feat: tablet-first UX overhaul with wizard improvements
- Tablet-first responsive scoreboard: whole player card is tap target - Per-step wizard backgrounds and live summary panel - Larger touch targets, safe-area handling, reduced-motion support - German UI error strings in App.tsx - Updated SOUL.md and README.md for current architecture - Cleanup: removed legacy components, .cursor/, UI_IMPROVEMENTS.md - Renamed package to bscscore, fixed TOTAL_WIZARD_STEPS
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@@ -1,4 +1,5 @@
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import { test, expect } from '@playwright/test';
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import { skipPlayer3 } from '../helpers/wizard';
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const LANDSCAPE_VIEWPORTS = [
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{ name: 'small-landscape', width: 1024, height: 600 },
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@@ -13,36 +14,42 @@ for (const viewport of LANDSCAPE_VIEWPORTS) {
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await page.getByRole('button', { name: 'Neues Spiel starten' }).click();
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// Step 1: ensure keyboard-sized viewport still keeps controls usable.
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await page.getByLabel('Name Spieler 1').fill('Alpha');
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await page.getByRole('button', { name: 'Name für Spieler 1 eingeben' }).click();
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await page.setViewportSize({
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width: viewport.width,
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height: Math.max(360, viewport.height - Math.floor(viewport.height * 0.35)),
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});
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const nextButton = page.getByRole('button', { name: 'Weiter' });
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await nextButton.scrollIntoViewIfNeeded();
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await expect(nextButton).toBeVisible();
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await nextButton.click();
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const player1Dialog = page.getByRole('dialog');
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const player1Input = page.locator('#player1-input');
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await expect(player1Input).toBeFocused();
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await player1Input.fill('Alpha');
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const confirmButton = player1Dialog.getByRole('button', { name: 'Übernehmen' });
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await confirmButton.scrollIntoViewIfNeeded();
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await expect(confirmButton).toBeVisible();
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await confirmButton.click();
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await expect(player1Dialog).toBeHidden();
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// Step 2: keep reduced height and verify progression still works.
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await page.getByLabel('Name Spieler 2').fill('Beta');
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await page.getByRole('button', { name: 'Weiter' }).click();
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await page.getByRole('button', { name: 'Überspringen' }).click();
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await page.getByRole('button', { name: 'Name für Spieler 2 eingeben' }).click();
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const player2Dialog = page.getByRole('dialog');
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const player2Input = page.locator('#player2-input');
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await expect(player2Input).toBeFocused();
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await player2Input.fill('Beta');
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await player2Dialog.getByRole('button', { name: 'Übernehmen' }).click();
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await expect(player2Dialog).toBeHidden();
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await skipPlayer3(page);
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// Restore full landscape viewport for remaining wizard steps.
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await page.setViewportSize({ width: viewport.width, height: viewport.height });
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await page.getByRole('button', { name: '8-Ball' }).click();
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await page.getByRole('button', { name: 'Weiter' }).click();
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await page.getByRole('button', { name: '5' }).click();
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await page.getByRole('button', { name: 'Weiter' }).click();
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await page.getByRole('button', { name: 'Break-Regel wählen: Winnerbreak' }).click();
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await page.getByRole('button', { name: 'Weiter' }).click();
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await page.getByRole('button', { name: 'Zuerst: Alpha' }).click();
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await page.getByRole('button', { name: 'Weiter' }).click();
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await expect(page.getByRole('button', { name: /Aktueller Punktestand für Alpha/i })).toBeVisible();
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await expect(page.getByRole('button', { name: /Aktueller Punktestand für Beta/i })).toBeVisible();
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await expect(
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page.getByRole('button', { name: 'Punkt für Alpha. Aktueller Stand: 0' }),
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).toBeVisible();
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await expect(
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page.getByRole('button', { name: 'Punkt für Beta. Aktueller Stand: 0' }),
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).toBeVisible();
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});
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}
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