refactor: streamline new-game player selection ux

Consolidate new-game wizard steps into reusable components and remove legacy duplicate files.
Replace inline player inputs with a chip-first flow and minimal name-entry modal, while improving compact-screen spacing and step-specific selection behavior.

Made-with: Cursor
This commit is contained in:
Frank Schwenk
2026-04-14 15:22:56 +02:00
parent 5deb38ebb7
commit ed7c6232c1
21 changed files with 825 additions and 1018 deletions
+105
View File
@@ -80,6 +80,111 @@ npm run test:record
npm run test:e2e
```
### Seed test matches via browser console
Copy/paste this snippet in your browser devtools console while the app is open. It inserts 10 sample matches (mix of 2/3 players, 8/9/10-ball, completed + active) into IndexedDB and reloads the page.
```js
await (async () => {
const DB_NAME = 'BSCScoreDB';
const DB_VERSION = 1;
const GAMES_STORE = 'games';
const openDb = () =>
new Promise((resolve, reject) => {
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
const now = Date.now();
const minute = 60 * 1000;
const seedGames = [
{ players: ['Alex', 'Ben'], gameType: '8-Ball', raceTo: 5, scores: [5, 2], status: 'completed', minutesAgo: 190 },
{ players: ['Chris', 'Dana', 'Eli'], gameType: '8-Ball', raceTo: 6, scores: [4, 6, 2], status: 'completed', minutesAgo: 175 },
{ players: ['Faye', 'Gus'], gameType: '9-Ball', raceTo: 7, scores: [7, 5], status: 'completed', minutesAgo: 160 },
{ players: ['Hugo', 'Iris', 'Jade'], gameType: '9-Ball', raceTo: 4, scores: [2, 3, 1], status: 'active', minutesAgo: 145 },
{ players: ['Kai', 'Lena'], gameType: '10-Ball', raceTo: 8, scores: [8, 6], status: 'completed', minutesAgo: 130 },
{ players: ['Mona', 'Nico', 'Omar'], gameType: '10-Ball', raceTo: 5, scores: [5, 1, 4], status: 'completed', minutesAgo: 115 },
{ players: ['Pia', 'Quin'], gameType: '8-Ball', raceTo: 4, scores: [1, 1], status: 'active', minutesAgo: 100 },
{ players: ['Rex', 'Sara', 'Timo'], gameType: '9-Ball', raceTo: 3, scores: [3, 2, 0], status: 'completed', minutesAgo: 85 },
{ players: ['Uma', 'Vik'], gameType: '10-Ball', raceTo: 6, scores: [2, 4], status: 'active', minutesAgo: 70 },
{ players: ['Will', 'Xena', 'Yara'], gameType: '8-Ball', raceTo: 7, scores: [6, 4, 7], status: 'completed', minutesAgo: 55 },
];
const gameRecords = seedGames.map((entry, index) => {
const createdAtMs = now - entry.minutesAgo * minute;
const updatedAtMs = createdAtMs + 15 * 1000;
const id = now + index + 1;
const isThreePlayer = entry.players.length === 3;
const winnerIndex = entry.scores.indexOf(Math.max(...entry.scores));
const game = {
id,
gameType: entry.gameType,
raceTo: entry.raceTo,
status: entry.status,
createdAt: new Date(createdAtMs).toISOString(),
updatedAt: new Date(updatedAtMs).toISOString(),
log: [
{
type: 'score_change',
timestamp: new Date(createdAtMs + 5 * 1000).toISOString(),
description: 'Seed data: score progression',
},
...(entry.status === 'completed'
? [
{
type: 'game_complete',
timestamp: new Date(updatedAtMs).toISOString(),
description: `Winner: ${entry.players[winnerIndex]}`,
},
]
: []),
],
undoStack: [],
player1: entry.players[0],
player2: entry.players[1],
...(isThreePlayer ? { player3: entry.players[2] } : {}),
score1: entry.scores[0],
score2: entry.scores[1],
...(isThreePlayer ? { score3: entry.scores[2] } : {}),
breakRule: 'winnerbreak',
breakOrder: isThreePlayer ? [1, 2, 3] : [1, 2],
currentBreakerIdx: index % entry.players.length,
};
return {
id,
game,
lastModified: updatedAtMs,
syncStatus: 'local',
version: 1,
createdAt: createdAtMs,
};
});
const db = await openDb();
await new Promise((resolve, reject) => {
const tx = db.transaction([GAMES_STORE], 'readwrite');
const store = tx.objectStore(GAMES_STORE);
for (const record of gameRecords) {
store.put(record);
}
tx.oncomplete = () => resolve();
tx.onerror = () => reject(tx.error);
tx.onabort = () => reject(tx.error);
});
console.log(`Inserted ${gameRecords.length} test matches into IndexedDB.`);
window.location.reload();
})();
```
### Features
- **Record interactions**: Use Playwright codegen to capture clicks, form fills, and navigation