#!/usr/bin/env python3 """Sports — generic red/yellow looks for sideline / blog edits. Keeps proven composites from crusaders-goblue (recolored), plus four new BG/FG G'MIC blend recipes. """ from pathlib import Path from imagepipeline import Pipeline INPUT = Path( "/home/frank/pics/20260726_Bikepark Winnenden/darktable_exported/png" ) OUTPUT_BASE = Path.home() / "pipeline_output" EXISTING_OUTPUTS: dict[str, Path] = {} CONTINUE_FROM: Path | None = Path( "/home/frank/pipeline_output/sports_260726190157" ) # Standard sports red / yellow COLOR1 = "#e30613" # 227,6,19 COLOR2 = "#ffcc00" # 255,204,0 R1, G1, B1 = 227, 6, 19 R2, G2, B2 = 255, 204, 0 ALPHA1 = 160 ALPHA2 = 110 # --- shared / kept from goblue --- GMIC_TONE_MAPPING = "-fx_map_tones 0.5,0.7,0.1,30,0" GMIC_ANGULAR = "-fx_blur_angular 2.5,50,50,0,0,7,0" GMIC_INK_WASH = "-fx_ink_wash 0.14,23,0,0.5,0.54,2.25,0,0,0,0,0,0,0,0,0" GMIC_CUTOUT = "-fx_cutout 4,0.5,4,1" GMIC_HUFFMAN_GLITCHES = "-fx_huffman_glitches 30,0,25,0,0,0,0,0,50,50" GMIC_LOCAL_SIMILARITY = "-local_similarity_mask 50,50,50,128,4,10" GMIC_LUMA_INVERT = "-Lylejk_Luma_Invert 1,0" GMIC_CRAYONGRAFFITI = "-fx_crayongraffiti2 300,50,1,0.4,12,1,2,2,0" GMIC_BOKEH = ( f"-fx_bokeh 3,5,0,30,8,4,0.3,0.2,{R1},{G1},{B1},{ALPHA1},0.7,30,20,20,1,2," f"{R2},{G2},{B2},{ALPHA2},0.15" ) GMIC_LOOSE_PHOTOS = ( "-fx_loose_photos 60,40,50,100,50,360,0,2,255,255,255,50,25,0,0,0,0,0,0,50,1,1,1" ) GMIC_BLUR_LINEAR = "-fx_blur_linear 10,0.5,0,0,2,7,0" GMIC_TUNNEL = "-fx_tunnel 4,80,50,50,0.2,0" # --- new BG/FG recipes (filter on copy → G'MIC blend → next layer) --- # Rainbowify + lchlightness / Autofill Coloring Book + interpolation GMIC_RAINBOWIFY_AUTOFILL = ( "+fx_rep_rainbowify 0,0,100 blend lchlightness " "+gui_rep_acb 180,0,1,0,250000 blend interpolation" ) # Hard Sketch + burn / Jpr Line Edges + add GMIC_HARDSKETCH_LINE_EDGES = ( "+fx_hardsketchbw 300,50,1,0.1,20,0,4 blend burn " "+jpr_line_edges 2,2,4,1 blend add" ) # Blur [Linear] + shapeaverage / Charred Plastic + blue GMIC_BLUR_CHARRED = ( "+fx_blur_linear 10,0.5,0,0,2,7,0 blend shapeaverage " "+fx_charred_plastic 1,10,40,1,10,0,0,2,6,5,20,0,11 blend blue" ) # Colored Pencils + hue / Black Crayon Graffiti + green GMIC_PENCILS_CRAYON = ( "+fx_cpencil 1.3,50,20,2,2,1 blend hue " "+fx_crayongraffiti2 300,50,1,0.4,12,1,2,2,0 blend green" ) def main() -> None: with Pipeline( name="sports", input_dir=INPUT, output_base=OUTPUT_BASE, existing_outputs=EXISTING_OUTPUTS or None, continue_from=CONTINUE_FROM, ) as p: rembg_out = p.step("rembg", inputs="input", step_id="rembg_out") tone = p.step("gmic", inputs="input", command=GMIC_TONE_MAPPING, step_id="tone") # ========== kept from goblue ========== angular = p.step( "gmic", inputs="input", command=GMIC_ANGULAR, step_id="angular" ) vortex = p.step("composite", inputs=[angular, rembg_out], step_id="vortex") ink = p.step("gmic", inputs=tone, command=GMIC_INK_WASH, step_id="ink") ink_press = p.step("composite", inputs=[ink, rembg_out], step_id="ink_press") input_cutout = p.step( "gmic", inputs=tone, command=GMIC_CUTOUT, step_id="input_cutout" ) cutout_mid = p.step( "composite", inputs=[tone, input_cutout], step_id="cutout_mid" ) composite_cutout = p.step( "composite", inputs=[cutout_mid, rembg_out], step_id="composite_cutout" ) input_huffman = p.step( "gmic", inputs=tone, command=GMIC_HUFFMAN_GLITCHES, step_id="input_huffman_glitches", ) huffman_mid = p.step( "composite", inputs=[tone, input_huffman], step_id="huffman_glitches_mid", ) composite_huffman_glitches = p.step( "composite", inputs=[huffman_mid, rembg_out], step_id="composite_huffman_glitches", ) input_local_sim = p.step( "gmic", inputs=tone, command=GMIC_LOCAL_SIMILARITY, step_id="input_local_similarity", ) local_sim_mid = p.step( "composite", inputs=[tone, input_local_sim], step_id="local_similarity_mid", ) composite_local_similarity = p.step( "composite", inputs=[local_sim_mid, rembg_out], step_id="composite_local_similarity", ) input_crayon = p.step( "gmic", inputs=tone, command=GMIC_CRAYONGRAFFITI, step_id="input_crayongraffiti", ) crayon_mid = p.step( "composite", inputs=[tone, input_crayon], step_id="crayongraffiti_mid", ) composite_crayongraffiti = p.step( "composite", inputs=[crayon_mid, rembg_out], step_id="composite_crayongraffiti", ) input_bokeh = p.step( "gmic", inputs="input", command=GMIC_BOKEH, step_id="input_bokeh" ) bokeh_mid = p.step( "composite", inputs=["input", input_bokeh], step_id="bokeh_mid" ) composite_bokeh = p.step( "composite", inputs=[bokeh_mid, rembg_out], step_id="composite_bokeh" ) loose = p.step( "gmic", inputs="input", command=GMIC_LOOSE_PHOTOS, step_id="loose_photos" ) loose_mid = p.step( "composite", inputs=["input", loose], mode="linearburn", foreground_opacity=0.5, step_id="loose_photos_mid", ) composite_loose_photos = p.step( "composite", inputs=[loose_mid, rembg_out], step_id="composite_loose_photos", ) blur_linear = p.step( "gmic", inputs="input", command=GMIC_BLUR_LINEAR, step_id="blur_linear" ) composite_blur_linear = p.step( "composite", inputs=[blur_linear, rembg_out], step_id="composite_blur_linear", ) tunnel = p.step("gmic", inputs="input", command=GMIC_TUNNEL, step_id="tunnel") composite_tunnel = p.step( "composite", inputs=[tunnel, rembg_out], step_id="composite_tunnel" ) luma_on_input = p.step( "gmic", inputs="input", command=GMIC_LUMA_INVERT, step_id="luma_invert_on_input", ) luma_mul_mid = p.step( "composite", inputs=["input", luma_on_input], mode="multiply", foreground_opacity=0.5, step_id="luma_invert_multiply_mid", ) composite_luma_invert_multiply = p.step( "composite", inputs=[luma_mul_mid, rembg_out], step_id="composite_luma_invert_multiply", ) # ========== new BG/FG recipes ========== rainbowify_autofill = p.step( "gmic", inputs="input", command=GMIC_RAINBOWIFY_AUTOFILL, step_id="rainbowify_autofill", ) composite_rainbowify_autofill = p.step( "composite", inputs=[rainbowify_autofill, rembg_out], step_id="composite_rainbowify_autofill", ) hardsketch_line_edges = p.step( "gmic", inputs="input", command=GMIC_HARDSKETCH_LINE_EDGES, step_id="hardsketch_line_edges", ) composite_hardsketch_line_edges = p.step( "composite", inputs=[hardsketch_line_edges, rembg_out], step_id="composite_hardsketch_line_edges", ) blur_charred = p.step( "gmic", inputs="input", command=GMIC_BLUR_CHARRED, step_id="blur_charred", ) composite_blur_charred = p.step( "composite", inputs=[blur_charred, rembg_out], step_id="composite_blur_charred", ) pencils_crayon = p.step( "gmic", inputs="input", command=GMIC_PENCILS_CRAYON, step_id="pencils_crayon", ) composite_pencils_crayon = p.step( "composite", inputs=[pencils_crayon, rembg_out], step_id="composite_pencils_crayon", ) p.step( "xcf_stack", inputs=[ "input", rembg_out, vortex, ink_press, composite_cutout, composite_huffman_glitches, composite_local_similarity, composite_crayongraffiti, composite_bokeh, composite_loose_photos, composite_blur_linear, composite_tunnel, composite_luma_invert_multiply, composite_rainbowify_autofill, composite_hardsketch_line_edges, composite_blur_charred, composite_pencils_crayon, ], step_id="xcf_looks", ) output_root = p.run() print(f"Pipeline finished. Output: {output_root}") if __name__ == "__main__": main()