refactor: extract reusable library

- move reusable domain, data, state, ui code into src/lib
- update host screens to consume new library exports
- document architecture and configure path aliases
- bump astro integration dependencies for compatibility

Refs #30
This commit is contained in:
Frank Schwenk
2025-11-13 10:41:55 +01:00
parent 99be99d120
commit 8a46a8a019
77 changed files with 2240 additions and 1035 deletions

38
src/lib/state/README.md Normal file
View File

@@ -0,0 +1,38 @@
# State Layer (`@lib/state`)
Compose domain + data layers into reusable hooks. Hooks are Preact-friendly but React-compatible thanks to the astro-preact compat flag.
## Hooks
- `useGameState`
- Loads/synchronises game collections.
- Exposes CRUD ops (`addGame`, `updateGame`, `deleteGame`), filtering helpers, and cached player history.
- Handles persistence errors and loading states.
- `useNavigation`
- Simple screen router for the 3 major views (list, new game, detail).
- Tracks selected game id.
- `useNewGameWizard`
- Holds transient wizard form state and immutable steps.
- Provides `startWizard`, `resetWizard`, `updateGameData`, `nextStep`.
- `useModal`, `useValidationModal`, `useCompletionModal`
- Encapsulate modal visibility state, ensuring consistent APIs across components.
## Usage
```ts
import { useGameState, useNavigation, useModal } from '@lib/state';
const gameState = useGameState();
const navigation = useNavigation();
const modal = useModal();
// gameState.games, navigation.screen, modal.openModal(), ...
```
## Design Notes
- Hooks avoid direct DOM work—UI components receive ready-to-render props and callbacks.
- Side effects (storage, logging) are delegated to `@lib/data`.
- All exports are re-exported via `@lib/state/index.ts`.

8
src/lib/state/index.ts Normal file
View File

@@ -0,0 +1,8 @@
export { useGameState } from './useGameState';
export {
useModal,
useValidationModal,
useCompletionModal,
} from './useModal';
export { useNavigation, useNewGameWizard } from './useNavigation';

View File

@@ -0,0 +1,121 @@
import { useState, useEffect, useCallback } from 'preact/hooks';
import type { Game, NewGameData, GameFilter } from '@lib/domain/types';
import { GameService } from '@lib/data/gameService';
export function useGameState() {
const [games, setGames] = useState<Game[]>([]);
const [filter, setFilter] = useState<GameFilter>('all');
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
// Load games from IndexedDB on mount
useEffect(() => {
const loadGames = async () => {
try {
setLoading(true);
setError(null);
const savedGames = await GameService.loadGames();
setGames(savedGames);
} catch (err) {
console.error('Failed to load games:', err);
setError('Failed to load games from storage');
} finally {
setLoading(false);
}
};
loadGames();
}, []);
const addGame = useCallback(async (gameData: NewGameData): Promise<number> => {
try {
const newGame = GameService.createGame(gameData);
await GameService.saveGame(newGame);
setGames(prevGames => [newGame, ...prevGames]);
return newGame.id;
} catch (err) {
console.error('Failed to add game:', err);
setError('Failed to save new game');
throw err;
}
}, []);
const updateGame = useCallback(async (gameId: number, updatedGame: Game) => {
try {
await GameService.saveGame(updatedGame);
setGames(prevGames =>
prevGames.map(game => game.id === gameId ? updatedGame : game)
);
} catch (err) {
console.error('Failed to update game:', err);
setError('Failed to save game changes');
throw err;
}
}, []);
const deleteGame = useCallback(async (gameId: number) => {
try {
await GameService.deleteGame(gameId);
setGames(prevGames => prevGames.filter(game => game.id !== gameId));
} catch (err) {
console.error('Failed to delete game:', err);
setError('Failed to delete game');
throw err;
}
}, []);
const getGameById = useCallback((gameId: number): Game | undefined => {
return games.find(game => game.id === gameId);
}, [games]);
const getFilteredGames = useCallback(async (): Promise<Game[]> => {
try {
return await GameService.getGamesByFilter(filter);
} catch (err) {
console.error('Failed to get filtered games:', err);
setError('Failed to load filtered games');
return games.filter(game => {
if (filter === 'active') return game.status === 'active';
if (filter === 'completed') return game.status === 'completed';
return true;
});
}
}, [filter, games]);
const getPlayerNameHistory = useCallback((): string[] => {
// Extract player names from current games for immediate UI use
const nameLastUsed: Record<string, number> = {};
games.forEach(game => {
const timestamp = new Date(game.updatedAt).getTime();
if ('players' in game) {
// EndlosGame
game.players.forEach(player => {
nameLastUsed[player.name] = Math.max(nameLastUsed[player.name] || 0, timestamp);
});
} else {
// StandardGame
if (game.player1) nameLastUsed[game.player1] = Math.max(nameLastUsed[game.player1] || 0, timestamp);
if (game.player2) nameLastUsed[game.player2] = Math.max(nameLastUsed[game.player2] || 0, timestamp);
if (game.player3) nameLastUsed[game.player3] = Math.max(nameLastUsed[game.player3] || 0, timestamp);
}
});
return [...new Set(Object.keys(nameLastUsed))].sort((a, b) => nameLastUsed[b] - nameLastUsed[a]);
}, [games]);
return {
games,
filter,
setFilter,
loading,
error,
addGame,
updateGame,
deleteGame,
getGameById,
getFilteredGames,
getPlayerNameHistory,
};
}

60
src/lib/state/useModal.ts Normal file
View File

@@ -0,0 +1,60 @@
import { useState, useCallback } from 'preact/hooks';
import type { ModalState, ValidationState, CompletionModalState } from '@lib/ui/types';
import type { Game } from '@lib/domain/types';
export function useModal() {
const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
const openModal = useCallback((gameId?: number) => {
setModal({ open: true, gameId });
}, []);
const closeModal = useCallback(() => {
setModal({ open: false, gameId: null });
}, []);
return {
modal,
openModal,
closeModal,
};
}
export function useValidationModal() {
const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
const showValidation = useCallback((message: string) => {
setValidation({ open: true, message });
}, []);
const closeValidation = useCallback(() => {
setValidation({ open: false, message: '' });
}, []);
return {
validation,
showValidation,
closeValidation,
};
}
export function useCompletionModal() {
const [completionModal, setCompletionModal] = useState<CompletionModalState>({
open: false,
game: null
});
const openCompletionModal = useCallback((game: Game) => {
setCompletionModal({ open: true, game });
}, []);
const closeCompletionModal = useCallback(() => {
setCompletionModal({ open: false, game: null });
}, []);
return {
completionModal,
openCompletionModal,
closeCompletionModal,
};
}

View File

@@ -0,0 +1,82 @@
import { useState, useCallback } from 'preact/hooks';
import type { NewGameStep, NewGameData } from '@lib/domain/types';
type Screen = 'game-list' | 'new-game' | 'game-detail';
export function useNavigation() {
const [screen, setScreen] = useState<Screen>('game-list');
const [currentGameId, setCurrentGameId] = useState<number | null>(null);
const showGameList = useCallback(() => {
setScreen('game-list');
setCurrentGameId(null);
}, []);
const showNewGame = useCallback(() => {
setScreen('new-game');
setCurrentGameId(null);
}, []);
const showGameDetail = useCallback((gameId: number) => {
setCurrentGameId(gameId);
setScreen('game-detail');
}, []);
return {
screen,
currentGameId,
showGameList,
showNewGame,
showGameDetail,
};
}
export function useNewGameWizard() {
const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
const [newGameData, setNewGameData] = useState<NewGameData>({
player1: '',
player2: '',
player3: '',
gameType: '',
raceTo: '',
});
const startWizard = useCallback(() => {
setNewGameStep('player1');
setNewGameData({
player1: '',
player2: '',
player3: '',
gameType: '',
raceTo: '',
});
}, []);
const resetWizard = useCallback(() => {
setNewGameStep(null);
setNewGameData({
player1: '',
player2: '',
player3: '',
gameType: '',
raceTo: '',
});
}, []);
const updateGameData = useCallback((data: Partial<NewGameData>) => {
setNewGameData(prev => ({ ...prev, ...data }));
}, []);
const nextStep = useCallback((step: NewGameStep) => {
setNewGameStep(step);
}, []);
return {
newGameStep,
newGameData,
startWizard,
resetWizard,
updateGameData,
nextStep,
};
}