Refactor BSC Score to Astro, TypeScript, and modular architecture
This commit is contained in:
65
src/hooks/useGameState.ts
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65
src/hooks/useGameState.ts
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import { useState, useEffect, useCallback } from 'preact/hooks';
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import type { Game, NewGameData, GameFilter } from '../types/game';
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import { GameService } from '../services/gameService';
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export function useGameState() {
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const [games, setGames] = useState<Game[]>([]);
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const [filter, setFilter] = useState<GameFilter>('all');
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// Load games from localStorage on mount
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useEffect(() => {
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const savedGames = GameService.loadGames();
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setGames(savedGames);
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}, []);
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// Save games to localStorage whenever games change
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useEffect(() => {
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GameService.saveGames(games);
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}, [games]);
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const addGame = useCallback((gameData: NewGameData): number => {
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const newGame = GameService.createGame(gameData);
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setGames(prevGames => [newGame, ...prevGames]);
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return newGame.id;
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}, []);
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const updateGame = useCallback((gameId: number, updatedGame: Game) => {
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setGames(prevGames =>
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prevGames.map(game => game.id === gameId ? updatedGame : game)
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);
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}, []);
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const deleteGame = useCallback((gameId: number) => {
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setGames(prevGames => prevGames.filter(game => game.id !== gameId));
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}, []);
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const getGameById = useCallback((gameId: number): Game | undefined => {
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return games.find(game => game.id === gameId);
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}, [games]);
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const getFilteredGames = useCallback((): Game[] => {
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return games
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.filter(game => {
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if (filter === 'active') return game.status === 'active';
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if (filter === 'completed') return game.status === 'completed';
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return true;
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})
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.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
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}, [games, filter]);
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const getPlayerNameHistory = useCallback((): string[] => {
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return GameService.getPlayerNameHistory(games);
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}, [games]);
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return {
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games,
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filter,
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setFilter,
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addGame,
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updateGame,
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deleteGame,
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getGameById,
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getFilteredGames,
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getPlayerNameHistory,
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};
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}
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60
src/hooks/useModal.ts
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60
src/hooks/useModal.ts
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import { useState, useCallback } from 'preact/hooks';
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import type { ModalState, ValidationState, CompletionModalState } from '../types/ui';
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import type { Game } from '../types/game';
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export function useModal() {
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const [modal, setModal] = useState<ModalState>({ open: false, gameId: null });
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const openModal = useCallback((gameId?: number) => {
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setModal({ open: true, gameId });
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}, []);
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const closeModal = useCallback(() => {
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setModal({ open: false, gameId: null });
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}, []);
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return {
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modal,
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openModal,
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closeModal,
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};
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}
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export function useValidationModal() {
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const [validation, setValidation] = useState<ValidationState>({ open: false, message: '' });
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const showValidation = useCallback((message: string) => {
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setValidation({ open: true, message });
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}, []);
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const closeValidation = useCallback(() => {
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setValidation({ open: false, message: '' });
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}, []);
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return {
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validation,
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showValidation,
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closeValidation,
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};
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}
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export function useCompletionModal() {
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const [completionModal, setCompletionModal] = useState<CompletionModalState>({
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open: false,
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game: null
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});
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const openCompletionModal = useCallback((game: Game) => {
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setCompletionModal({ open: true, game });
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}, []);
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const closeCompletionModal = useCallback(() => {
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setCompletionModal({ open: false, game: null });
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}, []);
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return {
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completionModal,
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openCompletionModal,
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closeCompletionModal,
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};
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}
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82
src/hooks/useNavigation.ts
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82
src/hooks/useNavigation.ts
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import { useState, useCallback } from 'preact/hooks';
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import type { NewGameStep, NewGameData } from '../types/game';
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type Screen = 'game-list' | 'new-game' | 'game-detail';
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export function useNavigation() {
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const [screen, setScreen] = useState<Screen>('game-list');
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const [currentGameId, setCurrentGameId] = useState<number | null>(null);
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const showGameList = useCallback(() => {
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setScreen('game-list');
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setCurrentGameId(null);
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}, []);
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const showNewGame = useCallback(() => {
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setScreen('new-game');
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setCurrentGameId(null);
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}, []);
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const showGameDetail = useCallback((gameId: number) => {
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setCurrentGameId(gameId);
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setScreen('game-detail');
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}, []);
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return {
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screen,
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currentGameId,
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showGameList,
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showNewGame,
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showGameDetail,
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};
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}
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export function useNewGameWizard() {
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const [newGameStep, setNewGameStep] = useState<NewGameStep>(null);
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const [newGameData, setNewGameData] = useState<NewGameData>({
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player1: '',
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player2: '',
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player3: '',
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gameType: '',
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raceTo: '',
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});
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const startWizard = useCallback(() => {
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setNewGameStep('player1');
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setNewGameData({
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player1: '',
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player2: '',
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player3: '',
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gameType: '',
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raceTo: '',
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});
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}, []);
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const resetWizard = useCallback(() => {
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setNewGameStep(null);
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setNewGameData({
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player1: '',
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player2: '',
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player3: '',
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gameType: '',
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raceTo: '',
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});
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}, []);
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const updateGameData = useCallback((data: Partial<NewGameData>) => {
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setNewGameData(prev => ({ ...prev, ...data }));
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}, []);
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const nextStep = useCallback((step: NewGameStep) => {
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setNewGameStep(step);
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}, []);
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return {
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newGameStep,
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newGameData,
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startWizard,
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resetWizard,
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updateGameData,
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nextStep,
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};
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}
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