+
Wer hat den ersten Anstoss?
+
+ {players.filter(Boolean).map((name, idx) => (
+
+ ))}
+
+
+ {rule === 'wechselbreak' && playerCount === 3 && (
+ <>
+
Wer hat den zweiten Anstoss?
+
+ {players.filter(Boolean).map((name, idx) => (
+
+ ))}
+
+ >
+ )}
+
+
+
+
+
- ))}
-
- {rule === 'wechselbreak' && playerCount === 3 && (
- <>
-
Wer hat den zweiten Anstoss?
-
- {players.filter(Boolean).map((name, idx) => (
-
- ))}
-
- >
- )}
-
-
-
+
);
diff --git a/src/lib/features/new-game/steps/BreakRuleStep.tsx b/src/lib/features/new-game/steps/BreakRuleStep.tsx
index 1f0656d..ced8a5b 100644
--- a/src/lib/features/new-game/steps/BreakRuleStep.tsx
+++ b/src/lib/features/new-game/steps/BreakRuleStep.tsx
@@ -1,6 +1,7 @@
import { h } from 'preact';
import { useState } from 'preact/hooks';
import styles from '../NewGame.module.css';
+import { ProgressIndicator } from '../ProgressIndicator';
import type { BreakRule } from '@lib/domain/types';
interface BreakRuleStepProps {
@@ -14,39 +15,43 @@ export const BreakRuleStep = ({ onNext, onCancel, initialValue = 'winnerbreak' }
return (