renaming, readme
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312
shtclck.js
Normal file
312
shtclck.js
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let interval = 0;
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let resetTime = 30;
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let timer = resetTime * 2;
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let race = 7;
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let alternateBreak = false;
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let player1 = 'Player 1';
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let player2 = 'Player 2';
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let activePlayer = 1;
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let breakedPlayer = 1;
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let element;
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document.body.oncontextmenu = function () {
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return false;
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}; // i know this is useless. it was just distracting me ;)
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/* get data from cookie if possible */
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if (document.cookie.length) {
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var cookies = document.cookie.split('; ').reduce((prev, current) => {
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const [name, ...value] = current.split('=');
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prev[name] = value.join('=');
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return prev;
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}, {});
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resetTime = cookies.resetTime ?? resetTime;
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timer = resetTime * 2;
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updateDisplay();
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race = cookies.race ?? race;
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document.querySelector('.display-race').innerText = race;
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player1 = cookies.player1 ?? player1;
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document.querySelector('#player1 .player-name').innerText = player1;
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player2 = cookies.player2 ?? player2;
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document.querySelector('#player2 .player-name').innerText = player2;
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alternateBreak = cookies.alternateBreak ? (cookies.alternateBreak == 'true') : alternateBreak;
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}
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document.getElementById('welcome-confirm').addEventListener('click', toggleWelcome);
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document.getElementById('welcome-play').addEventListener('click', toggleWelcome);
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// Player
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function setPlayername() {
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var name = prompt('Enter name:', this.innerText);
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if (name) {
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this.innerText = name;
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}
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player1 = document.querySelector('#player1 .player-name').innerText;
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document.cookie = "player1=" + player1;
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player2 = document.querySelector('#player2 .player-name').innerText;
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document.cookie = "player2=" + player2;
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}
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document.querySelectorAll('.player-name').forEach(element => element.addEventListener('click', setPlayername));
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function toggleActivePlayer() {
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document.querySelector('#player' + activePlayer + ' .player-name').classList.remove('active');
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activePlayer = activePlayer == 1 ? 2 : 1;
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document.querySelector('#player' + activePlayer + ' .player-name').classList.add('active');
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}
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document.querySelectorAll('.player-name').forEach(function (element) {
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onLongPress(element, toggleActivePlayer);
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});
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function increasePlayerScore() {
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if (interval) {
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toggleTimer();
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}
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timer = resetTime * 2;
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updateDisplay();
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this.innerText = Number.parseInt(this.innerText) + 1;
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if (alternateBreak) {
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breakedPlayer = breakedPlayer == 1 ? 2 : 1;
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} else {
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breakedPlayer = this.dataset.player;
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}
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if (activePlayer != breakedPlayer) {
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toggleActivePlayer();
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}
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document.querySelector('.display-break.active').classList.remove('active');
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document.getElementById("display-break-player" + breakedPlayer).classList.add('active');
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}
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document.querySelectorAll('td.player-score').forEach(element => element.addEventListener('click', increasePlayerScore));
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function setPlayerScore(element) {
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var score = prompt('Enter current score:', element.innerText)
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element.innerText = score ? score : element.innerText;
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}
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document.querySelectorAll('.player-score').forEach(function (element) {
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onLongPress(element, () => setPlayerScore(element));
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});
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function playerExtension() {
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timer += resetTime;
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updateDisplay();
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this.classList.remove('active');
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}
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document.querySelectorAll('.player-extension').forEach(element => element.addEventListener('click', playerExtension));
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document.querySelectorAll('.player-extension').forEach(function (element) {
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onLongPress(element, () => element.classList.toggle('active'));
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});
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// Display
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function toggleBreakedPlayer() {
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document.querySelectorAll('.display-break').forEach(element => element.classList.toggle('active'));
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breakedPlayer = breakedPlayer == 1 ? 2 : 1;
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}
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document.querySelectorAll('.display-break').forEach(function (element) {
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onLongPress(element, () => toggleBreakedPlayer());
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});
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function resetTimer() {
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timer = resetTime;
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updateDisplay();
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}
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document.querySelector('.display-timer').addEventListener('click', resetTimer);
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function setTimer(element) {
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if (interval) {
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toggleTimer();
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}
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var newTimer = prompt('Enter current time:', element.innerText);
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element.innerText = newTimer ? newTimer : element.innerText;
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timer = newTimer ? Number.parseInt(newTimer) : timer;
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}
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element = document.querySelector('.display-timer');
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onLongPress(element, () => setTimer(element));
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// Controls
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function toggleTimer() {
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if (timer == 0) {
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return;
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}
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if (!interval) {
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interval = setInterval(runTimer, 1000);
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runTimer();
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} else {
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clearInterval(interval);
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interval = null;
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}
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document.querySelector('#controls-play i').classList.toggle('fa-play');
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document.querySelector('#controls-play i').classList.toggle('fa-pause');
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}
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document.getElementById('controls-play').addEventListener('click', toggleTimer);
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function switchPlayer() {
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resetTimer();
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toggleActivePlayer();
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if (!interval) {
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toggleTimer();
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}
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}
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document.getElementById('controls-switch').addEventListener('click', switchPlayer);
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element = document.getElementById('controls-switch');
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onLongPress(element, () => {
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switchPlayer();
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timer = resetTime * 2;
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updateDisplay();
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});
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function toggleSettings() {
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document.getElementById('main').classList.toggle('invisible');
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document.getElementById('settings').classList.toggle('invisible');
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document.getElementById('settings-time').value = resetTime;
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document.getElementById('settings-race').value = race;
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document.getElementById('settings-alternate').checked = alternateBreak;
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}
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document.getElementById('controls-settings').addEventListener('click', toggleSettings);
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// Modals
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// Welcome screen
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function toggleWelcome() {
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document.getElementById('main').classList.toggle('invisible');
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document.getElementById('welcome').classList.toggle('invisible');
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document.body.requestFullscreen();
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screen.orientation.lock('landscape');
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}
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// settings
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function resetGame() {
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document.querySelectorAll('.player-score').forEach(element => element.innerText = 0);
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if (activePlayer == 2) {
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toggleActivePlayer();
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}
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if (breakedPlayer == 2) {
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toggleBreakedPlayer();
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}
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if (interval) {
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toggleTimer();
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}
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timer = resetTime * 2;
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updateDisplay();
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document.querySelectorAll('.player-extension').forEach(element => element.classList.add('active'));
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document.body.requestFullscreen();
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screen.orientation.lock('landscape');
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toggleSettings();
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}
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document.getElementById('settings-reset').addEventListener('click', resetGame);
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function setFullscreen() {
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document.body.requestFullscreen();
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screen.orientation.lock('landscape');
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}
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document.getElementById('settings-fullscreen').addEventListener('click', setFullscreen);
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document.getElementById('settings-cancel').addEventListener('click', toggleSettings);
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function saveSettings() {
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var inputtime = document.getElementById('settings-time').value;
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if (isNaN(inputtime) || inputtime <= 0) {
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alert("Must input numbers > 0");
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return false;
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}
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resetTime = Math.floor(inputtime)
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document.cookie = "resetTime=" + resetTime;
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resetTimer();
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var newRace = document.getElementById('settings-race').value;
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race = newRace ? newRace : race;
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document.cookie = "race=" + race;
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document.querySelector('.display-race').innerText = race;
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alternateBreak = document.getElementById('settings-alternate').checked;
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document.cookie = "alternateBreak=" + alternateBreak;
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toggleSettings();
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}
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document.getElementById('settings-save').addEventListener('click', saveSettings);
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// update timer + bar concurrently
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function updateDisplay() {
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document.querySelector('.display-timer').innerText = timer;
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document.querySelector('.display-bar').style.background = "linear-gradient(90deg, rgba(0,0,0,1) -200%, rgba(255,0,0,1) " + (Math.ceil(100 - (timer / resetTime) * 300)) + "%, rgba(0,241,32,1) 100%)";
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}
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function runTimer() {
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if (timer < 0) {
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toggleTimer();
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return;
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}
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updateDisplay();
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timer--;
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if (timer < 0) {
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beep(1000, 1212);
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toggleTimer();
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return;
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}
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if (timer < 5) {
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beep(100, 606);
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}
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}
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// Helpers
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function onLongPress(element, callback) {
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let timer;
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element.addEventListener('touchstart', () => {
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timer = setTimeout(() => {
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timer = null;
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callback();
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}, 500);
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});
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function cancel() {
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clearTimeout(timer);
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}
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element.addEventListener('touchend', cancel);
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element.addEventListener('touchmove', cancel);
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}
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//duration of the tone in milliseconds. Default is 500
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//frequency of the tone in hertz. default is 440
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//volume of the tone. Default is 1, off is 0.
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//type of tone. Possible values are sine, square, sawtooth, triangle, and custom. Default is sine.
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//callback to use on end of tone
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function beep(duration, frequency, volume, type, callback) {
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if (!audioCtx) {
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audioCtx = new (window.AudioContext || window.webkitAudioContext || window.audioContext);
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}
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var oscillator = audioCtx.createOscillator();
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var gainNode = audioCtx.createGain();
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oscillator.connect(gainNode);
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gainNode.connect(audioCtx.destination);
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if (volume) {
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gainNode.gain.value = volume;
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}
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if (frequency) {
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oscillator.frequency.value = frequency;
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}
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if (type) {
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oscillator.type = type;
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}
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if (callback) {
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oscillator.onended = callback;
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}
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oscillator.start(audioCtx.currentTime);
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oscillator.stop(audioCtx.currentTime + ((duration || 500) / 1000));
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};
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