refactor: extract reusable library
- move reusable domain, data, state, ui code into src/lib - update host screens to consume new library exports - document architecture and configure path aliases - bump astro integration dependencies for compatibility Refs #30
This commit is contained in:
30
src/lib/features/README.md
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30
src/lib/features/README.md
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# Feature Bundles (`@lib/features`)
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Feature directories compose domain, data, state, and UI primitives into end-user flows. Each folder exports React/Preact components that can be dropped into any host application.
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## Available Features
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- `game-list`
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- `GameList` component that renders filters + game cards.
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- `game-detail`
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- `GameDetail` scoreboard with break tracking, undo triggers, and finish controls.
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- `game-lifecycle`
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- `GameCompletionModal` summarising winners + rematch CTA.
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- `new-game`
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- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
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## Usage Example
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```tsx
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import { GameList, GameCompletionModal } from '@lib/features/game-list';
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// or, via umbrella export:
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import { GameDetail, GameCompletionModal } from '@lib';
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```
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## Conventions
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- Feature components accept plain props (typically typed with `@lib/domain` types) and delegate callbacks to the consumer.
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- State management lives in `@lib/state`. Features should remain stateless except for local UI state (e.g. input fields).
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- Keep CSS modules inside the feature folder to avoid cross-feature leakage.
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473
src/lib/features/game-detail/GameDetail.module.css
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473
src/lib/features/game-detail/GameDetail.module.css
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/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
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.screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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min-height: 100vh;
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display: none;
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opacity: 0;
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transform: translateX(100%);
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transition: transform 0.3s ease, opacity 0.3s ease;
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}
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.screen.active {
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display: block;
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opacity: 1;
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transform: translateX(0);
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position: relative;
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}
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.screen-content {
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display: flex;
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flex-direction: column;
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height: 100%;
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padding: 20px;
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overflow-y: auto;
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overflow-x: hidden;
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-webkit-overflow-scrolling: touch;
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min-height: 0;
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}
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.game-detail {
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display: flex;
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flex-direction: column;
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height: 100%;
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overflow-y: auto;
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overflow-x: hidden;
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padding: var(--space-md);
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min-height: 0;
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}
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.game-title {
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font-size: 24px;
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color: #ccc;
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flex-shrink: 0;
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}
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.game-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 20px;
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width: 100%;
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flex-shrink: 0;
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}
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.scores-container {
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display: flex;
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justify-content: space-between;
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gap: 32px;
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min-height: 0;
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flex-shrink: 0;
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}
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.player-score {
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flex: 1;
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text-align: center;
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padding: 30px 20px;
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border-radius: 20px;
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display: flex;
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flex-direction: column;
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min-height: 0;
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margin: 0 8px;
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position: relative;
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box-shadow: 0 8px 32px rgba(0,0,0,0.2);
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transition: all 0.3s ease;
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}
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.player-score:hover {
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transform: translateY(-4px);
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box-shadow: 0 12px 40px rgba(0,0,0,0.3);
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}
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.player-score:first-child {
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background-color: #43a047;
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}
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.player-score:nth-child(2) {
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background-color: #1565c0;
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}
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.player-score:nth-child(3) {
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background-color: #333;
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}
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.player-name {
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font-size: 28px;
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font-weight: 700;
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margin-bottom: 15px;
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color: #fff;
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text-shadow: 0 2px 8px rgba(0,0,0,0.4);
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.progress-bar {
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width: 100%;
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height: 8px;
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background: rgba(255,255,255,0.2);
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border-radius: 4px;
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margin: 10px 0;
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overflow: hidden;
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}
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.progress-fill {
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height: 100%;
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background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
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border-radius: 4px;
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transition: width 0.5s ease;
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box-shadow: 0 2px 4px rgba(0,0,0,0.2);
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}
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.game-status {
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position: absolute;
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top: 10px;
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right: 10px;
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padding: 4px 8px;
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border-radius: 12px;
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font-size: 12px;
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font-weight: 600;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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}
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.game-status.active {
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background: #4caf50;
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color: #fff;
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}
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.game-status.completed {
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background: #ff9800;
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color: #222;
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}
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.score {
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font-size: 40vh;
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font-weight: 900;
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margin: 20px 0 30px 0;
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line-height: 1;
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color: #fff;
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text-shadow: 0 4px 16px rgba(0,0,0,0.6);
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text-align: center;
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display: block;
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min-height: 120px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.score-buttons {
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display: flex;
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justify-content: center;
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gap: 10px;
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margin-top: auto;
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}
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.score-button {
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background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
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color: #222;
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border: none;
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border-radius: 50%;
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padding: 0;
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font-size: 2.5rem;
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font-weight: 900;
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cursor: pointer;
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transition: all 0.3s ease;
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width: 80px;
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height: 80px;
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margin: 0 8px;
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box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
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display: flex;
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align-items: center;
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justify-content: center;
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touch-action: manipulation;
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}
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.score-button:hover:not(:disabled) {
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transform: translateY(-2px);
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box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
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background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
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}
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.score-button:active:not(:disabled) {
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transform: translateY(0);
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box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
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}
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.score-button:disabled {
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background: #666;
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color: #999;
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cursor: not-allowed;
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transform: none;
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box-shadow: none;
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}
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.game-controls {
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display: flex;
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gap: 10px;
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margin-top: 20px;
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width: 100%;
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}
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.control-button {
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flex: 1;
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padding: 30px;
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background: #333;
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color: white;
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border: none;
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border-radius: 0;
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font-size: 24px;
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cursor: pointer;
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touch-action: manipulation;
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}
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.control-button.delete {
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background: #f44336;
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}
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.game-detail-controls {
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display: flex;
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flex-direction: row;
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gap: 24px;
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margin: 40px 0 0 0;
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padding-bottom: var(--space-xl);
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width: 100%;
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justify-content: center;
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flex-shrink: 0;
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}
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.franky .player-name {
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font-weight: bold;
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color: #ff8c00; /* Example color */
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}
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.active-player {
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position: relative;
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border: 4px solid #ff9800;
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box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
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background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
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color: #222 !important;
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animation: activePulse 1.2s infinite alternate;
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z-index: 2;
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}
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.active-player .player-name, .active-player .score {
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color: #222 !important;
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text-shadow: 0 2px 8px rgba(255,255,255,0.25);
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}
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.active-player::before {
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content: '';
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position: absolute;
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left: 0; top: 0; bottom: 0;
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width: 8px;
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background: #ff9800;
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border-radius: 8px 0 0 8px;
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}
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@keyframes activePulse {
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0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
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100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
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}
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.turn-indicator {
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margin: 20px 0;
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font-size: 1.2rem;
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text-align: center;
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}
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.potted-balls-container {
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margin-top: 2rem;
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padding: 1rem;
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background: #2a2a2a;
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border-radius: 8px;
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}
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.potted-balls-header {
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text-align: center;
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font-size: 1.1rem;
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margin-bottom: 1rem;
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font-weight: 600;
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}
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.potted-balls-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
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gap: 10px;
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}
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.potted-ball-btn {
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padding: 1rem;
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font-size: 1.2rem;
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font-weight: bold;
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border-radius: 8px;
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border: 1px solid #444;
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background-color: #333;
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color: #fff;
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cursor: pointer;
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transition: background-color 0.2s, transform 0.2s;
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}
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.potted-ball-btn:hover:not(:disabled) {
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background-color: #45a049;
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transform: translateY(-2px);
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}
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.potted-ball-btn:disabled {
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background-color: #222;
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color: #555;
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cursor: not-allowed;
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}
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.rerack-controls {
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display: flex;
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justify-content: center;
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gap: 1rem;
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margin-top: 1.5rem;
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}
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.rerack-btn {
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padding: 0.8rem 1.5rem;
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font-size: 1rem;
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font-weight: bold;
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border-radius: 8px;
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border: 1px solid #444;
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background-color: #3a539b;
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color: #fff;
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cursor: pointer;
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transition: background-color 0.2s;
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}
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.rerack-btn:hover {
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background-color: #4a6fbf;
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}
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.foul-controls {
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display: flex;
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justify-content: center;
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gap: 1rem;
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margin-top: 1.5rem;
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}
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.foul-btn {
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flex-grow: 1;
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background-color: #ffc107; /* Amber */
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color: #212529;
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border: none;
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padding: 0.75rem;
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border-radius: var(--border-radius);
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cursor: pointer;
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font-size: 1rem;
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transition: background-color 0.2s;
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}
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.foul-btn:hover {
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background-color: #ffca2c;
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}
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.foul-btn:disabled {
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background-color: #e0e0e0;
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color: #9e9e9e;
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cursor: not-allowed;
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}
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.foul-indicator {
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font-size: 1rem;
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font-weight: bold;
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color: #fff;
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background-color: #c0392b;
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padding: 4px 8px;
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border-radius: 4px;
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margin-top: 8px;
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display: inline-block;
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}
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.foul-warning {
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background-color: #f39c12;
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color: #000;
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}
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/* Game Log Styles */
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.game-log {
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width: 100%;
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margin-top: 1.5rem;
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padding: 1rem;
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background-color: #f8f9fa;
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border-radius: var(--border-radius);
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border: 1px solid #dee2e6;
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}
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|
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.log-title {
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margin-top: 0;
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margin-bottom: 0.5rem;
|
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font-size: 1.2rem;
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color: #495057;
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}
|
||||
|
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.log-list {
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list-style-type: none;
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padding: 0;
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margin: 0;
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max-height: 200px;
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overflow-y: auto;
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font-size: 0.9rem;
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}
|
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|
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.log-entry {
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padding: 0.5rem 0.25rem;
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border-bottom: 1px solid #e9ecef;
|
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color: #6c757d;
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}
|
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|
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.log-entry:last-child {
|
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border-bottom: none;
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||||
}
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|
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.game-log-table-container {
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margin: 2.5rem auto 0 auto;
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||||
max-width: 100vw;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
background: #181818;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
|
||||
padding: 1.5rem 1rem;
|
||||
}
|
||||
.game-log-table {
|
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width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 1.05rem;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
}
|
||||
.game-log-table th, .game-log-table td {
|
||||
border: 1px solid #444;
|
||||
padding: 0.5rem 0.7rem;
|
||||
text-align: center;
|
||||
}
|
||||
.game-log-table th {
|
||||
background: #333;
|
||||
font-weight: 700;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.game-log-table tr:nth-child(even) td {
|
||||
background: #232323;
|
||||
}
|
||||
.game-log-table tr:nth-child(odd) td {
|
||||
background: #181818;
|
||||
}
|
||||
.game-log-table .log-player-col {
|
||||
background: #222;
|
||||
color: #ff9800;
|
||||
font-size: 1.15rem;
|
||||
border-bottom: 2px solid #ff9800;
|
||||
}
|
||||
|
||||
.turn-change-controls {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin: 2.5rem 0 1.5rem 0;
|
||||
}
|
||||
.turn-change-btn {
|
||||
background: #ff9800;
|
||||
color: #222;
|
||||
font-size: 2.2rem;
|
||||
font-weight: 900;
|
||||
padding: 2rem 4rem;
|
||||
border: none;
|
||||
border-radius: 18px;
|
||||
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
|
||||
letter-spacing: 1px;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
}
|
||||
.turn-change-btn:hover, .turn-change-btn:focus {
|
||||
background: #ffa726;
|
||||
color: #111;
|
||||
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
|
||||
}
|
||||
.pending-foul-info {
|
||||
margin-left: 1.5rem;
|
||||
font-size: 1.2rem;
|
||||
color: #ffc107;
|
||||
font-weight: 700;
|
||||
}
|
||||
.selected {
|
||||
outline: 3px solid #ff9800 !important;
|
||||
background: #fff3e0 !important;
|
||||
color: #222 !important;
|
||||
}
|
||||
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
104
src/lib/features/game-detail/GameDetail.tsx
Normal file
@@ -0,0 +1,104 @@
|
||||
import { h } from 'preact';
|
||||
import styles from './GameDetail.module.css';
|
||||
import type { Game, EndlosGame } from '@lib/domain/types';
|
||||
|
||||
interface GameDetailProps {
|
||||
game: Game | undefined;
|
||||
onFinishGame: () => void;
|
||||
onUpdateScore: (player: number, change: number) => void;
|
||||
onUpdateGame?: (game: EndlosGame) => void;
|
||||
onUndo?: () => void;
|
||||
onForfeit?: () => void;
|
||||
onBack: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game detail view for a single game.
|
||||
*/
|
||||
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
|
||||
if (!game) return null;
|
||||
|
||||
const handleScoreUpdate = (playerIndex: number, change: number) => {
|
||||
onUpdateScore(playerIndex, change);
|
||||
// Silent update; toast notifications removed
|
||||
};
|
||||
|
||||
|
||||
const isCompleted = game.status === 'completed';
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
|
||||
return (
|
||||
<div className={styles['game-detail']}>
|
||||
<div className={styles['game-title']}>
|
||||
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['scores-container']}>
|
||||
{playerNames.map((name, idx) => {
|
||||
const currentScore = scores[idx];
|
||||
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
|
||||
key={name + idx}
|
||||
>
|
||||
<span className={styles['player-name']}>
|
||||
{name}
|
||||
{(() => {
|
||||
const order = (game as any).breakOrder as number[] | undefined;
|
||||
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
|
||||
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
|
||||
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
|
||||
}
|
||||
return null;
|
||||
})()}
|
||||
</span>
|
||||
<div className={styles['progress-bar']}>
|
||||
<div
|
||||
className={styles['progress-fill']}
|
||||
style={{ width: `${progressPercentage}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
className={styles['score']}
|
||||
id={`score${idx + 1}`}
|
||||
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
|
||||
onKeyDown={(e) => {
|
||||
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
|
||||
e.preventDefault();
|
||||
onUpdateScore(idx + 1, 1);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={isCompleted ? -1 : 0}
|
||||
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
|
||||
>
|
||||
{scores[idx]}
|
||||
</span>
|
||||
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className={styles['game-detail-controls']}>
|
||||
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
|
||||
{onUndo && (
|
||||
<button
|
||||
className="btn btn--secondary"
|
||||
onClick={() => {
|
||||
onUndo();
|
||||
}}
|
||||
aria-label="Rückgängig"
|
||||
>
|
||||
↶ Rückgängig
|
||||
</button>
|
||||
)}
|
||||
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameDetail;
|
||||
34
src/lib/features/game-detail/README.md
Normal file
34
src/lib/features/game-detail/README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Game Detail (`@lib/features/game-detail`)
|
||||
|
||||
`GameDetail` shows a single game's state, including live score controls and break indicators.
|
||||
|
||||
## Props
|
||||
|
||||
- `game: Game`
|
||||
- `onUpdateScore(playerIndex: number, delta: number): void`
|
||||
- `onFinishGame(): void`
|
||||
- `onUpdateGame?(game: EndlosGame): void`
|
||||
- `onUndo?(): void`
|
||||
- `onForfeit?(): void`
|
||||
- `onBack(): void`
|
||||
|
||||
## Highlights
|
||||
|
||||
- Handles both standard and endlos game modes.
|
||||
- Displays current breaker marker based on `breakOrder` / `currentBreakerIdx`.
|
||||
- Uses accessible button semantics so scores can be increased via keyboard.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameDetail } from '@lib/features/game-detail';
|
||||
|
||||
<GameDetail
|
||||
game={selectedGame}
|
||||
onUpdateScore={(player, change) => GameService.saveGame(...)}
|
||||
onFinishGame={endGame}
|
||||
onBack={showGameList}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-detail/index.ts
Normal file
2
src/lib/features/game-detail/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameDetail } from './GameDetail';
|
||||
|
||||
160
src/lib/features/game-lifecycle/GameCompletionModal.module.css
Normal file
160
src/lib/features/game-lifecycle/GameCompletionModal.module.css
Normal file
@@ -0,0 +1,160 @@
|
||||
/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
|
||||
.final-scores {
|
||||
margin: 20px 0;
|
||||
}
|
||||
.final-score {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 18px 0;
|
||||
margin-bottom: 8px;
|
||||
background: #333;
|
||||
border-radius: 8px;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .player-name {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.final-score .score {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
.winner-announcement {
|
||||
text-align: center;
|
||||
margin: 20px 0 0 0;
|
||||
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
|
||||
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
|
||||
border-radius: 16px;
|
||||
font-size: 1.2rem;
|
||||
color: #222;
|
||||
font-weight: 700;
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
animation: celebrationPulse 2s ease-in-out infinite;
|
||||
position: relative;
|
||||
overflow: visible; /* avoid clipping decorative icons */
|
||||
}
|
||||
|
||||
.winner-announcement::before {
|
||||
content: '🎉';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
left: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.winner-announcement::after {
|
||||
content: '🏆';
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
right: 20px;
|
||||
font-size: 24px;
|
||||
animation: bounce 1s ease-in-out infinite 0.5s;
|
||||
}
|
||||
|
||||
.winner-announcement h3 {
|
||||
margin: 0;
|
||||
font-size: 1.8rem;
|
||||
color: #222;
|
||||
text-align: center;
|
||||
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
@keyframes celebrationPulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.02);
|
||||
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0%, 20%, 50%, 80%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
40% {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
60% {
|
||||
transform: translateY(-5px);
|
||||
}
|
||||
}
|
||||
.btn {
|
||||
flex: 1;
|
||||
padding: 18px 0;
|
||||
font-size: 1.1rem;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background: #333;
|
||||
font-weight: 600;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.btn--warning {
|
||||
background: #f44336;
|
||||
}
|
||||
.btn:not(.btn--warning):hover {
|
||||
background: #444;
|
||||
}
|
||||
.btn--warning:hover {
|
||||
background: #d32f2f;
|
||||
}
|
||||
@media (max-width: 600px) {
|
||||
.btn {
|
||||
font-size: 1rem;
|
||||
padding: 14px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.stats-container {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1rem;
|
||||
border-top: 1px solid #dee2e6;
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
text-align: center;
|
||||
font-size: 1.3rem;
|
||||
color: #495057;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.player-stats {
|
||||
margin-bottom: 1rem;
|
||||
padding: 0.75rem;
|
||||
background-color: #f8f9fa;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.player-name-stats {
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #343a40;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.95rem;
|
||||
color: #6c757d;
|
||||
}
|
||||
|
||||
.stat-item strong {
|
||||
color: #212529;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
63
src/lib/features/game-lifecycle/GameCompletionModal.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '@lib/ui/Modal.module.css';
|
||||
import styles from './GameCompletionModal.module.css';
|
||||
import type { Game } from '@lib/domain/types';
|
||||
|
||||
interface GameCompletionModalProps {
|
||||
open: boolean;
|
||||
game: Game | null;
|
||||
onConfirm: () => void;
|
||||
onClose: () => void;
|
||||
onRematch: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modal shown when a game is completed.
|
||||
*/
|
||||
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
|
||||
if (!open || !game) return null;
|
||||
|
||||
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
|
||||
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
|
||||
let maxScore, winners, winnerText;
|
||||
|
||||
if (game.forfeitedBy) {
|
||||
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
|
||||
} else {
|
||||
maxScore = Math.max(...scores);
|
||||
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
|
||||
winnerText = winners.length > 1
|
||||
? `Unentschieden zwischen ${winners.join(' und ')}`
|
||||
: `${winners[0]} hat gewonnen!`;
|
||||
}
|
||||
|
||||
return (
|
||||
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
|
||||
<div className={modalStyles['modal-content']}>
|
||||
<div className={modalStyles['modal-header']}>
|
||||
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
|
||||
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
|
||||
</div>
|
||||
<div className={modalStyles['modal-body']}>
|
||||
<div className={styles['final-scores']}>
|
||||
{playerNames.map((name, idx) => (
|
||||
<div className={styles['final-score']} key={name + idx}>
|
||||
<span className={styles['player-name']}>{name}</span>
|
||||
<span className={styles['score']}>{scores[idx]}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
|
||||
|
||||
</div>
|
||||
<div className={modalStyles['modal-footer']}>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
|
||||
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
|
||||
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default GameCompletionModal;
|
||||
30
src/lib/features/game-lifecycle/README.md
Normal file
30
src/lib/features/game-lifecycle/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Game Lifecycle (`@lib/features/game-lifecycle`)
|
||||
|
||||
Utility components that react to lifecycle transitions in a game session.
|
||||
|
||||
## GameCompletionModal
|
||||
|
||||
- Props:
|
||||
- `open: boolean`
|
||||
- `game: Game | null`
|
||||
- `onConfirm(): void`
|
||||
- `onClose(): void`
|
||||
- `onRematch(): void`
|
||||
- Renders final scores, winner messaging, and rematch CTA.
|
||||
- Reuses `@lib/ui/Modal.module.css` for a consistent look-and-feel.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameCompletionModal } from '@lib/features/game-lifecycle';
|
||||
|
||||
<GameCompletionModal
|
||||
open={state.open}
|
||||
game={state.game}
|
||||
onConfirm={finalise}
|
||||
onRematch={startRematch}
|
||||
onClose={closeModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-lifecycle/index.ts
Normal file
2
src/lib/features/game-lifecycle/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameCompletionModal } from './GameCompletionModal';
|
||||
|
||||
284
src/lib/features/game-list/GameList.module.css
Normal file
284
src/lib/features/game-list/GameList.module.css
Normal file
@@ -0,0 +1,284 @@
|
||||
/* GameList-specific styles using design system tokens */
|
||||
.screen.active {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxl);
|
||||
margin-bottom: var(--space-lg);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.game-list {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* Filter buttons with improved symmetry */
|
||||
.filter-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: var(--space-sm);
|
||||
margin: var(--space-lg) 0 var(--space-md) 0;
|
||||
border-radius: var(--radius-md);
|
||||
overflow: hidden;
|
||||
box-shadow: var(--shadow-sm);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: none;
|
||||
font-size: var(--font-size-base);
|
||||
padding: var(--space-md) 0;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.filter-button:hover {
|
||||
background: var(--color-secondary-hover);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.filter-button.active {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
/* Games container with improved spacing */
|
||||
.games-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
min-height: 0;
|
||||
padding-bottom: var(--space-md);
|
||||
}
|
||||
|
||||
/* Game item with better symmetry and spacing */
|
||||
.game-item {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-md);
|
||||
padding: var(--space-lg);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--shadow-sm);
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.game-item:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-md);
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.game-item.active {
|
||||
background: var(--color-success);
|
||||
border-color: var(--color-success);
|
||||
}
|
||||
|
||||
.game-item.completed {
|
||||
background: var(--color-surface);
|
||||
opacity: 0.8;
|
||||
border-color: var(--color-border);
|
||||
}
|
||||
|
||||
/* Game info with improved layout */
|
||||
.game-info {
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr auto;
|
||||
align-items: center;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-weight: 700;
|
||||
font-size: var(--font-size-lg);
|
||||
color: var(--color-text);
|
||||
white-space: nowrap;
|
||||
min-width: 120px;
|
||||
text-align: center;
|
||||
background: var(--color-secondary);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xl);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
color: var(--color-primary);
|
||||
min-width: 120px;
|
||||
background: var(--color-background);
|
||||
padding: var(--space-sm) var(--space-md);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
/* Delete button with improved touch target */
|
||||
.delete-button {
|
||||
width: var(--touch-target-comfortable);
|
||||
height: var(--touch-target-comfortable);
|
||||
border: none;
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: var(--font-size-lg);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
cursor: pointer;
|
||||
box-shadow: var(--shadow-sm);
|
||||
}
|
||||
|
||||
.delete-button::before {
|
||||
content: '🗑️';
|
||||
font-size: var(--font-size-lg);
|
||||
}
|
||||
|
||||
.delete-button:hover {
|
||||
background: #cc0000;
|
||||
transform: scale(1.05);
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
.delete-button:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Empty state styling */
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: var(--space-xxl);
|
||||
color: var(--color-text-muted);
|
||||
font-size: var(--font-size-lg);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 2px dashed var(--color-border);
|
||||
}
|
||||
|
||||
/* Page header */
|
||||
.page-header {
|
||||
font-size: var(--font-size-xxxl);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
background: var(--color-surface);
|
||||
padding: var(--space-lg) 0 var(--space-md) 0;
|
||||
margin-bottom: var(--space-sm);
|
||||
text-align: left;
|
||||
width: 100%;
|
||||
letter-spacing: 0.5px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
/* Tablet-specific improvements */
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
|
||||
.filter-buttons {
|
||||
gap: var(--space-md);
|
||||
margin: var(--space-xl) 0 var(--space-lg) 0;
|
||||
}
|
||||
|
||||
.filter-button {
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-lg) 0;
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
|
||||
.game-item {
|
||||
padding: var(--space-xl);
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
gap: var(--space-xl);
|
||||
}
|
||||
|
||||
.game-type {
|
||||
font-size: var(--font-size-xl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.player-names {
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.game-scores {
|
||||
font-size: var(--font-size-xxl);
|
||||
min-width: 150px;
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
|
||||
.delete-button {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
font-size: var(--font-size-xl);
|
||||
}
|
||||
|
||||
.empty-state {
|
||||
font-size: var(--font-size-xl);
|
||||
padding: var(--space-xxl) var(--space-xl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
|
||||
.game-info {
|
||||
grid-template-columns: 1fr;
|
||||
gap: var(--space-md);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game-type,
|
||||
.game-scores {
|
||||
min-width: auto;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
129
src/lib/features/game-list/GameList.tsx
Normal file
129
src/lib/features/game-list/GameList.tsx
Normal file
@@ -0,0 +1,129 @@
|
||||
import { h } from 'preact';
|
||||
import { Card } from '@lib/ui/Card';
|
||||
import { Button } from '@lib/ui/Button';
|
||||
import styles from './GameList.module.css';
|
||||
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[];
|
||||
filter: GameFilter;
|
||||
setFilter: (filter: GameFilter) => void;
|
||||
onShowGameDetail: (gameId: number) => void;
|
||||
onDeleteGame: (gameId: number) => void;
|
||||
}
|
||||
|
||||
export default function GameList({
|
||||
games,
|
||||
filter = 'all',
|
||||
setFilter,
|
||||
onShowGameDetail,
|
||||
onDeleteGame
|
||||
}: GameListProps) {
|
||||
const filteredGames = games
|
||||
.filter(game => {
|
||||
if (filter === 'active') return game.status === 'active';
|
||||
if (filter === 'completed') return game.status === 'completed';
|
||||
return true;
|
||||
})
|
||||
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
|
||||
|
||||
const getPlayerNames = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.name).join(' vs ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
|
||||
: `${standardGame.player1} vs ${standardGame.player2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const getScores = (game: Game): string => {
|
||||
if ('players' in game) {
|
||||
return game.players.map(p => p.score).join(' - ');
|
||||
} else {
|
||||
const standardGame = game as StandardGame;
|
||||
return standardGame.player3
|
||||
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
|
||||
: `${standardGame.score1} - ${standardGame.score2}`;
|
||||
}
|
||||
};
|
||||
|
||||
const filterButtons = [
|
||||
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
|
||||
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
|
||||
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles['game-list']}>
|
||||
<div className={styles['filter-buttons']}>
|
||||
{filterButtons.map(({ key, label, ariaLabel }) => (
|
||||
<Button
|
||||
key={key}
|
||||
variant={filter === key ? 'primary' : 'secondary'}
|
||||
size="small"
|
||||
onClick={() => setFilter(key)}
|
||||
aria-label={ariaLabel}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className={styles['games-container']}>
|
||||
{filteredGames.length === 0 ? (
|
||||
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
|
||||
) : (
|
||||
filteredGames.map(game => {
|
||||
const playerNames = getPlayerNames(game);
|
||||
const scores = getScores(game);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={game.id}
|
||||
variant="elevated"
|
||||
className={
|
||||
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
|
||||
}
|
||||
>
|
||||
<div
|
||||
className={styles['game-info']}
|
||||
onClick={() => onShowGameDetail(game.id)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
onShowGameDetail(game.id);
|
||||
}
|
||||
}}
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-label={`Details für Spiel ${playerNames}`}
|
||||
aria-describedby={`game-${game.id}-description`}
|
||||
>
|
||||
<div className={styles['game-type']}>
|
||||
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
|
||||
</div>
|
||||
<div className={styles['player-names']}>{playerNames}</div>
|
||||
<div className={styles['game-scores']}>{scores}</div>
|
||||
<div id={`game-${game.id}-description`} className="sr-only">
|
||||
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
|
||||
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="danger"
|
||||
size="small"
|
||||
onClick={() => onDeleteGame(game.id)}
|
||||
aria-label={`Spiel löschen: ${playerNames}`}
|
||||
>
|
||||
🗑
|
||||
</Button>
|
||||
</Card>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
33
src/lib/features/game-list/README.md
Normal file
33
src/lib/features/game-list/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Game List (`@lib/features/game-list`)
|
||||
|
||||
Single component `GameList` renders the scoreboard overview with filter tabs.
|
||||
|
||||
## Props
|
||||
|
||||
- `games: Game[]`
|
||||
- `filter: GameFilter`
|
||||
- `setFilter(filter: GameFilter): void`
|
||||
- `onShowGameDetail(gameId: number): void`
|
||||
- `onDeleteGame(gameId: number): void`
|
||||
|
||||
## Behaviour
|
||||
|
||||
- Sorts games by `createdAt` (desc) and filters according to `filter`.
|
||||
- Derives player names/scores for both `StandardGame` and `EndlosGame`.
|
||||
- Uses `@lib/ui` primitives (`Button`, `Card`) for visuals.
|
||||
|
||||
## Example
|
||||
|
||||
```tsx
|
||||
import { GameList } from '@lib/features/game-list';
|
||||
|
||||
<GameList
|
||||
games={games}
|
||||
filter={filter}
|
||||
setFilter={setFilter}
|
||||
onShowGameDetail={showDetail}
|
||||
onDeleteGame={openDeleteModal}
|
||||
/>;
|
||||
```
|
||||
|
||||
|
||||
2
src/lib/features/game-list/index.ts
Normal file
2
src/lib/features/game-list/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { default as GameList } from './GameList';
|
||||
|
||||
431
src/lib/features/new-game/NewGame.module.css
Normal file
431
src/lib/features/new-game/NewGame.module.css
Normal file
@@ -0,0 +1,431 @@
|
||||
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
|
||||
.screen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
transition: transform var(--transition-slow), opacity var(--transition-slow);
|
||||
}
|
||||
.screen-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: var(--space-lg);
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
min-height: 0;
|
||||
}
|
||||
.screen-title {
|
||||
font-size: clamp(1.25rem, 3vh, 1.5rem);
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 2rem);
|
||||
letter-spacing: 0.5px;
|
||||
text-align: center;
|
||||
}
|
||||
.player-inputs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-lg);
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
}
|
||||
.player-input {
|
||||
background: var(--color-background);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-lg);
|
||||
border: 2px solid var(--color-border);
|
||||
transition: border-color var(--transition-base);
|
||||
position: relative;
|
||||
flex-shrink: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
.player-input:focus-within {
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.player-input label {
|
||||
display: block;
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1rem);
|
||||
color: var(--color-text);
|
||||
font-size: clamp(1rem, 2.5vh, 1.125rem);
|
||||
font-weight: 600;
|
||||
}
|
||||
.name-input-container {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
position: relative;
|
||||
}
|
||||
.name-input {
|
||||
flex: 1;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: all var(--transition-base);
|
||||
}
|
||||
.name-input:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.game-settings {
|
||||
margin-top: 0;
|
||||
width: 100%;
|
||||
margin-bottom: var(--space-xl);
|
||||
}
|
||||
.setting-group {
|
||||
margin-bottom: var(--space-lg);
|
||||
}
|
||||
.setting-group label {
|
||||
display: block;
|
||||
margin-bottom: var(--space-md);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
}
|
||||
.setting-group select, .setting-group input {
|
||||
width: 100%;
|
||||
padding: var(--space-md);
|
||||
border: 2px solid var(--color-border);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
border-radius: var(--radius-md);
|
||||
transition: border-color var(--transition-base);
|
||||
}
|
||||
.setting-group input:focus, .setting-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
box-shadow: 0 0 0 3px var(--color-primary-light);
|
||||
}
|
||||
.validation-error {
|
||||
color: var(--color-danger);
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-danger);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--space-md);
|
||||
margin-bottom: var(--space-md);
|
||||
font-size: var(--font-size-base);
|
||||
text-align: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.new-game-form {
|
||||
width: 100%;
|
||||
max-width: 600px;
|
||||
margin: var(--space-xl) auto 0 auto;
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--shadow-lg);
|
||||
padding: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 1px solid var(--color-border);
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.form-header {
|
||||
flex-shrink: 0;
|
||||
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
|
||||
}
|
||||
|
||||
.form-content {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
padding: 0 var(--space-lg);
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.form-footer {
|
||||
flex-shrink: 0;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.progress-indicator {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: clamp(0.5rem, 1.5vw, 1rem);
|
||||
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
|
||||
}
|
||||
.progress-dot {
|
||||
width: clamp(10px, 2vh, 16px);
|
||||
height: clamp(10px, 2vh, 16px);
|
||||
border-radius: 50%;
|
||||
background: var(--color-border);
|
||||
opacity: 0.4;
|
||||
transition: all var(--transition-base);
|
||||
position: relative;
|
||||
}
|
||||
.progress-dot.active {
|
||||
background: var(--color-primary);
|
||||
opacity: 1;
|
||||
transform: scale(1.2);
|
||||
box-shadow: 0 0 0 4px var(--color-primary-light);
|
||||
}
|
||||
.quick-pick-container {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.quick-pick-btn {
|
||||
min-width: 60px;
|
||||
min-height: 36px;
|
||||
font-size: clamp(0.75rem, 2vw, 1rem);
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-border);
|
||||
cursor: pointer;
|
||||
padding: 0.4rem 0.8rem;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: 500;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.quick-pick-btn:hover, .quick-pick-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-nav {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-top: var(--space-xxl);
|
||||
width: 100%;
|
||||
gap: var(--space-lg);
|
||||
}
|
||||
.arrow-btn {
|
||||
font-size: 48px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 50%;
|
||||
background: var(--color-secondary);
|
||||
color: var(--color-text);
|
||||
border: 2px solid var(--color-border);
|
||||
box-shadow: var(--shadow-md);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all var(--transition-base);
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-btn:hover, .arrow-btn:focus {
|
||||
background: var(--color-secondary-hover);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: var(--shadow-lg);
|
||||
outline: none;
|
||||
}
|
||||
.arrow-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.clear-input-btn {
|
||||
position: absolute;
|
||||
right: var(--space-sm);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-xl);
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--space-xs);
|
||||
z-index: 2;
|
||||
transition: color var(--transition-base);
|
||||
border-radius: var(--radius-sm);
|
||||
min-height: var(--touch-target-min);
|
||||
min-width: var(--touch-target-min);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.clear-input-btn:hover, .clear-input-btn:focus {
|
||||
color: var(--color-text);
|
||||
background: var(--color-secondary);
|
||||
outline: none;
|
||||
}
|
||||
.game-type-selection {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.game-type-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-xl);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.game-type-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.game-type-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.race-to-selection {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
|
||||
gap: var(--space-md);
|
||||
width: 100%;
|
||||
margin: var(--space-md) 0;
|
||||
}
|
||||
.race-to-btn {
|
||||
background: var(--color-background);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-text);
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
padding: var(--space-lg) var(--space-sm);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
transition: all var(--transition-base);
|
||||
min-height: 80px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.race-to-btn:hover {
|
||||
background: var(--color-surface);
|
||||
border-color: var(--color-primary);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.race-to-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
/* Match selected styling for quick pick buttons used in BreakRuleStep */
|
||||
.quick-pick-btn.selected {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
.custom-race-to {
|
||||
display: flex;
|
||||
gap: var(--space-md);
|
||||
margin-top: var(--space-lg);
|
||||
align-items: center;
|
||||
}
|
||||
.custom-race-to input {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.custom-race-to .arrow-btn {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
font-size: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.endlos-container {
|
||||
width: 100%;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.endlos-btn {
|
||||
width: 100%;
|
||||
}
|
||||
.player1-input.player-input {
|
||||
border-color: var(--color-success);
|
||||
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||
}
|
||||
.player2-input.player-input {
|
||||
border-color: #1565c0;
|
||||
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
|
||||
}
|
||||
.player3-input.player-input {
|
||||
border-color: var(--color-secondary);
|
||||
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
|
||||
}
|
||||
.player1-input.player-input input,
|
||||
.player2-input.player-input input,
|
||||
.player3-input.player-input input {
|
||||
background: #fff;
|
||||
color: #222;
|
||||
border: 1px solid #ccc;
|
||||
}
|
||||
@media (min-width: 768px) and (max-width: 1024px) {
|
||||
.screen-content {
|
||||
padding: var(--space-xl);
|
||||
}
|
||||
.new-game-form {
|
||||
max-width: 700px;
|
||||
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
|
||||
}
|
||||
.screen-title {
|
||||
font-size: var(--font-size-xxxl);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
font-size: 56px;
|
||||
}
|
||||
.game-type-btn,
|
||||
.race-to-btn {
|
||||
padding: var(--space-xl);
|
||||
font-size: var(--font-size-xl);
|
||||
min-height: var(--touch-target-comfortable);
|
||||
}
|
||||
.quick-pick-btn {
|
||||
min-height: var(--touch-target-comfortable);
|
||||
font-size: var(--font-size-lg);
|
||||
padding: var(--space-md) var(--space-lg);
|
||||
}
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.screen-content {
|
||||
padding: var(--space-md);
|
||||
}
|
||||
.new-game-form {
|
||||
margin: var(--space-lg) auto 0 auto;
|
||||
padding: var(--space-lg);
|
||||
}
|
||||
.game-type-selection {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.race-to-selection {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
.arrow-nav {
|
||||
gap: var(--space-md);
|
||||
}
|
||||
.arrow-btn {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
font-size: 40px;
|
||||
}
|
||||
}
|
||||
70
src/lib/features/new-game/PlayerSelectModal.module.css
Normal file
70
src/lib/features/new-game/PlayerSelectModal.module.css
Normal file
@@ -0,0 +1,70 @@
|
||||
.modalOverlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modalContent {
|
||||
background: #2c2c2c;
|
||||
padding: 24px;
|
||||
border-radius: 12px;
|
||||
width: 90%;
|
||||
max-width: 400px;
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.modalHeader {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.modalHeader h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.closeButton {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 2rem;
|
||||
color: #aaa;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.playerList {
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.playerItem {
|
||||
background: #444;
|
||||
color: #fff;
|
||||
border: none;
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
text-align: left;
|
||||
font-size: 1.2rem;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.playerItem:hover {
|
||||
background: #555;
|
||||
}
|
||||
46
src/lib/features/new-game/README.md
Normal file
46
src/lib/features/new-game/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# New Game Wizard (`@lib/features/new-game`)
|
||||
|
||||
Composable building blocks for the multi-step "start a new game" workflow.
|
||||
|
||||
## Exports
|
||||
|
||||
- `Player1Step`, `Player2Step`, `Player3Step` – Player name capture with history + quick picks.
|
||||
- `GameTypeStep` – Game type selector.
|
||||
- `RaceToStep` – Numeric race-to chooser with infinity support.
|
||||
- `BreakRuleStep`, `BreakOrderStep` – Break configuration helpers.
|
||||
- `PlayerSelectModal` – Modal surface for long player lists.
|
||||
|
||||
All exports are surfaced via `@lib/features/new-game`.
|
||||
|
||||
## Props & Contracts
|
||||
|
||||
- Steps expect pure callbacks (`onNext`, `onCancel`) and derive their own UI state.
|
||||
- Player history arrays control quick-pick ordering. Empty arrays fall back gracefully.
|
||||
- Styling is shared via `NewGame.module.css` to keep a consistent visual language.
|
||||
|
||||
## Integrating the Wizard
|
||||
|
||||
```tsx
|
||||
import { Player1Step, Player2Step } from '@lib/features/new-game';
|
||||
import { useNewGameWizard } from '@lib/state';
|
||||
|
||||
const wizard = useNewGameWizard();
|
||||
|
||||
return (
|
||||
<>
|
||||
{wizard.newGameStep === 'player1' && (
|
||||
<Player1Step
|
||||
playerNameHistory={playerHistory}
|
||||
onNext={(name) => {
|
||||
wizard.updateGameData({ player1: name });
|
||||
wizard.nextStep('player2');
|
||||
}}
|
||||
onCancel={wizard.resetWizard}
|
||||
/>
|
||||
)}
|
||||
{/* render subsequent steps analogously */}
|
||||
</>
|
||||
);
|
||||
```
|
||||
|
||||
|
||||
9
src/lib/features/new-game/index.ts
Normal file
9
src/lib/features/new-game/index.ts
Normal file
@@ -0,0 +1,9 @@
|
||||
export { PlayerSelectModal } from './steps/PlayerSelectModal';
|
||||
export { Player1Step } from './steps/Player1Step';
|
||||
export { Player2Step } from './steps/Player2Step';
|
||||
export { Player3Step } from './steps/Player3Step';
|
||||
export { GameTypeStep } from './steps/GameTypeStep';
|
||||
export { RaceToStep } from './steps/RaceToStep';
|
||||
export { BreakRuleStep } from './steps/BreakRuleStep';
|
||||
export { BreakOrderStep } from './steps/BreakOrderStep';
|
||||
|
||||
113
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
113
src/lib/features/new-game/steps/BreakOrderStep.tsx
Normal file
@@ -0,0 +1,113 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakOrderStepProps {
|
||||
players: string[];
|
||||
rule: BreakRule;
|
||||
onNext: (first: number, second?: number) => void;
|
||||
onCancel: () => void;
|
||||
initialFirst?: number;
|
||||
initialSecond?: number;
|
||||
}
|
||||
|
||||
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
|
||||
const playerCount = players.filter(Boolean).length;
|
||||
const [first, setFirst] = useState<number>(initialFirst);
|
||||
const [second, setSecond] = useState<number | undefined>(initialSecond);
|
||||
|
||||
useEffect(() => {
|
||||
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
|
||||
setSecond(2);
|
||||
}
|
||||
}, [initialSecond, rule, playerCount]);
|
||||
|
||||
const handleFirst = (idx: number) => {
|
||||
setFirst(idx);
|
||||
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
|
||||
onNext(idx);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSecond = (idx: number) => {
|
||||
setSecond(idx);
|
||||
onNext(first, idx);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
|
||||
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
</div>
|
||||
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`first-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleFirst(idx + 1)}
|
||||
aria-label={`Zuerst: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{rule === 'wechselbreak' && playerCount === 3 && (
|
||||
<>
|
||||
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
{players.filter(Boolean).map((name, idx) => (
|
||||
<button
|
||||
key={`second-${idx}`}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
|
||||
onClick={() => handleSecond(idx + 1)}
|
||||
aria-label={`Zweites Break: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
onClick={() => {
|
||||
if (rule === 'wechselbreak' && playerCount === 3) {
|
||||
if (first > 0 && (second ?? 0) > 0) {
|
||||
handleSecond(second as number);
|
||||
}
|
||||
} else {
|
||||
if (first > 0) {
|
||||
onNext(first);
|
||||
}
|
||||
}
|
||||
}}
|
||||
disabled={
|
||||
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
|
||||
}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
55
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
55
src/lib/features/new-game/steps/BreakRuleStep.tsx
Normal file
@@ -0,0 +1,55 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import type { BreakRule } from '@lib/domain/types';
|
||||
|
||||
interface BreakRuleStepProps {
|
||||
onNext: (rule: BreakRule) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: BreakRule;
|
||||
}
|
||||
|
||||
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
|
||||
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
|
||||
<div className={styles['screen-title']}>Break-Regel wählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
|
||||
{[
|
||||
{ key: 'winnerbreak', label: 'Winnerbreak' },
|
||||
{ key: 'wechselbreak', label: 'Wechselbreak' },
|
||||
].map(opt => (
|
||||
<button
|
||||
key={opt.key}
|
||||
type="button"
|
||||
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
|
||||
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
|
||||
aria-label={`Break-Regel wählen: ${opt.label}`}
|
||||
>
|
||||
{opt.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
←
|
||||
</button>
|
||||
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
94
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
94
src/lib/features/new-game/steps/GameTypeStep.tsx
Normal file
@@ -0,0 +1,94 @@
|
||||
import { h } from 'preact';
|
||||
import { useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import { GAME_TYPES } from '@lib/domain/constants';
|
||||
|
||||
interface GameTypeStepProps {
|
||||
onNext: (type: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
|
||||
const [gameType, setGameType] = useState(initialValue);
|
||||
|
||||
const handleSelect = (selectedType: string) => {
|
||||
setGameType(selectedType);
|
||||
onNext(selectedType);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (gameType) {
|
||||
onNext(gameType);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Spielart auswählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['game-type-selection']}>
|
||||
{GAME_TYPES.map(({ value, label }) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['game-type-btn']} ${gameType === value ? styles.selected : ''}`}
|
||||
onClick={() => handleSelect(value)}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!gameType}
|
||||
style={{
|
||||
fontSize: 48,
|
||||
width: 80,
|
||||
height: 80,
|
||||
borderRadius: '50%',
|
||||
background: '#222',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
|
||||
cursor: 'pointer',
|
||||
opacity: !gameType ? 0.5 : 1,
|
||||
}}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
262
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
262
src/lib/features/new-game/steps/Player1Step.tsx
Normal file
@@ -0,0 +1,262 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
UI_CONSTANTS,
|
||||
ERROR_MESSAGES,
|
||||
ARIA_LABELS,
|
||||
FORM_CONFIG,
|
||||
ERROR_STYLES,
|
||||
} from '@lib/domain/constants';
|
||||
import { PlayerSelectModal } from './PlayerSelectModal';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player1, setPlayer1] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const [isModalOpen, setIsModalOpen] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player1) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player1.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player1, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const trimmedName = player1.trim();
|
||||
if (!trimmedName) {
|
||||
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.focus();
|
||||
inputRef.current.setAttribute('aria-invalid', 'true');
|
||||
}
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
if (inputRef.current) {
|
||||
inputRef.current.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
onNext(trimmedName);
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleModalSelect = (name: string) => {
|
||||
setIsModalOpen(false);
|
||||
handleQuickPick(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer1('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 1</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
|
||||
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player1-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 1"
|
||||
value={player1}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
const value = target.value;
|
||||
setPlayer1(value);
|
||||
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
|
||||
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
|
||||
target.setAttribute('aria-invalid', 'true');
|
||||
} else if (value.trim() && error) {
|
||||
setError(null);
|
||||
target.setAttribute('aria-invalid', 'false');
|
||||
}
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 1"
|
||||
aria-describedby="player1-help"
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
|
||||
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
|
||||
marginTop: 12,
|
||||
marginBottom: 12,
|
||||
width: '100%',
|
||||
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
|
||||
}}
|
||||
ref={inputRef}
|
||||
/>
|
||||
<div id="player1-help" className="sr-only">
|
||||
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
|
||||
</div>
|
||||
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
|
||||
<div style={{
|
||||
fontSize: '0.875rem',
|
||||
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
|
||||
marginTop: '4px',
|
||||
textAlign: 'right'
|
||||
}}>
|
||||
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
|
||||
</div>
|
||||
)}
|
||||
{player1 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={ARIA_LABELS.QUICK_PICK(name)}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{
|
||||
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
|
||||
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
|
||||
borderRadius: 8,
|
||||
background: '#333',
|
||||
color: '#fff',
|
||||
border: 'none',
|
||||
cursor: 'pointer'
|
||||
}}
|
||||
onClick={() => setIsModalOpen(true)}
|
||||
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
|
||||
>
|
||||
...
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && (
|
||||
<div
|
||||
className={styles['validation-error']}
|
||||
style={{
|
||||
marginBottom: 16,
|
||||
...ERROR_STYLES.CONTAINER
|
||||
}}
|
||||
role="alert"
|
||||
aria-live="polite"
|
||||
>
|
||||
<span style={ERROR_STYLES.ICON}>⚠️</span>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player1.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isModalOpen && (
|
||||
<PlayerSelectModal
|
||||
players={playerNameHistory}
|
||||
onSelect={handleModalSelect}
|
||||
onClose={() => setIsModalOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
155
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
155
src/lib/features/new-game/steps/Player2Step.tsx
Normal file
@@ -0,0 +1,155 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player2, setPlayer2] = useState(initialValue);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player2) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player2.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player2, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
if (!player2.trim()) {
|
||||
setError('Bitte Namen für Spieler 2 eingeben');
|
||||
return;
|
||||
}
|
||||
setError(null);
|
||||
onNext(player2.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
setError(null);
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer2('');
|
||||
setError(null);
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 2</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player2-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 2"
|
||||
value={player2}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer2(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 2"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player2 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player2.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
161
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
161
src/lib/features/new-game/steps/Player3Step.tsx
Normal file
@@ -0,0 +1,161 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useRef, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
|
||||
interface PlayerStepProps {
|
||||
playerNameHistory: string[];
|
||||
onNext: (name: string) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string;
|
||||
}
|
||||
|
||||
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
|
||||
const [player3, setPlayer3] = useState(initialValue);
|
||||
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!player3) {
|
||||
setFilteredNames(playerNameHistory);
|
||||
} else {
|
||||
setFilteredNames(
|
||||
playerNameHistory.filter(name =>
|
||||
name.toLowerCase().includes(player3.toLowerCase())
|
||||
)
|
||||
);
|
||||
}
|
||||
}, [player3, playerNameHistory]);
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext(player3.trim());
|
||||
};
|
||||
|
||||
const handleQuickPick = (name: string) => {
|
||||
onNext(name);
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
setPlayer3('');
|
||||
if (inputRef.current) inputRef.current.focus();
|
||||
};
|
||||
|
||||
const handleSkip = (e: Event) => {
|
||||
e.preventDefault();
|
||||
onNext('');
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
|
||||
<div className={styles['form-header']}>
|
||||
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-content']}>
|
||||
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
|
||||
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
|
||||
<div style={{ position: 'relative', width: '100%' }}>
|
||||
<input
|
||||
id="player3-input"
|
||||
className={styles['name-input']}
|
||||
placeholder="Name Spieler 3 (optional)"
|
||||
value={player3}
|
||||
onInput={(e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setPlayer3(target.value);
|
||||
}}
|
||||
autoComplete="off"
|
||||
aria-label="Name Spieler 3"
|
||||
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
|
||||
ref={inputRef}
|
||||
/>
|
||||
{player3 && (
|
||||
<button
|
||||
type="button"
|
||||
className={styles['clear-input-btn']}
|
||||
aria-label="Feld leeren"
|
||||
onClick={handleClear}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 8,
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontSize: 24,
|
||||
color: '#aaa',
|
||||
padding: 0,
|
||||
zIndex: 2
|
||||
}}
|
||||
tabIndex={0}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{filteredNames.length > 0 && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
|
||||
{filteredNames.slice(0, 10).map((name, idx) => (
|
||||
<button
|
||||
type="button"
|
||||
key={name + idx}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
onClick={() => handleQuickPick(name)}
|
||||
aria-label={`Schnellauswahl: ${name}`}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles['form-footer']}>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSkip}
|
||||
className={styles['quick-pick-btn']}
|
||||
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
|
||||
>
|
||||
Überspringen
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={!player3.trim()}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
28
src/lib/features/new-game/steps/PlayerSelectModal.tsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { h } from 'preact';
|
||||
import modalStyles from '../PlayerSelectModal.module.css';
|
||||
|
||||
interface PlayerSelectModalProps {
|
||||
players: string[];
|
||||
onSelect: (player: string) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
|
||||
<div className={modalStyles.modalOverlay} onClick={onClose}>
|
||||
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
|
||||
<div className={modalStyles.modalHeader}>
|
||||
<h3>Alle Spieler</h3>
|
||||
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className={modalStyles.playerList}>
|
||||
{players.map(player => (
|
||||
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
|
||||
{player}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
122
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
122
src/lib/features/new-game/steps/RaceToStep.tsx
Normal file
@@ -0,0 +1,122 @@
|
||||
import { h } from 'preact';
|
||||
import { useEffect, useState } from 'preact/hooks';
|
||||
import styles from '../NewGame.module.css';
|
||||
import {
|
||||
RACE_TO_QUICK_PICKS,
|
||||
RACE_TO_DEFAULT,
|
||||
RACE_TO_INFINITY,
|
||||
} from '@lib/domain/constants';
|
||||
|
||||
interface RaceToStepProps {
|
||||
onNext: (raceTo: string | number) => void;
|
||||
onCancel: () => void;
|
||||
initialValue?: string | number;
|
||||
gameType?: string;
|
||||
}
|
||||
|
||||
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
|
||||
const quickPicks = [...RACE_TO_QUICK_PICKS];
|
||||
const defaultValue = RACE_TO_DEFAULT;
|
||||
const [raceTo, setRaceTo] = useState<string | number>(
|
||||
initialValue !== '' ? initialValue : defaultValue
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (initialValue === '' || initialValue === undefined) {
|
||||
setRaceTo(defaultValue);
|
||||
} else {
|
||||
setRaceTo(initialValue);
|
||||
}
|
||||
}, [defaultValue, initialValue, gameType]);
|
||||
|
||||
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
|
||||
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
|
||||
setRaceTo(selected);
|
||||
const raceToValue =
|
||||
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
const handleInputChange = (e: Event) => {
|
||||
const target = e.target as HTMLInputElement;
|
||||
setRaceTo(target.value);
|
||||
};
|
||||
|
||||
const handleSubmit = (e: Event) => {
|
||||
e.preventDefault();
|
||||
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
|
||||
onNext(raceToValue);
|
||||
};
|
||||
|
||||
return (
|
||||
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
|
||||
<div className={styles['screen-title']}>Race To auswählen</div>
|
||||
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot'] + ' ' + styles['active']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
<span className={styles['progress-dot']} />
|
||||
</div>
|
||||
<div className={styles['endlos-container']}>
|
||||
<button
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${
|
||||
raceTo === RACE_TO_INFINITY ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(RACE_TO_INFINITY)}
|
||||
>
|
||||
Endlos
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles['race-to-selection']}>
|
||||
{quickPicks.map(value => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
className={`${styles['race-to-btn']} ${
|
||||
parseInt(String(raceTo), 10) === value ? styles.selected : ''
|
||||
}`}
|
||||
onClick={() => handleQuickPick(value)}
|
||||
>
|
||||
{value}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles['custom-race-to']}>
|
||||
<input
|
||||
type="number"
|
||||
pattern="[0-9]*"
|
||||
value={raceTo}
|
||||
onInput={handleInputChange}
|
||||
className={styles['name-input']}
|
||||
placeholder="manuelle Eingabe"
|
||||
/>
|
||||
</div>
|
||||
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
|
||||
<button
|
||||
type="button"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Zurück"
|
||||
onClick={onCancel}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
className={styles['arrow-btn']}
|
||||
aria-label="Weiter"
|
||||
disabled={String(raceTo).trim() === ''}
|
||||
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user