Refactor BSC Score to Astro, TypeScript, and modular architecture
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114
src/components/GameList.tsx
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114
src/components/GameList.tsx
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import { h } from 'preact';
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import { Card } from './ui/Card';
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import { Button } from './ui/Button';
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import styles from './GameList.module.css';
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import type { Game, GameFilter, StandardGame } from '../types/game';
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interface GameListProps {
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games: Game[];
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filter: GameFilter;
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setFilter: (filter: GameFilter) => void;
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onShowGameDetail: (gameId: number) => void;
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onDeleteGame: (gameId: number) => void;
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}
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export default function GameList({
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games,
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filter = 'all',
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setFilter,
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onShowGameDetail,
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onDeleteGame
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}: GameListProps) {
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const filteredGames = games
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.filter(game => {
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if (filter === 'active') return game.status === 'active';
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if (filter === 'completed') return game.status === 'completed';
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return true;
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})
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.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
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const getPlayerNames = (game: Game): string => {
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if ('players' in game) {
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return game.players.map(p => p.name).join(' vs ');
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} else {
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const standardGame = game as StandardGame;
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return standardGame.player3
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? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
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: `${standardGame.player1} vs ${standardGame.player2}`;
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}
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};
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const getScores = (game: Game): string => {
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if ('players' in game) {
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return game.players.map(p => p.score).join(' - ');
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} else {
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const standardGame = game as StandardGame;
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return standardGame.player3
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? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
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: `${standardGame.score1} - ${standardGame.score2}`;
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}
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};
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const filterButtons: Array<{ key: GameFilter; label: string; ariaLabel: string }> = [
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{ key: 'all', label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
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{ key: 'active', label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
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{ key: 'completed', label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
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];
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return (
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<div className={styles['game-list'] + ' ' + styles['games-container']}>
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<div className={styles['filter-buttons']}>
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{filterButtons.map(({ key, label, ariaLabel }) => (
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<Button
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key={key}
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variant={filter === key ? 'primary' : 'secondary'}
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size="small"
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onClick={() => setFilter(key)}
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aria-label={ariaLabel}
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>
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{label}
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</Button>
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))}
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</div>
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{filteredGames.length === 0 ? (
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<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
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) : (
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filteredGames.map(game => {
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const playerNames = getPlayerNames(game);
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const scores = getScores(game);
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return (
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<Card
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key={game.id}
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variant="elevated"
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className={game.status === 'completed' ? styles['completed'] : styles['active']}
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>
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<div
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className={styles['game-info']}
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onClick={() => onShowGameDetail(game.id)}
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role="button"
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tabIndex={0}
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aria-label={`Details für Spiel ${playerNames}`}
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>
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<div className={styles['game-type']}>
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{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
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</div>
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<div className={styles['player-names']}>{playerNames}</div>
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<div className={styles['game-scores']}>{scores}</div>
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</div>
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<Button
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variant="danger"
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size="small"
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onClick={() => onDeleteGame(game.id)}
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aria-label={`Spiel löschen: ${playerNames}`}
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>
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🗑
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</Button>
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</Card>
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);
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})
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)}
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</div>
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);
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}
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