Compare commits
4 Commits
875e9c8795
...
modular-re
| Author | SHA1 | Date | |
|---|---|---|---|
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68434f885d | ||
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aa5ef1c5b2 | ||
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6a25c18153 | ||
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a71c65852d |
@@ -69,22 +69,92 @@ const App = () => {
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const handleCreateGame = useCallback(({ player1, player2, player3, gameType, raceTo }) => {
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const newGame = {
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id: Date.now(),
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player1,
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player2,
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player3,
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score1: 0,
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score2: 0,
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score3: 0,
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gameType,
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raceTo,
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raceTo: parseInt(raceTo, 10),
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status: 'active',
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createdAt: new Date().toISOString(),
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updatedAt: new Date().toISOString()
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updatedAt: new Date().toISOString(),
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log: [],
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undoStack: [],
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};
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if (gameType === '14/1 endlos') {
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const players = [{ name: player1, score: 0, consecutiveFouls: 0 }, { name: player2, score: 0, consecutiveFouls: 0 }];
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if (player3) {
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players.push({ name: player3, score: 0, consecutiveFouls: 0 });
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}
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newGame.players = players;
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newGame.currentPlayer = null; // Set to null, will be chosen in GameDetail141
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newGame.ballsOnTable = 15;
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} else {
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newGame.player1 = player1;
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newGame.player2 = player2;
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newGame.score1 = 0;
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newGame.score2 = 0;
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if (player3) {
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newGame.player3 = player3;
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newGame.score3 = 0;
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}
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}
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setGames(g => [newGame, ...g]);
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return newGame.id;
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}, []);
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// Game update for 14.1
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const handleGameAction = useCallback((updatedGame) => {
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const originalGame = games.find(game => game.id === currentGameId);
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if (!originalGame) return;
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// Add the original state to the undo stack before updating
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const newUndoStack = [...(originalGame.undoStack || []), originalGame];
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const gameWithHistory = {
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...updatedGame,
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undoStack: newUndoStack,
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updatedAt: new Date().toISOString(),
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};
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setGames(games => games.map(game => (game.id === currentGameId ? gameWithHistory : game)));
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// Check for raceTo completion
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if (gameWithHistory.raceTo) {
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const winner = gameWithHistory.players.find(p => p.score >= gameWithHistory.raceTo);
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if (winner) {
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setCompletionModal({ open: true, game: gameWithHistory });
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}
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}
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}, [games, currentGameId]);
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const handleUndo = useCallback(() => {
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const game = games.find(g => g.id === currentGameId);
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if (!game || !game.undoStack || game.undoStack.length === 0) return;
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const lastState = game.undoStack[game.undoStack.length - 1];
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const newUndoStack = game.undoStack.slice(0, -1);
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setGames(g => g.map(gme => (gme.id === currentGameId ? { ...lastState, undoStack: newUndoStack } : gme)));
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}, [games, currentGameId]);
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const handleForfeit = useCallback(() => {
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const game = games.find(g => g.id === currentGameId);
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if (!game) return;
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const winner = game.players.find((p, idx) => idx !== game.currentPlayer);
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// In a 2 player game, this is simple. For >2, we need a winner selection.
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// For now, assume the *other* player wins. This is fine for 2 players.
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// We'll mark the game as complete with a note about the forfeit.
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const forfeitedGame = {
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...game,
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status: 'completed',
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winner: winner.name,
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forfeitedBy: game.players[game.currentPlayer].name,
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updatedAt: new Date().toISOString(),
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};
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setGames(g => g.map(gme => (gme.id === currentGameId ? forfeitedGame : gme)));
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setCompletionModal({ open: true, game: forfeitedGame });
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}, [games, currentGameId]);
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// Score update
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const handleUpdateScore = useCallback((player, change) => {
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setGames(games => games.map(game => {
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@@ -100,6 +170,8 @@ const App = () => {
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}
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return updated;
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}));
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setCompletionModal({ open: false, game: null });
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setScreen('game-detail');
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}, [currentGameId]);
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// Finish game
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@@ -168,7 +240,7 @@ const App = () => {
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setNewGameStep('gameType');
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};
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const handleGameTypeNext = (type) => {
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setNewGameData(data => ({ ...data, gameType: type }));
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setNewGameData(data => ({ ...data, gameType: type, raceTo: type === '14/1 endlos' ? '150' : '50' }));
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setNewGameStep('raceTo');
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};
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const handleRaceToNext = (raceTo) => {
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@@ -250,8 +322,11 @@ const App = () => {
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<div className="screen-content">
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<GameDetail
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game={games.find(g => g.id === currentGameId)}
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onFinishGame={handleFinishGame}
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onUpdateScore={handleUpdateScore}
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onFinishGame={handleFinishGame}
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onUpdateGame={handleGameAction}
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onUndo={handleUndo}
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onForfeit={handleForfeit}
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onBack={showGameList}
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/>
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</div>
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@@ -2,6 +2,57 @@ import { h } from 'preact';
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import modalStyles from './Modal.module.css';
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import styles from './GameCompletionModal.module.css';
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const calculateStats = (game) => {
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if (game.gameType !== '14/1 endlos' || !game.log) {
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return null;
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}
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const stats = {};
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game.players.forEach(p => {
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stats[p.name] = {
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totalPots: 0,
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turnCount: 0,
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highestRun: 0,
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currentRun: 0,
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};
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});
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for (const entry of game.log) {
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if (entry.type === 'turn') {
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const playerStats = stats[entry.player];
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playerStats.turnCount += 1;
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if (entry.ballsPotted > 0) {
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playerStats.totalPots += entry.ballsPotted;
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playerStats.currentRun += entry.ballsPotted;
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} else {
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// Run ends on a 0-pot turn
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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playerStats.currentRun = 0;
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}
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} else if (entry.type === 'foul') {
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const playerStats = stats[entry.player];
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playerStats.turnCount += 1;
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// Run ends on a foul
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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playerStats.currentRun = 0;
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}
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}
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// Final check for runs that extend to the end of the game
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Object.values(stats).forEach(playerStats => {
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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});
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// Calculate averages
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Object.keys(stats).forEach(playerName => {
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const ps = stats[playerName];
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ps.avgPots = ps.turnCount > 0 ? (ps.totalPots / ps.turnCount).toFixed(2) : 0;
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});
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return stats;
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};
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/**
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* Modal shown when a game is completed.
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* @param {object} props
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@@ -14,14 +65,28 @@ import styles from './GameCompletionModal.module.css';
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*/
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const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
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if (!open || !game) return null;
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const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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const maxScore = Math.max(...scores);
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// Find all winners (could be a tie)
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const winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
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const winnerText = winners.length > 1
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? `Unentschieden zwischen ${winners.join(' und ')}`
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: `${winners[0]} hat gewonnen!`;
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let playerNames, scores, maxScore, winners, winnerText, gameStats;
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if (game.gameType === '14/1 endlos') {
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playerNames = game.players.map(p => p.name);
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scores = game.players.map(p => p.score);
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gameStats = calculateStats(game);
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} else {
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playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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}
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if (game.forfeitedBy) {
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winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
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} else {
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maxScore = Math.max(...scores);
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winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
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winnerText = winners.length > 1
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? `Unentschieden zwischen ${winners.join(' und ')}`
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: `${winners[0]} hat gewonnen!`;
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}
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return (
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<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
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<div className={modalStyles['modal-content']}>
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@@ -39,6 +104,20 @@ const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
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))}
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</div>
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<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
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{gameStats && (
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<div className={styles['stats-container']}>
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<h4 className={styles['stats-title']}>Statistiken</h4>
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{playerNames.map(name => (
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<div key={name} className={styles['player-stats']}>
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<div className={styles['player-name-stats']}>{name}</div>
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<div className={styles['stat-item']}>Höchste Serie: <strong>{gameStats[name].highestRun}</strong></div>
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<div className={styles['stat-item']}>Punkte / Aufnahme: <strong>{gameStats[name].avgPots}</strong></div>
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</div>
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))}
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</div>
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)}
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</div>
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<div className={modalStyles['modal-footer']}>
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<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
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@@ -34,9 +34,10 @@
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font-weight: 700;
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}
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.winner-announcement h3 {
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font-size: 1.2rem;
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margin: 0;
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color: #fff;
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font-size: 1.5rem;
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color: #2c3e50;
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text-align: center;
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}
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.btn {
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flex: 1;
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@@ -65,3 +66,45 @@
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padding: 14px 0;
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}
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}
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.stats-container {
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margin-top: 1.5rem;
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padding-top: 1rem;
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border-top: 1px solid #dee2e6;
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}
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.stats-title {
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text-align: center;
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font-size: 1.3rem;
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color: #495057;
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margin-bottom: 1rem;
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}
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.player-stats {
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margin-bottom: 1rem;
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padding: 0.75rem;
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background-color: #f8f9fa;
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border-radius: 4px;
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}
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.player-name-stats {
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font-weight: bold;
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margin-bottom: 0.5rem;
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color: #343a40;
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}
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.stat-item {
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display: flex;
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justify-content: space-between;
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font-size: 0.95rem;
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color: #6c757d;
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}
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.stat-item strong {
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color: #212529;
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}
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.btn {
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padding: 0.75rem 1.5rem;
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border-radius: 4px;
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}
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@@ -1,5 +1,6 @@
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import { h } from 'preact';
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import styles from './GameDetail.module.css';
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import GameDetail141 from './GameDetail141.jsx';
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/**
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* Game detail view for a single game.
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@@ -7,11 +8,19 @@ import styles from './GameDetail.module.css';
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* @param {object} props.game
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* @param {Function} props.onFinishGame
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* @param {Function} props.onUpdateScore
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* @param {Function} props.onUpdateGame
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* @param {Function} props.onUndo
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* @param {Function} props.onForfeit
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* @param {Function} props.onBack
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* @returns {import('preact').VNode|null}
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*/
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const GameDetail = ({ game, onFinishGame, onUpdateScore, onBack }) => {
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const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }) => {
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if (!game) return null;
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if (game.gameType === '14/1 endlos') {
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return <GameDetail141 game={game} onUpdate={onUpdateGame} onUndo={onUndo} onForfeit={onForfeit} onBack={onBack} />;
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}
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const isCompleted = game.status === 'completed';
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const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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@@ -123,3 +123,154 @@
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width: 100%;
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justify-content: center;
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}
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.franky .player-name {
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font-weight: bold;
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color: #ff8c00; /* Example color */
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}
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.active-player {
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border: 2px solid #4caf50;
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box-shadow: 0 0 10px #4caf50;
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}
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.turn-indicator {
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margin: 20px 0;
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font-size: 1.2rem;
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text-align: center;
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}
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.potted-balls-container {
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margin-top: 2rem;
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padding: 1rem;
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background: #2a2a2a;
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border-radius: 8px;
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}
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.potted-balls-header {
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text-align: center;
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font-size: 1.1rem;
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margin-bottom: 1rem;
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font-weight: 600;
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}
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.potted-balls-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
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gap: 10px;
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}
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.potted-ball-btn {
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padding: 1rem;
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font-size: 1.2rem;
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font-weight: bold;
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border-radius: 8px;
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border: 1px solid #444;
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background-color: #333;
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color: #fff;
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cursor: pointer;
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transition: background-color 0.2s, transform 0.2s;
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}
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.potted-ball-btn:hover:not(:disabled) {
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background-color: #45a049;
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transform: translateY(-2px);
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}
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.potted-ball-btn:disabled {
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background-color: #222;
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color: #555;
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cursor: not-allowed;
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}
|
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.rerack-controls {
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display: flex;
|
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justify-content: center;
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gap: 1rem;
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margin-top: 1.5rem;
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}
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.rerack-btn {
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padding: 0.8rem 1.5rem;
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font-size: 1rem;
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||||
font-weight: bold;
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||||
border-radius: 8px;
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||||
border: 1px solid #444;
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||||
background-color: #3a539b;
|
||||
color: #fff;
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||||
cursor: pointer;
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||||
transition: background-color 0.2s;
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}
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.rerack-btn:hover {
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background-color: #4a6fbf;
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}
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.foul-controls {
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display: flex;
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justify-content: center;
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gap: 1rem;
|
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margin-top: 1.5rem;
|
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}
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.foul-btn {
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flex-grow: 1;
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background-color: #ffc107; /* Amber */
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color: #212529;
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border: none;
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||||
padding: 0.75rem;
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border-radius: var(--border-radius);
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cursor: pointer;
|
||||
font-size: 1rem;
|
||||
transition: background-color 0.2s;
|
||||
}
|
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|
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.foul-btn:hover {
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background-color: #ffca2c;
|
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}
|
||||
|
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.foul-btn:disabled {
|
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background-color: #e0e0e0;
|
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color: #9e9e9e;
|
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cursor: not-allowed;
|
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}
|
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|
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.foul-indicator {
|
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font-size: 1rem;
|
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font-weight: bold;
|
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color: #fff;
|
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background-color: #c0392b;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
margin-top: 8px;
|
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display: inline-block;
|
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}
|
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|
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.foul-warning {
|
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background-color: #f39c12;
|
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color: #000;
|
||||
}
|
||||
|
||||
/* Game Log Styles */
|
||||
.game-log {
|
||||
width: 100%;
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: var(--border-radius);
|
||||
border: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.log-title {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #495057;
|
||||
}
|
||||
|
||||
.log-list {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.log-entry {
|
||||
padding: 0.5rem 0.25rem;
|
||||
border-bottom: 1px solid #e9ecef;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.log-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
208
src/components/GameDetail141.jsx
Normal file
208
src/components/GameDetail141.jsx
Normal file
@@ -0,0 +1,208 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from './GameDetail.module.css';
|
||||
import modalStyles from './PlayerSelectModal.module.css';
|
||||
|
||||
const StartingPlayerModal = ({ players, onSelect, onCancel }) => (
|
||||
<div className={modalStyles.modalOverlay}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Welcher Spieler fängt an?</h3>
|
||||
{/* A cancel button isn't strictly needed if a choice is mandatory */}
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map((player, index) => (
|
||||
<button key={player.name} className={modalStyles.playerItem} onClick={() => onSelect(index)}>
|
||||
{player.name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
const GameLog = ({ log }) => {
|
||||
if (!log || log.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles['game-log']}>
|
||||
<h4 className={styles['log-title']}>Game Log</h4>
|
||||
<ul className={styles['log-list']}>
|
||||
{log.slice().reverse().map((entry, index) => (
|
||||
<li key={index} className={styles['log-entry']}>
|
||||
{entry.type === 'rerack' && `Re-Rack (+${entry.ballsAdded} balls).`}
|
||||
{entry.foul && `Foul by ${entry.player}: ${entry.foul} (${entry.totalDeduction} pts).`}
|
||||
{entry.ballsPotted !== undefined && `${entry.player}: ${entry.ballsPotted} balls potted. Score: ${entry.newScore}`}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const GameDetail141 = ({ game, onUpdate, onUndo, onForfeit, onBack }) => {
|
||||
const handleSelectStartingPlayer = (playerIndex) => {
|
||||
onUpdate({
|
||||
...game,
|
||||
currentPlayer: playerIndex,
|
||||
});
|
||||
};
|
||||
|
||||
// If no player is selected yet, show the modal
|
||||
if (game.currentPlayer === null || game.currentPlayer === undefined) {
|
||||
return <StartingPlayerModal players={game.players} onSelect={handleSelectStartingPlayer} />;
|
||||
}
|
||||
|
||||
const currentPlayer = game.players[game.currentPlayer];
|
||||
|
||||
const handleTurnEnd = (remainingBalls, foulPoints = 0) => {
|
||||
if (remainingBalls > game.ballsOnTable) {
|
||||
console.error("Cannot leave more balls than are on the table.");
|
||||
return;
|
||||
}
|
||||
|
||||
const ballsPotted = game.ballsOnTable - remainingBalls;
|
||||
const newScore = currentPlayer.score + ballsPotted - foulPoints;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) =>
|
||||
index === game.currentPlayer ? { ...p, score: newScore, consecutiveFouls: 0 } : p
|
||||
);
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
ballsOnTable: remainingBalls,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [...(game.log || []), { type: 'turn', player: currentPlayer.name, ballsPotted, foulPoints, newScore, ballsOnTable: remainingBalls }],
|
||||
});
|
||||
};
|
||||
|
||||
const handleFoul = (foulType) => {
|
||||
let foulPoints = 0;
|
||||
let penalty = 0;
|
||||
const newConsecutiveFouls = (currentPlayer.consecutiveFouls || 0) + 1;
|
||||
|
||||
if (foulType === 'standard') {
|
||||
foulPoints = 1;
|
||||
} else if (foulType === 'break') {
|
||||
foulPoints = 2;
|
||||
}
|
||||
|
||||
if (newConsecutiveFouls === 3) {
|
||||
penalty = 15;
|
||||
}
|
||||
|
||||
const totalDeduction = foulPoints + penalty;
|
||||
const newScore = currentPlayer.score - totalDeduction;
|
||||
|
||||
const updatedPlayers = game.players.map((p, index) => {
|
||||
if (index === game.currentPlayer) {
|
||||
return {
|
||||
...p,
|
||||
score: newScore,
|
||||
consecutiveFouls: newConsecutiveFouls === 3 ? 0 : newConsecutiveFouls,
|
||||
};
|
||||
}
|
||||
return p;
|
||||
});
|
||||
|
||||
const nextPlayer = (game.currentPlayer + 1) % game.players.length;
|
||||
|
||||
onUpdate({
|
||||
...game,
|
||||
players: updatedPlayers,
|
||||
currentPlayer: nextPlayer,
|
||||
log: [
|
||||
...(game.log || []),
|
||||
{
|
||||
type: 'foul',
|
||||
player: currentPlayer.name,
|
||||
foul: foulType,
|
||||
foulPoints,
|
||||
penalty,
|
||||
totalDeduction,
|
||||
newScore,
|
||||
consecutiveFouls: newConsecutiveFouls
|
||||
},
|
||||
],
|
||||
});
|
||||
};
|
||||
|
||||
const handleReRack = (ballsToAdd) => {
|
||||
const newBallsOnTable = game.ballsOnTable + ballsToAdd;
|
||||
onUpdate({
|
||||
...game,
|
||||
ballsOnTable: newBallsOnTable,
|
||||
log: [...(game.log || []), { type: 'rerack', player: currentPlayer.name, ballsAdded: ballsToAdd, ballsOnTable: newBallsOnTable }],
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
14/1 endlos | Race to {game.raceTo}
|
||||
</div>
|
||||
|
||||
<div className={styles['scores-container']}>
|
||||
{game.players.map((p, idx) => (
|
||||
<div
|
||||
className={`${styles['player-score']} ${idx === game.currentPlayer ? styles['active-player'] : ''}`}
|
||||
key={p.name}
|
||||
>
|
||||
<span className={styles['player-name']}>{p.name}</span>
|
||||
<span className={styles['score']}>{p.score}</span>
|
||||
{p.consecutiveFouls > 0 && (
|
||||
<span className={`${styles['foul-indicator']} ${p.consecutiveFouls === 2 ? styles['foul-warning'] : ''}`}>
|
||||
Fouls: {p.consecutiveFouls}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['turn-indicator']}>
|
||||
Aktueller Spieler: <strong>{currentPlayer.name}</strong> ({game.ballsOnTable} Bälle auf dem Tisch)
|
||||
</div>
|
||||
|
||||
<div className={styles['potted-balls-container']}>
|
||||
<p className={styles['potted-balls-header']}>Bälle am Ende der Aufnahme:</p>
|
||||
<div className={styles['potted-balls-grid']}>
|
||||
{Array.from({ length: 16 }, (_, i) => i).map(num => (
|
||||
<button
|
||||
key={num}
|
||||
onClick={() => handleTurnEnd(num)}
|
||||
disabled={num > game.ballsOnTable}
|
||||
className={styles['potted-ball-btn']}
|
||||
>
|
||||
{num}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['rerack-controls']}>
|
||||
<button onClick={() => handleReRack(14)} className={styles['rerack-btn']}>+14 Re-Rack</button>
|
||||
<button onClick={() => handleReRack(15)} className={styles['rerack-btn']}>+15 Re-Rack</button>
|
||||
</div>
|
||||
|
||||
<div className={styles['foul-controls']}>
|
||||
<button onClick={() => handleFoul('standard')} className={styles['foul-btn']}>Standard Foul (-1)</button>
|
||||
<button onClick={() => handleFoul('break')} className={styles['foul-btn']}>Break Foul (-2)</button>
|
||||
</div>
|
||||
|
||||
<GameLog log={game.log} />
|
||||
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onUndo} disabled={!game.undoStack || game.undoStack.length === 0}>Undo</button>
|
||||
<button className="btn btn-danger" onClick={onForfeit}>Forfeit</button>
|
||||
<button className="btn" onClick={onBack}>Zurück zur Liste</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail141;
|
||||
Reference in New Issue
Block a user