feat: add setup button to edit game details

This commit is contained in:
Frank Schwenk
2026-09-22 16:04:47 +02:00
parent 678977ab23
commit c876a80b7e
11 changed files with 814 additions and 7 deletions
+25 -2
View File
@@ -10,8 +10,9 @@ import {
useCompletionModal, useCompletionModal,
} from '@lib/state'; } from '@lib/state';
import { GameService } from '@lib/data/gameService'; import { GameService } from '@lib/data/gameService';
import type { StandardGame, Game, EndlosGame } from '@lib/domain/types'; import type { StandardGame, Game, EndlosGame, GameSetupData } from '@lib/domain/types';
import { isEndlosGame } from '@lib/domain/gameUtils'; import { applySetupData, isEndlosGame, isStandardGame } from '@lib/domain/gameUtils';
import { validateGameSetupData } from '@lib/domain/validation';
import { Layout } from '@lib/ui/Layout'; import { Layout } from '@lib/ui/Layout';
import GameListScreen from './screens/GameListScreen'; import GameListScreen from './screens/GameListScreen';
@@ -141,6 +142,27 @@ export default function App() {
} }
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]); }, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]);
const handleUpdateGameSetup = useCallback(async (setupData: GameSetupData) => {
if (!navigation.currentGameId) return;
const game = gameState.getGameById(navigation.currentGameId);
if (!game || !isStandardGame(game)) return;
const validation = validateGameSetupData(setupData);
if (!validation.isValid) {
validationModal.showValidation(validation.errors.join('\n'));
return;
}
try {
const updatedGame = applySetupData(game, setupData);
await gameState.updateGame(navigation.currentGameId, updatedGame);
} catch (error) {
console.error('Failed to update game setup:', error);
validationModal.showValidation('Spieleinstellungen konnten nicht gespeichert werden.');
}
}, [navigation.currentGameId, gameState.getGameById, gameState.updateGame, validationModal.showValidation]);
const handleForfeit = async () => { const handleForfeit = async () => {
if (!navigation.currentGameId) return; if (!navigation.currentGameId) return;
@@ -294,6 +316,7 @@ export default function App() {
onUndo={handleUndo} onUndo={handleUndo}
onForfeit={handleForfeit} onForfeit={handleForfeit}
onBack={navigation.showGameList} onBack={navigation.showGameList}
onUpdateGameSetup={handleUpdateGameSetup}
/> />
)} )}
+4 -1
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@@ -1,7 +1,7 @@
import { h } from 'preact'; import { h } from 'preact';
import { Screen } from '@lib/ui/Layout'; import { Screen } from '@lib/ui/Layout';
import GameDetail from '@lib/features/game-detail/GameDetail'; import GameDetail from '@lib/features/game-detail/GameDetail';
import type { Game, EndlosGame } from '@lib/domain/types'; import type { Game, EndlosGame, GameSetupData } from '@lib/domain/types';
interface GameDetailScreenProps { interface GameDetailScreenProps {
game?: Game; game?: Game;
@@ -11,6 +11,7 @@ interface GameDetailScreenProps {
onUndo: () => void; onUndo: () => void;
onForfeit: () => void; onForfeit: () => void;
onBack: () => void; onBack: () => void;
onUpdateGameSetup?: (setupData: GameSetupData) => void;
} }
export default function GameDetailScreen({ export default function GameDetailScreen({
@@ -21,6 +22,7 @@ export default function GameDetailScreen({
onUndo, onUndo,
onForfeit, onForfeit,
onBack, onBack,
onUpdateGameSetup,
}: GameDetailScreenProps) { }: GameDetailScreenProps) {
if (!game) { if (!game) {
return ( return (
@@ -40,6 +42,7 @@ export default function GameDetailScreen({
onUndo={onUndo} onUndo={onUndo}
onForfeit={onForfeit} onForfeit={onForfeit}
onBack={onBack} onBack={onBack}
onUpdateGameSetup={onUpdateGameSetup}
/> />
</Screen> </Screen>
); );
+5
View File
@@ -38,6 +38,11 @@ export const VALIDATION_MESSAGES = {
RACE_TO_REQUIRED: 'Race-to Wert ist erforderlich', RACE_TO_REQUIRED: 'Race-to Wert ist erforderlich',
RACE_TO_INVALID: 'Race-to Wert muss eine positive Zahl sein', RACE_TO_INVALID: 'Race-to Wert muss eine positive Zahl sein',
DUPLICATE_PLAYER_NAMES: 'Spielernamen müssen eindeutig sein', DUPLICATE_PLAYER_NAMES: 'Spielernamen müssen eindeutig sein',
SCORE_INVALID: 'Punkte müssen ganze Zahlen ≥ 0 sein',
BREAK_RULE_REQUIRED: 'Break-Regel ist erforderlich',
BREAK_ORDER_INVALID: 'Break-Reihenfolge ist ungültig',
CURRENT_BREAKER_INVALID: 'Aktueller Breaker ist ungültig',
RACE_TO_BELOW_SCORE: 'Race-to muss mindestens dem höchsten Punktestand entsprechen',
} as const; } as const;
export const BREAKPOINTS = { export const BREAKPOINTS = {
+92 -1
View File
@@ -1,4 +1,4 @@
import type { Game, StandardGame, EndlosGame } from './types'; import type { Game, GameSetupData, StandardGame, EndlosGame } from './types';
/** /**
* Game utility functions for common operations * Game utility functions for common operations
@@ -12,6 +12,97 @@ export function isStandardGame(game: Game): game is StandardGame {
return !('players' in game); return !('players' in game);
} }
function setupActivePlayerCount(data: GameSetupData): number {
return data.player3?.trim() ? 3 : 2;
}
function defaultBreakOrder(playerCount: number): number[] {
return playerCount === 3 ? [1, 2, 3] : [1, 2];
}
function normalizeBreakFields(
data: GameSetupData,
playerCount: number,
): { breakOrder: number[]; currentBreakerIdx: number } {
const expectedPlayers = playerCount === 3 ? [1, 2, 3] : [1, 2];
const order = data.breakOrder ?? [];
const orderValid =
order.length === playerCount &&
new Set(order).size === playerCount &&
order.every((p) => expectedPlayers.includes(p)) &&
expectedPlayers.every((p) => order.includes(p));
if (!orderValid) {
return { breakOrder: defaultBreakOrder(playerCount), currentBreakerIdx: 0 };
}
const idx = data.currentBreakerIdx;
if (!Number.isInteger(idx) || idx < 0 || idx >= order.length) {
return { breakOrder: order, currentBreakerIdx: 0 };
}
return { breakOrder: order, currentBreakerIdx: idx };
}
export function gameToSetupData(game: StandardGame): GameSetupData {
const playerCount = game.player3?.trim() ? 3 : 2;
const breakOrder = game.breakOrder ?? defaultBreakOrder(playerCount);
return {
player1: game.player1,
player2: game.player2,
player3: game.player3,
score1: game.score1,
score2: game.score2,
score3: game.score3,
gameType: game.gameType,
raceTo: game.raceTo,
breakRule: game.breakRule ?? 'winnerbreak',
breakOrder,
currentBreakerIdx: game.currentBreakerIdx ?? 0,
};
}
export function applySetupData(game: StandardGame, data: GameSetupData): StandardGame {
const playerCount = setupActivePlayerCount(data);
const { breakOrder, currentBreakerIdx } = normalizeBreakFields(data, playerCount);
const scores = [data.score1, data.score2];
if (playerCount === 3) {
scores.push(data.score3 ?? 0);
}
let status = game.status;
if (data.raceTo !== Infinity && scores.some((score) => score >= data.raceTo)) {
status = 'completed';
}
const updated: StandardGame = {
...game,
player1: data.player1.trim(),
player2: data.player2.trim(),
score1: data.score1,
score2: data.score2,
gameType: data.gameType,
raceTo: data.raceTo,
breakRule: data.breakRule,
breakOrder,
currentBreakerIdx,
status,
updatedAt: new Date().toISOString(),
};
if (playerCount === 3 && data.player3?.trim()) {
updated.player3 = data.player3.trim();
updated.score3 = data.score3 ?? 0;
} else {
delete updated.player3;
delete updated.score3;
}
return updated;
}
export function formatGameTime(dateString: string): string { export function formatGameTime(dateString: string): string {
const date = new Date(dateString); const date = new Date(dateString);
const now = new Date(); const now = new Date();
+14
View File
@@ -71,4 +71,18 @@ export interface NewGameData {
export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'raceTo' | 'breakRule' | 'breakOrder' | null; export type NewGameStep = 'player1' | 'player2' | 'player3' | 'gameType' | 'raceTo' | 'breakRule' | 'breakOrder' | null;
export interface GameSetupData {
player1: string;
player2: string;
player3?: string;
score1: number;
score2: number;
score3?: number;
gameType: GameType;
raceTo: number;
breakRule: BreakRule;
breakOrder: number[];
currentBreakerIdx: number;
}
export type GameFilter = 'all' | 'active' | 'completed'; export type GameFilter = 'all' | 'active' | 'completed';
+79 -1
View File
@@ -1,5 +1,5 @@
import { APP_CONFIG, VALIDATION_MESSAGES } from './constants'; import { APP_CONFIG, VALIDATION_MESSAGES } from './constants';
import type { NewGameData } from './types'; import type { GameSetupData, NewGameData } from './types';
export interface ValidationResult { export interface ValidationResult {
isValid: boolean; isValid: boolean;
@@ -80,6 +80,84 @@ export function sanitizePlayerName(name: string): string {
.replace(/[^\w\s-]/g, ''); // Remove special characters except spaces and hyphens .replace(/[^\w\s-]/g, ''); // Remove special characters except spaces and hyphens
} }
function activePlayerCountFromSetup(data: GameSetupData): number {
return data.player3?.trim() ? 3 : 2;
}
function isValidScore(value: number | undefined, required: boolean): boolean {
if (value === undefined) return !required;
return Number.isInteger(value) && value >= 0;
}
export function validateGameSetupData(data: GameSetupData): ValidationResult {
const errors: string[] = [];
const player1Validation = validatePlayerName(data.player1);
const player2Validation = validatePlayerName(data.player2);
errors.push(...player1Validation.errors);
errors.push(...player2Validation.errors);
const playerNames = [data.player1.trim(), data.player2.trim()];
const hasThirdPlayer = Boolean(data.player3?.trim());
if (hasThirdPlayer) {
const player3Validation = validatePlayerName(data.player3!);
errors.push(...player3Validation.errors);
playerNames.push(data.player3!.trim());
}
const nonEmptyNames = playerNames.filter((name) => name.length > 0);
if (new Set(nonEmptyNames).size !== nonEmptyNames.length) {
errors.push(VALIDATION_MESSAGES.DUPLICATE_PLAYER_NAMES);
}
const thirdScoreRequired = hasThirdPlayer;
if (!isValidScore(data.score1, true) || !isValidScore(data.score2, true) || !isValidScore(data.score3, thirdScoreRequired)) {
errors.push(VALIDATION_MESSAGES.SCORE_INVALID);
}
if (!data.gameType) {
errors.push(VALIDATION_MESSAGES.GAME_TYPE_REQUIRED);
}
const raceTo = data.raceTo;
if (raceTo !== Infinity && (!Number.isInteger(raceTo) || raceTo <= 0)) {
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
} else if (raceTo !== Infinity) {
const maxScore = Math.max(data.score1, data.score2, data.score3 ?? 0);
if (raceTo < maxScore) {
errors.push(VALIDATION_MESSAGES.RACE_TO_BELOW_SCORE);
}
}
if (!data.breakRule) {
errors.push(VALIDATION_MESSAGES.BREAK_RULE_REQUIRED);
}
const activeCount = activePlayerCountFromSetup(data);
const expectedPlayers = activeCount === 3 ? [1, 2, 3] : [1, 2];
const order = data.breakOrder ?? [];
const orderValid =
order.length === activeCount &&
new Set(order).size === activeCount &&
order.every((p) => expectedPlayers.includes(p)) &&
expectedPlayers.every((p) => order.includes(p));
if (!orderValid) {
errors.push(VALIDATION_MESSAGES.BREAK_ORDER_INVALID);
}
const breakerIdx = data.currentBreakerIdx;
if (!Number.isInteger(breakerIdx) || breakerIdx < 0 || breakerIdx >= order.length) {
errors.push(VALIDATION_MESSAGES.CURRENT_BREAKER_INVALID);
}
return {
isValid: errors.length === 0,
errors,
};
}
export function validateRaceTo(value: string): ValidationResult { export function validateRaceTo(value: string): ValidationResult {
const errors: string[] = []; const errors: string[] = [];
+17 -2
View File
@@ -3,7 +3,9 @@ import { useEffect, useRef, useState } from 'preact/hooks';
import styles from './GameDetail.module.css'; import styles from './GameDetail.module.css';
import { Button } from '@lib/ui/Button'; import { Button } from '@lib/ui/Button';
import { getGameWinner, isStandardGame } from '@lib/domain/gameUtils'; import { getGameWinner, isStandardGame } from '@lib/domain/gameUtils';
import type { Game, EndlosGame } from '@lib/domain/types'; import type { Game, EndlosGame, GameSetupData } from '@lib/domain/types';
import { SetupButton } from './SetupButton';
import { GameSetupModal } from './GameSetupModal';
interface GameDetailProps { interface GameDetailProps {
game: Game | undefined; game: Game | undefined;
@@ -13,6 +15,7 @@ interface GameDetailProps {
onUndo?: () => void; onUndo?: () => void;
onForfeit?: () => void; onForfeit?: () => void;
onBack: () => void; onBack: () => void;
onUpdateGameSetup?: (setupData: GameSetupData) => void;
} }
interface AnimatedScoreProps { interface AnimatedScoreProps {
@@ -49,8 +52,9 @@ function AnimatedScore({ value, tapping }: AnimatedScoreProps) {
/** /**
* Game detail view for a single game. * Game detail view for a single game.
*/ */
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUndo, onBack }: GameDetailProps) => { const GameDetail = ({ game, onFinishGame, onUpdateScore, onUndo, onBack, onUpdateGameSetup }: GameDetailProps) => {
const [tappingPlayer, setTappingPlayer] = useState<number | null>(null); const [tappingPlayer, setTappingPlayer] = useState<number | null>(null);
const [setupOpen, setSetupOpen] = useState(false);
if (!game || !isStandardGame(game)) return null; if (!game || !isStandardGame(game)) return null;
@@ -154,6 +158,17 @@ const GameDetail = ({ game, onFinishGame, onUpdateScore, onUndo, onBack }: GameD
})} })}
</div> </div>
<SetupButton onClick={() => setSetupOpen(true)} disabled={isCompleted} />
<GameSetupModal
game={standardGame}
open={setupOpen}
onSave={(data) => {
onUpdateGameSetup?.(data);
setSetupOpen(false);
}}
onCancel={() => setSetupOpen(false)}
/>
<div className={styles.gameDetailControls}> <div className={styles.gameDetailControls}>
<Button variant="secondary" size="medium" onClick={onBack} aria-label="Zurück zur Liste"> <Button variant="secondary" size="medium" onClick={onBack} aria-label="Zurück zur Liste">
Zurück Zurück
@@ -0,0 +1,140 @@
.modalContent {
width: min(560px, 100%);
max-height: calc(var(--app-height) - var(--space-xl) * 2);
}
.section {
margin-bottom: var(--space-lg);
}
.sectionTitle {
display: block;
margin-bottom: var(--space-sm);
font-size: var(--font-size-lg);
font-weight: 600;
color: var(--color-text);
}
.playerRow {
display: flex;
flex-direction: column;
gap: var(--space-sm);
margin-bottom: var(--space-md);
padding: var(--space-md);
border: 2px solid var(--color-border);
border-radius: var(--radius-md);
background: var(--color-background);
}
.playerRow:focus-within {
border-color: var(--color-primary);
}
.fieldRow {
display: flex;
flex-wrap: wrap;
gap: var(--space-sm);
align-items: center;
}
.textInput,
.numberInput {
flex: 1 1 140px;
min-height: var(--touch-target-comfortable);
padding: var(--space-md);
border: 2px solid var(--color-border);
border-radius: var(--radius-md);
background: var(--color-surface);
color: var(--color-text);
font-size: var(--font-size-base);
font-family: inherit;
}
.textInput:focus,
.numberInput:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.numberInput {
flex: 0 1 100px;
max-width: 120px;
}
.choiceRow {
display: flex;
flex-wrap: wrap;
gap: var(--space-sm);
}
.choiceBtn {
min-width: 72px;
min-height: var(--touch-target-comfortable);
padding: var(--space-md) var(--space-lg);
border: 2px solid var(--color-border);
border-radius: var(--radius-md);
background: var(--color-secondary);
color: var(--color-text);
font-size: var(--font-size-base);
font-weight: 600;
font-family: inherit;
cursor: pointer;
touch-action: manipulation;
}
.choiceBtn:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 2px;
}
.choiceBtnSelected {
border-color: var(--color-primary);
background: var(--color-primary-light);
color: var(--color-text);
}
.raceGrid {
display: flex;
flex-wrap: wrap;
gap: var(--space-sm);
}
.endlosRow {
margin-bottom: var(--space-sm);
}
.togglePlayerBtn {
width: 100%;
min-height: var(--touch-target-comfortable);
margin-bottom: var(--space-md);
}
.errors {
color: var(--color-danger);
background: var(--color-surface);
border: 1px solid var(--color-danger);
border-radius: var(--radius-md);
padding: var(--space-md);
margin-bottom: var(--space-md);
font-size: var(--font-size-sm);
}
.errors ul {
margin: 0;
padding-left: var(--space-lg);
}
.footerActions {
display: flex;
flex-direction: column;
gap: var(--space-md);
width: 100%;
}
@media (min-width: 480px) {
.footerActions {
flex-direction: row;
justify-content: flex-end;
}
}
@@ -0,0 +1,358 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import modalStyles from '@lib/ui/Modal.module.css';
import styles from './GameSetupModal.module.css';
import { Button } from '@lib/ui/Button';
import { GAME_TYPES, RACE_TO_INFINITY, RACE_TO_QUICK_PICKS } from '@lib/domain/constants';
import { gameToSetupData } from '@lib/domain/gameUtils';
import { validateGameSetupData } from '@lib/domain/validation';
import type { BreakRule, GameSetupData, GameType, StandardGame } from '@lib/domain/types';
interface GameSetupModalProps {
game: StandardGame;
open: boolean;
onSave: (setupData: GameSetupData) => void;
onCancel: () => void;
}
type RaceToState = number | typeof RACE_TO_INFINITY;
interface FormState {
player1: string;
player2: string;
player3: string;
hasPlayer3: boolean;
score1: number;
score2: number;
score3: number;
gameType: GameType;
raceTo: RaceToState;
raceToInput: string;
breakRule: BreakRule;
breakOrder: number[];
currentBreakerIdx: number;
}
function setupToFormState(setup: GameSetupData): FormState {
const hasPlayer3 = Boolean(setup.player3?.trim());
const raceToIsInfinity = setup.raceTo === Infinity;
return {
player1: setup.player1,
player2: setup.player2,
player3: setup.player3 ?? '',
hasPlayer3,
score1: setup.score1,
score2: setup.score2,
score3: setup.score3 ?? 0,
gameType: setup.gameType,
raceTo: raceToIsInfinity ? RACE_TO_INFINITY : setup.raceTo,
raceToInput: raceToIsInfinity ? '' : String(setup.raceTo),
breakRule: setup.breakRule,
breakOrder: [...setup.breakOrder],
currentBreakerIdx: setup.currentBreakerIdx,
};
}
function parseRaceToValue(raceTo: RaceToState, raceToInput: string): number {
if (raceTo === RACE_TO_INFINITY) return Infinity;
if (typeof raceTo === 'number' && Number.isFinite(raceTo)) return raceTo;
const parsed = parseInt(raceToInput, 10);
return Number.isFinite(parsed) ? parsed : 0;
}
function formToSetupData(form: FormState): GameSetupData {
const data: GameSetupData = {
player1: form.player1,
player2: form.player2,
score1: form.score1,
score2: form.score2,
gameType: form.gameType,
raceTo: parseRaceToValue(form.raceTo, form.raceToInput),
breakRule: form.breakRule,
breakOrder: form.breakOrder,
currentBreakerIdx: form.currentBreakerIdx,
};
if (form.hasPlayer3) {
data.player3 = form.player3;
data.score3 = form.score3;
}
return data;
}
function choiceClass(selected: boolean): string {
return `${styles.choiceBtn} ${selected ? styles.choiceBtnSelected : ''}`;
}
export function GameSetupModal({ game, open, onSave, onCancel }: GameSetupModalProps) {
const [form, setForm] = useState<FormState>(() => setupToFormState(gameToSetupData(game)));
const [errors, setErrors] = useState<string[]>([]);
useEffect(() => {
if (open) {
setForm(setupToFormState(gameToSetupData(game)));
setErrors([]);
}
}, [open, game]);
if (!open) return null;
const activeBreakerPlayer = form.breakOrder[form.currentBreakerIdx] ?? form.breakOrder[0];
const playerLabels = [
{ num: 1, name: form.player1, score: form.score1 },
{ num: 2, name: form.player2, score: form.score2 },
...(form.hasPlayer3 ? [{ num: 3, name: form.player3, score: form.score3 }] : []),
];
const updateForm = (patch: Partial<FormState>) => setForm((prev) => ({ ...prev, ...patch }));
const togglePlayer3 = () => {
if (form.hasPlayer3) {
const order = [1, 2];
let idx = form.currentBreakerIdx;
const currentPlayer = form.breakOrder[idx];
if (currentPlayer === 3) idx = 0;
else idx = Math.min(idx, order.length - 1);
updateForm({
hasPlayer3: false,
player3: '',
score3: 0,
breakOrder: order,
currentBreakerIdx: idx,
});
} else {
const order = [1, 2, 3];
updateForm({
hasPlayer3: true,
player3: 'Spieler 3',
score3: 0,
breakOrder: order,
currentBreakerIdx: Math.min(form.currentBreakerIdx, order.length - 1),
});
}
};
const selectBreaker = (playerNum: number) => {
const idx = form.breakOrder.indexOf(playerNum);
if (idx >= 0) updateForm({ currentBreakerIdx: idx });
};
const handleRaceQuickPick = (value: number) => {
updateForm({ raceTo: value, raceToInput: String(value) });
};
const handleRaceInfinity = () => {
updateForm({ raceTo: RACE_TO_INFINITY, raceToInput: '' });
};
const handleRaceInput = (e: Event) => {
const value = (e.target as HTMLInputElement).value;
const parsed = parseInt(value, 10);
if (value === '') {
updateForm({ raceToInput: '', raceTo: 0 });
return;
}
if (!Number.isNaN(parsed)) {
updateForm({ raceToInput: value, raceTo: parsed });
}
};
const handleSave = () => {
const data = formToSetupData(form);
const result = validateGameSetupData(data);
if (!result.isValid) {
setErrors(result.errors);
return;
}
setErrors([]);
onSave(data);
};
const raceToNumber =
form.raceTo === RACE_TO_INFINITY ? null : typeof form.raceTo === 'number' ? form.raceTo : parseInt(form.raceToInput, 10);
return (
<div
className={`${modalStyles.modal} ${modalStyles.show}`}
role="dialog"
aria-modal="true"
aria-labelledby="game-setup-modal-title"
>
<div className={`${modalStyles['modal-content']} ${styles.modalContent}`}>
<div className={modalStyles['modal-header']}>
<span className={modalStyles['modal-title']} id="game-setup-modal-title">
Spiel einrichten
</span>
<button
type="button"
className={modalStyles['close-button']}
onClick={onCancel}
aria-label="Schließen"
>
×
</button>
</div>
<div className={modalStyles['modal-body']}>
<Button
variant="secondary"
size="medium"
className={styles.togglePlayerBtn}
onClick={togglePlayer3}
type="button"
>
{form.hasPlayer3 ? '3. Spieler entfernen' : '3. Spieler hinzufügen'}
</Button>
{playerLabels.map(({ num, name, score }) => (
<div key={num} className={styles.playerRow}>
<span className={styles.sectionTitle}>Spieler {num}</span>
<div className={styles.fieldRow}>
<input
type="text"
className={styles.textInput}
value={num === 1 ? form.player1 : num === 2 ? form.player2 : form.player3}
onInput={(e) => {
const v = (e.target as HTMLInputElement).value;
if (num === 1) updateForm({ player1: v });
else if (num === 2) updateForm({ player2: v });
else updateForm({ player3: v });
}}
aria-label={`Name Spieler ${num}`}
autoComplete="off"
/>
<input
type="number"
min={0}
step={1}
inputMode="numeric"
className={styles.numberInput}
value={score}
onInput={(e) => {
const v = parseInt((e.target as HTMLInputElement).value, 10);
const safe = Number.isNaN(v) ? 0 : Math.max(0, v);
if (num === 1) updateForm({ score1: safe });
else if (num === 2) updateForm({ score2: safe });
else updateForm({ score3: safe });
}}
aria-label={`Punkte Spieler ${num}`}
/>
</div>
</div>
))}
<section className={styles.section} aria-labelledby="setup-game-type">
<span className={styles.sectionTitle} id="setup-game-type">Spieltyp</span>
<div className={styles.choiceRow}>
{GAME_TYPES.map(({ value, label }) => (
<button
key={value}
type="button"
className={choiceClass(form.gameType === value)}
onClick={() => updateForm({ gameType: value })}
>
{label}
</button>
))}
</div>
</section>
<section className={styles.section} aria-labelledby="setup-race-to">
<span className={styles.sectionTitle} id="setup-race-to">Race To</span>
<div className={styles.endlosRow}>
<button
type="button"
className={choiceClass(form.raceTo === RACE_TO_INFINITY)}
onClick={handleRaceInfinity}
>
Endlos
</button>
</div>
<div className={styles.raceGrid}>
{RACE_TO_QUICK_PICKS.map((value) => (
<button
key={value}
type="button"
className={choiceClass(raceToNumber === value)}
onClick={() => handleRaceQuickPick(value)}
>
{value}
</button>
))}
</div>
<div className={styles.fieldRow} style={{ marginTop: 'var(--space-sm)' }}>
<input
type="number"
min={1}
step={1}
inputMode="numeric"
className={styles.textInput}
value={form.raceTo === RACE_TO_INFINITY ? '' : form.raceToInput}
onInput={handleRaceInput}
placeholder="Eigener Wert"
aria-label="Race To manuelle Eingabe"
/>
</div>
</section>
<section className={styles.section} aria-labelledby="setup-break-rule">
<span className={styles.sectionTitle} id="setup-break-rule">Break-Regel</span>
<div className={styles.choiceRow}>
{(
[
{ key: 'winnerbreak' as BreakRule, label: 'Winnerbreak' },
{ key: 'wechselbreak' as BreakRule, label: 'Wechselbreak' },
] as const
).map((opt) => (
<button
key={opt.key}
type="button"
className={choiceClass(form.breakRule === opt.key)}
onClick={() => updateForm({ breakRule: opt.key })}
>
{opt.label}
</button>
))}
</div>
</section>
<section className={styles.section} aria-labelledby="setup-breaker">
<span className={styles.sectionTitle} id="setup-breaker">Wer breakt?</span>
<div className={styles.choiceRow}>
{playerLabels.map(({ num, name }) => (
<button
key={num}
type="button"
className={choiceClass(activeBreakerPlayer === num)}
onClick={() => selectBreaker(num)}
>
{name.trim() || `Spieler ${num}`}
</button>
))}
</div>
</section>
{errors.length > 0 && (
<div className={styles.errors} role="alert">
<ul>
{errors.map((err) => (
<li key={err}>{err}</li>
))}
</ul>
</div>
)}
</div>
<div className={modalStyles['modal-footer']}>
<div className={styles.footerActions}>
<Button variant="secondary" size="large" onClick={onCancel} type="button">
Abbrechen
</Button>
<Button variant="primary" size="large" onClick={handleSave} type="button">
Übernehmen
</Button>
</div>
</div>
</div>
</div>
);
}
@@ -0,0 +1,52 @@
/* SetupButton — bottom-left; mirrors FullscreenToggle placement */
.setupButton {
position: fixed;
bottom: calc(var(--space-md) + var(--safe-area-bottom));
left: calc(var(--space-md) + var(--safe-area-left));
width: var(--touch-target-comfortable);
height: var(--touch-target-comfortable);
border-radius: 50%;
background-color: var(--color-secondary);
border: 2px solid var(--color-border);
color: var(--color-primary);
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
box-shadow: var(--shadow-md);
z-index: 9999;
transition: background-color var(--transition-base), opacity var(--transition-base);
touch-action: manipulation;
}
.setupButton:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 2px;
}
.setupButton:active:not(:disabled) {
opacity: 0.8;
background-color: var(--color-secondary-hover);
}
.setupButton:disabled {
opacity: 0.45;
cursor: not-allowed;
}
.setupButton svg {
width: 24px;
height: 24px;
}
@media (min-width: 768px) {
.setupButton {
width: var(--touch-target-large);
height: var(--touch-target-large);
}
.setupButton svg {
width: 28px;
height: 28px;
}
}
@@ -0,0 +1,28 @@
import { h } from 'preact';
import styles from './SetupButton.module.css';
interface SetupButtonProps {
onClick: () => void;
disabled?: boolean;
}
export function SetupButton({ onClick, disabled }: SetupButtonProps) {
return (
<button
type="button"
className={styles.setupButton}
onClick={onClick}
disabled={disabled}
title="Spiel einrichten"
aria-label="Spiel einrichten"
>
<svg viewBox="0 0 24 24" width="24" height="24" aria-hidden="true">
<path
fill="currentColor"
d="M19.14 12.94c.04-.31.06-.63.06-.94 0-.31-.02-.63-.06-.94l2.03-1.58c.18-.14.23-.41.12-.61l-1.92-3.32c-.12-.22-.37-.29-.59-.22l-2.39.96c-.5-.38-1.03-.7-1.62-.94l-.36-2.54c-.04-.24-.24-.41-.48-.41h-3.84c-.24 0-.43.17-.47.41l-.36 2.54c-.59.24-1.13.57-1.62.94l-2.39-.96c-.22-.08-.47 0-.59.22L2.74 8.87c-.12.21-.08.47.12.61l2.03 1.58c-.04.31-.06.63-.06.94s.02.63.06.94l-2.03 1.58c-.18.14-.23.41-.12.61l1.92 3.32c.12.22.37.29.59.22l2.39-.96c.5.38 1.03.7 1.62.94l.36 2.54c.05.24.24.41.48.41h3.84c.24 0 .44-.17.47-.41l.36-2.54c.59-.24 1.13-.56 1.62-.94l2.39.96c.22.08.47 0 .59-.22l1.92-3.32c.12-.22.07-.47-.12-.61l-2.01-1.58zM12 15.6c-1.98 0-3.6-1.62-3.6-3.6s1.62-3.6 3.6-3.6 3.6 1.62 3.6 3.6-1.62 3.6-3.6 3.6z"
/>
</svg>
<span className="sr-only">Spiel einrichten</span>
</button>
);
}