feat(game-14.1): Implement undo, forfeit, log, and stats
- Implements a robust undo feature using a state stack. - Adds a 'Forfeit' button to allow a player to concede the game. - Introduces a 'Game Log' to track all turns, fouls, and re-racks. - Calculates and displays post-game statistics (highest run, avg. pots/turn). - All changes are related to issue #21.
This commit is contained in:
@@ -74,7 +74,8 @@ const App = () => {
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status: 'active',
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createdAt: new Date().toISOString(),
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updatedAt: new Date().toISOString(),
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history: [],
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log: [],
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undoStack: [],
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};
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if (gameType === '14/1 endlos') {
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@@ -101,9 +102,58 @@ const App = () => {
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}, []);
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// Game update for 14.1
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const handleUpdateGame = useCallback((updatedGame) => {
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setGames(games => games.map(game => (game.id === currentGameId ? updatedGame : game)));
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}, [currentGameId]);
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const handleGameAction = useCallback((updatedGame) => {
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const originalGame = games.find(game => game.id === currentGameId);
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if (!originalGame) return;
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// Add the original state to the undo stack before updating
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const newUndoStack = [...(originalGame.undoStack || []), originalGame];
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const gameWithHistory = {
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...updatedGame,
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undoStack: newUndoStack,
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updatedAt: new Date().toISOString(),
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};
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setGames(games => games.map(game => (game.id === currentGameId ? gameWithHistory : game)));
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// Check for raceTo completion
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if (gameWithHistory.raceTo) {
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const winner = gameWithHistory.players.find(p => p.score >= gameWithHistory.raceTo);
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if (winner) {
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setCompletionModal({ open: true, game: gameWithHistory });
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}
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}
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}, [games, currentGameId]);
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const handleUndo = useCallback(() => {
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const game = games.find(g => g.id === currentGameId);
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if (!game || !game.undoStack || game.undoStack.length === 0) return;
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const lastState = game.undoStack[game.undoStack.length - 1];
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const newUndoStack = game.undoStack.slice(0, -1);
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setGames(g => g.map(gme => (gme.id === currentGameId ? { ...lastState, undoStack: newUndoStack } : gme)));
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}, [games, currentGameId]);
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const handleForfeit = useCallback(() => {
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const game = games.find(g => g.id === currentGameId);
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if (!game) return;
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const winner = game.players.find((p, idx) => idx !== game.currentPlayer);
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// In a 2 player game, this is simple. For >2, we need a winner selection.
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// For now, assume the *other* player wins. This is fine for 2 players.
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// We'll mark the game as complete with a note about the forfeit.
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const forfeitedGame = {
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...game,
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status: 'completed',
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winner: winner.name,
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forfeitedBy: game.players[game.currentPlayer].name,
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updatedAt: new Date().toISOString(),
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};
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setGames(g => g.map(gme => (gme.id === currentGameId ? forfeitedGame : gme)));
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setCompletionModal({ open: true, game: forfeitedGame });
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}, [games, currentGameId]);
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// Score update
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const handleUpdateScore = useCallback((player, change) => {
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@@ -120,6 +170,8 @@ const App = () => {
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}
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return updated;
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}));
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setCompletionModal({ open: false, game: null });
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setScreen('game-detail');
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}, [currentGameId]);
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// Finish game
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@@ -271,8 +323,10 @@ const App = () => {
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<GameDetail
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game={games.find(g => g.id === currentGameId)}
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onUpdateScore={handleUpdateScore}
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onUpdate={handleUpdateGame}
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onFinishGame={handleFinishGame}
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onUpdateGame={handleGameAction}
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onUndo={handleUndo}
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onForfeit={handleForfeit}
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onBack={showGameList}
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/>
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</div>
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@@ -2,6 +2,57 @@ import { h } from 'preact';
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import modalStyles from './Modal.module.css';
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import styles from './GameCompletionModal.module.css';
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const calculateStats = (game) => {
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if (game.gameType !== '14/1 endlos' || !game.log) {
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return null;
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}
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const stats = {};
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game.players.forEach(p => {
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stats[p.name] = {
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totalPots: 0,
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turnCount: 0,
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highestRun: 0,
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currentRun: 0,
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};
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});
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for (const entry of game.log) {
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if (entry.type === 'turn') {
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const playerStats = stats[entry.player];
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playerStats.turnCount += 1;
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if (entry.ballsPotted > 0) {
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playerStats.totalPots += entry.ballsPotted;
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playerStats.currentRun += entry.ballsPotted;
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} else {
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// Run ends on a 0-pot turn
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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playerStats.currentRun = 0;
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}
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} else if (entry.type === 'foul') {
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const playerStats = stats[entry.player];
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playerStats.turnCount += 1;
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// Run ends on a foul
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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playerStats.currentRun = 0;
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}
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}
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// Final check for runs that extend to the end of the game
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Object.values(stats).forEach(playerStats => {
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playerStats.highestRun = Math.max(playerStats.highestRun, playerStats.currentRun);
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});
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// Calculate averages
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Object.keys(stats).forEach(playerName => {
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const ps = stats[playerName];
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ps.avgPots = ps.turnCount > 0 ? (ps.totalPots / ps.turnCount).toFixed(2) : 0;
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});
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return stats;
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};
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/**
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* Modal shown when a game is completed.
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* @param {object} props
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@@ -14,14 +65,28 @@ import styles from './GameCompletionModal.module.css';
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*/
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const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
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if (!open || !game) return null;
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const playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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const scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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const maxScore = Math.max(...scores);
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// Find all winners (could be a tie)
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const winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
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const winnerText = winners.length > 1
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let playerNames, scores, maxScore, winners, winnerText, gameStats;
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if (game.gameType === '14/1 endlos') {
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playerNames = game.players.map(p => p.name);
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scores = game.players.map(p => p.score);
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gameStats = calculateStats(game);
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} else {
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playerNames = [game.player1, game.player2, game.player3].filter(Boolean);
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scores = [game.score1, game.score2, game.score3].filter((_, i) => playerNames[i]);
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}
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if (game.forfeitedBy) {
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winnerText = `${game.winner} hat gewonnen, da ${game.forfeitedBy} aufgegeben hat.`;
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} else {
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maxScore = Math.max(...scores);
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winners = playerNames.filter((name, idx) => scores[idx] === maxScore);
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winnerText = winners.length > 1
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? `Unentschieden zwischen ${winners.join(' und ')}`
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: `${winners[0]} hat gewonnen!`;
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}
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return (
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<div id="game-completion-modal" className={modalStyles['modal'] + ' ' + modalStyles['show']} role="dialog" aria-modal="true" aria-labelledby="completion-modal-title">
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<div className={modalStyles['modal-content']}>
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@@ -39,6 +104,20 @@ const GameCompletionModal = ({ open, game, onConfirm, onClose, onRematch }) => {
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))}
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</div>
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<div className={styles['winner-announcement']}><h3>{winnerText}</h3></div>
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{gameStats && (
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<div className={styles['stats-container']}>
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<h4 className={styles['stats-title']}>Statistiken</h4>
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{playerNames.map(name => (
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<div key={name} className={styles['player-stats']}>
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<div className={styles['player-name-stats']}>{name}</div>
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<div className={styles['stat-item']}>Höchste Serie: <strong>{gameStats[name].highestRun}</strong></div>
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<div className={styles['stat-item']}>Punkte / Aufnahme: <strong>{gameStats[name].avgPots}</strong></div>
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</div>
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))}
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</div>
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)}
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</div>
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<div className={modalStyles['modal-footer']}>
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<button className={styles['btn'] + ' ' + styles['btn--warning']} onClick={onConfirm} aria-label="Bestätigen">Bestätigen</button>
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@@ -34,9 +34,10 @@
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font-weight: 700;
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}
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.winner-announcement h3 {
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font-size: 1.2rem;
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margin: 0;
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color: #fff;
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font-size: 1.5rem;
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color: #2c3e50;
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text-align: center;
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}
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.btn {
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flex: 1;
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@@ -65,3 +66,45 @@
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padding: 14px 0;
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}
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}
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.stats-container {
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margin-top: 1.5rem;
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padding-top: 1rem;
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border-top: 1px solid #dee2e6;
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}
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.stats-title {
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text-align: center;
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font-size: 1.3rem;
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color: #495057;
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margin-bottom: 1rem;
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}
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.player-stats {
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margin-bottom: 1rem;
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padding: 0.75rem;
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background-color: #f8f9fa;
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border-radius: 4px;
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}
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.player-name-stats {
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font-weight: bold;
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margin-bottom: 0.5rem;
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color: #343a40;
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}
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.stat-item {
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display: flex;
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justify-content: space-between;
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font-size: 0.95rem;
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color: #6c757d;
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}
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.stat-item strong {
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color: #212529;
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}
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.btn {
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padding: 0.75rem 1.5rem;
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border-radius: 4px;
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}
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@@ -8,15 +8,17 @@ import GameDetail141 from './GameDetail141.jsx';
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* @param {object} props.game
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* @param {Function} props.onFinishGame
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* @param {Function} props.onUpdateScore
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* @param {Function} props.onUpdate
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* @param {Function} props.onUpdateGame
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* @param {Function} props.onUndo
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* @param {Function} props.onForfeit
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* @param {Function} props.onBack
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* @returns {import('preact').VNode|null}
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*/
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const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdate, onBack }) => {
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const GameDetail = ({ game, onFinishGame, onUpdateScore, onUpdateGame, onUndo, onForfeit, onBack }) => {
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if (!game) return null;
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if (game.gameType === '14/1 endlos') {
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return <GameDetail141 game={game} onUpdate={onUpdate} onBack={onBack} />;
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return <GameDetail141 game={game} onUpdate={onUpdateGame} onUndo={onUndo} onForfeit={onForfeit} onBack={onBack} />;
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}
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const isCompleted = game.status === 'completed';
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@@ -202,19 +202,25 @@
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}
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.foul-btn {
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padding: 0.8rem 1.5rem;
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font-size: 1rem;
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font-weight: bold;
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border-radius: 8px;
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border: 1px solid #c0392b;
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background-color: #e74c3c;
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color: #fff;
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flex-grow: 1;
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background-color: #ffc107; /* Amber */
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color: #212529;
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border: none;
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padding: 0.75rem;
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border-radius: var(--border-radius);
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cursor: pointer;
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font-size: 1rem;
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transition: background-color 0.2s;
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}
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.foul-btn:hover {
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background-color: #c0392b;
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background-color: #ffca2c;
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}
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.foul-btn:disabled {
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background-color: #e0e0e0;
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color: #9e9e9e;
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cursor: not-allowed;
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}
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.foul-indicator {
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@@ -232,3 +238,39 @@
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background-color: #f39c12;
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color: #000;
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}
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/* Game Log Styles */
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.game-log {
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width: 100%;
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margin-top: 1.5rem;
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padding: 1rem;
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background-color: #f8f9fa;
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border-radius: var(--border-radius);
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border: 1px solid #dee2e6;
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}
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.log-title {
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margin-top: 0;
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margin-bottom: 0.5rem;
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font-size: 1.2rem;
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color: #495057;
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}
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.log-list {
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list-style-type: none;
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padding: 0;
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margin: 0;
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max-height: 200px;
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overflow-y: auto;
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font-size: 0.9rem;
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}
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.log-entry {
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padding: 0.5rem 0.25rem;
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border-bottom: 1px solid #e9ecef;
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color: #6c757d;
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}
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.log-entry:last-child {
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border-bottom: none;
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}
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@@ -21,7 +21,28 @@ const StartingPlayerModal = ({ players, onSelect, onCancel }) => (
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</div>
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);
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const GameDetail141 = ({ game, onUpdate, onBack }) => {
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const GameLog = ({ log }) => {
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if (!log || log.length === 0) {
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return null;
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}
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return (
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<div className={styles['game-log']}>
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<h4 className={styles['log-title']}>Game Log</h4>
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<ul className={styles['log-list']}>
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{log.slice().reverse().map((entry, index) => (
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<li key={index} className={styles['log-entry']}>
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{entry.type === 'rerack' && `Re-Rack (+${entry.ballsAdded} balls).`}
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{entry.foul && `Foul by ${entry.player}: ${entry.foul} (${entry.totalDeduction} pts).`}
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{entry.ballsPotted !== undefined && `${entry.player}: ${entry.ballsPotted} balls potted. Score: ${entry.newScore}`}
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</li>
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))}
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</ul>
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</div>
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);
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};
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const GameDetail141 = ({ game, onUpdate, onUndo, onForfeit, onBack }) => {
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const handleSelectStartingPlayer = (playerIndex) => {
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onUpdate({
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...game,
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@@ -56,7 +77,7 @@ const GameDetail141 = ({ game, onUpdate, onBack }) => {
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players: updatedPlayers,
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ballsOnTable: remainingBalls,
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currentPlayer: nextPlayer,
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history: [...game.history, { player: currentPlayer.name, ballsPotted, foulPoints, newScore, ballsOnTable: remainingBalls }],
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log: [...(game.log || []), { type: 'turn', player: currentPlayer.name, ballsPotted, foulPoints, newScore, ballsOnTable: remainingBalls }],
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});
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};
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@@ -95,9 +116,10 @@ const GameDetail141 = ({ game, onUpdate, onBack }) => {
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...game,
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players: updatedPlayers,
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currentPlayer: nextPlayer,
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history: [
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...game.history,
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log: [
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...(game.log || []),
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{
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type: 'foul',
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player: currentPlayer.name,
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foul: foulType,
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foulPoints,
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@@ -115,7 +137,7 @@ const GameDetail141 = ({ game, onUpdate, onBack }) => {
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onUpdate({
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...game,
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ballsOnTable: newBallsOnTable,
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history: [...game.history, { type: 'rerack', player: currentPlayer.name, ballsAdded: ballsToAdd, ballsOnTable: newBallsOnTable }],
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log: [...(game.log || []), { type: 'rerack', player: currentPlayer.name, ballsAdded: ballsToAdd, ballsOnTable: newBallsOnTable }],
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});
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};
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@@ -172,7 +194,11 @@ const GameDetail141 = ({ game, onUpdate, onBack }) => {
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<button onClick={() => handleFoul('break')} className={styles['foul-btn']}>Break Foul (-2)</button>
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</div>
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<GameLog log={game.log} />
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<div className={styles['game-detail-controls']}>
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<button className="btn" onClick={onUndo} disabled={!game.undoStack || game.undoStack.length === 0}>Undo</button>
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<button className="btn btn-danger" onClick={onForfeit}>Forfeit</button>
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<button className="btn" onClick={onBack}>Zurück zur Liste</button>
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</div>
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</div>
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