Refactor BSC Score to Astro, TypeScript, and modular architecture

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# BSC Score
# BSC Score - Pool Scoring Application
A modern, responsive web application for tracking billiards scores. Built with vanilla JavaScript and designed for mobile-first usage.
A modern, responsive pool/billiards scoring application built with **Astro** and **Preact**, following best practices for maintainability, performance, and reusability.
## Features
## Features
- Track scores for different billiards game types (8-Ball, 9-Ball, 10-Ball, 14/1)
- Support for "Race to X" games
- Real-time score tracking
- Game history with active and completed games
- Player name history and quick selection
- Mobile-optimized touch interface
- Offline support with local storage
- Dark theme design
- **Multi-game Support**: 8-Ball, 9-Ball, 10-Ball, and 14/1 Endlos
- **Real-time Scoring**: Live score tracking with undo functionality
- **Player Management**: Automatic player name history and suggestions
- **Game Management**: Create, track, and manage multiple games
- **Responsive Design**: Optimized for mobile and desktop
- **Progressive Web App**: Offline support and app-like experience
- **TypeScript**: Full type safety for better development experience
## Usage
## 🏗️ Architecture
1. Open `index.html` in your web browser
2. Create a new game by clicking "Neues Spiel"
3. Select or enter player names
4. Choose game type and optional "Race to X" setting
5. Use the score buttons to track points during the game
6. Complete the game when finished
7. View game history and filter by status
This project has been refactored following modern software development best practices:
## Development
### **Separation of Concerns**
- **Services Layer**: Game data management and localStorage operations
- **Custom Hooks**: Reusable state management logic
- **Components**: UI components with single responsibilities
- **Utils**: Pure utility functions for common operations
The application is built using:
- Vanilla JavaScript (ES6+)
- HTML5
- CSS3
- LocalStorage for data persistence
### **Type Safety**
- Full TypeScript implementation
- Comprehensive type definitions for game domain
- Type-safe component props and state management
No build process or dependencies required. Simply clone the repository and open `index.html` in a web browser.
### **Component Architecture**
```
src/
├── components/
│ ├── ui/ # Reusable UI components (Button, Card, Layout)
│ ├── screens/ # Screen-level components
│ └── ... # Feature-specific components
├── hooks/ # Custom React/Preact hooks
├── services/ # Business logic and data management
├── types/ # TypeScript type definitions
├── utils/ # Pure utility functions
└── styles/ # Global styles and CSS modules
```
## Project Structure
### **State Management**
- **useGameState**: Centralized game data management
- **useNavigation**: Screen and routing state
- **useModal**: Modal state management
- **Custom hooks**: Encapsulated, reusable state logic
The project consists of the following key files:
- `index.html`: Main application file containing HTML, CSS, and JavaScript
- `README.md`: Project documentation and setup instructions
- `LICENSE`: GNU GPLv3 license text
- `TODO.md`: Roadmap and planned features
### **Design System**
- Consistent design tokens and CSS custom properties
- Reusable UI components with variant support
- Responsive design patterns
- Accessibility-first approach
## Features in Detail
## 🚀 Getting Started
### Core Features
- Score tracking for multiple billiards game types
- Player name history with quick selection
- Game status management (active/completed)
- Local storage for offline functionality
- Mobile-optimized interface
### Prerequisites
- Node.js 18+
- npm or yarn
### User Interface
- Dark theme design
- Touch-friendly controls
- Responsive layout
- Game type selection
- Player name management
### Installation
```bash
# Clone the repository
git clone <repository-url>
cd bscscore
### Data Management
- Local storage persistence
- Game history tracking
- Player name history
- Status filtering
# Install dependencies
npm install
## Contributing
# Start development server
npm run dev
```
1. Fork the repository
2. Create your feature branch (`git checkout -b feature/AmazingFeature`)
3. Commit your changes (`git commit -m 'Add some AmazingFeature'`)
4. Push to the branch (`git push origin feature/AmazingFeature`)
5. Open a Pull Request
### Available Scripts
```bash
npm run dev # Start development server
npm run build # Build for production
npm run preview # Preview production build
```
## Roadmap
## 📁 Project Structure
See [TODO.md](TODO.md) for a list of proposed features and known issues.
### **Core Components**
- `App.tsx` - Main application component with orchestrated state management
- `screens/` - Screen-level components (GameList, NewGame, GameDetail)
- `ui/` - Reusable UI components following design system
## License
### **State Management**
- `hooks/useGameState.ts` - Game CRUD operations and persistence
- `hooks/useNavigation.ts` - Application routing and screen state
- `hooks/useModal.ts` - Modal state management
This project is licensed under the GNU General Public License v3.0 - see the [LICENSE](LICENSE) file for details.
### **Business Logic**
- `services/gameService.ts` - Game creation, updates, and business rules
- `utils/gameUtils.ts` - Game-related utility functions
- `utils/validation.ts` - Input validation and sanitization
### **Type Definitions**
- `types/game.ts` - Game domain types
- `types/ui.ts` - UI component types
- `types/css-modules.d.ts` - CSS modules type support
## 🎯 Key Improvements
### **From Monolithic to Modular**
- **Before**: 360-line App component handling everything
- **After**: Separated concerns with focused, single-responsibility components
### **Type Safety**
- **Before**: JavaScript with PropTypes comments
- **After**: Full TypeScript with comprehensive type definitions
### **State Management**
- **Before**: All state in one component with prop drilling
- **After**: Custom hooks with proper encapsulation and reusability
### **Reusability**
- **Before**: Tightly coupled, single-use components
- **After**: Reusable UI components with variant support
### **Performance**
- **Before**: Client-side only rendering
- **After**: Astro's islands architecture with optimal hydration
### **Developer Experience**
- **Before**: No structure, mixed concerns
- **After**: Clear architecture, proper tooling, and documentation
## 🛠️ Technology Stack
- **Framework**: [Astro](https://astro.build/) - Islands architecture for optimal performance
- **UI Library**: [Preact](https://preactjs.com/) - Lightweight React alternative
- **Language**: [TypeScript](https://www.typescriptlang.org/) - Type safety and better DX
- **Styling**: CSS Modules with design tokens
- **Build Tool**: Vite (integrated with Astro)
## 📱 Progressive Web App
The application includes PWA features:
- Offline support with service worker
- App manifest for "Add to Home Screen"
- Optimized for mobile devices
- Fast loading with proper caching strategies
## 🎨 Design System
### **Design Tokens**
- Consistent color palette
- Standardized spacing and sizing
- Responsive breakpoints
- Accessibility-compliant contrast ratios
### **Component Variants**
- Button: `primary`, `secondary`, `danger`
- Card: `default`, `elevated`, `outlined`
- Sizes: `small`, `medium`, `large`
## 🧪 Best Practices Implemented
### **Code Quality**
- ✅ SOLID principles
- ✅ DRY (Don't Repeat Yourself)
- ✅ Single Responsibility Principle
- ✅ Proper separation of concerns
- ✅ TypeScript strict mode
### **Performance**
- ✅ Code splitting with Astro islands
- ✅ Optimized bundle size
- ✅ Efficient re-rendering with proper hooks
- ✅ CSS Modules for optimized styling
### **Accessibility**
- ✅ ARIA labels and roles
- ✅ Keyboard navigation support
- ✅ Screen reader compatibility
- ✅ High contrast support
### **Maintainability**
- ✅ Clear file structure
- ✅ Comprehensive documentation
- ✅ Type safety throughout
- ✅ Modular, testable components
## 🔧 Configuration
### **Astro Configuration**
- Preact integration with React compatibility
- TypeScript strict mode
- Optimized build settings
- Development server configuration
### **TypeScript Configuration**
- Strict type checking
- Modern ES2020+ features
- CSS Modules support
- Astro-specific types
## 📈 Future Improvements
- Unit and integration testing with Vitest
- E2E testing with Playwright
- Internationalization (i18n) support
- Advanced game statistics and analytics
- Real-time multiplayer support
- Game export/import functionality
## 🤝 Contributing
This codebase follows strict development principles:
1. Every feature must be type-safe
2. Components must be reusable and well-documented
3. Business logic must be separated from UI logic
4. All changes must follow the established architecture patterns
## 📄 License
[Include your license information here]