feat(storage): migrate to IndexedDB with localStorage fallback and async app flow

- Add IndexedDB service with schema, indexes, and player stats
- Migrate GameService to async IndexedDB and auto-migrate from localStorage
- Update hooks and App handlers to async; add error handling and UX feedback
- Convert remaining JSX components to TSX
- Add test utility for IndexedDB and migration checks
- Extend game types with sync fields for future online sync
This commit is contained in:
Frank Schwenk
2025-10-30 09:36:17 +01:00
parent e89ae1039d
commit 8085d2ecc8
20 changed files with 1288 additions and 277 deletions

View File

@@ -27,39 +27,44 @@ export function validatePlayerName(name: string): ValidationResult {
export function validateGameData(data: NewGameData): ValidationResult {
const errors: string[] = [];
// Validate player names
const player1Validation = validatePlayerName(data.player1);
const player2Validation = validatePlayerName(data.player2);
errors.push(...player1Validation.errors);
errors.push(...player2Validation.errors);
try {
// Validate player names
const player1Validation = validatePlayerName(data.player1);
const player2Validation = validatePlayerName(data.player2);
errors.push(...player1Validation.errors);
errors.push(...player2Validation.errors);
// Check for duplicate player names
const playerNames = [data.player1.trim(), data.player2.trim()];
if (data.player3?.trim()) {
const player3Validation = validatePlayerName(data.player3);
errors.push(...player3Validation.errors);
playerNames.push(data.player3.trim());
}
const uniqueNames = new Set(playerNames.filter(name => name.length > 0));
if (uniqueNames.size !== playerNames.filter(name => name.length > 0).length) {
errors.push(VALIDATION_MESSAGES.DUPLICATE_PLAYER_NAMES);
}
// Validate game type
if (!data.gameType?.trim()) {
errors.push(VALIDATION_MESSAGES.GAME_TYPE_REQUIRED);
}
// Validate race to
if (!data.raceTo?.trim()) {
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
} else {
const raceToNumber = parseInt(data.raceTo, 10);
if (isNaN(raceToNumber) || raceToNumber <= 0) {
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
// Check for duplicate player names
const playerNames = [data.player1.trim(), data.player2.trim()];
if (data.player3?.trim()) {
const player3Validation = validatePlayerName(data.player3);
errors.push(...player3Validation.errors);
playerNames.push(data.player3.trim());
}
const uniqueNames = new Set(playerNames.filter(name => name.length > 0));
if (uniqueNames.size !== playerNames.filter(name => name.length > 0).length) {
errors.push(VALIDATION_MESSAGES.DUPLICATE_PLAYER_NAMES);
}
// Validate game type
if (!data.gameType?.trim()) {
errors.push(VALIDATION_MESSAGES.GAME_TYPE_REQUIRED);
}
// Validate race to
if (!data.raceTo?.trim()) {
errors.push(VALIDATION_MESSAGES.RACE_TO_REQUIRED);
} else {
const raceToNumber = parseInt(data.raceTo, 10);
if (isNaN(raceToNumber) || raceToNumber <= 0) {
errors.push(VALIDATION_MESSAGES.RACE_TO_INVALID);
}
}
} catch (error) {
console.error('Validation error:', error);
errors.push('Ein unerwarteter Validierungsfehler ist aufgetreten');
}
return {