refactor: extract reusable library
- move reusable domain, data, state, ui code into src/lib - update host screens to consume new library exports - document architecture and configure path aliases - bump astro integration dependencies for compatibility Refs #30
This commit is contained in:
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/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
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.screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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min-height: 100vh;
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display: none;
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opacity: 0;
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transform: translateX(100%);
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transition: transform var(--transition-slow), opacity var(--transition-slow);
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}
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.screen-content {
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display: flex;
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flex-direction: column;
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height: 100%;
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padding: var(--space-lg);
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overflow-y: auto;
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overflow-x: hidden;
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-webkit-overflow-scrolling: touch;
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min-height: 0;
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}
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.screen-title {
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font-size: clamp(1.25rem, 3vh, 1.5rem);
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font-weight: 700;
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color: var(--color-text);
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margin-bottom: clamp(0.5rem, 2vh, 2rem);
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letter-spacing: 0.5px;
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text-align: center;
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}
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.player-inputs {
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display: flex;
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flex-direction: column;
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gap: var(--space-lg);
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width: 100%;
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margin-bottom: var(--space-xl);
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flex-shrink: 1;
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min-height: 0;
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}
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.player-input {
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background: var(--color-background);
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border-radius: var(--radius-md);
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padding: var(--space-lg);
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border: 2px solid var(--color-border);
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transition: border-color var(--transition-base);
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position: relative;
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flex-shrink: 1;
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min-height: 0;
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overflow: hidden;
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}
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.player-input:focus-within {
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border-color: var(--color-primary);
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box-shadow: 0 0 0 3px var(--color-primary-light);
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}
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.player-input label {
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display: block;
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margin-bottom: clamp(0.5rem, 2vh, 1rem);
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color: var(--color-text);
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font-size: clamp(1rem, 2.5vh, 1.125rem);
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font-weight: 600;
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}
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.name-input-container {
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display: flex;
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gap: var(--space-md);
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position: relative;
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}
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.name-input {
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flex: 1;
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padding: var(--space-md);
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border: 2px solid var(--color-border);
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background: var(--color-surface);
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color: var(--color-text);
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font-size: var(--font-size-base);
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min-height: var(--touch-target-comfortable);
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border-radius: var(--radius-md);
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transition: all var(--transition-base);
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}
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.name-input:focus {
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outline: none;
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border-color: var(--color-primary);
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box-shadow: 0 0 0 3px var(--color-primary-light);
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}
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.game-settings {
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margin-top: 0;
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width: 100%;
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margin-bottom: var(--space-xl);
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}
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.setting-group {
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margin-bottom: var(--space-lg);
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}
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.setting-group label {
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display: block;
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margin-bottom: var(--space-md);
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color: var(--color-text);
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font-size: var(--font-size-lg);
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font-weight: 600;
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}
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.setting-group select, .setting-group input {
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width: 100%;
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padding: var(--space-md);
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border: 2px solid var(--color-border);
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background: var(--color-surface);
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color: var(--color-text);
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font-size: var(--font-size-base);
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min-height: var(--touch-target-comfortable);
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border-radius: var(--radius-md);
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transition: border-color var(--transition-base);
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}
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.setting-group input:focus, .setting-group select:focus {
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outline: none;
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border-color: var(--color-primary);
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box-shadow: 0 0 0 3px var(--color-primary-light);
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}
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.validation-error {
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color: var(--color-danger);
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background: var(--color-surface);
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border: 1px solid var(--color-danger);
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border-radius: var(--radius-md);
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padding: var(--space-md);
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margin-bottom: var(--space-md);
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font-size: var(--font-size-base);
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text-align: center;
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font-weight: 500;
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}
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.new-game-form {
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width: 100%;
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max-width: 600px;
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margin: var(--space-xl) auto 0 auto;
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background: var(--color-surface);
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border-radius: var(--radius-xl);
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box-shadow: var(--shadow-lg);
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padding: 0;
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display: flex;
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flex-direction: column;
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border: 1px solid var(--color-border);
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flex: 1;
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min-height: 0;
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overflow: hidden;
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}
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.form-header {
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flex-shrink: 0;
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padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
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}
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.form-content {
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flex: 1;
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overflow: hidden;
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padding: 0 var(--space-lg);
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min-height: 0;
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display: flex;
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flex-direction: column;
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}
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.form-footer {
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flex-shrink: 0;
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padding: var(--space-lg);
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}
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.progress-indicator {
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display: flex;
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justify-content: center;
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align-items: center;
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gap: clamp(0.5rem, 1.5vw, 1rem);
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margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
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}
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.progress-dot {
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width: clamp(10px, 2vh, 16px);
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height: clamp(10px, 2vh, 16px);
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border-radius: 50%;
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background: var(--color-border);
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opacity: 0.4;
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transition: all var(--transition-base);
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position: relative;
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}
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.progress-dot.active {
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background: var(--color-primary);
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opacity: 1;
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transform: scale(1.2);
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box-shadow: 0 0 0 4px var(--color-primary-light);
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}
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.quick-pick-container {
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flex: 1;
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overflow: hidden;
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min-height: 0;
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display: flex;
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flex-direction: column;
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}
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.quick-pick-btn {
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min-width: 60px;
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min-height: 36px;
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font-size: clamp(0.75rem, 2vw, 1rem);
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border-radius: var(--radius-md);
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background: var(--color-secondary);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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cursor: pointer;
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padding: 0.4rem 0.8rem;
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transition: all var(--transition-base);
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font-weight: 500;
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flex-shrink: 0;
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}
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.quick-pick-btn:hover, .quick-pick-btn:focus {
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background: var(--color-secondary-hover);
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border-color: var(--color-primary);
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transform: translateY(-1px);
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outline: none;
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}
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.arrow-nav {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-top: var(--space-xxl);
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width: 100%;
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gap: var(--space-lg);
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}
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.arrow-btn {
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font-size: 48px;
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width: 80px;
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height: 80px;
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border-radius: 50%;
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background: var(--color-secondary);
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color: var(--color-text);
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border: 2px solid var(--color-border);
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box-shadow: var(--shadow-md);
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: all var(--transition-base);
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font-weight: bold;
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}
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.arrow-btn:hover, .arrow-btn:focus {
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background: var(--color-secondary-hover);
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border-color: var(--color-primary);
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transform: translateY(-2px);
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box-shadow: var(--shadow-lg);
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outline: none;
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}
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.arrow-btn:active {
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transform: translateY(0);
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}
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.clear-input-btn {
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position: absolute;
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right: var(--space-sm);
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top: 50%;
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transform: translateY(-50%);
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background: none;
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border: none;
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cursor: pointer;
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font-size: var(--font-size-xl);
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color: var(--color-text-muted);
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padding: var(--space-xs);
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z-index: 2;
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transition: color var(--transition-base);
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border-radius: var(--radius-sm);
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min-height: var(--touch-target-min);
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min-width: var(--touch-target-min);
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.clear-input-btn:hover, .clear-input-btn:focus {
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color: var(--color-text);
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background: var(--color-secondary);
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outline: none;
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}
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.game-type-selection {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: var(--space-md);
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width: 100%;
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margin: var(--space-md) 0;
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}
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.game-type-btn {
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background: var(--color-background);
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border: 2px solid var(--color-border);
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color: var(--color-text);
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font-size: var(--font-size-lg);
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font-weight: 600;
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padding: var(--space-xl);
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border-radius: var(--radius-md);
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cursor: pointer;
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text-align: center;
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transition: all var(--transition-base);
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min-height: var(--touch-target-comfortable);
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}
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.game-type-btn:hover {
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background: var(--color-surface);
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border-color: var(--color-primary);
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transform: translateY(-1px);
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}
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.game-type-btn.selected {
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background: var(--color-primary);
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border-color: var(--color-primary);
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color: white;
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box-shadow: var(--shadow-md);
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}
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.race-to-selection {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
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gap: var(--space-md);
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width: 100%;
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margin: var(--space-md) 0;
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}
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.race-to-btn {
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background: var(--color-background);
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border: 2px solid var(--color-border);
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color: var(--color-text);
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font-size: var(--font-size-lg);
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font-weight: 600;
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padding: var(--space-lg) var(--space-sm);
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border-radius: var(--radius-md);
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cursor: pointer;
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text-align: center;
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transition: all var(--transition-base);
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min-height: 80px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.race-to-btn:hover {
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background: var(--color-surface);
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border-color: var(--color-primary);
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transform: translateY(-1px);
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}
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.race-to-btn.selected {
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background: var(--color-primary);
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border-color: var(--color-primary);
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color: white;
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box-shadow: var(--shadow-md);
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}
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/* Match selected styling for quick pick buttons used in BreakRuleStep */
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.quick-pick-btn.selected {
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background: var(--color-primary);
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border-color: var(--color-primary);
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color: white;
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box-shadow: var(--shadow-md);
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}
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.custom-race-to {
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display: flex;
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gap: var(--space-md);
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margin-top: var(--space-lg);
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align-items: center;
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}
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.custom-race-to input {
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flex-grow: 1;
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}
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.custom-race-to .arrow-btn {
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width: 60px;
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height: 60px;
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font-size: 32px;
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flex-shrink: 0;
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}
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.endlos-container {
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width: 100%;
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margin-bottom: 12px;
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}
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.endlos-btn {
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width: 100%;
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}
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.player1-input.player-input {
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border-color: var(--color-success);
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background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
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}
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.player2-input.player-input {
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border-color: #1565c0;
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background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
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}
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.player3-input.player-input {
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border-color: var(--color-secondary);
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background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
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}
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.player1-input.player-input input,
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.player2-input.player-input input,
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.player3-input.player-input input {
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background: #fff;
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color: #222;
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border: 1px solid #ccc;
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}
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@media (min-width: 768px) and (max-width: 1024px) {
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.screen-content {
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padding: var(--space-xl);
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}
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.new-game-form {
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max-width: 700px;
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padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
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}
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.screen-title {
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font-size: var(--font-size-xxxl);
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}
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.arrow-btn {
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width: 100px;
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height: 100px;
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font-size: 56px;
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}
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.game-type-btn,
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.race-to-btn {
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padding: var(--space-xl);
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font-size: var(--font-size-xl);
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min-height: var(--touch-target-comfortable);
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}
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.quick-pick-btn {
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min-height: var(--touch-target-comfortable);
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font-size: var(--font-size-lg);
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padding: var(--space-md) var(--space-lg);
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}
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}
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@media (max-width: 767px) {
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.screen-content {
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padding: var(--space-md);
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}
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.new-game-form {
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margin: var(--space-lg) auto 0 auto;
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padding: var(--space-lg);
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}
|
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.game-type-selection {
|
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grid-template-columns: 1fr;
|
||||
}
|
||||
.race-to-selection {
|
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grid-template-columns: repeat(3, 1fr);
|
||||
}
|
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.arrow-nav {
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gap: var(--space-md);
|
||||
}
|
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.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,70 @@
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.modalOverlay {
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||||
position: fixed;
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||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
background: #2c2c2c;
|
||||
padding: 24px;
|
||||
border-radius: 12px;
|
||||
width: 90%;
|
||||
max-width: 400px;
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.modalHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.modalHeader h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.closeButton {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 2rem;
|
||||
color: #aaa;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.playerList {
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.playerItem {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
border: none;
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
text-align: left;
|
||||
font-size: 1.2rem;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.playerItem:hover {
|
||||
background: #555;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
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# New Game Wizard (`@lib/features/new-game`)
|
||||
|
||||
Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
- `PlayerSelectModal` – Modal surface for long player lists.
|
||||
|
||||
All exports are surfaced via `@lib/features/new-game`.
|
||||
|
||||
## Props & Contracts
|
||||
|
||||
- Steps expect pure callbacks (`onNext`, `onCancel`) and derive their own UI state.
|
||||
- Player history arrays control quick-pick ordering. Empty arrays fall back gracefully.
|
||||
- Styling is shared via `NewGame.module.css` to keep a consistent visual language.
|
||||
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
</>
|
||||
);
|
||||
```
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
export { BreakOrderStep } from './steps/BreakOrderStep';
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
|
||||
const handleSelect = (selectedType: string) => {
|
||||
setGameType(selectedType);
|
||||
onNext(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === value ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(value)}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '../PlayerSelectModal.module.css';
|
||||
|
||||
interface PlayerSelectModalProps {
|
||||
players: string[];
|
||||
onSelect: (player: string) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||||
const quickPicks = [...RACE_TO_QUICK_PICKS];
|
||||
const defaultValue = RACE_TO_DEFAULT;
|
||||
const [raceTo, setRaceTo] = useState<string | number>(
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
} else {
|
||||
setRaceTo(initialValue);
|
||||
}
|
||||
}, [defaultValue, initialValue, gameType]);
|
||||
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setRaceTo(target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${
|
||||
raceTo === RACE_TO_INFINITY ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(RACE_TO_INFINITY)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${
|
||||
parseInt(String(raceTo), 10) === value ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user