) => void;
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onCancel: () => void;
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initialValue?: string;
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}
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interface RaceToStepProps {
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onNext: (raceTo: string | number) => void;
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onCancel: () => void;
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initialValue?: string | number;
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gameType?: string;
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}
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// GameTypeStep and RaceToStep moved to ./new-game
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interface BreakRuleStepProps {
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onNext: (rule: BreakRule) => void;
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onCancel: () => void;
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initialValue?: BreakRule | 'winnerbreak';
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}
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// BreakRuleStep moved to ./new-game/BreakRuleStep
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interface BreakOrderStepProps {
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players: string[];
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rule: BreakRule;
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onNext: (first: number, second?: number) => void;
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onCancel: () => void;
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initialFirst?: number;
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initialSecond?: number;
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}
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// BreakOrderStep moved to ./new-game/BreakOrderStep
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export { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep };
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@@ -1,113 +0,0 @@
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import { h } from 'preact';
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import { useEffect, useState } from 'preact/hooks';
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import styles from '../NewGame.module.css';
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import type { BreakRule } from '@lib/domain/types';
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interface BreakOrderStepProps {
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players: string[];
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rule: BreakRule;
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onNext: (first: number, second?: number) => void;
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onCancel: () => void;
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initialFirst?: number;
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initialSecond?: number;
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}
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export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
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const playerCount = players.filter(Boolean).length;
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const [first, setFirst] = useState<number>(initialFirst);
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const [second, setSecond] = useState<number | undefined>(initialSecond);
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useEffect(() => {
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if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
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setSecond(2);
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}
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}, [initialSecond, rule, playerCount]);
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const handleFirst = (idx: number) => {
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setFirst(idx);
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if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
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onNext(idx);
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}
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};
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const handleSecond = (idx: number) => {
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setSecond(idx);
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onNext(first, idx);
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};
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return (
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<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
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<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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</div>
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<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
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<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
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{players.filter(Boolean).map((name, idx) => (
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<button
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key={`first-${idx}`}
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type="button"
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className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
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onClick={() => handleFirst(idx + 1)}
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aria-label={`Zuerst: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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{rule === 'wechselbreak' && playerCount === 3 && (
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<>
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<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
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<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
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{players.filter(Boolean).map((name, idx) => (
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<button
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key={`second-${idx}`}
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type="button"
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className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
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onClick={() => handleSecond(idx + 1)}
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aria-label={`Zweites Break: ${name}`}
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>
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{name}
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</button>
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))}
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</div>
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</>
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)}
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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←
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</button>
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<button
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type="button"
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className={styles['arrow-btn']}
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aria-label="Weiter"
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onClick={() => {
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if (rule === 'wechselbreak' && playerCount === 3) {
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if (first > 0 && (second ?? 0) > 0) {
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handleSecond(second as number);
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}
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} else {
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if (first > 0) {
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onNext(first);
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}
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}
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}}
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disabled={
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(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
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}
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style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
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>
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→
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</button>
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</div>
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</form>
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);
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};
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@@ -1,55 +0,0 @@
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import { h } from 'preact';
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import { useState } from 'preact/hooks';
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import styles from '../NewGame.module.css';
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import type { BreakRule } from '@lib/domain/types';
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interface BreakRuleStepProps {
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onNext: (rule: BreakRule) => void;
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onCancel: () => void;
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initialValue?: BreakRule;
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}
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export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
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const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
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return (
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<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
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<div className={styles['screen-title']}>Break-Regel wählen</div>
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<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot']} />
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<span className={styles['progress-dot'] + ' ' + styles['active']} />
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<span className={styles['progress-dot']} />
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</div>
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<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
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{[
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{ key: 'winnerbreak', label: 'Winnerbreak' },
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{ key: 'wechselbreak', label: 'Wechselbreak' },
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].map(opt => (
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<button
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key={opt.key}
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type="button"
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className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
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onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
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aria-label={`Break-Regel wählen: ${opt.label}`}
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>
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{opt.label}
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</button>
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))}
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</div>
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<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
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<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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←
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</button>
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<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
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→
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</button>
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</div>
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</form>
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);
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};
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@@ -1,16 +1,17 @@
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import { h } from 'preact';
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import type { ComponentProps } from 'preact';
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import { useEffect, useMemo, useState } from 'preact/hooks';
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import { Screen } from '@lib/ui/Layout';
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import {
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Player1Step,
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Player2Step,
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Player3Step,
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PlayerNameStep,
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GameTypeStep,
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BreakRuleStep,
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BreakOrderStep,
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RaceToStep,
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} from '@lib/features/new-game';
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import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
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import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
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import { ERROR_MESSAGES, GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
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import newGameStyles from '@lib/features/new-game/NewGame.module.css';
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interface NewGameScreenProps {
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step: NewGameStep;
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@@ -23,6 +24,10 @@ interface NewGameScreenProps {
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onShowValidation: (message: string) => void;
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}
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type PlayerStepKey = 'player1' | 'player2' | 'player3';
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type PlayerStepConfig = Omit<ComponentProps<typeof PlayerNameStep>, 'playerNameHistory'>;
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type PlayerStepConfigMap = Record<PlayerStepKey, PlayerStepConfig>;
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export default function NewGameScreen({
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step,
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data,
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@@ -33,19 +38,29 @@ export default function NewGameScreen({
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onCancel,
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onShowValidation,
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}: NewGameScreenProps) {
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const handlePlayer1Next = (name: string) => {
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onDataChange({ player1: name });
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onStepChange('player2');
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};
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const [temporaryPlayerNames, setTemporaryPlayerNames] = useState<string[]>([]);
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const handlePlayer2Next = (name: string) => {
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onDataChange({ player2: name });
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onStepChange('player3');
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};
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useEffect(() => {
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// Reset wizard-local names when a fresh wizard starts at player 1.
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if (
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step === 'player1' &&
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!data.player1 &&
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!data.player2 &&
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!data.player3
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) {
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setTemporaryPlayerNames([]);
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}
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}, [step, data.player1, data.player2, data.player3]);
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const handlePlayer3Next = (name: string) => {
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onDataChange({ player3: name });
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onStepChange('gameType');
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const playerNameOptions = useMemo(
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() => Array.from(new Set([...temporaryPlayerNames, ...playerHistory])),
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[temporaryPlayerNames, playerHistory],
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);
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const addTemporaryPlayerName = (name: string) => {
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setTemporaryPlayerNames((prev) =>
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prev.includes(name) ? prev : [name, ...prev],
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);
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};
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const handleGameTypeNext = (type: string) => {
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@@ -79,7 +94,6 @@ export default function NewGameScreen({
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const handleRaceToNext = (raceTo: string | number) => {
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// Convert to string, handling Infinity case explicitly
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const raceToStr = raceTo === Infinity ? 'Infinity' : String(raceTo);
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const finalData = { ...data, raceTo: raceToStr };
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// After race to, go to break rule selection
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onDataChange({ raceTo: raceToStr });
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onStepChange('breakRule');
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@@ -110,32 +124,75 @@ export default function NewGameScreen({
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}
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};
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const playerStepConfig: PlayerStepConfigMap = {
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player1: {
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stepNumber: 1,
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title: 'Name Spieler 1',
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label: 'Spieler 1',
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placeholder: 'Name Spieler 1',
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inputId: 'player1-input',
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playerInputClassName: newGameStyles['player1-input'],
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initialValue: data.player1,
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onNext: (name: string) => {
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onDataChange({ player1: name });
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onStepChange('player2');
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},
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onCancel,
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required: true,
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requiredErrorMessage: ERROR_MESSAGES.PLAYER1_REQUIRED,
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enterKeyHint: 'next',
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showMorePlayersModal: true,
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},
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player2: {
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stepNumber: 2,
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title: 'Name Spieler 2',
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label: 'Spieler 2',
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placeholder: 'Name Spieler 2',
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inputId: 'player2-input',
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playerInputClassName: newGameStyles['player2-input'],
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initialValue: data.player2,
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onNext: (name: string) => {
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onDataChange({ player2: name });
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onStepChange('player3');
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},
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onCancel: handleStepBack,
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required: true,
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requiredErrorMessage: ERROR_MESSAGES.PLAYER2_REQUIRED,
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enterKeyHint: 'next',
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showMorePlayersModal: true,
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prefillNameEntry: false,
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onCreateTemporaryName: addTemporaryPlayerName,
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},
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player3: {
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stepNumber: 3,
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title: 'Name Spieler 3 (optional)',
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label: 'Spieler 3 (optional)',
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placeholder: 'Name Spieler 3 (optional)',
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inputId: 'player3-input',
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playerInputClassName: newGameStyles['player3-input'],
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initialValue: data.player3,
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onNext: (name: string) => {
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onDataChange({ player3: name });
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onStepChange('gameType');
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},
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onCancel: handleStepBack,
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required: false,
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enterKeyHint: 'done',
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showSkipButton: true,
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skipLabel: 'Überspringen',
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showMorePlayersModal: true,
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prefillNameEntry: false,
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onCreateTemporaryName: addTemporaryPlayerName,
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},
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};
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return (
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<Screen>
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{step === 'player1' && (
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<Player1Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer1Next}
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onCancel={onCancel}
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initialValue={data.player1}
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/>
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)}
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{step === 'player2' && (
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<Player2Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer2Next}
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onCancel={handleStepBack}
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initialValue={data.player2}
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/>
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)}
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{step === 'player3' && (
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<Player3Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer3Next}
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onCancel={handleStepBack}
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initialValue={data.player3}
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{(step === 'player1' || step === 'player2' || step === 'player3') && (
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<PlayerNameStep
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key={step}
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{...playerStepConfig[step]}
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playerNameHistory={playerNameOptions}
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/>
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)}
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