Refactor BSC Score to Astro, TypeScript, and modular architecture
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121
src/components/screens/NewGameScreen.tsx
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121
src/components/screens/NewGameScreen.tsx
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import { h } from 'preact';
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import { Screen } from '../ui/Layout';
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import { Player1Step, Player2Step, Player3Step, GameTypeStep, RaceToStep } from '../NewGame';
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import type { NewGameStep, NewGameData } from '../../types/game';
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interface NewGameScreenProps {
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step: NewGameStep;
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data: NewGameData;
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playerHistory: string[];
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onStepChange: (step: NewGameStep) => void;
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onDataChange: (data: Partial<NewGameData>) => void;
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onCreateGame: (data: NewGameData) => void;
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onCancel: () => void;
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onShowValidation: (message: string) => void;
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}
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export default function NewGameScreen({
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step,
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data,
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playerHistory,
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onStepChange,
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onDataChange,
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onCreateGame,
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onCancel,
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onShowValidation,
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}: NewGameScreenProps) {
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const handlePlayer1Next = (name: string) => {
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onDataChange({ player1: name });
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onStepChange('player2');
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};
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const handlePlayer2Next = (name: string) => {
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onDataChange({ player2: name });
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onStepChange('player3');
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};
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const handlePlayer3Next = (name: string) => {
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onDataChange({ player3: name });
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onStepChange('gameType');
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};
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const handleGameTypeNext = (type: string) => {
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onDataChange({
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gameType: type as any, // Type assertion for now, could be improved with proper validation
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raceTo: type === '14/1 endlos' ? '150' : '50'
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});
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onStepChange('raceTo');
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};
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const handleRaceToNext = (raceTo: string) => {
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const finalData = { ...data, raceTo };
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onCreateGame(finalData);
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};
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const handleStepBack = () => {
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switch (step) {
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case 'player2':
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onStepChange('player1');
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break;
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case 'player3':
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onStepChange('player2');
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break;
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case 'gameType':
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onStepChange('player3');
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break;
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case 'raceTo':
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onStepChange('gameType');
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break;
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default:
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onCancel();
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}
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};
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return (
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<Screen>
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{step === 'player1' && (
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<Player1Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer1Next}
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onCancel={onCancel}
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initialValue={data.player1}
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/>
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)}
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{step === 'player2' && (
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<Player2Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer2Next}
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onCancel={handleStepBack}
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initialValue={data.player2}
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/>
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)}
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{step === 'player3' && (
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<Player3Step
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playerNameHistory={playerHistory}
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onNext={handlePlayer3Next}
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onCancel={handleStepBack}
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initialValue={data.player3}
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/>
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)}
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{step === 'gameType' && (
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<GameTypeStep
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onNext={handleGameTypeNext}
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onCancel={handleStepBack}
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initialValue={data.gameType}
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/>
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)}
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{step === 'raceTo' && (
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<RaceToStep
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onNext={handleRaceToNext}
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onCancel={handleStepBack}
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initialValue={data.raceTo}
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gameType={data.gameType}
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/>
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)}
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</Screen>
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);
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}
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