Refactor BSC Score to Astro, TypeScript, and modular architecture

This commit is contained in:
Cursor Agent
2025-06-24 11:44:19 +00:00
parent bcf793b9e3
commit 6f626c9977
30 changed files with 1836 additions and 497 deletions

114
src/components/GameList.tsx Normal file
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import { h } from 'preact';
import { Card } from './ui/Card';
import { Button } from './ui/Button';
import styles from './GameList.module.css';
import type { Game, GameFilter, StandardGame } from '../types/game';
interface GameListProps {
games: Game[];
filter: GameFilter;
setFilter: (filter: GameFilter) => void;
onShowGameDetail: (gameId: number) => void;
onDeleteGame: (gameId: number) => void;
}
export default function GameList({
games,
filter = 'all',
setFilter,
onShowGameDetail,
onDeleteGame
}: GameListProps) {
const filteredGames = games
.filter(game => {
if (filter === 'active') return game.status === 'active';
if (filter === 'completed') return game.status === 'completed';
return true;
})
.sort((a, b) => new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime());
const getPlayerNames = (game: Game): string => {
if ('players' in game) {
return game.players.map(p => p.name).join(' vs ');
} else {
const standardGame = game as StandardGame;
return standardGame.player3
? `${standardGame.player1} vs ${standardGame.player2} vs ${standardGame.player3}`
: `${standardGame.player1} vs ${standardGame.player2}`;
}
};
const getScores = (game: Game): string => {
if ('players' in game) {
return game.players.map(p => p.score).join(' - ');
} else {
const standardGame = game as StandardGame;
return standardGame.player3
? `${standardGame.score1} - ${standardGame.score2} - ${standardGame.score3}`
: `${standardGame.score1} - ${standardGame.score2}`;
}
};
const filterButtons: Array<{ key: GameFilter; label: string; ariaLabel: string }> = [
{ key: 'all', label: 'Alle', ariaLabel: 'Alle Spiele anzeigen' },
{ key: 'active', label: 'Aktiv', ariaLabel: 'Nur aktive Spiele anzeigen' },
{ key: 'completed', label: 'Abgeschlossen', ariaLabel: 'Nur abgeschlossene Spiele anzeigen' },
];
return (
<div className={styles['game-list'] + ' ' + styles['games-container']}>
<div className={styles['filter-buttons']}>
{filterButtons.map(({ key, label, ariaLabel }) => (
<Button
key={key}
variant={filter === key ? 'primary' : 'secondary'}
size="small"
onClick={() => setFilter(key)}
aria-label={ariaLabel}
>
{label}
</Button>
))}
</div>
{filteredGames.length === 0 ? (
<div className={styles['empty-state']}>Keine Spiele vorhanden</div>
) : (
filteredGames.map(game => {
const playerNames = getPlayerNames(game);
const scores = getScores(game);
return (
<Card
key={game.id}
variant="elevated"
className={game.status === 'completed' ? styles['completed'] : styles['active']}
>
<div
className={styles['game-info']}
onClick={() => onShowGameDetail(game.id)}
role="button"
tabIndex={0}
aria-label={`Details für Spiel ${playerNames}`}
>
<div className={styles['game-type']}>
{game.gameType}{game.raceTo ? ` | ${game.raceTo}` : ''}
</div>
<div className={styles['player-names']}>{playerNames}</div>
<div className={styles['game-scores']}>{scores}</div>
</div>
<Button
variant="danger"
size="small"
onClick={() => onDeleteGame(game.id)}
aria-label={`Spiel löschen: ${playerNames}`}
>
🗑
</Button>
</Card>
);
})
)}
</div>
);
}