refactor: extract reusable library

- move reusable domain, data, state, ui code into src/lib
- update host screens to consume new library exports
- document architecture and configure path aliases
- bump astro integration dependencies for compatibility

Refs #30
This commit is contained in:
Frank Schwenk
2025-11-13 10:41:55 +01:00
parent 99be99d120
commit 8a46a8a019
77 changed files with 2240 additions and 1035 deletions

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# Feature Bundles (`@lib/features`)
Feature directories compose domain, data, state, and UI primitives into end-user flows. Each folder exports React/Preact components that can be dropped into any host application.
## Available Features
- `game-list`
- `GameList` component that renders filters + game cards.
- `game-detail`
- `GameDetail` scoreboard with break tracking, undo triggers, and finish controls.
- `game-lifecycle`
- `GameCompletionModal` summarising winners + rematch CTA.
- `new-game`
- Wizard step components (`Player1Step`, `BreakOrderStep`, etc.) and modal pickers.
## Usage Example
```tsx
import { GameList, GameCompletionModal } from '@lib/features/game-list';
// or, via umbrella export:
import { GameDetail, GameCompletionModal } from '@lib';
```
## Conventions
- Feature components accept plain props (typically typed with `@lib/domain` types) and delegate callbacks to the consumer.
- State management lives in `@lib/state`. Features should remain stateless except for local UI state (e.g. input fields).
- Keep CSS modules inside the feature folder to avoid cross-feature leakage.

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/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform 0.3s ease, opacity 0.3s ease;
}
.screen.active {
display: block;
opacity: 1;
transform: translateX(0);
position: relative;
}
.screen-content {
display: flex;
flex-direction: column;
height: 100%;
padding: 20px;
overflow-y: auto;
overflow-x: hidden;
-webkit-overflow-scrolling: touch;
min-height: 0;
}
.game-detail {
display: flex;
flex-direction: column;
height: 100%;
overflow-y: auto;
overflow-x: hidden;
padding: var(--space-md);
min-height: 0;
}
.game-title {
font-size: 24px;
color: #ccc;
flex-shrink: 0;
}
.game-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
width: 100%;
flex-shrink: 0;
}
.scores-container {
display: flex;
justify-content: space-between;
gap: 32px;
min-height: 0;
flex-shrink: 0;
}
.player-score {
flex: 1;
text-align: center;
padding: 30px 20px;
border-radius: 20px;
display: flex;
flex-direction: column;
min-height: 0;
margin: 0 8px;
position: relative;
box-shadow: 0 8px 32px rgba(0,0,0,0.2);
transition: all 0.3s ease;
}
.player-score:hover {
transform: translateY(-4px);
box-shadow: 0 12px 40px rgba(0,0,0,0.3);
}
.player-score:first-child {
background-color: #43a047;
}
.player-score:nth-child(2) {
background-color: #1565c0;
}
.player-score:nth-child(3) {
background-color: #333;
}
.player-name {
font-size: 28px;
font-weight: 700;
margin-bottom: 15px;
color: #fff;
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-transform: uppercase;
letter-spacing: 1px;
}
.progress-bar {
width: 100%;
height: 8px;
background: rgba(255,255,255,0.2);
border-radius: 4px;
margin: 10px 0;
overflow: hidden;
}
.progress-fill {
height: 100%;
background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
border-radius: 4px;
transition: width 0.5s ease;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
.game-status {
position: absolute;
top: 10px;
right: 10px;
padding: 4px 8px;
border-radius: 12px;
font-size: 12px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.game-status.active {
background: #4caf50;
color: #fff;
}
.game-status.completed {
background: #ff9800;
color: #222;
}
.score {
font-size: 40vh;
font-weight: 900;
margin: 20px 0 30px 0;
line-height: 1;
color: #fff;
text-shadow: 0 4px 16px rgba(0,0,0,0.6);
text-align: center;
display: block;
min-height: 120px;
display: flex;
align-items: center;
justify-content: center;
}
.score-buttons {
display: flex;
justify-content: center;
gap: 10px;
margin-top: auto;
}
.score-button {
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
color: #222;
border: none;
border-radius: 50%;
padding: 0;
font-size: 2.5rem;
font-weight: 900;
cursor: pointer;
transition: all 0.3s ease;
width: 80px;
height: 80px;
margin: 0 8px;
box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
display: flex;
align-items: center;
justify-content: center;
touch-action: manipulation;
}
.score-button:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
}
.score-button:active:not(:disabled) {
transform: translateY(0);
box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
}
.score-button:disabled {
background: #666;
color: #999;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.game-controls {
display: flex;
gap: 10px;
margin-top: 20px;
width: 100%;
}
.control-button {
flex: 1;
padding: 30px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 24px;
cursor: pointer;
touch-action: manipulation;
}
.control-button.delete {
background: #f44336;
}
.game-detail-controls {
display: flex;
flex-direction: row;
gap: 24px;
margin: 40px 0 0 0;
padding-bottom: var(--space-xl);
width: 100%;
justify-content: center;
flex-shrink: 0;
}
.franky .player-name {
font-weight: bold;
color: #ff8c00; /* Example color */
}
.active-player {
position: relative;
border: 4px solid #ff9800;
box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
color: #222 !important;
animation: activePulse 1.2s infinite alternate;
z-index: 2;
}
.active-player .player-name, .active-player .score {
color: #222 !important;
text-shadow: 0 2px 8px rgba(255,255,255,0.25);
}
.active-player::before {
content: '';
position: absolute;
left: 0; top: 0; bottom: 0;
width: 8px;
background: #ff9800;
border-radius: 8px 0 0 8px;
}
@keyframes activePulse {
0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
}
.turn-indicator {
margin: 20px 0;
font-size: 1.2rem;
text-align: center;
}
.potted-balls-container {
margin-top: 2rem;
padding: 1rem;
background: #2a2a2a;
border-radius: 8px;
}
.potted-balls-header {
text-align: center;
font-size: 1.1rem;
margin-bottom: 1rem;
font-weight: 600;
}
.potted-balls-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
gap: 10px;
}
.potted-ball-btn {
padding: 1rem;
font-size: 1.2rem;
font-weight: bold;
border-radius: 8px;
border: 1px solid #444;
background-color: #333;
color: #fff;
cursor: pointer;
transition: background-color 0.2s, transform 0.2s;
}
.potted-ball-btn:hover:not(:disabled) {
background-color: #45a049;
transform: translateY(-2px);
}
.potted-ball-btn:disabled {
background-color: #222;
color: #555;
cursor: not-allowed;
}
.rerack-controls {
display: flex;
justify-content: center;
gap: 1rem;
margin-top: 1.5rem;
}
.rerack-btn {
padding: 0.8rem 1.5rem;
font-size: 1rem;
font-weight: bold;
border-radius: 8px;
border: 1px solid #444;
background-color: #3a539b;
color: #fff;
cursor: pointer;
transition: background-color 0.2s;
}
.rerack-btn:hover {
background-color: #4a6fbf;
}
.foul-controls {
display: flex;
justify-content: center;
gap: 1rem;
margin-top: 1.5rem;
}
.foul-btn {
flex-grow: 1;
background-color: #ffc107; /* Amber */
color: #212529;
border: none;
padding: 0.75rem;
border-radius: var(--border-radius);
cursor: pointer;
font-size: 1rem;
transition: background-color 0.2s;
}
.foul-btn:hover {
background-color: #ffca2c;
}
.foul-btn:disabled {
background-color: #e0e0e0;
color: #9e9e9e;
cursor: not-allowed;
}
.foul-indicator {
font-size: 1rem;
font-weight: bold;
color: #fff;
background-color: #c0392b;
padding: 4px 8px;
border-radius: 4px;
margin-top: 8px;
display: inline-block;
}
.foul-warning {
background-color: #f39c12;
color: #000;
}
/* Game Log Styles */
.game-log {
width: 100%;
margin-top: 1.5rem;
padding: 1rem;
background-color: #f8f9fa;
border-radius: var(--border-radius);
border: 1px solid #dee2e6;
}
.log-title {
margin-top: 0;
margin-bottom: 0.5rem;
font-size: 1.2rem;
color: #495057;
}
.log-list {
list-style-type: none;
padding: 0;
margin: 0;
max-height: 200px;
overflow-y: auto;
font-size: 0.9rem;
}
.log-entry {
padding: 0.5rem 0.25rem;
border-bottom: 1px solid #e9ecef;
color: #6c757d;
}
.log-entry:last-child {
border-bottom: none;
}
.game-log-table-container {
margin: 2.5rem auto 0 auto;
max-width: 100vw;
width: 100%;
overflow-x: auto;
background: #181818;
border-radius: 12px;
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
padding: 1.5rem 1rem;
}
.game-log-table {
width: 100%;
border-collapse: collapse;
font-size: 1.05rem;
background: #222;
color: #fff;
}
.game-log-table th, .game-log-table td {
border: 1px solid #444;
padding: 0.5rem 0.7rem;
text-align: center;
}
.game-log-table th {
background: #333;
font-weight: 700;
font-size: 1.1rem;
}
.game-log-table tr:nth-child(even) td {
background: #232323;
}
.game-log-table tr:nth-child(odd) td {
background: #181818;
}
.game-log-table .log-player-col {
background: #222;
color: #ff9800;
font-size: 1.15rem;
border-bottom: 2px solid #ff9800;
}
.turn-change-controls {
display: flex;
justify-content: center;
margin: 2.5rem 0 1.5rem 0;
}
.turn-change-btn {
background: #ff9800;
color: #222;
font-size: 2.2rem;
font-weight: 900;
padding: 2rem 4rem;
border: none;
border-radius: 18px;
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
cursor: pointer;
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
letter-spacing: 1px;
margin: 0 auto;
display: block;
}
.turn-change-btn:hover, .turn-change-btn:focus {
background: #ffa726;
color: #111;
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
}
.pending-foul-info {
margin-left: 1.5rem;
font-size: 1.2rem;
color: #ffc107;
font-weight: 700;
}
.selected {
outline: 3px solid #ff9800 !important;
background: #fff3e0 !important;
color: #222 !important;
}

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import { h } from 'preact';
import styles from './GameDetail.module.css';
import type { Game, EndlosGame } from '@lib/domain/types';
interface GameDetailProps {
game: Game | undefined;
onFinishGame: () => void;
onUpdateScore: (player: number, change: number) => void;
onUpdateGame?: (game: EndlosGame) => void;
onUndo?: () => void;
onForfeit?: () => void;
onBack: () => void;
}
/**
* Game detail view for a single game.
*/
const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
if (!game) return null;
const handleScoreUpdate = (playerIndex: number, change: number) => {
onUpdateScore(playerIndex, change);
// Silent update; toast notifications removed
};
const isCompleted = game.status === 'completed';
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
return (
<div className={styles['game-detail']}>
<div className={styles['game-title']}>
{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
</div>
<div className={styles['scores-container']}>
{playerNames.map((name, idx) => {
const currentScore = scores[idx];
const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
return (
<div
className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
key={name + idx}
>
<span className={styles['player-name']}>
{name}
{(() => {
const order = (game as any).breakOrder as number[] | undefined;
const breakerIdx = (game as any).currentBreakerIdx as number | undefined;
if (order && typeof breakerIdx === 'number' && order[breakerIdx] === idx + 1) {
return <span title="Break" aria-label="Break" style={{ display: 'inline-block', width: '1em', height: '1em', borderRadius: '50%', background: '#fff', marginLeft: 6, verticalAlign: 'middle' }} />;
}
return null;
})()}
</span>
<div className={styles['progress-bar']}>
<div
className={styles['progress-fill']}
style={{ width: `${progressPercentage}%` }}
/>
</div>
<span
className={styles['score']}
id={`score${idx + 1}`}
onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
onKeyDown={(e) => {
if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
e.preventDefault();
onUpdateScore(idx + 1, 1);
}
}}
role="button"
tabIndex={isCompleted ? -1 : 0}
aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
>
{scores[idx]}
</span>
{/* +/- buttons removed per issue #29. Tap score to +1; use Undo to revert. */}
</div>
);
})}
</div>
<div className={styles['game-detail-controls']}>
<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
{onUndo && (
<button
className="btn btn--secondary"
onClick={() => {
onUndo();
}}
aria-label="Rückgängig"
>
Rückgängig
</button>
)}
<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
</div>
</div>
);
};
export default GameDetail;

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# Game Detail (`@lib/features/game-detail`)
`GameDetail` shows a single game's state, including live score controls and break indicators.
## Props
- `game: Game`
- `onUpdateScore(playerIndex: number, delta: number): void`
- `onFinishGame(): void`
- `onUpdateGame?(game: EndlosGame): void`
- `onUndo?(): void`
- `onForfeit?(): void`
- `onBack(): void`
## Highlights
- Handles both standard and endlos game modes.
- Displays current breaker marker based on `breakOrder` / `currentBreakerIdx`.
- Uses accessible button semantics so scores can be increased via keyboard.
## Example
```tsx
import { GameDetail } from '@lib/features/game-detail';
<GameDetail
game={selectedGame}
onUpdateScore={(player, change) => GameService.saveGame(...)}
onFinishGame={endGame}
onBack={showGameList}
/>;
```

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export { default as GameDetail } from './GameDetail';

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/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
.final-scores {
margin: 20px 0;
}
.final-score {
display: flex;
justify-content: space-between;
align-items: center;
padding: 18px 0;
margin-bottom: 8px;
background: #333;
border-radius: 8px;
font-size: 1.2rem;
color: #fff;
}
.final-score .player-name {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
}
.final-score .score {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
}
.winner-announcement {
text-align: center;
margin: 20px 0 0 0;
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
border-radius: 16px;
font-size: 1.2rem;
color: #222;
font-weight: 700;
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
animation: celebrationPulse 2s ease-in-out infinite;
position: relative;
overflow: visible; /* avoid clipping decorative icons */
}
.winner-announcement::before {
content: '🎉';
position: absolute;
top: 6px;
left: 20px;
font-size: 24px;
animation: bounce 1s ease-in-out infinite;
}
.winner-announcement::after {
content: '🏆';
position: absolute;
top: 6px;
right: 20px;
font-size: 24px;
animation: bounce 1s ease-in-out infinite 0.5s;
}
.winner-announcement h3 {
margin: 0;
font-size: 1.8rem;
color: #222;
text-align: center;
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
text-transform: uppercase;
letter-spacing: 1px;
font-weight: 900;
}
@keyframes celebrationPulse {
0%, 100% {
transform: scale(1);
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
}
50% {
transform: scale(1.02);
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
}
}
@keyframes bounce {
0%, 20%, 50%, 80%, 100% {
transform: translateY(0);
}
40% {
transform: translateY(-10px);
}
60% {
transform: translateY(-5px);
}
}
.btn {
flex: 1;
padding: 18px 0;
font-size: 1.1rem;
border: none;
border-radius: 8px;
cursor: pointer;
color: #fff;
background: #333;
font-weight: 600;
transition: background 0.2s;
}
.btn--warning {
background: #f44336;
}
.btn:not(.btn--warning):hover {
background: #444;
}
.btn--warning:hover {
background: #d32f2f;
}
@media (max-width: 600px) {
.btn {
font-size: 1rem;
padding: 14px 0;
}
}
.stats-container {
margin-top: 1.5rem;
padding-top: 1rem;
border-top: 1px solid #dee2e6;
}
.stats-title {
text-align: center;
font-size: 1.3rem;
color: #495057;
margin-bottom: 1rem;
}
.player-stats {
margin-bottom: 1rem;
padding: 0.75rem;
background-color: #f8f9fa;
border-radius: 4px;
}
.player-name-stats {
font-weight: bold;
margin-bottom: 0.5rem;
color: #343a40;
}
.stat-item {
display: flex;
justify-content: space-between;
font-size: 0.95rem;
color: #6c757d;
}
.stat-item strong {
color: #212529;
}
.btn {
padding: 0.75rem 1.5rem;
border-radius: 4px;
}

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import { h } from 'preact';
import modalStyles from '@lib/ui/Modal.module.css';
import styles from './GameCompletionModal.module.css';
import type { Game } from '@lib/domain/types';
interface GameCompletionModalProps {
open: boolean;
game: Game | null;
onConfirm: () => void;
onClose: () => void;
onRematch: () => void;
}
/**
* Modal shown when a game is completed.
*/
const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }: GameCompletionModalProps) => {
if (!open || !game) return null;
const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
let maxScore, winners, winnerText;
if (game.forfeitedBy) {
winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
} else {
maxScore = Math.max(...scores);
winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
winnerText = winners.length > 1
? `Unentschieden zwischen ${winners.join(' und ')}`
: `${winners[0]} hat gewonnen!`;
}
return (
<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
<div className={modalStyles['modal-content']}>
<div className={modalStyles['modal-header']}>
<span className={modalStyles['modal-title']} id="completion-modal-title">Spiel beendet</span>
<button className={modalStyles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
</div>
<div className={modalStyles['modal-body']}>
<div className={styles['final-scores']}>
{playerNames.map((name, idx) => (
<div className={styles['final-score']} key={name + idx}>
<span className={styles['player-name']}>{name}</span>
<span className={styles['score']}>{scores[idx]}</span>
</div>
))}
</div>
<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
</div>
<div className={modalStyles['modal-footer']}>
<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
<button className={styles['btn'] + ' ' + styles['btn--primary']} onClick={onRematch} aria-label="Rematch">Rematch</button>
<button className={styles['btn']} onClick={onClose} aria-label="Abbrechen">Abbrechen</button>
</div>
</div>
</div>
);
};
export default GameCompletionModal;

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# Game Lifecycle (`@lib/features/game-lifecycle`)
Utility components that react to lifecycle transitions in a game session.
## GameCompletionModal
- Props:
- `open: boolean`
- `game: Game | null`
- `onConfirm(): void`
- `onClose(): void`
- `onRematch(): void`
- Renders final scores, winner messaging, and rematch CTA.
- Reuses `@lib/ui/Modal.module.css` for a consistent look-and-feel.
## Example
```tsx
import { GameCompletionModal } from '@lib/features/game-lifecycle';
<GameCompletionModal
open={state.open}
game={state.game}
onConfirm={finalise}
onRematch={startRematch}
onClose={closeModal}
/>;
```

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export { default as GameCompletionModal } from './GameCompletionModal';

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/* GameList-specific styles using design system tokens */
.screen.active {
display: block;
opacity: 1;
transform: translateX(0);
position: relative;
}
.screen-content {
display: flex;
flex-direction: column;
min-height: 100vh;
padding: var(--space-lg);
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
.screen-title {
font-size: var(--font-size-xxl);
margin-bottom: var(--space-lg);
font-weight: 700;
}
.game-list {
width: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
/* Filter buttons with improved symmetry */
.filter-buttons {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: var(--space-sm);
margin: var(--space-lg) 0 var(--space-md) 0;
border-radius: var(--radius-md);
overflow: hidden;
box-shadow: var(--shadow-sm);
flex-shrink: 0;
}
.filter-button {
background: var(--color-secondary);
color: var(--color-text);
border: none;
font-size: var(--font-size-base);
padding: var(--space-md) 0;
cursor: pointer;
font-weight: 500;
transition: all var(--transition-base);
min-height: var(--touch-target-comfortable);
display: flex;
align-items: center;
justify-content: center;
}
.filter-button:hover {
background: var(--color-secondary-hover);
transform: translateY(-1px);
}
.filter-button.active {
background: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
/* Games container with improved spacing */
.games-container {
width: 100%;
display: flex;
flex-direction: column;
gap: var(--space-md);
margin-top: var(--space-lg);
flex: 1;
overflow-y: auto;
overflow-x: hidden;
min-height: 0;
padding-bottom: var(--space-md);
}
/* Game item with better symmetry and spacing */
.game-item {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
gap: var(--space-md);
padding: var(--space-lg);
border-radius: var(--radius-lg);
box-shadow: var(--shadow-sm);
transition: all var(--transition-base);
cursor: pointer;
background: var(--color-surface);
border: 1px solid var(--color-border);
}
.game-item:hover {
transform: translateY(-2px);
box-shadow: var(--shadow-md);
border-color: var(--color-primary);
}
.game-item.active {
background: var(--color-success);
border-color: var(--color-success);
}
.game-item.completed {
background: var(--color-surface);
opacity: 0.8;
border-color: var(--color-border);
}
/* Game info with improved layout */
.game-info {
display: grid;
grid-template-columns: auto 1fr auto;
align-items: center;
gap: var(--space-lg);
width: 100%;
cursor: pointer;
}
.game-type {
font-weight: 700;
font-size: var(--font-size-lg);
color: var(--color-text);
white-space: nowrap;
min-width: 120px;
text-align: center;
background: var(--color-secondary);
padding: var(--space-sm) var(--space-md);
border-radius: var(--radius-sm);
}
.player-names {
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 500;
text-align: center;
flex: 1;
}
.game-scores {
font-size: var(--font-size-xl);
font-weight: 700;
text-align: center;
color: var(--color-primary);
min-width: 120px;
background: var(--color-background);
padding: var(--space-sm) var(--space-md);
border-radius: var(--radius-sm);
}
/* Delete button with improved touch target */
.delete-button {
width: var(--touch-target-comfortable);
height: var(--touch-target-comfortable);
border: none;
background: var(--color-danger);
color: white;
border-radius: 50%;
font-size: var(--font-size-lg);
display: flex;
align-items: center;
justify-content: center;
transition: all var(--transition-base);
cursor: pointer;
box-shadow: var(--shadow-sm);
}
.delete-button::before {
content: '🗑️';
font-size: var(--font-size-lg);
}
.delete-button:hover {
background: #cc0000;
transform: scale(1.05);
box-shadow: var(--shadow-md);
}
.delete-button:active {
transform: scale(0.95);
}
/* Empty state styling */
.empty-state {
text-align: center;
padding: var(--space-xxl);
color: var(--color-text-muted);
font-size: var(--font-size-lg);
background: var(--color-surface);
border-radius: var(--radius-lg);
border: 2px dashed var(--color-border);
}
/* Page header */
.page-header {
font-size: var(--font-size-xxxl);
font-weight: 700;
color: var(--color-text);
background: var(--color-surface);
padding: var(--space-lg) 0 var(--space-md) 0;
margin-bottom: var(--space-sm);
text-align: left;
width: 100%;
letter-spacing: 0.5px;
border-radius: var(--radius-lg);
}
/* Tablet-specific improvements */
@media (min-width: 768px) and (max-width: 1024px) {
.screen-content {
padding: var(--space-xl);
}
.filter-buttons {
gap: var(--space-md);
margin: var(--space-xl) 0 var(--space-lg) 0;
}
.filter-button {
font-size: var(--font-size-lg);
padding: var(--space-lg) 0;
min-height: var(--touch-target-comfortable);
}
.game-item {
padding: var(--space-xl);
gap: var(--space-lg);
}
.game-info {
gap: var(--space-xl);
}
.game-type {
font-size: var(--font-size-xl);
min-width: 150px;
padding: var(--space-md) var(--space-lg);
}
.player-names {
font-size: var(--font-size-xl);
}
.game-scores {
font-size: var(--font-size-xxl);
min-width: 150px;
padding: var(--space-md) var(--space-lg);
}
.delete-button {
width: 64px;
height: 64px;
font-size: var(--font-size-xl);
}
.empty-state {
font-size: var(--font-size-xl);
padding: var(--space-xxl) var(--space-xl);
}
}
/* Mobile adjustments */
@media (max-width: 767px) {
.screen-content {
padding: var(--space-md);
}
.game-info {
grid-template-columns: 1fr;
gap: var(--space-md);
text-align: center;
}
.game-type,
.game-scores {
min-width: auto;
width: 100%;
}
}

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import { h } from 'preact';
import { Card } from '@lib/ui/Card';
import { Button } from '@lib/ui/Button';
import styles from './GameList.module.css';
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
interface GameListProps {
games: Game[];
filter: GameFilter;
setFilter: (filter: GameFilter) => void;
onShowGameDetail: (gameId: number) => void;
onDeleteGame: (gameId: number) => void;
}
export default function GameList({
games,
filter = 'all',
setFilter,
onShowGameDetail,
onDeleteGame
}: GameListProps) {
const filteredGames = games
.filter(game => {
if (filter === 'active') return game.status === 'active';
if (filter === 'completed') return game.status === 'completed';
return true;
})
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
const getPlayerNames = (game: Game): string => {
if ('players' in game) {
return game.players.map(p => p.name).join(' vs ');
} else {
const standardGame = game as StandardGame;
return standardGame.player3
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
: `${standardGame.player1} vs ${standardGame.player2}`;
}
};
const getScores = (game: Game): string => {
if ('players' in game) {
return game.players.map(p => p.score).join(' - ');
} else {
const standardGame = game as StandardGame;
return standardGame.player3
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
: `${standardGame.score1} - ${standardGame.score2}`;
}
};
const filterButtons = [
{ key: 'all' as const, label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
{ key: 'active' as const, label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
{ key: 'completed' as const, label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
];
return (
<div className={styles['game-list']}>
<div className={styles['filter-buttons']}>
{filterButtons.map(({ key, label, ariaLabel }) => (
<Button
key={key}
variant={filter === key ? 'primary' : 'secondary'}
size="small"
onClick={() => setFilter(key)}
aria-label={ariaLabel}
>
{label}
</Button>
))}
</div>
<div className={styles['games-container']}>
{filteredGames.length === 0 ? (
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
) : (
filteredGames.map(game => {
const playerNames = getPlayerNames(game);
const scores = getScores(game);
return (
<Card
key={game.id}
variant="elevated"
className={
styles['game-item'] + ' ' + (game.status === 'completed' ? styles['completed'] : styles['active'])
}
>
<div
className={styles['game-info']}
onClick={() => onShowGameDetail(game.id)}
onKeyDown={(e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
onShowGameDetail(game.id);
}
}}
role="button"
tabIndex={0}
aria-label={`Details für Spiel ${playerNames}`}
aria-describedby={`game-${game.id}-description`}
>
<div className={styles['game-type']}>
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
</div>
<div className={styles['player-names']}>{playerNames}</div>
<div className={styles['game-scores']}>{scores}</div>
<div id={`game-${game.id}-description`} className="sr-only">
{game.gameType} Spiel zwischen {playerNames} mit dem Stand {scores}.
{game.status === 'completed' ? 'Abgeschlossen' : 'Aktiv'}
</div>
</div>
<Button
variant="danger"
size="small"
onClick={() => onDeleteGame(game.id)}
aria-label={`Spiel löschen: ${playerNames}`}
>
🗑
</Button>
</Card>
);
})
)}
</div>
</div>
);
}

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# Game List (`@lib/features/game-list`)
Single component `GameList` renders the scoreboard overview with filter tabs.
## Props
- `games: Game[]`
- `filter: GameFilter`
- `setFilter(filter: GameFilter): void`
- `onShowGameDetail(gameId: number): void`
- `onDeleteGame(gameId: number): void`
## Behaviour
- Sorts games by `createdAt` (desc) and filters according to `filter`.
- Derives player names/scores for both `StandardGame` and `EndlosGame`.
- Uses `@lib/ui` primitives (`Button`, `Card`) for visuals.
## Example
```tsx
import { GameList } from '@lib/features/game-list';
<GameList
games={games}
filter={filter}
setFilter={setFilter}
onShowGameDetail={showDetail}
onDeleteGame={openDeleteModal}
/>;
```

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export { default as GameList } from './GameList';

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/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform var(--transition-slow), opacity var(--transition-slow);
}
.screen-content {
display: flex;
flex-direction: column;
height: 100%;
padding: var(--space-lg);
overflow-y: auto;
overflow-x: hidden;
-webkit-overflow-scrolling: touch;
min-height: 0;
}
.screen-title {
font-size: clamp(1.25rem, 3vh, 1.5rem);
font-weight: 700;
color: var(--color-text);
margin-bottom: clamp(0.5rem, 2vh, 2rem);
letter-spacing: 0.5px;
text-align: center;
}
.player-inputs {
display: flex;
flex-direction: column;
gap: var(--space-lg);
width: 100%;
margin-bottom: var(--space-xl);
flex-shrink: 1;
min-height: 0;
}
.player-input {
background: var(--color-background);
border-radius: var(--radius-md);
padding: var(--space-lg);
border: 2px solid var(--color-border);
transition: border-color var(--transition-base);
position: relative;
flex-shrink: 1;
min-height: 0;
overflow: hidden;
}
.player-input:focus-within {
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.player-input label {
display: block;
margin-bottom: clamp(0.5rem, 2vh, 1rem);
color: var(--color-text);
font-size: clamp(1rem, 2.5vh, 1.125rem);
font-weight: 600;
}
.name-input-container {
display: flex;
gap: var(--space-md);
position: relative;
}
.name-input {
flex: 1;
padding: var(--space-md);
border: 2px solid var(--color-border);
background: var(--color-surface);
color: var(--color-text);
font-size: var(--font-size-base);
min-height: var(--touch-target-comfortable);
border-radius: var(--radius-md);
transition: all var(--transition-base);
}
.name-input:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.game-settings {
margin-top: 0;
width: 100%;
margin-bottom: var(--space-xl);
}
.setting-group {
margin-bottom: var(--space-lg);
}
.setting-group label {
display: block;
margin-bottom: var(--space-md);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
}
.setting-group select, .setting-group input {
width: 100%;
padding: var(--space-md);
border: 2px solid var(--color-border);
background: var(--color-surface);
color: var(--color-text);
font-size: var(--font-size-base);
min-height: var(--touch-target-comfortable);
border-radius: var(--radius-md);
transition: border-color var(--transition-base);
}
.setting-group input:focus, .setting-group select:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.validation-error {
color: var(--color-danger);
background: var(--color-surface);
border: 1px solid var(--color-danger);
border-radius: var(--radius-md);
padding: var(--space-md);
margin-bottom: var(--space-md);
font-size: var(--font-size-base);
text-align: center;
font-weight: 500;
}
.new-game-form {
width: 100%;
max-width: 600px;
margin: var(--space-xl) auto 0 auto;
background: var(--color-surface);
border-radius: var(--radius-xl);
box-shadow: var(--shadow-lg);
padding: 0;
display: flex;
flex-direction: column;
border: 1px solid var(--color-border);
flex: 1;
min-height: 0;
overflow: hidden;
}
.form-header {
flex-shrink: 0;
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
}
.form-content {
flex: 1;
overflow: hidden;
padding: 0 var(--space-lg);
min-height: 0;
display: flex;
flex-direction: column;
}
.form-footer {
flex-shrink: 0;
padding: var(--space-lg);
}
.progress-indicator {
display: flex;
justify-content: center;
align-items: center;
gap: clamp(0.5rem, 1.5vw, 1rem);
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
}
.progress-dot {
width: clamp(10px, 2vh, 16px);
height: clamp(10px, 2vh, 16px);
border-radius: 50%;
background: var(--color-border);
opacity: 0.4;
transition: all var(--transition-base);
position: relative;
}
.progress-dot.active {
background: var(--color-primary);
opacity: 1;
transform: scale(1.2);
box-shadow: 0 0 0 4px var(--color-primary-light);
}
.quick-pick-container {
flex: 1;
overflow: hidden;
min-height: 0;
display: flex;
flex-direction: column;
}
.quick-pick-btn {
min-width: 60px;
min-height: 36px;
font-size: clamp(0.75rem, 2vw, 1rem);
border-radius: var(--radius-md);
background: var(--color-secondary);
color: var(--color-text);
border: 1px solid var(--color-border);
cursor: pointer;
padding: 0.4rem 0.8rem;
transition: all var(--transition-base);
font-weight: 500;
flex-shrink: 0;
}
.quick-pick-btn:hover, .quick-pick-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
transform: translateY(-1px);
outline: none;
}
.arrow-nav {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: var(--space-xxl);
width: 100%;
gap: var(--space-lg);
}
.arrow-btn {
font-size: 48px;
width: 80px;
height: 80px;
border-radius: 50%;
background: var(--color-secondary);
color: var(--color-text);
border: 2px solid var(--color-border);
box-shadow: var(--shadow-md);
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all var(--transition-base);
font-weight: bold;
}
.arrow-btn:hover, .arrow-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
transform: translateY(-2px);
box-shadow: var(--shadow-lg);
outline: none;
}
.arrow-btn:active {
transform: translateY(0);
}
.clear-input-btn {
position: absolute;
right: var(--space-sm);
top: 50%;
transform: translateY(-50%);
background: none;
border: none;
cursor: pointer;
font-size: var(--font-size-xl);
color: var(--color-text-muted);
padding: var(--space-xs);
z-index: 2;
transition: color var(--transition-base);
border-radius: var(--radius-sm);
min-height: var(--touch-target-min);
min-width: var(--touch-target-min);
display: flex;
align-items: center;
justify-content: center;
}
.clear-input-btn:hover, .clear-input-btn:focus {
color: var(--color-text);
background: var(--color-secondary);
outline: none;
}
.game-type-selection {
display: grid;
grid-template-columns: 1fr 1fr;
gap: var(--space-md);
width: 100%;
margin: var(--space-md) 0;
}
.game-type-btn {
background: var(--color-background);
border: 2px solid var(--color-border);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
padding: var(--space-xl);
border-radius: var(--radius-md);
cursor: pointer;
text-align: center;
transition: all var(--transition-base);
min-height: var(--touch-target-comfortable);
}
.game-type-btn:hover {
background: var(--color-surface);
border-color: var(--color-primary);
transform: translateY(-1px);
}
.game-type-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
.race-to-selection {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: var(--space-md);
width: 100%;
margin: var(--space-md) 0;
}
.race-to-btn {
background: var(--color-background);
border: 2px solid var(--color-border);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
padding: var(--space-lg) var(--space-sm);
border-radius: var(--radius-md);
cursor: pointer;
text-align: center;
transition: all var(--transition-base);
min-height: 80px;
display: flex;
align-items: center;
justify-content: center;
}
.race-to-btn:hover {
background: var(--color-surface);
border-color: var(--color-primary);
transform: translateY(-1px);
}
.race-to-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
/* Match selected styling for quick pick buttons used in BreakRuleStep */
.quick-pick-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
.custom-race-to {
display: flex;
gap: var(--space-md);
margin-top: var(--space-lg);
align-items: center;
}
.custom-race-to input {
flex-grow: 1;
}
.custom-race-to .arrow-btn {
width: 60px;
height: 60px;
font-size: 32px;
flex-shrink: 0;
}
.endlos-container {
width: 100%;
margin-bottom: 12px;
}
.endlos-btn {
width: 100%;
}
.player1-input.player-input {
border-color: var(--color-success);
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
}
.player2-input.player-input {
border-color: #1565c0;
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
}
.player3-input.player-input {
border-color: var(--color-secondary);
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
}
.player1-input.player-input input,
.player2-input.player-input input,
.player3-input.player-input input {
background: #fff;
color: #222;
border: 1px solid #ccc;
}
@media (min-width: 768px) and (max-width: 1024px) {
.screen-content {
padding: var(--space-xl);
}
.new-game-form {
max-width: 700px;
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
}
.screen-title {
font-size: var(--font-size-xxxl);
}
.arrow-btn {
width: 100px;
height: 100px;
font-size: 56px;
}
.game-type-btn,
.race-to-btn {
padding: var(--space-xl);
font-size: var(--font-size-xl);
min-height: var(--touch-target-comfortable);
}
.quick-pick-btn {
min-height: var(--touch-target-comfortable);
font-size: var(--font-size-lg);
padding: var(--space-md) var(--space-lg);
}
}
@media (max-width: 767px) {
.screen-content {
padding: var(--space-md);
}
.new-game-form {
margin: var(--space-lg) auto 0 auto;
padding: var(--space-lg);
}
.game-type-selection {
grid-template-columns: 1fr;
}
.race-to-selection {
grid-template-columns: repeat(3, 1fr);
}
.arrow-nav {
gap: var(--space-md);
}
.arrow-btn {
width: 70px;
height: 70px;
font-size: 40px;
}
}

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.modalOverlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.modalContent {
background: #2c2c2c;
padding: 24px;
border-radius: 12px;
width: 90%;
max-width: 400px;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
display: flex;
flex-direction: column;
}
.modalHeader {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 16px;
}
.modalHeader h3 {
margin: 0;
font-size: 1.5rem;
color: #fff;
}
.closeButton {
background: none;
border: none;
font-size: 2rem;
color: #aaa;
cursor: pointer;
padding: 0;
line-height: 1;
}
.playerList {
max-height: 60vh;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 12px;
}
.playerItem {
background: #444;
color: #fff;
border: none;
padding: 16px;
border-radius: 8px;
text-align: left;
font-size: 1.2rem;
cursor: pointer;
transition: background-color 0.2s;
}
.playerItem:hover {
background: #555;
}

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# New Game Wizard (`@lib/features/new-game`)
Composable building blocks for the multi-step "start a new game" workflow.
## Exports
- `Player1Step`, `Player2Step`, `Player3Step` Player name capture with history + quick picks.
- `GameTypeStep` Game type selector.
- `RaceToStep` Numeric race-to chooser with infinity support.
- `BreakRuleStep`, `BreakOrderStep` Break configuration helpers.
- `PlayerSelectModal` Modal surface for long player lists.
All exports are surfaced via `@lib/features/new-game`.
## Props & Contracts
- Steps expect pure callbacks (`onNext`, `onCancel`) and derive their own UI state.
- Player history arrays control quick-pick ordering. Empty arrays fall back gracefully.
- Styling is shared via `NewGame.module.css` to keep a consistent visual language.
## Integrating the Wizard
```tsx
import { Player1Step, Player2Step } from '@lib/features/new-game';
import { useNewGameWizard } from '@lib/state';
const wizard = useNewGameWizard();
return (
<>
{wizard.newGameStep === 'player1' && (
<Player1Step
playerNameHistory={playerHistory}
onNext={(name) => {
wizard.updateGameData({ player1: name });
wizard.nextStep('player2');
}}
onCancel={wizard.resetWizard}
/>
)}
{/* render subsequent steps analogously */}
</>
);
```

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export { PlayerSelectModal } from './steps/PlayerSelectModal';
export { Player1Step } from './steps/Player1Step';
export { Player2Step } from './steps/Player2Step';
export { Player3Step } from './steps/Player3Step';
export { GameTypeStep } from './steps/GameTypeStep';
export { RaceToStep } from './steps/RaceToStep';
export { BreakRuleStep } from './steps/BreakRuleStep';
export { BreakOrderStep } from './steps/BreakOrderStep';

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import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakOrderStepProps {
players: string[];
rule: BreakRule;
onNext: (first: number, second?: number) => void;
onCancel: () => void;
initialFirst?: number;
initialSecond?: number;
}
export const BreakOrderStep = ({ players, rule, onNext, onCancel, initialFirst = 1, initialSecond }: BreakOrderStepProps) => {
const playerCount = players.filter(Boolean).length;
const [first, setFirst] = useState<number>(initialFirst);
const [second, setSecond] = useState<number | undefined>(initialSecond);
useEffect(() => {
if (!initialSecond && rule === 'wechselbreak' && playerCount === 3) {
setSecond(2);
}
}, [initialSecond, rule, playerCount]);
const handleFirst = (idx: number) => {
setFirst(idx);
if (rule === 'winnerbreak' || (rule === 'wechselbreak' && playerCount === 2)) {
onNext(idx);
}
};
const handleSecond = (idx: number) => {
setSecond(idx);
onNext(first, idx);
};
return (
<form className={styles['new-game-form']} aria-label="Break-Reihenfolge wählen">
<div className={styles['screen-title']}>Wer hat den ersten Anstoss?</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
</div>
<div style={{ marginBottom: 16, fontWeight: 600 }}>Wer hat den ersten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`first-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${first === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleFirst(idx + 1)}
aria-label={`Zuerst: ${name}`}
>
{name}
</button>
))}
</div>
{rule === 'wechselbreak' && playerCount === 3 && (
<>
<div style={{ marginTop: 24, marginBottom: 16, fontWeight: 600 }}>Wer hat den zweiten Anstoss?</div>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
{players.filter(Boolean).map((name, idx) => (
<button
key={`second-${idx}`}
type="button"
className={`${styles['quick-pick-btn']} ${second === (idx + 1) ? styles['selected'] : ''}`}
onClick={() => handleSecond(idx + 1)}
aria-label={`Zweites Break: ${name}`}
>
{name}
</button>
))}
</div>
</>
)}
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Weiter"
onClick={() => {
if (rule === 'wechselbreak' && playerCount === 3) {
if (first > 0 && (second ?? 0) > 0) {
handleSecond(second as number);
}
} else {
if (first > 0) {
onNext(first);
}
}
}}
disabled={
(rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)
}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: ((rule === 'wechselbreak' && playerCount === 3) ? !(first > 0 && (second ?? 0) > 0) : !(first > 0)) ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};

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import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
onCancel: () => void;
initialValue?: BreakRule;
}
export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }: BreakRuleStepProps) => {
const [rule, setRule] = useState<BreakRule>(initialValue ?? 'winnerbreak');
return (
<form className={styles['new-game-form']} aria-label="Break-Regel wählen">
<div className={styles['screen-title']}>Break-Regel wählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
</div>
<div style={{ display: 'flex', gap: 12, marginTop: 12 }}>
{[
{ key: 'winnerbreak', label: 'Winnerbreak' },
{ key: 'wechselbreak', label: 'Wechselbreak' },
].map(opt => (
<button
key={opt.key}
type="button"
className={`${styles['quick-pick-btn']} ${rule === (opt.key as BreakRule) ? styles['selected'] : ''}`}
onClick={() => { setRule(opt.key as BreakRule); onNext(opt.key as BreakRule); }}
aria-label={`Break-Regel wählen: ${opt.label}`}
>
{opt.label}
</button>
))}
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button type="button" className={styles['arrow-btn']} aria-label="Zurück" onClick={onCancel} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8592;
</button>
<button type="button" className={styles['arrow-btn']} aria-label="Weiter" onClick={() => onNext(rule)} style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}>
&#8594;
</button>
</div>
</form>
);
};

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import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { GAME_TYPES } from '@lib/domain/constants';
interface GameTypeStepProps {
onNext: (type: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
const [gameType, setGameType] = useState(initialValue);
const handleSelect = (selectedType: string) => {
setGameType(selectedType);
onNext(selectedType);
};
const handleSubmit = (e: Event) => {
e.preventDefault();
if (gameType) {
onNext(gameType);
}
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Spielart auswählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['game-type-selection']}>
{GAME_TYPES.map(({ value, label }) => (
<button
key={value}
type="button"
className={`${styles['game-type-btn']} ${gameType === value ? styles.selected : ''}`}
onClick={() => handleSelect(value)}
>
{label}
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
);
};

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import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
UI_CONSTANTS,
ERROR_MESSAGES,
ARIA_LABELS,
FORM_CONFIG,
ERROR_STYLES,
} from '@lib/domain/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}></span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};

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import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 2"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};

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import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 3"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};

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import { h } from 'preact';
import modalStyles from '../PlayerSelectModal.module.css';
interface PlayerSelectModalProps {
players: string[];
onSelect: (player: string) => void;
onClose: () => void;
}
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
<div className={modalStyles.modalOverlay} onClick={onClose}>
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
<div className={modalStyles.modalHeader}>
<h3>Alle Spieler</h3>
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
</div>
<div className={modalStyles.playerList}>
{players.map(player => (
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
{player}
</button>
))}
</div>
</div>
</div>
);

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import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import {
RACE_TO_QUICK_PICKS,
RACE_TO_DEFAULT,
RACE_TO_INFINITY,
} from '@lib/domain/constants';
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
onCancel: () => void;
initialValue?: string | number;
gameType?: string;
}
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
const quickPicks = [...RACE_TO_QUICK_PICKS];
const defaultValue = RACE_TO_DEFAULT;
const [raceTo, setRaceTo] = useState<string | number>(
initialValue !== '' ? initialValue : defaultValue
);
useEffect(() => {
if (initialValue === '' || initialValue === undefined) {
setRaceTo(defaultValue);
} else {
setRaceTo(initialValue);
}
}, [defaultValue, initialValue, gameType]);
const handleQuickPick = (value: number | typeof RACE_TO_INFINITY) => {
const selected = value === RACE_TO_INFINITY ? RACE_TO_INFINITY : value;
setRaceTo(selected);
const raceToValue =
selected === RACE_TO_INFINITY ? Infinity : parseInt(String(selected), 10) || 0;
onNext(raceToValue);
};
const handleInputChange = (e: Event) => {
const target = e.target as HTMLInputElement;
setRaceTo(target.value);
};
const handleSubmit = (e: Event) => {
e.preventDefault();
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
onNext(raceToValue);
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Race To auswählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['endlos-container']}>
<button
type="button"
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${
raceTo === RACE_TO_INFINITY ? styles.selected : ''
}`}
onClick={() => handleQuickPick(RACE_TO_INFINITY)}
>
Endlos
</button>
</div>
<div className={styles['race-to-selection']}>
{quickPicks.map(value => (
<button
key={value}
type="button"
className={`${styles['race-to-btn']} ${
parseInt(String(raceTo), 10) === value ? styles.selected : ''
}`}
onClick={() => handleQuickPick(value)}
>
{value}
</button>
))}
</div>
<div className={styles['custom-race-to']}>
<input
type="number"
pattern="[0-9]*"
value={raceTo}
onInput={handleInputChange}
className={styles['name-input']}
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};