55cba1495f
Advance the wizard immediately when selecting game type, break rule, race-to quick picks, and completed break-order choices for a consistent tap-first flow. Made-with: Cursor
113 lines
3.4 KiB
TypeScript
113 lines
3.4 KiB
TypeScript
import { h } from 'preact';
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import { useEffect, useState } from 'preact/hooks';
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import styles from '../NewGame.module.css';
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import type { BreakRule } from '@lib/domain/types';
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import { WizardNav } from '../components/WizardNav';
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import { WizardStepForm } from '../components/WizardStepForm';
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interface BreakOrderStepProps {
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players: string[];
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rule: BreakRule;
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onNext: (first: number, second?: number) => void;
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onCancel: () => void;
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initialFirst?: number;
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initialSecond?: number;
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}
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export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
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const playerCount = players.filter(Boolean).length;
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const [first, setFirst] = useState<number>(initialFirst);
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const [second, setSecond] = useState<number | undefined>(initialSecond);
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useEffect(() => {
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if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
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setSecond(2);
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}
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}, [initialSecond, rule, playerCount]);
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const handleFirst = (idx: number) => {
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setFirst(idx);
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const isImmediateFlow = rule !== 'wechselbreak' || playerCount !== 3;
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if (isImmediateFlow) {
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onNext(idx);
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}
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};
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const handleSecond = (idx: number) => {
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setSecond(idx);
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if (rule === 'wechselbreak' && playerCount === 3 && first > 0) {
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onNext(first, idx);
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}
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};
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const handleSubmit = (e: Event) => {
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e.preventDefault();
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if (rule === 'wechselbreak' && playerCount === 3) {
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if (first > 0 && (second ?? 0) > 0) {
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onNext(first, second);
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}
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return;
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}
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if (first > 0) {
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onNext(first);
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}
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};
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return (
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<WizardStepForm
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ariaLabel="Break-Reihenfolge wählen"
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title="Wer hat den ersten Anstoss?"
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currentStep={7}
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onSubmit={handleSubmit}
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footer={
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<WizardNav
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onBack={onCancel}
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nextDisabled={
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(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
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}
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/>
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}
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>
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<div className={styles['choice-heading']}>Wer hat den ersten Anstoss?</div>
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<div className={styles['quick-picks-row']}>
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{players.filter(Boolean).map((name, idx) => (
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<button
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key={`first-${idx}`}
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type="button"
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className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
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onClick={() => handleFirst(idx + 1)}
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aria-label={`Zuerst: ${name}`}
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style={{ minWidth: 160, minHeight: 64 }}
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>
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{name}
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</button>
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))}
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</div>
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{rule === 'wechselbreak' && playerCount === 3 && (
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<>
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<div className={styles['choice-heading']}>Wer hat den zweiten Anstoss?</div>
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<div className={styles['quick-picks-row']}>
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{players.filter(Boolean).map((name, idx) => (
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<button
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key={`second-${idx}`}
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type="button"
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className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
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onClick={() => handleSecond(idx + 1)}
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aria-label={`Zweites Break: ${name}`}
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style={{ minWidth: 160, minHeight: 64 }}
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>
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{name}
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</button>
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))}
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</div>
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</>
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)}
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</WizardStepForm>
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);
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};
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