refactor: extract reusable library

- move reusable domain, data, state, ui code into src/lib
- update host screens to consume new library exports
- document architecture and configure path aliases
- bump astro integration dependencies for compatibility

Refs #30
This commit is contained in:
Frank Schwenk
2025-11-13 10:41:55 +01:00
parent 99be99d120
commit 8a46a8a019
77 changed files with 2240 additions and 1035 deletions
+14 -10
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@@ -1,20 +1,24 @@
import { h } from 'preact';
import { useEffect, useCallback } from 'preact/hooks';
import { useGameState } from '../hooks/useGameState';
import { useNavigation, useNewGameWizard } from '../hooks/useNavigation';
import { useModal, useValidationModal, useCompletionModal } from '../hooks/useModal';
import {
useGameState,
useNavigation,
useNewGameWizard,
useModal,
useValidationModal,
useCompletionModal,
} from '@lib/state';
import { GameService } from '@lib/data/gameService';
import type { StandardGame, Game, EndlosGame } from '@lib/domain/types';
import { GameService } from '../services/gameService';
import type { StandardGame, Game, EndlosGame } from '../types/game';
import { Layout } from './ui/Layout';
import { Layout } from '@lib/ui/Layout';
import GameListScreen from './screens/GameListScreen';
import NewGameScreen from './screens/NewGameScreen';
import GameDetailScreen from './screens/GameDetailScreen';
import Modal from './Modal';
import ValidationModal from './ValidationModal';
import GameCompletionModal from './GameCompletionModal';
import Modal from '@lib/ui/Modal';
import ValidationModal from '@lib/ui/ValidationModal';
import GameCompletionModal from '@lib/features/game-lifecycle/GameCompletionModal';
import FullscreenToggle from './FullscreenToggle';
/**
@@ -1,160 +0,0 @@
/* Only GameCompletionModal-specific styles. Shared modal styles are now in Modal.module.css */
.final-scores {
margin: 20px 0;
}
.final-score {
display: flex;
justify-content: space-between;
align-items: center;
padding: 18px 0;
margin-bottom: 8px;
background: #333;
border-radius: 8px;
font-size: 1.2rem;
color: #fff;
}
.final-score .player-name {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
}
.final-score .score {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
}
.winner-announcement {
text-align: center;
margin: 20px 0 0 0;
padding: 32px 16px 24px 16px; /* extra top padding to keep icons inside */
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
border-radius: 16px;
font-size: 1.2rem;
color: #222;
font-weight: 700;
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
animation: celebrationPulse 2s ease-in-out infinite;
position: relative;
overflow: visible; /* avoid clipping decorative icons */
}
.winner-announcement::before {
content: '🎉';
position: absolute;
top: 6px;
left: 20px;
font-size: 24px;
animation: bounce 1s ease-in-out infinite;
}
.winner-announcement::after {
content: '🏆';
position: absolute;
top: 6px;
right: 20px;
font-size: 24px;
animation: bounce 1s ease-in-out infinite 0.5s;
}
.winner-announcement h3 {
margin: 0;
font-size: 1.8rem;
color: #222;
text-align: center;
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
text-transform: uppercase;
letter-spacing: 1px;
font-weight: 900;
}
@keyframes celebrationPulse {
0%, 100% {
transform: scale(1);
box-shadow: 0 8px 32px rgba(255, 152, 0, 0.3);
}
50% {
transform: scale(1.02);
box-shadow: 0 12px 40px rgba(255, 152, 0, 0.4);
}
}
@keyframes bounce {
0%, 20%, 50%, 80%, 100% {
transform: translateY(0);
}
40% {
transform: translateY(-10px);
}
60% {
transform: translateY(-5px);
}
}
.btn {
flex: 1;
padding: 18px 0;
font-size: 1.1rem;
border: none;
border-radius: 8px;
cursor: pointer;
color: #fff;
background: #333;
font-weight: 600;
transition: background 0.2s;
}
.btn--warning {
background: #f44336;
}
.btn:not(.btn--warning):hover {
background: #444;
}
.btn--warning:hover {
background: #d32f2f;
}
@media (max-width: 600px) {
.btn {
font-size: 1rem;
padding: 14px 0;
}
}
.stats-container {
margin-top: 1.5rem;
padding-top: 1rem;
border-top: 1px solid #dee2e6;
}
.stats-title {
text-align: center;
font-size: 1.3rem;
color: #495057;
margin-bottom: 1rem;
}
.player-stats {
margin-bottom: 1rem;
padding: 0.75rem;
background-color: #f8f9fa;
border-radius: 4px;
}
.player-name-stats {
font-weight: bold;
margin-bottom: 0.5rem;
color: #343a40;
}
.stat-item {
display: flex;
justify-content: space-between;
font-size: 0.95rem;
color: #6c757d;
}
.stat-item strong {
color: #212529;
}
.btn {
padding: 0.75rem 1.5rem;
border-radius: 4px;
}
+2 -2
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@@ -1,7 +1,7 @@
import { h } from 'preact';
import modalStyles from './Modal.module.css';
import modalStyles from '@lib/ui/Modal.module.css';
import styles from './GameCompletionModal.module.css';
import type { Game } from '../types/game';
import type { Game } from '@lib/domain/types';
interface GameCompletionModalProps {
open: boolean;
-473
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@@ -1,473 +0,0 @@
/* GameDetail-specific styles only. Shared utility classes are now in global CSS. */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform 0.3s ease, opacity 0.3s ease;
}
.screen.active {
display: block;
opacity: 1;
transform: translateX(0);
position: relative;
}
.screen-content {
display: flex;
flex-direction: column;
height: 100%;
padding: 20px;
overflow-y: auto;
overflow-x: hidden;
-webkit-overflow-scrolling: touch;
min-height: 0;
}
.game-detail {
display: flex;
flex-direction: column;
height: 100%;
overflow-y: auto;
overflow-x: hidden;
padding: var(--space-md);
min-height: 0;
}
.game-title {
font-size: 24px;
color: #ccc;
flex-shrink: 0;
}
.game-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
width: 100%;
flex-shrink: 0;
}
.scores-container {
display: flex;
justify-content: space-between;
gap: 32px;
min-height: 0;
flex-shrink: 0;
}
.player-score {
flex: 1;
text-align: center;
padding: 30px 20px;
border-radius: 20px;
display: flex;
flex-direction: column;
min-height: 0;
margin: 0 8px;
position: relative;
box-shadow: 0 8px 32px rgba(0,0,0,0.2);
transition: all 0.3s ease;
}
.player-score:hover {
transform: translateY(-4px);
box-shadow: 0 12px 40px rgba(0,0,0,0.3);
}
.player-score:first-child {
background-color: #43a047;
}
.player-score:nth-child(2) {
background-color: #1565c0;
}
.player-score:nth-child(3) {
background-color: #333;
}
.player-name {
font-size: 28px;
font-weight: 700;
margin-bottom: 15px;
color: #fff;
text-shadow: 0 2px 8px rgba(0,0,0,0.4);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-transform: uppercase;
letter-spacing: 1px;
}
.progress-bar {
width: 100%;
height: 8px;
background: rgba(255,255,255,0.2);
border-radius: 4px;
margin: 10px 0;
overflow: hidden;
}
.progress-fill {
height: 100%;
background: linear-gradient(90deg, #fff 0%, #f0f0f0 100%);
border-radius: 4px;
transition: width 0.5s ease;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
.game-status {
position: absolute;
top: 10px;
right: 10px;
padding: 4px 8px;
border-radius: 12px;
font-size: 12px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.game-status.active {
background: #4caf50;
color: #fff;
}
.game-status.completed {
background: #ff9800;
color: #222;
}
.score {
font-size: 40vh;
font-weight: 900;
margin: 20px 0 30px 0;
line-height: 1;
color: #fff;
text-shadow: 0 4px 16px rgba(0,0,0,0.6);
text-align: center;
display: block;
min-height: 120px;
display: flex;
align-items: center;
justify-content: center;
}
.score-buttons {
display: flex;
justify-content: center;
gap: 10px;
margin-top: auto;
}
.score-button {
background: linear-gradient(135deg, #ff9800 0%, #ffa726 100%);
color: #222;
border: none;
border-radius: 50%;
padding: 0;
font-size: 2.5rem;
font-weight: 900;
cursor: pointer;
transition: all 0.3s ease;
width: 80px;
height: 80px;
margin: 0 8px;
box-shadow: 0 4px 16px rgba(255, 152, 0, 0.3);
display: flex;
align-items: center;
justify-content: center;
touch-action: manipulation;
}
.score-button:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 6px 20px rgba(255, 152, 0, 0.4);
background: linear-gradient(135deg, #ffa726 0%, #ffb74d 100%);
}
.score-button:active:not(:disabled) {
transform: translateY(0);
box-shadow: 0 2px 8px rgba(255, 152, 0, 0.3);
}
.score-button:disabled {
background: #666;
color: #999;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.game-controls {
display: flex;
gap: 10px;
margin-top: 20px;
width: 100%;
}
.control-button {
flex: 1;
padding: 30px;
background: #333;
color: white;
border: none;
border-radius: 0;
font-size: 24px;
cursor: pointer;
touch-action: manipulation;
}
.control-button.delete {
background: #f44336;
}
.game-detail-controls {
display: flex;
flex-direction: row;
gap: 24px;
margin: 40px 0 0 0;
padding-bottom: var(--space-xl);
width: 100%;
justify-content: center;
flex-shrink: 0;
}
.franky .player-name {
font-weight: bold;
color: #ff8c00; /* Example color */
}
.active-player {
position: relative;
border: 4px solid #ff9800;
box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15);
background: linear-gradient(90deg, #ff9800 0 8px, rgba(255,152,0,0.15) 8px 100%);
color: #222 !important;
animation: activePulse 1.2s infinite alternate;
z-index: 2;
}
.active-player .player-name, .active-player .score {
color: #222 !important;
text-shadow: 0 2px 8px rgba(255,255,255,0.25);
}
.active-player::before {
content: '';
position: absolute;
left: 0; top: 0; bottom: 0;
width: 8px;
background: #ff9800;
border-radius: 8px 0 0 8px;
}
@keyframes activePulse {
0% { box-shadow: 0 0 32px 8px #ff9800, 0 0 0 8px rgba(255,152,0,0.15); }
100% { box-shadow: 0 0 48px 16px #ff9800, 0 0 0 16px rgba(255,152,0,0.22); }
}
.turn-indicator {
margin: 20px 0;
font-size: 1.2rem;
text-align: center;
}
.potted-balls-container {
margin-top: 2rem;
padding: 1rem;
background: #2a2a2a;
border-radius: 8px;
}
.potted-balls-header {
text-align: center;
font-size: 1.1rem;
margin-bottom: 1rem;
font-weight: 600;
}
.potted-balls-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(60px, 1fr));
gap: 10px;
}
.potted-ball-btn {
padding: 1rem;
font-size: 1.2rem;
font-weight: bold;
border-radius: 8px;
border: 1px solid #444;
background-color: #333;
color: #fff;
cursor: pointer;
transition: background-color 0.2s, transform 0.2s;
}
.potted-ball-btn:hover:not(:disabled) {
background-color: #45a049;
transform: translateY(-2px);
}
.potted-ball-btn:disabled {
background-color: #222;
color: #555;
cursor: not-allowed;
}
.rerack-controls {
display: flex;
justify-content: center;
gap: 1rem;
margin-top: 1.5rem;
}
.rerack-btn {
padding: 0.8rem 1.5rem;
font-size: 1rem;
font-weight: bold;
border-radius: 8px;
border: 1px solid #444;
background-color: #3a539b;
color: #fff;
cursor: pointer;
transition: background-color 0.2s;
}
.rerack-btn:hover {
background-color: #4a6fbf;
}
.foul-controls {
display: flex;
justify-content: center;
gap: 1rem;
margin-top: 1.5rem;
}
.foul-btn {
flex-grow: 1;
background-color: #ffc107; /* Amber */
color: #212529;
border: none;
padding: 0.75rem;
border-radius: var(--border-radius);
cursor: pointer;
font-size: 1rem;
transition: background-color 0.2s;
}
.foul-btn:hover {
background-color: #ffca2c;
}
.foul-btn:disabled {
background-color: #e0e0e0;
color: #9e9e9e;
cursor: not-allowed;
}
.foul-indicator {
font-size: 1rem;
font-weight: bold;
color: #fff;
background-color: #c0392b;
padding: 4px 8px;
border-radius: 4px;
margin-top: 8px;
display: inline-block;
}
.foul-warning {
background-color: #f39c12;
color: #000;
}
/* Game Log Styles */
.game-log {
width: 100%;
margin-top: 1.5rem;
padding: 1rem;
background-color: #f8f9fa;
border-radius: var(--border-radius);
border: 1px solid #dee2e6;
}
.log-title {
margin-top: 0;
margin-bottom: 0.5rem;
font-size: 1.2rem;
color: #495057;
}
.log-list {
list-style-type: none;
padding: 0;
margin: 0;
max-height: 200px;
overflow-y: auto;
font-size: 0.9rem;
}
.log-entry {
padding: 0.5rem 0.25rem;
border-bottom: 1px solid #e9ecef;
color: #6c757d;
}
.log-entry:last-child {
border-bottom: none;
}
.game-log-table-container {
margin: 2.5rem auto 0 auto;
max-width: 100vw;
width: 100%;
overflow-x: auto;
background: #181818;
border-radius: 12px;
box-shadow: 0 2px 16px rgba(0,0,0,0.12);
padding: 1.5rem 1rem;
}
.game-log-table {
width: 100%;
border-collapse: collapse;
font-size: 1.05rem;
background: #222;
color: #fff;
}
.game-log-table th, .game-log-table td {
border: 1px solid #444;
padding: 0.5rem 0.7rem;
text-align: center;
}
.game-log-table th {
background: #333;
font-weight: 700;
font-size: 1.1rem;
}
.game-log-table tr:nth-child(even) td {
background: #232323;
}
.game-log-table tr:nth-child(odd) td {
background: #181818;
}
.game-log-table .log-player-col {
background: #222;
color: #ff9800;
font-size: 1.15rem;
border-bottom: 2px solid #ff9800;
}
.turn-change-controls {
display: flex;
justify-content: center;
margin: 2.5rem 0 1.5rem 0;
}
.turn-change-btn {
background: #ff9800;
color: #222;
font-size: 2.2rem;
font-weight: 900;
padding: 2rem 4rem;
border: none;
border-radius: 18px;
box-shadow: 0 4px 32px rgba(255,152,0,0.18), 0 2px 8px rgba(0,0,0,0.12);
cursor: pointer;
transition: background 0.2s, color 0.2s, box-shadow 0.2s;
letter-spacing: 1px;
margin: 0 auto;
display: block;
}
.turn-change-btn:hover, .turn-change-btn:focus {
background: #ffa726;
color: #111;
box-shadow: 0 6px 40px rgba(255,152,0,0.28), 0 2px 8px rgba(0,0,0,0.18);
}
.pending-foul-info {
margin-left: 1.5rem;
font-size: 1.2rem;
color: #ffc107;
font-weight: 700;
}
.selected {
outline: 3px solid #ff9800 !important;
background: #fff3e0 !important;
color: #222 !important;
}
+1 -1
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@@ -1,7 +1,7 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from './GameDetail.module.css';
import type { Game, EndlosGame } from '../types/game';
import type { Game, EndlosGame } from '@lib/domain/types';
interface GameDetailProps {
game: Game | undefined;
-24
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@@ -1,24 +0,0 @@
/* GameHistory-specific styles only. Shared utility classes are now in global CSS. */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform 0.3s ease, opacity 0.3s ease;
}
.screen-content {
display: flex;
flex-direction: column;
min-height: 100vh;
padding: 20px;
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
.screen-title {
font-size: 24px;
margin-bottom: 20px;
}
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@@ -1,284 +0,0 @@
/* GameList-specific styles using design system tokens */
.screen.active {
display: block;
opacity: 1;
transform: translateX(0);
position: relative;
}
.screen-content {
display: flex;
flex-direction: column;
min-height: 100vh;
padding: var(--space-lg);
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
.screen-title {
font-size: var(--font-size-xxl);
margin-bottom: var(--space-lg);
font-weight: 700;
}
.game-list {
width: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
/* Filter buttons with improved symmetry */
.filter-buttons {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: var(--space-sm);
margin: var(--space-lg) 0 var(--space-md) 0;
border-radius: var(--radius-md);
overflow: hidden;
box-shadow: var(--shadow-sm);
flex-shrink: 0;
}
.filter-button {
background: var(--color-secondary);
color: var(--color-text);
border: none;
font-size: var(--font-size-base);
padding: var(--space-md) 0;
cursor: pointer;
font-weight: 500;
transition: all var(--transition-base);
min-height: var(--touch-target-comfortable);
display: flex;
align-items: center;
justify-content: center;
}
.filter-button:hover {
background: var(--color-secondary-hover);
transform: translateY(-1px);
}
.filter-button.active {
background: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
/* Games container with improved spacing */
.games-container {
width: 100%;
display: flex;
flex-direction: column;
gap: var(--space-md);
margin-top: var(--space-lg);
flex: 1;
overflow-y: auto;
overflow-x: hidden;
min-height: 0;
padding-bottom: var(--space-md);
}
/* Game item with better symmetry and spacing */
.game-item {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
gap: var(--space-md);
padding: var(--space-lg);
border-radius: var(--radius-lg);
box-shadow: var(--shadow-sm);
transition: all var(--transition-base);
cursor: pointer;
background: var(--color-surface);
border: 1px solid var(--color-border);
}
.game-item:hover {
transform: translateY(-2px);
box-shadow: var(--shadow-md);
border-color: var(--color-primary);
}
.game-item.active {
background: var(--color-success);
border-color: var(--color-success);
}
.game-item.completed {
background: var(--color-surface);
opacity: 0.8;
border-color: var(--color-border);
}
/* Game info with improved layout */
.game-info {
display: grid;
grid-template-columns: auto 1fr auto;
align-items: center;
gap: var(--space-lg);
width: 100%;
cursor: pointer;
}
.game-type {
font-weight: 700;
font-size: var(--font-size-lg);
color: var(--color-text);
white-space: nowrap;
min-width: 120px;
text-align: center;
background: var(--color-secondary);
padding: var(--space-sm) var(--space-md);
border-radius: var(--radius-sm);
}
.player-names {
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 500;
text-align: center;
flex: 1;
}
.game-scores {
font-size: var(--font-size-xl);
font-weight: 700;
text-align: center;
color: var(--color-primary);
min-width: 120px;
background: var(--color-background);
padding: var(--space-sm) var(--space-md);
border-radius: var(--radius-sm);
}
/* Delete button with improved touch target */
.delete-button {
width: var(--touch-target-comfortable);
height: var(--touch-target-comfortable);
border: none;
background: var(--color-danger);
color: white;
border-radius: 50%;
font-size: var(--font-size-lg);
display: flex;
align-items: center;
justify-content: center;
transition: all var(--transition-base);
cursor: pointer;
box-shadow: var(--shadow-sm);
}
.delete-button::before {
content: '🗑️';
font-size: var(--font-size-lg);
}
.delete-button:hover {
background: #cc0000;
transform: scale(1.05);
box-shadow: var(--shadow-md);
}
.delete-button:active {
transform: scale(0.95);
}
/* Empty state styling */
.empty-state {
text-align: center;
padding: var(--space-xxl);
color: var(--color-text-muted);
font-size: var(--font-size-lg);
background: var(--color-surface);
border-radius: var(--radius-lg);
border: 2px dashed var(--color-border);
}
/* Page header */
.page-header {
font-size: var(--font-size-xxxl);
font-weight: 700;
color: var(--color-text);
background: var(--color-surface);
padding: var(--space-lg) 0 var(--space-md) 0;
margin-bottom: var(--space-sm);
text-align: left;
width: 100%;
letter-spacing: 0.5px;
border-radius: var(--radius-lg);
}
/* Tablet-specific improvements */
@media (min-width: 768px) and (max-width: 1024px) {
.screen-content {
padding: var(--space-xl);
}
.filter-buttons {
gap: var(--space-md);
margin: var(--space-xl) 0 var(--space-lg) 0;
}
.filter-button {
font-size: var(--font-size-lg);
padding: var(--space-lg) 0;
min-height: var(--touch-target-comfortable);
}
.game-item {
padding: var(--space-xl);
gap: var(--space-lg);
}
.game-info {
gap: var(--space-xl);
}
.game-type {
font-size: var(--font-size-xl);
min-width: 150px;
padding: var(--space-md) var(--space-lg);
}
.player-names {
font-size: var(--font-size-xl);
}
.game-scores {
font-size: var(--font-size-xxl);
min-width: 150px;
padding: var(--space-md) var(--space-lg);
}
.delete-button {
width: 64px;
height: 64px;
font-size: var(--font-size-xl);
}
.empty-state {
font-size: var(--font-size-xl);
padding: var(--space-xxl) var(--space-xl);
}
}
/* Mobile adjustments */
@media (max-width: 767px) {
.screen-content {
padding: var(--space-md);
}
.game-info {
grid-template-columns: 1fr;
gap: var(--space-md);
text-align: center;
}
.game-type,
.game-scores {
min-width: auto;
width: 100%;
}
}
+3 -3
View File
@@ -1,8 +1,8 @@
import { h } from 'preact';
import { Card } from './ui/Card';
import { Button } from './ui/Button';
import { Card } from '@lib/ui/Card';
import { Button } from '@lib/ui/Button';
import styles from './GameList.module.css';
import type { Game, GameFilter, StandardGame } from '../types/game';
import type { Game, GameFilter, StandardGame } from '@lib/domain/types';
interface GameListProps {
games: Game[];
-66
View File
@@ -1,66 +0,0 @@
/* Consolidated modal styles for all modals */
.modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
}
.modal.show {
display: flex;
justify-content: center;
align-items: center;
}
.modal-content {
background-color: #2a2a2a;
padding: 20px;
border-radius: 10px;
width: 90%;
max-width: 500px;
position: relative;
}
.modal-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
}
.close-button {
font-size: 24px;
cursor: pointer;
color: #888;
background: none;
border: none;
}
.close-button:hover {
color: white;
}
.modal-body {
margin-bottom: 20px;
}
.modal-footer {
display: flex;
justify-content: flex-end;
gap: 10px;
}
.modal-button {
padding: 8px 16px;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
}
.modal-button.cancel {
background-color: #444;
color: white;
}
.modal-button.confirm {
background-color: #e74c3c;
color: white;
}
.modal-button:hover {
opacity: 0.9;
}
-36
View File
@@ -1,36 +0,0 @@
import { h } from 'preact';
import styles from './Modal.module.css';
interface ModalProps {
open: boolean;
title: string;
message: string;
onCancel: () => void;
onConfirm: () => void;
}
/**
* Generic modal dialog for confirmation.
*/
const Modal = ({ open, title, message, onCancel, onConfirm }: ModalProps) => {
if (!open) return null;
return (
<div className={styles['modal'] + ' ' + styles['show']} role="dialog" aria-modal="true" aria-labelledby="modal-title">
<div className={styles['modal-content']}>
<div className={styles['modal-header']}>
<span className={styles['modal-title']} id="modal-title">{title}</span>
<button className={styles['close-button']} onClick={onCancel} aria-label="Schließen">×</button>
</div>
<div className={styles['modal-body']}>
<div className={styles['modal-message']}>{message}</div>
</div>
<div className={styles['modal-footer']}>
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onCancel} aria-label="Abbrechen">Abbrechen</button>
<button className={styles['modal-button'] + ' ' + styles['confirm']} onClick={onConfirm} aria-label="Löschen">Löschen</button>
</div>
</div>
</div>
);
};
export default Modal;
-431
View File
@@ -1,431 +0,0 @@
/* NewGame-specific styles only. Shared utility classes are now in global CSS. */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
min-height: 100vh;
display: none;
opacity: 0;
transform: translateX(100%);
transition: transform var(--transition-slow), opacity var(--transition-slow);
}
.screen-content {
display: flex;
flex-direction: column;
height: 100%;
padding: var(--space-lg);
overflow-y: auto;
overflow-x: hidden;
-webkit-overflow-scrolling: touch;
min-height: 0;
}
.screen-title {
font-size: clamp(1.25rem, 3vh, 1.5rem);
font-weight: 700;
color: var(--color-text);
margin-bottom: clamp(0.5rem, 2vh, 2rem);
letter-spacing: 0.5px;
text-align: center;
}
.player-inputs {
display: flex;
flex-direction: column;
gap: var(--space-lg);
width: 100%;
margin-bottom: var(--space-xl);
flex-shrink: 1;
min-height: 0;
}
.player-input {
background: var(--color-background);
border-radius: var(--radius-md);
padding: var(--space-lg);
border: 2px solid var(--color-border);
transition: border-color var(--transition-base);
position: relative;
flex-shrink: 1;
min-height: 0;
overflow: hidden;
}
.player-input:focus-within {
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.player-input label {
display: block;
margin-bottom: clamp(0.5rem, 2vh, 1rem);
color: var(--color-text);
font-size: clamp(1rem, 2.5vh, 1.125rem);
font-weight: 600;
}
.name-input-container {
display: flex;
gap: var(--space-md);
position: relative;
}
.name-input {
flex: 1;
padding: var(--space-md);
border: 2px solid var(--color-border);
background: var(--color-surface);
color: var(--color-text);
font-size: var(--font-size-base);
min-height: var(--touch-target-comfortable);
border-radius: var(--radius-md);
transition: all var(--transition-base);
}
.name-input:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.game-settings {
margin-top: 0;
width: 100%;
margin-bottom: var(--space-xl);
}
.setting-group {
margin-bottom: var(--space-lg);
}
.setting-group label {
display: block;
margin-bottom: var(--space-md);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
}
.setting-group select, .setting-group input {
width: 100%;
padding: var(--space-md);
border: 2px solid var(--color-border);
background: var(--color-surface);
color: var(--color-text);
font-size: var(--font-size-base);
min-height: var(--touch-target-comfortable);
border-radius: var(--radius-md);
transition: border-color var(--transition-base);
}
.setting-group input:focus, .setting-group select:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 3px var(--color-primary-light);
}
.validation-error {
color: var(--color-danger);
background: var(--color-surface);
border: 1px solid var(--color-danger);
border-radius: var(--radius-md);
padding: var(--space-md);
margin-bottom: var(--space-md);
font-size: var(--font-size-base);
text-align: center;
font-weight: 500;
}
.new-game-form {
width: 100%;
max-width: 600px;
margin: var(--space-xl) auto 0 auto;
background: var(--color-surface);
border-radius: var(--radius-xl);
box-shadow: var(--shadow-lg);
padding: 0;
display: flex;
flex-direction: column;
border: 1px solid var(--color-border);
flex: 1;
min-height: 0;
overflow: hidden;
}
.form-header {
flex-shrink: 0;
padding: clamp(0.5rem, 2vh, 2rem) var(--space-lg) clamp(0.25rem, 1vh, 1rem) var(--space-lg);
}
.form-content {
flex: 1;
overflow: hidden;
padding: 0 var(--space-lg);
min-height: 0;
display: flex;
flex-direction: column;
}
.form-footer {
flex-shrink: 0;
padding: var(--space-lg);
}
.progress-indicator {
display: flex;
justify-content: center;
align-items: center;
gap: clamp(0.5rem, 1.5vw, 1rem);
margin-bottom: clamp(0.5rem, 2vh, 1.5rem);
}
.progress-dot {
width: clamp(10px, 2vh, 16px);
height: clamp(10px, 2vh, 16px);
border-radius: 50%;
background: var(--color-border);
opacity: 0.4;
transition: all var(--transition-base);
position: relative;
}
.progress-dot.active {
background: var(--color-primary);
opacity: 1;
transform: scale(1.2);
box-shadow: 0 0 0 4px var(--color-primary-light);
}
.quick-pick-container {
flex: 1;
overflow: hidden;
min-height: 0;
display: flex;
flex-direction: column;
}
.quick-pick-btn {
min-width: 60px;
min-height: 36px;
font-size: clamp(0.75rem, 2vw, 1rem);
border-radius: var(--radius-md);
background: var(--color-secondary);
color: var(--color-text);
border: 1px solid var(--color-border);
cursor: pointer;
padding: 0.4rem 0.8rem;
transition: all var(--transition-base);
font-weight: 500;
flex-shrink: 0;
}
.quick-pick-btn:hover, .quick-pick-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
transform: translateY(-1px);
outline: none;
}
.arrow-nav {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: var(--space-xxl);
width: 100%;
gap: var(--space-lg);
}
.arrow-btn {
font-size: 48px;
width: 80px;
height: 80px;
border-radius: 50%;
background: var(--color-secondary);
color: var(--color-text);
border: 2px solid var(--color-border);
box-shadow: var(--shadow-md);
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all var(--transition-base);
font-weight: bold;
}
.arrow-btn:hover, .arrow-btn:focus {
background: var(--color-secondary-hover);
border-color: var(--color-primary);
transform: translateY(-2px);
box-shadow: var(--shadow-lg);
outline: none;
}
.arrow-btn:active {
transform: translateY(0);
}
.clear-input-btn {
position: absolute;
right: var(--space-sm);
top: 50%;
transform: translateY(-50%);
background: none;
border: none;
cursor: pointer;
font-size: var(--font-size-xl);
color: var(--color-text-muted);
padding: var(--space-xs);
z-index: 2;
transition: color var(--transition-base);
border-radius: var(--radius-sm);
min-height: var(--touch-target-min);
min-width: var(--touch-target-min);
display: flex;
align-items: center;
justify-content: center;
}
.clear-input-btn:hover, .clear-input-btn:focus {
color: var(--color-text);
background: var(--color-secondary);
outline: none;
}
.game-type-selection {
display: grid;
grid-template-columns: 1fr 1fr;
gap: var(--space-md);
width: 100%;
margin: var(--space-md) 0;
}
.game-type-btn {
background: var(--color-background);
border: 2px solid var(--color-border);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
padding: var(--space-xl);
border-radius: var(--radius-md);
cursor: pointer;
text-align: center;
transition: all var(--transition-base);
min-height: var(--touch-target-comfortable);
}
.game-type-btn:hover {
background: var(--color-surface);
border-color: var(--color-primary);
transform: translateY(-1px);
}
.game-type-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
.race-to-selection {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: var(--space-md);
width: 100%;
margin: var(--space-md) 0;
}
.race-to-btn {
background: var(--color-background);
border: 2px solid var(--color-border);
color: var(--color-text);
font-size: var(--font-size-lg);
font-weight: 600;
padding: var(--space-lg) var(--space-sm);
border-radius: var(--radius-md);
cursor: pointer;
text-align: center;
transition: all var(--transition-base);
min-height: 80px;
display: flex;
align-items: center;
justify-content: center;
}
.race-to-btn:hover {
background: var(--color-surface);
border-color: var(--color-primary);
transform: translateY(-1px);
}
.race-to-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
/* Match selected styling for quick pick buttons used in BreakRuleStep */
.quick-pick-btn.selected {
background: var(--color-primary);
border-color: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
.custom-race-to {
display: flex;
gap: var(--space-md);
margin-top: var(--space-lg);
align-items: center;
}
.custom-race-to input {
flex-grow: 1;
}
.custom-race-to .arrow-btn {
width: 60px;
height: 60px;
font-size: 32px;
flex-shrink: 0;
}
.endlos-container {
width: 100%;
margin-bottom: 12px;
}
.endlos-btn {
width: 100%;
}
.player1-input.player-input {
border-color: var(--color-success);
background: linear-gradient(135deg, var(--color-success) 0%, rgba(76, 175, 80, 0.1) 100%);
}
.player2-input.player-input {
border-color: #1565c0;
background: linear-gradient(135deg, #1565c0 0%, rgba(21, 101, 192, 0.1) 100%);
}
.player3-input.player-input {
border-color: var(--color-secondary);
background: linear-gradient(135deg, var(--color-secondary) 0%, rgba(51, 51, 51, 0.1) 100%);
}
.player1-input.player-input input,
.player2-input.player-input input,
.player3-input.player-input input {
background: #fff;
color: #222;
border: 1px solid #ccc;
}
@media (min-width: 768px) and (max-width: 1024px) {
.screen-content {
padding: var(--space-xl);
}
.new-game-form {
max-width: 700px;
padding: var(--space-xxl) var(--space-xl) var(--space-xl) var(--space-xl);
}
.screen-title {
font-size: var(--font-size-xxxl);
}
.arrow-btn {
width: 100px;
height: 100px;
font-size: 56px;
}
.game-type-btn,
.race-to-btn {
padding: var(--space-xl);
font-size: var(--font-size-xl);
min-height: var(--touch-target-comfortable);
}
.quick-pick-btn {
min-height: var(--touch-target-comfortable);
font-size: var(--font-size-lg);
padding: var(--space-md) var(--space-lg);
}
}
@media (max-width: 767px) {
.screen-content {
padding: var(--space-md);
}
.new-game-form {
margin: var(--space-lg) auto 0 auto;
padding: var(--space-lg);
}
.game-type-selection {
grid-template-columns: 1fr;
}
.race-to-selection {
grid-template-columns: repeat(3, 1fr);
}
.arrow-nav {
gap: var(--space-md);
}
.arrow-btn {
width: 70px;
height: 70px;
font-size: 40px;
}
}
+1 -1
View File
@@ -22,7 +22,7 @@ import { GameTypeStep } from './new-game/GameTypeStep';
import { RaceToStep } from './new-game/RaceToStep';
import { BreakRuleStep } from './new-game/BreakRuleStep';
import { BreakOrderStep } from './new-game/BreakOrderStep';
import type { BreakRule } from '../types/game';
import type { BreakRule } from '@lib/domain/types';
// PlayerSelectModal moved to ./new-game/PlayerSelectModal
-1
View File
@@ -1 +0,0 @@
import { h } from "preact";
@@ -1,70 +0,0 @@
.modalOverlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.modalContent {
background: #2c2c2c;
padding: 24px;
border-radius: 12px;
width: 90%;
max-width: 400px;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
display: flex;
flex-direction: column;
}
.modalHeader {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 16px;
}
.modalHeader h3 {
margin: 0;
font-size: 1.5rem;
color: #fff;
}
.closeButton {
background: none;
border: none;
font-size: 2rem;
color: #aaa;
cursor: pointer;
padding: 0;
line-height: 1;
}
.playerList {
max-height: 60vh;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 12px;
}
.playerItem {
background: #444;
color: #fff;
border: none;
padding: 16px;
border-radius: 8px;
text-align: left;
font-size: 1.2rem;
cursor: pointer;
transition: background-color 0.2s;
}
.playerItem:hover {
background: #555;
}
-33
View File
@@ -1,33 +0,0 @@
import { h } from 'preact';
import styles from './Modal.module.css';
interface ValidationModalProps {
open: boolean;
message: string;
onClose: () => void;
}
/**
* Modal for displaying validation errors.
*/
const ValidationModal = ({ open, message, onClose }: ValidationModalProps) => {
if (!open) return null;
return (
<div className={styles['modal'] + ' ' + styles['show']} id="validation-modal" role="alertdialog" aria-modal="true" aria-labelledby="validation-modal-title">
<div className={styles['modal-content']}>
<div className={styles['modal-header']}>
<span className={styles['modal-title']} id="validation-modal-title">Fehler</span>
<button className={styles['close-button']} onClick={onClose} aria-label="Schließen">×</button>
</div>
<div className={styles['modal-body']}>
<div className={styles['modal-message']}>{message}</div>
</div>
<div className={styles['modal-footer']}>
<button className={styles['modal-button'] + ' ' + styles['cancel']} onClick={onClose} aria-label="OK">OK</button>
</div>
</div>
</div>
);
};
export default ValidationModal;
+1 -1
View File
@@ -1,7 +1,7 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '../../types/game';
import type { BreakRule } from '@lib/domain/types';
interface BreakOrderStepProps {
players: string[];
+1 -1
View File
@@ -1,7 +1,7 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import type { BreakRule } from '../../types/game';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
onNext: (rule: BreakRule) => void;
-94
View File
@@ -1,94 +0,0 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface GameTypeStepProps {
onNext: (type: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const GameTypeStep = ({ onNext, onCancel, initialValue = '' }: GameTypeStepProps) => {
const [gameType, setGameType] = useState(initialValue);
const gameTypes = ['8-Ball', '9-Ball', '10-Ball'];
const handleSelect = (selectedType: string) => {
setGameType(selectedType);
onNext(selectedType);
};
const handleSubmit = (e: Event) => {
e.preventDefault();
if (gameType) {
onNext(gameType);
}
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spielart auswählen">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Spielart auswählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['game-type-selection']}>
{gameTypes.map(type => (
<button
key={type}
type="button"
className={`${styles['game-type-btn']} ${gameType === type ? styles.selected : ''}`}
onClick={() => handleSelect(type)}
>
{type}
</button>
))}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!gameType}
style={{
fontSize: 48,
width: 80,
height: 80,
borderRadius: '50%',
background: '#222',
color: '#fff',
border: 'none',
boxShadow: '0 2px 8px rgba(0,0,0,0.15)',
cursor: 'pointer',
opacity: !gameType ? 0.5 : 1,
}}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
-256
View File
@@ -1,256 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
import { UI_CONSTANTS, ERROR_MESSAGES, ARIA_LABELS, FORM_CONFIG, ERROR_STYLES } from '../../utils/constants';
import { PlayerSelectModal } from './PlayerSelectModal';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player1Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player1, setPlayer1] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const [isModalOpen, setIsModalOpen] = useState(false);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player1) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player1.toLowerCase())
)
);
}
}, [player1, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
const trimmedName = player1.trim();
if (!trimmedName) {
setError(ERROR_MESSAGES.PLAYER1_REQUIRED);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
if (trimmedName.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
if (inputRef.current) {
inputRef.current.focus();
inputRef.current.setAttribute('aria-invalid', 'true');
}
return;
}
setError(null);
if (inputRef.current) {
inputRef.current.setAttribute('aria-invalid', 'false');
}
onNext(trimmedName);
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleModalSelect = (name: string) => {
setIsModalOpen(false);
handleQuickPick(name);
};
const handleClear = () => {
setPlayer1('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 1 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 1</div>
<div className={styles['progress-indicator']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_MEDIUM }}>
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player1-input']} style={{ marginBottom: UI_CONSTANTS.MARGIN_BOTTOM_LARGE, position: 'relative' }}>
<label htmlFor="player1-input" style={{ fontSize: UI_CONSTANTS.LABEL_FONT_SIZE, fontWeight: 600 }}>Spieler 1</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player1-input"
className={styles['name-input']}
placeholder="Name Spieler 1"
value={player1}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
const value = target.value;
setPlayer1(value);
if (value.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH) {
setError(`Spielername darf maximal ${FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen lang sein`);
target.setAttribute('aria-invalid', 'true');
} else if (value.trim() && error) {
setError(null);
target.setAttribute('aria-invalid', 'false');
}
}}
autoComplete="off"
aria-label="Name Spieler 1"
aria-describedby="player1-help"
style={{
fontSize: UI_CONSTANTS.INPUT_FONT_SIZE,
minHeight: UI_CONSTANTS.INPUT_MIN_HEIGHT,
marginTop: 12,
marginBottom: 12,
width: '100%',
paddingRight: UI_CONSTANTS.INPUT_PADDING_RIGHT
}}
ref={inputRef}
/>
<div id="player1-help" className="sr-only">
Geben Sie den Namen für Spieler 1 ein. Maximal {FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen erlaubt.
</div>
{player1.length > FORM_CONFIG.CHARACTER_COUNT_WARNING_THRESHOLD && (
<div style={{
fontSize: '0.875rem',
color: player1.length > FORM_CONFIG.MAX_PLAYER_NAME_LENGTH ? '#f44336' : '#ff9800',
marginTop: '4px',
textAlign: 'right'
}}>
{player1.length}/{FORM_CONFIG.MAX_PLAYER_NAME_LENGTH} Zeichen
</div>
)}
{player1 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, UI_CONSTANTS.MAX_QUICK_PICKS).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => handleQuickPick(name)}
aria-label={ARIA_LABELS.QUICK_PICK(name)}
>
{name}
</button>
))}
{playerNameHistory.length > UI_CONSTANTS.MAX_QUICK_PICKS && (
<button
type="button"
className={styles['quick-pick-btn']}
style={{
fontSize: UI_CONSTANTS.QUICK_PICK_FONT_SIZE,
padding: UI_CONSTANTS.QUICK_PICK_PADDING,
borderRadius: 8,
background: '#333',
color: '#fff',
border: 'none',
cursor: 'pointer'
}}
onClick={() => setIsModalOpen(true)}
aria-label={ARIA_LABELS.SHOW_MORE_PLAYERS}
>
...
</button>
)}
</div>
)}
</div>
{error && (
<div
className={styles['validation-error']}
style={{
marginBottom: 16,
...ERROR_STYLES.CONTAINER
}}
role="alert"
aria-live="polite"
>
<span style={ERROR_STYLES.ICON}>⚠️</span>
{error}
</div>
)}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player1.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player1.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
{isModalOpen && (
<PlayerSelectModal
players={playerNameHistory}
onSelect={handleModalSelect}
onClose={() => setIsModalOpen(false)}
/>
)}
</form>
);
};
-155
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@@ -1,155 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player2Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player2, setPlayer2] = useState(initialValue);
const [error, setError] = useState<string | null>(null);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player2) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player2.toLowerCase())
)
);
}
}, [player2, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
if (!player2.trim()) {
setError('Bitte Namen für Spieler 2 eingeben');
return;
}
setError(null);
onNext(player2.trim());
};
const handleQuickPick = (name: string) => {
setError(null);
onNext(name);
};
const handleClear = () => {
setPlayer2('');
setError(null);
if (inputRef.current) inputRef.current.focus();
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 2 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 2</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player2-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player2-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 2</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player2-input"
className={styles['name-input']}
placeholder="Name Spieler 2"
value={player2}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer2(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 2"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player2 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
{error && <div className={styles['validation-error']} style={{ marginBottom: 16 }}>{error}</div>}
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player2.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player2.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</form>
);
};
-161
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@@ -1,161 +0,0 @@
import { h } from 'preact';
import { useEffect, useRef, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface PlayerStepProps {
playerNameHistory: string[];
onNext: (name: string) => void;
onCancel: () => void;
initialValue?: string;
}
export const Player3Step = ({ playerNameHistory, onNext, onCancel, initialValue = '' }: PlayerStepProps) => {
const [player3, setPlayer3] = useState(initialValue);
const [filteredNames, setFilteredNames] = useState(playerNameHistory);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (!player3) {
setFilteredNames(playerNameHistory);
} else {
setFilteredNames(
playerNameHistory.filter(name =>
name.toLowerCase().includes(player3.toLowerCase())
)
);
}
}, [player3, playerNameHistory]);
const handleSubmit = (e: Event) => {
e.preventDefault();
onNext(player3.trim());
};
const handleQuickPick = (name: string) => {
onNext(name);
};
const handleClear = () => {
setPlayer3('');
if (inputRef.current) inputRef.current.focus();
};
const handleSkip = (e: Event) => {
e.preventDefault();
onNext('');
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Spieler 3 Eingabe" autoComplete="off">
<div className={styles['form-header']}>
<div className={styles['screen-title']}>Name Spieler 3 (optional)</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
</div>
<div className={styles['form-content']}>
<div className={styles['player-input'] + ' ' + styles['player3-input']} style={{ marginBottom: 32, position: 'relative' }}>
<label htmlFor="player3-input" style={{ fontSize: '1.3rem', fontWeight: 600 }}>Spieler 3 (optional)</label>
<div style={{ position: 'relative', width: '100%' }}>
<input
id="player3-input"
className={styles['name-input']}
placeholder="Name Spieler 3 (optional)"
value={player3}
onInput={(e: Event) => {
const target = e.target as HTMLInputElement;
setPlayer3(target.value);
}}
autoComplete="off"
aria-label="Name Spieler 3"
style={{ fontSize: '1.2rem', minHeight: 48, marginTop: 12, marginBottom: 12, width: '100%', paddingRight: 44 }}
ref={inputRef}
/>
{player3 && (
<button
type="button"
className={styles['clear-input-btn']}
aria-label="Feld leeren"
onClick={handleClear}
style={{
position: 'absolute',
right: 8,
top: '50%',
transform: 'translateY(-50%)',
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: 24,
color: '#aaa',
padding: 0,
zIndex: 2
}}
tabIndex={0}
>
×
</button>
)}
</div>
{filteredNames.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 12, marginTop: 8 }}>
{filteredNames.slice(0, 10).map((name, idx) => (
<button
type="button"
key={name + idx}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
onClick={() => handleQuickPick(name)}
aria-label={`Schnellauswahl: ${name}`}
>
{name}
</button>
))}
</div>
)}
</div>
</div>
<div className={styles['form-footer']}>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<div style={{ display: 'flex', alignItems: 'center', gap: '16px' }}>
<button
type="button"
onClick={handleSkip}
className={styles['quick-pick-btn']}
style={{ fontSize: '1.1rem', padding: '12px 20px', borderRadius: 8, background: '#333', color: '#fff', border: 'none', cursor: 'pointer' }}
>
Überspringen
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={!player3.trim()}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: !player3.trim() ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</div>
</div>
</form>
);
};
@@ -1,28 +0,0 @@
import { h } from 'preact';
import modalStyles from '../PlayerSelectModal.module.css';
interface PlayerSelectModalProps {
players: string[];
onSelect: (player: string) => void;
onClose: () => void;
}
export const PlayerSelectModal = ({ players, onSelect, onClose }: PlayerSelectModalProps) => (
<div className={modalStyles.modalOverlay} onClick={onClose}>
<div className={modalStyles.modalContent} onClick={e => e.stopPropagation()}>
<div className={modalStyles.modalHeader}>
<h3>Alle Spieler</h3>
<button className={modalStyles.closeButton} onClick={onClose}>×</button>
</div>
<div className={modalStyles.playerList}>
{players.map(player => (
<button key={player} className={modalStyles.playerItem} onClick={() => onSelect(player)}>
{player}
</button>
))}
</div>
</div>
</div>
);
-111
View File
@@ -1,111 +0,0 @@
import { h } from 'preact';
import { useEffect, useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
interface RaceToStepProps {
onNext: (raceTo: string | number) => void;
onCancel: () => void;
initialValue?: string | number;
gameType?: string;
}
export const RaceToStep = ({ onNext, onCancel, initialValue = '', gameType }: RaceToStepProps) => {
const quickPicks = [1, 2, 3, 4, 5, 6, 7, 8, 9];
const defaultValue = 5;
const [raceTo, setRaceTo] = useState<string | number>(initialValue !== '' ? initialValue : defaultValue);
useEffect(() => {
if ((initialValue === '' || initialValue === undefined) && raceTo !== defaultValue) {
setRaceTo(defaultValue);
}
if (initialValue !== '' && initialValue !== undefined && initialValue !== raceTo) {
setRaceTo(initialValue);
}
}, [gameType, initialValue, defaultValue]);
const handleQuickPick = (value: number) => {
const selected = value === 0 ? 'Infinity' : value;
setRaceTo(selected);
const raceToValue = selected === 'Infinity' ? Infinity : (parseInt(String(selected), 10) || 0);
onNext(raceToValue);
};
const handleInputChange = (e: Event) => {
const target = e.target as HTMLInputElement;
setRaceTo(target.value);
};
const handleSubmit = (e: Event) => {
e.preventDefault();
const raceToValue = raceTo === 'Infinity' ? Infinity : (parseInt(String(raceTo), 10) || 0);
onNext(raceToValue);
};
return (
<form className={styles['new-game-form']} onSubmit={handleSubmit} aria-label="Race To auswählen">
<div className={styles['screen-title']}>Race To auswählen</div>
<div className={styles['progress-indicator']} style={{ marginBottom: 24 }}>
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot'] + ' ' + styles['active']} />
<span className={styles['progress-dot']} />
<span className={styles['progress-dot']} />
</div>
<div className={styles['endlos-container']}>
<button
type="button"
className={`${styles['race-to-btn']} ${styles['endlos-btn']} ${raceTo === 'Infinity' ? styles.selected : ''}`}
onClick={() => handleQuickPick(0)}
>
Endlos
</button>
</div>
<div className={styles['race-to-selection']}>
{quickPicks.map(value => (
<button
key={value}
type="button"
className={`${styles['race-to-btn']} ${parseInt(String(raceTo), 10) === value ? styles.selected : ''}`}
onClick={() => handleQuickPick(value)}
>
{value}
</button>
))}
</div>
<div className={styles['custom-race-to']}>
<input
type="number"
pattern="[0-9]*"
value={raceTo}
onInput={handleInputChange}
className={styles['name-input']}
placeholder="manuelle Eingabe"
/>
</div>
<div className={styles['arrow-nav']} style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginTop: 48 }}>
<button
type="button"
className={styles['arrow-btn']}
aria-label="Zurück"
onClick={onCancel}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer' }}
>
&#8592;
</button>
<button
type="submit"
className={styles['arrow-btn']}
aria-label="Weiter"
disabled={String(raceTo).trim() === ''}
style={{ fontSize: 48, width: 80, height: 80, borderRadius: '50%', background: '#222', color: '#fff', border: 'none', boxShadow: '0 2px 8px rgba(0,0,0,0.15)', cursor: 'pointer', opacity: String(raceTo).trim() === '' ? 0.5 : 1 }}
>
&#8594;
</button>
</div>
</form>
);
};
+3 -3
View File
@@ -1,7 +1,7 @@
import { h } from 'preact';
import { Screen } from '../ui/Layout';
import GameDetail from '../GameDetail';
import type { Game, EndlosGame } from '../../types/game';
import { Screen } from '@lib/ui/Layout';
import GameDetail from '@lib/features/game-detail/GameDetail';
import type { Game, EndlosGame } from '@lib/domain/types';
interface GameDetailScreenProps {
game?: Game;
+4 -4
View File
@@ -1,8 +1,8 @@
import { h } from 'preact';
import { Button } from '../ui/Button';
import { Screen } from '../ui/Layout';
import GameList from '../GameList';
import type { Game, GameFilter } from '../../types/game';
import { Button } from '@lib/ui/Button';
import { Screen } from '@lib/ui/Layout';
import GameList from '@lib/features/game-list/GameList';
import type { Game, GameFilter } from '@lib/domain/types';
interface GameListScreenProps {
games: Game[];
+19 -6
View File
@@ -1,7 +1,16 @@
import { h } from 'preact';
import { Screen } from '../ui/Layout';
import { Player1Step, Player2Step, Player3Step, GameTypeStep, BreakRuleStep, BreakOrderStep, RaceToStep } from '../NewGame';
import type { NewGameStep, NewGameData } from '../../types/game';
import { Screen } from '@lib/ui/Layout';
import {
Player1Step,
Player2Step,
Player3Step,
GameTypeStep,
BreakRuleStep,
BreakOrderStep,
RaceToStep,
} from '@lib/features/new-game';
import type { NewGameStep, NewGameData, GameType } from '@lib/domain/types';
import { GAME_TYPES, RACE_TO_DEFAULT } from '@lib/domain/constants';
interface NewGameScreenProps {
step: NewGameStep;
@@ -40,9 +49,13 @@ export default function NewGameScreen({
};
const handleGameTypeNext = (type: string) => {
onDataChange({
gameType: type as any, // Type assertion for now, could be improved with proper validation
raceTo: '8'
const selectedType = type as GameType;
const match = GAME_TYPES.find((item) => item.value === selectedType);
const defaultRace = match ? String(match.defaultRaceTo) : String(RACE_TO_DEFAULT);
onDataChange({
gameType: selectedType,
raceTo: defaultRace,
});
onStepChange('raceTo');
};
-134
View File
@@ -1,134 +0,0 @@
/* Use CSS custom properties from global design system */
.button {
border: none;
border-radius: var(--radius-md);
cursor: pointer;
font-weight: 600;
transition: var(--transition-base);
touch-action: manipulation;
display: inline-flex;
align-items: center;
justify-content: center;
gap: var(--space-sm);
text-decoration: none;
user-select: none;
font-family: inherit;
position: relative;
overflow: hidden;
}
.button::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: linear-gradient(45deg, transparent 30%, rgba(255, 255, 255, 0.1) 50%, transparent 70%);
transform: translateX(-100%);
transition: transform 0.3s ease;
}
.button:hover::before {
transform: translateX(100%);
}
.button:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 2px;
}
.button:active {
transform: translateY(1px);
}
/* Variants */
.primary {
background: var(--color-primary);
color: white;
box-shadow: var(--shadow-md);
}
.primary:hover:not(.disabled) {
background: var(--color-primary-hover);
box-shadow: var(--shadow-lg);
transform: translateY(-1px);
}
.secondary {
background: var(--color-secondary);
color: var(--color-text);
box-shadow: var(--shadow-sm);
}
.secondary:hover:not(.disabled) {
background: var(--color-secondary-hover);
box-shadow: var(--shadow-md);
transform: translateY(-1px);
}
.danger {
background: var(--color-danger);
color: white;
box-shadow: var(--shadow-md);
}
.danger:hover:not(.disabled) {
background: #ef5350;
box-shadow: var(--shadow-lg);
transform: translateY(-1px);
}
/* Sizes with improved touch targets for tablets */
.small {
padding: var(--space-sm) var(--space-md);
font-size: var(--font-size-sm);
min-height: var(--touch-target-min);
border-radius: var(--radius-sm);
}
.medium {
padding: var(--space-md) var(--space-lg);
font-size: var(--font-size-base);
min-height: var(--touch-target-comfortable);
border-radius: var(--radius-md);
}
.large {
padding: var(--space-lg) var(--space-xl);
font-size: var(--font-size-lg);
min-height: 56px;
border-radius: var(--radius-lg);
}
/* Tablet-specific size adjustments */
@media (min-width: 768px) and (max-width: 1024px) {
.small {
min-height: var(--touch-target-comfortable);
padding: var(--space-md) var(--space-lg);
font-size: var(--font-size-base);
}
.medium {
min-height: var(--touch-target-comfortable);
padding: var(--space-lg) var(--space-xl);
font-size: var(--font-size-lg);
}
.large {
min-height: 64px;
padding: var(--space-xl) var(--space-xxl);
font-size: var(--font-size-xl);
}
}
/* States */
.disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none !important;
}
.disabled:hover::before {
transform: translateX(-100%);
}
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@@ -1,5 +1,5 @@
import { h } from 'preact';
import type { ButtonProps } from '../../types/ui';
import type { ButtonProps } from '@lib/ui/types';
import styles from './Button.module.css';
export function Button({
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@@ -1,53 +0,0 @@
.card {
border-radius: var(--border-radius);
transition: var(--transition);
}
.default {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
}
.elevated {
background: rgba(255, 255, 255, 0.08);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1), 0 1px 3px rgba(0, 0, 0, 0.08);
}
.outlined {
background: transparent;
border: 2px solid rgba(255, 255, 255, 0.2);
}
.clickable {
cursor: pointer;
border: none;
text-align: left;
width: 100%;
}
.clickable:hover {
background: rgba(255, 255, 255, 0.1);
transform: translateY(-1px);
}
.clickable:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 2px;
}
/* Padding variants */
.padding-none {
padding: 0;
}
.padding-small {
padding: 8px;
}
.padding-medium {
padding: 16px;
}
.padding-large {
padding: 24px;
}
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import { h } from 'preact';
import styles from './Card.module.css';
interface CardProps {
children: any;
variant?: 'default' | 'elevated' | 'outlined';
padding?: 'none' | 'small' | 'medium' | 'large';
className?: string;
onClick?: () => void;
}
export function Card({
children,
variant = 'default',
padding = 'medium',
className = '',
onClick
}: CardProps) {
const classNames = [
styles.card,
styles[variant],
styles[`padding-${padding}`],
onClick && styles.clickable,
className,
].filter(Boolean).join(' ');
const Component = onClick ? 'button' : 'div';
return (
<Component className={classNames} onClick={onClick}>
{children}
</Component>
);
}
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.layout {
height: 100vh;
overflow: hidden;
background-color: var(--color-background);
color: var(--color-text);
display: flex;
flex-direction: column;
}
.content {
flex: 1;
max-width: 1200px;
margin: 0 auto;
padding: var(--space-md);
width: 100%;
display: flex;
flex-direction: column;
overflow: hidden;
min-height: 0;
}
.screen {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
overflow: hidden;
min-height: 0;
}
/* Tablet optimizations */
@media (min-width: 768px) and (max-width: 1024px) {
.content {
padding: var(--space-lg) var(--space-xl);
max-width: 900px;
}
}
/* Large tablet and small desktop */
@media (min-width: 1025px) {
.content {
padding: var(--space-xl);
}
}
/* Mobile adjustments */
@media (max-width: 767px) {
.content {
padding: var(--space-sm) var(--space-md);
}
}
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import { h } from 'preact';
import styles from './Layout.module.css';
interface LayoutProps {
children: any;
className?: string;
}
export function Layout({ children, className = '' }: LayoutProps) {
return (
<div className={`${styles.layout} ${className}`}>
<a href="#main-content" className="skip-link">
Zum Hauptinhalt springen
</a>
<div className={styles.content} id="main-content">
{children}
</div>
</div>
);
}
interface ScreenProps {
children: any;
className?: string;
}
export function Screen({ children, className = '' }: ScreenProps) {
return (
<div className={`${styles.screen} ${className}`}>
{children}
</div>
);
}