feat(storage): migrate to IndexedDB with localStorage fallback and async app flow
- Add IndexedDB service with schema, indexes, and player stats - Migrate GameService to async IndexedDB and auto-migrate from localStorage - Update hooks and App handlers to async; add error handling and UX feedback - Convert remaining JSX components to TSX - Add test utility for IndexedDB and migration checks - Extend game types with sync fields for future online sync
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src/components/GameDetail.tsx
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130
src/components/GameDetail.tsx
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import { h } from 'preact';
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import { useState } from 'preact/hooks';
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import styles from './GameDetail.module.css';
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import Toast from './Toast';
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import type { Game, EndlosGame } from '../types/game';
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interface GameDetailProps {
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game: Game | undefined;
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onFinishGame: () => void;
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onUpdateScore: (player: number, change: number) => void;
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onUpdateGame?: (game: EndlosGame) => void;
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onUndo?: () => void;
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onForfeit?: () => void;
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onBack: () => void;
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}
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/**
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* Game detail view for a single game.
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*/
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const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }: GameDetailProps) => {
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const [toast, setToast] = useState<{ show: boolean; message: string; type: 'success' | 'error' | 'info' }>({
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show: false,
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message: '',
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type: 'info'
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});
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if (!game) return null;
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const showToast = (message: string, type: 'success' | 'error' | 'info' = 'info') => {
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setToast({ show: true, message, type });
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};
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const handleScoreUpdate = (playerIndex: number, change: number) => {
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onUpdateScore(playerIndex, change);
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const playerName = [game.player1, game.player2, game.player3][playerIndex - 1];
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const action = change > 0 ? 'Punkt hinzugefügt' : 'Punkt abgezogen';
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showToast(`${action} für ${playerName}`, 'success');
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};
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const isCompleted = game.status === 'completed';
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const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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return (
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<div className={styles['game-detail']}>
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<div className={styles['game-title']}>
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{game.gameType}{game.raceTo ? ` | Race to ${game.raceTo}` : ''}
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</div>
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<div className={styles['scores-container']}>
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{playerNames.map((name, idx) => {
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const currentScore = scores[idx];
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const progressPercentage = game.raceTo ? Math.min((currentScore / game.raceTo) * 100, 100) : 0;
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return (
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<div
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className={styles['player-score'] + (name === 'Fränky' ? ' ' + styles['franky'] : '')}
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key={name + idx}
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>
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<span className={styles['player-name']}>{name}</span>
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<div className={styles['progress-bar']}>
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<div
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className={styles['progress-fill']}
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style={{ width: `${progressPercentage}%` }}
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/>
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</div>
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<span
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className={styles['score']}
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id={`score${idx + 1}`}
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onClick={() => !isCompleted && onUpdateScore(idx + 1, 1)}
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onKeyDown={(e) => {
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if (!isCompleted && (e.key === 'Enter' || e.key === ' ')) {
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e.preventDefault();
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onUpdateScore(idx + 1, 1);
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}
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}}
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role="button"
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tabIndex={isCompleted ? -1 : 0}
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aria-label={`Aktueller Punktestand für ${name}: ${scores[idx]}. Klicken oder Enter drücken zum Erhöhen.`}
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>
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{scores[idx]}
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</span>
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<div className={styles['score-buttons']}>
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<button
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className={styles['score-button']}
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disabled={isCompleted}
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onClick={() => handleScoreUpdate(idx+1, -1)}
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aria-label={`Punkt abziehen für ${name}`}
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title={`Punkt abziehen für ${name}`}
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>-</button>
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<button
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className={styles['score-button']}
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disabled={isCompleted}
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onClick={() => handleScoreUpdate(idx+1, 1)}
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aria-label={`Punkt hinzufügen für ${name}`}
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title={`Punkt hinzufügen für ${name}`}
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>+</button>
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</div>
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</div>
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);
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})}
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</div>
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<div className={styles['game-detail-controls']}>
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<button className="btn" onClick={onBack} aria-label="Zurück zur Liste">Zurück zur Liste</button>
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{onUndo && (
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<button
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className="btn btn--secondary"
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onClick={() => {
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onUndo();
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showToast('Letzte Aktion rückgängig gemacht', 'info');
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}}
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aria-label="Rückgängig"
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>
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↶ Rückgängig
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</button>
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)}
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<button className="btn" disabled={isCompleted} onClick={onFinishGame} aria-label={isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}>{isCompleted ? 'Abgeschlossen' : 'Spiel beenden'}</button>
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</div>
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<Toast
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show={toast.show}
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message={toast.message}
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type={toast.type}
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onClose={() => setToast({ show: false, message: '', type: 'info' })}
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/>
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</div>
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);
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};
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export default GameDetail;
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