- BreakRuleStep now starts with no selection when not prefilled
- Right arrow disabled and dimmed until a rule is chosen (like game type)
- Keeps auto-advance on clicking a rule
Refs #28
- BreakRule step now shows a right arrow that advances using current selection
- Back navigation from BreakRule returns to Race To instead of exiting to list
Refs #28
- NewGameScreen now calls onCreateGame after BreakOrder step instead of stopping
- Ensures flow creates game and navigates to detail after selecting breaker
Refs #28
- Order: player1 → player2 → player3 → game type → race to → break type → first break
- Removed all step title labels from forms; kept progress dots only
- Adjusted navigation and back behavior accordingly
Refs #28
- Types: add BreakRule, break metadata to StandardGame, extend NewGameData/steps
- NewGame: add BreakRule and BreakOrder steps with auto-advance
- NewGameScreen: wire new steps into flow
- GameService: set up defaults, persist break order, compute next breaker on +1
- GameDetail: show breaker indicator; treat -1 as undo equivalent
Backfill defaults for existing games via service logic.
Refs #28